暂存更改的同步

This commit is contained in:
SOLATR 2024-12-01 15:16:25 +08:00
commit e2ff0cd6b6
16 changed files with 346 additions and 144 deletions

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@ -64,6 +64,7 @@
<div id='startButtons'>
<span class='startButton' id='playGame'>START GAME</span>
<span class='startButton' id='loadGame'>LOAD GAME</span>
<span class='startButton' id='CGMode'>CG MODE</span>
<span class='startButton' id='replayGame'>REPLAY MODE</span>
</div>
<div id='levelChooseButtons'></div>

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@ -48,6 +48,7 @@ function main() {
startButtons: document.getElementById('startButtons'),
playGame: document.getElementById('playGame'),
loadGame: document.getElementById('loadGame'),
CGMode: document.getElementById('CGMode'),
replayGame: document.getElementById('replayGame'),
levelChooseButtons: document.getElementById('levelChooseButtons'),
data: document.getElementById('data'),

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BIN
project/bgms/theme.mp3 Normal file

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@ -43,6 +43,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"now.png",
"null.png",
"r.png",
"shengnvxizao.png",
"status.png",
"statusBackground.jpg",
"statusBackground.png",
@ -67,6 +68,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
],
"tilesets": [
"magictower.png",
<<<<<<< HEAD
"5.png",
"4.png",
"3.png",
@ -75,6 +77,13 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"11.png",
"6.png",
"12.png"
=======
"Outside_B.png",
"C4.png",
"C3.png",
"C2.png",
"C1.png"
>>>>>>> c231be42bfd5ed9860a83961156fbd923e2a2434
],
"animates": [
"hand",

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@ -280,8 +280,12 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
"autotile2": 0,
"autotile3": 0,
"autotile4": 0,
<<<<<<< HEAD
"autotile8": 0,
"autotile9": 0,
"autotile10": 0
=======
"autotile5": 0
>>>>>>> c231be42bfd5ed9860a83961156fbd923e2a2434
}
}

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@ -106,9 +106,13 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"137": {"cls":"npcs","id":"greenMan"},
"138": {"cls":"npcs","id":"blueTrader"},
"140": {"cls":"autotile","id":"autotile4"},
<<<<<<< HEAD
"141": {"cls":"autotile","id":"autotile8"},
"142": {"cls":"autotile","id":"autotile9"},
"143": {"cls":"autotile","id":"autotile10"},
=======
"141": {"cls":"autotile","id":"autotile5"},
>>>>>>> c231be42bfd5ed9860a83961156fbd923e2a2434
"151": {"cls":"autotile","id":"autotile1"},
"152": {"cls":"autotile","id":"autotile2"},
"153": {"cls":"autotile","id":"autotile3"},

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@ -350,159 +350,159 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
},
"fiveLayers": function () {
// 是否启用五图层增加背景2层和前景2层 将__enable置为true即会启用启用后请保存后刷新编辑器
// 背景层2将会覆盖背景层 被事件层覆盖 前景层2将会覆盖前景层
// 另外 请注意加入两个新图层 会让大地图的性能降低一些
// 插件作者ad
var __enable = false;
if (!__enable) return;
// 是否启用五图层增加背景2层和前景2层 将__enable置为true即会启用启用后请保存后刷新编辑器
// 背景层2将会覆盖背景层 被事件层覆盖 前景层2将会覆盖前景层
// 另外 请注意加入两个新图层 会让大地图的性能降低一些
// 插件作者ad
var __enable = true;
if (!__enable) return;
// 创建新图层
function createCanvas (name, zIndex) {
if (!name) return;
var canvas = document.createElement('canvas');
canvas.id = name;
canvas.className = 'gameCanvas anti-aliasing';
// 编辑器模式下设置zIndex会导致加入的图层覆盖优先级过高
if (main.mode != "editor") canvas.style.zIndex = zIndex || 0;
// 将图层插入进游戏内容
document.getElementById('gameDraw').appendChild(canvas);
var ctx = canvas.getContext('2d');
core.canvas[name] = ctx;
canvas.width = core._PX_ || core.__PIXELS__;
canvas.height = core._PY_ || core.__PIXELS__;
return canvas;
}
// 创建新图层
function createCanvas(name, zIndex) {
if (!name) return;
var canvas = document.createElement('canvas');
canvas.id = name;
canvas.className = 'gameCanvas anti-aliasing';
// 编辑器模式下设置zIndex会导致加入的图层覆盖优先级过高
if (main.mode != "editor") canvas.style.zIndex = zIndex || 0;
// 将图层插入进游戏内容
document.getElementById('gameDraw').appendChild(canvas);
var ctx = canvas.getContext('2d');
core.canvas[name] = ctx;
canvas.width = core._PX_ || core.__PIXELS__;
canvas.height = core._PY_ || core.__PIXELS__;
return canvas;
}
var bg2Canvas = createCanvas('bg2', 20);
var fg2Canvas = createCanvas('fg2', 63);
// 大地图适配
core.bigmap.canvas = ["bg2", "fg2", "bg", "event", "event2", "fg", "damage"];
core.initStatus.bg2maps = {};
core.initStatus.fg2maps = {};
var bg2Canvas = createCanvas('bg2', 20);
var fg2Canvas = createCanvas('fg2', 63);
// 大地图适配
core.bigmap.canvas = ["bg2", "fg2", "bg", "event", "event2", "fg", "damage"];
core.initStatus.bg2maps = {};
core.initStatus.fg2maps = {};
if (main.mode == 'editor') {
/*插入编辑器的图层 不做此步新增图层无法在编辑器显示*/
// 编辑器图层覆盖优先级 eui > efg > fg(前景层) > event2(48*32图块的事件层) > event(事件层) > bg(背景层)
// 背景层2(bg2) 插入事件层(event)之前(即bg与event之间)
document.getElementById('mapEdit').insertBefore(bg2Canvas, document.getElementById('event'));
// 前景层2(fg2) 插入编辑器前景(efg)之前(即fg之后)
document.getElementById('mapEdit').insertBefore(fg2Canvas, document.getElementById('ebm'));
// 原本有三个图层 从4开始添加
var num = 4;
// 新增图层存入editor.dom中
editor.dom.bg2c = core.canvas.bg2.canvas;
editor.dom.bg2Ctx = core.canvas.bg2;
editor.dom.fg2c = core.canvas.fg2.canvas;
editor.dom.fg2Ctx = core.canvas.fg2;
editor.dom.maps.push('bg2map', 'fg2map');
editor.dom.canvas.push('bg2', 'fg2');
if (main.mode == 'editor') {
/*插入编辑器的图层 不做此步新增图层无法在编辑器显示*/
// 编辑器图层覆盖优先级 eui > efg > fg(前景层) > event2(48*32图块的事件层) > event(事件层) > bg(背景层)
// 背景层2(bg2) 插入事件层(event)之前(即bg与event之间)
document.getElementById('mapEdit').insertBefore(bg2Canvas, document.getElementById('event'));
// 前景层2(fg2) 插入编辑器前景(efg)之前(即fg之后)
document.getElementById('mapEdit').insertBefore(fg2Canvas, document.getElementById('ebm'));
// 原本有三个图层 从4开始添加
var num = 4;
// 新增图层存入editor.dom中
editor.dom.bg2c = core.canvas.bg2.canvas;
editor.dom.bg2Ctx = core.canvas.bg2;
editor.dom.fg2c = core.canvas.fg2.canvas;
editor.dom.fg2Ctx = core.canvas.fg2;
editor.dom.maps.push('bg2map', 'fg2map');
editor.dom.canvas.push('bg2', 'fg2');
// 创建编辑器上的按钮
var createCanvasBtn = function (name) {
// 电脑端创建按钮
var input = document.createElement('input');
// layerMod4/layerMod5
var id = 'layerMod' + num++;
// bg2map/fg2map
var value = name + 'map';
input.type = 'radio';
input.name = 'layerMod';
input.id = id;
input.value = value;
editor.dom[id] = input;
input.onchange = function () {
editor.uifunctions.setLayerMod(value);
}
return input;
};
var createCanvasBtn_mobile = function (name) {
// 手机端往选择列表中添加子选项
var input = document.createElement('option');
var id = 'layerMod' + num++;
var value = name + 'map';
input.name = 'layerMod';
input.value = value;
editor.dom[id] = input;
return input;
};
if (!editor.isMobile) {
var input = createCanvasBtn('bg2');
var input2 = createCanvasBtn('fg2');
// 获取事件层及其父节点
var child = document.getElementById('layerMod'),
parent = child.parentNode;
// 背景层2插入事件层前
parent.insertBefore(input, child);
// 不能直接更改背景层2的innerText 所以创建文本节点
var txt = document.createTextNode('bg2');
// 插入事件层前(即新插入的背景层2前)
parent.insertBefore(txt, child);
// 向最后插入前景层2(即插入前景层后)
parent.appendChild(input2);
var txt2 = document.createTextNode('fg2');
parent.appendChild(txt2);
parent.childNodes[2].replaceWith("bg");
parent.childNodes[6].replaceWith("事件");
parent.childNodes[8].replaceWith("fg");
} else {
var input = createCanvasBtn_mobile('bg2');
var input2 = createCanvasBtn_mobile('fg2');
// 手机端因为是选项 所以可以直接改innerText
input.innerText = '背景层2';
input2.innerText = '前景层2';
var parent = document.getElementById('layerMod');
parent.insertBefore(input, parent.children[1]);
parent.appendChild(input2);
// 创建编辑器上的按钮
var createCanvasBtn = function (name) {
// 电脑端创建按钮
var input = document.createElement('input');
// layerMod4/layerMod5
var id = 'layerMod' + num++;
// bg2map/fg2map
var value = name + 'map';
input.type = 'radio';
input.name = 'layerMod';
input.id = id;
input.value = value;
editor.dom[id] = input;
input.onchange = function () {
editor.uifunctions.setLayerMod(value);
}
}
return input;
};
var _loadFloor_doNotCopy = core.maps._loadFloor_doNotCopy;
core.maps._loadFloor_doNotCopy = function () {
return ["bg2map", "fg2map"].concat(_loadFloor_doNotCopy());
var createCanvasBtn_mobile = function (name) {
// 手机端往选择列表中添加子选项
var input = document.createElement('option');
var id = 'layerMod' + num++;
var value = name + 'map';
input.name = 'layerMod';
input.value = value;
editor.dom[id] = input;
return input;
};
if (!editor.isMobile) {
var input = createCanvasBtn('bg2');
var input2 = createCanvasBtn('fg2');
// 获取事件层及其父节点
var child = document.getElementById('layerMod'),
parent = child.parentNode;
// 背景层2插入事件层前
parent.insertBefore(input, child);
// 不能直接更改背景层2的innerText 所以创建文本节点
var txt = document.createTextNode('bg2');
// 插入事件层前(即新插入的背景层2前)
parent.insertBefore(txt, child);
// 向最后插入前景层2(即插入前景层后)
parent.appendChild(input2);
var txt2 = document.createTextNode('fg2');
parent.appendChild(txt2);
parent.childNodes[2].replaceWith("bg");
parent.childNodes[6].replaceWith("事件");
parent.childNodes[8].replaceWith("fg");
} else {
var input = createCanvasBtn_mobile('bg2');
var input2 = createCanvasBtn_mobile('fg2');
// 手机端因为是选项 所以可以直接改innerText
input.innerText = '背景层2';
input2.innerText = '前景层2';
var parent = document.getElementById('layerMod');
parent.insertBefore(input, parent.children[1]);
parent.appendChild(input2);
}
////// 绘制背景和前景层 //////
core.maps._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
config.ctx = cacheCtx;
core.maps._drawBg_drawBackground(floorId, config);
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。
core.maps._drawFloorImages(floorId, config.ctx, 'bg', null, null, config.onMap);
core.maps._drawBgFgMap(floorId, 'bg', config);
if (config.onMap) {
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
core.clearMap('bg2');
core.clearMap(cacheCtx);
}
core.maps._drawBgFgMap(floorId, 'bg2', config);
if (config.onMap) core.drawImage('bg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
config.ctx = toDrawCtx;
}
var _loadFloor_doNotCopy = core.maps._loadFloor_doNotCopy;
core.maps._loadFloor_doNotCopy = function () {
return ["bg2map", "fg2map"].concat(_loadFloor_doNotCopy());
}
////// 绘制背景和前景层 //////
core.maps._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
config.ctx = cacheCtx;
core.maps._drawBg_drawBackground(floorId, config);
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。
core.maps._drawFloorImages(floorId, config.ctx, 'bg', null, null, config.onMap);
core.maps._drawBgFgMap(floorId, 'bg', config);
if (config.onMap) {
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
core.clearMap('bg2');
core.clearMap(cacheCtx);
}
core.maps._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
config.ctx = cacheCtx;
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制前景图块;后绘制的覆盖先绘制的。
core.maps._drawFloorImages(floorId, config.ctx, 'fg', null, null, config.onMap);
core.maps._drawBgFgMap(floorId, 'fg', config);
if (config.onMap) {
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
core.clearMap('fg2');
core.clearMap(cacheCtx);
}
core.maps._drawBgFgMap(floorId, 'fg2', config);
if (config.onMap) core.drawImage('fg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
config.ctx = toDrawCtx;
core.maps._drawBgFgMap(floorId, 'bg2', config);
if (config.onMap) core.drawImage('bg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
config.ctx = toDrawCtx;
}
core.maps._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
config.ctx = cacheCtx;
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制前景图块;后绘制的覆盖先绘制的。
core.maps._drawFloorImages(floorId, config.ctx, 'fg', null, null, config.onMap);
core.maps._drawBgFgMap(floorId, 'fg', config);
if (config.onMap) {
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
core.clearMap('fg2');
core.clearMap(cacheCtx);
}
////// 移动判定 //////
core.maps._generateMovableArray_arrays = function (floorId) {
return {
bgArray: this.getBgMapArray(floorId),
fgArray: this.getFgMapArray(floorId),
eventArray: this.getMapArray(floorId),
bg2Array: this._getBgFgMapArray('bg2', floorId),
fg2Array: this._getBgFgMapArray('fg2', floorId)
};
}
},
core.maps._drawBgFgMap(floorId, 'fg2', config);
if (config.onMap) core.drawImage('fg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
config.ctx = toDrawCtx;
}
////// 移动判定 //////
core.maps._generateMovableArray_arrays = function (floorId) {
return {
bgArray: this.getBgMapArray(floorId),
fgArray: this.getFgMapArray(floorId),
eventArray: this.getMapArray(floorId),
bg2Array: this._getBgFgMapArray('bg2', floorId),
fg2Array: this._getBgFgMapArray('fg2', floorId)
};
}
},
"itemShop": function () {
// 道具商店相关的插件
// 可在全塔属性-全局商店中使用「道具商店」事件块进行编辑(如果找不到可以在入口方块中找)
@ -1939,6 +1939,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.dom.playGame.style.fontSize = font + "px"
core.dom.loadGame.style.fontSize = font + "px"
core.dom.CGMode.style.fontSize = font + "px"
core.dom.replayGame.style.fontSize = font + "px"
core.dom.startButtonGroup.style.padding = font * 0.3 + "px 25px"
}
@ -1947,6 +1948,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
main.dom.outerBackground.style.height = obj.totalHeight + 'px';
main.dom.outerUI.style.width = obj.totalWidth + 'px';
main.dom.outerUI.style.height = obj.totalHeight + 'px';
main.dom.CGUI.style.width = obj.totalWidth + 'px';
main.dom.CGUI.style.height = obj.totalHeight + 'px';
const innerSize = (obj.canvasWidth * core.domStyle.scale) + "px";
for (let i = 0; i < core.dom.gameCanvas.length; ++i)
@ -1972,6 +1975,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
canvas.style.left = parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
canvas.style.top = parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
}
// resize next
main.dom.next.style.width = main.dom.next.style.height = 5 * core.domStyle.scale + "px";
main.dom.next.style.borderBottomWidth = main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + "px";
@ -2060,6 +2064,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (core.status.automaticRoute == null) core.status.automaticRoute = {};
core.updateStatusBar();
core.ui.CG.update()
}
class StatusBar {
@ -8628,5 +8634,182 @@ core.plugin.animate = {
}
core.registerAction('onmousewheel', '_sys_onmousewheel', actions.prototype._sys_onmousewheel, 0);
},
"CG回廊": function () {
// 在此增加新插件
const CGUI = document.createElement('canvas'); //CGui画布设置
CGUI.style.position = 'absolute';
CGUI.style.zIndex = 0;
CGUI.id = 'CGUI';
main.dom.gameGroup.insertAdjacentElement('afterend', CGUI)
CGUI.style.top = "50%"
CGUI.style.left = "50%"
CGUI.style.transform = "translate(-50%,-50%)"
const ctx = CGUI.getContext("2d");
main.dom.CGUI = CGUI;
CGUI.onclick = function (e) {
try {
e.preventDefault();
if (core.isPlaying()) return false;
const left = core.dom.gameGroup.offsetLeft;
const top = core.dom.gameGroup.offsetTop;
const px = Math.floor((e.clientX - left) / core.domStyle.scale),
py = Math.floor((e.clientY - top) / core.domStyle.scale);
core.ui.CG.onclick(px * 3, py * 3);
} catch (ee) {
main.log(ee);
}
}
function drawImage(name, image, x, y, w, h, x1, y1, w1, h1, angle, reverse) {
// 检测文件名以 :x, :y, :o 结尾,表示左右翻转,上下翻转和中心翻转
image = core.material.images.images[image];
var scale = {
'x': [-1, 1],
'y': [1, -1],
'o': [-1, -1]
};
// 只能接受2, 4, 8个参数
if (x != null && y != null) {
if (w == null || h == null) {
// 两个参数变成四个参数
w = image.width;
h = image.height;
}
if (x1 != null && y1 != null && w1 != null && h1 != null) {
if (!reverse && !angle) {
name.drawImage(image, x, y, w, h, x1, y1, w1, h1);
} else {
name.save();
name.translate(x1 + w1 / 2, y1 + h1 / 2);
if (reverse) name.scale(scale[reverse][0], scale[reverse][1]);
if (angle) name.rotate(angle);
name.drawImage(image, x, y, w, h, -w1 / 2, -h1 / 2, w1, h1);
name.restore();
}
return;
}
if (!reverse && !angle) {
name.drawImage(image, x, y, w, h);
} else {
name.save();
name.translate(x + w / 2, y + h / 2);
if (reverse) name.scale(scale[reverse][0], scale[reverse][1]);
if (angle) name.rotate(angle);
name.drawImage(image, -w / 2, -h / 2, w, h);
name.restore();
}
return;
}
}
function drawWindow(background, ctx, x, y, w, h, direction, px, py) {
// 仿RM窗口皮肤 ↓
drawImage(ctx, background, 0, 0, 128, 128, x + 2, y + 2, w - 4, h - 4);
// 绘制边框
// 上方
drawImage(ctx, background, 128, 0, 16, 16, x, y, 16, 16);
for (var dx = 0; dx < w - 64; dx += 32) {
drawImage(ctx, background, 144, 0, 32, 16, x + dx + 16, y, 32, 16);
drawImage(ctx, background, 144, 48, 32, 16, x + dx + 16, y + h - 16, 32, 16);
}
drawImage(ctx, background, 144, 0, w - dx - 32, 16, x + dx + 16, y, w - dx - 32, 16);
drawImage(ctx, background, 144, 48, w - dx - 32, 16, x + dx + 16, y + h - 16, w - dx - 32, 16);
drawImage(ctx, background, 176, 0, 16, 16, x + w - 16, y, 16, 16);
// 左右
for (var dy = 0; dy < h - 64; dy += 32) {
drawImage(ctx, background, 128, 16, 16, 32, x, y + dy + 16, 16, 32);
drawImage(ctx, background, 176, 16, 16, 32, x + w - 16, y + dy + 16, 16, 32);
}
drawImage(ctx, background, 128, 16, 16, h - dy - 32, x, y + dy + 16, 16, h - dy - 32);
drawImage(ctx, background, 176, 16, 16, h - dy - 32, x + w - 16, y + dy + 16, 16, h - dy - 32);
// 下方
drawImage(ctx, background, 128, 48, 16, 16, x, y + h - 16, 16, 16);
drawImage(ctx, background, 176, 48, 16, 16, x + w - 16, y + h - 16, 16, 16);
// arrow
if (px != null && py != null) {
if (direction == 'up') {
drawImage(ctx, background, 128, 96, 32, 32, px, y + h - 3, 32, 32);
} else if (direction == 'down') {
drawImage(ctx, background, 160, 96, 32, 32, px, y - 29, 32, 32);
}
}
// 仿RM窗口皮肤 ↑
}
class CG {
constructor() {
//cg列表
this.UIMx = [ //空位用none填充当前ui至多4列6行
["none", "none", 'none'],
["none", "none", "none"],
["none", "none", "none"],
];
}
//更新
update() {
this.background()
this.drawUI()
}
background() {
if (core.domStyle.isVertical) {
ctx.canvas.width = 1248;
ctx.canvas.height = 2028;
core.setTextAlign(ctx, 'center');
} else {
ctx.canvas.width = 2028;
ctx.canvas.height = 1248;
core.setTextAlign(ctx, 'center');
}
}
onclick(px, py) { //点击
console.log([px, py])
if (px >= 33 && px <= 177 && py >= 33 && py <= 177) { //离开按钮是一致的,其余的记区分横竖屏
CGUI.style.zIndex = 0
core.clearMap(ctx)
core.restart();
}
}
drawUI() {
core.clearMap(CGUI)
if (!core?.material?.images?.images['winskin1.png']) return
if (core.domStyle.isVertical) { //竖屏
core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028)
core.setTextAlign(ctx, 'center');
core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444');
core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3)
core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true))
} else { //横屏
ctx.canvas.width = 2028;
ctx.canvas.height = 1248;
core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248)
core.setTextAlign(ctx, 'center');
core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444');
core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3)
core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true))
}
}
}
core.ui.CG = new CG();
main.dom.CGMode.onclick = function () {
main.core.control.checkBgm();
CGUI.style.zIndex = 10000
main.core.ui.CG.update()
}
}
}

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