From d650463ad636a2f64261d5386bcad798774dbbf8 Mon Sep 17 00:00:00 2001 From: QuincyAlter <571979627@qq.com> Date: Tue, 18 Mar 2025 00:12:41 +0800 Subject: [PATCH] =?UTF-8?q?=E4=B8=AD=E9=97=B4=E6=95=99=E7=A8=8B=E5=B1=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- project/data.js | 11 ++-- project/enemys.js | 10 +-- project/floors/jiaocheng01.js | 74 ++++++++++++++++++++- project/floors/jiaocheng02.js | 118 ++++++++++++++++++++++------------ project/floors/jiaocheng03.js | 69 ++++++++++++++++++++ 5 files changed, 230 insertions(+), 52 deletions(-) create mode 100644 project/floors/jiaocheng03.js diff --git a/project/data.js b/project/data.js index 9047933..e5b1aea 100644 --- a/project/data.js +++ b/project/data.js @@ -37,7 +37,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = "guangchang6", "guangchang5", "jiaocheng01", - "jiaocheng02" + "jiaocheng02", + "jiaocheng03" ], "floorPartitions": [], "images": [ @@ -1532,10 +1533,10 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = "hp": 1000, "manamax": -1, "mana": 0, - "atk": 30, - "def": 20, + "atk": 26, + "def": 16, "mdef": 100, - "speed": 20, + "speed": 16, "money": 0, "exp": 0, "equipment": [], @@ -1558,7 +1559,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = "followers": [], "steps": 0, "matk": 0, - "spell": 20, + "spell": 0, "spelldef": 0, "mhp": 100 }, diff --git a/project/enemys.js b/project/enemys.js index 265b918..70b508b 100644 --- a/project/enemys.js +++ b/project/enemys.js @@ -2,18 +2,18 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 = { "greenSlime": {"name":"绿头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1}, "redSlime": {"name":"红头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"value":10,"mdef":0,"spell":0,"speed":1}, - "blackSlime": {"name":"青头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1}, - "slimelord": {"name":"怪王","hp":790,"atk":48,"def":8,"money":10,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":20}, + "blackSlime": {"name":"青头怪","hp":222,"atk":46,"def":10,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":15}, + "slimelord": {"name":"怪王","hp":790,"atk":48,"def":8,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":20}, "bat": {"name":"小蝙蝠","hp":100,"atk":50,"def":30,"money":2,"exp":0,"point":0,"special":[1],"mdef":0,"speed":15,"spell":0}, "bigBat": {"name":"大蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1}, "redBat": {"name":"红蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":1}, "vampire": {"name":"冥灵魔王","hp":888,"atk":888,"def":888,"money":888,"exp":888,"point":0,"special":[6],"n":8,"mdef":0,"spell":0,"speed":1}, "skeleton": {"name":"骷髅人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1}, - "skeletonCaptain": {"name":"骷髅队长","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1}, + "skeletonCaptain": {"name":"骷髅队长","hp":226,"atk":66,"def":1,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":18}, "zombie": {"name":"兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[22],"mdef":0,"spell":0,"speed":1}, "zombieKnight": {"name":"兽人武士","hp":10000,"atk":100,"def":100,"money":0,"exp":0,"point":0,"special":[22],"speed":10,"mdef":0,"damage2":20,"spell":0}, "rock": {"name":"石头人","hp":50,"atk":50,"def":0,"money":3,"exp":0,"point":0,"special":3,"damage2":15,"mdef":0,"spell":0,"speed":1}, - "bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":[9],"mdef":0,"spell":0,"speed":1}, + "bluePriest": {"name":"初级法师","hp":108,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[9],"mdef":0,"spell":270,"speed":12}, "redPriest": {"name":"高级法师","hp":162,"atk":0,"def":1,"money":0,"exp":0,"point":0,"special":[1],"mdef":0,"spell":308,"speed":14}, "brownWizard": {"name":"初级巫师","hp":162,"atk":120,"def":1,"money":16,"exp":0,"point":0,"special":[],"value":null,"range":2,"mdef":0,"spell":66,"speed":14}, "redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":15,"value":200,"zoneSquare":true,"mdef":0,"spell":0,"speed":1}, @@ -45,7 +45,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 = "goldSlimelord": {"name":"金怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1}, "skeletonWarrior": {"name":"骷髅士兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1}, "whiteSlimeman": {"name":"水银战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1}, - "slimeman": {"name":"影子战士","hp":100,"atk":0,"def":0,"money":11,"exp":0,"point":0,"special":[9],"atkValue":2,"defValue":3,"mdef":0,"spell":0,"speed":1}, + "slimeman": {"name":"影子战士","hp":243,"atk":28,"def":5,"money":0,"exp":0,"point":0,"special":[],"atkValue":2,"defValue":3,"mdef":0,"spell":0,"speed":69}, "yellowGateKeeper": {"name":"初级卫兵","hp":80,"atk":25,"def":5,"money":3,"exp":1,"point":0,"special":0,"mdef":0,"spell":0,"speed":1}, "blueGateKeeper": {"name":"中级卫兵","hp":80,"atk":25,"def":5,"money":3,"exp":1,"point":0,"special":0,"mdef":0,"spell":0,"speed":1}, "redGateKeeper": {"name":"高级卫兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1}, diff --git a/project/floors/jiaocheng01.js b/project/floors/jiaocheng01.js index ee12147..231abcc 100644 --- a/project/floors/jiaocheng01.js +++ b/project/floors/jiaocheng01.js @@ -29,6 +29,78 @@ main.floors.jiaocheng01= ], "12,11": [ "血瓶介绍:不同大小" + ], + "5,7": [ + "\t[小妖精,fairy]一种颜色的钥匙开一种颜色的门。\n一把钥匙只能开一扇门。", + { + "type": "jump", + "from": [ + 5, + 7 + ], + "to": [ + 2, + 2 + ], + "time": 500, + "keep": true + } + ], + "2,2": [ + "\t[小妖精,fairy]在这个游戏中,不同颜色的钥匙珍贵程度也不相同。", + "\t[小妖精,fairy]黄色的钥匙最为常见。", + "\t[小妖精,fairy]蓝色的钥匙有点罕见,其价值在正式游戏中略高于2把黄钥匙,但低于3把黄钥匙。", + "\t[小妖精,fairy]红色的钥匙比较稀有,在正式游戏中一般一把红钥匙可以换取3把蓝钥匙,但反之则有价无市。\n红色的钥匙在正式游戏中一般仅用于boss战相关,开启非常重要的道具,或绕过非常非常强力的怪物。", + "\t[小妖精,fairy]绿色的钥匙为剧情道具,在游戏进程中绿钥匙和不可绕过的绿门一一对应,但存在通往相同区域的二选一绿门。\n绿色的钥匙一般被重兵把守,且不参与其他钥匙的相互兑换。", + { + "type": "jump", + "to": [ + 8, + 1 + ], + "time": 500, + "keep": true + } + ], + "8,1": [ + "\t[小妖精,fairy]在地图上,偶尔会出现这种看起来白送一把蓝钥匙的房间。", + "\t[小妖精,fairy]然而,拿到这把“免费的”蓝钥匙,需要一把红钥匙作为前置。\n在教程关卡中,你肯定拥有这把红钥匙——如果你没有立即拿取旁边绿钥匙的话。", + "\t[小妖精,fairy]在正式游戏中,你可能当时没有,甚至在一时半会儿都不会有这把红钥匙。\n那样的话,这把蓝钥匙只能寄存在房间里。\n在拿到红钥匙之后,你的第一优先级行动就是回来拿上这把蓝钥匙。", + "\t[小妖精,fairy]这把红钥匙,以及用1红钥匙换取1红1蓝钥匙的操作,称为钥匙的周转。", + "\t[小妖精,fairy]当然,如果门口有怪物把守的话就另当别论——等到损失比较合适的时候再回来吧。", + { + "type": "jump", + "to": [ + 6, + 1 + ], + "time": 500, + "keep": true + }, + { + "type": "setValue", + "name": "flag:教程1", + "value": "1" + } + ], + "6,1": [ + { + "type": "if", + "condition": "(flag:教程1===1)", + "true": [ + "\t[小妖精,fairy]接下来就要开始适应本游戏的战斗系统了——", + "\t[小妖精,fairy]在此之前,让我先确认一下吧。\n你拥有黄钥匙和蓝钥匙各一把,对吗?", + "\t[小妖精,fairy]相对于其他RPG游戏来说,本作的战斗系统并不需要玩家在战斗中爆手速进行操作。\n暂停或挂机也是没问题的——怪物并不会因为现实中的你不操作而主动攻击你。\n换句话说,战斗的结果在战斗开始的一瞬间就已经确定了。", + "\t[小妖精,fairy]除此之外,通过存档读档刷取随机数的操作在本作中也是不可行的。\n本作品将不涉及任何随机数的判定。\n这意味着如果你愿意,你可以百分百精确地复制一条攻略路线。", + "\t[小妖精,fairy]换句话说,本作的战斗过程只依赖于战斗双方的各项数据。\n这包括双方的面板数值,各种技能,和多样的装备。", + "\t[小妖精,fairy]本作还有另外一个特点——地图上的资源是有限的,并不会随时间自动刷新。\n这意味着不能在低级图反复刷取资源来碾压高级的怪物,必须仔细规划资源的获取及使用。", + "\t[小妖精,fairy]在手部乘区、脸部乘区、肝部乘区都被限制住的情况下——\n请开发自己的脑部乘区,迎接后面的挑战吧!", + { + "type": "hide", + "remove": true + } + ] + } ] }, "changeFloor": { @@ -63,7 +135,7 @@ main.floors.jiaocheng01= [ 1, 0, 0, 82, 0, 1, 81, 1, 82, 1, 1, 1, 1], [ 1, 21, 1, 1, 0, 1, 22, 1, 0, 0, 21, 23, 1], [ 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1, 1], - [ 27, 0, 28, 1, 0, 0, 82, 0, 22, 1, 31, 0, 32], + [ 27, 0, 28, 1, 0,124, 82, 0, 22, 1, 31, 0, 32], [ 0, 0, 0, 1, 21, 1, 1, 1, 0, 1, 0, 0, 0], [ 29, 0, 30, 1, 23, 1, 21, 1, 0, 1, 34, 0, 33], [ 1, 1, 1, 1, 1, 1, 0, 1, 81, 1, 1, 1, 1], diff --git a/project/floors/jiaocheng02.js b/project/floors/jiaocheng02.js index 78b800f..0dcf1bc 100644 --- a/project/floors/jiaocheng02.js +++ b/project/floors/jiaocheng02.js @@ -15,40 +15,69 @@ main.floors.jiaocheng02= "eachArrive": [], "parallelDo": "", "events": { - "5,11": [ - "教程初始属性:\n1000HP,30攻击,20防御,20速度,20法强(*100%=20护盾)\n绿血瓶此处900,红血瓶100" - ], - "0,0": [ - "匕首:速度+20" - ], - "12,0": [ - "法杖:魔攻比例10%,魔防比例0%" - ], - "6,0": [ + "9,10": [ + "\t[小妖精,fairy]恭喜你!开始了接触本作战斗系统的第一步!\n希望你刚才有好好看过战斗动画哦——当然没有也没关系!我们一点点教!", + "\t[小妖精,fairy]刚才我们的剑砍到敌人身上的时候,敌人身上冒出了一个“-16”的数字。\n这意味着我们砍出去的剑对敌人造成了16点伤害。\n这个“-16”是怎么来的呢?", + "\t[小妖精,fairy]打开怪物手册!", { - "type": "setCurtain", - "color": [ - 0, - 0, - 0, - 1 + "type": "callBook" + }, + "\t[小妖精,fairy]我们拥有26点攻击力——在左边的状态栏可以看到。\n敌人拥有10点防御力——在怪物手册可以看到。\n我们的每次普通攻击将对怪物造成26-10=16点伤害。", + "\t[小妖精,fairy]同理,怪物的每次普通攻击将对我们造成46-16=30点伤害。\n在战斗动画中也有体现哦!", + "\t[小妖精,fairy]一方的生命值降低到0,意味着这一方被对方击杀。\n换句话说,如果我们的生命值被怪物的攻击压低到了0,这意味着勇士在战斗中牺牲了。\n(也就是game over啦)。", + "\t[小妖精,fairy]虽然在相同的状态下,持有更多的生命值总是更好,但生命值只是一个“够用就行”的属性。\n相较于把自己的生命值把握在自我设定的“500点”“1000点”等“安全线”上,\n用这些多余的生命值换取钥匙、能力,甚至是金币等资源,对后续的游戏过程来说会更轻松。", + "\t[小妖精,fairy]话说回来。\n怪物的生命值一共有222点。\n我们想要击杀怪物需要攻击怪物——222÷16(向上取整)=14次。\n为什么是向上取整?因为哪怕怪物还剩1点生命值,没死就是没死。", + "\t[小妖精,fairy]在我们攻击怪物14次的过程中,敌人也反击了我们13次。\n我们的生命因此损失了13*30=390点。\n如果没有关闭显伤开关的话,这个”390点“的数字将会显示在在怪物的左下角。\n剩余的生命仍然足够击败第二个相同的敌人呢——但好像还有什么事需要做?", + { + "type": "jump", + "to": [ + 11, + 8 ], - "time": 1000, + "time": 500, "keep": true - }, + } + ], + "11,8": [ + "\t[小妖精,fairy]在本作中,有一个便捷操作,叫做“自动存档”。\n具体点说,就是在我们与怪物发生战斗前,或开门前,都会进行一个存档。\n后面我们发现之前哪一步做错了,都有机会撤销,“反悔”——最多支持反悔50步之前的错误。\n读取自动存档的快捷键是“A”键。", + "\t[小妖精,fairy]红宝石可以提高角色的攻击力。\n不同形状、不同区域的红宝石,提高攻击力的程度也不一样。\n刚才黄门里的红宝石,在当前区域每一颗可以提升角色2点攻击力。", { - "type": "setValue", - "name": "flag:__visited__", - "value": "{}" - }, - { - "type": "changeFloor", - "floorId": "guangchang", - "loc": [ - 6, - 10 + "type": "if", + "condition": "(status:hp!==280)", + "true": [ + "\t[小妖精,fairy]一般来说,在地图上有无需战斗就可以获得的资源时,优先获得这些资源再进行战斗。\n获得资源提升能力,会让我们在战斗中更具有优势。\n不用为了后面保存黄钥匙!钥匙是够的!", + "\t[小妖精,fairy]所以你为什么没有拿红宝石就急匆匆地来战斗了!", + "\t[小妖精,fairy]请读取自动存档,回去拿完宝石再与敌人作战!" + ], + "false": [ + "\t[小妖精,fairy]在提升攻击力后,角色的攻击将更有力度。\n在获得2颗红宝石之后,角色每次攻击对怪物造成的伤害将由16点提升到20点。\n原本需要222÷16=14次攻击击杀的怪物,现在只需要222÷20=12次即可击杀。", + "\t[小妖精,fairy]由于怪物受到更少次数的攻击就被击杀了,角色受到的攻击次数也减少了。\n从13次减少到了11次。", + "\t[小妖精,fairy]但要注意——不是所有时候提升攻击力都能降低角色受到的攻击次数。\n如果角色的攻击力仅提升了1点,攻击伤害从16提升到17——\n击败怪物需要的攻击次数是222÷17,还是14次。这意味着战斗伤害不会有任何变化。", + "\t[小妖精,fairy]因此,能带来战斗伤害减少的攻击力提升节点特别重要——我们称之为“临界”。\n从最初的26点攻击力,16点攻击伤害,需要14次攻击击杀,开始计算——\n222÷13=17.077,这意味着我们至少要达到17.077的攻击伤害,才能减少击杀敌人的攻击次数——但由于本作的攻击力是整数,你必须达到18的攻击伤害,也就是28点攻击力,才能降低战斗伤害。", + "\t[小妖精,fairy]同理,以现在的状态开始计算。现在我们需要12次攻击击杀怪物。\n222÷11=20.182,我们需要21的攻击伤害,也就是31点攻击力。", + { + "type": "callBook" + }, + "\t[小妖精,fairy]我们的攻击力距离下一个临界点还差1点;达到临界点可以让我们受到的伤害减少30点。\n在怪物手册中记作[1,30]或\"1:30\"。\n同样地,右上角相同的怪物身上,在战斗伤害330的数字上面,显示的是距离下一个攻击临界点的距离,\n1点。", + "\t[小妖精,fairy]但请注意,有的时候用更少的攻击次数击杀怪物,并不会让自己承受怪物的伤害变少哦!\n这就与我们接下来要讲解的属性,”速度“,有关啦。", + "\t[小妖精,fairy]哎呀——生命值好像不太够了!\n捡起后面黄门里的血瓶,补充生命值继续后面的内容吧!", + { + "type": "jump", + "to": [ + 11, + 4 + ], + "time": 500, + "keep": true + } ] } + ], + "11,4": [ + { + "type": "hide", + "remove": true + } ] }, "changeFloor": { @@ -58,6 +87,13 @@ main.floors.jiaocheng02= 6, 0 ] + }, + "6,0": { + "floorId": "jiaocheng03", + "loc": [ + 6, + 12 + ] } }, "beforeBattle": {}, @@ -68,19 +104,19 @@ main.floors.jiaocheng02= "cannotMove": {}, "cannotMoveIn": {}, "map": [ - [129, 1, 27, 1, 28, 1, 91, 1, 29, 1, 30, 1,129], - [ 70, 1, 82, 1, 82, 1,236, 1, 82, 1, 82, 1,375], - [ 0, 83, 0, 29, 0, 33, 0, 31, 0, 23, 0, 83, 0], - [ 1, 1, 1, 1, 1, 1,219, 1, 1, 1, 1, 1, 1], - [ 0, 22, 0, 31, 0, 31, 0, 1, 27, 1, 30, 1, 30], - [ 81, 1, 81, 1, 81, 1, 22, 1, 27, 1, 30, 1, 27], - [ 29, 1, 31, 1, 31, 1,218, 1, 82, 1, 82, 1, 82], - [ 28, 1, 28, 1, 29, 1, 0, 81, 0, 33, 0, 21, 0], - [ 1, 1, 1, 1, 1, 1,240, 1, 1, 1, 1, 1, 1], - [ 0, 33, 0, 21, 0, 29, 0, 1, 27, 1, 28, 1, 31], - [ 83, 1, 83, 1, 83, 1,204, 1, 81, 1, 81, 1, 81], - [ 28, 1, 30, 1, 27,129, 0,204, 0, 33, 0, 23, 0], - [ 1, 1, 1, 1, 1, 1, 93, 1, 1, 1, 1, 1, 1] + [ 0, 33, 0,217, 31, 0, 91, 1, 28, 1, 30, 1,203], + [216, 1, 0, 1, 1, 1, 1, 1, 28, 1, 30, 1, 1], + [216, 1, 31, 1, 0, 0, 0, 81, 0, 1, 0, 1,211], + [211, 1, 21, 1,216, 1,216, 1, 1, 1, 81, 1, 1], + [ 0, 1, 1, 1, 0, 1, 0, 0, 0,211, 0, 0, 0], + [ 0, 1, 32, 1, 0, 1, 1, 0, 1, 1, 1, 1,211], + [ 0, 81, 0, 1, 0, 1, 21, 33, 1, 33, 0, 81, 0], + [ 31, 1, 1, 1,217, 1, 1, 1, 1, 1, 1, 1, 22], + [203, 1, 33, 0, 0, 29, 29, 29, 29, 1, 0, 0, 0], + [ 0, 1, 1, 1, 0, 1, 1, 1, 1, 1,203, 1, 82], + [ 33, 0,211, 1, 0, 1, 0,203, 0,124, 0, 1, 0], + [ 0, 81, 0, 1,217, 1, 0, 1, 1, 81, 1, 1, 21], + [216, 0, 0, 21, 0, 1, 93, 1, 27, 0, 27, 1, 21] ], "areas": "牢狱", "bgmap": [ diff --git a/project/floors/jiaocheng03.js b/project/floors/jiaocheng03.js new file mode 100644 index 0000000..069750d --- /dev/null +++ b/project/floors/jiaocheng03.js @@ -0,0 +1,69 @@ +main.floors.jiaocheng03= +{ + "floorId": "jiaocheng03", + "title": "广场", + "name": "1", + "width": 13, + "height": 13, + "canFlyTo": true, + "canFlyFrom": true, + "canUseQuickShop": true, + "images": [], + "ratio": 1, + "defaultGround": "X90078", + "firstArrive": [], + "eachArrive": [], + "parallelDo": "", + "events": { + "0,0": [ + "匕首:速度+20" + ], + "12,0": [ + "法杖:魔攻比例10%,魔防比例0%" + ] + }, + "changeFloor": { + "6,12": { + "floorId": "jiaocheng02", + "loc": [ + 6, + 0 + ] + } + }, + "beforeBattle": {}, + "afterBattle": {}, + "afterGetItem": {}, + "afterOpenDoor": {}, + "autoEvent": {}, + "cannotMove": {}, + "cannotMoveIn": {}, + "map": [ + [129, 1, 27, 1, 28, 1, 91, 1, 29, 1, 30, 1,129], + [ 70, 1, 82, 1, 82, 1,236, 1, 82, 1, 82, 1,375], + [ 0, 83, 0, 29, 0, 33, 0, 31, 0, 23, 0, 83, 0], + [ 1, 1, 1, 1, 1, 1,219, 1, 1, 1, 1, 1, 1], + [ 0, 22, 0, 31, 0, 31, 0, 1, 27, 1, 30, 1, 30], + [ 81, 1, 81, 1, 81, 1, 22, 1, 27, 1, 30, 1, 27], + [ 29, 1, 31, 1, 31, 1,218, 1, 82, 1, 82, 1, 82], + [ 28, 1, 28, 1, 29, 1, 0, 81, 0, 33, 0, 21, 0], + [ 1, 1, 1, 1, 1, 1,240, 1, 1, 1, 1, 1, 1], + [ 0, 33, 0, 21, 0, 29, 0, 1, 27, 1, 28, 1, 31], + [ 83, 1, 83, 1, 83, 1,204, 1, 81, 1, 81, 1, 81], + [ 28, 1, 30, 1, 27,129, 0,204, 0, 33, 0, 23, 0], + [ 1, 1, 1, 1, 1, 1, 93, 1, 1, 1, 1, 1, 1] +], + "areas": "牢狱", + "bgmap": [ + +], + "fgmap": [ + +], + "bg2map": [ + +], + "fg2map": [ + +] +} \ No newline at end of file