教程update1

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QuincyAlter 2025-03-18 23:33:05 +08:00
parent 709276a24d
commit 9655a3ebb6
2 changed files with 2 additions and 1 deletions

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@ -13,7 +13,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"zombie": {"name":"兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[22],"mdef":0,"spell":0,"speed":1},
"zombieKnight": {"name":"兽人武士","hp":10000,"atk":100,"def":100,"money":0,"exp":0,"point":0,"special":[22],"speed":10,"mdef":0,"damage2":20,"spell":0},
"rock": {"name":"石头人","hp":50,"atk":50,"def":0,"money":3,"exp":0,"point":0,"special":3,"damage2":15,"mdef":0,"spell":0,"speed":1},
"bluePriest": {"name":"初级法师","hp":108,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[9],"mdef":0,"spell":270,"speed":12},
"bluePriest": {"name":"初级法师","hp":108,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":270,"speed":12},
"redPriest": {"name":"高级法师","hp":162,"atk":0,"def":1,"money":0,"exp":0,"point":0,"special":[1],"mdef":0,"spell":308,"speed":14},
"brownWizard": {"name":"初级巫师","hp":162,"atk":120,"def":1,"money":16,"exp":0,"point":0,"special":[],"value":null,"range":2,"mdef":0,"spell":66,"speed":14},
"redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":15,"value":200,"zoneSquare":true,"mdef":0,"spell":0,"speed":1},

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@ -59,6 +59,7 @@ main.floors.jiaocheng02=
"type": "callBook"
},
"\t[小妖精,fairy]我们的攻击力距离下一个临界点还差1点达到临界点可以让我们受到的伤害减少30点。\n在怪物手册中记作[1,30]或\"1:30\"。\n同样地右上角相同的怪物身上在战斗伤害330的数字上面显示的是距离下一个攻击临界点的距离\n1点。",
"\t[小妖精,fairy]点击怪物手册中的特定怪物,可以查看怪物的详细信息。\n其中不仅包括怪物特殊属性的具体效果还包含了详细的临界表格。\n在攻击临界表格内”前面的数值表示还差多少攻击抵达接下来的临界后面的数值表示抵达该临界可以在战斗中少受到多少伤害。",
"\t[小妖精,fairy]但请注意,有的时候用更少的攻击次数击杀怪物,并不会让自己承受怪物的伤害变少哦!\n这就与我们接下来要讲解的属性”速度“有关啦。",
"\t[小妖精,fairy]哎呀——生命值好像不太够了!\n捡起后面黄门里的血瓶补充生命值继续后面的内容吧",
{