暂存更改的同步
@ -64,6 +64,7 @@
|
|||||||
<div id='startButtons'>
|
<div id='startButtons'>
|
||||||
<span class='startButton' id='playGame'>START GAME</span>
|
<span class='startButton' id='playGame'>START GAME</span>
|
||||||
<span class='startButton' id='loadGame'>LOAD GAME</span>
|
<span class='startButton' id='loadGame'>LOAD GAME</span>
|
||||||
|
<span class='startButton' id='CGMode'>CG MODE</span>
|
||||||
<span class='startButton' id='replayGame'>REPLAY MODE</span>
|
<span class='startButton' id='replayGame'>REPLAY MODE</span>
|
||||||
</div>
|
</div>
|
||||||
<div id='levelChooseButtons'></div>
|
<div id='levelChooseButtons'></div>
|
||||||
|
1
main.js
@ -48,6 +48,7 @@ function main() {
|
|||||||
startButtons: document.getElementById('startButtons'),
|
startButtons: document.getElementById('startButtons'),
|
||||||
playGame: document.getElementById('playGame'),
|
playGame: document.getElementById('playGame'),
|
||||||
loadGame: document.getElementById('loadGame'),
|
loadGame: document.getElementById('loadGame'),
|
||||||
|
CGMode: document.getElementById('CGMode'),
|
||||||
replayGame: document.getElementById('replayGame'),
|
replayGame: document.getElementById('replayGame'),
|
||||||
levelChooseButtons: document.getElementById('levelChooseButtons'),
|
levelChooseButtons: document.getElementById('levelChooseButtons'),
|
||||||
data: document.getElementById('data'),
|
data: document.getElementById('data'),
|
||||||
|
BIN
project/bgms/Asphodelus_Ceui.mp3
Normal file
BIN
project/bgms/theme.mp3
Normal file
@ -43,6 +43,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"now.png",
|
"now.png",
|
||||||
"null.png",
|
"null.png",
|
||||||
"r.png",
|
"r.png",
|
||||||
|
"shengnvxizao.png",
|
||||||
"status.png",
|
"status.png",
|
||||||
"statusBackground.jpg",
|
"statusBackground.jpg",
|
||||||
"statusBackground.png",
|
"statusBackground.png",
|
||||||
@ -67,6 +68,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
],
|
],
|
||||||
"tilesets": [
|
"tilesets": [
|
||||||
"magictower.png",
|
"magictower.png",
|
||||||
|
<<<<<<< HEAD
|
||||||
"5.png",
|
"5.png",
|
||||||
"4.png",
|
"4.png",
|
||||||
"3.png",
|
"3.png",
|
||||||
@ -75,6 +77,13 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"11.png",
|
"11.png",
|
||||||
"6.png",
|
"6.png",
|
||||||
"12.png"
|
"12.png"
|
||||||
|
=======
|
||||||
|
"Outside_B.png",
|
||||||
|
"C4.png",
|
||||||
|
"C3.png",
|
||||||
|
"C2.png",
|
||||||
|
"C1.png"
|
||||||
|
>>>>>>> c231be42bfd5ed9860a83961156fbd923e2a2434
|
||||||
],
|
],
|
||||||
"animates": [
|
"animates": [
|
||||||
"hand",
|
"hand",
|
||||||
|
@ -280,8 +280,12 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
|
|||||||
"autotile2": 0,
|
"autotile2": 0,
|
||||||
"autotile3": 0,
|
"autotile3": 0,
|
||||||
"autotile4": 0,
|
"autotile4": 0,
|
||||||
|
<<<<<<< HEAD
|
||||||
"autotile8": 0,
|
"autotile8": 0,
|
||||||
"autotile9": 0,
|
"autotile9": 0,
|
||||||
"autotile10": 0
|
"autotile10": 0
|
||||||
|
=======
|
||||||
|
"autotile5": 0
|
||||||
|
>>>>>>> c231be42bfd5ed9860a83961156fbd923e2a2434
|
||||||
}
|
}
|
||||||
}
|
}
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 8.6 KiB |
BIN
project/images/shengnvxizao.png
Normal file
After Width: | Height: | Size: 816 KiB |
@ -106,9 +106,13 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
|
|||||||
"137": {"cls":"npcs","id":"greenMan"},
|
"137": {"cls":"npcs","id":"greenMan"},
|
||||||
"138": {"cls":"npcs","id":"blueTrader"},
|
"138": {"cls":"npcs","id":"blueTrader"},
|
||||||
"140": {"cls":"autotile","id":"autotile4"},
|
"140": {"cls":"autotile","id":"autotile4"},
|
||||||
|
<<<<<<< HEAD
|
||||||
"141": {"cls":"autotile","id":"autotile8"},
|
"141": {"cls":"autotile","id":"autotile8"},
|
||||||
"142": {"cls":"autotile","id":"autotile9"},
|
"142": {"cls":"autotile","id":"autotile9"},
|
||||||
"143": {"cls":"autotile","id":"autotile10"},
|
"143": {"cls":"autotile","id":"autotile10"},
|
||||||
|
=======
|
||||||
|
"141": {"cls":"autotile","id":"autotile5"},
|
||||||
|
>>>>>>> c231be42bfd5ed9860a83961156fbd923e2a2434
|
||||||
"151": {"cls":"autotile","id":"autotile1"},
|
"151": {"cls":"autotile","id":"autotile1"},
|
||||||
"152": {"cls":"autotile","id":"autotile2"},
|
"152": {"cls":"autotile","id":"autotile2"},
|
||||||
"153": {"cls":"autotile","id":"autotile3"},
|
"153": {"cls":"autotile","id":"autotile3"},
|
||||||
|
@ -350,159 +350,159 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"fiveLayers": function () {
|
"fiveLayers": function () {
|
||||||
// 是否启用五图层(增加背景2层和前景2层) 将__enable置为true即会启用;启用后请保存后刷新编辑器
|
// 是否启用五图层(增加背景2层和前景2层) 将__enable置为true即会启用;启用后请保存后刷新编辑器
|
||||||
// 背景层2将会覆盖背景层 被事件层覆盖 前景层2将会覆盖前景层
|
// 背景层2将会覆盖背景层 被事件层覆盖 前景层2将会覆盖前景层
|
||||||
// 另外 请注意加入两个新图层 会让大地图的性能降低一些
|
// 另外 请注意加入两个新图层 会让大地图的性能降低一些
|
||||||
// 插件作者:ad
|
// 插件作者:ad
|
||||||
var __enable = false;
|
var __enable = true;
|
||||||
if (!__enable) return;
|
if (!__enable) return;
|
||||||
|
|
||||||
// 创建新图层
|
// 创建新图层
|
||||||
function createCanvas (name, zIndex) {
|
function createCanvas(name, zIndex) {
|
||||||
if (!name) return;
|
if (!name) return;
|
||||||
var canvas = document.createElement('canvas');
|
var canvas = document.createElement('canvas');
|
||||||
canvas.id = name;
|
canvas.id = name;
|
||||||
canvas.className = 'gameCanvas anti-aliasing';
|
canvas.className = 'gameCanvas anti-aliasing';
|
||||||
// 编辑器模式下设置zIndex会导致加入的图层覆盖优先级过高
|
// 编辑器模式下设置zIndex会导致加入的图层覆盖优先级过高
|
||||||
if (main.mode != "editor") canvas.style.zIndex = zIndex || 0;
|
if (main.mode != "editor") canvas.style.zIndex = zIndex || 0;
|
||||||
// 将图层插入进游戏内容
|
// 将图层插入进游戏内容
|
||||||
document.getElementById('gameDraw').appendChild(canvas);
|
document.getElementById('gameDraw').appendChild(canvas);
|
||||||
var ctx = canvas.getContext('2d');
|
var ctx = canvas.getContext('2d');
|
||||||
core.canvas[name] = ctx;
|
core.canvas[name] = ctx;
|
||||||
canvas.width = core._PX_ || core.__PIXELS__;
|
canvas.width = core._PX_ || core.__PIXELS__;
|
||||||
canvas.height = core._PY_ || core.__PIXELS__;
|
canvas.height = core._PY_ || core.__PIXELS__;
|
||||||
return canvas;
|
return canvas;
|
||||||
}
|
}
|
||||||
|
|
||||||
var bg2Canvas = createCanvas('bg2', 20);
|
var bg2Canvas = createCanvas('bg2', 20);
|
||||||
var fg2Canvas = createCanvas('fg2', 63);
|
var fg2Canvas = createCanvas('fg2', 63);
|
||||||
// 大地图适配
|
// 大地图适配
|
||||||
core.bigmap.canvas = ["bg2", "fg2", "bg", "event", "event2", "fg", "damage"];
|
core.bigmap.canvas = ["bg2", "fg2", "bg", "event", "event2", "fg", "damage"];
|
||||||
core.initStatus.bg2maps = {};
|
core.initStatus.bg2maps = {};
|
||||||
core.initStatus.fg2maps = {};
|
core.initStatus.fg2maps = {};
|
||||||
|
|
||||||
if (main.mode == 'editor') {
|
if (main.mode == 'editor') {
|
||||||
/*插入编辑器的图层 不做此步新增图层无法在编辑器显示*/
|
/*插入编辑器的图层 不做此步新增图层无法在编辑器显示*/
|
||||||
// 编辑器图层覆盖优先级 eui > efg > fg(前景层) > event2(48*32图块的事件层) > event(事件层) > bg(背景层)
|
// 编辑器图层覆盖优先级 eui > efg > fg(前景层) > event2(48*32图块的事件层) > event(事件层) > bg(背景层)
|
||||||
// 背景层2(bg2) 插入事件层(event)之前(即bg与event之间)
|
// 背景层2(bg2) 插入事件层(event)之前(即bg与event之间)
|
||||||
document.getElementById('mapEdit').insertBefore(bg2Canvas, document.getElementById('event'));
|
document.getElementById('mapEdit').insertBefore(bg2Canvas, document.getElementById('event'));
|
||||||
// 前景层2(fg2) 插入编辑器前景(efg)之前(即fg之后)
|
// 前景层2(fg2) 插入编辑器前景(efg)之前(即fg之后)
|
||||||
document.getElementById('mapEdit').insertBefore(fg2Canvas, document.getElementById('ebm'));
|
document.getElementById('mapEdit').insertBefore(fg2Canvas, document.getElementById('ebm'));
|
||||||
// 原本有三个图层 从4开始添加
|
// 原本有三个图层 从4开始添加
|
||||||
var num = 4;
|
var num = 4;
|
||||||
// 新增图层存入editor.dom中
|
// 新增图层存入editor.dom中
|
||||||
editor.dom.bg2c = core.canvas.bg2.canvas;
|
editor.dom.bg2c = core.canvas.bg2.canvas;
|
||||||
editor.dom.bg2Ctx = core.canvas.bg2;
|
editor.dom.bg2Ctx = core.canvas.bg2;
|
||||||
editor.dom.fg2c = core.canvas.fg2.canvas;
|
editor.dom.fg2c = core.canvas.fg2.canvas;
|
||||||
editor.dom.fg2Ctx = core.canvas.fg2;
|
editor.dom.fg2Ctx = core.canvas.fg2;
|
||||||
editor.dom.maps.push('bg2map', 'fg2map');
|
editor.dom.maps.push('bg2map', 'fg2map');
|
||||||
editor.dom.canvas.push('bg2', 'fg2');
|
editor.dom.canvas.push('bg2', 'fg2');
|
||||||
|
|
||||||
// 创建编辑器上的按钮
|
// 创建编辑器上的按钮
|
||||||
var createCanvasBtn = function (name) {
|
var createCanvasBtn = function (name) {
|
||||||
// 电脑端创建按钮
|
// 电脑端创建按钮
|
||||||
var input = document.createElement('input');
|
var input = document.createElement('input');
|
||||||
// layerMod4/layerMod5
|
// layerMod4/layerMod5
|
||||||
var id = 'layerMod' + num++;
|
var id = 'layerMod' + num++;
|
||||||
// bg2map/fg2map
|
// bg2map/fg2map
|
||||||
var value = name + 'map';
|
var value = name + 'map';
|
||||||
input.type = 'radio';
|
input.type = 'radio';
|
||||||
input.name = 'layerMod';
|
input.name = 'layerMod';
|
||||||
input.id = id;
|
input.id = id;
|
||||||
input.value = value;
|
input.value = value;
|
||||||
editor.dom[id] = input;
|
editor.dom[id] = input;
|
||||||
input.onchange = function () {
|
input.onchange = function () {
|
||||||
editor.uifunctions.setLayerMod(value);
|
editor.uifunctions.setLayerMod(value);
|
||||||
}
|
|
||||||
return input;
|
|
||||||
};
|
|
||||||
|
|
||||||
var createCanvasBtn_mobile = function (name) {
|
|
||||||
// 手机端往选择列表中添加子选项
|
|
||||||
var input = document.createElement('option');
|
|
||||||
var id = 'layerMod' + num++;
|
|
||||||
var value = name + 'map';
|
|
||||||
input.name = 'layerMod';
|
|
||||||
input.value = value;
|
|
||||||
editor.dom[id] = input;
|
|
||||||
return input;
|
|
||||||
};
|
|
||||||
if (!editor.isMobile) {
|
|
||||||
var input = createCanvasBtn('bg2');
|
|
||||||
var input2 = createCanvasBtn('fg2');
|
|
||||||
// 获取事件层及其父节点
|
|
||||||
var child = document.getElementById('layerMod'),
|
|
||||||
parent = child.parentNode;
|
|
||||||
// 背景层2插入事件层前
|
|
||||||
parent.insertBefore(input, child);
|
|
||||||
// 不能直接更改背景层2的innerText 所以创建文本节点
|
|
||||||
var txt = document.createTextNode('bg2');
|
|
||||||
// 插入事件层前(即新插入的背景层2前)
|
|
||||||
parent.insertBefore(txt, child);
|
|
||||||
// 向最后插入前景层2(即插入前景层后)
|
|
||||||
parent.appendChild(input2);
|
|
||||||
var txt2 = document.createTextNode('fg2');
|
|
||||||
parent.appendChild(txt2);
|
|
||||||
parent.childNodes[2].replaceWith("bg");
|
|
||||||
parent.childNodes[6].replaceWith("事件");
|
|
||||||
parent.childNodes[8].replaceWith("fg");
|
|
||||||
} else {
|
|
||||||
var input = createCanvasBtn_mobile('bg2');
|
|
||||||
var input2 = createCanvasBtn_mobile('fg2');
|
|
||||||
// 手机端因为是选项 所以可以直接改innerText
|
|
||||||
input.innerText = '背景层2';
|
|
||||||
input2.innerText = '前景层2';
|
|
||||||
var parent = document.getElementById('layerMod');
|
|
||||||
parent.insertBefore(input, parent.children[1]);
|
|
||||||
parent.appendChild(input2);
|
|
||||||
}
|
}
|
||||||
}
|
return input;
|
||||||
|
};
|
||||||
|
|
||||||
var _loadFloor_doNotCopy = core.maps._loadFloor_doNotCopy;
|
var createCanvasBtn_mobile = function (name) {
|
||||||
core.maps._loadFloor_doNotCopy = function () {
|
// 手机端往选择列表中添加子选项
|
||||||
return ["bg2map", "fg2map"].concat(_loadFloor_doNotCopy());
|
var input = document.createElement('option');
|
||||||
|
var id = 'layerMod' + num++;
|
||||||
|
var value = name + 'map';
|
||||||
|
input.name = 'layerMod';
|
||||||
|
input.value = value;
|
||||||
|
editor.dom[id] = input;
|
||||||
|
return input;
|
||||||
|
};
|
||||||
|
if (!editor.isMobile) {
|
||||||
|
var input = createCanvasBtn('bg2');
|
||||||
|
var input2 = createCanvasBtn('fg2');
|
||||||
|
// 获取事件层及其父节点
|
||||||
|
var child = document.getElementById('layerMod'),
|
||||||
|
parent = child.parentNode;
|
||||||
|
// 背景层2插入事件层前
|
||||||
|
parent.insertBefore(input, child);
|
||||||
|
// 不能直接更改背景层2的innerText 所以创建文本节点
|
||||||
|
var txt = document.createTextNode('bg2');
|
||||||
|
// 插入事件层前(即新插入的背景层2前)
|
||||||
|
parent.insertBefore(txt, child);
|
||||||
|
// 向最后插入前景层2(即插入前景层后)
|
||||||
|
parent.appendChild(input2);
|
||||||
|
var txt2 = document.createTextNode('fg2');
|
||||||
|
parent.appendChild(txt2);
|
||||||
|
parent.childNodes[2].replaceWith("bg");
|
||||||
|
parent.childNodes[6].replaceWith("事件");
|
||||||
|
parent.childNodes[8].replaceWith("fg");
|
||||||
|
} else {
|
||||||
|
var input = createCanvasBtn_mobile('bg2');
|
||||||
|
var input2 = createCanvasBtn_mobile('fg2');
|
||||||
|
// 手机端因为是选项 所以可以直接改innerText
|
||||||
|
input.innerText = '背景层2';
|
||||||
|
input2.innerText = '前景层2';
|
||||||
|
var parent = document.getElementById('layerMod');
|
||||||
|
parent.insertBefore(input, parent.children[1]);
|
||||||
|
parent.appendChild(input2);
|
||||||
}
|
}
|
||||||
////// 绘制背景和前景层 //////
|
}
|
||||||
core.maps._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
|
|
||||||
config.ctx = cacheCtx;
|
var _loadFloor_doNotCopy = core.maps._loadFloor_doNotCopy;
|
||||||
core.maps._drawBg_drawBackground(floorId, config);
|
core.maps._loadFloor_doNotCopy = function () {
|
||||||
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。
|
return ["bg2map", "fg2map"].concat(_loadFloor_doNotCopy());
|
||||||
core.maps._drawFloorImages(floorId, config.ctx, 'bg', null, null, config.onMap);
|
}
|
||||||
core.maps._drawBgFgMap(floorId, 'bg', config);
|
////// 绘制背景和前景层 //////
|
||||||
if (config.onMap) {
|
core.maps._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
|
||||||
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
|
config.ctx = cacheCtx;
|
||||||
core.clearMap('bg2');
|
core.maps._drawBg_drawBackground(floorId, config);
|
||||||
core.clearMap(cacheCtx);
|
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。
|
||||||
}
|
core.maps._drawFloorImages(floorId, config.ctx, 'bg', null, null, config.onMap);
|
||||||
core.maps._drawBgFgMap(floorId, 'bg2', config);
|
core.maps._drawBgFgMap(floorId, 'bg', config);
|
||||||
if (config.onMap) core.drawImage('bg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
|
if (config.onMap) {
|
||||||
config.ctx = toDrawCtx;
|
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
|
||||||
|
core.clearMap('bg2');
|
||||||
|
core.clearMap(cacheCtx);
|
||||||
}
|
}
|
||||||
core.maps._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
|
core.maps._drawBgFgMap(floorId, 'bg2', config);
|
||||||
config.ctx = cacheCtx;
|
if (config.onMap) core.drawImage('bg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
|
||||||
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制前景图块;后绘制的覆盖先绘制的。
|
config.ctx = toDrawCtx;
|
||||||
core.maps._drawFloorImages(floorId, config.ctx, 'fg', null, null, config.onMap);
|
}
|
||||||
core.maps._drawBgFgMap(floorId, 'fg', config);
|
core.maps._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
|
||||||
if (config.onMap) {
|
config.ctx = cacheCtx;
|
||||||
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
|
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制前景图块;后绘制的覆盖先绘制的。
|
||||||
core.clearMap('fg2');
|
core.maps._drawFloorImages(floorId, config.ctx, 'fg', null, null, config.onMap);
|
||||||
core.clearMap(cacheCtx);
|
core.maps._drawBgFgMap(floorId, 'fg', config);
|
||||||
}
|
if (config.onMap) {
|
||||||
core.maps._drawBgFgMap(floorId, 'fg2', config);
|
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
|
||||||
if (config.onMap) core.drawImage('fg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
|
core.clearMap('fg2');
|
||||||
config.ctx = toDrawCtx;
|
core.clearMap(cacheCtx);
|
||||||
}
|
}
|
||||||
////// 移动判定 //////
|
core.maps._drawBgFgMap(floorId, 'fg2', config);
|
||||||
core.maps._generateMovableArray_arrays = function (floorId) {
|
if (config.onMap) core.drawImage('fg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
|
||||||
return {
|
config.ctx = toDrawCtx;
|
||||||
bgArray: this.getBgMapArray(floorId),
|
}
|
||||||
fgArray: this.getFgMapArray(floorId),
|
////// 移动判定 //////
|
||||||
eventArray: this.getMapArray(floorId),
|
core.maps._generateMovableArray_arrays = function (floorId) {
|
||||||
bg2Array: this._getBgFgMapArray('bg2', floorId),
|
return {
|
||||||
fg2Array: this._getBgFgMapArray('fg2', floorId)
|
bgArray: this.getBgMapArray(floorId),
|
||||||
};
|
fgArray: this.getFgMapArray(floorId),
|
||||||
}
|
eventArray: this.getMapArray(floorId),
|
||||||
},
|
bg2Array: this._getBgFgMapArray('bg2', floorId),
|
||||||
|
fg2Array: this._getBgFgMapArray('fg2', floorId)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
},
|
||||||
"itemShop": function () {
|
"itemShop": function () {
|
||||||
// 道具商店相关的插件
|
// 道具商店相关的插件
|
||||||
// 可在全塔属性-全局商店中使用「道具商店」事件块进行编辑(如果找不到可以在入口方块中找)
|
// 可在全塔属性-全局商店中使用「道具商店」事件块进行编辑(如果找不到可以在入口方块中找)
|
||||||
@ -1939,6 +1939,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
|
|
||||||
core.dom.playGame.style.fontSize = font + "px"
|
core.dom.playGame.style.fontSize = font + "px"
|
||||||
core.dom.loadGame.style.fontSize = font + "px"
|
core.dom.loadGame.style.fontSize = font + "px"
|
||||||
|
core.dom.CGMode.style.fontSize = font + "px"
|
||||||
core.dom.replayGame.style.fontSize = font + "px"
|
core.dom.replayGame.style.fontSize = font + "px"
|
||||||
core.dom.startButtonGroup.style.padding = font * 0.3 + "px 25px"
|
core.dom.startButtonGroup.style.padding = font * 0.3 + "px 25px"
|
||||||
}
|
}
|
||||||
@ -1947,6 +1948,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
main.dom.outerBackground.style.height = obj.totalHeight + 'px';
|
main.dom.outerBackground.style.height = obj.totalHeight + 'px';
|
||||||
main.dom.outerUI.style.width = obj.totalWidth + 'px';
|
main.dom.outerUI.style.width = obj.totalWidth + 'px';
|
||||||
main.dom.outerUI.style.height = obj.totalHeight + 'px';
|
main.dom.outerUI.style.height = obj.totalHeight + 'px';
|
||||||
|
main.dom.CGUI.style.width = obj.totalWidth + 'px';
|
||||||
|
main.dom.CGUI.style.height = obj.totalHeight + 'px';
|
||||||
|
|
||||||
const innerSize = (obj.canvasWidth * core.domStyle.scale) + "px";
|
const innerSize = (obj.canvasWidth * core.domStyle.scale) + "px";
|
||||||
for (let i = 0; i < core.dom.gameCanvas.length; ++i)
|
for (let i = 0; i < core.dom.gameCanvas.length; ++i)
|
||||||
@ -1972,6 +1975,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
canvas.style.left = parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
|
canvas.style.left = parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
|
||||||
canvas.style.top = parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
|
canvas.style.top = parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
|
||||||
}
|
}
|
||||||
|
|
||||||
// resize next
|
// resize next
|
||||||
main.dom.next.style.width = main.dom.next.style.height = 5 * core.domStyle.scale + "px";
|
main.dom.next.style.width = main.dom.next.style.height = 5 * core.domStyle.scale + "px";
|
||||||
main.dom.next.style.borderBottomWidth = main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + "px";
|
main.dom.next.style.borderBottomWidth = main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + "px";
|
||||||
@ -2060,6 +2064,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
|
|
||||||
if (core.status.automaticRoute == null) core.status.automaticRoute = {};
|
if (core.status.automaticRoute == null) core.status.automaticRoute = {};
|
||||||
core.updateStatusBar();
|
core.updateStatusBar();
|
||||||
|
core.ui.CG.update()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class StatusBar {
|
class StatusBar {
|
||||||
@ -8628,5 +8634,182 @@ core.plugin.animate = {
|
|||||||
|
|
||||||
}
|
}
|
||||||
core.registerAction('onmousewheel', '_sys_onmousewheel', actions.prototype._sys_onmousewheel, 0);
|
core.registerAction('onmousewheel', '_sys_onmousewheel', actions.prototype._sys_onmousewheel, 0);
|
||||||
|
},
|
||||||
|
"CG回廊": function () {
|
||||||
|
// 在此增加新插件
|
||||||
|
const CGUI = document.createElement('canvas'); //CGui画布设置
|
||||||
|
CGUI.style.position = 'absolute';
|
||||||
|
CGUI.style.zIndex = 0;
|
||||||
|
CGUI.id = 'CGUI';
|
||||||
|
main.dom.gameGroup.insertAdjacentElement('afterend', CGUI)
|
||||||
|
CGUI.style.top = "50%"
|
||||||
|
CGUI.style.left = "50%"
|
||||||
|
CGUI.style.transform = "translate(-50%,-50%)"
|
||||||
|
const ctx = CGUI.getContext("2d");
|
||||||
|
main.dom.CGUI = CGUI;
|
||||||
|
CGUI.onclick = function (e) {
|
||||||
|
try {
|
||||||
|
e.preventDefault();
|
||||||
|
if (core.isPlaying()) return false;
|
||||||
|
const left = core.dom.gameGroup.offsetLeft;
|
||||||
|
const top = core.dom.gameGroup.offsetTop;
|
||||||
|
const px = Math.floor((e.clientX - left) / core.domStyle.scale),
|
||||||
|
py = Math.floor((e.clientY - top) / core.domStyle.scale);
|
||||||
|
core.ui.CG.onclick(px * 3, py * 3);
|
||||||
|
} catch (ee) {
|
||||||
|
main.log(ee);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawImage(name, image, x, y, w, h, x1, y1, w1, h1, angle, reverse) {
|
||||||
|
// 检测文件名以 :x, :y, :o 结尾,表示左右翻转,上下翻转和中心翻转
|
||||||
|
|
||||||
|
image = core.material.images.images[image];
|
||||||
|
|
||||||
|
|
||||||
|
var scale = {
|
||||||
|
'x': [-1, 1],
|
||||||
|
'y': [1, -1],
|
||||||
|
'o': [-1, -1]
|
||||||
|
};
|
||||||
|
|
||||||
|
// 只能接受2, 4, 8个参数
|
||||||
|
if (x != null && y != null) {
|
||||||
|
if (w == null || h == null) {
|
||||||
|
// 两个参数变成四个参数
|
||||||
|
w = image.width;
|
||||||
|
h = image.height;
|
||||||
|
}
|
||||||
|
if (x1 != null && y1 != null && w1 != null && h1 != null) {
|
||||||
|
if (!reverse && !angle) {
|
||||||
|
name.drawImage(image, x, y, w, h, x1, y1, w1, h1);
|
||||||
|
} else {
|
||||||
|
name.save();
|
||||||
|
name.translate(x1 + w1 / 2, y1 + h1 / 2);
|
||||||
|
if (reverse) name.scale(scale[reverse][0], scale[reverse][1]);
|
||||||
|
if (angle) name.rotate(angle);
|
||||||
|
name.drawImage(image, x, y, w, h, -w1 / 2, -h1 / 2, w1, h1);
|
||||||
|
name.restore();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!reverse && !angle) {
|
||||||
|
name.drawImage(image, x, y, w, h);
|
||||||
|
} else {
|
||||||
|
name.save();
|
||||||
|
name.translate(x + w / 2, y + h / 2);
|
||||||
|
if (reverse) name.scale(scale[reverse][0], scale[reverse][1]);
|
||||||
|
if (angle) name.rotate(angle);
|
||||||
|
name.drawImage(image, -w / 2, -h / 2, w, h);
|
||||||
|
name.restore();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawWindow(background, ctx, x, y, w, h, direction, px, py) {
|
||||||
|
// 仿RM窗口皮肤 ↓
|
||||||
|
|
||||||
|
drawImage(ctx, background, 0, 0, 128, 128, x + 2, y + 2, w - 4, h - 4);
|
||||||
|
// 绘制边框
|
||||||
|
// 上方
|
||||||
|
drawImage(ctx, background, 128, 0, 16, 16, x, y, 16, 16);
|
||||||
|
for (var dx = 0; dx < w - 64; dx += 32) {
|
||||||
|
drawImage(ctx, background, 144, 0, 32, 16, x + dx + 16, y, 32, 16);
|
||||||
|
drawImage(ctx, background, 144, 48, 32, 16, x + dx + 16, y + h - 16, 32, 16);
|
||||||
|
}
|
||||||
|
drawImage(ctx, background, 144, 0, w - dx - 32, 16, x + dx + 16, y, w - dx - 32, 16);
|
||||||
|
drawImage(ctx, background, 144, 48, w - dx - 32, 16, x + dx + 16, y + h - 16, w - dx - 32, 16);
|
||||||
|
drawImage(ctx, background, 176, 0, 16, 16, x + w - 16, y, 16, 16);
|
||||||
|
// 左右
|
||||||
|
for (var dy = 0; dy < h - 64; dy += 32) {
|
||||||
|
drawImage(ctx, background, 128, 16, 16, 32, x, y + dy + 16, 16, 32);
|
||||||
|
drawImage(ctx, background, 176, 16, 16, 32, x + w - 16, y + dy + 16, 16, 32);
|
||||||
|
}
|
||||||
|
drawImage(ctx, background, 128, 16, 16, h - dy - 32, x, y + dy + 16, 16, h - dy - 32);
|
||||||
|
drawImage(ctx, background, 176, 16, 16, h - dy - 32, x + w - 16, y + dy + 16, 16, h - dy - 32);
|
||||||
|
// 下方
|
||||||
|
drawImage(ctx, background, 128, 48, 16, 16, x, y + h - 16, 16, 16);
|
||||||
|
drawImage(ctx, background, 176, 48, 16, 16, x + w - 16, y + h - 16, 16, 16);
|
||||||
|
|
||||||
|
// arrow
|
||||||
|
if (px != null && py != null) {
|
||||||
|
if (direction == 'up') {
|
||||||
|
drawImage(ctx, background, 128, 96, 32, 32, px, y + h - 3, 32, 32);
|
||||||
|
} else if (direction == 'down') {
|
||||||
|
drawImage(ctx, background, 160, 96, 32, 32, px, y - 29, 32, 32);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 仿RM窗口皮肤 ↑
|
||||||
|
}
|
||||||
|
class CG {
|
||||||
|
constructor() {
|
||||||
|
//cg列表
|
||||||
|
this.UIMx = [ //空位用‘none’填充,当前ui至多4列6行
|
||||||
|
["none", "none", 'none'],
|
||||||
|
["none", "none", "none"],
|
||||||
|
["none", "none", "none"],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
//更新
|
||||||
|
update() {
|
||||||
|
this.background()
|
||||||
|
this.drawUI()
|
||||||
|
}
|
||||||
|
background() {
|
||||||
|
if (core.domStyle.isVertical) {
|
||||||
|
ctx.canvas.width = 1248;
|
||||||
|
ctx.canvas.height = 2028;
|
||||||
|
|
||||||
|
core.setTextAlign(ctx, 'center');
|
||||||
|
} else {
|
||||||
|
ctx.canvas.width = 2028;
|
||||||
|
ctx.canvas.height = 1248;
|
||||||
|
|
||||||
|
core.setTextAlign(ctx, 'center');
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
onclick(px, py) { //点击
|
||||||
|
console.log([px, py])
|
||||||
|
if (px >= 33 && px <= 177 && py >= 33 && py <= 177) { //离开按钮是一致的,其余的记区分横竖屏
|
||||||
|
CGUI.style.zIndex = 0
|
||||||
|
core.clearMap(ctx)
|
||||||
|
core.restart();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
drawUI() {
|
||||||
|
core.clearMap(CGUI)
|
||||||
|
if (!core?.material?.images?.images['winskin1.png']) return
|
||||||
|
if (core.domStyle.isVertical) { //竖屏
|
||||||
|
|
||||||
|
core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028)
|
||||||
|
core.setTextAlign(ctx, 'center');
|
||||||
|
core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444');
|
||||||
|
core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3)
|
||||||
|
core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true))
|
||||||
|
} else { //横屏
|
||||||
|
ctx.canvas.width = 2028;
|
||||||
|
ctx.canvas.height = 1248;
|
||||||
|
core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248)
|
||||||
|
core.setTextAlign(ctx, 'center');
|
||||||
|
core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444');
|
||||||
|
core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3)
|
||||||
|
core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true))
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
core.ui.CG = new CG();
|
||||||
|
main.dom.CGMode.onclick = function () {
|
||||||
|
main.core.control.checkBgm();
|
||||||
|
|
||||||
|
CGUI.style.zIndex = 10000
|
||||||
|
main.core.ui.CG.update()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
BIN
project/tilesets/C1.png
Normal file
After Width: | Height: | Size: 47 KiB |
BIN
project/tilesets/C2.png
Normal file
After Width: | Height: | Size: 47 KiB |
BIN
project/tilesets/C3.png
Normal file
After Width: | Height: | Size: 38 KiB |
BIN
project/tilesets/C4.png
Normal file
After Width: | Height: | Size: 110 KiB |
BIN
project/tilesets/Outside_B.png
Normal file
After Width: | Height: | Size: 619 KiB |