boss战加成变更

This commit is contained in:
草莓 2025-03-21 12:54:22 +08:00
parent c2a2f74ba5
commit a132bb8d16

View File

@ -17590,7 +17590,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
) {
case "普通攻击":
damage = Math.max(a.atk - b.def, 0); //基础伤害
damage = Math.floor((damage * a.speed) / b.speed); //速度比值伤害加成
if (a.id === 'hero') damage = Math.floor((damage * a.speed) / b.speed); //勇者攻击时伤害根据速度比值伤害加成
b.hp -= damage; //承受伤害
if (b.id === "hero")
core.status.hero.statistics.battleDamage += damage; //数据统计记录伤害
@ -17841,6 +17841,17 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
});
}
posy += 50;
core.fillBoldText1(
ctx8,
"主角所造成的伤害将提升主角速度与怪物敌人速度值之比",
1000,
posy,
"#FFFFFF",
"#000000",
6,
"bold 48px Verdana"
);
posy += 100;
core.fillBoldText1(
ctx8,
"技能说明",