移除回放动画,增加即死动画
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d7b49eb037
commit
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@ -1523,7 +1523,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"name": "Eustia",
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"name": "Eustia",
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"version": "鸽子窝造塔小队",
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"version": "鸽子窝造塔小队",
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"floorId": "jiaocheng01",
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"floorId": "jiaocheng01",
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"floorId": "jiaocheng01",
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"hero": {
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"hero": {
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"image": "hero.webp",
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"image": "hero.webp",
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"animate": false,
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"animate": false,
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@ -1535,11 +1534,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"mana": 0,
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"mana": 0,
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"atk": 30,
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"atk": 30,
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"def": 20,
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"def": 20,
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"atk": 30,
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"def": 20,
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"mdef": 100,
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"mdef": 100,
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"speed": 20,
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"speed": 20,
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"speed": 20,
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"money": 0,
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"money": 0,
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"exp": 0,
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"exp": 0,
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"equipment": [],
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"equipment": [],
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@ -1562,7 +1558,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"followers": [],
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"followers": [],
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"steps": 0,
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"steps": 0,
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"matk": 0,
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"matk": 0,
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"spell": 10,
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"spell": 20,
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"spelldef": 0,
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"spelldef": 0,
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"mhp": 100
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"mhp": 100
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},
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},
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@ -2139,7 +2135,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"bluePotion": 250,
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"bluePotion": 250,
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"yellowPotion": 500,
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"yellowPotion": 500,
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"greenPotion": 900,
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"greenPotion": 900,
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"greenPotion": 900,
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"breakArmor": 0.9,
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"breakArmor": 0.9,
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"counterAttack": 0.1,
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"counterAttack": 0.1,
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"purify": 3,
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"purify": 3,
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@ -16,7 +16,7 @@ main.floors.jiaocheng02=
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"parallelDo": "",
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"parallelDo": "",
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"events": {
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"events": {
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"5,11": [
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"5,11": [
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"教程初始属性:\n1000HP,30攻击,20防御,20速度,10法强(*100%=10护盾)\n绿血瓶此处900,红血瓶100"
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"教程初始属性:\n1000HP,30攻击,20防御,20速度,20法强(*100%=20护盾)\n绿血瓶此处900,红血瓶100"
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],
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],
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"0,0": [
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"0,0": [
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"匕首:速度+20"
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"匕首:速度+20"
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@ -308,7 +308,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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}
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}
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// 获得战斗伤害信息
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// 获得战斗伤害信息
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var damageInfo = core.getDamageInfo(enemyId, null, x, y) || {};
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var damageInfo = core.getDamageInfo(enemyId, null, x, y) || {};
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if (!core.getFlag("noAnimate")) await core.attackAnimate(
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if ((!core.getFlag("noAnimate") || damageInfo.damage >= core.status.hero.hp) && (!main.replayChecking && !core.isReplaying())) await core.attackAnimate(
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enemyId,
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enemyId,
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damageInfo.start[0],
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damageInfo.start[0],
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damageInfo.start[1],
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damageInfo.start[1],
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@ -93,7 +93,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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},
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},
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"sword0": {
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"sword0": {
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"cls": "equips",
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"cls": "equips",
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"name": "破旧的剑",
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"name": "基础匕首",
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"text": "一把已经生锈的剑",
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"text": "一把已经生锈的剑",
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"equip": {
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"equip": {
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"type": 0,
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"type": 0,
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@ -560,12 +560,15 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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},
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},
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"I375": {
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"I375": {
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"cls": "equips",
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"cls": "equips",
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"name": "新物品",
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"name": "基础法杖",
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"canUseItemEffect": "true",
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"canUseItemEffect": "true",
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"equipCls": "法杖",
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"equipCls": "法杖",
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"equip": {
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"equip": {
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"type": 0,
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"type": 0,
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"value": {},
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"value": {
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"matk": 10,
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"mhp": -100
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},
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"percentage": {}
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"percentage": {}
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}
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}
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},
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},
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@ -113,8 +113,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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data.image,
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data.image,
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data.memory,
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data.memory,
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data.hidetime || 30,
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data.hidetime || 30,
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data.list || [
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data.list || [{
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{
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text: "",
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text: "",
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sound: "",
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sound: "",
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time: 50,
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time: 50,
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@ -122,8 +121,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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boldColor: "#000000",
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boldColor: "#000000",
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font: "bold 48px Verdana",
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font: "bold 48px Verdana",
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frame: 0,
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frame: 0,
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},
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}, ]
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]
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);
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);
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} else {
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} else {
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core.doAction();
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core.doAction();
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@ -204,16 +202,16 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.ui.cgText.head = core.clone(data.head);
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core.ui.cgText.head = core.clone(data.head);
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core.ui.cgText.index = data.index;
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core.ui.cgText.index = data.index;
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core.ui.cgText.name = core.ui.cgText.textList[data.index][0];
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core.ui.cgText.name = core.ui.cgText.textList[data.index][0];
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core.ui.cgText.text = data.text
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core.ui.cgText.text = data.text ?
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? data.text
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data.text :
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: core.ui.cgText.textList[data.index][1];
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core.ui.cgText.textList[data.index][1];
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core.ui.cgText.time = data.time;
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core.ui.cgText.time = data.time;
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core.ui.cgText.wait = data.wait;
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core.ui.cgText.wait = data.wait;
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core.ui.cgText.WindowSkin = data.WindowSkin;
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core.ui.cgText.WindowSkin = data.WindowSkin;
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core.ui.cgText.sound =
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core.ui.cgText.sound =
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data.sound === ""
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data.sound === "" ?
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? data.sound
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data.sound :
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: core.ui.cgText.textList[data.index][2] || "";
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core.ui.cgText.textList[data.index][2] || "";
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core.ui.cgText.bodyList = core.clone(data.bodyList);
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core.ui.cgText.bodyList = core.clone(data.bodyList);
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main.dom.cgText.style.display = "block";
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main.dom.cgText.style.display = "block";
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core.ui.cgText.update();
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core.ui.cgText.update();
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