boss战加成变更
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@ -17590,7 +17590,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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) {
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) {
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case "普通攻击":
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case "普通攻击":
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damage = Math.max(a.atk - b.def, 0); //基础伤害
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damage = Math.max(a.atk - b.def, 0); //基础伤害
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damage = Math.floor((damage * a.speed) / b.speed); //速度比值伤害加成
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if (a.id === 'hero') damage = Math.floor((damage * a.speed) / b.speed); //勇者攻击时伤害根据速度比值伤害加成
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b.hp -= damage; //承受伤害
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b.hp -= damage; //承受伤害
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if (b.id === "hero")
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if (b.id === "hero")
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core.status.hero.statistics.battleDamage += damage; //数据统计记录伤害
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core.status.hero.statistics.battleDamage += damage; //数据统计记录伤害
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@ -17841,6 +17841,17 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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});
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});
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}
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}
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posy += 50;
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posy += 50;
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core.fillBoldText1(
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ctx8,
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"主角所造成的伤害将提升主角速度与怪物敌人速度值之比",
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1000,
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posy,
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"#FFFFFF",
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"#000000",
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6,
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"bold 48px Verdana"
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);
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posy += 100;
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core.fillBoldText1(
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core.fillBoldText1(
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ctx8,
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ctx8,
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"技能说明",
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"技能说明",
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