Merge branch 'main' into status-itcfangye

This commit is contained in:
草莓 2025-01-22 16:25:05 +08:00
commit b3da61870c
830 changed files with 31303 additions and 10946 deletions

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View File

@ -958,6 +958,8 @@ action
| removeMouse_s
| drawWarning_s
| addPop_s
| setq_s
| setcgs_s
| animationDrawable_s
| over_s
| overlist_s
@ -2241,12 +2243,12 @@ setanimate_s
tooltip : setanimate:设置帧动画/特效(此项仅储存,不播放)
helpUrl : /_docs/#/instruction
default : ["sword","","",192,192,60]
colour : this.soundColor
colour : this.imageColor
IntString_0 = IntString_0 ? (', "px": '+IntString_0+'') : '';
IntString_1 = IntString_1 ? (', "py": '+IntString_1+'') : '';
var imageList=animateDrawableimage_0?',"imageList": [\n'+animateDrawableimage_0.slice(0,-1)+'\n]':''
var soundList=animateDrawablesound_0?',"soundList": [\n'+animateDrawablesound_0.slice(0,-1)+'\n]':''
var code = '{"type": "setanimate", "name": "'+EvalString_0+'",'+IntString_0+IntString_1+' "width": '+IntString_2+', "height": '+IntString_3+', "allFarme": '+IntString_4+imageList+soundList+'},\n';
var code = '{"type": "setanimate", "name": "'+EvalString_0+'"'+IntString_0+IntString_1+' ,"width": '+IntString_2+', "height": '+IntString_3+', "allFarme": '+IntString_4+imageList+soundList+'},\n';
return code;
*/;
@ -2320,9 +2322,9 @@ deleteanimate_s
/* deleteanimate_s
tooltip : deleteanimate:删除储存的帧动画
helpUrl : /_docs/#/instruction
default : [""]
default : ["zone"]
colour : this.soundColor
colour : this.imageColor
var code = '{"type": "deleteanimate", "name": "'+EvalString_0+'"},\n';
return code;
@ -2336,7 +2338,7 @@ tooltip : playanimate:播放帧动画选择跟随勇士后x、y将失效改
helpUrl : /_docs/#/instruction
default : ["zone","","",false,"",""]
colour : this.soundColor
colour : this.imageColor
IntString_0 = IntString_0 ? (', "x": '+IntString_0+'') : '';
IntString_1 = IntString_1 ? (', "y": '+IntString_1+'') : '';
if(EvalString_1&&!/^(0|([1-9][0-9]*))(\.[\d]+)?$/.test(EvalString_1))throw new Error("此项仅能填写小数、整数或不填");
@ -2354,7 +2356,7 @@ clearanimate_s
tooltip : clearanimate:清空正在播放的帧动画
helpUrl : /_docs/#/instruction
colour : this.soundColor
colour : this.imageColor
var code = '{"type": "clearanimate"},\n';
return code;
@ -2402,7 +2404,7 @@ stopAnimate_s
tooltip : stopAnimate停止所有动画
helpUrl : /_docs/#/instruction
default : [false]
colour : this.soundColor
colour : this.imageColor
Bool_0 = Bool_0?', "doCallback": true':'';
var code = '{"type": "stopAnimate"'+Bool_0+'},\n';
return code;
@ -2596,6 +2598,35 @@ var code = '{"type": "rotateImage", "code": '+NInt_0+loc+', "angle": '+NInt_1+Mo
return code;
*/;
setq_s
: '设置任务目标楼层'IdString?'不填为清空当前任务指引' Newline
/* setq_s
tooltip : setq设置任务目标楼层显示在小地图
helpUrl : /_docs/#/instruction
default : [""]
allFloorIds : ['IdString_0']
colour : this.soundColor
IdString_0 = IdString_0 ? (', "id": "'+IdString_0+'"') : '';
var code = '{"type": "setq"'+IdString_0+'},\n';
return code;
*/;
setcgs_s
: 'cg回廊获取cg 文件名'EvalString?'不填为清空cg获取记录' Newline
/* setcgs_s
tooltip : setcgscg回廊中的cg获取
helpUrl : /_docs/#/instruction
default : [""]
allImages : ['EvalString_0']
colour : this.imageColor
EvalString_0 = EvalString_0 ? (', "img": "'+EvalString_0+'"') : '';
var code = '{"type": "setcgs"'+EvalString_0+'},\n';
return code;
*/;
scaleImage_s
: '图片放缩' '图片编号' NInt '中心点像素' 'x' PosString? 'y' PosString? '移动方式' MoveMode_List BGNL? '放缩比例' Number '动画时间' Int '不等待执行完毕' Bool Newline
@ -2615,6 +2646,7 @@ var code = '{"type": "scaleImage", "code": '+NInt_0+loc+', "scale": '+Number_0+M
return code;
*/;
animationDrawable_s
: '帧动画' '总显示帧数' IntString '底色' ColorString? Colour '底色不透明度' IntString? BGNL?Newline
'图片序列同一帧后面覆盖先前的默认起始帧为0结束帧为最后一帧)'BGNL?Newline
@ -4596,8 +4628,8 @@ EnemyPoint_List
/*EnemyPoint_List ['hp','atk','def','money','exp','point','name']*/;
Equip_List
: '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'魔力'|'魔力上限'
/*Equip_List ['hp','hpmax','atk','def','mdef','mana','manamax']*/;
: '生命'|'生命上限'|'攻击'|'防御'|'法强'|'魔力'|'魔力上限'|'速度'
/*Equip_List ['hp','hpmax','atk','def','mdef','mana','manamax','speed']*/;
Key_List
: '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙'

View File

@ -614,6 +614,12 @@ MotaActionParser = function () {
this.next,
]);
break;
case "setq":
this.next = MotaActionBlocks["setq_s"].xmlText([data.id, this.next]);
break;
case "setcgs":
this.next = MotaActionBlocks["setcgs_s"].xmlText([data.img, this.next]);
break;
case "comment": // 注释
this.next = MotaActionBlocks["comment_s"].xmlText([
this.EvalString_Multi(data.text),
@ -645,6 +651,7 @@ MotaActionParser = function () {
this.next,
]);
break;
case "addPop":
this.next = MotaActionBlocks["addPop_s"].xmlText([
data.value,
@ -770,18 +777,18 @@ MotaActionParser = function () {
break;
case "deleteanimate":
this.next = MotaActionBlocks["deleteanimate_s"].xmlText([
this.name,
data.name,
this.next,
]);
break;
case "playanimate":
this.next = MotaActionBlocks["playanimate_s"].xmlText([
this.name,
this.x,
this.y,
this.hero,
this.scalex,
this.scaley,
data.name,
data.x,
data.y,
data.hero,
data.scalex,
data.scaley,
this.next,
]);
break;
@ -840,6 +847,7 @@ MotaActionParser = function () {
this.next,
]);
break;
case "tip":
this.next = MotaActionBlocks["tip_s"].xmlText([
data.text,

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@ -187,24 +187,18 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"def": {
"_leaf": true,
"_type": "textarea",
"_data": "物理防御力"
"_data": "防御力"
},
"mdef": {
"_leaf": true,
"_type": "textarea",
"_data": "魔法防御力"
"_data": "法抗(写为小数)"
},
"speed": {
"_leaf": true,
"_type": "textarea",
"_data": "速度"
},
"magic": {
"_leaf": true,
"_type": "checkbox",
"_docs": "是否为魔法攻击",
"_data": "勾选以魔法攻击计算,不勾选以物理攻击计算"
},
"money": {
"_leaf": true,
"_type": "textarea",

View File

@ -89,7 +89,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_range": "editor.mode.checkUnique(thiseval)",
"_directory": "./project/bgms/",
"_transform": (function (one) {
if (one.endsWith('.mp3') || one.endsWith('.ogg') || one.endsWith('.wav') || one.endsWith('.m4a') || one.endsWith('.flac'))
if (one.endsWith('.mp3') || one.endsWith('.ogg') || one.endsWith('.wav') || one.endsWith('.m4a') || one.endsWith('.flac') || one.endsWith('.opus'))
return one;
return null;
}).toString(),
@ -102,7 +102,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_range": "editor.mode.checkUnique(thiseval)",
"_directory": "./project/sounds/",
"_transform": (function (one) {
if (one.endsWith('.mp3') || one.endsWith('.ogg') || one.endsWith('.wav') || one.endsWith('.m4a') || one.endsWith('.flac'))
if (one.endsWith('.mp3') || one.endsWith('.ogg') || one.endsWith('.wav') || one.endsWith('.m4a') || one.endsWith('.flac') || one.endsWith('.opus'))
return one;
return null;
}).toString(),
@ -147,7 +147,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_type": "material",
"_directory": "./project/bgms/",
"_transform": (function (one) {
if (one.endsWith('.mp3') || one.endsWith('.ogg') || one.endsWith('.wav') || one.endsWith('.m4a') || one.endsWith('.flac'))
if (one.endsWith('.mp3') || one.endsWith('.ogg') || one.endsWith('.wav') || one.endsWith('.m4a') || one.endsWith('.flac') || one.endsWith('.opus'))
return one;
return null;
}).toString(),
@ -262,44 +262,19 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"def": {
"_leaf": true,
"_type": "textarea",
"_data": "物理防御"
"_data": "防御"
},
"mdef": {
"_leaf": true,
"_type": "textarea",
"_data": "魔法防御"
"_data": "法强"
},
"speed": {
"_leaf": true,
"_type": "textarea",
"_data": "攻击速度"
},
"str": {
"_leaf": true,
"_type": "textarea",
"_data": "力量"
},
"agi": {
"_leaf": true,
"_type": "textarea",
"_data": "敏捷"
},
"int": {
"_leaf": true,
"_type": "textarea",
"_data": "智力"
},
"con": {
"_leaf": true,
"_type": "textarea",
"_data": "体质"
},
"magic": {
"_leaf": true,
"_type": "checkbox",
"_docs": "攻击类型",
"_data": "攻击类型是否是魔法"
"_data": "速度"
},
"money": {
"_leaf": true,
"_type": "textarea",

View File

@ -213,6 +213,9 @@
</div>
<div id="ui-editor"></div>
<!-- injection -->
<script src="libs/thirdparty/ogg-vorbis-decoder.min.js"></script>
<script src="libs/thirdparty/ogg-opus-decoder.min.js"></script>
<script src="libs/thirdparty/codec-parser.min.js"></script>
<script src="libs/thirdparty/lz-string.min.js"></script>
<script src="libs/thirdparty/priority-queue.min.js"></script>
<script src="libs/thirdparty/localforage.min.js"></script>

1
libs/thirdparty/codec-parser.min.js vendored Normal file

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project/bgms/Crawler.opus Normal file

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@ -34,20 +34,30 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"images": [
"HPGaugeEnemy_A.webp",
"HPGaugeEnemy_B.webp",
"LOGO.webp",
"background.webp",
"backgroundvertical.webp",
"bg_0000.png",
"bg_1511.webp",
"bg_1521.webp",
"bg_2010.webp",
"bg_2011.webp",
"bg_2521.webp",
"bg_3021.webp",
"bg_3026.webp",
"bg_3028.webp",
"bg_3042.webp",
"bg_3512.webp",
"bg_3522.webp",
"bg_3531.webp",
"bg_3551.webp",
"bg_3561.webp",
"bg_3563.webp",
"bg_3571.webp",
"bg_3601.webp",
"bg_3602.webp",
"bg_3721.webp",
"bg_3801.webp",
"bg_5033.webp",
"bg_5043.webp",
"bg_5044.webp",
@ -156,8 +166,270 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"face_020157.webp",
"face_020158.webp",
"face_020159.webp",
"face_030101.webp",
"face_030102.webp",
"face_030103.webp",
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@ -348,39 +1024,40 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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],
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"打开界面": "open_ui.opus",
"读档": "load.opus",
"存档": "save.opus",
"获得道具": "item.opus",
"回血": "recovery.opus",
"炸弹": "bomb.opus",
"飞行器": "centerFly.opus",
"开关门": "door.opus",
"上下楼": "floor.opus",
"跳跃": "jump.opus",
"破墙镐": "pickaxe.opus",
"破冰镐": "icePickaxe.opus",
"宝石": "gem.opus",
"阻激夹域": "zone.opus",
"穿脱装备": "equip.opus",
"背景音乐": "bgm.opus",
"攻击": "attack.opus",
"背景图": "bg.webp",
"商店": "shop.mp3",
"商店": "shop.opus",
"领域": "zone"
},
"levelChoose": null,
"equipName": [
"武器",
"武器",
"防具",
"护具",
"饰品",
"饰品"
],
"startBgm": "theme.mp3",
"startBgm": "theme.opus",
"styles": {
"startBackground": "project/images/background.webp",
"startVerticalBackground": "project/images/backgroundvertical.webp",
@ -410,7 +1087,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
],
"font": "pala"
},
"splitImages": null
"splitImages": []
},
"firstData": {
"title": "秽翼的尤斯蒂娅",
@ -429,6 +1106,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"atk": 100,
"def": 100,
"mdef": 0,
"speed": 0,
"money": 0,
"exp": 0,
"equipment": [],
@ -447,14 +1125,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"useBetweenLight": true
},
"followers": [],
"steps": 0,
"matk": 0,
"speed": 0,
"str": 10,
"agi": 10,
"int": 10,
"con": 10,
"magic": false
"steps": 0
},
"startCanvas": [
{

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View File

@ -29,7 +29,7 @@ main.floors.street01=
"6,11": [
{
"type": "insert",
"name": "chapter01"
"name": "chapter04"
}
],
"4,11": [
@ -118,7 +118,7 @@ main.floors.street01=
[110118,110118,200096,110116,110020, 0,200014, 0, 0, 0, 0, 0,110125],
[ 92, 0, 0,110124, 0,201, 0, 0,110125,110122,110122,110122,110122],
[ 0, 0, 0,110118,110118,202,110118,110118,110122, 0, 0, 0, 94],
[130170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[130170, 0, 0, 0, 71, 35, 0, 0, 0, 0, 0, 0, 0],
[130178, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,130168,130169],
[130225,130169,130169,130169,130169,130170,110122,110122,130168,130169,130169,130224,130177]
],

View File

@ -1,29 +1,29 @@
main.floors.yiqu8=
{
"floorId": "yiqu8",
"title": "主塔 8 层",
"name": "8",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "grass2",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
"floorId": "yiqu8",
"title": "主塔 8 层",
"name": "8",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "grass2",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
@ -38,4 +38,16 @@ main.floors.yiqu8=
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1152,26 +1152,27 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
},
"getStatusLabel": function (name) {
// 返回某个状态英文名的对应中文标签如atk -> 攻击def -> 防御等。
// 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等)
// 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改
// 返回某个状态英文名的对应中文标签如atk -> 攻击def -> 防御等。
// 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等)
// 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改
return {
name: "名称",
lv: "等级",
hpmax: "生命上限",
hp: "生命",
manamax: "魔力上限",
mana: "魔力",
atk: "攻击",
def: "防御",
mdef: "护盾",
money: "金币",
exp: "经验",
point: "加点",
steps: "步数",
}[name] || name;
},
return {
name: "名称",
lv: "等级",
hpmax: "生命上限",
hp: "生命",
manamax: "魔力上限",
mana: "魔力",
atk: "攻击",
def: "防御",
mdef: "法强",
speed: "速度",
money: "金币",
exp: "经验",
point: "加点",
steps: "步数",
} [name] || name;
},
"triggerDebuff": function (action, type) {
// 毒衰咒效果的获得与解除
// action获得还是解除'get'表示获得,'remove'表示解除
@ -1230,8 +1231,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}
},
"updateStatusBar": function () {
//更新属性映射
core.updateStatus()
// 更新状态栏
core.ui.statusBar.update();
// 更新阻激夹域的伤害值

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