优化战斗动画

This commit is contained in:
草莓 2025-03-06 23:29:38 +08:00
parent 0a9e8383f6
commit c18057e927
2 changed files with 1799 additions and 1797 deletions

View File

@ -282,7 +282,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
return true;
},
"afterBattle": function (enemyId, x, y) {
"afterBattle": async function (enemyId, x, y) {
// 战斗结束后触发的事件
var enemy = core.getEnemyInfo(enemyId, hero, x, y)
var special = enemy.special;
@ -295,7 +295,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
animate = core.material.items[equipId].equip.animate;
// 你也可以在这里根据自己的需要比如enemyId或special或flag来修改播放的动画效果
// if (enemyId == '...') animate = '...';
if (core.getFlag('noAnimate')) {
// 检查该动画是否存在SE如果不存在则使用默认音效
if (!(core.material.animates[animate] || {}).se)
core.playSound('attack.mp3');
@ -305,11 +305,11 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.drawAnimate(animate, x, y);
else
core.drawHeroAnimate(animate);
}
// 获得战斗伤害信息
var damageInfo = core.getDamageInfo(enemyId, null, x, y) || {};
if (!core.getFlag("noAnimate")) core.attackAnimate(
if (!core.getFlag("noAnimate")) await core.attackAnimate(
enemyId,
damageInfo.start[0],
damageInfo.start[1],

View File

@ -4666,12 +4666,13 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.events.battle = function () {
var hpBeforeBattle = core.status.hero.hp;
Dove.MorePerform.ShowDamagePop.OnBattle.apply(core.events, arguments);
Dove.MorePerform.ShowDamagePop.PopDamage(
'ui', // 默认画布名称
if (core.getFlag('noAnimate')) Dove.MorePerform.ShowDamagePop.PopDamage(
"ui", // 默认画布名称
core.getHeroLoc('x') * 32, // 英雄位置 x
core.getHeroLoc('y') * 32, // 英雄位置 y
Math.floor(core.status.hero.hp - hpBeforeBattle), // 伤害值
16, // 默认字体大小
"Arial", //默认字体
null, // 默认颜色
null, // 默认描边颜色
null, // 默认水平速度
@ -4679,6 +4680,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
null, // 默认重力
90 // 默认显示时长(帧数)
);
};
let time = 0
// 注册每帧事件
@ -4716,9 +4718,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
this._font = font ?? "Arial"
this._fontColor = fontColor ?? (damage > 0 ? '#22FF44' : 'lightcoral'); // 默认颜色
this._outlineColor = outlineColor ?? '#FFFFFF'; // 默认描边颜色
this._speedX = speedX ?? (-2 + Math.random() * 3); // 水平速度,默认随机
this._speedX = speedX ?? (-1 + Math.random() * 2); // 水平速度,默认随机
this._speedY = speedY ?? (-3 - Math.random() * 4); // 垂直速度,默认随机
this._gravity = gravity ?? 0.3; // 重力加速度,默认 0.5
this._gravity = gravity ?? 0.3; // 重力加速度,默认 0.3
this._duration = duration ?? 180; // 显示时长(帧数),默认 180 帧
this.initAllMembers();
this.requestCanvas();
@ -4745,7 +4747,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
// 申请并描绘canvas
PopSprite.prototype.requestCanvas = function () {
core.createCanvas(this._symbol, this._x, this._y, this._width, this._height, this._z);
core.createCanvas(this._symbol, this._x, this._y, this._width + 4, this._height + 4, this._z);
var canvas = core.getContextByName(this._symbol)
canvas.font = this._fontSize + 'px ' + this._font; // 动态设置字体大小
@ -4762,7 +4764,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
uiContext.font = this._fontSize + 'px ' + this._font; // 动态设置字体大小
var textRect = uiContext.measureText(this._text);
this._width = textRect.width + 4;
this._height = this._fontSize * 1.4 + 4; // 动态设置高度
this._height = this._fontSize + 4; // 动态设置高度
this._z = uiContext.canvas.style.zIndex ? Number(uiContext.canvas.style.zIndex) + PopSprite._count : PopSprite._baseZOrder + PopSprite._count;
this._symbol = 'popSprite' + PopSprite._count++;
this._alive = true;
@ -20861,6 +20863,44 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
})
}
main.dom.gameDraw.appendChild(animateAttack);
const { lcm, gcd } = core.plugin.utils
function animateOnAttack(name, onenemy) {
if (onenemy) {
playanimate(name, 290, 180);
} else {
playanimate(name, 130, 180);
}
}
this.attackAnimate = function (
enemyId,
heroInfo,
enemyInfo,
equipInfo,
oneTurn,
onegcd,
heroDiffList,
enemyDiffList,
heroanimateList,
enemyanimateList
) {
//参数分别为怪物id、真实属性战斗信息特殊装备如火焰风衣属性特殊装备属性为以元组{equipId,oneDamage,speed,now:0}构成的数组(列出每个需要计算的特殊装备,没有则为空数组或不填)
core.lockControl();
core.clearMap(ctx);
core.status.event.id = "attackAnimate";
let turn = 0
enemyInfo.id = enemyId;
enemyInfo.cls = core.getClsFromId(enemyId);
enemyInfo.name = core.material.enemys[enemyId].name;
if (oneTurn < 120) oneTurn *= Math.round(120 / oneTurn)
let time = 0,
farme = 0;
return new Promise(res => {
core.plugin.battle_onclick = function (x, y, px, py) {
const makeBox = ([x, y], [w, h]) => {
return [
@ -20875,10 +20915,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
return sx <= x && x <= dx && sy <= y && y <= dy;
};
const pos = [px, py];
const easybox = makeBox([90, 212], [80, 22]),
easyclosebox = makeBox([290, 212], [40, 22]),
uneasybox = makeBox([265, 310], [65, 20]),
uneasyclosebox = makeBox([290, 330], [40, 20]);
const easybox = makeBox([90, 232], [80, 22]),
easyclosebox = makeBox([290, 232], [40, 22]),
uneasybox = makeBox([265, 330], [65, 20]),
uneasyclosebox = makeBox([290, 350], [40, 20]);
if (inRect(pos, easybox) && easy) {
easy = false
} else if (inRect(pos, uneasybox) && !easy) {
@ -20888,13 +20928,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.unregisterAnimationFrame("attackAnimate")
core.clearMap(ctx)
core.closePanel()
res()
}
}
let turn = 0
main.dom.gameDraw.appendChild(animateAttack);
const { lcm, gcd } = core.plugin.utils
this.drawAttackAnimate = async function (
async function drawAttackAnimate(
heroInfo,
oneTurn,
enemyInfo,
@ -20925,25 +20962,25 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.clearMap(ctx);
let animate = Math.floor(farme / 30);
if (easy) {
core.fillRect(ctx, 64, 64, 288, 180, "rgba(0,0,0,0.5)");
core.strokeRect(ctx, 64, 64, 288, 180, "rgba(255,255,255,0.5)", 4);
core.fillRect(ctx, 64, 52, 288, 212, "rgba(0,0,0,0.5)");
core.strokeRect(ctx, 64, 52, 288, 212, "rgba(255,255,255,0.5)", 4);
core.setTextAlign(ctx, "center");
core.fillBoldText(
ctx,
hero.name,
127,
128,
148,
"#FFFFFF",
"#000000",
"bold 14px Verdana"
);
core.setTextAlign(ctx, "left");
core.drawIcon(ctx, "hp", 70, 190, 16, 16);
core.drawIcon(ctx, "hp", 70, 210, 16, 16);
core.fillBoldText(
ctx,
"生命 " + core.formatBigNumber(heroInfo.hp, true),
90,
205,
225,
"#FFFFFF",
"#000000",
"bold 14px Arial"
@ -20953,14 +20990,14 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"详细模式",
90,
230,
250,
"#FFFF60",
"#000000",
"bold 18px Verdana"
);
core.strokeRect(ctx, 112, 139, 32, 48, "rgba(255,255,255,1)", 1);
core.strokeRect(ctx, 112, 159, 32, 48, "rgba(255,255,255,1)", 1);
let img = attack && (heroDiffList[turn].hp < 0) ? imagelighter(core.material.images.images["hero.webp"]) : attack && (heroDiffList[turn].hp > 0) ? imagelighter(core.material.images.images["hero.webp"], 'rgba(0, 255, 0, 0.5)') : core.material.images.images["hero.webp"]
core.drawImage(
ctx,
@ -20970,7 +21007,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
32,
48,
112,
139,
159,
32,
48
);
@ -20980,7 +21017,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
enemyInfo.name,
289,
128,
148,
"#FFFFFF",
"#000000",
"bold 14px Verdana"
@ -20988,7 +21025,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.setTextAlign(ctx, "right");
if (enemyInfo.cls === "enemys") {
core.strokeRect(ctx, 272, 155, 32, 32, "rgba(255,255,255,1)", 1);
core.strokeRect(ctx, 272, 175, 32, 32, "rgba(255,255,255,1)", 1);
let img = attack && (enemyDiffList[turn].hp < 0) ? imagelighter(core.getBlockInfo(enemyInfo.id).image) : attack && (enemyDiffList[turn].hp > 0) ? imagelighter(core.getBlockInfo(enemyInfo.id).image, 'rgba(0, 255, 0, 0.5)') : core.getBlockInfo(enemyInfo.id).image
core.drawImage(
ctx,
@ -20998,12 +21035,12 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
32,
32,
272,
155,
175,
32,
32
);
} else {
core.strokeRect(ctx, 272, 139, 32, 48, "rgba(255,255,255,1)", 1);
core.strokeRect(ctx, 272, 159, 32, 48, "rgba(255,255,255,1)", 1);
let img = attack && (enemyDiffList[turn].hp < 0) ? imagelighter(core.getBlockInfo(enemyInfo.id).image) : attack && (enemyDiffList[turn].hp > 0) ? imagelighter(core.getBlockInfo(enemyInfo.id).image, 'rgba(0, 255, 0, 0.5)') : core.getBlockInfo(enemyInfo.id).image
core.drawImage(
ctx,
@ -21013,18 +21050,18 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
32,
48,
272,
139,
159,
32,
48
);
}
core.drawIcon(ctx, "hp", 330, 190, 16, 16);
core.drawIcon(ctx, "hp", 330, 210, 16, 16);
core.fillBoldText(
ctx,
core.formatBigNumber(enemyInfo.hp, true) + " 生命",
330,
205,
225,
"#FFFFFF",
"#000000",
"bold 14px Verdana"
@ -21033,7 +21070,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"跳过",
330,
230,
250,
"#FFFF60",
"#000000",
"bold 18px Verdana"
@ -21043,7 +21080,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"V",
219,
163,
183,
"#FFFFFF",
"#000000",
"bold 48px pala"
@ -21052,7 +21089,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"s",
231,
163,
183,
"#FFFFFF",
"#000000",
"bold 36px pala"
@ -21062,9 +21099,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
let enemynow = Math.min(100 + enemyInfo.now / oneTurn * 215, 315);
ctx.fillStyle = "#FFFFFF";
ctx.beginPath();
ctx.moveTo(enemynow, 100);
ctx.lineTo(enemynow + 5, 90);
ctx.lineTo(enemynow - 5, 90);
ctx.moveTo(enemynow, 120);
ctx.lineTo(enemynow + 5, 110);
ctx.lineTo(enemynow - 5, 110);
ctx.closePath();
ctx.fill();
@ -21077,7 +21114,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
32,
32,
enemynow - 16,
64,
74,
32,
32
);
@ -21088,64 +21125,64 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
32,
core.getBlockInfo(enemyInfo.id).posY * 48,
32,
19,
48,
enemynow - 16,
70,
58,
32,
19
48
);
}
core.drawLine(ctx, 100, 105, 315, 105, "#FFFFFF", 5);
core.drawLine(ctx, 100, 125, 315, 125, "#FFFFFF", 5);
equipInfo.forEach(function (v) {
if (!attack && !onattack) v.now += v.speed / onegcd;
let vnow = Math.min(100 + v.now / oneTurn * 215, 315);
ctx.beginPath();
ctx.moveTo(vnow, 100);
ctx.lineTo(vnow + 5, 90);
ctx.lineTo(vnow - 5, 90);
ctx.moveTo(vnow, 120);
ctx.lineTo(vnow + 5, 110);
ctx.lineTo(vnow - 5, 110);
ctx.closePath();
ctx.fill();
core.drawIcon(ctx, v.id, vnow - 16, 64, 32, 32);
core.drawIcon(ctx, v.id, vnow - 16, 54, 32, 32);
});
if (!attack && !onattack) heroInfo.now += hero.speed / onegcd;
let heronow = Math.min(100 + heroInfo.now / oneTurn * 215, 315);
ctx.beginPath();
ctx.moveTo(heronow, 100);
ctx.lineTo(heronow + 5, 90);
ctx.lineTo(heronow - 5, 90);
ctx.moveTo(heronow, 120);
ctx.lineTo(heronow + 5, 110);
ctx.lineTo(heronow - 5, 110);
ctx.closePath();
ctx.fill();
core.drawImage(ctx, "hero.webp", 0, 0, 32, 19, heronow - 16, 70, 32, 19);
core.drawImage(ctx, "hero.webp", 0, 0, 32, 48, heronow - 16, 58, 32, 48);
} else {
core.fillRect(ctx, 64, 64, 288, 288, "rgba(0,0,0,0.5)");
core.strokeRect(ctx, 64, 64, 288, 288, "rgba(255,255,255,0.5)", 4);
core.fillRect(ctx, 64, 52, 288, 320, "rgba(0,0,0,0.5)");
core.strokeRect(ctx, 64, 52, 288, 320, "rgba(255,255,255,0.5)", 4);
core.setTextAlign(ctx, "center");
core.fillBoldText(
ctx,
hero.name,
127,
128,
148,
"#FFFFFF",
"#000000",
"bold 14px Verdana"
);
core.setTextAlign(ctx, "left");
core.drawIcon(ctx, "hp", 70, 190, 16, 16);
core.drawIcon(ctx, "atk", 70, 210, 16, 16);
core.drawIcon(ctx, "def", 70, 230, 16, 16);
core.drawIcon(ctx, "I374", 70, 250, 16, 16);
core.drawIcon(ctx, "I375", 70, 270, 16, 16);
core.drawIcon(ctx, "mdef", 70, 290, 16, 16);
core.drawIcon(ctx, "amulet", 70, 310, 16, 16);
core.drawIcon(ctx, "jumpShoes", 70, 330, 16, 16);
core.drawIcon(ctx, "hp", 70, 210, 16, 16);
core.drawIcon(ctx, "atk", 70, 230, 16, 16);
core.drawIcon(ctx, "def", 70, 250, 16, 16);
core.drawIcon(ctx, "I374", 70, 270, 16, 16);
core.drawIcon(ctx, "I375", 70, 290, 16, 16);
core.drawIcon(ctx, "mdef", 70, 310, 16, 16);
core.drawIcon(ctx, "amulet", 70, 330, 16, 16);
core.drawIcon(ctx, "jumpShoes", 70, 350, 16, 16);
core.fillBoldText(
ctx,
"生命 " + core.formatBigNumber(heroInfo.hp, true),
90,
205,
225,
"#FFFFFF",
"#000000",
"bold 14px Arial"
@ -21155,7 +21192,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"攻击 " + core.formatBigNumber(heroInfo.atk),
90,
225,
245,
"#FFFFFF",
"#000000",
"bold 14px Arial"
@ -21164,7 +21201,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"防御 " + core.formatBigNumber(heroInfo.def),
90,
245,
265,
"#FFFFFF",
"#000000",
"bold 14px Arial"
@ -21173,7 +21210,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"法强 " + core.formatBigNumber(heroInfo.spell),
90,
265,
285,
"#FFFFFF",
"#000000",
"bold 14px Arial"
@ -21183,7 +21220,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
"法攻 " +
core.formatBigNumber(heroInfo.matk),
90,
285,
305,
"#FFFFFF",
"#000000",
"bold 14px Arial"
@ -21193,7 +21230,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
"护盾 " +
core.formatBigNumber(heroInfo.mhp),
90,
305,
325,
"#FFFFFF",
"#000000",
"bold 14px Arial"
@ -21202,7 +21239,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"法抗 " + heroInfo.mdef + "%",
90,
325,
345,
"#FFFFFF",
"#000000",
"bold 14px Arial"
@ -21211,13 +21248,13 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"速度 " + core.formatBigNumber(heroInfo.speed),
90,
345,
365,
"#FFFFFF",
"#000000",
"bold 14px Arial"
);
core.strokeRect(ctx, 112, 139, 32, 48, "rgba(255,255,255,1)", 1);
core.strokeRect(ctx, 112, 159, 32, 48, "rgba(255,255,255,1)", 1);
let img = attack && (heroDiffList[turn].hp < 0) ? imagelighter(core.material.images.images["hero.webp"]) : attack && (heroDiffList[turn].hp > 0) ? imagelighter(core.material.images.images["hero.webp"], 'rgba(0, 255, 0, 0.5)') : core.material.images.images["hero.webp"]
core.drawImage(
ctx,
@ -21227,7 +21264,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
32,
48,
112,
139,
159,
32,
48
);
@ -21237,7 +21274,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
enemyInfo.name,
289,
128,
148,
"#FFFFFF",
"#000000",
"bold 14px Verdana"
@ -21245,7 +21282,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.setTextAlign(ctx, "right");
if (enemyInfo.cls === "enemys") {
core.strokeRect(ctx, 272, 155, 32, 32, "rgba(255,255,255,1)", 1);
core.strokeRect(ctx, 272, 175, 32, 32, "rgba(255,255,255,1)", 1);
let img = attack && (enemyDiffList[turn].hp < 0) ? imagelighter(core.getBlockInfo(enemyInfo.id).image) : attack && (enemyDiffList[turn].hp > 0) ? imagelighter(core.getBlockInfo(enemyInfo.id).image, 'rgba(0, 255, 0, 0.5)') : core.getBlockInfo(enemyInfo.id).image
core.drawImage(
ctx,
@ -21255,12 +21292,12 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
32,
32,
272,
155,
175,
32,
32
);
} else {
core.strokeRect(ctx, 272, 139, 32, 48, "rgba(255,255,255,1)", 1);
core.strokeRect(ctx, 272, 159, 32, 48, "rgba(255,255,255,1)", 1);
let img = attack && (enemyDiffList[turn].hp < 0) ? imagelighter(core.getBlockInfo(enemyInfo.id).image) : attack && (enemyDiffList[turn].hp > 0) ? imagelighter(core.getBlockInfo(enemyInfo.id).image, 'rgba(0, 255, 0, 0.5)') : core.getBlockInfo(enemyInfo.id).image
core.drawImage(
ctx,
@ -21270,30 +21307,21 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
32,
48,
272,
139,
159,
32,
48
);
}
core.drawIcon(ctx, "hp", 330, 190, 16, 16);
core.drawIcon(ctx, "atk", 330, 210, 16, 16);
core.drawIcon(ctx, "def", 330, 230, 16, 16);
core.drawIcon(ctx, "I374", 330, 250, 16, 16);
core.drawIcon(ctx, "amulet", 330, 270, 16, 16);
core.drawIcon(ctx, "jumpShoes", 330, 290, 16, 16);
core.drawIcon(ctx, "hp", 330, 210, 16, 16);
core.drawIcon(ctx, "atk", 330, 230, 16, 16);
core.drawIcon(ctx, "def", 330, 250, 16, 16);
core.drawIcon(ctx, "I374", 330, 270, 16, 16);
core.drawIcon(ctx, "amulet", 330, 290, 16, 16);
core.drawIcon(ctx, "jumpShoes", 330, 310, 16, 16);
core.fillBoldText(
ctx,
core.formatBigNumber(enemyInfo.hp, true) + " 生命",
330,
205,
"#FFFFFF",
"#000000",
"bold 14px Arial"
);
core.fillBoldText(
ctx,
core.formatBigNumber(enemyInfo.atk) + " 攻击",
330,
225,
"#FFFFFF",
"#000000",
@ -21301,7 +21329,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
);
core.fillBoldText(
ctx,
core.formatBigNumber(enemyInfo.def) + " 防御",
core.formatBigNumber(enemyInfo.atk) + " 攻击",
330,
245,
"#FFFFFF",
@ -21310,7 +21338,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
);
core.fillBoldText(
ctx,
(enemyInfo.spell ?? 0) + " 法qi强",
core.formatBigNumber(enemyInfo.def) + " 防御",
330,
265,
"#FFFFFF",
@ -21319,7 +21347,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
);
core.fillBoldText(
ctx,
(enemyInfo.mdef ?? 0) * 100 + "% 法抗",
(enemyInfo.spell ?? 0) + " 法qi强",
330,
285,
"#FFFFFF",
@ -21328,7 +21356,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
);
core.fillBoldText(
ctx,
core.formatBigNumber(enemyInfo.speed) + " 速度",
(enemyInfo.mdef ?? 0) * 100 + "% 法抗",
330,
305,
"#FFFFFF",
@ -21337,9 +21365,18 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
);
core.fillBoldText(
ctx,
"简易模式",
core.formatBigNumber(enemyInfo.speed) + " 速度",
330,
325,
"#FFFFFF",
"#000000",
"bold 14px Arial"
);
core.fillBoldText(
ctx,
"简易模式",
330,
345,
"#FFFF60",
"#000000",
"bold 16px Verdana"
@ -21348,7 +21385,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"跳过",
330,
345,
365,
"#FFFF60",
"#000000",
"bold 16px Verdana"
@ -21358,7 +21395,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"V",
219,
163,
183,
"#FFFFFF",
"#000000",
"bold 48px pala"
@ -21367,7 +21404,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx,
"s",
231,
163,
183,
"#FFFFFF",
"#000000",
"bold 36px pala"
@ -21377,9 +21414,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
let enemynow = Math.min(100 + enemyInfo.now / oneTurn * 215, 315);
ctx.fillStyle = "#FFFFFF";
ctx.beginPath();
ctx.moveTo(enemynow, 100);
ctx.lineTo(enemynow + 5, 90);
ctx.lineTo(enemynow - 5, 90);
ctx.moveTo(enemynow, 120);
ctx.lineTo(enemynow + 5, 110);
ctx.lineTo(enemynow - 5, 110);
ctx.closePath();
ctx.fill();
@ -21392,7 +21429,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
32,
32,
enemynow - 16,
64,
74,
32,
32
);
@ -21405,35 +21442,35 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
32,
19,
enemynow - 16,
70,
58,
32,
19
48
);
}
core.drawLine(ctx, 100, 105, 315, 105, "#FFFFFF", 5);
core.drawLine(ctx, 100, 125, 315, 125, "#FFFFFF", 5);
equipInfo.forEach(function (v) {
if (!attack && !onattack) v.now += v.speed / onegcd;
let vnow = Math.min(100 + v.now / oneTurn * 215, 315);
ctx.beginPath();
ctx.moveTo(vnow, 100);
ctx.lineTo(vnow + 5, 90);
ctx.lineTo(vnow - 5, 90);
ctx.moveTo(vnow, 120);
ctx.lineTo(vnow + 5, 110);
ctx.lineTo(vnow - 5, 110);
ctx.closePath();
ctx.fill();
core.drawIcon(ctx, v.id, vnow - 16, 64, 32, 32);
core.drawIcon(ctx, v.id, vnow - 16, 54, 32, 32);
});
if (!attack && !onattack) heroInfo.now += hero.speed / onegcd;
let heronow = Math.min(100 + heroInfo.now / oneTurn * 215, 315);
ctx.beginPath();
ctx.moveTo(heronow, 100);
ctx.lineTo(heronow + 5, 90);
ctx.lineTo(heronow - 5, 90);
ctx.moveTo(heronow, 120);
ctx.lineTo(heronow + 5, 110);
ctx.lineTo(heronow - 5, 110);
ctx.closePath();
ctx.fill();
core.drawImage(ctx, "hero.webp", 0, 0, 32, 19, heronow - 16, 70, 32, 19);
core.drawImage(ctx, "hero.webp", 0, 0, 32, 48, heronow - 16, 58, 32, 48);
}
let nowattacking = false
if (heroInfo.now >= oneTurn && !heroInfo.isAttack) {
@ -21462,10 +21499,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
let herodamage = enemyDiffList[turn].hp
let text = herodamage === 0 ? "抵抗" : herodamage
if (enemyDiffList[turn].attack) Dove.MorePerform.ShowDamagePop.PopDamage(
Dove.MorePerform.ShowDamagePop.PopDamage(
ctx, // 默认画布名称
270, // 英雄位置 x
140, // 英雄位置 y
160, // 英雄位置 y
text, // 伤害值
18, // 默认字体大小
"Arial", //默认字体
@ -21482,10 +21519,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
enemyanimateList[turn].forEach(v => animateOnAttack(v, true))
const enemydamage = heroDiffList[turn].hp
text = enemydamage === 0 ? "抵抗" : enemydamage
if (heroDiffList[turn].attack) Dove.MorePerform.ShowDamagePop.PopDamage(
Dove.MorePerform.ShowDamagePop.PopDamage(
ctx, // 默认画布名称
110, // 英雄位置 x
140, // 英雄位置 y
160, // 英雄位置 y
text, // 伤害值
18, // 默认字体大小
"Arial", //默认字体
@ -21542,50 +21579,15 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.unregisterAnimationFrame("attackAnimate")
core.clearMap(ctx)
core.closePanel()
res()
}
}
}
function animateOnAttack(name, onenemy) {
if (onenemy) {
playanimate(name, 290, 160);
} else {
playanimate(name, 130, 160);
}
}
this.attackAnimate = function (
enemyId,
heroInfo,
enemyInfo,
equipInfo,
oneTurn,
onegcd,
heroDiffList,
enemyDiffList,
heroanimateList,
enemyanimateList
) {
//参数分别为怪物id、真实属性战斗信息特殊装备如火焰风衣属性特殊装备属性为以元组{equipId,oneDamage,speed,now:0}构成的数组(列出每个需要计算的特殊装备,没有则为空数组或不填)
core.lockControl();
core.clearMap(ctx);
core.status.event.id = "attackAnimate";
turn = 0
enemyInfo.id = enemyId;
enemyInfo.cls = core.getClsFromId(enemyId);
enemyInfo.name = core.material.enemys[enemyId].name;
if (oneTurn < 120) oneTurn *= Math.round(120 / oneTurn)
let time = 0,
farme = 0;
core.registerAnimationFrame("attackAnimate", true, (temptime) => {
if (temptime - time > 1000 / 60) {
time = temptime;
this.drawAttackAnimate(
drawAttackAnimate(
heroInfo,
oneTurn,
enemyInfo,
@ -21602,7 +21604,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
farme++;
}
});
})
}
},
"剧情内容": function () {