diff --git a/index.html b/index.html
index 40d87b6..2ffec0e 100644
--- a/index.html
+++ b/index.html
@@ -64,6 +64,7 @@
START GAME
LOAD GAME
+ CG MODE
REPLAY MODE
diff --git a/main.js b/main.js
index 167aaf1..d331ff9 100644
--- a/main.js
+++ b/main.js
@@ -48,6 +48,7 @@ function main() {
startButtons: document.getElementById('startButtons'),
playGame: document.getElementById('playGame'),
loadGame: document.getElementById('loadGame'),
+ CGMode: document.getElementById('CGMode'),
replayGame: document.getElementById('replayGame'),
levelChooseButtons: document.getElementById('levelChooseButtons'),
data: document.getElementById('data'),
diff --git a/project/data.js b/project/data.js
index d893796..2fe4abc 100644
--- a/project/data.js
+++ b/project/data.js
@@ -41,6 +41,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"now.png",
"null.png",
"r.png",
+ "shengnvxizao.png",
"status.png",
"statusBackground.jpg",
"statusBackground.png",
diff --git a/project/plugins.js b/project/plugins.js
index 51b8348..fd79c15 100644
--- a/project/plugins.js
+++ b/project/plugins.js
@@ -1939,6 +1939,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.dom.playGame.style.fontSize = font + "px"
core.dom.loadGame.style.fontSize = font + "px"
+ core.dom.CGMode.style.fontSize = font + "px"
core.dom.replayGame.style.fontSize = font + "px"
core.dom.startButtonGroup.style.padding = font * 0.3 + "px 25px"
}
@@ -1947,6 +1948,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
main.dom.outerBackground.style.height = obj.totalHeight + 'px';
main.dom.outerUI.style.width = obj.totalWidth + 'px';
main.dom.outerUI.style.height = obj.totalHeight + 'px';
+ main.dom.CGUI.style.width = obj.totalWidth + 'px';
+ main.dom.CGUI.style.height = obj.totalHeight + 'px';
const innerSize = (obj.canvasWidth * core.domStyle.scale) + "px";
for (let i = 0; i < core.dom.gameCanvas.length; ++i)
@@ -1972,6 +1975,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
canvas.style.left = parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
canvas.style.top = parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
}
+
// resize next
main.dom.next.style.width = main.dom.next.style.height = 5 * core.domStyle.scale + "px";
main.dom.next.style.borderBottomWidth = main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + "px";
@@ -2060,6 +2064,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (core.status.automaticRoute == null) core.status.automaticRoute = {};
core.updateStatusBar();
+ core.ui.CG.update()
+
}
class StatusBar {
@@ -8628,5 +8634,182 @@ core.plugin.animate = {
}
core.registerAction('onmousewheel', '_sys_onmousewheel', actions.prototype._sys_onmousewheel, 0);
+},
+ "CG回廊": function () {
+ // 在此增加新插件
+ const CGUI = document.createElement('canvas'); //CGui画布设置
+ CGUI.style.position = 'absolute';
+ CGUI.style.zIndex = 0;
+ CGUI.id = 'CGUI';
+ main.dom.gameGroup.insertAdjacentElement('afterend', CGUI)
+ CGUI.style.top = "50%"
+ CGUI.style.left = "50%"
+ CGUI.style.transform = "translate(-50%,-50%)"
+ const ctx = CGUI.getContext("2d");
+ main.dom.CGUI = CGUI;
+ CGUI.onclick = function (e) {
+ try {
+ e.preventDefault();
+ if (core.isPlaying()) return false;
+ const left = core.dom.gameGroup.offsetLeft;
+ const top = core.dom.gameGroup.offsetTop;
+ const px = Math.floor((e.clientX - left) / core.domStyle.scale),
+ py = Math.floor((e.clientY - top) / core.domStyle.scale);
+ core.ui.CG.onclick(px * 3, py * 3);
+ } catch (ee) {
+ main.log(ee);
+ }
+ }
+
+ function drawImage(name, image, x, y, w, h, x1, y1, w1, h1, angle, reverse) {
+ // 检测文件名以 :x, :y, :o 结尾,表示左右翻转,上下翻转和中心翻转
+
+ image = core.material.images.images[image];
+
+
+ var scale = {
+ 'x': [-1, 1],
+ 'y': [1, -1],
+ 'o': [-1, -1]
+ };
+
+ // 只能接受2, 4, 8个参数
+ if (x != null && y != null) {
+ if (w == null || h == null) {
+ // 两个参数变成四个参数
+ w = image.width;
+ h = image.height;
+ }
+ if (x1 != null && y1 != null && w1 != null && h1 != null) {
+ if (!reverse && !angle) {
+ name.drawImage(image, x, y, w, h, x1, y1, w1, h1);
+ } else {
+ name.save();
+ name.translate(x1 + w1 / 2, y1 + h1 / 2);
+ if (reverse) name.scale(scale[reverse][0], scale[reverse][1]);
+ if (angle) name.rotate(angle);
+ name.drawImage(image, x, y, w, h, -w1 / 2, -h1 / 2, w1, h1);
+ name.restore();
+ }
+ return;
+ }
+ if (!reverse && !angle) {
+ name.drawImage(image, x, y, w, h);
+ } else {
+ name.save();
+ name.translate(x + w / 2, y + h / 2);
+ if (reverse) name.scale(scale[reverse][0], scale[reverse][1]);
+ if (angle) name.rotate(angle);
+ name.drawImage(image, -w / 2, -h / 2, w, h);
+ name.restore();
+ }
+ return;
+ }
+ }
+
+ function drawWindow(background, ctx, x, y, w, h, direction, px, py) {
+ // 仿RM窗口皮肤 ↓
+
+ drawImage(ctx, background, 0, 0, 128, 128, x + 2, y + 2, w - 4, h - 4);
+ // 绘制边框
+ // 上方
+ drawImage(ctx, background, 128, 0, 16, 16, x, y, 16, 16);
+ for (var dx = 0; dx < w - 64; dx += 32) {
+ drawImage(ctx, background, 144, 0, 32, 16, x + dx + 16, y, 32, 16);
+ drawImage(ctx, background, 144, 48, 32, 16, x + dx + 16, y + h - 16, 32, 16);
+ }
+ drawImage(ctx, background, 144, 0, w - dx - 32, 16, x + dx + 16, y, w - dx - 32, 16);
+ drawImage(ctx, background, 144, 48, w - dx - 32, 16, x + dx + 16, y + h - 16, w - dx - 32, 16);
+ drawImage(ctx, background, 176, 0, 16, 16, x + w - 16, y, 16, 16);
+ // 左右
+ for (var dy = 0; dy < h - 64; dy += 32) {
+ drawImage(ctx, background, 128, 16, 16, 32, x, y + dy + 16, 16, 32);
+ drawImage(ctx, background, 176, 16, 16, 32, x + w - 16, y + dy + 16, 16, 32);
+ }
+ drawImage(ctx, background, 128, 16, 16, h - dy - 32, x, y + dy + 16, 16, h - dy - 32);
+ drawImage(ctx, background, 176, 16, 16, h - dy - 32, x + w - 16, y + dy + 16, 16, h - dy - 32);
+ // 下方
+ drawImage(ctx, background, 128, 48, 16, 16, x, y + h - 16, 16, 16);
+ drawImage(ctx, background, 176, 48, 16, 16, x + w - 16, y + h - 16, 16, 16);
+
+ // arrow
+ if (px != null && py != null) {
+ if (direction == 'up') {
+ drawImage(ctx, background, 128, 96, 32, 32, px, y + h - 3, 32, 32);
+ } else if (direction == 'down') {
+ drawImage(ctx, background, 160, 96, 32, 32, px, y - 29, 32, 32);
+ }
+ }
+ // 仿RM窗口皮肤 ↑
+ }
+ class CG {
+ constructor() {
+ //cg列表
+ this.UIMx = [ //空位用‘none’填充,当前ui至多4列6行
+ ["none", "none", 'none'],
+ ["none", "none", "none"],
+ ["none", "none", "none"],
+ ];
+ }
+
+ //更新
+ update() {
+ this.background()
+ this.drawUI()
+ }
+ background() {
+ if (core.domStyle.isVertical) {
+ ctx.canvas.width = 1248;
+ ctx.canvas.height = 2028;
+
+ core.setTextAlign(ctx, 'center');
+ } else {
+ ctx.canvas.width = 2028;
+ ctx.canvas.height = 1248;
+
+ core.setTextAlign(ctx, 'center');
+ }
+
+
+ }
+ onclick(px, py) { //点击
+ console.log([px, py])
+ if (px >= 33 && px <= 177 && py >= 33 && py <= 177) { //离开按钮是一致的,其余的记区分横竖屏
+ CGUI.style.zIndex = 0
+ core.clearMap(ctx)
+ core.restart();
+ }
+ }
+ drawUI() {
+ core.clearMap(CGUI)
+ if (!core?.material?.images?.images['winskin1.png']) return
+ if (core.domStyle.isVertical) { //竖屏
+
+ core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028)
+ core.setTextAlign(ctx, 'center');
+ core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444');
+ core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3)
+ core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true))
+ } else { //横屏
+ ctx.canvas.width = 2028;
+ ctx.canvas.height = 1248;
+ core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248)
+ core.setTextAlign(ctx, 'center');
+ core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444');
+ core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3)
+ core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true))
+ }
+
+
+ }
+
+ }
+ core.ui.CG = new CG();
+ main.dom.CGMode.onclick = function () {
+ main.core.control.checkBgm();
+
+ CGUI.style.zIndex = 10000
+ main.core.ui.CG.update()
+ }
}
}
\ No newline at end of file