伤害弹出
This commit is contained in:
parent
e0ed30be3b
commit
9d2c199a1e
@ -1140,7 +1140,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"flags": {
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"itemDetail": true,
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"useBetweenLight": true,
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"__mdef_buff__": 0
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"__mdef_buff__": 0,
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"popmove": true
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},
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"followers": [],
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"steps": 0,
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@ -1888,12 +1888,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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core.bigmap.width * 32 === core.bigmap.height * 32 &&
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core.bigmap.width * 32 === core.__PIXELS__
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)
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core.addPopMove(
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32 * core.status.hero.loc.x + 16,
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32 * core.status.hero.loc.y + 16,
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32 * x + 16,
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32 * y + 16
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);
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if (core.getFlag('popmove')) core.addPopMove(32 * core.status.hero.loc.x + 16, 32 * core.status.hero.loc.y + 16, 32 * x + 16, 32 * y + 16);
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// 获得勇士最后的朝向
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var lastDirection = core.status.route[core.status.route.length - 1];
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if (["left", "right", "up", "down"].indexOf(lastDirection) >= 0)
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@ -4345,6 +4345,117 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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this.afterBattle(id, x, y);
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if (callback) callback();
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};
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actions.prototype._sys_ondown_lockControl = function (x, y, px, py) {
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if (core.status.played && !core.status.lockControl) return false;
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switch (core.status.event.id) {
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case 'battle':
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core.plugin.battle_onclick(x, y, px, py);
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break;
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case 'centerFly':
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this._clickCenterFly(x, y, px, py);
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break;
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case 'book':
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this._clickBook(x, y, px, py);
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break;
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case 'book-detail':
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this._clickBookDetail(x, y, px, py);
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break;
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case 'fly':
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this._clickFly(x, y, px, py);
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break;
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case 'viewMaps':
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this._clickViewMaps(x, y, px, py);
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break;
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case 'switchs':
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this._clickSwitchs(x, y, px, py);
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break;
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case 'switchs-sounds':
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this._clickSwitchs_sounds(x, y, px, py);
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break;
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case 'switchs-display':
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this._clickSwitchs_display(x, y, px, py);
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break;
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case 'switchs-action':
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this._clickSwitchs_action(x, y, px, py);
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break;
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case 'settings':
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this._clickSettings(x, y, px, py);
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break;
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case 'selectShop':
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this._clickQuickShop(x, y, px, py);
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break;
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case 'equipbox':
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this._clickEquipbox(x, y, px, py);
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break;
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case 'toolbox':
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this._clickToolbox(x, y, px, py);
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break;
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case 'save':
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case 'load':
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case 'replayLoad':
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case 'replayRemain':
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case 'replaySince':
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this._clickSL(x, y, px, py);
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break;
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case 'confirmBox':
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this._clickConfirmBox(x, y, px, py);
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break;
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case 'keyBoard':
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this._clickKeyBoard(x, y, px, py);
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break;
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case 'action':
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this._clickAction(x, y, px, py);
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break;
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case 'text':
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core.drawText();
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break;
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case 'notes':
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this._clickNotes(x, y, px, py);
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break;
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case 'syncSave':
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this._clickSyncSave(x, y, px, py);
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break;
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case 'syncSelect':
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this._clickSyncSelect(x, y, px, py);
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break;
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case 'localSaveSelect':
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this._clickLocalSaveSelect(x, y, px, py);
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break;
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case 'storageRemove':
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this._clickStorageRemove(x, y, px, py);
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break;
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case 'cursor':
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this._clickCursor(x, y, px, py);
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break;
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case 'replay':
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this._clickReplay(x, y, px, py);
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break;
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case 'gameInfo':
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this._clickGameInfo(x, y, px, py);
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break;
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case 'about':
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case 'help':
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core.ui.closePanel();
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break;
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}
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// --- 长按判定
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if (core.timeout.onDownTimeout == null) {
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core.timeout.onDownTimeout = setTimeout(function () {
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if (core.interval.onDownInterval == null) {
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core.interval.onDownInterval = setInterval(function () {
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if (!core.actions.longClick(x, y, px, py)) {
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clearInterval(core.interval.onDownInterval);
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core.interval.onDownInterval = null;
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}
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}, 40)
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}
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}, 500);
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}
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return true;
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}
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core.registerAction('ondown', '_sys_ondown_lockControl', core.actions._sys_ondown_lockControl, 30);;
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},
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"额外信息": function () {
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/* 宝石血瓶左下角显示数值
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@ -4502,6 +4613,171 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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i++;
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}
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}
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},
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"跳伤": function () {
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// 在此增加新插件
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/**
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函数使用说明
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Dove.MorePerform.ShowDamagePop.PopDamage(
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'ui', // 画布名称或画布2d上下文对象
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100, 200, // 位置 (x, y)
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-50, // 伤害值
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24, // 字体大小
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'#FF0000', // 字体颜色
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'#000000', // 描边颜色
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0.5, // 水平速度 (speedX)
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-10, // 垂直速度 (speedY)
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0.5, // 重力 (gravity)
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120 // 显示时长(帧数)
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*/
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if (!core.registerAnimationFrame) {
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throw new Error('require 2.6.1 or higher version');
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}
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window.Dove = window.Dove || {};
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Dove.MorePerform = Dove.MorePerform || {};
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Dove.MorePerform.ShowDamagePop = {};
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Dove.MorePerform.ShowDamagePop.version = 1.0;
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Dove.MorePerform.ShowDamagePop.AllPopingCanvas = [];
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// 每帧的处理
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Dove.MorePerform.ShowDamagePop.Update = function () {
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this.AllPopingCanvas = this.AllPopingCanvas.filter(function (spr) {
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spr.update();
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return spr.isAlive();
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});
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if (!this.AllPopingCanvas.length) PopSprite._count = 0;
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};
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// 弹出伤害气泡
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Dove.MorePerform.ShowDamagePop.PopDamage = function (canvasName, x, y, damageValue, fontSize, fontColor, outlineColor, speedX, speedY, gravity, duration) {
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if (damageValue) {
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var poper = new PopSprite(canvasName, x, y, damageValue, fontSize, fontColor, outlineColor, speedX, speedY, gravity, duration);
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Dove.MorePerform.ShowDamagePop.AllPopingCanvas.push(poper);
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}
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};
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// 战斗发生前后记录生命值并处理
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Dove.MorePerform.ShowDamagePop.OnBattle = core.events.battle;
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core.events.battle = function () {
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var hpBeforeBattle = core.status.hero.hp;
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Dove.MorePerform.ShowDamagePop.OnBattle.apply(core.events, arguments);
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Dove.MorePerform.ShowDamagePop.PopDamage(
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'ui', // 默认画布名称
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core.getHeroLoc('x') * 32, // 英雄位置 x
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core.getHeroLoc('y') * 32, // 英雄位置 y
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Math.floor(core.status.hero.hp - hpBeforeBattle), // 伤害值
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16, // 默认字体大小
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null, // 默认颜色
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null, // 默认描边颜色
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null, // 默认水平速度
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null, // 默认垂直速度
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null, // 默认重力
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180 // 默认显示时长(帧数)
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);
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};
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let time = 0
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// 注册每帧事件
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core.registerAnimationFrame("ShowDamagePop", true,
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(temptime) => {
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if (temptime - time > 1000 / 60) {
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time = temptime
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Dove.MorePerform.ShowDamagePop.Update.bind(Dove.MorePerform.ShowDamagePop)()
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}
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}
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);
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// 弹出精灵类
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function PopSprite(canvasName, x, y, damage, fontSize, fontColor, outlineColor, speedX, speedY, gravity, duration) {
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this.initialize.apply(this, arguments);
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}
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PopSprite.prototype = Object.create(Object.prototype);
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PopSprite.prototype.constructor = PopSprite;
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// 常量
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PopSprite._count = 0;
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PopSprite._baseZOrder = 50;
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PopSprite._floorDis = 20;
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// 初始化
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PopSprite.prototype.initialize = function (canvasName, x, y, damage, fontSize, fontColor, outlineColor, speedX, speedY, gravity, duration) {
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this._canvasName = canvasName ?? 'ui'; // 默认画布名称
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this._x = x;
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this._y = y;
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this._damage = damage;
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this._fontSize = fontSize ?? 16; // 默认字体大小
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this._fontColor = fontColor ?? (damage > 0 ? '#22FF44' : '#FF2244'); // 默认颜色
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this._outlineColor = outlineColor ?? '#000000'; // 默认描边颜色
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this._speedX = speedX ?? (-2 + Math.random() * 3); // 水平速度,默认随机
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this._speedY = speedY ?? (-3 - Math.random() * 4); // 垂直速度,默认随机
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this._gravity = gravity ?? 0.3; // 重力加速度,默认 0.5
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this._duration = duration ?? 180; // 显示时长(帧数),默认 180 帧
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this.initAllMembers();
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this.requestCanvas();
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};
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// 自更新
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PopSprite.prototype.update = function () {
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if (this._timer < this._duration) { // 使用传入的显示时长
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this._x += this._vx;
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this._y += this._vy;
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this._vy += this._gravity;
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if (this._y >= this._floorY) {
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this._y = this._floorY;
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this._vy *= -0.75; // 反弹衰减
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}
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core.relocateCanvas(this._symbol, this._x, this._y);
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core.setOpacity(this._symbol, 1 - this._timer / this._duration); // 根据显示时长设置透明度
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} else {
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this.dispose();
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}
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this._timer++;
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};
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// 申请并描绘canvas
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PopSprite.prototype.requestCanvas = function () {
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core.createCanvas(this._symbol, this._x, this._y, this._width, this._height, this._z);
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var canvas = core.ui.getContextByName(this._symbol);
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canvas.font = this._fontSize + 'px pala'; // 动态设置字体大小
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canvas.fillStyle = this._fontColor; // 动态设置字体颜色
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canvas.strokeStyle = this._outlineColor; // 动态设置描边颜色
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canvas.strokeText(this._text, 2, this._height);
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canvas.fillText(this._text, 2, this._height);
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};
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// 初始化所有成员变量
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PopSprite.prototype.initAllMembers = function () {
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this._text = String(this._damage);
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var uiContext = core.ui.getContextByName(this._canvasName); // 使用指定画布
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uiContext.font = this._fontSize + 'px pala'; // 动态设置字体大小
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var textRect = uiContext.measureText(this._text);
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this._width = Math.round(textRect.width + 4);
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this._height = this._fontSize + 4; // 动态设置高度
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this._z = PopSprite._baseZOrder + PopSprite._count;
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this._symbol = 'popSprite' + PopSprite._count++;
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this._alive = true;
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this._vx = this._speedX; // 使用传入的水平速度
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this._vy = this._speedY; // 使用传入的垂直速度
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this._floorY = this._y + PopSprite._floorDis;
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this._timer = 0;
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};
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// 判断是否存活
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PopSprite.prototype.isAlive = function () {
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return this._alive;
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};
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// 释放
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PopSprite.prototype.dispose = function () {
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this._alive = false;
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core.deleteCanvas(this._symbol);
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};
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},
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"编辑器显伤": function () {
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// 在此增加新插件
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@ -5647,7 +5923,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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var compare2;
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if (item.equipCls === "双手剑")
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compare2 = core.compareEquipment(null, core.getEquip(1));
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if (item.equipCls === "盾牌" && core.material.items[core.getEquip(0)].equipCls === "双手剑")
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if (item.equipCls === "盾牌" && core.material.items[core.getEquip(0)]?.equipCls === "双手剑")
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compare2 = core.compareEquipment(null, core.getEquip(0));
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if (info.select.action == "unload")
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compare = core.compareEquipment(null, item.id);
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@ -16061,8 +16337,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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image,
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memory,
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hidetime = 30,
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list = [
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{
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list = [{
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text: "",
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sound: "",
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time: 50,
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@ -16070,8 +16345,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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boldColor: "#000000",
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font: "bold 48px Verdana",
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frame: 0,
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},
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]
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}, ]
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) {
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if (!core.isPlaying()) {
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return core.doAction();
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@ -20081,6 +20355,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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const ctx = animateAttack.getContext("2d");
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core.plugin.playingattack = new Set()
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const ctx6 = main.dom.animate2.getContext('2d')
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let easy = false
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function playanimate(name, x, y, scalex = 1, scaley = 1) {
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const data = {
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@ -20226,7 +20501,36 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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})
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}
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core.plugin.battle_onclick = function (x, y, px, py) {
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const makeBox = ([x, y], [w, h]) => {
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return [
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[x, y],
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[x + w, y + h],
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];
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};
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const inRect = ([x, y], [
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[sx, sy],
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[dx, dy]
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]) => {
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return sx <= x && x <= dx && sy <= y && y <= dy;
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};
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const pos = [px, py];
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const easybox = makeBox([90, 212], [80, 22]),
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easyclosebox = makeBox([290, 212], [40, 22]),
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uneasybox = makeBox([250, 300], [80, 22]),
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uneasyclosebox = makeBox([290, 325], [40, 22]);
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if (inRect(pos, easybox) && easy) {
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easy = false
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} else if (inRect(pos, uneasybox) && !easy) {
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easy = true
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} else if ((inRect(pos, easyclosebox) && easy) || (inRect(pos, uneasyclosebox) && !easy)) {
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core.status.event.id = ''
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core.unregisterAnimationFrame("attackAnimate")
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core.clearMap(ctx)
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core.closePanel()
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}
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}
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main.dom.gameDraw.appendChild(animateAttack);
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const { lcm, gcd } = core.plugin.utils
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@ -20239,6 +20543,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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damageInfo,
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onegcd
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) {
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core.lockControl()
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core.status.event.id = 'battle'
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let attack = false;
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if (heroInfo.isAttack) attack = true;
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if (enemyInfo.isAttack) attack = true;
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@ -20247,6 +20554,201 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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});
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core.clearMap(ctx);
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let animate = Math.floor(farme / 30);
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if (easy) {
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core.fillRect(ctx, 64, 64, 288, 180, "rgba(0,0,0,0.5)");
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core.strokeRect(ctx, 64, 64, 288, 180, "rgba(255,255,255,0.5)", 4);
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core.setTextAlign(ctx, "center");
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core.fillBoldText(
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ctx,
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hero.name,
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127,
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128,
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"#FFFFFF",
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"#000000",
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"bold 14px pala"
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);
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core.setTextAlign(ctx, "left");
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core.drawIcon(ctx, "hp", 70, 190, 16, 16);
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core.fillBoldText(
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ctx,
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"生命 " + core.formatBigNumber(heroInfo.hp, true),
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90,
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205,
|
||||
"#FFFFFF",
|
||||
"#000000",
|
||||
"bold 14px pala"
|
||||
);
|
||||
|
||||
core.fillBoldText(
|
||||
ctx,
|
||||
"详细模式",
|
||||
90,
|
||||
230,
|
||||
"#FFFF60",
|
||||
"#000000",
|
||||
"bold 18px pala"
|
||||
);
|
||||
|
||||
|
||||
core.strokeRect(ctx, 112, 139, 32, 48, "rgba(255,255,255,1)", 1);
|
||||
core.drawImage(
|
||||
ctx,
|
||||
"hero.webp",
|
||||
32 * (animate % 4),
|
||||
0,
|
||||
32,
|
||||
48,
|
||||
112,
|
||||
139,
|
||||
32,
|
||||
48
|
||||
);
|
||||
|
||||
core.setTextAlign(ctx, "center");
|
||||
core.fillBoldText(
|
||||
ctx,
|
||||
enemyInfo.name,
|
||||
289,
|
||||
128,
|
||||
"#FFFFFF",
|
||||
"#000000",
|
||||
"bold 14px pala"
|
||||
);
|
||||
|
||||
core.setTextAlign(ctx, "right");
|
||||
if (enemyInfo.cls === "enemys") {
|
||||
core.strokeRect(ctx, 272, 155, 32, 32, "rgba(255,255,255,1)", 1);
|
||||
|
||||
core.drawImage(
|
||||
ctx,
|
||||
core.getBlockInfo(enemyInfo.id).image,
|
||||
32 * (animate % 2),
|
||||
core.getBlockInfo(enemyInfo.id).posY * 32,
|
||||
32,
|
||||
32,
|
||||
272,
|
||||
155,
|
||||
32,
|
||||
32
|
||||
);
|
||||
} else {
|
||||
core.strokeRect(ctx, 272, 139, 32, 48, "rgba(255,255,255,1)", 1);
|
||||
|
||||
core.drawImage(
|
||||
ctx,
|
||||
core.getBlockInfo(enemyInfo.id).image,
|
||||
32 * (animate % 4),
|
||||
core.getBlockInfo(enemyInfo.id).posY * 48,
|
||||
32,
|
||||
48,
|
||||
272,
|
||||
139,
|
||||
32,
|
||||
48
|
||||
);
|
||||
}
|
||||
core.drawIcon(ctx, "hp", 330, 190, 16, 16);
|
||||
|
||||
core.fillBoldText(
|
||||
ctx,
|
||||
core.formatBigNumber(enemyInfo.hp, true) + " 生命",
|
||||
330,
|
||||
205,
|
||||
"#FFFFFF",
|
||||
"#000000",
|
||||
"bold 14px pala"
|
||||
);
|
||||
core.fillBoldText(
|
||||
ctx,
|
||||
"跳过",
|
||||
330,
|
||||
230,
|
||||
"#FFFF60",
|
||||
"#000000",
|
||||
"bold 18px pala"
|
||||
);
|
||||
|
||||
core.fillBoldText(
|
||||
ctx,
|
||||
"V",
|
||||
219,
|
||||
163,
|
||||
"#FFFFFF",
|
||||
"#000000",
|
||||
"bold 48px pala"
|
||||
);
|
||||
core.fillBoldText(
|
||||
ctx,
|
||||
"s",
|
||||
231,
|
||||
163,
|
||||
"#FFFFFF",
|
||||
"#000000",
|
||||
"bold 36px pala"
|
||||
);
|
||||
|
||||
if (!attack) enemyInfo.now += enemyInfo.speed / onegcd;
|
||||
let enemynow = Math.min(100 + enemyInfo.now / oneTurn * 215, 315);
|
||||
ctx.fillStyle = "#FFFFFF";
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(enemynow, 100);
|
||||
ctx.lineTo(enemynow + 5, 90);
|
||||
ctx.lineTo(enemynow - 5, 90);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
|
||||
if (enemyInfo.cls === "enemys") {
|
||||
core.drawImage(
|
||||
ctx,
|
||||
core.getBlockInfo(enemyInfo.id).image,
|
||||
32,
|
||||
core.getBlockInfo(enemyInfo.id).posY * 32,
|
||||
32,
|
||||
32,
|
||||
enemynow - 16,
|
||||
64,
|
||||
32,
|
||||
32
|
||||
);
|
||||
} else {
|
||||
core.drawImage(
|
||||
ctx,
|
||||
core.getBlockInfo(enemyInfo.id).image,
|
||||
32,
|
||||
core.getBlockInfo(enemyInfo.id).posY * 48,
|
||||
32,
|
||||
19,
|
||||
enemynow - 16,
|
||||
70,
|
||||
32,
|
||||
19
|
||||
);
|
||||
}
|
||||
core.drawLine(ctx, 100, 105, 315, 105, "#FFFFFF", 5);
|
||||
equipInfo.forEach(function (v) {
|
||||
if (!attack) v.now += v.speed / onegcd;
|
||||
let vnow = Math.min(100 + v.now / oneTurn * 215, 315);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(vnow, 100);
|
||||
ctx.lineTo(vnow + 5, 90);
|
||||
ctx.lineTo(vnow - 5, 90);
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fill();
|
||||
|
||||
core.drawIcon(ctx, v.id, vnow - 16, 64, 32, 32);
|
||||
});
|
||||
if (!attack) heroInfo.now += hero.speed / onegcd;
|
||||
let heronow = Math.min(100 + heroInfo.now / oneTurn * 215, 315);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(heronow, 100);
|
||||
ctx.lineTo(heronow + 5, 90);
|
||||
ctx.lineTo(heronow - 5, 90);
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fill();
|
||||
core.drawImage(ctx, "hero.webp", 0, 0, 32, 19, heronow - 16, 70, 32, 19);
|
||||
} else {
|
||||
core.fillRect(ctx, 64, 64, 288, 288, "rgba(0,0,0,0.5)");
|
||||
core.strokeRect(ctx, 64, 64, 288, 288, "rgba(255,255,255,0.5)", 4);
|
||||
core.setTextAlign(ctx, "center");
|
||||
@ -20270,14 +20772,14 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
core.drawIcon(ctx, "jumpShoes", 70, 330, 16, 16);
|
||||
core.fillBoldText(
|
||||
ctx,
|
||||
"生命 " +
|
||||
core.formatBigNumber(heroInfo.hp, true) +
|
||||
"生命 " + core.formatBigNumber(heroInfo.hp, true),
|
||||
90,
|
||||
205,
|
||||
"#FFFFFF",
|
||||
"#000000",
|
||||
"bold 14px pala"
|
||||
);
|
||||
|
||||
core.fillBoldText(
|
||||
ctx,
|
||||
"攻击 " + core.formatBigNumber(heroInfo.atk),
|
||||
@ -20458,6 +20960,25 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
"#000000",
|
||||
"bold 14px pala"
|
||||
);
|
||||
core.fillBoldText(
|
||||
ctx,
|
||||
"简易模式",
|
||||
330,
|
||||
315,
|
||||
"#FFFF60",
|
||||
"#000000",
|
||||
"bold 18px pala"
|
||||
);
|
||||
core.fillBoldText(
|
||||
ctx,
|
||||
"跳过",
|
||||
330,
|
||||
340,
|
||||
"#FFFF60",
|
||||
"#000000",
|
||||
"bold 18px pala"
|
||||
);
|
||||
|
||||
core.fillBoldText(
|
||||
ctx,
|
||||
"V",
|
||||
@ -20538,6 +21059,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
|
||||
ctx.fill();
|
||||
core.drawImage(ctx, "hero.webp", 0, 0, 32, 19, heronow - 16, 70, 32, 19);
|
||||
}
|
||||
let nowattacking = false
|
||||
if (heroInfo.now >= oneTurn && !heroInfo.isAttack) {
|
||||
|
||||
@ -20596,7 +21118,17 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
])
|
||||
|
||||
|
||||
|
||||
if (heroInfo.hp <= 0 || enemyInfo.hp <= 0) {
|
||||
core.status.event.id = ''
|
||||
core.unregisterAnimationFrame("attackAnimate")
|
||||
core.clearMap(ctx)
|
||||
core.closePanel()
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user