diff --git a/index.html b/index.html
index 40d87b6..2ffec0e 100644
--- a/index.html
+++ b/index.html
@@ -64,6 +64,7 @@
                 
                     START GAME
                     LOAD GAME
+                    CG MODE
                     REPLAY MODE
                 
                 
diff --git a/main.js b/main.js
index 167aaf1..d331ff9 100644
--- a/main.js
+++ b/main.js
@@ -48,6 +48,7 @@ function main() {
         startButtons: document.getElementById('startButtons'),
         playGame: document.getElementById('playGame'),
         loadGame: document.getElementById('loadGame'),
+        CGMode: document.getElementById('CGMode'),
         replayGame: document.getElementById('replayGame'),
         levelChooseButtons: document.getElementById('levelChooseButtons'),
         data: document.getElementById('data'),
diff --git a/project/data.js b/project/data.js
index d893796..2fe4abc 100644
--- a/project/data.js
+++ b/project/data.js
@@ -41,6 +41,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
 			"now.png",
 			"null.png",
 			"r.png",
+			"shengnvxizao.png",
 			"status.png",
 			"statusBackground.jpg",
 			"statusBackground.png",
diff --git a/project/plugins.js b/project/plugins.js
index 51b8348..fd79c15 100644
--- a/project/plugins.js
+++ b/project/plugins.js
@@ -1939,6 +1939,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 
 		core.dom.playGame.style.fontSize = font + "px"
 		core.dom.loadGame.style.fontSize = font + "px"
+		core.dom.CGMode.style.fontSize = font + "px"
 		core.dom.replayGame.style.fontSize = font + "px"
 		core.dom.startButtonGroup.style.padding = font * 0.3 + "px 25px"
 	}
@@ -1947,6 +1948,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 		main.dom.outerBackground.style.height = obj.totalHeight + 'px';
 		main.dom.outerUI.style.width = obj.totalWidth + 'px';
 		main.dom.outerUI.style.height = obj.totalHeight + 'px';
+		main.dom.CGUI.style.width = obj.totalWidth + 'px';
+		main.dom.CGUI.style.height = obj.totalHeight + 'px';
 
 		const innerSize = (obj.canvasWidth * core.domStyle.scale) + "px";
 		for (let i = 0; i < core.dom.gameCanvas.length; ++i)
@@ -1972,6 +1975,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 			canvas.style.left = parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
 			canvas.style.top = parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
 		}
+
 		// resize next
 		main.dom.next.style.width = main.dom.next.style.height = 5 * core.domStyle.scale + "px";
 		main.dom.next.style.borderBottomWidth = main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + "px";
@@ -2060,6 +2064,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 
 		if (core.status.automaticRoute == null) core.status.automaticRoute = {};
 		core.updateStatusBar();
+		core.ui.CG.update()
+
 	}
 
 	class StatusBar {
@@ -8628,5 +8634,182 @@ core.plugin.animate = {
 
 	}
 	core.registerAction('onmousewheel', '_sys_onmousewheel', actions.prototype._sys_onmousewheel, 0);
+},
+    "CG回廊": function () {
+	// 在此增加新插件
+	const CGUI = document.createElement('canvas'); //CGui画布设置
+	CGUI.style.position = 'absolute';
+	CGUI.style.zIndex = 0;
+	CGUI.id = 'CGUI';
+	main.dom.gameGroup.insertAdjacentElement('afterend', CGUI)
+	CGUI.style.top = "50%"
+	CGUI.style.left = "50%"
+	CGUI.style.transform = "translate(-50%,-50%)"
+	const ctx = CGUI.getContext("2d");
+	main.dom.CGUI = CGUI;
+	CGUI.onclick = function (e) {
+		try {
+			e.preventDefault();
+			if (core.isPlaying()) return false;
+			const left = core.dom.gameGroup.offsetLeft;
+			const top = core.dom.gameGroup.offsetTop;
+			const px = Math.floor((e.clientX - left) / core.domStyle.scale),
+				py = Math.floor((e.clientY - top) / core.domStyle.scale);
+			core.ui.CG.onclick(px * 3, py * 3);
+		} catch (ee) {
+			main.log(ee);
+		}
+	}
+
+	function drawImage(name, image, x, y, w, h, x1, y1, w1, h1, angle, reverse) {
+		// 检测文件名以 :x, :y, :o 结尾,表示左右翻转,上下翻转和中心翻转
+
+		image = core.material.images.images[image];
+
+
+		var scale = {
+			'x': [-1, 1],
+			'y': [1, -1],
+			'o': [-1, -1]
+		};
+
+		// 只能接受2, 4, 8个参数
+		if (x != null && y != null) {
+			if (w == null || h == null) {
+				// 两个参数变成四个参数
+				w = image.width;
+				h = image.height;
+			}
+			if (x1 != null && y1 != null && w1 != null && h1 != null) {
+				if (!reverse && !angle) {
+					name.drawImage(image, x, y, w, h, x1, y1, w1, h1);
+				} else {
+					name.save();
+					name.translate(x1 + w1 / 2, y1 + h1 / 2);
+					if (reverse) name.scale(scale[reverse][0], scale[reverse][1]);
+					if (angle) name.rotate(angle);
+					name.drawImage(image, x, y, w, h, -w1 / 2, -h1 / 2, w1, h1);
+					name.restore();
+				}
+				return;
+			}
+			if (!reverse && !angle) {
+				name.drawImage(image, x, y, w, h);
+			} else {
+				name.save();
+				name.translate(x + w / 2, y + h / 2);
+				if (reverse) name.scale(scale[reverse][0], scale[reverse][1]);
+				if (angle) name.rotate(angle);
+				name.drawImage(image, -w / 2, -h / 2, w, h);
+				name.restore();
+			}
+			return;
+		}
+	}
+
+	function drawWindow(background, ctx, x, y, w, h, direction, px, py) {
+		// 仿RM窗口皮肤 ↓
+
+		drawImage(ctx, background, 0, 0, 128, 128, x + 2, y + 2, w - 4, h - 4);
+		// 绘制边框
+		// 上方
+		drawImage(ctx, background, 128, 0, 16, 16, x, y, 16, 16);
+		for (var dx = 0; dx < w - 64; dx += 32) {
+			drawImage(ctx, background, 144, 0, 32, 16, x + dx + 16, y, 32, 16);
+			drawImage(ctx, background, 144, 48, 32, 16, x + dx + 16, y + h - 16, 32, 16);
+		}
+		drawImage(ctx, background, 144, 0, w - dx - 32, 16, x + dx + 16, y, w - dx - 32, 16);
+		drawImage(ctx, background, 144, 48, w - dx - 32, 16, x + dx + 16, y + h - 16, w - dx - 32, 16);
+		drawImage(ctx, background, 176, 0, 16, 16, x + w - 16, y, 16, 16);
+		// 左右
+		for (var dy = 0; dy < h - 64; dy += 32) {
+			drawImage(ctx, background, 128, 16, 16, 32, x, y + dy + 16, 16, 32);
+			drawImage(ctx, background, 176, 16, 16, 32, x + w - 16, y + dy + 16, 16, 32);
+		}
+		drawImage(ctx, background, 128, 16, 16, h - dy - 32, x, y + dy + 16, 16, h - dy - 32);
+		drawImage(ctx, background, 176, 16, 16, h - dy - 32, x + w - 16, y + dy + 16, 16, h - dy - 32);
+		// 下方
+		drawImage(ctx, background, 128, 48, 16, 16, x, y + h - 16, 16, 16);
+		drawImage(ctx, background, 176, 48, 16, 16, x + w - 16, y + h - 16, 16, 16);
+
+		// arrow
+		if (px != null && py != null) {
+			if (direction == 'up') {
+				drawImage(ctx, background, 128, 96, 32, 32, px, y + h - 3, 32, 32);
+			} else if (direction == 'down') {
+				drawImage(ctx, background, 160, 96, 32, 32, px, y - 29, 32, 32);
+			}
+		}
+		// 仿RM窗口皮肤 ↑
+	}
+	class CG {
+		constructor() {
+			//cg列表
+			this.UIMx = [ //空位用‘none’填充,当前ui至多4列6行
+				["none", "none", 'none'],
+				["none", "none", "none"],
+				["none", "none", "none"],
+			];
+		}
+
+		//更新
+		update() {
+			this.background()
+			this.drawUI()
+		}
+		background() {
+			if (core.domStyle.isVertical) {
+				ctx.canvas.width = 1248;
+				ctx.canvas.height = 2028;
+
+				core.setTextAlign(ctx, 'center');
+			} else {
+				ctx.canvas.width = 2028;
+				ctx.canvas.height = 1248;
+
+				core.setTextAlign(ctx, 'center');
+			}
+
+
+		}
+		onclick(px, py) { //点击
+			console.log([px, py])
+			if (px >= 33 && px <= 177 && py >= 33 && py <= 177) { //离开按钮是一致的,其余的记区分横竖屏
+				CGUI.style.zIndex = 0
+				core.clearMap(ctx)
+				core.restart();
+			}
+		}
+		drawUI() {
+			core.clearMap(CGUI)
+			if (!core?.material?.images?.images['winskin1.png']) return
+			if (core.domStyle.isVertical) { //竖屏
+
+				core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028)
+				core.setTextAlign(ctx, 'center');
+				core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444');
+				core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3)
+				core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true))
+			} else { //横屏
+				ctx.canvas.width = 2028;
+				ctx.canvas.height = 1248;
+				core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248)
+				core.setTextAlign(ctx, 'center');
+				core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444');
+				core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3)
+				core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true))
+			}
+
+
+		}
+
+	}
+	core.ui.CG = new CG();
+	main.dom.CGMode.onclick = function () {
+		main.core.control.checkBgm();
+
+		CGUI.style.zIndex = 10000
+		main.core.ui.CG.update()
+	}
 }
 }
\ No newline at end of file