光标增加点击偏移参数
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				| @ -8876,8 +8876,8 @@ core.plugin.animate = { | ||||
| }, | ||||
|     "光标设置": function () { | ||||
| 	// 在此增加新插件
 | ||||
| 	this.changeMouse = function (icon, div = 'gameGroup', translateX = 0, translateY = 0, scaleX = 1, scaleY = 1, degree = 0) { | ||||
| 		const canvas = document.createElement('canvas'); //CGui画布设置
 | ||||
| 	this.changeMouse = function (icon, div = 'gameGroup', translateX = 0, translateY = 0, scaleX = 1, scaleY = 1, degree = 0, px = 0, py = 0) { | ||||
| 		const canvas = document.createElement('canvas'); | ||||
| 		canvas.width = 64 | ||||
| 		canvas.height = 64 | ||||
| 
 | ||||
| @ -8890,10 +8890,10 @@ core.plugin.animate = { | ||||
| 
 | ||||
| 		core.drawIcon(ctx, icon, 0, 0, 32, 32) | ||||
| 		const data = canvas.toDataURL("image/png") | ||||
| 		core.dom[div].style.cursor = `url(${data}),auto` //div为你要改变光标的元素,默认为包含状态栏的整个游戏画面
 | ||||
| 		core.dom[div].style.cursor = `url(${data}) ${px} ${py},url(${data}),auto` //div为你要改变光标的元素,默认为包含状态栏的整个游戏画面,px/py为点击点偏移像素
 | ||||
| 	} | ||||
| 	this.removeMouse = function (div = 'gameGroup') { | ||||
| 		core.dom[div].style.cursor = '' | ||||
| 		core.dom[div].style.cursor = 'auto' | ||||
| 	} | ||||
| } | ||||
| } | ||||
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