diff --git a/_saves/Eustia_autoSave b/_saves/Eustia_autoSave
index b68992a..315a540 100644
--- a/_saves/Eustia_autoSave
+++ b/_saves/Eustia_autoSave
@@ -1 +1 @@
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diff --git a/_server/MotaAction.g4 b/_server/MotaAction.g4
index 5096061..b313060 100644
--- a/_server/MotaAction.g4
+++ b/_server/MotaAction.g4
@@ -4628,8 +4628,8 @@ EnemyPoint_List
/*EnemyPoint_List ['hp','atk','def','money','exp','point','name']*/;
Equip_List
- : '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'魔力'|'魔力上限'
- /*Equip_List ['hp','hpmax','atk','def','mdef','mana','manamax']*/;
+ : '生命'|'生命上限'|'攻击'|'防御'|'法强'|'魔力'|'魔力上限'|'速度'
+ /*Equip_List ['hp','hpmax','atk','def','mdef','mana','manamax','speed']*/;
Key_List
: '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙'
diff --git a/_server/config.json b/_server/config.json
index dd8cc79..e8883c4 100644
--- a/_server/config.json
+++ b/_server/config.json
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diff --git a/_server/table/comment.js b/_server/table/comment.js
index b417a50..f8660c0 100644
--- a/_server/table/comment.js
+++ b/_server/table/comment.js
@@ -187,24 +187,18 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"def": {
"_leaf": true,
"_type": "textarea",
- "_data": "物理防御力"
+ "_data": "防御力"
},
"mdef": {
"_leaf": true,
"_type": "textarea",
- "_data": "魔法防御力"
+ "_data": "法抗(写为小数)"
},
"speed": {
"_leaf": true,
"_type": "textarea",
"_data": "速度"
},
- "magic": {
- "_leaf": true,
- "_type": "checkbox",
- "_docs": "是否为魔法攻击",
- "_data": "勾选以魔法攻击计算,不勾选以物理攻击计算"
- },
"money": {
"_leaf": true,
"_type": "textarea",
diff --git a/_server/table/data.comment.js b/_server/table/data.comment.js
index de82674..10e76cf 100644
--- a/_server/table/data.comment.js
+++ b/_server/table/data.comment.js
@@ -262,44 +262,19 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"def": {
"_leaf": true,
"_type": "textarea",
- "_data": "物理防御"
+ "_data": "防御"
},
"mdef": {
"_leaf": true,
"_type": "textarea",
- "_data": "魔法防御"
+ "_data": "法强"
},
"speed": {
"_leaf": true,
"_type": "textarea",
- "_data": "攻击速度"
- },
- "str": {
- "_leaf": true,
- "_type": "textarea",
- "_data": "力量"
- },
- "agi": {
- "_leaf": true,
- "_type": "textarea",
- "_data": "敏捷"
- },
- "int": {
- "_leaf": true,
- "_type": "textarea",
- "_data": "智力"
- },
- "con": {
- "_leaf": true,
- "_type": "textarea",
- "_data": "体质"
- },
- "magic": {
- "_leaf": true,
- "_type": "checkbox",
- "_docs": "攻击类型",
- "_data": "攻击类型是否是魔法"
+ "_data": "速度"
},
+
"money": {
"_leaf": true,
"_type": "textarea",
diff --git a/project/data.js b/project/data.js
index 4994232..2b0f970 100644
--- a/project/data.js
+++ b/project/data.js
@@ -1,3 +1,4 @@
+<<<<<<< HEAD
var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
{
"main": {
@@ -1040,4 +1041,1632 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"blurFg": true,
"hideLeftStatusBar": false
}
-}
\ No newline at end of file
+}
+=======
+var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = {
+ main: {
+ floorIds: [
+ "Caimhome",
+ "jiuguan",
+ "KTV",
+ "KTVF2",
+ "goldkey",
+ "bihusuo",
+ "jiaotang",
+ "shengnvhome",
+ "shinvhome",
+ "jiedao",
+ "street01",
+ "street02",
+ "guangchang",
+ "guangchang2",
+ "xiaoxiang01",
+ "xiaoxiang02",
+ "xiaoxiang3",
+ "yiqu1",
+ "yiqu2",
+ "yiqu3",
+ "yiqu4",
+ "yiqu5",
+ "yiqu6",
+ "yiqu7",
+ "yiqu8",
+ "yiqu9",
+ "yiqu10",
+ ],
+ floorPartitions: [],
+ images: [
+ "HPGaugeEnemy_A.webp",
+ "HPGaugeEnemy_B.webp",
+ "background.webp",
+ "backgroundvertical.webp",
+ "bg_0000.png",
+ "bg_1511.webp",
+ "bg_1521.webp",
+ "bg_2010.webp",
+ "bg_2011.webp",
+ "bg_2521.webp",
+ "bg_3021.webp",
+ "bg_3026.webp",
+ "bg_3028.webp",
+ "bg_3042.webp",
+ "bg_3512.webp",
+ "bg_3522.webp",
+ "bg_3531.webp",
+ "bg_3551.webp",
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+ "bg_3563.webp",
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+ "bg_3601.webp",
+ "bg_3602.webp",
+ "bg_3721.webp",
+ "bg_3801.webp",
+ "bg_5033.webp",
+ "bg_5043.webp",
+ "bg_5044.webp",
+ "bg_6004.webp",
+ "cao.webp",
+ "d.webp",
+ "dl.webp",
+ "dlr.webp",
+ "dr.webp",
+ "eve_010102.webp",
+ "eve_010203.webp",
+ "eve_010304.webp",
+ "eve_010501.webp",
+ "eve_010601.webp",
+ "eve_010701.webp",
+ "eve_010801.webp",
+ "eve_010902.webp",
+ "eve_011001.webp",
+ "eve_011101.webp",
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+ "eve_020102.webp",
+ "eve_020201.webp",
+ "eve_020301.webp",
+ "eve_020401.webp",
+ "eve_020501.webp",
+ "eve_020605.webp",
+ "eve_020701.webp",
+ "eve_020801.webp",
+ "eve_030101.webp",
+ "eve_030206.webp",
+ "eve_030302.webp",
+ "eve_030508.webp",
+ "eve_030601.webp",
+ "eve_030801.webp",
+ "eve_030901.webp",
+ "eve_031002.webp",
+ "eve_031101.webp",
+ "eve_040201.webp",
+ "eve_040401.webp",
+ "eve_040501.webp",
+ "eve_040601.webp",
+ "eve_040702.webp",
+ "eve_040801.webp",
+ "eve_050101.webp",
+ "eve_050201.webp",
+ "eve_050401.webp",
+ "eve_050501.webp",
+ "eve_050601.webp",
+ "eve_050704.webp",
+ "eve_050801.webp",
+ "eve_070101.webp",
+ "face_020101.webp",
+ "face_020102.webp",
+ "face_020103.webp",
+ "face_020104.webp",
+ "face_020105.webp",
+ "face_020106.webp",
+ "face_020107.webp",
+ "face_020108.webp",
+ "face_020109.webp",
+ "face_020110.webp",
+ "face_020111.webp",
+ "face_020112.webp",
+ "face_020113.webp",
+ "face_020114.webp",
+ "face_020115.webp",
+ "face_020116.webp",
+ "face_020117.webp",
+ "face_020118.webp",
+ "face_020121.webp",
+ "face_020122.webp",
+ "face_020123.webp",
+ "face_020124.webp",
+ "face_020125.webp",
+ "face_020126.webp",
+ "face_020127.webp",
+ "face_020128.webp",
+ "face_020129.webp",
+ "face_020130.webp",
+ "face_020131.webp",
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+ "tati_120113y.webp",
+ "tati_120121.webp",
+ "tati_120121y.webp",
+ "tati_120122.webp",
+ "tati_120123.webp",
+ "tati_120123y.webp",
+ "tati_120124.webp",
+ "tati_120125.webp",
+ "tati_120125y.webp",
+ "tati_120126.webp",
+ "tati_120127.webp",
+ "tati_120127y.webp",
+ "tati_120128.webp",
+ "tati_120131.webp",
+ "tati_120132.webp",
+ "tati_340101.webp",
+ "tati_340101a.webp",
+ "tati_340101y.webp",
+ "tati_340102.webp",
+ "tati_340102y.webp",
+ "tati_340103.webp",
+ "tati_340103y.webp",
+ "tati_340104.webp",
+ "tati_340104y.webp",
+ "tati_340105.webp",
+ "tati_340105a.webp",
+ "tati_340105y.webp",
+ "tati_340106.webp",
+ "tati_340106y.webp",
+ "tati_340107.webp",
+ "tati_340107y.webp",
+ "tati_340108.webp",
+ "tati_340108y.webp",
+ "tati_340109.webp",
+ "tati_340109y.webp",
+ "tati_340110.webp",
+ "tati_340110y.webp",
+ "tati_340111.webp",
+ "tati_340111y.webp",
+ "tati_340112.webp",
+ "tati_340112a.webp",
+ "tati_340112y.webp",
+ "tati_340113.webp",
+ "tati_340113y.webp",
+ "tati_340114.webp",
+ "tati_340114y.webp",
+ "tati_340115.webp",
+ "tati_430101.webp",
+ "tati_430101a.webp",
+ "tati_430101y.webp",
+ "tati_430102.webp",
+ "tati_430102a.webp",
+ "tati_430102y.webp",
+ "tati_430103.webp",
+ "tati_430103a.webp",
+ "tati_430103y.webp",
+ "tati_430104.webp",
+ "tati_430105.webp",
+ "tati_430105a.webp",
+ "tati_430105y.webp",
+ "tati_430106.webp",
+ "tati_430106a.webp",
+ "tati_430106y.webp",
+ "tati_430107.webp",
+ "tati_430107y.webp",
+ "tati_430108.webp",
+ "tati_430108a.webp",
+ "tati_430108y.webp",
+ "tati_440101.webp",
+ "tati_440101y.webp",
+ "tati_440103.webp",
+ "tati_440104.webp",
+ "tati_440105.webp",
+ "tati_440106.webp",
+ "tati_440108.webp",
+ "tati_z340101.webp",
+ "tati_z340102.webp",
+ "tati_z340103.webp",
+ "tati_z340104.webp",
+ "tati_z340105.webp",
+ "tati_z340106.webp",
+ "tati_z340107.webp",
+ "tati_z340108.webp",
+ "tati_z340109.webp",
+ "tati_z340110.webp",
+ "tati_z340111.webp",
+ "tati_z340112.webp",
+ "tati_z340113.webp",
+ "tati_z340114.webp",
+ "tati_z340115.webp",
+ "u.webp",
+ "ud.webp",
+ "udl.webp",
+ "udlr.webp",
+ "udr.webp",
+ "ul.webp",
+ "ulr.webp",
+ "unknow.webp",
+ "ur.webp",
+ "winskin.webp",
+ "winskin1.webp",
+ ],
+ tilesets: [
+ "magictower.webp",
+ "5.webp",
+ "4.webp",
+ "3.webp",
+ "2.webp",
+ "1.webp",
+ "11.webp",
+ "6.webp",
+ "12.webp",
+ "Outside_B.webp",
+ "C4.webp",
+ "C3.webp",
+ "C2.webp",
+ "C1.webp",
+ "IconSet.webp",
+ "9.webp",
+ "8.webp",
+ "7.webp",
+ "10.webp",
+ "C5.webp",
+ ],
+ animates: ["hand", "jianji", "sword", "thunder", "yongchang", "zone"],
+ bgms: [
+ "Asphodelus_Ceui.mp3",
+ "Blind_Alley.mp3",
+ "Crawler.mp3",
+ "theme.mp3",
+ ],
+ sounds: [
+ "aiy010000010.mp3",
+ "aiy010000020.mp3",
+ "aiy010000030.mp3",
+ "aiy020000005.mp3",
+ "aiy020000010.mp3",
+ "aiy020000020.mp3",
+ "aiy020000030.mp3",
+ "aiy020000040.mp3",
+ "aiy020000050.mp3",
+ "aiy020000060.mp3",
+ "aiy020000070.mp3",
+ "aiy020000080.mp3",
+ "aiy020000090.mp3",
+ "aiy020000100.mp3",
+ "aiy020000110.mp3",
+ "aiy020000120.mp3",
+ "aiy020000130.mp3",
+ "aiy020000140.mp3",
+ "aiy020000150.mp3",
+ "aiy020000160.mp3",
+ "aiy020000170.mp3",
+ "aiy020000180.mp3",
+ "aiy310000010.mp3",
+ "aiy310000020.mp3",
+ "aiy310000030.mp3",
+ "aiy310000040.mp3",
+ "aiy310000050.mp3",
+ "aiy310000060.mp3",
+ "aiy310000070.mp3",
+ "aiy310000080.mp3",
+ "aiy310000090.mp3",
+ "aiy310000100.mp3",
+ "aiy310000110.mp3",
+ "aiy310000120.mp3",
+ "aiy310000130.mp3",
+ "aiy310000140.mp3",
+ "aiy310000150.mp3",
+ "aiy310000160.mp3",
+ "aiy310000170.mp3",
+ "aiy310000180.mp3",
+ "aiy310000190.mp3",
+ "aiy310000200.mp3",
+ "aiy310000210.mp3",
+ "aiy310000220.mp3",
+ "aiy310000230.mp3",
+ "aiy310000240.mp3",
+ "aiy310000250.mp3",
+ "aiy310000260.mp3",
+ "aiy310000280.mp3",
+ "aiy310000290.mp3",
+ "aiy310000300.mp3",
+ "aiy350000010.mp3",
+ "aiy350000020.mp3",
+ "aiy350000030.mp3",
+ "aiy350000040.mp3",
+ "aiy350000050.mp3",
+ "aiy350000060.mp3",
+ "aiy350000070.mp3",
+ "aiy350000080.mp3",
+ "aiy350000090.mp3",
+ "aiy350000100.mp3",
+ "aiy350000110.mp3",
+ "aiy350000120.mp3",
+ "aiy350000130.mp3",
+ "aiy350000140.mp3",
+ "aiy350000150.mp3",
+ "aiy350000160.mp3",
+ "aiy350000170.mp3",
+ "aiy350000180.mp3",
+ "aiy350000190.mp3",
+ "aiy350000200.mp3",
+ "aiy350000210.mp3",
+ "aiy350000220.mp3",
+ "aiy350000230.mp3",
+ "aiy710000010.mp3",
+ "aiy710000020.mp3",
+ "aiy710000030.mp3",
+ "aiy710000040.mp3",
+ "aiy710000050.mp3",
+ "aiy710000060.mp3",
+ "aiy710000070.mp3",
+ "aiy710000080.mp3",
+ "aiy710000090.mp3",
+ "aiy710000100.mp3",
+ "aiy710000110.mp3",
+ "aiy710000120.mp3",
+ "aiy710000130.mp3",
+ "aiy820000010.mp3",
+ "aiy820000020.mp3",
+ "attack.mp3",
+ "bomb.mp3",
+ "cancel.mp3",
+ "centerFly.mp3",
+ "confirm.mp3",
+ "cursor.mp3",
+ "door.mp3",
+ "equip.mp3",
+ "error.mp3",
+ "floor.mp3",
+ "gem.mp3",
+ "icePickaxe.mp3",
+ "item.mp3",
+ "jingbao.mp3",
+ "jump.mp3",
+ "load.mp3",
+ "open_ui.mp3",
+ "pickaxe.mp3",
+ "recovery.mp3",
+ "save.mp3",
+ "shop.mp3",
+ "zone.mp3",
+ ],
+ fonts: ["HATTEN", "number", "pala", "simhei"],
+ nameMap: {
+ 确定: "confirm.mp3",
+ 取消: "cancel.mp3",
+ 操作失败: "error.mp3",
+ 光标移动: "cursor.mp3",
+ 打开界面: "open_ui.mp3",
+ 读档: "load.mp3",
+ 存档: "save.mp3",
+ 获得道具: "item.mp3",
+ 回血: "recovery.mp3",
+ 炸弹: "bomb.mp3",
+ 飞行器: "centerFly.mp3",
+ 开关门: "door.mp3",
+ 上下楼: "floor.mp3",
+ 跳跃: "jump.mp3",
+ 破墙镐: "pickaxe.mp3",
+ 破冰镐: "icePickaxe.mp3",
+ 宝石: "gem.mp3",
+ 阻激夹域: "zone.mp3",
+ 穿脱装备: "equip.mp3",
+ 背景音乐: "bgm.mp3",
+ 攻击: "attack.mp3",
+ 背景图: "bg.webp",
+ 商店: "shop.mp3",
+ 领域: "zone",
+ },
+ levelChoose: null,
+ equipName: ["武器", "武器", "护具", "饰品", "饰品"],
+ startBgm: "theme.mp3",
+ styles: {
+ startBackground: "project/images/background.webp",
+ startVerticalBackground: "project/images/backgroundvertical.webp",
+ startLogoStyle: "color: black",
+ startButtonsStyle:
+ "background-color: #000000; opacity: 0.45; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;",
+ statusLeftBackground: "url(project/materials/ground.webp) repeat",
+ statusTopBackground: "url(project/materials/ground.webp) repeat",
+ toolsBackground: "url(project/materials/ground.webp) repeat",
+ floorChangingStyle: "background-color: black; color: white",
+ statusBarColor: [255, 255, 255, 1],
+ borderColor: [204, 204, 204, 1],
+ selectColor: [255, 215, 0, 1],
+ font: "pala",
+ },
+ splitImages: null,
+ },
+ firstData: {
+ title: "秽翼的尤斯蒂娅",
+ name: "Eustia",
+ version: "鸽子窝造塔小队",
+ floorId: "street01",
+ hero: {
+ image: "hero.webp",
+ animate: false,
+ name: "Caim",
+ lv: 1,
+ hpmax: 9999,
+ hp: 1000,
+ manamax: -1,
+ mana: 0,
+ atk: 100,
+ def: 100,
+ mdef: 0,
+ speed: 0,
+ money: 0,
+ exp: 0,
+ equipment: [],
+ items: {
+ constants: {},
+ tools: {},
+ equips: {},
+ },
+ loc: {
+ direction: "up",
+ x: 5,
+ y: 11,
+ },
+ flags: {
+ itemDetail: true,
+ useBetweenLight: true,
+ },
+ followers: [],
+ steps: 0,
+ },
+ startCanvas: [
+ {
+ type: "comment",
+ text: "在这里可以用事件来自定义绘制标题界面的背景图等",
+ },
+ {
+ type: "comment",
+ text: "也可以直接切换到其他楼层(比如某个开始剧情楼层)进行操作。",
+ },
+ {
+ type: "previewUI",
+ action: [
+ {
+ type: "fillRect",
+ x: 0,
+ y: 0,
+ width: "core._PX_ || core.__PIXELS__",
+ height: "core._PY_ || core.__PIXELS__",
+ style: [82, 82, 82, 1],
+ },
+ {
+ type: "setAttribute",
+ align: "center",
+ },
+ {
+ type: "fillBoldText",
+ x: "(core._PX_ || core.__PIXELS__) / 2",
+ y: 80,
+ style: [255, 255, 255, 1],
+ strokeStyle: [0, 0, 0, 1],
+ font: "bold 40px Verdana",
+ text: "${core.firstData.title}",
+ },
+ ],
+ },
+ {
+ type: "setValue",
+ name: "flag:selection",
+ value: "0",
+ },
+ {
+ type: "comment",
+ text: "在右下方自绘一个对话框进行显示选择项",
+ },
+ {
+ type: "previewUI",
+ action: [
+ {
+ type: "fillRect",
+ x: 230,
+ y: 250,
+ width: 150,
+ height: 142,
+ radius: 10,
+ style: [50, 54, 159, 0.85],
+ },
+ {
+ type: "strokeRect",
+ x: 230,
+ y: 250,
+ width: 150,
+ height: 142,
+ radius: 10,
+ style: [255, 255, 255, 1],
+ lineWidth: 2,
+ },
+ {
+ type: "fillBoldText",
+ x: 305,
+ y: 290,
+ style: [255, 255, 255, 1],
+ font: "bold 25px Verdana",
+ text: "开始游戏",
+ },
+ {
+ type: "fillBoldText",
+ x: 305,
+ y: 330,
+ font: "bold 25px Verdana",
+ text: "读取存档",
+ },
+ {
+ type: "fillBoldText",
+ x: 305,
+ y: 370,
+ font: "bold 25px Verdana",
+ text: "回放录像",
+ },
+ ],
+ },
+ {
+ type: "while",
+ condition: "1",
+ data: [
+ {
+ type: "drawSelector",
+ image: "winskin.webp",
+ code: 1,
+ x: 245,
+ y: "261 + 40*flag:selection",
+ width: 120,
+ height: 40,
+ },
+ {
+ type: "wait",
+ data: [
+ {
+ case: "keyboard",
+ keycode: "13,32",
+ break: true,
+ action: [
+ {
+ type: "switch",
+ condition: "flag:selection",
+ caseList: [
+ {
+ case: "0",
+ action: [
+ {
+ type: "comment",
+ text: "在“开始游戏”确定",
+ },
+ {
+ type: "break",
+ n: 1,
+ },
+ ],
+ },
+ {
+ case: "1",
+ action: [
+ {
+ type: "comment",
+ text: "在“读取存档”确定",
+ },
+ {
+ type: "callLoad",
+ },
+ ],
+ },
+ {
+ case: "2",
+ action: [
+ {
+ type: "comment",
+ text: "在“回放录像”确定",
+ },
+ {
+ type: "if",
+ condition: "(!core.isReplaying())",
+ true: [
+ {
+ type: "function",
+ function:
+ "function(){\ncore.chooseReplayFile()\n}",
+ },
+ ],
+ },
+ ],
+ },
+ ],
+ },
+ ],
+ },
+ {
+ case: "keyboard",
+ keycode: "38",
+ break: true,
+ action: [
+ {
+ type: "comment",
+ text: "光标上键",
+ },
+ {
+ type: "setValue",
+ name: "flag:selection",
+ value: "(flag:selection + 2) % 3",
+ },
+ ],
+ },
+ {
+ case: "keyboard",
+ keycode: "40",
+ break: true,
+ action: [
+ {
+ type: "comment",
+ text: "光标下键",
+ },
+ {
+ type: "setValue",
+ name: "flag:selection",
+ value: "(flag:selection + 1) % 3",
+ },
+ ],
+ },
+ {
+ case: "mouse",
+ px: [245, 365],
+ py: [261, 300],
+ break: true,
+ action: [
+ {
+ type: "comment",
+ text: "点击“开始游戏”",
+ },
+ {
+ type: "break",
+ n: 1,
+ },
+ ],
+ },
+ {
+ case: "mouse",
+ px: [245, 365],
+ py: [301, 340],
+ break: true,
+ action: [
+ {
+ type: "comment",
+ text: "点击“读取存档”",
+ },
+ {
+ type: "callLoad",
+ },
+ ],
+ },
+ {
+ case: "mouse",
+ px: [245, 365],
+ py: [341, 380],
+ break: true,
+ action: [
+ {
+ type: "comment",
+ text: "点击“播放录像”",
+ },
+ {
+ type: "if",
+ condition: "(!core.isReplaying())",
+ true: [
+ {
+ type: "function",
+ function: "function(){\ncore.chooseReplayFile()\n}",
+ },
+ ],
+ },
+ ],
+ },
+ ],
+ },
+ ],
+ },
+ {
+ type: "setValue",
+ name: "flag:selection",
+ value: "null",
+ },
+ {
+ type: "drawSelector",
+ code: 1,
+ },
+ {
+ type: "clearMap",
+ },
+ {
+ type: "function",
+ function: "function(){\ncore.control.checkBgm()\n}",
+ },
+ {
+ type: "if",
+ condition: "(main.levelChoose.length == 0)",
+ true: [
+ {
+ type: "comment",
+ text: "没有难度选择:直接开始游戏",
+ },
+ ],
+ false: [
+ {
+ type: "comment",
+ text: "难度选择:作为样例,这里只提供了一个显示选择项。",
+ },
+ {
+ type: "function",
+ function:
+ 'function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\n\t\t"text": one.title || \'\',\n\t\t"action": [\n\t\t\t{ "type": "function", "function": "function() { core.status.hard = \'" + (one.name || \'\') + "\'; }" }\n\t\t]\n\t});\n})\ncore.insertAction({ "type": "choices", "choices": choices });\n}',
+ },
+ {
+ type: "comment",
+ text: "你也可以仿照上面的样例进行自己创建等待用户操作来处理不同的难度分歧。\n如需自己处理,请设置 core.status.hard \n(例如,自定义js脚本:core.status.hard = 'Easy' )",
+ },
+ ],
+ },
+ {
+ type: "clearMap",
+ },
+ {
+ type: "comment",
+ text: "接下来会执行startText中的事件",
+ },
+ {
+ type: "comment",
+ text: "状态栏默认处于隐藏状态;可以使用“显示状态栏”事件进行显示。",
+ },
+ ],
+ startText: [
+ {
+ type: "setValue",
+ name: "item:book",
+ value: "1",
+ },
+ {
+ type: "setValue",
+ name: "item:fly",
+ value: "1",
+ },
+ ],
+ shops: [
+ {
+ id: "shop1",
+ text: "\t[贪婪之神,moneyShop]勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:",
+ textInList: "1F金币商店",
+ mustEnable: false,
+ disablePreview: false,
+ choices: [
+ {
+ text: "生命+800",
+ need: "status:money>=20+2*flag:shop1",
+ action: [
+ {
+ type: "comment",
+ text: "新版商店中需要手动扣减金币和增加访问次数",
+ },
+ {
+ type: "setValue",
+ name: "status:money",
+ operator: "-=",
+ value: "20+2*flag:shop1",
+ },
+ {
+ type: "setValue",
+ name: "flag:shop1",
+ operator: "+=",
+ value: "1",
+ },
+ {
+ type: "setValue",
+ name: "status:hp",
+ operator: "+=",
+ value: "800",
+ },
+ ],
+ },
+ {
+ text: "攻击+4",
+ need: "status:money>=20+2*flag:shop1",
+ action: [
+ {
+ type: "comment",
+ text: "新版商店中需要手动扣减金币和增加访问次数",
+ },
+ {
+ type: "setValue",
+ name: "status:money",
+ operator: "-=",
+ value: "20+2*flag:shop1",
+ },
+ {
+ type: "setValue",
+ name: "flag:shop1",
+ operator: "+=",
+ value: "1",
+ },
+ {
+ type: "setValue",
+ name: "status:atk",
+ operator: "+=",
+ value: "4",
+ },
+ ],
+ },
+ ],
+ },
+ {
+ id: "shop2",
+ text: "\t[贪婪之神,expShop]勇敢的武士啊, 给我一定经验就可以:",
+ textInList: "1F经验商店",
+ mustEnable: false,
+ disablePreview: true,
+ choices: [
+ {
+ text: "等级+1(100经验)",
+ need: "status:exp>=100",
+ action: [
+ {
+ type: "setValue",
+ name: "status:exp",
+ operator: "-=",
+ value: "100",
+ },
+ {
+ type: "setValue",
+ name: "status:lv",
+ operator: "+=",
+ value: "1",
+ },
+ {
+ type: "setValue",
+ name: "status:hp",
+ operator: "+=",
+ value: "1000",
+ },
+ ],
+ },
+ ],
+ },
+ {
+ id: "itemShop",
+ item: true,
+ textInList: "道具商店",
+ use: "money",
+ mustEnable: false,
+ choices: [
+ {
+ id: "yellowKey",
+ number: 10,
+ money: "10",
+ sell: "5",
+ },
+ ],
+ },
+ {
+ id: "keyShop",
+ textInList: "回收钥匙商店",
+ mustEnable: false,
+ commonEvent: "回收钥匙商店",
+ },
+ ],
+ levelUp: [
+ {
+ need: "0",
+ title: "",
+ action: [
+ {
+ type: "comment",
+ text: "此处是初始等级,只需填写称号",
+ },
+ ],
+ },
+ {
+ need: "20",
+ title: "",
+ action: [
+ {
+ type: "setValue",
+ name: "status:atk",
+ operator: "+=",
+ value: "10",
+ },
+ {
+ type: "setValue",
+ name: "status:def",
+ operator: "+=",
+ value: "10",
+ },
+ ],
+ },
+ {
+ need: "40",
+ title: "",
+ action: [
+ {
+ type: "tip",
+ text: "恭喜升级",
+ },
+ ],
+ },
+ ],
+ },
+ values: {
+ lavaDamage: 100,
+ poisonDamage: 10,
+ weakValue: 20,
+ redGem: 3,
+ blueGem: 3,
+ greenGem: 5,
+ redPotion: 100,
+ bluePotion: 250,
+ yellowPotion: 500,
+ greenPotion: 800,
+ breakArmor: 0.9,
+ counterAttack: 0.1,
+ purify: 3,
+ hatred: 2,
+ animateSpeed: 300,
+ moveSpeed: 100,
+ statusCanvasRowsOnMobile: 3,
+ floorChangeTime: 500,
+ },
+ flags: {
+ statusBarItems: [
+ "enableFloor",
+ "enableLv",
+ "enableHP",
+ "enableMana",
+ "enableAtk",
+ "enableDef",
+ "enableMDef",
+ "enableMoney",
+ "enableExp",
+ "enableKeys",
+ "enablePZF",
+ "enableSkill",
+ ],
+ autoScale: true,
+ extendToolbar: false,
+ flyNearStair: false,
+ flyRecordPosition: true,
+ itemFirstText: false,
+ equipboxButton: false,
+ enableAddPoint: false,
+ enableNegativeDamage: false,
+ betweenAttackMax: false,
+ useLoop: true,
+ startUsingCanvas: false,
+ statusCanvas: false,
+ enableEnemyPoint: true,
+ enableGentleClick: true,
+ ignoreChangeFloor: true,
+ canGoDeadZone: false,
+ enableMoveDirectly: true,
+ enableRouteFolding: true,
+ disableShopOnDamage: false,
+ blurFg: true,
+ hideLeftStatusBar: false,
+ },
+};
+>>>>>>> story
diff --git a/project/events.js b/project/events.js
index 355629a..3ec338a 100644
--- a/project/events.js
+++ b/project/events.js
@@ -1,4365 +1,11596 @@
-var events_c12a15a8_c380_4b28_8144_256cba95f760 = {
- commonEvent: {
- 加点事件: [
- {
- type: "comment",
- text: "通过传参,flag:arg1 表示当前应该的加点数值",
- },
- {
- type: "choices",
- choices: [
- {
- text: "攻击+${1*flag:arg1}",
- action: [
- {
- type: "setValue",
- name: "status:atk",
- operator: "+=",
- value: "1*flag:arg1",
- },
- ],
- },
- {
- text: "防御+${2*flag:arg1}",
- action: [
- {
- type: "setValue",
- name: "status:def",
- operator: "+=",
- value: "2*flag:arg1",
- },
- ],
- },
- {
- text: "生命+${200*flag:arg1}",
- action: [
- {
- type: "setValue",
- name: "status:hp",
- operator: "+=",
- value: "200*flag:arg1",
- },
- ],
- },
- ],
- },
- ],
- 回收钥匙商店: [
- {
- type: "comment",
- text: "此事件在全局商店中被引用了(全局商店keyShop)",
- },
- {
- type: "comment",
- text: "解除引用前勿删除此事件",
- },
- {
- type: "comment",
- text: "玩家在快捷列表(V键)中可以使用本公共事件",
- },
- {
- type: "while",
- condition: "1",
- data: [
- {
- type: "choices",
- text: "\t[商人,trader]你有多余的钥匙想要出售吗?",
- choices: [
- {
- text: "黄钥匙(10金币)",
- color: [255, 255, 0, 1],
- action: [
- {
- type: "if",
- condition: "item:yellowKey >= 1",
- true: [
- {
- type: "setValue",
- name: "item:yellowKey",
- operator: "-=",
- value: "1",
- },
- {
- type: "setValue",
- name: "status:money",
- operator: "+=",
- value: "10",
- },
- ],
- false: ["\t[商人,trader]你没有黄钥匙!"],
- },
- ],
- },
- {
- text: "蓝钥匙(50金币)",
- color: [0, 0, 255, 1],
- action: [
- {
- type: "if",
- condition: "item:blueKey >= 1",
- true: [
- {
- type: "setValue",
- name: "item:blueKey",
- operator: "-=",
- value: "1",
- },
- {
- type: "setValue",
- name: "status:money",
- operator: "+=",
- value: "50",
- },
- ],
- false: ["\t[商人,trader]你没有蓝钥匙!"],
- },
- ],
- },
- {
- text: "离开",
- action: [
- {
- type: "exit",
- },
- ],
- },
- ],
- },
- ],
- },
- ],
- chapter0: [
- {
- type: "playBgm",
- name: "Crawler.mp3",
- keep: true,
- },
- {
- type: "setText",
- time: 50,
- },
- {
- type: "changebg",
- img1: "",
- memory1: false,
- img2: "",
- memory2: false,
- time: 30,
- style: "引入",
- },
- {
- type: "over",
- text: "人生不如意事,十常居七八。",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "over",
- text: "世间的万物皆被装缀着不公的色彩。",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "over",
- text: "没错,就像——",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "over",
- text: "十几年前的那一天,",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "over",
- text: "在都市的角落,同许多的生命共同消逝一般。",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "over",
- text: "没错,就像——",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "over",
- text: "十几年前的那天起以来,",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "over",
- text: "无数的生命被那无法逃脱的污泥囚禁一样。",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "over",
- text: "人生不如意事,十常居七八。",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "over",
- text: "世间的万物皆被装缀着不公的色彩。",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "over",
- text: "没错,就像——",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "over",
- text: "如今,这一天。",
- image: "",
- memory: false,
- time: 50,
- hidetime: 30,
- sound: "",
- textColor: [255, 255, 255, 1],
- boldColor: [0, 0, 0, 1],
- font: "bold 48px Verdana",
- },
- {
- type: "changebg",
- img1: "",
- memory1: false,
- img2: "other_0001.webp",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "other_0001.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "这些天,街道不曾下雨。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0001.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "所以,那浸湿地面的,定是那些女孩们流落的鲜血无疑。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0001.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "我蹲在充斥着铁锈味般恶臭的小巷中,悠闲地如是想着。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "changebg",
- img1: "other_0001.webp",
- memory1: false,
- img2: "bg_3563.webp",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "bg_3563.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "扑哧。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3563.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "耳旁再次响起象征着某个女孩子死去的声音。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3563.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "再一次——",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3563.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "再一次。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3563.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "女子们被肢解成单纯的肉块。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3563.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "我任由流下的血浸满全身,屏住自己的呼吸。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3563.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "祈求自己能拥有从猎人手中逃脱的幸运。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3563.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "扑哧。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "changebg",
- img1: "bg_3563.webp",
- memory1: false,
- img2: "other_0002.webp",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "other_0002.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "直到刚才,我们还坐在去往娼馆的马车的路上。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0002.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "而在这之中的某些人,已经不在这个世上了。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0002.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "不,应该把“某些”换成“几乎所有”才更为恰当吧。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0002.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "恐怕,不久之后我也会变成小巷中血腥的装饰品。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0002.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "我是为了得到这种死法,才辛苦苟活至今的吗?",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0002.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "来个人告诉我啊——",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0002.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "谁都好。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0002.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "来人啊!!",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "changebg",
- img1: "other_0002.webp",
- memory1: false,
- img2: "other_0001.webp",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "other_0001.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "少女",
- time: 30,
- wait: 1000,
- sound: "aiy010000010.mp3",
- text: "「呃······!?」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "changebg",
- img1: "other_0001.webp",
- memory1: false,
- img2: "other_0003.webp",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "other_0003.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "漆黑的物体充斥了我的整个视野",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0003.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "我很快意识到,那是只很大的脚。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "changebg",
- img1: "other_0003.webp",
- memory1: false,
- img2: "",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "必须要出声求救。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "changebg",
- img1: "",
- memory1: false,
- img2: "other_0003.webp",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "other_0003.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "可是,耳中却只能听到自己的牙关不停交战的声音。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0003.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 50,
- wait: 1000,
- sound: "",
- text: "我是如此的无助。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "changebg",
- img1: "other_0003.webp",
- memory1: false,
- img2: "",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "逃跑也好,道歉也罢。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "就连抬头看一眼将要杀掉我的人的面孔都做不到。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "少女",
- time: 30,
- wait: 2000,
- sound: "aiy010000020.mp3",
- text: "「······被杀」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- {
- type: "cgtext",
- bg: "",
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- WindowSkin: false,
- head: {
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- wait: 1000,
- sound: "",
- text: "会被杀。",
- bodyList: [
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- px: 100,
- filter: false,
- },
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- },
- {
- type: "cgtext",
- bg: "",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
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- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "会被杀!!",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
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- {
- type: "cgtext",
- bg: "",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "来自内心深处的冰冷预感,渐渐地在体内蔓延开来。",
- bodyList: [
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- name: "",
- px: 100,
- filter: false,
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- type: "cgtext",
- bg: "",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
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- name: "少女",
- time: 30,
- wait: 1000,
- sound: "aiy010000030.mp3",
- text: "「不,不要······」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
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- type: "playBgm",
- name: "Blind_Alley.mp3",
- keep: true,
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- img1: "",
- memory1: false,
- img2: "bg_6004.webp",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "bg_6004.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "浮游都市,《诺瓦斯·艾蒂尔》。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- {
- type: "cgtext",
- bg: "bg_6004.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
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- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "《特别受灾地区》——",
- bodyList: [
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- px: 100,
- filter: false,
- },
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- },
- {
- type: "cgtext",
- bg: "bg_6004.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
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- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "通称,《牢狱》",
- bodyList: [
- {
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- px: 100,
- filter: false,
- },
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- {
- type: "cgtext",
- bg: "bg_6004.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "是被险峻的峭壁环绕,与世隔绝的,都市的最底部。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
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- {
- type: "cgtext",
- bg: "bg_6004.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
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- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000010.mp3",
- text: "「放开我!」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
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- type: "cgtext",
- bg: "bg_6004.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
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- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000020.mp3",
- text: "「我只是在帮那个女人而已!」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- {
- type: "changebg",
- img1: "bg_6004.webp",
- memory1: false,
- img2: "other_0004.webp",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "other_0004.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000030.mp3",
- text: "「你们没听到吗!?」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- {
- type: "cgtext",
- bg: "other_0004.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000040.mp3",
- text: "「她是被受骗才会被卖到娼馆来的」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "other_0004.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000050.mp3",
- text: "「用肮脏的手段把钱借给她父母的,就是你们这些家伙吧!?」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "changebg",
- img1: "other_0004.webp",
- memory1: false,
- img2: "bg_3601.webp",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "bg_3601.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000060.mp3",
- text: "「给我说些什么啊」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3601.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000010.mp3",
- text: "「这些话等到了娼馆再说吧」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- },
- {
- type: "cgtext",
- bg: "bg_3601.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000020.mp3",
- text: "「我来抓你,只是受雇于人而已」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "changebg",
- img1: "bg_3601.webp",
- memory1: false,
- img2: "bg_3531.webp",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "我走进娼馆《莉莉乌姆》的接待室。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "正在桌旁整理账簿的奥兹停下手头的工作,抬起头向我看来。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
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- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000010.mp3",
- text: "「这不是凯伊姆先生吗,辛苦了」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000020.mp3",
- text: "「委托已经完成了吗?」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000030.mp3",
- text: "「啊啊,是这家伙没错吧」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "奥兹用只要接触到就能杀人般的眼神在男人脸上搜过。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000030.mp3",
- text: "「没错,就是这个人」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
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- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000040.mp3",
- text: "「是么」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
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- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000070.mp3",
- text: "「你,你们要对我做什么」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
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- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000040.mp3",
- text: "「······」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "奥兹用一个眼神,就让男人闭上了嘴。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
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- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "然后,向我这边转过身来。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
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- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000050.mp3",
- text: "「抱歉啊,总是麻烦你去做这些无聊的事」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000060.mp3",
- text: "「都怪我们这边的年轻人太没用」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000050.mp3",
- text: "「客套话就免了」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000070.mp3",
- text: "「这还真是失礼了」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000080.mp3",
- text: "「喂,来个人」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "光头男人",
- time: 30,
- wait: 1000,
- sound: "aiy820000010.mp3",
- text: "「是」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000090.mp3",
- text: "「凯伊姆先生做完工作回来了」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "光头男人",
- time: 30,
- wait: 1000,
- sound: "aiy820000020.mp3",
- text: "「是,是,那个······」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000100.mp3",
- text: "「我是要你拿些酒来,这个蠢材!」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "喀!",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "奥兹扔出的烟灰缸砸中了手下的额头。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "鲜血四溅。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000060.mp3",
- text: "「不用这么麻烦」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000070.mp3",
- text: "「我接下来要去《菲诺列塔》」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000110.mp3",
- text: "「喔唷」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000120.mp3",
- text: "「既然如此,我就不留您在这里喝难饮的劣质酒了」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "奥兹斜眼看着正捂住额头呻吟的手下,轻描淡写地说道。",
- bodyList: [
- {
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- px: 100,
- filter: false,
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- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000080.mp3",
- text: "「用这些钱去买药」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "我将几枚铜钱仍在那个手下的身前。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
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- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000130.mp3",
- text: "「凯伊姆先生,不用对他们这么好」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000090.mp3",
- text: "「无妨」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000100.mp3",
- text: "「话说回来,那个要落跑的女人呢?」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
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- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000140.mp3",
- text: "「我把她交给那些年轻人了,现在应该正在体会人生的严苛吧」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
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- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000150.mp3",
- text: "「正好,趁此机会凯伊姆先生也来享受一番如何?」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
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- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000080.mp3",
- text: "「你,你们这些家伙,要对她做什么!?」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "咣!",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "奥兹给了他一拳。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "一击即倒。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "喀,咚,咯!",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "奥兹毫不留情地向男人的脸上踩去。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000090.mp3",
- text: "「咕······呃咳······」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "折断的牙齿伴着血泡被吐出。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "这份白色在鲜红色的液体中格外显眼。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000100.mp3",
- text: "「你们以为做出这种事······卫兵会坐视不理吗······」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000160.mp3",
- text: "「啊啊,不会坐视不理的」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000170.mp3",
- text: "「应该会拿出你的钱包,和我们商量如何瓜分吧」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000110.mp3",
- text: "「那,那种事······」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "这在牢狱是理所当然的事。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 2000,
- sound: "aiy350000180.mp3",
- text: "「怎么,头一回来牢狱么?」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "男人点了点头。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000190.mp3",
- text: "「为了被骗的女人而来到牢狱,真是个规矩人啊」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000200.mp3",
- text: "「······前提是,被骗的人不是你」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000120.mp3",
- text: "「你说······我被骗了?」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "年轻人",
- time: 30,
- wait: 1000,
- sound: "aiy710000130.mp3",
- text: "「那,那是怎么回事!?」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000210.mp3",
- text: "「不用急,今天晚上会好好告诉你的」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "奥兹抓起男人的脸。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "为引诱客人的怜悯之心而装纯,是娼妇的惯用手段。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "双亲被骗而借钱,结果作为抵押而将自己卖到这里,这是典型的说法。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "如果只是头脑发热而成为常客也就罢了,这次的男人热血过头,居然想出了要带女人私奔的计划。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "虽然女人半开玩笑地予以拒绝,但不知天高地厚的这家伙还是拉着她逃跑了。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "不过,想要逃脱追击本来就是不可能的任务。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
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- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "但即便如此,这种事情还是会一再的出现。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "说谎的女人和被骗的男人。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "在娼馆街,这是令人看到生厌的日常的风景。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000110.mp3",
- text: "「我要走了」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000220.mp3",
- text: "「好的,下次再麻烦您」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "奥兹",
- time: 30,
- wait: 1000,
- sound: "aiy350000230.mp3",
- text: "「之后吉克先生会将谢礼交给您的」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "aiy310000120.mp3",
- text: "「啊啊」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "我背向奥兹走出娼馆。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3531.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「······?」",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "changebg",
- img1: "bg_3531.webp",
- memory1: false,
- img2: "bg_3601.webp",
- memory2: false,
- time: 30,
- style: "场景切换",
- },
- {
- type: "cgtext",
- bg: "bg_3601.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "从远方传来微弱的歌声。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3601.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "是关卡广场的方向。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3601.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
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- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "对了。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3601.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "",
- time: 30,
- wait: 1000,
- sound: "",
- text: "今天有觐见圣女的仪式。",
- bodyList: [
- {
- name: "",
- px: 100,
- filter: false,
- },
- ],
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- text: "广场上的人估计相当多吧。",
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- text: "还是老老实实去菲诺列塔喝烧酒吧。",
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- text: "正当我这样想着的时候,一个身影自小巷的那头走来。",
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- text: "「艾莉斯」",
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- time: 30,
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- text: "「没想到凯伊姆会主动出现······这是命运吗?」",
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- text: "「显然不是吧」",
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- text: "「啊,是么」",
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- text: "艾莉斯挑了挑整齐的双眉,微微地哼了一声。",
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- wait: 1000,
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- text: "虽然是个相当引人注目的美人,但她这个将亲切儿子丢入无底深渊的性格,为自己扣了不少的分",
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- text: "在漆黑的瞳孔中,完全看不出感情的波动。",
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- text: "「喜欢我的眼睛吗?」",
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- time: 30,
- wait: 1000,
- sound: "",
- text: "「如果想要的话就给你吧?」",
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- time: 30,
- wait: 1000,
- sound: "",
- text: "「用不着」",
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- time: 30,
- wait: 1000,
- sound: "",
- text: "「阿拉,可惜」",
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- time: 30,
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- text: "「那么,找我有什么事」",
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- time: 30,
- wait: 1000,
- sound: "",
- text: "「梅尔特的钱好像被偷了」",
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- time: 30,
- wait: 1000,
- sound: "",
- text: "「钱被偷了?都几岁了还这么没用」",
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- name: "艾莉斯",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「不要对我说啊」",
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- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「那家伙,该不会说要让我去抓那个小偷吧?」",
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- name: "艾莉斯",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「就是这样」",
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- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「笨蛋吗」",
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- px: -300,
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- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「如果是小钱的话,就当做是买个教训吧」",
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- time: 30,
- wait: 1000,
- sound: "",
- text: "「说起来,被盗的是这个月的上纳金」",
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- time: 30,
- wait: 1000,
- sound: "",
- text: "「你说什么?」",
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- name: "艾莉斯",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「用这些钱买教训,也太过奢侈了呢」",
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- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「知道了,我去找」",
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- px: -300,
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- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「小偷的特征呢」",
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- name: "艾莉斯",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「男孩子」",
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- name: "艾莉斯",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「······而且,背后有翅膀」",
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- name: "艾莉斯",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「虽然姑且是藏在身后,但是仔细观察的话是很明显的」",
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- head: {
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- px: -300,
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- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「羽化病吗」",
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- name: "艾莉斯",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「那些人可是毫不留情的,所以即使是为了那个孩子,也要赶快抓到他」",
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- time: 30,
- wait: 1000,
- sound: "",
- text: "「注意到他逃窜的方向了吗?」",
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- time: 30,
- wait: 1000,
- sound: "",
- text: "「广场那边」",
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- name: "艾莉斯",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「虽然刚才《不蚀金锁》的人去追了,不过多半是······」",
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- time: 30,
- wait: 1000,
- sound: "",
- text: "「偏偏还是广场吗」",
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- name: "艾莉斯",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「今天是觐见圣女大人的日子」",
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- px: 600,
- filter: false,
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- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「我知道」",
- bodyList: [
- {
- name: "tati_020145.webp",
- px: 600,
- filter: false,
- },
- ],
- },
- {
- type: "cgtext",
- bg: "bg_3601.webp",
- memory: false,
- WindowSkin: false,
- head: {
- name: "",
- px: -300,
- },
- name: "凯伊姆",
- time: 30,
- wait: 1000,
- sound: "",
- text: "「尽量找找看就好」",
- bodyList: [
- {
- name: "tati_020145.webp",
- px: 600,
- filter: false,
- },
- ],
- },
- {
- type: "changebg",
- img1: "bg_3601.webp",
- memory1: false,
- img2: "",
- memory2: false,
- time: 30,
- style: "引出",
- },
- ],
- chapter02: null,
- chapter03: null,
- chapter04: null,
- chapter05: null,
- 强制横屏: [
- {
- type: "if",
- condition: "((!main.replayChecking )&&(!core.isReplaying()))",
- true: [
- {
- type: "if",
- condition:
- '((screen.orientation || {}).type ||\n screen.mozOrientation ||\n screen.msOrientation!=="landscape-primary")',
- true: [
- {
- type: "if",
- condition: "(!core.platform.isPC)",
- true: [
- {
- type: "confirm",
- default: true,
- text: "手机用户横屏体验更佳,是否切换",
- yes: [
- {
- type: "function",
- function:
- "function(){\ncore.triggerFullscreen(true)\n}",
- },
- ],
- no: [],
- },
- ],
- },
- ],
- },
- ],
- },
- ],
- },
- CommonEventTemplate: {
- 检测音乐如果没有开启则系统提示开启: [
- {
- type: "if",
- condition: "!core.musicStatus.bgmStatus",
- true: ["\t[系统提示]你当前音乐处于关闭状态,本塔开音乐游戏效果更佳"],
- false: [],
- },
- ],
- 仿新新魔塔一次性商人: [
- {
- type: "if",
- condition: "switch:A",
- true: [
- "\t[行商,trader]\b[this]这是购买我的道具后我给玩家的提示。",
- {
- type: "comment",
- text: "下一条指令可视情况使用或不使用",
- },
- {
- type: "hide",
- remove: true,
- time: 250,
- loc: [[]],
- },
- ],
- false: [
- {
- type: "confirm",
- text: "我有3把黄钥匙,\n你出50金币就卖给你。",
- yes: [
- {
- type: "if",
- condition: "status:money>=50",
- true: [
- {
- type: "setValue",
- name: "status:money",
- operator: "-=",
- value: "50",
- },
- {
- type: "setValue",
- name: "item:yellowKey",
- operator: "+=",
- value: "3",
- },
- {
- type: "playSound",
- name: "确定",
- stop: true,
- },
- {
- type: "setValue",
- name: "switch:A",
- value: "true",
- },
- ],
- false: [
- {
- type: "playSound",
- name: "操作失败",
- },
- "\t[行商,trader]\b[this]你的金币不足!",
- ],
- },
- ],
- no: [],
- },
- ],
- },
- ],
- 全地图选中一个点: [
- {
- type: "comment",
- text: "全地图选中一个点,需要用鼠标或触屏操作",
- },
- {
- type: "setValue",
- name: "temp:X",
- value: "status:x",
- },
- {
- type: "setValue",
- name: "temp:Y",
- value: "status:y",
- },
- {
- type: "tip",
- text: "再次点击闪烁位置确认",
- },
- {
- type: "while",
- condition: "true",
- data: [
- {
- type: "drawSelector",
- image: "winskin.webp",
- code: 1,
- x: "32*temp:X",
- y: "32*temp:Y",
- width: 32,
- height: 32,
- },
- {
- type: "wait",
- },
- {
- type: "if",
- condition: "(flag:type === 1)",
- true: [
- {
- type: "if",
- condition: "((temp:X===flag:x)&&(temp:Y===flag:y))",
- true: [
- {
- type: "break",
- n: 1,
- },
- ],
- },
- {
- type: "setValue",
- name: "temp:X",
- value: "flag:x",
- },
- {
- type: "setValue",
- name: "temp:Y",
- value: "flag:y",
- },
- ],
- },
- ],
- },
- {
- type: "drawSelector",
- code: 1,
- },
- {
- type: "comment",
- text: "流程进行到这里可以对[X,Y]点进行处理,比如",
- },
- {
- type: "closeDoor",
- id: "yellowDoor",
- loc: ["temp:X", "temp:Y"],
- },
- ],
- 多阶段Boss战斗: [
- {
- type: "comment",
- text: "多阶段boss,请直接作为战后事件使用",
- },
- {
- type: "setValue",
- name: "switch:A",
- operator: "+=",
- value: "1",
- },
- {
- type: "switch",
- condition: "switch:A",
- caseList: [
- {
- case: "1",
- action: [
- {
- type: "setBlock",
- number: "redSlime",
- loc: [[]],
- },
- "\t[2阶段boss,redSlime]\b[this]你以为你已经打败我了吗?没听说过史莱姆有九条命吗?",
- ],
- },
- {
- case: "2",
- action: [
- {
- type: "setBlock",
- number: "blackSlime",
- loc: [[]],
- },
- "\t[3阶段boss,blackSlime]\b[this]不能消灭我的,只会让我更强大!",
- ],
- },
- {
- case: "3",
- action: [
- {
- type: "setBlock",
- number: "slimelord",
- loc: [[]],
- },
- "\t[4阶段boss,slimelord]\b[this]我还能打!",
- ],
- },
- {
- case: "4",
- action: ["\t[4阶段boss,slimelord]我一定会回来的!"],
- },
- ],
- },
- ],
- 光标修改: [
- {
- type: "changeMouse",
- icon: "sword0",
- div: "gameGroup",
- translate: [0, 0],
- scale: [1, 1],
- angle: 0,
- px: 0,
- py: 0,
- },
- {
- type: "removeMouse",
- div: "gameGroup",
- },
- ],
- 添加弹幕: [
- {
- type: "addPop",
- value: "这段话将在游戏中以弹幕显示",
- px: 32,
- py: 32,
- color: [255, 0, 0, 1],
- boldColor: [0, 0, 0, 1],
- left: false,
- jump: false,
- time: 60,
- show: 30,
- font: "16px Verdana",
- speed: 1,
- },
- ],
- },
-};
+var events_c12a15a8_c380_4b28_8144_256cba95f760 =
+{
+ "commonEvent": {
+ "加点事件": [
+ {
+ "type": "comment",
+ "text": "通过传参,flag:arg1 表示当前应该的加点数值"
+ },
+ {
+ "type": "choices",
+ "choices": [
+ {
+ "text": "攻击+${1*flag:arg1}",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "status:atk",
+ "operator": "+=",
+ "value": "1*flag:arg1"
+ }
+ ]
+ },
+ {
+ "text": "防御+${2*flag:arg1}",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "status:def",
+ "operator": "+=",
+ "value": "2*flag:arg1"
+ }
+ ]
+ },
+ {
+ "text": "生命+${200*flag:arg1}",
+ "action": [
+ {
+ "type": "setValue",
+ "name": "status:hp",
+ "operator": "+=",
+ "value": "200*flag:arg1"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "回收钥匙商店": [
+ {
+ "type": "comment",
+ "text": "此事件在全局商店中被引用了(全局商店keyShop)"
+ },
+ {
+ "type": "comment",
+ "text": "解除引用前勿删除此事件"
+ },
+ {
+ "type": "comment",
+ "text": "玩家在快捷列表(V键)中可以使用本公共事件"
+ },
+ {
+ "type": "while",
+ "condition": "1",
+ "data": [
+ {
+ "type": "choices",
+ "text": "\t[商人,trader]你有多余的钥匙想要出售吗?",
+ "choices": [
+ {
+ "text": "黄钥匙(10金币)",
+ "color": [
+ 255,
+ 255,
+ 0,
+ 1
+ ],
+ "action": [
+ {
+ "type": "if",
+ "condition": "item:yellowKey >= 1",
+ "true": [
+ {
+ "type": "setValue",
+ "name": "item:yellowKey",
+ "operator": "-=",
+ "value": "1"
+ },
+ {
+ "type": "setValue",
+ "name": "status:money",
+ "operator": "+=",
+ "value": "10"
+ }
+ ],
+ "false": [
+ "\t[商人,trader]你没有黄钥匙!"
+ ]
+ }
+ ]
+ },
+ {
+ "text": "蓝钥匙(50金币)",
+ "color": [
+ 0,
+ 0,
+ 255,
+ 1
+ ],
+ "action": [
+ {
+ "type": "if",
+ "condition": "item:blueKey >= 1",
+ "true": [
+ {
+ "type": "setValue",
+ "name": "item:blueKey",
+ "operator": "-=",
+ "value": "1"
+ },
+ {
+ "type": "setValue",
+ "name": "status:money",
+ "operator": "+=",
+ "value": "50"
+ }
+ ],
+ "false": [
+ "\t[商人,trader]你没有蓝钥匙!"
+ ]
+ }
+ ]
+ },
+ {
+ "text": "离开",
+ "action": [
+ {
+ "type": "exit"
+ }
+ ]
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "chapter0": [
+ {
+ "type": "playBgm",
+ "name": "Crawler.mp3",
+ "keep": true
+ },
+ {
+ "type": "setText",
+ "time": 50
+ },
+ {
+ "type": "changebg",
+ "img1": "",
+ "memory1": false,
+ "img2": "",
+ "memory2": false,
+ "time": 30,
+ "style": "引入"
+ },
+ {
+ "type": "over",
+ "text": "人生不如意事,十常居七八。",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "over",
+ "text": "世间的万物皆被装缀着不公的色彩。",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "over",
+ "text": "没错,就像——",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "over",
+ "text": "十几年前的那一天,",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "over",
+ "text": "在都市的角落,同许多的生命共同消逝一般。",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "over",
+ "text": "没错,就像——",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "over",
+ "text": "十几年前的那天起以来,",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "over",
+ "text": "无数的生命被那无法逃脱的污泥囚禁一样。",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "over",
+ "text": "人生不如意事,十常居七八。",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "over",
+ "text": "世间的万物皆被装缀着不公的色彩。",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "over",
+ "text": "没错,就像——",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "over",
+ "text": "如今,这一天。",
+ "image": "",
+ "memory": false,
+ "time": 50,
+ "hidetime": 30,
+ "sound": "",
+ "textColor": [
+ 255,
+ 255,
+ 255,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "font": "bold 48px Verdana"
+ },
+ {
+ "type": "changebg",
+ "img1": "",
+ "memory1": false,
+ "img2": "other_0001.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0001.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "这些天,街道不曾下雨。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0001.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "所以,那浸湿地面的,定是那些女孩们流落的鲜血无疑。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0001.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "我蹲在充斥着铁锈味般恶臭的小巷中,悠闲地如是想着。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "other_0001.webp",
+ "memory1": false,
+ "img2": "bg_3563.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3563.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "扑哧。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3563.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "耳旁再次响起象征着某个女孩子死去的声音。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3563.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "再一次——",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3563.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "再一次。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3563.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "女子们被肢解成单纯的肉块。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3563.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "我任由流下的血浸满全身,屏住自己的呼吸。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3563.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "祈求自己能拥有从猎人手中逃脱的幸运。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3563.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "扑哧。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3563.webp",
+ "memory1": false,
+ "img2": "other_0002.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0002.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "直到刚才,我们还坐在去往娼馆的马车的路上。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0002.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "而在这之中的某些人,已经不在这个世上了。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0002.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "不,应该把“某些”换成“几乎所有”才更为恰当吧。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0002.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "恐怕,不久之后我也会变成小巷中血腥的装饰品。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0002.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "我是为了得到这种死法,才辛苦苟活至今的吗?",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0002.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "来个人告诉我啊——",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0002.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "谁都好。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0002.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "来人啊!!",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "other_0002.webp",
+ "memory1": false,
+ "img2": "other_0001.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0001.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "少女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy010000010.mp3",
+ "text": "「呃······!?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "other_0001.webp",
+ "memory1": false,
+ "img2": "other_0003.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0003.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "漆黑的物体充斥了我的整个视野",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0003.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "我很快意识到,那是只很大的脚。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "other_0003.webp",
+ "memory1": false,
+ "img2": "",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "必须要出声求救。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "",
+ "memory1": false,
+ "img2": "other_0003.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0003.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "可是,耳中却只能听到自己的牙关不停交战的声音。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0003.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 50,
+ "wait": 1000,
+ "sound": "",
+ "text": "我是如此的无助。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "other_0003.webp",
+ "memory1": false,
+ "img2": "",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "逃跑也好,道歉也罢。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "就连抬头看一眼将要杀掉我的人的面孔都做不到。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "少女",
+ "time": 30,
+ "wait": 2000,
+ "sound": "aiy010000020.mp3",
+ "text": "「······被杀」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "会被杀。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "会被杀!!",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "来自内心深处的冰冷预感,渐渐地在体内蔓延开来。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "少女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy010000030.mp3",
+ "text": "「不,不要······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "playBgm",
+ "name": "Blind_Alley.mp3",
+ "keep": true
+ },
+ {
+ "type": "changebg",
+ "img1": "",
+ "memory1": false,
+ "img2": "bg_6004.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_6004.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "浮游都市,《诺瓦斯·艾蒂尔》。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_6004.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "《特别受灾地区》——",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_6004.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "通称,《牢狱》",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_6004.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "是被险峻的峭壁环绕,与世隔绝的,都市的最底部。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_6004.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000010.mp3",
+ "text": "「放开我!」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_6004.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000020.mp3",
+ "text": "「我只是在帮那个女人而已!」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_6004.webp",
+ "memory1": false,
+ "img2": "other_0004.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0004.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000030.mp3",
+ "text": "「你们没听到吗!?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0004.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000040.mp3",
+ "text": "「她是被受骗才会被卖到娼馆来的」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "other_0004.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000050.mp3",
+ "text": "「用肮脏的手段把钱借给她父母的,就是你们这些家伙吧!?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "other_0004.webp",
+ "memory1": false,
+ "img2": "bg_3601.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000060.mp3",
+ "text": "「给我说些什么啊」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000010.mp3",
+ "text": "「这些话等到了娼馆再说吧」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000020.mp3",
+ "text": "「我来抓你,只是受雇于人而已」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3601.webp",
+ "memory1": false,
+ "img2": "bg_3531.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "我走进娼馆《莉莉乌姆》的接待室。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "正在桌旁整理账簿的奥兹停下手头的工作,抬起头向我看来。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000010.mp3",
+ "text": "「这不是凯伊姆先生吗,辛苦了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000020.mp3",
+ "text": "「委托已经完成了吗?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000030.mp3",
+ "text": "「啊啊,是这家伙没错吧」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "奥兹用只要接触到就能杀人般的眼神在男人脸上搜过。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000030.mp3",
+ "text": "「没错,就是这个人」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000040.mp3",
+ "text": "「是么」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000070.mp3",
+ "text": "「你,你们要对我做什么」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000040.mp3",
+ "text": "「······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "奥兹用一个眼神,就让男人闭上了嘴。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "然后,向我这边转过身来。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000050.mp3",
+ "text": "「抱歉啊,总是麻烦你去做这些无聊的事」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000060.mp3",
+ "text": "「都怪我们这边的年轻人太没用」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000050.mp3",
+ "text": "「客套话就免了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000070.mp3",
+ "text": "「这还真是失礼了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000080.mp3",
+ "text": "「喂,来个人」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "光头男人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy820000010.mp3",
+ "text": "「是」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000090.mp3",
+ "text": "「凯伊姆先生做完工作回来了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "光头男人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy820000020.mp3",
+ "text": "「是,是,那个······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000100.mp3",
+ "text": "「我是要你拿些酒来,这个蠢材!」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "喀!",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "奥兹扔出的烟灰缸砸中了手下的额头。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "鲜血四溅。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000060.mp3",
+ "text": "「不用这么麻烦」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000070.mp3",
+ "text": "「我接下来要去《菲诺列塔》」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000110.mp3",
+ "text": "「喔唷」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000120.mp3",
+ "text": "「既然如此,我就不留您在这里喝难饮的劣质酒了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "奥兹斜眼看着正捂住额头呻吟的手下,轻描淡写地说道。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000080.mp3",
+ "text": "「用这些钱去买药」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "我将几枚铜钱仍在那个手下的身前。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000130.mp3",
+ "text": "「凯伊姆先生,不用对他们这么好」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000090.mp3",
+ "text": "「无妨」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000100.mp3",
+ "text": "「话说回来,那个要落跑的女人呢?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000140.mp3",
+ "text": "「我把她交给那些年轻人了,现在应该正在体会人生的严苛吧」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000150.mp3",
+ "text": "「正好,趁此机会凯伊姆先生也来享受一番如何?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000080.mp3",
+ "text": "「你,你们这些家伙,要对她做什么!?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "咣!",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "奥兹给了他一拳。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "一击即倒。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "喀,咚,咯!",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "奥兹毫不留情地向男人的脸上踩去。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000090.mp3",
+ "text": "「咕······呃咳······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "折断的牙齿伴着血泡被吐出。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "这份白色在鲜红色的液体中格外显眼。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000100.mp3",
+ "text": "「你们以为做出这种事······卫兵会坐视不理吗······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000160.mp3",
+ "text": "「啊啊,不会坐视不理的」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000170.mp3",
+ "text": "「应该会拿出你的钱包,和我们商量如何瓜分吧」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000110.mp3",
+ "text": "「那,那种事······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "这在牢狱是理所当然的事。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 2000,
+ "sound": "aiy350000180.mp3",
+ "text": "「怎么,头一回来牢狱么?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "男人点了点头。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000190.mp3",
+ "text": "「为了被骗的女人而来到牢狱,真是个规矩人啊」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000200.mp3",
+ "text": "「······前提是,被骗的人不是你」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000120.mp3",
+ "text": "「你说······我被骗了?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "年轻人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy710000130.mp3",
+ "text": "「那,那是怎么回事!?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000210.mp3",
+ "text": "「不用急,今天晚上会好好告诉你的」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "奥兹抓起男人的脸。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "为引诱客人的怜悯之心而装纯,是娼妇的惯用手段。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "双亲被骗而借钱,结果作为抵押而将自己卖到这里,这是典型的说法。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "如果只是头脑发热而成为常客也就罢了,这次的男人热血过头,居然想出了要带女人私奔的计划。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "虽然女人半开玩笑地予以拒绝,但不知天高地厚的这家伙还是拉着她逃跑了。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "不过,想要逃脱追击本来就是不可能的任务。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "但即便如此,这种事情还是会一再的出现。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "说谎的女人和被骗的男人。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "在娼馆街,这是令人看到生厌的日常的风景。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000110.mp3",
+ "text": "「我要走了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000220.mp3",
+ "text": "「好的,下次再麻烦您」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "奥兹",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy350000230.mp3",
+ "text": "「之后吉克先生会将谢礼交给您的」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000120.mp3",
+ "text": "「啊啊」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "我背向奥兹走出娼馆。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000130.mp3",
+ "text": "「······?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3531.webp",
+ "memory1": false,
+ "img2": "bg_3601.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "从远方传来微弱的歌声。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "是关卡广场的方向。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "对了。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "今天有觐见圣女的仪式。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "当代的圣女伊莲——",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "俗称《盲眼之圣女》,据说即使在历代的圣女中,人气也是数一数二的。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "广场上的人估计相当多吧。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "虽然我也想去看看她长什么样,不过要在人潮中挤来挤去就免了。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "还是老老实实去菲诺列塔喝烧酒吧。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "正当我这样想着的时候,一个身影自小巷的那头走来。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3601.webp",
+ "memory1": false,
+ "img2": "bg_3531.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3531.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000140.mp3",
+ "text": "「艾莉斯」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3531.webp",
+ "memory1": false,
+ "img2": "",
+ "memory2": false,
+ "time": 30,
+ "style": "引出"
+ },
+ {
+ "type": "comment",
+ "text": "好多立绘,先更这点(吐槽一下)"
+ }
+ ],
+ "chapter01": [
+ {
+ "type": "changebg",
+ "img1": "",
+ "memory1": false,
+ "img2": "bg_3601.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "引入"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020106.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000005.mp3",
+ "text": "「啊,凯伊姆」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020141.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000010.mp3",
+ "text": "「正好,我还想要去找你呢」",
+ "bodyList": [
+ {
+ "name": "tati_020141.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020157.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000020.mp3",
+ "text": "「没想到凯伊姆会主动出现······这是命运吗?」",
+ "bodyList": [
+ {
+ "name": "tati_020157.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000150.mp3",
+ "text": "「显然不是吧」",
+ "bodyList": [
+ {
+ "name": "tati_020157.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020107.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000030.mp3",
+ "text": "「啊,是么」",
+ "bodyList": [
+ {
+ "name": "tati_020107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "艾莉斯挑了挑整齐的双眉,微微地哼了一声。",
+ "bodyList": [
+ {
+ "name": "tati_020107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "虽然是个相当引人注目的美人,但她这个将亲切儿子丢入无底深渊的性格,为自己扣了不少的分",
+ "bodyList": [
+ {
+ "name": "tati_020107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "给人印象最深的,就是那潭水般的双瞳。",
+ "bodyList": [
+ {
+ "name": "tati_020107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "在漆黑的瞳孔中,完全看不出感情的波动。",
+ "bodyList": [
+ {
+ "name": "tati_020107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020157.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000040.mp3",
+ "text": "「喜欢我的眼睛吗?」",
+ "bodyList": [
+ {
+ "name": "tati_020157.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020157.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000050.mp3",
+ "text": "「如果想要的话就给你吧?」",
+ "bodyList": [
+ {
+ "name": "tati_020157.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000160.mp3",
+ "text": "「用不着」",
+ "bodyList": [
+ {
+ "name": "tati_020157.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020111.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000060.mp3",
+ "text": "「阿拉,可惜」",
+ "bodyList": [
+ {
+ "name": "tati_020111.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000170.mp3",
+ "text": "「那么,找我有什么事」",
+ "bodyList": [
+ {
+ "name": "tati_020111.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020101.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000070.mp3",
+ "text": "「梅尔特的钱好像被偷了」",
+ "bodyList": [
+ {
+ "name": "tati_020101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000180.mp3",
+ "text": "「钱被偷了?都几岁了还这么没用」",
+ "bodyList": [
+ {
+ "name": "tati_020101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020107.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000080.mp3",
+ "text": "「不要对我说啊」",
+ "bodyList": [
+ {
+ "name": "tati_020107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000190.mp3",
+ "text": "「那家伙,该不会说要让我去抓那个小偷吧?」",
+ "bodyList": [
+ {
+ "name": "tati_020107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020157.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000090.mp3",
+ "text": "「就是这样」",
+ "bodyList": [
+ {
+ "name": "tati_020157.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000200.mp3",
+ "text": "「笨蛋吗」",
+ "bodyList": [
+ {
+ "name": "tati_020157.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000210.mp3",
+ "text": "「如果是小钱的话,就当做是买个教训吧」",
+ "bodyList": [
+ {
+ "name": "tati_020157.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020125.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000100.mp3",
+ "text": "「说起来,被盗的是这个月的上纳金」",
+ "bodyList": [
+ {
+ "name": "tati_020125.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000220.mp3",
+ "text": "「你说什么?」",
+ "bodyList": [
+ {
+ "name": "tati_020125.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020121.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000110.mp3",
+ "text": "「用这些钱买教训,也太过奢侈了呢」",
+ "bodyList": [
+ {
+ "name": "tati_020121.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000230.mp3",
+ "text": "「知道了,我去找」",
+ "bodyList": [
+ {
+ "name": "tati_020121.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000240.mp3",
+ "text": "「小偷的特征呢」",
+ "bodyList": [
+ {
+ "name": "tati_020121.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020105.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000120.mp3",
+ "text": "「男孩子」",
+ "bodyList": [
+ {
+ "name": "tati_020105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020103.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000130.mp3",
+ "text": "「······而且,背后有翅膀」",
+ "bodyList": [
+ {
+ "name": "tati_020103.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020141.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000140.mp3",
+ "text": "「虽然姑且是藏在身后,但是仔细观察的话是很明显的」",
+ "bodyList": [
+ {
+ "name": "tati_020141.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000250.mp3",
+ "text": "「羽化病吗」",
+ "bodyList": [
+ {
+ "name": "tati_020141.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020105.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000150.mp3",
+ "text": "「那些人可是毫不留情的,所以即使是为了那个孩子,也要赶快抓到他」",
+ "bodyList": [
+ {
+ "name": "tati_020105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000260.mp3",
+ "text": "「注意到他逃窜的方向了吗?」",
+ "bodyList": [
+ {
+ "name": "tati_020105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020105.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000160.mp3",
+ "text": "「广场那边」",
+ "bodyList": [
+ {
+ "name": "tati_020105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020107.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000170.mp3",
+ "text": "「虽然刚才《不蚀金锁》的人去追了,不过多半是······」",
+ "bodyList": [
+ {
+ "name": "tati_020107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000280.mp3",
+ "text": "「偏偏还是广场吗」",
+ "bodyList": [
+ {
+ "name": "tati_020107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_020141.webp",
+ "px": -300
+ },
+ "name": "艾莉斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy020000180.mp3",
+ "text": "「今天是觐见圣女大人的日子」",
+ "bodyList": [
+ {
+ "name": "tati_020145.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000290.mp3",
+ "text": "「我知道」",
+ "bodyList": [
+ {
+ "name": "tati_020145.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3601.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "aiy310000300.mp3",
+ "text": "「尽量找找看就好」",
+ "bodyList": [
+ {
+ "name": "tati_020145.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3601.webp",
+ "memory1": false,
+ "img2": "",
+ "memory2": false,
+ "time": 30,
+ "style": "引出"
+ }
+ ],
+ "chapter02": [
+ {
+ "type": "changebg",
+ "img1": "",
+ "memory1": false,
+ "img2": "bg_3561.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "引入"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3561.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "不蚀金锁成员",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「凯伊姆先生,凯伊姆先生」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3561.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "不蚀金锁成员",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「您已经和艾莉斯大夫见过面了吗?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3561.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「啊啊,所以才会追过来的」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3561.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「看到小偷了吗?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3561.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "不蚀金锁成员",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「没有,他向广场那边逃了过去,今天这么拥挤,我们也只能放弃了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3561.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "不蚀金锁成员",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「不过,我也只是刚好在店里所以才追了过去,并不是受人所托」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3561.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "不蚀金锁成员",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我已经准备撤退了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3561.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "不蚀金锁成员",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「凯伊姆先生还要继续追吗?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3561.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「啊啊」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3561.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "做完情报交换之后,我跟男人道别。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3561.webp",
+ "memory1": false,
+ "img2": "bg_3021.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「和我想的一样啊······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "在牢狱中最大的广场上,聚集着看不到尽头的人群。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "就算是来参见圣女祈祷,这人数也太多了点吧。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "自然,我也找不到逃跑的孩子。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "是混杂到人群中了吧。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "如果已经从广场上脱身了的话,就更难发现了。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "只好赌他还在这里了。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3021.webp",
+ "memory1": false,
+ "img2": "bg_0000.png",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_0000.png",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "我先移动到了一个视野良好的地方。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_0000.png",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "从这里,一眼就可以看到人群的变化。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_0000.png",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "广场还是沸腾起来。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_0000.png",
+ "memory1": false,
+ "img2": "bg_3021.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "comment",
+ "text": "这个神官草莓说是特效不是立绘,标记!"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "抬头望去,原来是在天台之上出现了一个人影",
+ "bodyList": [
+ {
+ "name": "tati_440101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "但是,与周围的期待不同,现身的是一名中年的神官。",
+ "bodyList": [
+ {
+ "name": "tati_440101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "骂声四溢。",
+ "bodyList": [
+ {
+ "name": "tati_440101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "神官则是笑着摆正衣领",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440101.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「从现在开始,举行谒见的仪式」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440105.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「在参见那位大人之前,我希望牢狱的诸位再次思考这个《诺瓦斯·艾蒂尔》存在的意义······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440101.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「初代圣女伊莲大人,便是也难怪这崇高的祈祷之力,令《诺瓦斯·艾蒂尔》浮在空中,拯救了我们的祖先」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440110.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「这之后的几百年来,传承了初代大人力量的历代圣女伊莲大人,让这里留在了空中」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440101.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「这座都市是被圣女大人守护的人类最后的圣域,而我们则是被选召的虔诚的信徒」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440102.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「怀着对圣女的感激祈祷吧,感谢圣女伊莲吧!并献上祈祷!」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "comment",
+ "text": "这里是音效,打个标签"
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3021.webp",
+ "memory1": false,
+ "img2": "bg_3026.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "comment",
+ "text": "这里有一堆描述不知道加不加..."
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3026.webp",
+ "memory1": false,
+ "img2": "eve_030101.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030102.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「不忘感谢与祈祷,神才会拯救我们」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030101.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「与我一起,向审虔诚地祈祷吧」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "comment",
+ "text": "这里是人声音效,打个标签"
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "广场上欢声雷动。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "圣女没有回应喧嚣的人声,而是静静地合上双眼面向广场。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "虽然感觉有些冷淡,但总比像个傻瓜似的笑着向这群人挥手要强。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "她掌握着这条街道,还有在这条街上生活的人的命运。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "比起揽得人气,她更想要为了街道的继续存在而献出全力。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "也是为了不让《大崩落》的惨剧再度发生。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "十几年前的那场悲剧。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "虽然在我脑海中的记忆已经相当模糊,但哪怕只是稍有触及,不快的感觉都会在胸口蔓延开。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "这时我才想起,现在不是我在这里看圣女的时候。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "comment",
+ "text": "这里是人声音效,打个标签"
+ },
+ {
+ "type": "cgtext",
+ "bg": "eve_030101.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "女声",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「——っ!?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "eve_030101.webp",
+ "memory1": false,
+ "img2": "bg_3021.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "围观的女人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「羽,羽化病人!?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "围观的中年人",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「喂,谁去叫下羽狩」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "惊慌的观众",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你这家伙不要靠近我,要是传染了可怎么办」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "粗鲁的观众",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你这小鬼赶快滚开」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3021.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「接下来」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3021.webp",
+ "memory1": false,
+ "img2": "bg_3026.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030107.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「发生什么事了?看上去似乎很嘈杂」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_130104.webp",
+ "px": -300
+ },
+ "name": "随从",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「似乎是某个人逃跑了······具体的我也不是很清楚」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440103.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「圣女大人,继续待在天台上可能会出事,请您先回到室内吧」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030145.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「不用在意我,比起那个,我更关心究竟发生了什么事」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440107.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「对不起,我真的不知道」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030145.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「······是吗」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320101.webp",
+ "px": -300
+ },
+ "name": "男",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「恕我僭越,请准许我说明情况」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320105.webp",
+ "px": -300
+ },
+ "name": "男",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「在来觐见的人群中出现了《羽化病》的患者」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320101.webp",
+ "px": -300
+ },
+ "name": "男",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「围观的人群因而产生了骚动」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320102.webp",
+ "px": -300
+ },
+ "name": "男",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「现在,《防疫局》已经派遣了部队。我想不久之后,他们就会安静下来了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030124.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「羽化病······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320107.webp",
+ "px": -300
+ },
+ "name": "男",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「怎么了?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030125.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「没什么」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030141.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「辛苦了,你的名字是?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320102.webp",
+ "px": -300
+ },
+ "name": "男",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「属下是在防疫局任职的,鲁基乌斯· 迪斯·米利尤」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440102.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「噢噢,阁下就是鲁基乌斯卿吗,我听说过你的传闻」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440109.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「阁下是在工作上相当出色的人呢」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320101.webp",
+ "px": -300
+ },
+ "name": "鲁基乌斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「不敢当」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320108.webp",
+ "px": -300
+ },
+ "name": "鲁基乌斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「话说回来,这次是属下警备工作的失职。让圣女大人见到这不成体统的一面,请您见谅」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030145.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「即使是目不见物的我,也能感受到聚集于此的民众数量之多。警备工作难以展开也在情理之中」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320101.webp",
+ "px": -300
+ },
+ "name": "鲁基乌斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「属下不胜惶恐」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320102.webp",
+ "px": -300
+ },
+ "name": "鲁基乌斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「接下来属下还要回到工作岗位上,在这里就先告退了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030101.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「鲁基乌斯先生」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320101.webp",
+ "px": -300
+ },
+ "name": "鲁基乌斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「属下在」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030105.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你是怎样看待羽狩的工作的呢?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440106.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「圣,圣女大人」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320101.webp",
+ "px": -300
+ },
+ "name": "鲁基乌斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「防疫局的工作是国王陛下赐予的重要职务。属下非常荣幸能够为这个都市的繁荣尽一份微薄之力」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_440102.webp",
+ "px": -300
+ },
+ "name": "神官",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「不,不亏是鲁基乌斯卿,相当优秀的想法」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_030125.webp",
+ "px": -300
+ },
+ "name": "圣女",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「是吗。辛苦你了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_130124.webp",
+ "px": -300
+ },
+ "name": "随从",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「圣女大人······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320102.webp",
+ "px": -300
+ },
+ "name": "鲁基乌斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3026.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_320101.webp",
+ "px": -300
+ },
+ "name": "鲁基乌斯",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「那么,属下就回岗位去了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3026.webp",
+ "memory1": false,
+ "img2": "",
+ "memory2": false,
+ "time": 30,
+ "style": "引出"
+ },
+ {
+ "type": "comment",
+ "text": "下一场景是追捕羽化病少年...做个标记"
+ }
+ ],
+ "chapter03": [
+ {
+ "type": "changebg",
+ "img1": "",
+ "memory1": false,
+ "img2": "bg_3801.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "引入"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "从羽化病的少年纷乱的足音中,可以听得出相当的疲劳。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "显然,他并没有想到我会捷足先登吧。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "少年惶恐地回头看了一眼后,微微露出安心的表情,双手拄在膝盖上。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「辛苦你了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「稀!?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「逃到贫民区是个不错的想法」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你,你是,羽狩吗?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「不是」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「什,什么啊······混蛋,不要吓我啊」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我对令你受惊这件事致以歉意」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「作为回报,麻烦你把从店里偷的钱交出来吧」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「钱?你在说什么」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你要找的腰上的东西,掉在你身后了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「哎?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "comment",
+ "text": "画面上下抖动一下,cy"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「呃呀」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你······你这混蛋」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「把偷的钱交出来」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我不知道你在······咕」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "comment",
+ "text": "画面上下抖动一下,cy"
+ },
+ {
+ "type": "comment",
+ "text": "下面这个弹幕说翻译有误,是“就是我偷的,谁会给你这种人”,我也没看过日文原文不太晓得,先cy"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你,你说是我偷的······有什么证据吗」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你还挺倔的啊」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「不过,给我听好了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你偷的那些钱,是要上缴给《不蚀金锁》的上纳金」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「而且,钱的主人是从前和吉克颇有渊源的女人」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「吉克?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「他是《不蚀金锁》的主人,这么说你就明白了吧」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「哎?哎?怎么会······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「再问你一遍,钱在哪里?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「是,是,是,在我的怀里」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你没有擅自拿掉一部分吧」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「是,是的」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「那,那个,您是《不蚀金锁》的人吗?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「算是吧」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我什么都可以做,请您一定要帮帮我」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「抱歉,我并没有兴趣去帮助他人」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我什么······什么,都会做的······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我一直都是生活在下层的」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「可是,不知何时染上了羽化病······背后长出了翅膀······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「被寄宿工作的店赶了出来,只得流落到牢狱这里」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「因为独自实在是饿的不行了,所以才会偷这些钱的」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我明明没有做任何坏事······为什么······会遇到这种事······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「谁知道」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「呜······呜呜······接下来,要对我做什么?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我要把你带到组织那里」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「怎,怎么这样」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「不过,那样做的前提是你不是羽化病人」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「组织也没有笨到把羽化病人招待到家里的程度」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「那么,是要放我逃走吗?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我要让你学到教训」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "comment",
+ "text": "画面上下抖动一下,cy"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「如果换做是组织的制裁,至少要有断条胳膊的觉悟」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你的运气不错」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「唔······啊,是的······」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「滚」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「非常感谢」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「唔啊!?」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "comment",
+ "text": "画面上下抖动一下,cy"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430103.webp",
+ "px": -300
+ },
+ "name": "男",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「到这里就结束了,羽化病人」",
+ "bodyList": [
+ {
+ "name": "tati_430103.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430105.webp",
+ "px": -300
+ },
+ "name": "男",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「确认他的翅膀」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "趁还没有被卷入麻烦的事情之前,赶快离开这里吧",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3801.webp",
+ "memory1": false,
+ "img2": "bg_0000.png",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_0000.png",
+ "memory1": false,
+ "img2": "bg_3801.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430106.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「那边的那个人」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「······有什么事?」",
+ "bodyList": [
+ {
+ "name": "tati_430101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430101.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「可以稍微让我问几句话吗」",
+ "bodyList": [
+ {
+ "name": "tati_430101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「······」",
+ "bodyList": [
+ {
+ "name": "tati_430101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「啊啊,无妨」",
+ "bodyList": [
+ {
+ "name": "tati_430101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「感谢您的合作」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "队长殷勤地致以谢礼。",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "而在他的眼前,少年的衣服已经被他的补下们扯破。",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "在瘦骨嶙峋的裸露后背上,长有纯白的羽翼。",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "红发的羽狩",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「副队长,确认翅膀的持有了」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430105.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「保护他」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「不要······请原谅,我······」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我们只是要带你去治愈院治疗羽化病,不是什么应该感到害怕的事情」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「可是,可是」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「没关系的」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「······哥,哥哥」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430105.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你是羽化病人的亲属吗?」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「只是路人而已」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「顺带一提,我也没有打算找你们的麻烦」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430101.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「前几天,有个和你说了同样的话的人,在我们背向他的瞬间对我们发动了袭击」",
+ "bodyList": [
+ {
+ "name": "tati_430101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430108.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我的一个部下就此永久失去了半截胳膊」",
+ "bodyList": [
+ {
+ "name": "tati_430108.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我表示同情」",
+ "bodyList": [
+ {
+ "name": "tati_430108.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我马上就会消失的,这样就没问题了吧?」",
+ "bodyList": [
+ {
+ "name": "tati_430108.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「嘛,不要这么慌张」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "副队长看着羽化的少年。",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430105.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你与这个人是什么关系?没有被他殴打吗?」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「没,没有」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「如何对我们保持合作,你就可以在治愈院得到优先的治疗」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「······」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「那个人,是《不蚀金锁》的组织成员······」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "羽化病患少年",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「突然说让我拿出钱来,我刚一拒绝他就打我」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430105.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「原来如此······」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430107.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「那位少年说你是《不蚀金锁》的一员,不知此事是否属实?」",
+ "bodyList": [
+ {
+ "name": "tati_430107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「当然不是」",
+ "bodyList": [
+ {
+ "name": "tati_430107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我只是从那里接受工作而已,并不是他们的成员」",
+ "bodyList": [
+ {
+ "name": "tati_430107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430105.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你的意思是说,少年在说谎吗?」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「啊啊」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「如果你们和组织有关系的话,只要问问我是不是那里的成员就能明白事实了吧」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430107.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「就算我去询问,也无法从他们那里得到事实」",
+ "bodyList": [
+ {
+ "name": "tati_430107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430108.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「《不蚀金锁》的那些人一向都不对我们合作,我对此深感困扰」",
+ "bodyList": [
+ {
+ "name": "tati_430108.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「真是辛苦啊」",
+ "bodyList": [
+ {
+ "name": "tati_430108.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「说的是啊」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430105.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「其实,砍下我部下胳膊的似乎也是组织的成员呢」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「无需如此警戒,我只是想在看守所向你咨询一些事情而已」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430105.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「如果能够知晓牢狱与组织的事情,我们也可以尽可能地对更多的羽化病人进行保护」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430102.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「那和整条街道的和平也是紧密相关的吧?」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我知道,你们有逮捕干扰狩猎羽化病人的权力」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「但是,我没有对你们做出任何干扰,为什么要对我如此纠缠不休呢」",
+ "bodyList": [
+ {
+ "name": "tati_430102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430105.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「那些话,我们会在看守所对你详细说明的」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「······」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "在这里起争执的话,就会被羽狩加害。",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "就算能从这里脱身,今后只要碰面就会产生纠纷也是摆明的事情。",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "就算逃跑,也没有好的结果。",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "正当我想要打圆场的时候,刚才的气氛一瞬间产生了转变。",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "发生了什么事······",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_050101.webp",
+ "px": -300
+ },
+ "name": "??",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我认为,那位先生是正确的」",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "耳边突然响起了一个能够将这阴暗的气息一扫而空的声音",
+ "bodyList": [
+ {
+ "name": "tati_430105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "羽狩们一起回头。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "而在他们视线的焦点处,",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "伫立着一位女性。",
+ "bodyList": [
+ {
+ "name": "tati_050101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "在端正的容颜下,代表着强烈意志的双眉十分显眼。",
+ "bodyList": [
+ {
+ "name": "tati_050101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "身体的柔软与紧紧包裹在其身上的御兽支付,两者显得十分的不搭配。",
+ "bodyList": [
+ {
+ "name": "tati_050101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "我还是第一次看到女性的羽狩。",
+ "bodyList": [
+ {
+ "name": "tati_050101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430105.webp",
+ "px": -300
+ },
+ "name": "羽狩的副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「队长,这是获得《不蚀金锁》情报的好机会」",
+ "bodyList": [
+ {
+ "name": "tati_050101.webp",
+ "px": 200,
+ "filter": false
+ },
+ {
+ "name": "tati_430105.webp",
+ "px": 1000,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430141.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「兰格副队长,就算是为了获得情报,也不能做出恫吓的发言啊」",
+ "bodyList": [
+ {
+ "name": "tati_050141.webp",
+ "px": 200,
+ "filter": false
+ },
+ {
+ "name": "tati_430105.webp",
+ "px": 1000,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430106.webp",
+ "px": -300
+ },
+ "name": "兰格副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我并没有打算去恫吓他······」",
+ "bodyList": [
+ {
+ "name": "tati_050141.webp",
+ "px": 200,
+ "filter": false
+ },
+ {
+ "name": "tati_430106.webp",
+ "px": 1000,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_050221.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「告诉我那个被砍掉胳膊的队员的名字」",
+ "bodyList": [
+ {
+ "name": "tati_050221.webp",
+ "px": 200,
+ "filter": false
+ },
+ {
+ "name": "tati_430106.webp",
+ "px": 1000,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_050223.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我会去探望他的」",
+ "bodyList": [
+ {
+ "name": "tati_050223.webp",
+ "px": 200,
+ "filter": false
+ },
+ {
+ "name": "tati_430106.webp",
+ "px": 1000,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430104.webp",
+ "px": -300
+ },
+ "name": "兰格副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「那个是······」",
+ "bodyList": [
+ {
+ "name": "tati_050223.webp",
+ "px": 200,
+ "filter": false
+ },
+ {
+ "name": "tati_430104.webp",
+ "px": 1000,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_050101.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我知道,你一直在为有所收获而努力工作」",
+ "bodyList": [
+ {
+ "name": "tati_050101.webp",
+ "px": 200,
+ "filter": false
+ },
+ {
+ "name": "tati_430106.webp",
+ "px": 1000,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_050105.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「但是,正因为我们的工作是为民众提供帮助」",
+ "bodyList": [
+ {
+ "name": "tati_050105.webp",
+ "px": 200,
+ "filter": false
+ },
+ {
+ "name": "tati_430106.webp",
+ "px": 1000,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_050103.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「所以就更不能损害人与人之间的信赖」",
+ "bodyList": [
+ {
+ "name": "tati_050103.webp",
+ "px": 200,
+ "filter": false
+ },
+ {
+ "name": "tati_430106.webp",
+ "px": 1000,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_430105.webp",
+ "px": -300
+ },
+ "name": "兰格副队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我会铭记在心」",
+ "bodyList": [
+ {
+ "name": "tati_050103.webp",
+ "px": 200,
+ "filter": false
+ },
+ {
+ "name": "tati_430105.webp",
+ "px": 1000,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_050101.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「这位先生,我的部下失礼了」",
+ "bodyList": [
+ {
+ "name": "tati_050101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「只要不对我再来一次就好」",
+ "bodyList": [
+ {
+ "name": "tati_050101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_050126.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「请稍等」",
+ "bodyList": [
+ {
+ "name": "tati_050126.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「有什么事?」",
+ "bodyList": [
+ {
+ "name": "tati_050126.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_050101.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我想确认一件事」",
+ "bodyList": [
+ {
+ "name": "tati_050101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_050105.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「你真的不是《不蚀金锁》的成员吗?」",
+ "bodyList": [
+ {
+ "name": "tati_050105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「真的」",
+ "bodyList": [
+ {
+ "name": "tati_050105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「如果我说是的话,你有什么打算?」",
+ "bodyList": [
+ {
+ "name": "tati_050105.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_050143.webp",
+ "px": -300
+ },
+ "name": "羽狩的队长",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「我听过传闻,说他们是用依靠暴力而得的钱在生活」",
+ "bodyList": [
+ {
+ "name": "tati_050143.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「······这样啊」",
+ "bodyList": [
+ {
+ "name": "tati_050143.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3801.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 30,
+ "wait": 1000,
+ "sound": "",
+ "text": "「如果能有收获就好了啊」",
+ "bodyList": [
+ {
+ "name": "tati_050143.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3801.webp",
+ "memory1": false,
+ "img2": "",
+ "memory2": false,
+ "time": 30,
+ "style": "引出"
+ }
+ ],
+ "chapter04": [
+ {
+ "type": "changebg",
+ "img1": "",
+ "memory1": false,
+ "img2": "bg_3512.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "引入"
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3512.webp",
+ "memory1": false,
+ "img2": "bg_3522.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3522.webp",
+ "memory1": false,
+ "img2": "bg_3602.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "changebg",
+ "img1": "bg_3602.webp",
+ "memory1": false,
+ "img2": "bg_3551.webp",
+ "memory2": false,
+ "time": 30,
+ "style": "场景切换"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120122.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「欢迎光临」",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 100,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120101.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「辛苦了」",
+ "bodyList": [
+ {
+ "name": "tati_120101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120107.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「抱歉,又拜托给你了个这么麻烦的工作」",
+ "bodyList": [
+ {
+ "name": "tati_120107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「没什么,比想象中完成的更容易」",
+ "bodyList": [
+ {
+ "name": "tati_120107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120112.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「那就好」",
+ "bodyList": [
+ {
+ "name": "tati_120112.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120102.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「这是我的一点谢意」",
+ "bodyList": [
+ {
+ "name": "tati_120102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「味道有些变化啊」",
+ "bodyList": [
+ {
+ "name": "tati_120102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120107.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「啊,被发现了?」",
+ "bodyList": [
+ {
+ "name": "tati_120107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120111.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「最近,没能到手什么好的原料呢」",
+ "bodyList": [
+ {
+ "name": "tati_120111.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「去拜托吉克如何?」",
+ "bodyList": [
+ {
+ "name": "tati_120111.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120127.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「话是这么说,但是总不能用店里采购的这种小事去麻烦他吧······」",
+ "bodyList": [
+ {
+ "name": "tati_120127.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「那希望你也不要来麻烦我」",
+ "bodyList": [
+ {
+ "name": "tati_120127.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120112.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「那 是 两 码 事」",
+ "bodyList": [
+ {
+ "name": "tati_120112.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120113.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「再说,凯伊姆是靠着工作来生活的吧」",
+ "bodyList": [
+ {
+ "name": "tati_120113.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120113.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「而且,自己的钱被偷了这么害羞的事,向凯伊姆意外的其他人都说不出口」",
+ "bodyList": [
+ {
+ "name": "tati_120113.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「反正,也已经传到吉克的耳朵里了」",
+ "bodyList": [
+ {
+ "name": "tati_120113.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120112.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「这是面子问题啊,面子问题」",
+ "bodyList": [
+ {
+ "name": "tati_120112.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「嘛,算了」",
+ "bodyList": [
+ {
+ "name": "tati_120101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「这样就好了吧?」",
+ "bodyList": [
+ {
+ "name": "tati_120101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120121.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「这是钱包呢」",
+ "bodyList": [
+ {
+ "name": "tati_120121.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120102.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「嗯,东西没少」",
+ "bodyList": [
+ {
+ "name": "tati_120102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120111.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「太好啦—这个月的上纳金,我可全部都放在里面了呢」",
+ "bodyList": [
+ {
+ "name": "tati_120111.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120113.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「如果没有找到的话,说不定就又会被送到娼馆里了呢」",
+ "bodyList": [
+ {
+ "name": "tati_120113.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「在那边不是来钱更快吗?」",
+ "bodyList": [
+ {
+ "name": "tati_120113.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120106.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「阿拉,你是在说我还能有魅力吗?」",
+ "bodyList": [
+ {
+ "name": "tati_120106.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「这是客套话而已」",
+ "bodyList": [
+ {
+ "name": "tati_120106.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120113.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「欺负人」",
+ "bodyList": [
+ {
+ "name": "tati_120113.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "comment",
+ "text": "弹个脑崩"
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120122.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「总而言之,今天帮大忙了」",
+ "bodyList": [
+ {
+ "name": "tati_120122.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120107.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「谢礼嘛······」",
+ "bodyList": [
+ {
+ "name": "tati_120107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「就记在账单上吧」",
+ "bodyList": [
+ {
+ "name": "tati_120107.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120112.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「了解—盛谢惠顾了哦?」",
+ "bodyList": [
+ {
+ "name": "tati_120112.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "喀啷喀啷",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "门铃响起",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "喧哗瞬间安静下来。",
+ "bodyList": [
+ {
+ "name": "",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "进来的人是吉克。",
+ "bodyList": [
+ {
+ "name": "tati_340101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "是掌控着牢狱的组织之一,《不蚀金锁》的头目。",
+ "bodyList": [
+ {
+ "name": "tati_340101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "不仅组织的成员,就连店内一般的客人也对他以注目礼表示敬意。",
+ "bodyList": [
+ {
+ "name": "tati_340101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340102.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「各位继续吧」",
+ "bodyList": [
+ {
+ "name": "tati_340102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "仿佛停滞的时钟重新转动了一般,店内恢复了热闹的气氛。",
+ "bodyList": [
+ {
+ "name": "tati_340102.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340101.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「抱歉,今天拜托你去做了无聊的工作」",
+ "bodyList": [
+ {
+ "name": "tati_340101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「不用介意」",
+ "bodyList": [
+ {
+ "name": "tati_340101.webp",
+ "px": 600,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "吉克轻轻点了点头,在我右边坐了下来",
+ "bodyList": [
+ {
+ "name": "tati_z340101.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「逃跑的男人怎么样了?」",
+ "bodyList": [
+ {
+ "name": "tati_z340101.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340104.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「嗯?已经不在这个世上了」",
+ "bodyList": [
+ {
+ "name": "tati_z340104.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340107.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「有什么想要知道的事吗?」",
+ "bodyList": [
+ {
+ "name": "tati_z340107.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「不,没什么」",
+ "bodyList": [
+ {
+ "name": "tati_z340107.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340108.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「那个无聊的家伙,完全没有趣味呢」",
+ "bodyList": [
+ {
+ "name": "tati_z340108.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340114.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「真希望他也替我负责清扫的部下也考虑考虑」",
+ "bodyList": [
+ {
+ "name": "tati_z340114.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「真是灾难啊」",
+ "bodyList": [
+ {
+ "name": "tati_z340114.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340102.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「比起那个,我听说了哦。你去追羽化病人了啊」",
+ "bodyList": [
+ {
+ "name": "tati_z340102.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「消息真灵通」",
+ "bodyList": [
+ {
+ "name": "tati_z340102.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340104.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「梅尔特也注意点」",
+ "bodyList": [
+ {
+ "name": "tati_z340104.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340107.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「你丢钱已经不是一回两回了」",
+ "bodyList": [
+ {
+ "name": "tati_z340107.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120132.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「好的—我会注意的。」",
+ "bodyList": [
+ {
+ "name": "tati_z340104.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120132.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120101.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「吉克还是平常的点单吧」",
+ "bodyList": [
+ {
+ "name": "tati_z340102.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120101.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120121.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「凯伊姆要再来一杯吗?」",
+ "bodyList": [
+ {
+ "name": "tati_z340102.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120121.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "我们用眼神点头示意后,梅尔特开始准备起酒来。",
+ "bodyList": [
+ {
+ "name": "tati_z340102.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "悠然地吐出眼圈后,吉克取出一个纸包放在柜台上。",
+ "bodyList": [
+ {
+ "name": "tati_z340102.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340101.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「这是抓捕逃跑男人的报酬」",
+ "bodyList": [
+ {
+ "name": "tati_z340101.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「下次有什么事再告诉我」",
+ "bodyList": [
+ {
+ "name": "tati_z340101.webp",
+ "px": -200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120102.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「来,久等了」",
+ "bodyList": [
+ {
+ "name": "tati_z340101.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120102.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「话说回来梅尔特,为什么会被那种孩子偷到钱?」",
+ "bodyList": [
+ {
+ "name": "tati_z340101.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120102.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340102.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「让我猜猜看」",
+ "bodyList": [
+ {
+ "name": "tati_z340102.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120102.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340110.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「是那个吧,看某个特立独行的男人入迷了,所以就有了空隙?」",
+ "bodyList": [
+ {
+ "name": "tati_z340110.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120102.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120113.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「可惜—」",
+ "bodyList": [
+ {
+ "name": "tati_z340110.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120113.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120101.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「事实恰恰相反,是那家伙一直在纠缠我」",
+ "bodyList": [
+ {
+ "name": "tati_z340101.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120101.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「完全把你当成新进的女佣了么」",
+ "bodyList": [
+ {
+ "name": "tati_z340101.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120101.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120121.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「我从前可是很有名的,不会被当成这种下人吧」",
+ "bodyList": [
+ {
+ "name": "tati_z340101.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120121.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120132.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「······而且,我没法对对我这么钟情的人发火啊」",
+ "bodyList": [
+ {
+ "name": "tati_z340101.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120132.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340106.webp",
+ "px": -300
+ },
+ "name": "凯伊姆&吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「你傻啊」",
+ "bodyList": [
+ {
+ "name": "tati_z340106.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120132.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340112.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「异口同声呢,不亏是兄弟」",
+ "bodyList": [
+ {
+ "name": "tati_z340106.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120112.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「别用这种称呼,怪恶心的」",
+ "bodyList": [
+ {
+ "name": "tati_z340106.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120112.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340108.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「说得没错」",
+ "bodyList": [
+ {
+ "name": "tati_z340108.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120112.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340105.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「······说起来······」",
+ "bodyList": [
+ {
+ "name": "tati_z340105.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120112.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120107.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「怎么了?」",
+ "bodyList": [
+ {
+ "name": "tati_z340105.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120107.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340107.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「有件事我一直很在意,我和凯伊姆,哪个是哥哥啊?」",
+ "bodyList": [
+ {
+ "name": "tati_z340107.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120107.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "",
+ "px": -300
+ },
+ "name": "凯伊姆",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「你也说这么无聊的话题」",
+ "bodyList": [
+ {
+ "name": "tati_z340107.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120107.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340103.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「不,这是很重要的事情」",
+ "bodyList": [
+ {
+ "name": "tati_z340103.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120107.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340101.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「梅尔特,事实是怎么样的?」",
+ "bodyList": [
+ {
+ "name": "tati_z340101.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120107.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120113.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「啊~是怎么样的呢~」",
+ "bodyList": [
+ {
+ "name": "tati_z340105.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120113.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_120112.webp",
+ "px": -300
+ },
+ "name": "梅尔特",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「我忘记了」",
+ "bodyList": [
+ {
+ "name": "tati_z340105.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120112.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ },
+ {
+ "type": "cgtext",
+ "bg": "bg_3551.webp",
+ "memory": false,
+ "WindowSkin": false,
+ "head": {
+ "name": "face_340107.webp",
+ "px": -300
+ },
+ "name": "吉克",
+ "time": 0,
+ "wait": 2000,
+ "sound": "",
+ "text": "「骗人」",
+ "bodyList": [
+ {
+ "name": "tati_z340107.webp",
+ "px": -200,
+ "filter": false
+ },
+ {
+ "name": "tati_120112.webp",
+ "px": 1200,
+ "filter": false
+ }
+ ]
+ }
+ ],
+ "chapter05": null,
+ "强制横屏": [
+ {
+ "type": "if",
+ "condition": "((!main.replayChecking )&&(!core.isReplaying()))",
+ "true": [
+ {
+ "type": "if",
+ "condition": "((screen.orientation || {}).type ||\n screen.mozOrientation ||\n screen.msOrientation!==\"landscape-primary\")",
+ "true": [
+ {
+ "type": "if",
+ "condition": "(!core.platform.isPC)",
+ "true": [
+ {
+ "type": "confirm",
+ "default": true,
+ "text": "手机用户横屏体验更佳,是否切换",
+ "yes": [
+ {
+ "type": "function",
+ "function": "function(){\ncore.triggerFullscreen(true)\n}"
+ }
+ ],
+ "no": []
+ }
+ ]
+ }
+ ]
+ }
+ ]
+ }
+ ]
+ },
+ "CommonEventTemplate": {
+ "检测音乐如果没有开启则系统提示开启": [
+ {
+ "type": "if",
+ "condition": "!core.musicStatus.bgmStatus",
+ "true": [
+ "\t[系统提示]你当前音乐处于关闭状态,本塔开音乐游戏效果更佳"
+ ],
+ "false": []
+ }
+ ],
+ "仿新新魔塔一次性商人": [
+ {
+ "type": "if",
+ "condition": "switch:A",
+ "true": [
+ "\t[行商,trader]\b[this]这是购买我的道具后我给玩家的提示。",
+ {
+ "type": "comment",
+ "text": "下一条指令可视情况使用或不使用"
+ },
+ {
+ "type": "hide",
+ "remove": true,
+ "time": 250,
+ "loc": [
+ []
+ ]
+ }
+ ],
+ "false": [
+ {
+ "type": "confirm",
+ "text": "我有3把黄钥匙,\n你出50金币就卖给你。",
+ "yes": [
+ {
+ "type": "if",
+ "condition": "status:money>=50",
+ "true": [
+ {
+ "type": "setValue",
+ "name": "status:money",
+ "operator": "-=",
+ "value": "50"
+ },
+ {
+ "type": "setValue",
+ "name": "item:yellowKey",
+ "operator": "+=",
+ "value": "3"
+ },
+ {
+ "type": "playSound",
+ "name": "确定",
+ "stop": true
+ },
+ {
+ "type": "setValue",
+ "name": "switch:A",
+ "value": "true"
+ }
+ ],
+ "false": [
+ {
+ "type": "playSound",
+ "name": "操作失败"
+ },
+ "\t[行商,trader]\b[this]你的金币不足!"
+ ]
+ }
+ ],
+ "no": []
+ }
+ ]
+ }
+ ],
+ "全地图选中一个点": [
+ {
+ "type": "comment",
+ "text": "全地图选中一个点,需要用鼠标或触屏操作"
+ },
+ {
+ "type": "setValue",
+ "name": "temp:X",
+ "value": "status:x"
+ },
+ {
+ "type": "setValue",
+ "name": "temp:Y",
+ "value": "status:y"
+ },
+ {
+ "type": "tip",
+ "text": "再次点击闪烁位置确认"
+ },
+ {
+ "type": "while",
+ "condition": "true",
+ "data": [
+ {
+ "type": "drawSelector",
+ "image": "winskin.webp",
+ "code": 1,
+ "x": "32*temp:X",
+ "y": "32*temp:Y",
+ "width": 32,
+ "height": 32
+ },
+ {
+ "type": "wait"
+ },
+ {
+ "type": "if",
+ "condition": "(flag:type === 1)",
+ "true": [
+ {
+ "type": "if",
+ "condition": "((temp:X===flag:x)&&(temp:Y===flag:y))",
+ "true": [
+ {
+ "type": "break",
+ "n": 1
+ }
+ ]
+ },
+ {
+ "type": "setValue",
+ "name": "temp:X",
+ "value": "flag:x"
+ },
+ {
+ "type": "setValue",
+ "name": "temp:Y",
+ "value": "flag:y"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "drawSelector",
+ "code": 1
+ },
+ {
+ "type": "comment",
+ "text": "流程进行到这里可以对[X,Y]点进行处理,比如"
+ },
+ {
+ "type": "closeDoor",
+ "id": "yellowDoor",
+ "loc": [
+ "temp:X",
+ "temp:Y"
+ ]
+ }
+ ],
+ "多阶段Boss战斗": [
+ {
+ "type": "comment",
+ "text": "多阶段boss,请直接作为战后事件使用"
+ },
+ {
+ "type": "setValue",
+ "name": "switch:A",
+ "operator": "+=",
+ "value": "1"
+ },
+ {
+ "type": "switch",
+ "condition": "switch:A",
+ "caseList": [
+ {
+ "case": "1",
+ "action": [
+ {
+ "type": "setBlock",
+ "number": "redSlime",
+ "loc": [
+ []
+ ]
+ },
+ "\t[2阶段boss,redSlime]\b[this]你以为你已经打败我了吗?没听说过史莱姆有九条命吗?"
+ ]
+ },
+ {
+ "case": "2",
+ "action": [
+ {
+ "type": "setBlock",
+ "number": "blackSlime",
+ "loc": [
+ []
+ ]
+ },
+ "\t[3阶段boss,blackSlime]\b[this]不能消灭我的,只会让我更强大!"
+ ]
+ },
+ {
+ "case": "3",
+ "action": [
+ {
+ "type": "setBlock",
+ "number": "slimelord",
+ "loc": [
+ []
+ ]
+ },
+ "\t[4阶段boss,slimelord]\b[this]我还能打!"
+ ]
+ },
+ {
+ "case": "4",
+ "action": [
+ "\t[4阶段boss,slimelord]我一定会回来的!"
+ ]
+ }
+ ]
+ }
+ ],
+ "光标修改": [
+ {
+ "type": "changeMouse",
+ "icon": "sword0",
+ "div": "gameGroup",
+ "translate": [
+ 0,
+ 0
+ ],
+ "scale": [
+ 1,
+ 1
+ ],
+ "angle": 0,
+ "px": 0,
+ "py": 0
+ },
+ {
+ "type": "removeMouse",
+ "div": "gameGroup"
+ }
+ ],
+ "添加弹幕": [
+ {
+ "type": "addPop",
+ "value": "这段话将在游戏中以弹幕显示",
+ "px": 32,
+ "py": 32,
+ "color": [
+ 255,
+ 0,
+ 0,
+ 1
+ ],
+ "boldColor": [
+ 0,
+ 0,
+ 0,
+ 1
+ ],
+ "left": false,
+ "jump": false,
+ "time": 60,
+ "show": 30,
+ "font": "16px Verdana",
+ "speed": 1
+ }
+ ]
+ }
+}
\ No newline at end of file
diff --git a/project/floors/street01.js b/project/floors/street01.js
index 61dd725..dceac7f 100644
--- a/project/floors/street01.js
+++ b/project/floors/street01.js
@@ -29,7 +29,7 @@ main.floors.street01=
"6,11": [
{
"type": "insert",
- "name": "chapter01"
+ "name": "chapter04"
}
],
"4,11": [
@@ -118,7 +118,7 @@ main.floors.street01=
[110118,110118,200096,110116,110020, 0,200014, 0, 0, 0, 0, 0,110125],
[ 92, 0, 0,110124, 0,201, 0, 0,110125,110122,110122,110122,110122],
[ 0, 0, 0,110118,110118,202,110118,110118,110122, 0, 0, 0, 94],
- [130170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
+ [130170, 0, 0, 0, 71, 35, 0, 0, 0, 0, 0, 0, 0],
[130178, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,130168,130169],
[130225,130169,130169,130169,130169,130170,110122,110122,130168,130169,130169,130224,130177]
],
diff --git a/project/floors/yiqu8.js b/project/floors/yiqu8.js
index 3174759..18bb1e8 100644
--- a/project/floors/yiqu8.js
+++ b/project/floors/yiqu8.js
@@ -1,29 +1,29 @@
main.floors.yiqu8=
{
-"floorId": "yiqu8",
-"title": "主塔 8 层",
-"name": "8",
-"width": 13,
-"height": 13,
-"canFlyTo": true,
-"canFlyFrom": true,
-"canUseQuickShop": true,
-"images": [],
-"ratio": 1,
-"defaultGround": "grass2",
-"firstArrive": [],
-"eachArrive": [],
-"parallelDo": "",
-"events": {},
-"changeFloor": {},
-"beforeBattle": {},
-"afterBattle": {},
-"afterGetItem": {},
-"afterOpenDoor": {},
-"autoEvent": {},
-"cannotMove": {},
-"cannotMoveIn": {},
-"map": [
+ "floorId": "yiqu8",
+ "title": "主塔 8 层",
+ "name": "8",
+ "width": 13,
+ "height": 13,
+ "canFlyTo": true,
+ "canFlyFrom": true,
+ "canUseQuickShop": true,
+ "images": [],
+ "ratio": 1,
+ "defaultGround": "grass2",
+ "firstArrive": [],
+ "eachArrive": [],
+ "parallelDo": "",
+ "events": {},
+ "changeFloor": {},
+ "beforeBattle": {},
+ "afterBattle": {},
+ "afterGetItem": {},
+ "afterOpenDoor": {},
+ "autoEvent": {},
+ "cannotMove": {},
+ "cannotMoveIn": {},
+ "map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
@@ -38,4 +38,16 @@ main.floors.yiqu8=
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
+ "bgmap": [
+
+],
+ "fgmap": [
+
+],
+ "bg2map": [
+
+],
+ "fg2map": [
+
+]
}
\ No newline at end of file
diff --git a/project/functions.js b/project/functions.js
index 0719015..e90a843 100644
--- a/project/functions.js
+++ b/project/functions.js
@@ -1088,26 +1088,27 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
},
"getStatusLabel": function (name) {
- // 返回某个状态英文名的对应中文标签,如atk -> 攻击,def -> 防御等。
- // 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等)
- // 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改
+ // 返回某个状态英文名的对应中文标签,如atk -> 攻击,def -> 防御等。
+ // 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等)
+ // 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改
- return {
- name: "名称",
- lv: "等级",
- hpmax: "生命上限",
- hp: "生命",
- manamax: "魔力上限",
- mana: "魔力",
- atk: "攻击",
- def: "防御",
- mdef: "护盾",
- money: "金币",
- exp: "经验",
- point: "加点",
- steps: "步数",
- }[name] || name;
- },
+ return {
+ name: "名称",
+ lv: "等级",
+ hpmax: "生命上限",
+ hp: "生命",
+ manamax: "魔力上限",
+ mana: "魔力",
+ atk: "攻击",
+ def: "防御",
+ mdef: "法强",
+ speed: "速度",
+ money: "金币",
+ exp: "经验",
+ point: "加点",
+ steps: "步数",
+ } [name] || name;
+},
"triggerDebuff": function (action, type) {
// 毒衰咒效果的获得与解除
// action:获得还是解除;'get'表示获得,'remove'表示解除
@@ -1166,8 +1167,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}
},
"updateStatusBar": function () {
- //更新属性映射
- core.updateStatus()
// 更新状态栏
core.ui.statusBar.update();
// 更新阻激夹域的伤害值
diff --git a/project/images/bg_0000.png b/project/images/bg_0000.png
new file mode 100644
index 0000000..dec8909
Binary files /dev/null and b/project/images/bg_0000.png differ
diff --git a/project/images/bg_3021.webp b/project/images/bg_3021.webp
new file mode 100644
index 0000000..c87f60b
Binary files /dev/null and b/project/images/bg_3021.webp differ
diff --git a/project/images/bg_3026.webp b/project/images/bg_3026.webp
new file mode 100644
index 0000000..8bd0aa3
Binary files /dev/null and b/project/images/bg_3026.webp differ
diff --git a/project/images/bg_3028.webp b/project/images/bg_3028.webp
new file mode 100644
index 0000000..28fb42c
Binary files /dev/null and b/project/images/bg_3028.webp differ
diff --git a/project/images/bg_3512.webp b/project/images/bg_3512.webp
new file mode 100644
index 0000000..9feaa2f
Binary files /dev/null and b/project/images/bg_3512.webp differ
diff --git a/project/images/bg_3522.webp b/project/images/bg_3522.webp
new file mode 100644
index 0000000..da43179
Binary files /dev/null and b/project/images/bg_3522.webp differ
diff --git a/project/images/bg_3561.webp b/project/images/bg_3561.webp
new file mode 100644
index 0000000..96a778b
Binary files /dev/null and b/project/images/bg_3561.webp differ
diff --git a/project/images/bg_3602.webp b/project/images/bg_3602.webp
new file mode 100644
index 0000000..19c22f8
Binary files /dev/null and b/project/images/bg_3602.webp differ
diff --git a/project/images/bg_3801.webp b/project/images/bg_3801.webp
new file mode 100644
index 0000000..57849f5
Binary files /dev/null and b/project/images/bg_3801.webp differ
diff --git a/project/images/face_030101.webp b/project/images/face_030101.webp
new file mode 100644
index 0000000..46c41ed
Binary files /dev/null and b/project/images/face_030101.webp differ
diff --git a/project/images/face_030102.webp b/project/images/face_030102.webp
new file mode 100644
index 0000000..c2b5ac7
Binary files /dev/null and b/project/images/face_030102.webp differ
diff --git a/project/images/face_030103.webp b/project/images/face_030103.webp
new file mode 100644
index 0000000..d314fca
Binary files /dev/null and b/project/images/face_030103.webp differ
diff --git a/project/images/face_030104.webp b/project/images/face_030104.webp
new file mode 100644
index 0000000..6175ca9
Binary files /dev/null and b/project/images/face_030104.webp differ
diff --git a/project/images/face_030105.webp b/project/images/face_030105.webp
new file mode 100644
index 0000000..9935bfa
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index 0000000..412223f
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diff --git a/project/images/tati_z340101.webp b/project/images/tati_z340101.webp
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index 0000000..5387c08
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index 0000000..0911177
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index 0000000..2241f44
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index 0000000..f4c6f2b
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diff --git a/project/images/tati_z340109.webp b/project/images/tati_z340109.webp
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index 0000000..7e836f5
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index 0000000..61c5610
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diff --git a/project/images/tati_z340111.webp b/project/images/tati_z340111.webp
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index 0000000..e7b3efd
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diff --git a/project/images/tati_z340112.webp b/project/images/tati_z340112.webp
new file mode 100644
index 0000000..c46c0c0
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diff --git a/project/images/tati_z340113.webp b/project/images/tati_z340113.webp
new file mode 100644
index 0000000..2284cda
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diff --git a/project/images/tati_z340114.webp b/project/images/tati_z340114.webp
new file mode 100644
index 0000000..1c1f0dc
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diff --git a/project/images/tati_z340115.webp b/project/images/tati_z340115.webp
new file mode 100644
index 0000000..9a1621c
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diff --git a/project/items.js b/project/items.js
index 05dcc9c..fddc8ac 100644
--- a/project/items.js
+++ b/project/items.js
@@ -146,7 +146,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"sword1": {
"cls": "equips",
"name": "铁剑",
- "text": "一把很普通的铁剑",
+ "text": "一把普通的铁剑",
"equip": {
"type": 0,
"animate": "sword",
@@ -224,17 +224,22 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"equipCls": "匕首"
},
"shield0": {
- "cls": "items",
+ "cls": "equips",
"name": "破旧的盾",
"text": "一个很破旧的铁盾",
"equip": {
- "type": 1,
+ "type": 2,
"value": {
- "def": 0
+ "mdef": -5,
+ "def": 10
+ },
+ "percentage": {
+ "def": 10
}
},
"itemEffect": "core.status.hero.def += 0",
- "itemEffectTip": ",防御+0"
+ "itemEffectTip": ",防御+0",
+ "equipCls": "护具"
},
"shield1": {
"cls": "equips",
diff --git a/project/plugins.js b/project/plugins.js
index 7e8f37f..757e5bd 100644
--- a/project/plugins.js
+++ b/project/plugins.js
@@ -1,222 +1,226 @@
-var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
-{
- "init": function () {
- this._afterLoadResources = function () {
- // 本函数将在所有资源加载完毕后,游戏开启前被执行
- core.ui.statusBar.init();
- core.registerEvent("changeMouse", function (data) {
- if (!main.replayChecking && !core.isReplaying())
- core.changeMouse(
- data.icon,
- data.div,
- data.translate[0],
- data.translate[1],
- data.scale[0],
- data.scale[1],
- data.angel,
- data.px,
- data.py
- );
- core.doAction();
- });
- core.registerEvent("removeMouse", function (data) {
- if (!main.replayChecking && !core.isReplaying())
- core.removeMouse(data.div);
- core.doAction();
- });
- core.registerEvent("addPop", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- data.value = core.replaceText(data.value);
- core.addPop(
- data.value,
- data.px,
- data.py,
- data.color,
- data.boldColor,
- data.left,
- data.jump,
- data.time,
- data.show,
- data.font,
- data.speed
- );
- }
- core.doAction();
- });
- core.registerEvent("drawWarning", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- data.text = core.replaceText(data.text);
- data.text2 = core.replaceText(data.text2);
- core.drawWarning(
- data.x,
- data.y,
- data.size,
- data?.text,
- data?.text2,
- data?.warning
- );
- setTimeout(() => core.doAction(), 3100);
- } else {
- core.doAction();
- }
- });
- core.registerEvent("playStereo", function (data) {
- if (!main.replayChecking && !core.isReplaying())
- core.playStereo(data.name, data.left, data.right, data.split);
- core.doAction();
- });
- core.registerEvent("moveStereo", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- const id = core.playStereo(
- data.name,
- data.left,
- data.right,
- data.split
- );
- core.moveStereo(id, data.leftTo, data.rightTo, data.time);
- }
- core.doAction();
- });
- core.registerEvent("over", function (data) {
- let image = data.image ?? "";
- let time = data.time ?? 3000;
- let sound = data.sound ?? "";
- let textColor = data.textColor ?? "#FFFFFF";
- let boldColor = data.boldColor ?? "#000000";
- let font = data.font ?? "bold 48px Verdana";
- let text = data.text ?? "";
- let hidetime = data.hidetime ?? 100;
- if (!main.replayChecking && !core.isReplaying()) {
- core.over(
- image,
- data.memory,
- time,
- hidetime,
- sound,
- textColor,
- boldColor,
- font,
- text
- );
- } else {
- core.doAction();
- }
- });
- core.registerEvent("changebg", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- core.changebg(
- data.img1,
- data.memory1,
- data.img2,
- data.memory2,
- data.time,
- data.style
- );
- } else {
- core.doAction();
- }
- });
- core.registerEvent("overlist", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- core.overlist(
- data.image,
- data.memory,
- data.hidetime || 30,
- data.list || [{
- text: "",
- sound: "",
- time: 50,
- textColor: "#FFFFFF",
- boldColor: "#000000",
- font: "bold 48px Verdana",
- frame: 0,
- }, ]
- );
- } else {
- core.doAction();
- }
- });
- core.registerEvent("op", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- core.openvideo();
- } else {
- core.doAction();
- }
- });
- core.registerEvent("animationDrawable", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- core.animationDrawable(
- data.allFarme,
- data.color,
- data.globalAlpha,
- data.imageList,
- data.soundList
- );
- } else {
- core.doAction();
- }
- });
- core.registerEvent("setanimate", function (data) {
+var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
+ init: function () {
+ this._afterLoadResources = function () {
+ // 本函数将在所有资源加载完毕后,游戏开启前被执行
+ core.ui.statusBar.init();
+ core.registerEvent("changeMouse", function (data) {
+ if (!main.replayChecking && !core.isReplaying())
+ core.changeMouse(
+ data.icon,
+ data.div,
+ data.translate[0],
+ data.translate[1],
+ data.scale[0],
+ data.scale[1],
+ data.angel,
+ data.px,
+ data.py
+ );
+ core.doAction();
+ });
+ core.registerEvent("removeMouse", function (data) {
+ if (!main.replayChecking && !core.isReplaying())
+ core.removeMouse(data.div);
+ core.doAction();
+ });
+ core.registerEvent("addPop", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ data.value = core.replaceText(data.value);
+ core.addPop(
+ data.value,
+ data.px,
+ data.py,
+ data.color,
+ data.boldColor,
+ data.left,
+ data.jump,
+ data.time,
+ data.show,
+ data.font,
+ data.speed
+ );
+ }
+ core.doAction();
+ });
+ core.registerEvent("drawWarning", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ data.text = core.replaceText(data.text);
+ data.text2 = core.replaceText(data.text2);
+ core.drawWarning(
+ data.x,
+ data.y,
+ data.size,
+ data?.text,
+ data?.text2,
+ data?.warning
+ );
+ setTimeout(() => core.doAction(), 3100);
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("playStereo", function (data) {
+ if (!main.replayChecking && !core.isReplaying())
+ core.playStereo(data.name, data.left, data.right, data.split);
+ core.doAction();
+ });
+ core.registerEvent("moveStereo", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ const id = core.playStereo(
+ data.name,
+ data.left,
+ data.right,
+ data.split
+ );
+ core.moveStereo(id, data.leftTo, data.rightTo, data.time);
+ }
+ core.doAction();
+ });
+ core.registerEvent("over", function (data) {
+ let image = data.image ?? "";
+ let time = data.time ?? 3000;
+ let sound = data.sound ?? "";
+ let textColor = data.textColor ?? "#FFFFFF";
+ let boldColor = data.boldColor ?? "#000000";
+ let font = data.font ?? "bold 48px Verdana";
+ let text = data.text ?? "";
+ let hidetime = data.hidetime ?? 100;
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.over(
+ image,
+ data.memory,
+ time,
+ hidetime,
+ sound,
+ textColor,
+ boldColor,
+ font,
+ text
+ );
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("changebg", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.changebg(
+ data.img1,
+ data.memory1,
+ data.img2,
+ data.memory2,
+ data.time,
+ data.style
+ );
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("overlist", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.overlist(
+ data.image,
+ data.memory,
+ data.hidetime || 30,
+ data.list || [
+ {
+ text: "",
+ sound: "",
+ time: 50,
+ textColor: "#FFFFFF",
+ boldColor: "#000000",
+ font: "bold 48px Verdana",
+ frame: 0,
+ },
+ ]
+ );
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("op", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.openvideo();
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("animationDrawable", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.animationDrawable(
+ data.allFarme,
+ data.color,
+ data.globalAlpha,
+ data.imageList,
+ data.soundList
+ );
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("setanimate", function (data) {
+ data.px = data.px ?? 0;
+ data.py = data.py ?? 0;
+ core.setanimate(
+ data.name,
+ data.px,
+ data.py,
+ data.width,
+ data.height,
+ data.allFarme,
+ data.imageList,
+ data.soundList
+ );
+ core.doAction();
+ });
+ core.registerEvent("clearanimate", function (data) {
+ core.plugin.playing.clear();
- data.px = data.px ?? 0;
- data.py = data.py ?? 0;
- core.setanimate(data.name, data.px, data.py, data.width, data.height, data.allFarme, data.imageList, data.soundList)
- core.doAction();
-
-
- });
- core.registerEvent("clearanimate", function (data) {
- core.plugin.playing.clear()
-
- core.doAction();
-
-
- });
- core.registerEvent("deleteanimate", function (data) {
- core.deleteanimate(data.name)
- core.doAction();
- });
- core.registerEvent("playanimate", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- data.x = data.x ?? 0
- data.y = data.y ?? 0
- data.scalex = data.scalex ?? 1
- data.scaley = data.scaley ?? 1
- core.playanimate(data.name, data.x, data.y, data.hero, data.scalex, data.scaley)
- core.doAction();
- } else {
- core.doAction();
- }
- });
- core.registerEvent("setcgs", function (data) {
- core.setcgs(data.img)
- core.doAction()
- })
- core.registerEvent("setq", function (data) {
- core.setq(data.id)
- core.doAction()
- })
- core.registerEvent("cgtext", function (data) {
- if (!main.replayChecking && !core.isReplaying()) {
- core.ui.cgText.image = data.bg;
- core.ui.cgText.memory = data.memory;
- core.ui.cgText.head = core.clone(data.head);
- core.ui.cgText.name = data.name;
- core.ui.cgText.text = data.text;
- core.ui.cgText.time = data.time;
- core.ui.cgText.wait = data.wait;
- core.ui.cgText.WindowSkin = data.WindowSkin;
- core.ui.cgText.sound = data.sound || "";
- core.ui.cgText.bodyList = core.clone(data.bodyList);
- main.dom.cgText.style.display = "block";
- core.ui.cgText.update();
- } else {
- core.doAction();
- }
- });
- };
-},
- "drawLight": function () {
+ core.doAction();
+ });
+ core.registerEvent("deleteanimate", function (data) {
+ core.deleteanimate(data.name);
+ core.doAction();
+ });
+ core.registerEvent("playanimate", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ data.x = data.x ?? 0;
+ data.y = data.y ?? 0;
+ data.scalex = data.scalex ?? 1;
+ data.scaley = data.scaley ?? 1;
+ core.playanimate(
+ data.name,
+ data.x,
+ data.y,
+ data.hero,
+ data.scalex,
+ data.scaley
+ );
+ core.doAction();
+ } else {
+ core.doAction();
+ }
+ });
+ core.registerEvent("cgtext", function (data) {
+ if (!main.replayChecking && !core.isReplaying()) {
+ core.ui.cgText.image = data.bg;
+ core.ui.cgText.memory = data.memory;
+ core.ui.cgText.head = core.clone(data.head);
+ core.ui.cgText.name = data.name;
+ core.ui.cgText.text = data.text;
+ core.ui.cgText.time = data.time;
+ core.ui.cgText.wait = data.wait;
+ core.ui.cgText.WindowSkin = data.WindowSkin;
+ core.ui.cgText.sound = data.sound || "";
+ core.ui.cgText.bodyList = core.clone(data.bodyList);
+ main.dom.cgText.style.display = "block";
+ core.ui.cgText.update();
+ } else {
+ core.doAction();
+ }
+ });
+ };
+ },
+ drawLight: function () {
// 绘制灯光/漆黑层效果。调用方式 core.plugin.drawLight(...)
// 【参数说明】
// name:必填,要绘制到的画布名;可以是一个系统画布,或者是个自定义画布;如果不存在则创建
@@ -282,7 +286,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
// 可以在任何地方(如afterXXX或自定义脚本事件)调用函数,方法为 core.plugin.xxx();
};
},
- "shop": function () {
+ shop: function () {
// 【全局商店】相关的功能
//
// 打开一个全局商店
@@ -558,7 +562,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
60
);
},
- "removeMap": function () {
+ removeMap: function () {
// 高层塔砍层插件,删除后不会存入存档,不可浏览地图也不可飞到。
// 推荐用法:
// 对于超高层或分区域塔,当在1区时将2区以后的地图删除;1区结束时恢复2区,进二区时删除1区地图,以此类推
@@ -647,7 +651,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
});
};
},
- "fiveLayers": function () {
+ fiveLayers: function () {
// 是否启用五图层(增加背景2层和前景2层) 将__enable置为true即会启用;启用后请保存后刷新编辑器
// 背景层2将会覆盖背景层 被事件层覆盖 前景层2将会覆盖前景层
// 另外 请注意加入两个新图层 会让大地图的性能降低一些
@@ -849,7 +853,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
};
};
},
- "itemShop": function () {
+ itemShop: function () {
// 道具商店相关的插件
// 可在全塔属性-全局商店中使用「道具商店」事件块进行编辑(如果找不到可以在入口方块中找)
@@ -1251,7 +1255,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
]);
};
},
- "enemyLevel": function () {
+ enemyLevel: function () {
// 此插件将提供怪物手册中的怪物境界显示
// 使用此插件需要先给每个怪物定义境界,方法如下:
// 点击怪物的【配置表格】,找到“【怪物】相关的表格配置”,然后在【名称】仿照增加境界定义:
@@ -1419,7 +1423,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
);
};
},
- "multiHeros": function () {
+ multiHeros: function () {
// 多角色插件
// Step 1: 启用本插件
// Step 2: 定义每个新的角色各项初始数据(参见下方注释)
@@ -1573,7 +1577,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.setFlag("heroId", toHeroId); // 保存切换到的角色ID
};
},
- "heroFourFrames": function () {
+ heroFourFrames: function () {
// 样板的勇士/跟随者移动时只使用2、4两帧,观感较差。本插件可以将四帧全用上。
// 是否启用本插件
@@ -1636,7 +1640,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
return false;
};
},
- "routeFixing": function () {
+ routeFixing: function () {
// 是否开启本插件,true 表示启用,false 表示禁用。
var __enable = true;
if (!__enable) return;
@@ -1760,7 +1764,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
100
);
},
- "numpad": function () {
+ numpad: function () {
// 样板自带的整数输入事件为白屏弹窗且可以误输入任意非法内容但不支持负整数,观感较差。本插件可以将其美化成仿RM样式,使其支持负整数同时带有音效
// 另一方面,4399等第三方平台不允许使用包括 core.myprompt() 和 core.myconfirm() 在内的弹窗,因此也需要此插件来替代,不然类似生命魔杖的道具就不好实现了
// 关于负整数输入,V2.8.2原生支持其录像的压缩和解压,只是默认的 core.events._action_input() 函数将负数取了绝对值,可以只复写下面的 core.isReplaying() 部分来取消
@@ -2017,7 +2021,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
};
},
- "sprites": function () {
+ sprites: function () {
// 基于canvas的sprite化,摘编整理自万宁魔塔
//
// ---------------------------------------- 第一部分 js代码 (必装) --------------------------------------- //
@@ -2221,7 +2225,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
window.Sprite = Sprite;
},
- "hotReload": function () {
+ hotReload: function () {
/* ---------- 功能说明 ---------- *
1. 当 libs/ main.js index.html 中的任意一个文件被更改后,会自动刷新塔的页面
@@ -2478,1210 +2482,1212 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
})();
},
- "statusBar": function () {
- main.dom.floorMsgGroup.style.display = "none";
- main.dom.statusBar.style.display = "none";
- main.dom.toolBar.style.display = "none";
- //所有数据*3是为了实现高清画布
- const GAMEVIEW_WIDTH = 676 * 3; //横屏画面宽度
- const GAMEVIEW_HEIGHT = 416 * 3; //横屏画面高度
+ statusBar: function () {
+ main.dom.floorMsgGroup.style.display = "none";
+ main.dom.statusBar.style.display = "none";
+ main.dom.toolBar.style.display = "none";
+ //所有数据*3是为了实现高清画布
+ const GAMEVIEW_WIDTH = 676 * 3; //横屏画面宽度
+ const GAMEVIEW_HEIGHT = 416 * 3; //横屏画面高度
- const GAMEVIEW_WIDTH_VERTICAL = 416 * 3; //竖屏画面宽度
- const GAMEVIEW_HEIGHT_VERTICAL = 676 * 3; //竖屏画面高度
+ const GAMEVIEW_WIDTH_VERTICAL = 416 * 3; //竖屏画面宽度
+ const GAMEVIEW_HEIGHT_VERTICAL = 676 * 3; //竖屏画面高度
- const BAR_WIDTH = 130 * 3; //横屏左侧额外距离(即边栏宽度)
- const BAR_HEIGHT_VERTICAL = 130 * 3; //竖屏上侧额外距离(即边栏高度)
- const BORDER_WIDTH = 0; //游戏画面左侧偏移距离
- const BORDER_HEIGHT = 0; //游戏画面上侧偏移距离
+ const BAR_WIDTH = 130 * 3; //横屏左侧额外距离(即边栏宽度)
+ const BAR_HEIGHT_VERTICAL = 130 * 3; //竖屏上侧额外距离(即边栏高度)
+ const BORDER_WIDTH = 0; //游戏画面左侧偏移距离
+ const BORDER_HEIGHT = 0; //游戏画面上侧偏移距离
- const ITEM_BOX_LEFT = 549 * 3; //横屏道具栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const ITEM_BOX_TOP = 155 * 3; //横屏道具栏上侧距离
- const ITEM_BOX_LEFT_VERTICAL = 160 * 3; //竖屏道具栏左侧距离
- const ITEM_BOX_TOP_VERTICAL = 549 * 3; //竖屏道具栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const ITEM_BOX_LEFT = 549 * 3; //横屏道具栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const ITEM_BOX_TOP = 155 * 3; //横屏道具栏上侧距离
+ const ITEM_BOX_LEFT_VERTICAL = 160 * 3; //竖屏道具栏左侧距离
+ const ITEM_BOX_TOP_VERTICAL = 549 * 3; //竖屏道具栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const EQUIP_BLOCK_LEFT = 549 * 3; //横屏装备栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const EQUIP_BLOCK_TOP = 10 * 3; //横屏装备栏上侧距离
- const EQUIP_BLOCK_LEFT_VERTICAL = 10 * 3; //竖屏装备栏左侧距离
- const EQUIP_BLOCK_TOP_VERTICAL = 549 * 3; //竖屏装备栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const EQUIP_BLOCK_LEFT = 549 * 3; //横屏装备栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const EQUIP_BLOCK_TOP = 10 * 3; //横屏装备栏上侧距离
+ const EQUIP_BLOCK_LEFT_VERTICAL = 10 * 3; //竖屏装备栏左侧距离
+ const EQUIP_BLOCK_TOP_VERTICAL = 549 * 3; //竖屏装备栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const MAP_BLOCK_LEFT = 551 * 3; //横屏小地图左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const MAP_BLOCK_TOP = 0; //横屏小地图上侧距离
- const MAP_BLOCK_LEFT_VERTICAL = 0; //竖屏小地图左侧距离
- const MAP_BLOCK_TOP_VERTICAL = 551 * 3; //竖屏小地图上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const MAP_BLOCK_LEFT = 551 * 3; //横屏小地图左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const MAP_BLOCK_TOP = 0; //横屏小地图上侧距离
+ const MAP_BLOCK_LEFT_VERTICAL = 0; //竖屏小地图左侧距离
+ const MAP_BLOCK_TOP_VERTICAL = 551 * 3; //竖屏小地图上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const KEY_BLOCK_LEFT = EQUIP_BLOCK_LEFT; //横屏钥匙栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const KEY_BLOCK_TOP = 110 * 3; //横屏钥匙栏上侧距离
- const KEY_BLOCK_LEFT_VERTICAL = 110 * 3; //竖屏钥匙栏左侧距离
- const KEY_BLOCK_TOP_VERTICAL = EQUIP_BLOCK_TOP_VERTICAL; //竖屏钥匙栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const KEY_BLOCK_LEFT = EQUIP_BLOCK_LEFT; //横屏钥匙栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const KEY_BLOCK_TOP = 110 * 3; //横屏钥匙栏上侧距离
+ const KEY_BLOCK_LEFT_VERTICAL = 110 * 3; //竖屏钥匙栏左侧距离
+ const KEY_BLOCK_TOP_VERTICAL = EQUIP_BLOCK_TOP_VERTICAL; //竖屏钥匙栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const INFO_BLOCK_LEFT = 10 * 3; //横屏道具说明左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const INFO_BLOCK_TOP = 180 * 3; //横屏道具说明上侧距离
- const INFO_BLOCK_LEFT_VERTICAL = 113 * 3; //竖屏道具说明左侧距离
- const INFO_BLOCK_TOP_VERTICAL = 8 * 3; //竖屏道具说明上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const INFO_BLOCK_LEFT = 10 * 3; //横屏道具说明左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const INFO_BLOCK_TOP = 180 * 3; //横屏道具说明上侧距离
+ const INFO_BLOCK_LEFT_VERTICAL = 113 * 3; //竖屏道具说明左侧距离
+ const INFO_BLOCK_TOP_VERTICAL = 8 * 3; //竖屏道具说明上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const TOOL_BOX_LEFT = EQUIP_BLOCK_LEFT; //横屏工具栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
- const TOOL_BOX_TOP = 348 * 3; //横屏工具栏上侧距离
- const TOOL_BOX_LEFT_VERTICAL = 348 * 3; //竖屏工具栏左侧距离
- const TOOL_BOX_TOP_VERTICAL = 549 * 3; //竖屏工具栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
+ const TOOL_BOX_LEFT = EQUIP_BLOCK_LEFT; //横屏工具栏左侧距离(右侧边栏需增加BAR_WIDTH+GAMEVIEW_HEIGHT)
+ const TOOL_BOX_TOP = 348 * 3; //横屏工具栏上侧距离
+ const TOOL_BOX_LEFT_VERTICAL = 348 * 3; //竖屏工具栏左侧距离
+ const TOOL_BOX_TOP_VERTICAL = 549 * 3; //竖屏工具栏上侧距离(下侧边栏需增加BAR_HEIGHT_VERTICAL+GAMEVIEW_WIDTH_VERTICAL)
- const TOOL_ICON_OUTER_SIZE = 34 * 3;
+ const TOOL_ICON_OUTER_SIZE = 34 * 3;
- const TEXT_COLOR = "#FFFFFF"; //默认文字颜色
- const globalAlpha = 0.7; //默认底框透明度
- const FORCE_COUNTABLE_ITEMS = ["centerFly"]; //常态显示数量的非永久道具,如果道具不在此数组中,则只有道具多余1时显示数量
+ const TEXT_COLOR = "#FFFFFF"; //默认文字颜色
+ const globalAlpha = 0.7; //默认底框透明度
+ const FORCE_COUNTABLE_ITEMS = ["centerFly"]; //常态显示数量的非永久道具,如果道具不在此数组中,则只有道具多余1时显示数量
- const outerBackground = document.createElement("canvas"); //背景画布设置
- let globalAlphafloor = 0,
- globalAlphafloorStatus = 4;
- outerBackground.style.position = "absolute";
- outerBackground.style.zIndex = 5;
- outerBackground.id = "outerBackground";
- main.dom.outerBackground = outerBackground;
- main.dom.startPanel.insertAdjacentElement("afterend", outerBackground);
+ const outerBackground = document.createElement("canvas"); //背景画布设置
+ let globalAlphafloor = 0,
+ globalAlphafloorStatus = 4;
+ outerBackground.style.position = "absolute";
+ outerBackground.style.zIndex = 5;
+ outerBackground.id = "outerBackground";
+ main.dom.outerBackground = outerBackground;
+ main.dom.startPanel.insertAdjacentElement("afterend", outerBackground);
- const outerUI = document.createElement("canvas"); //额外ui画布设置(状态栏所有绘制、点击都在额外ui上)
- outerUI.style.position = "absolute";
- outerUI.style.zIndex = 165;
- outerUI.id = "outerUI";
+ const outerUI = document.createElement("canvas"); //额外ui画布设置(状态栏所有绘制、点击都在额外ui上)
+ outerUI.style.position = "absolute";
+ outerUI.style.zIndex = 165;
+ outerUI.id = "outerUI";
- main.dom.outerUI = outerUI;
- outerBackground.insertAdjacentElement("afterend", outerUI);
- setTimeout(function () {
- // Should be executed immediately after init()
- main.canvas.outerUI = outerUI.getContext("2d");
- });
- outerUI.onclick = function (e) {
- try {
- e.preventDefault();
- if (!core.isPlaying()) return false;
- const left = core.dom.gameGroup.offsetLeft;
- const top = core.dom.gameGroup.offsetTop;
- const px = Math.floor((e.clientX - left) / core.domStyle.scale),
- py = Math.floor((e.clientY - top) / core.domStyle.scale);
- core.ui.statusBar.onclick(px * 3, py * 3);
- } catch (ee) {
- main.log(ee);
- }
- };
+ main.dom.outerUI = outerUI;
+ outerBackground.insertAdjacentElement("afterend", outerUI);
+ setTimeout(function () {
+ // Should be executed immediately after init()
+ main.canvas.outerUI = outerUI.getContext("2d");
+ });
+ outerUI.onclick = function (e) {
+ try {
+ e.preventDefault();
+ if (!core.isPlaying()) return false;
+ const left = core.dom.gameGroup.offsetLeft;
+ const top = core.dom.gameGroup.offsetTop;
+ const px = Math.floor((e.clientX - left) / core.domStyle.scale),
+ py = Math.floor((e.clientY - top) / core.domStyle.scale);
+ core.ui.statusBar.onclick(px * 3, py * 3);
+ } catch (ee) {
+ main.log(ee);
+ }
+ };
- const _resize_gameGroup = function (obj) {
- //游戏画面自适应调节
- const gameGroup = core.dom.gameGroup;
- gameGroup.style.width = obj.totalWidth + "px";
- gameGroup.style.height = obj.totalHeight + "px";
- gameGroup.style.left = (obj.clientWidth - obj.totalWidth) / 2 + "px";
- gameGroup.style.top = (obj.clientHeight - obj.totalHeight) / 2 + "px";
- //floorMsgGroup为切换楼层中生效,显示时间可通过‘全塔属性’——‘切换楼层时间’或游戏内设置调整
- //显示内容为游戏名/版本号/楼层名
- // floorMsgGroup
- var floorMsgGroup = core.dom.floorMsgGroup;
- var globalAttribute =
- core.status.globalAttribute || core.initStatus.globalAttribute;
- floorMsgGroup.style = globalAttribute.floorChangingStyle;
- floorMsgGroup.style.height = floorMsgGroup.style.width =
- (GAMEVIEW_HEIGHT / 3) * core.domStyle.scale + "px";
- floorMsgGroup.style.fontSize = 16 * core.domStyle.scale + "px";
+ const _resize_gameGroup = function (obj) {
+ //游戏画面自适应调节
+ const gameGroup = core.dom.gameGroup;
+ gameGroup.style.width = obj.totalWidth + "px";
+ gameGroup.style.height = obj.totalHeight + "px";
+ gameGroup.style.left = (obj.clientWidth - obj.totalWidth) / 2 + "px";
+ gameGroup.style.top = (obj.clientHeight - obj.totalHeight) / 2 + "px";
+ //floorMsgGroup为切换楼层中生效,显示时间可通过‘全塔属性’——‘切换楼层时间’或游戏内设置调整
+ //显示内容为游戏名/版本号/楼层名
+ // floorMsgGroup
+ var floorMsgGroup = core.dom.floorMsgGroup;
+ var globalAttribute =
+ core.status.globalAttribute || core.initStatus.globalAttribute;
+ floorMsgGroup.style = globalAttribute.floorChangingStyle;
+ floorMsgGroup.style.height = floorMsgGroup.style.width =
+ (GAMEVIEW_HEIGHT / 3) * core.domStyle.scale + "px";
+ floorMsgGroup.style.fontSize = 16 * core.domStyle.scale + "px";
- if (core.domStyle.isVertical) {
- floorMsgGroup.style.left = "0px";
- floorMsgGroup.style.top =
- ((GAMEVIEW_HEIGHT_VERTICAL / 3 - GAMEVIEW_WIDTH_VERTICAL / 3) *
- core.domStyle.scale) /
- 2 +
- "px";
- } else {
- floorMsgGroup.style.left =
- ((GAMEVIEW_WIDTH / 3 - GAMEVIEW_HEIGHT / 3) * core.domStyle.scale) /
- 2 +
- "px";
- floorMsgGroup.style.top = "0px";
- }
- core.dom.musicBtn.style.right =
- (obj.clientWidth - obj.totalWidth) / 2 + "px";
- core.dom.musicBtn.style.bottom =
- (obj.clientHeight - obj.totalHeight) / 2 - 27 + "px";
- if (!core.isPlaying()) {
- const end = core.getLocalStorage('end')
- let startBackground = core.domStyle.isVertical ?
- end ? 'project/images/winbackgroundVertical.webp' : main.styles.startVerticalBackground || main.styles.startBackground :
- end ? 'project/images/winbackground.webp' : main.styles.startBackground;
- main.dom.startBackground.src = startBackground;
- }
- const span = document
- .getElementById("startButtons")
- .getElementsByTagName("span");
- let font = (GAMEVIEW_WIDTH / 100) * core.domStyle.scale;
- if (core.domStyle.isVertical)
- font = ((GAMEVIEW_WIDTH_VERTICAL * 2) / 100) * core.domStyle.scale;
+ if (core.domStyle.isVertical) {
+ floorMsgGroup.style.left = "0px";
+ floorMsgGroup.style.top =
+ ((GAMEVIEW_HEIGHT_VERTICAL / 3 - GAMEVIEW_WIDTH_VERTICAL / 3) *
+ core.domStyle.scale) /
+ 2 +
+ "px";
+ } else {
+ floorMsgGroup.style.left =
+ ((GAMEVIEW_WIDTH / 3 - GAMEVIEW_HEIGHT / 3) * core.domStyle.scale) /
+ 2 +
+ "px";
+ floorMsgGroup.style.top = "0px";
+ }
+ core.dom.musicBtn.style.right =
+ (obj.clientWidth - obj.totalWidth) / 2 + "px";
+ core.dom.musicBtn.style.bottom =
+ (obj.clientHeight - obj.totalHeight) / 2 - 27 + "px";
+ let startBackground = core.domStyle.isVertical
+ ? main.styles.startVerticalBackground || main.styles.startBackground
+ : main.styles.startBackground;
+ if (main.dom.startBackground.getAttribute("__src__") != startBackground) {
+ main.dom.startBackground.setAttribute("__src__", startBackground);
+ main.dom.startBackground.src = startBackground;
+ }
+ const span = document
+ .getElementById("startButtons")
+ .getElementsByTagName("span");
+ let font = (GAMEVIEW_WIDTH / 100) * core.domStyle.scale;
+ if (core.domStyle.isVertical)
+ font = ((GAMEVIEW_WIDTH_VERTICAL * 2) / 100) * core.domStyle.scale;
- core.dom.playGame.style.fontSize = font + "px";
- core.dom.loadGame.style.fontSize = font + "px";
- core.dom.CGMode.style.fontSize = font + "px";
- core.dom.musicMode.style.fontSize = font + "px";
- core.dom.replayGame.style.fontSize = font + "px";
- core.dom.startButtonGroup.style.padding = font * 0.3 + "px 25px";
- };
- const _resize_canvas = function (obj) {
- //自适应画布
- main.dom.outerBackground.style.width = obj.totalWidth + "px";
- main.dom.outerBackground.style.height = obj.totalHeight + "px";
- main.dom.outerUI.style.width = obj.totalWidth + "px";
- main.dom.outerUI.style.height = obj.totalHeight + "px";
- if (main.dom.CGUI) {
- main.dom.CGUI.style.width = obj.totalWidth + 3 + "px";
- main.dom.CGUI.style.height = obj.totalHeight + 3 + "px";
- }
- if (main.dom.music) {
- main.dom.music.style.width = obj.totalWidth + 3 + "px";
- main.dom.music.style.height = obj.totalHeight + 3 + "px";
- }
- if (main.dom.cgText) {
- main.dom.cgText.style.width = obj.totalWidth + 3 + "px";
- main.dom.cgText.style.height = obj.totalHeight + 3 + "px";
- }
- if (main.dom.over) {
- main.dom.over.style.width = obj.totalWidth + 3 + "px";
- main.dom.over.style.height = obj.totalHeight + 3 + "px";
- }
- if (main.dom.video) {
- main.dom.video.style.width = obj.totalWidth + 3 + "px";
- main.dom.video.style.height = obj.totalHeight + 3 + "px";
- if (core.domStyle.isVertical)
- main.dom.video.style.width = obj.totalHeight + 3 + "px";
- if (core.domStyle.isVertical)
- main.dom.video.style.height = obj.totalWidth + 3 + "px";
- main.dom.video.style.top = "50%";
- main.dom.video.style.left = "50%";
+ core.dom.playGame.style.fontSize = font + "px";
+ core.dom.loadGame.style.fontSize = font + "px";
+ core.dom.CGMode.style.fontSize = font + "px";
+ core.dom.musicMode.style.fontSize = font + "px";
+ core.dom.replayGame.style.fontSize = font + "px";
+ core.dom.startButtonGroup.style.padding = font * 0.3 + "px 25px";
+ };
+ const _resize_canvas = function (obj) {
+ //自适应画布
+ main.dom.outerBackground.style.width = obj.totalWidth + "px";
+ main.dom.outerBackground.style.height = obj.totalHeight + "px";
+ main.dom.outerUI.style.width = obj.totalWidth + "px";
+ main.dom.outerUI.style.height = obj.totalHeight + "px";
+ if (main.dom.CGUI) {
+ main.dom.CGUI.style.width = obj.totalWidth + 3 + "px";
+ main.dom.CGUI.style.height = obj.totalHeight + 3 + "px";
+ }
+ if (main.dom.music) {
+ main.dom.music.style.width = obj.totalWidth + 3 + "px";
+ main.dom.music.style.height = obj.totalHeight + 3 + "px";
+ }
+ if (main.dom.cgText) {
+ main.dom.cgText.style.width = obj.totalWidth + 3 + "px";
+ main.dom.cgText.style.height = obj.totalHeight + 3 + "px";
+ }
+ if (main.dom.over) {
+ main.dom.over.style.width = obj.totalWidth + 3 + "px";
+ main.dom.over.style.height = obj.totalHeight + 3 + "px";
+ }
+ if (main.dom.video) {
+ main.dom.video.style.width = obj.totalWidth + 3 + "px";
+ main.dom.video.style.height = obj.totalHeight + 3 + "px";
+ if (core.domStyle.isVertical)
+ main.dom.video.style.width = obj.totalHeight + 3 + "px";
+ if (core.domStyle.isVertical)
+ main.dom.video.style.height = obj.totalWidth + 3 + "px";
+ main.dom.video.style.top = "50%";
+ main.dom.video.style.left = "50%";
- main.dom.video.style.transform = "translate(-50%,-50%)";
+ main.dom.video.style.transform = "translate(-50%,-50%)";
- if (core.domStyle.isVertical)
- main.dom.video.style.transform = "translate(-50%,-50%) rotate(90deg)";
- }
- if (main.dom.video1) {
- main.dom.video1.style.width = obj.totalWidth + 3 + "px";
- main.dom.video1.style.height = obj.totalHeight + 3 + "px";
- }
+ if (core.domStyle.isVertical)
+ main.dom.video.style.transform = "translate(-50%,-50%) rotate(90deg)";
+ }
+ if (main.dom.video1) {
+ main.dom.video1.style.width = obj.totalWidth + 3 + "px";
+ main.dom.video1.style.height = obj.totalHeight + 3 + "px";
+ }
- const innerSize = obj.canvasWidth * core.domStyle.scale + "px";
- for (let i = 0; i < core.dom.gameCanvas.length; ++i)
- core.dom.gameCanvas[i].style.width = core.dom.gameCanvas[
- i
- ].style.height = innerSize;
- core.dom.gif.style.width = core.dom.gif.style.height = innerSize;
- core.dom.gif2.style.width = core.dom.gif2.style.height = innerSize;
+ const innerSize = obj.canvasWidth * core.domStyle.scale + "px";
+ for (let i = 0; i < core.dom.gameCanvas.length; ++i)
+ core.dom.gameCanvas[i].style.width = core.dom.gameCanvas[
+ i
+ ].style.height = innerSize;
+ core.dom.gif.style.width = core.dom.gif.style.height = innerSize;
+ core.dom.gif2.style.width = core.dom.gif2.style.height = innerSize;
- core.dom.gameDraw.style.width = core.dom.gameDraw.style.height =
- innerSize;
- core.dom.gameDraw.style.top =
- obj.gameDrawBox.top * core.domStyle.scale + "px";
- core.dom.gameDraw.style.left =
- obj.gameDrawBox.left * core.domStyle.scale + "px";
- // resize bigmap
- core.bigmap.canvas.forEach(function (cn) {
- const ratio = core.canvas[cn].canvas.hasAttribute("isHD") ?
- core.domStyle.ratio :
- 1;
- core.canvas[cn].canvas.style.width =
- (innerSize / ratio) * core.domStyle.scale + "px";
- core.canvas[cn].canvas.style.height =
- (innerSize / ratio) * core.domStyle.scale + "px";
- });
- // resize dynamic canvas
- for (const name in core.dymCanvas) {
- const ctx = core.dymCanvas[name],
- canvas = ctx.canvas;
- const ratio = canvas.hasAttribute("isHD") ? core.domStyle.ratio : 1;
- canvas.style.width = (innerSize / ratio) * core.domStyle.scale + "px";
- canvas.style.height = (innerSize / ratio) * core.domStyle.scale + "px";
- canvas.style.left =
- parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
- canvas.style.top =
- parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
- }
- // resize next
- main.dom.next.style.width = main.dom.next.style.height =
- 5 * core.domStyle.scale + "px";
- main.dom.next.style.borderBottomWidth =
- main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + "px";
- };
- const bgctx = main.dom.outerBackground.getContext("2d");
- const uictx = main.dom.outerUI.getContext("2d");
- let now = 0;
- core.registerAnimationFrame("lightFloor", true, function (timestamp) {
- if (timestamp - now > 1000 / 60) {
- now = timestamp;
- globalAlphafloor += globalAlphafloorStatus;
- if (globalAlphafloor === 100) globalAlphafloorStatus = -2;
- if (globalAlphafloor === 0) globalAlphafloorStatus = 2;
+ core.dom.gameDraw.style.width = core.dom.gameDraw.style.height =
+ innerSize;
+ core.dom.gameDraw.style.top =
+ obj.gameDrawBox.top * core.domStyle.scale + "px";
+ core.dom.gameDraw.style.left =
+ obj.gameDrawBox.left * core.domStyle.scale + "px";
+ // resize bigmap
+ core.bigmap.canvas.forEach(function (cn) {
+ const ratio = core.canvas[cn].canvas.hasAttribute("isHD")
+ ? core.domStyle.ratio
+ : 1;
+ core.canvas[cn].canvas.style.width =
+ (innerSize / ratio) * core.domStyle.scale + "px";
+ core.canvas[cn].canvas.style.height =
+ (innerSize / ratio) * core.domStyle.scale + "px";
+ });
+ // resize dynamic canvas
+ for (const name in core.dymCanvas) {
+ const ctx = core.dymCanvas[name],
+ canvas = ctx.canvas;
+ const ratio = canvas.hasAttribute("isHD") ? core.domStyle.ratio : 1;
+ canvas.style.width = (innerSize / ratio) * core.domStyle.scale + "px";
+ canvas.style.height = (innerSize / ratio) * core.domStyle.scale + "px";
+ canvas.style.left =
+ parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
+ canvas.style.top =
+ parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
+ }
+ // resize next
+ main.dom.next.style.width = main.dom.next.style.height =
+ 5 * core.domStyle.scale + "px";
+ main.dom.next.style.borderBottomWidth =
+ main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + "px";
+ };
+ const bgctx = main.dom.outerBackground.getContext("2d");
+ const uictx = main.dom.outerUI.getContext("2d");
+ let now = 0;
+ core.registerAnimationFrame("lightFloor", true, function (timestamp) {
+ if (timestamp - now > 1000 / 60) {
+ now = timestamp;
+ globalAlphafloor += globalAlphafloorStatus;
+ if (globalAlphafloor === 100) globalAlphafloorStatus = -2;
+ if (globalAlphafloor === 0) globalAlphafloorStatus = 2;
- if (core.domStyle.isVertical) {
- core.clearMap(
- uictx,
- MAP_BLOCK_LEFT_VERTICAL,
- MAP_BLOCK_TOP_VERTICAL,
- 340,
- 360
- );
- if (core.status.event.id === "viewMaps") {
- core.ui.statusBar._update_map(core.status.event.data.floorId);
- } else {
- core.ui.statusBar._update_map();
- }
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ uictx,
+ MAP_BLOCK_LEFT_VERTICAL,
+ MAP_BLOCK_TOP_VERTICAL,
+ 340,
+ 360
+ );
+ if (core.status.event.id === "viewMaps") {
+ core.ui.statusBar._update_map(core.status.event.data.floorId);
+ } else {
+ core.ui.statusBar._update_map();
+ }
- uictx.globalAlpha = globalAlphafloor / 100;
- core.drawImage(
- uictx,
- "green.webp",
- MAP_BLOCK_LEFT_VERTICAL + 135,
- MAP_BLOCK_TOP_VERTICAL + 170
- );
- uictx.globalAlpha = 1;
- } else {
- core.clearMap(uictx, MAP_BLOCK_LEFT, MAP_BLOCK_TOP, 340, 360);
- if (core.status.event.id === "viewMaps") {
- core.ui.statusBar._update_map(core.status.event.data.floorId);
- } else {
- core.ui.statusBar._update_map();
- }
- uictx.globalAlpha = globalAlphafloor / 100;
- core.drawImage(
- uictx,
- "green.webp",
- MAP_BLOCK_LEFT + 150,
- MAP_BLOCK_TOP + 180
- );
- uictx.globalAlpha = 1;
- }
- }
- });
+ uictx.globalAlpha = globalAlphafloor / 100;
+ core.drawImage(
+ uictx,
+ "green.webp",
+ MAP_BLOCK_LEFT_VERTICAL + 135,
+ MAP_BLOCK_TOP_VERTICAL + 170
+ );
+ uictx.globalAlpha = 1;
+ } else {
+ core.clearMap(uictx, MAP_BLOCK_LEFT, MAP_BLOCK_TOP, 340, 360);
+ if (core.status.event.id === "viewMaps") {
+ core.ui.statusBar._update_map(core.status.event.data.floorId);
+ } else {
+ core.ui.statusBar._update_map();
+ }
+ uictx.globalAlpha = globalAlphafloor / 100;
+ core.drawImage(
+ uictx,
+ "green.webp",
+ MAP_BLOCK_LEFT + 150,
+ MAP_BLOCK_TOP + 180
+ );
+ uictx.globalAlpha = 1;
+ }
+ }
+ });
- core.control.resize = function () {
- //自适应,可实现横竖屏切换
- if (main.mode == "editor") return;
+ core.control.resize = function () {
+ //自适应,可实现横竖屏切换
+ if (main.mode == "editor") return;
- const clientWidth = main.dom.body.clientWidth,
- clientHeight = main.dom.body.clientHeight;
- const canvasWidth = core.__PIXELS__;
+ const clientWidth = main.dom.body.clientWidth,
+ clientHeight = main.dom.body.clientHeight;
+ const canvasWidth = core.__PIXELS__;
- const isVertical = clientHeight > clientWidth;
- core.domStyle.isVertical = isVertical;
+ const isVertical = clientHeight > clientWidth;
+ core.domStyle.isVertical = isVertical;
- const totalWidth = isVertical ?
- GAMEVIEW_WIDTH_VERTICAL / 3 :
- GAMEVIEW_WIDTH / 3,
- totalHeight = isVertical ?
- GAMEVIEW_HEIGHT_VERTICAL / 3 :
- GAMEVIEW_HEIGHT / 3;
+ const totalWidth = isVertical
+ ? GAMEVIEW_WIDTH_VERTICAL / 3
+ : GAMEVIEW_WIDTH / 3,
+ totalHeight = isVertical
+ ? GAMEVIEW_HEIGHT_VERTICAL / 3
+ : GAMEVIEW_HEIGHT / 3;
- const maxRatio = Math.min(
- clientWidth / totalWidth,
- clientHeight / totalHeight
- );
+ const maxRatio = Math.min(
+ clientWidth / totalWidth,
+ clientHeight / totalHeight
+ );
- core.domStyle.availableScale = [];
- [1, 1.25, 1.5, 1.75, 2].forEach(function (v) {
- if (maxRatio >= v) {
- core.domStyle.availableScale.push(v);
- }
- });
+ core.domStyle.availableScale = [];
+ [1, 1.25, 1.5, 1.75, 2].forEach(function (v) {
+ if (maxRatio >= v) {
+ core.domStyle.availableScale.push(v);
+ }
+ });
- if (core.domStyle.availableScale.indexOf(core.domStyle.scale) < 0) {
- core.domStyle.scale = Math.min(1, maxRatio);
- } else if (
- core.getLocalStorage("scale") == null &&
- core.domStyle.availableScale.length >= 2
- ) {
- core.domStyle.scale =
- core.domStyle.availableScale[core.domStyle.availableScale.length - 2];
- core.setLocalStorage("scale", core.domStyle.scale);
- }
+ if (core.domStyle.availableScale.indexOf(core.domStyle.scale) < 0) {
+ core.domStyle.scale = Math.min(1, maxRatio);
+ } else if (
+ core.getLocalStorage("scale") == null &&
+ core.domStyle.availableScale.length >= 2
+ ) {
+ core.domStyle.scale =
+ core.domStyle.availableScale[core.domStyle.availableScale.length - 2];
+ core.setLocalStorage("scale", core.domStyle.scale);
+ }
- const totalWidthScaled = totalWidth * core.domStyle.scale,
- totalHeightScaled = totalHeight * core.domStyle.scale;
+ const totalWidthScaled = totalWidth * core.domStyle.scale,
+ totalHeightScaled = totalHeight * core.domStyle.scale;
- const gameDrawBox = isVertical ? {
- left: BORDER_WIDTH / 3,
- top: BAR_HEIGHT_VERTICAL / 3 + BORDER_HEIGHT / 3,
- } : { left: BAR_WIDTH / 3 + BORDER_WIDTH / 3, top: BORDER_HEIGHT / 3 };
+ const gameDrawBox = isVertical
+ ? {
+ left: BORDER_WIDTH / 3,
+ top: BAR_HEIGHT_VERTICAL / 3 + BORDER_HEIGHT / 3,
+ }
+ : { left: BAR_WIDTH / 3 + BORDER_WIDTH / 3, top: BORDER_HEIGHT / 3 };
- const obj = {
- clientWidth: clientWidth,
- clientHeight: clientHeight,
- canvasWidth: canvasWidth,
- totalWidth: totalWidthScaled,
- totalHeight: totalHeightScaled,
- gameDrawBox: gameDrawBox,
- globalAttribute: core.status.globalAttribute || core.initStatus.globalAttribute,
- };
+ const obj = {
+ clientWidth: clientWidth,
+ clientHeight: clientHeight,
+ canvasWidth: canvasWidth,
+ totalWidth: totalWidthScaled,
+ totalHeight: totalHeightScaled,
+ gameDrawBox: gameDrawBox,
+ globalAttribute:
+ core.status.globalAttribute || core.initStatus.globalAttribute,
+ };
- _resize_gameGroup(obj);
- _resize_canvas(obj);
+ _resize_gameGroup(obj);
+ _resize_canvas(obj);
- if (core.status.automaticRoute == null) core.status.automaticRoute = {};
- core.updateStatusBar();
- if (main.dom.CGUI && main.dom.CGUI.style.display === "block")
- core.ui.CG.update();
- if (main.dom.music && main.dom.music.style.display === "block")
- core.ui.music.update();
- if (main.dom.cgText && main.dom.cgText.style.display === "block")
- core.ui.cgText.update();
- };
+ if (core.status.automaticRoute == null) core.status.automaticRoute = {};
+ core.updateStatusBar();
+ if (main.dom.CGUI && main.dom.CGUI.style.display === "block")
+ core.ui.CG.update();
+ if (main.dom.music && main.dom.music.style.display === "block")
+ core.ui.music.update();
+ if (main.dom.cgText && main.dom.cgText.style.display === "block")
+ core.ui.cgText.update();
+ };
- class StatusBar {
- constructor() {
- //道具栏列表
- this.itemMx = [
- //空位用‘none’填充,当前ui至多4列6行
- ["book", "wand", "none", "fly"],
- ["cross", "superPotion", "pickaxe"],
- ["bomb", "centerFly", "upFly"],
- ["none", "none", "none"],
- ["downFly", "knife", "snow"],
- ["bigKey", "earthquake", "coin"],
- ];
- }
- //初始化内容(工具栏/录像操作执行函数)
- init() {
- this.toolbarAction = [
- [
- main.core.openKeyBoard,
- main.core.openQuickShop,
- core.openToolbox,
- core.doSL,
- ],
- [main.core.openSettings, main.core.save, main.core.load, core.doSL],
- ];
- this.replayAction = [
- [core.triggerReplay, core.stopReplay, core.rewindReplay],
- [core.speedDownReplay, core.speedUpReplay, core.saveReplay],
- ];
- }
- //更新
- update() {
- this._update_background(); //更新背景
- this._update_props(); //更新属性
- //this._update_items(); //更新道具
- //this._update_equips(); //更新装备
- //this._update_keys(); //更新钥匙
- //this._update_infoWindow(); //更新道具说明
- this._update_toolBox(); //更新工具栏
- this._redrawMap();
- }
- _redrawMap() {
- if (core.domStyle.isVertical) {
- core.clearMap(
- uictx,
- MAP_BLOCK_LEFT_VERTICAL,
- MAP_BLOCK_TOP_VERTICAL,
- 340,
- 360
- );
- this._update_map();
- uictx.globalAlpha = globalAlphafloor / 100;
- core.drawImage(
- uictx,
- "green.webp",
- MAP_BLOCK_LEFT_VERTICAL + 125,
- MAP_BLOCK_TOP_VERTICAL + 170
- );
- uictx.globalAlpha = 1;
- } else {
- core.clearMap(uictx, MAP_BLOCK_LEFT, MAP_BLOCK_TOP, 340, 360);
- this._update_map();
- uictx.globalAlpha = globalAlphafloor / 100;
- core.drawImage(
- uictx,
- "green.webp",
- MAP_BLOCK_LEFT + 150,
- MAP_BLOCK_TOP + 170
- );
- uictx.globalAlpha = 1;
- }
- }
- //更新背景
- _update_background() {
- if (core.domStyle.isVertical) {
- bgctx.canvas.width = GAMEVIEW_WIDTH_VERTICAL;
- bgctx.canvas.height = GAMEVIEW_HEIGHT_VERTICAL;
- uictx.canvas.width = GAMEVIEW_WIDTH_VERTICAL;
- uictx.canvas.height = GAMEVIEW_HEIGHT_VERTICAL;
+ class StatusBar {
+ constructor() {
+ //道具栏列表
+ this.itemMx = [
+ //空位用‘none’填充,当前ui至多4列6行
+ ["book", "wand", "none", "fly"],
+ ["cross", "superPotion", "pickaxe"],
+ ["bomb", "centerFly", "upFly"],
+ ["none", "none", "none"],
+ ["downFly", "knife", "snow"],
+ ["bigKey", "earthquake", "coin"],
+ ];
+ }
+ //初始化内容(工具栏/录像操作执行函数)
+ init() {
+ this.toolbarAction = [
+ [
+ main.core.openKeyBoard,
+ main.core.openQuickShop,
+ core.openToolbox,
+ core.doSL,
+ ],
+ [main.core.openSettings, main.core.save, main.core.load, core.doSL],
+ ];
+ this.replayAction = [
+ [core.triggerReplay, core.stopReplay, core.rewindReplay],
+ [core.speedDownReplay, core.speedUpReplay, core.saveReplay],
+ ];
+ }
+ //更新
+ update() {
+ this._update_background(); //更新背景
+ this._update_props(); //更新属性
+ //this._update_items(); //更新道具
+ //this._update_equips(); //更新装备
+ //this._update_keys(); //更新钥匙
+ //this._update_infoWindow(); //更新道具说明
+ this._update_toolBox(); //更新工具栏
+ this._redrawMap();
+ }
+ _redrawMap() {
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ uictx,
+ MAP_BLOCK_LEFT_VERTICAL,
+ MAP_BLOCK_TOP_VERTICAL,
+ 340,
+ 360
+ );
+ this._update_map();
+ uictx.globalAlpha = globalAlphafloor / 100;
+ core.drawImage(
+ uictx,
+ "green.webp",
+ MAP_BLOCK_LEFT_VERTICAL + 125,
+ MAP_BLOCK_TOP_VERTICAL + 170
+ );
+ uictx.globalAlpha = 1;
+ } else {
+ core.clearMap(uictx, MAP_BLOCK_LEFT, MAP_BLOCK_TOP, 340, 360);
+ this._update_map();
+ uictx.globalAlpha = globalAlphafloor / 100;
+ core.drawImage(
+ uictx,
+ "green.webp",
+ MAP_BLOCK_LEFT + 150,
+ MAP_BLOCK_TOP + 170
+ );
+ uictx.globalAlpha = 1;
+ }
+ }
+ //更新背景
+ _update_background() {
+ if (core.domStyle.isVertical) {
+ bgctx.canvas.width = GAMEVIEW_WIDTH_VERTICAL;
+ bgctx.canvas.height = GAMEVIEW_HEIGHT_VERTICAL;
+ uictx.canvas.width = GAMEVIEW_WIDTH_VERTICAL;
+ uictx.canvas.height = GAMEVIEW_HEIGHT_VERTICAL;
- const bg = core.material.images.images["status.webp"]; //竖屏背景(上)
- bgctx.drawImage(
- bg,
- 0,
- 0,
- GAMEVIEW_WIDTH_VERTICAL,
- BAR_HEIGHT_VERTICAL
- );
- const bg2 = core.material.images.images["status.webp"]; //竖屏背景(下)
- bgctx.drawImage(
- bg2,
- 0,
- BAR_HEIGHT_VERTICAL + GAMEVIEW_WIDTH_VERTICAL,
- GAMEVIEW_WIDTH_VERTICAL,
- BAR_HEIGHT_VERTICAL
- );
- bgctx.globalAlpha = globalAlpha;
- bgctx.globalAlpha = 1;
- core.setTextAlign("outerUI", "center");
- } else {
- bgctx.canvas.width = GAMEVIEW_WIDTH;
- bgctx.canvas.height = GAMEVIEW_HEIGHT;
- uictx.canvas.width = GAMEVIEW_WIDTH;
- uictx.canvas.height = GAMEVIEW_HEIGHT;
+ const bg = core.material.images.images["status.webp"]; //竖屏背景(上)
+ bgctx.drawImage(
+ bg,
+ 0,
+ 0,
+ GAMEVIEW_WIDTH_VERTICAL,
+ BAR_HEIGHT_VERTICAL
+ );
+ const bg2 = core.material.images.images["status.webp"]; //竖屏背景(下)
+ bgctx.drawImage(
+ bg2,
+ 0,
+ BAR_HEIGHT_VERTICAL + GAMEVIEW_WIDTH_VERTICAL,
+ GAMEVIEW_WIDTH_VERTICAL,
+ BAR_HEIGHT_VERTICAL
+ );
+ bgctx.globalAlpha = globalAlpha;
+ bgctx.globalAlpha = 1;
+ core.setTextAlign("outerUI", "center");
+ } else {
+ bgctx.canvas.width = GAMEVIEW_WIDTH;
+ bgctx.canvas.height = GAMEVIEW_HEIGHT;
+ uictx.canvas.width = GAMEVIEW_WIDTH;
+ uictx.canvas.height = GAMEVIEW_HEIGHT;
- const bg = core.material.images.images["status.webp"]; //横屏背景(左)
- bgctx.drawImage(bg, 0, 0, BAR_WIDTH, GAMEVIEW_HEIGHT);
- const bg2 = core.material.images.images["status.webp"]; //横屏背景(右)
- bgctx.drawImage(
- bg2,
- BAR_WIDTH + GAMEVIEW_HEIGHT,
- 0,
- BAR_WIDTH,
- GAMEVIEW_HEIGHT
- );
- bgctx.globalAlpha = globalAlpha;
+ const bg = core.material.images.images["status.webp"]; //横屏背景(左)
+ bgctx.drawImage(bg, 0, 0, BAR_WIDTH, GAMEVIEW_HEIGHT);
+ const bg2 = core.material.images.images["status.webp"]; //横屏背景(右)
+ bgctx.drawImage(
+ bg2,
+ BAR_WIDTH + GAMEVIEW_HEIGHT,
+ 0,
+ BAR_WIDTH,
+ GAMEVIEW_HEIGHT
+ );
+ bgctx.globalAlpha = globalAlpha;
- bgctx.globalAlpha = 1;
- core.setTextAlign("outerUI", "center");
- }
- }
- // 更新属性
- _update_props(updatedFloorTitle) {
- if (!updatedFloorTitle && core.status.floorId) {
- updatedFloorTitle = core.status.maps[core.status.floorId].title;
- }
- const statusList = ["hp", "atk", "def", "money"]; //属性列表,图标在函数复写core.statusBar.icons中声明,数字为project\materials\icons.png中的图标序号(可使用便捷ps追加,第一个序号为0)
- const drawStatusList = (baseX, baseY) => {
- let curh = baseY;
- core.setTextAlign("outerUI", "right");
- statusList.forEach((item) => {
- // 绘制图标
- core.drawIcon(
- "outerUI",
- item,
- baseX - 95 * 3,
- curh - 18 * 3,
- 22 * 3,
- 22 * 3
- );
+ bgctx.globalAlpha = 1;
+ core.setTextAlign("outerUI", "center");
+ }
+ }
+ // 更新属性
+ _update_props(updatedFloorTitle) {
+ if (!updatedFloorTitle && core.status.floorId) {
+ updatedFloorTitle = core.status.maps[core.status.floorId].title;
+ }
+ const statusList = ["hp", "atk", "def", "money"]; //属性列表,图标在函数复写core.statusBar.icons中声明,数字为project\materials\icons.png中的图标序号(可使用便捷ps追加,第一个序号为0)
+ const drawStatusList = (baseX, baseY) => {
+ let curh = baseY;
+ core.setTextAlign("outerUI", "right");
+ statusList.forEach((item) => {
+ // 绘制图标
+ core.drawIcon(
+ "outerUI",
+ item,
+ baseX - 95 * 3,
+ curh - 18 * 3,
+ 22 * 3,
+ 22 * 3
+ );
- // 四舍五入
- core.status.hero[item] = Math.round(core.status.hero[item]);
- // 大数据格式化
- core.fillBoldText1(
- "outerUI",
- core.getRealStatus(item),
- baseX,
- curh,
- TEXT_COLOR,
- "#000000",
- 6
- );
- curh += 24 * 3;
- if (curh > 130 * 3 && core.domStyle.isVertical) {
- curh = 24 * 3;
- baseX += 105 * 3;
- }
- });
- core.setTextAlign("outerUI", "center");
- };
- if (core.domStyle.isVertical) {
- core.clearMap("outerUI", 10 * 3, 0, 210 * 3, 120 * 3);
- core.setFont("outerUI", "bold 42px Verdana");
- if (updatedFloorTitle) {
- core.fillBoldText1(
- "outerUI",
- updatedFloorTitle,
- 60 * 3,
- 22 * 3,
- TEXT_COLOR,
- "#000000",
- 6
- );
- }
- //drawStatusList(96 * 3, 46 * 3);
- //core.drawImage("outerUI", "lane1.png", 0, 0)
- core.drawImage("outerUI", "cao.webp", 0, 0);
- } else {
- core.clearMap("outerUI", 10 * 3, 40 * 3, 105 * 3, 250 * 3);
- core.setFont("outerUI", "bold 48px Verdana");
- if (updatedFloorTitle) {
- core.fillBoldText1(
- "outerUI",
- updatedFloorTitle,
- 62 * 3,
- 41 * 3,
- TEXT_COLOR,
- "#000000",
- 6
- );
- }
- //drawStatusList(110 * 3, 93 * 3);
- //core.drawImage("outerUI", "lane1.png", 0, 30)
- core.drawImage(
- "outerUI",
- "cao.webp",
- 0,
- 0,
- 400,
- 350,
- 0,
- 30,
- 360,
- 315
- );
- }
- }
- _update_items() {
- //更新道具栏
- const drawItemMx = (drawFn) => {
- for (let i = 0; i < this.itemMx.length; i++) {
- for (let j = 0; j < this.itemMx[i].length; j++) {
- var item = this.itemMx[i][j];
- drawFn(i, j, item);
- }
- }
- };
- const drawItem = (item, posx, posy) => {
- const icon = core.material.icons.items[item],
- image = core.material.images.items;
- core.drawImage(
- "outerUI",
- image,
- 0,
- 32 * icon,
- 32,
- 32,
- posx,
- posy,
- 30 * 3,
- 30 * 3
- );
- const cnt = core.itemCount(item);
- if (
- (core.items.items[item].cls === "tools" && cnt > 1) ||
- FORCE_COUNTABLE_ITEMS.includes(item)
- ) {
- core.fillText(
- "outerUI",
- cnt,
- posx + 25 * 3,
- posy + 28 * 3,
- "#FFFFFF",
- "bold 36px Verdana"
- );
- }
- };
- if (core.domStyle.isVertical) {
- core.clearMap(
- "outerUI",
- ITEM_BOX_LEFT_VERTICAL,
- ITEM_BOX_TOP_VERTICAL,
- 185 * 3,
- 125 * 3
- );
+ // 四舍五入
+ core.status.hero[item] = Math.round(core.status.hero[item]);
+ // 大数据格式化
+ core.fillBoldText1(
+ "outerUI",
+ core.getRealStatus(item),
+ baseX,
+ curh,
+ TEXT_COLOR,
+ "#000000",
+ 6
+ );
+ curh += 24 * 3;
+ if (curh > 130 * 3 && core.domStyle.isVertical) {
+ curh = 24 * 3;
+ baseX += 105 * 3;
+ }
+ });
+ core.setTextAlign("outerUI", "center");
+ };
+ if (core.domStyle.isVertical) {
+ core.clearMap("outerUI", 10 * 3, 0, 210 * 3, 120 * 3);
+ core.setFont("outerUI", "bold 42px Verdana");
+ if (updatedFloorTitle) {
+ core.fillBoldText1(
+ "outerUI",
+ updatedFloorTitle,
+ 60 * 3,
+ 22 * 3,
+ TEXT_COLOR,
+ "#000000",
+ 6
+ );
+ }
+ //drawStatusList(96 * 3, 46 * 3);
+ //core.drawImage("outerUI", "lane1.png", 0, 0)
+ core.drawImage("outerUI", "cao.webp", 0, 0);
+ } else {
+ core.clearMap("outerUI", 10 * 3, 40 * 3, 105 * 3, 250 * 3);
+ core.setFont("outerUI", "bold 48px Verdana");
+ if (updatedFloorTitle) {
+ core.fillBoldText1(
+ "outerUI",
+ updatedFloorTitle,
+ 62 * 3,
+ 41 * 3,
+ TEXT_COLOR,
+ "#000000",
+ 6
+ );
+ }
+ //drawStatusList(110 * 3, 93 * 3);
+ //core.drawImage("outerUI", "lane1.png", 0, 30)
+ core.drawImage(
+ "outerUI",
+ "cao.webp",
+ 0,
+ 0,
+ 400,
+ 350,
+ 0,
+ 30,
+ 360,
+ 315
+ );
+ }
+ }
+ _update_items() {
+ //更新道具栏
+ const drawItemMx = (drawFn) => {
+ for (let i = 0; i < this.itemMx.length; i++) {
+ for (let j = 0; j < this.itemMx[i].length; j++) {
+ var item = this.itemMx[i][j];
+ drawFn(i, j, item);
+ }
+ }
+ };
+ const drawItem = (item, posx, posy) => {
+ const icon = core.material.icons.items[item],
+ image = core.material.images.items;
+ core.drawImage(
+ "outerUI",
+ image,
+ 0,
+ 32 * icon,
+ 32,
+ 32,
+ posx,
+ posy,
+ 30 * 3,
+ 30 * 3
+ );
+ const cnt = core.itemCount(item);
+ if (
+ (core.items.items[item].cls === "tools" && cnt > 1) ||
+ FORCE_COUNTABLE_ITEMS.includes(item)
+ ) {
+ core.fillText(
+ "outerUI",
+ cnt,
+ posx + 25 * 3,
+ posy + 28 * 3,
+ "#FFFFFF",
+ "bold 36px Verdana"
+ );
+ }
+ };
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ "outerUI",
+ ITEM_BOX_LEFT_VERTICAL,
+ ITEM_BOX_TOP_VERTICAL,
+ 185 * 3,
+ 125 * 3
+ );
- drawItemMx((i, j, item) => {
- if (core.hasItem(item)) {
- const posx = ITEM_BOX_LEFT_VERTICAL + i * 30 * 3,
- posy = ITEM_BOX_TOP_VERTICAL + j * 31 * 3;
- drawItem(item, posx, posy);
- }
- });
- } else {
- core.clearMap(
- "outerUI",
- ITEM_BOX_LEFT,
- ITEM_BOX_TOP,
- 125 * 3,
- 185 * 3
- );
+ drawItemMx((i, j, item) => {
+ if (core.hasItem(item)) {
+ const posx = ITEM_BOX_LEFT_VERTICAL + i * 30 * 3,
+ posy = ITEM_BOX_TOP_VERTICAL + j * 31 * 3;
+ drawItem(item, posx, posy);
+ }
+ });
+ } else {
+ core.clearMap(
+ "outerUI",
+ ITEM_BOX_LEFT,
+ ITEM_BOX_TOP,
+ 125 * 3,
+ 185 * 3
+ );
- drawItemMx((i, j, item) => {
- if (core.hasItem(item)) {
- const posx = ITEM_BOX_LEFT + j * 30 * 3,
- posy = ITEM_BOX_TOP + i * 31 * 3;
- drawItem(item, posx, posy);
- }
- });
- }
- }
+ drawItemMx((i, j, item) => {
+ if (core.hasItem(item)) {
+ const posx = ITEM_BOX_LEFT + j * 30 * 3,
+ posy = ITEM_BOX_TOP + i * 31 * 3;
+ drawItem(item, posx, posy);
+ }
+ });
+ }
+ }
- _update_map(floorId = core.status.floorId) {
- const x = core.domStyle.isVertical ?
- MAP_BLOCK_LEFT_VERTICAL :
- MAP_BLOCK_LEFT;
- const y = core.domStyle.isVertical ?
- MAP_BLOCK_TOP_VERTICAL :
- MAP_BLOCK_TOP;
+ _update_map(floorId = core.status.floorId) {
+ const x = core.domStyle.isVertical
+ ? MAP_BLOCK_LEFT_VERTICAL
+ : MAP_BLOCK_LEFT;
+ const y = core.domStyle.isVertical
+ ? MAP_BLOCK_TOP_VERTICAL
+ : MAP_BLOCK_TOP;
- if (!floorId) return;
- const info = core.plugin.getMapDrawInfo(floorId, Infinity, true);
- core.setTextAlign("outerUI", "center");
+ if (!floorId) return;
+ const info = core.plugin.getMapDrawInfo(floorId, Infinity, true);
+ core.setTextAlign("outerUI", "center");
- core.plugin.drawSmallMap(uictx, info, floorId, x, y, 300, 300);
- }
+ core.plugin.drawSmallMap(uictx, info, floorId, x, y, 300, 300);
+ }
- _update_equips() {
- return;
- core.setFont("outerUI", "bold 48px Verdana");
- const drawEquip = (baseX, baseY, id, color, back) => {
- if (!id)
- core.fillText(
- "outerUI",
- back,
- baseX + 20 * 3,
- baseY + 22 * 3,
- color
- );
- else {
- var icon = core.material.icons.items[id];
- core.drawImage(
- "outerUI",
- core.material.images.items,
- 0,
- 32 * icon,
- 32,
- 32,
- baseX + 5 * 3,
- baseY,
- 32 * 3,
- 32 * 3
- );
- }
- };
- if (core.domStyle.isVertical) {
- core.clearMap(
- "outerUI",
- EQUIP_BLOCK_LEFT_VERTICAL,
- EQUIP_BLOCK_TOP_VERTICAL,
- 90 * 3,
- 130 * 3
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL,
- EQUIP_BLOCK_TOP_VERTICAL,
- core.getEquip(0),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
- EQUIP_BLOCK_TOP_VERTICAL,
- core.getEquip(1),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL,
- EQUIP_BLOCK_TOP_VERTICAL + 45 * 3,
- core.getEquip(2),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
- EQUIP_BLOCK_TOP_VERTICAL + 45 * 3,
- core.getEquip(3),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL,
- EQUIP_BLOCK_TOP_VERTICAL + 90 * 3,
- core.getEquip(4),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
- EQUIP_BLOCK_TOP_VERTICAL + 90 * 3,
- core.getEquip(5),
- "#D1CEFF",
- "无"
- );
- } else {
- core.clearMap(
- "outerUI",
- EQUIP_BLOCK_LEFT,
- EQUIP_BLOCK_TOP,
- 130 * 3,
- 95 * 3
- );
- drawEquip(
- EQUIP_BLOCK_LEFT,
- EQUIP_BLOCK_TOP,
- core.getEquip(0),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT + 42 * 3,
- EQUIP_BLOCK_TOP,
- core.getEquip(1),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT + 85 * 3,
- EQUIP_BLOCK_TOP,
- core.getEquip(2),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT,
- EQUIP_BLOCK_TOP + 45 * 3,
- core.getEquip(3),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT + 42 * 3,
- EQUIP_BLOCK_TOP + 45 * 3,
- core.getEquip(4),
- "#D1CEFF",
- "无"
- );
- drawEquip(
- EQUIP_BLOCK_LEFT + 85 * 3,
- EQUIP_BLOCK_TOP + 45 * 3,
- core.getEquip(5),
- "#D1CEFF",
- "无"
- );
- }
- }
- _update_keys() {
- const drawKeyList = (baseX, baseY) => {
- const todraw = [],
- keyList = ["yellowKey", "blueKey", "redKey", "greenKey"];
- let total = 0;
- keyList.forEach(function (key, i) {
- todraw[i] = core.itemCount(key);
- total += todraw[i];
- });
+ _update_equips() {
+ return;
+ core.setFont("outerUI", "bold 48px Verdana");
+ const drawEquip = (baseX, baseY, id, color, back) => {
+ if (!id)
+ core.fillText(
+ "outerUI",
+ back,
+ baseX + 20 * 3,
+ baseY + 22 * 3,
+ color
+ );
+ else {
+ var icon = core.material.icons.items[id];
+ core.drawImage(
+ "outerUI",
+ core.material.images.items,
+ 0,
+ 32 * icon,
+ 32,
+ 32,
+ baseX + 5 * 3,
+ baseY,
+ 32 * 3,
+ 32 * 3
+ );
+ }
+ };
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ "outerUI",
+ EQUIP_BLOCK_LEFT_VERTICAL,
+ EQUIP_BLOCK_TOP_VERTICAL,
+ 90 * 3,
+ 130 * 3
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL,
+ EQUIP_BLOCK_TOP_VERTICAL,
+ core.getEquip(0),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
+ EQUIP_BLOCK_TOP_VERTICAL,
+ core.getEquip(1),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL,
+ EQUIP_BLOCK_TOP_VERTICAL + 45 * 3,
+ core.getEquip(2),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
+ EQUIP_BLOCK_TOP_VERTICAL + 45 * 3,
+ core.getEquip(3),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL,
+ EQUIP_BLOCK_TOP_VERTICAL + 90 * 3,
+ core.getEquip(4),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT_VERTICAL + 45 * 3,
+ EQUIP_BLOCK_TOP_VERTICAL + 90 * 3,
+ core.getEquip(5),
+ "#D1CEFF",
+ "无"
+ );
+ } else {
+ core.clearMap(
+ "outerUI",
+ EQUIP_BLOCK_LEFT,
+ EQUIP_BLOCK_TOP,
+ 130 * 3,
+ 95 * 3
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT,
+ EQUIP_BLOCK_TOP,
+ core.getEquip(0),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT + 42 * 3,
+ EQUIP_BLOCK_TOP,
+ core.getEquip(1),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT + 85 * 3,
+ EQUIP_BLOCK_TOP,
+ core.getEquip(2),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT,
+ EQUIP_BLOCK_TOP + 45 * 3,
+ core.getEquip(3),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT + 42 * 3,
+ EQUIP_BLOCK_TOP + 45 * 3,
+ core.getEquip(4),
+ "#D1CEFF",
+ "无"
+ );
+ drawEquip(
+ EQUIP_BLOCK_LEFT + 85 * 3,
+ EQUIP_BLOCK_TOP + 45 * 3,
+ core.getEquip(5),
+ "#D1CEFF",
+ "无"
+ );
+ }
+ }
+ _update_keys() {
+ const drawKeyList = (baseX, baseY) => {
+ const todraw = [],
+ keyList = ["yellowKey", "blueKey", "redKey", "greenKey"];
+ let total = 0;
+ keyList.forEach(function (key, i) {
+ todraw[i] = core.itemCount(key);
+ total += todraw[i];
+ });
- let dn = 3;
- for (let i = 0; i <= dn; i++) {
- let delta = i * 32 * 3;
+ let dn = 3;
+ for (let i = 0; i <= dn; i++) {
+ let delta = i * 32 * 3;
- if (core.domStyle.isVertical) {
- this.drawKey(keyList[i], baseX, baseY + delta);
- } else {
- this.drawKey(keyList[i], baseX + delta, baseY);
- }
+ if (core.domStyle.isVertical) {
+ this.drawKey(keyList[i], baseX, baseY + delta);
+ } else {
+ this.drawKey(keyList[i], baseX + delta, baseY);
+ }
- core.setFont("outerUI", "bold 48px Verdana");
- core.setTextAlign("outerUI", "left");
- if (core.domStyle.isVertical) {
- core.fillText(
- "outerUI",
- todraw[i],
- baseX + 20 * 3,
- baseY + 14 * 3 + delta,
- TEXT_COLOR
- );
- } else {
- core.fillText(
- "outerUI",
- todraw[i],
- baseX + delta,
- baseY + 32 * 3,
- TEXT_COLOR
- );
- }
- }
- };
- if (core.domStyle.isVertical) {
- core.clearMap(
- "outerUI",
- KEY_BLOCK_LEFT_VERTICAL,
- KEY_BLOCK_TOP_VERTICAL,
- 45 * 3,
- 130 * 3
- );
- drawKeyList(
- KEY_BLOCK_LEFT_VERTICAL + 3 * 3,
- KEY_BLOCK_TOP_VERTICAL + 5 * 3
- );
- } else {
- core.clearMap(
- "outerUI",
- KEY_BLOCK_LEFT,
- KEY_BLOCK_TOP,
- 130 * 3,
- 45 * 3
- );
- drawKeyList(KEY_BLOCK_LEFT + 10 * 3, KEY_BLOCK_TOP);
- }
- }
- drawKey(key, x, y) {
- let sx = 0,
- sy = 0;
+ core.setFont("outerUI", "bold 48px Verdana");
+ core.setTextAlign("outerUI", "left");
+ if (core.domStyle.isVertical) {
+ core.fillText(
+ "outerUI",
+ todraw[i],
+ baseX + 20 * 3,
+ baseY + 14 * 3 + delta,
+ TEXT_COLOR
+ );
+ } else {
+ core.fillText(
+ "outerUI",
+ todraw[i],
+ baseX + delta,
+ baseY + 32 * 3,
+ TEXT_COLOR
+ );
+ }
+ }
+ };
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ "outerUI",
+ KEY_BLOCK_LEFT_VERTICAL,
+ KEY_BLOCK_TOP_VERTICAL,
+ 45 * 3,
+ 130 * 3
+ );
+ drawKeyList(
+ KEY_BLOCK_LEFT_VERTICAL + 3 * 3,
+ KEY_BLOCK_TOP_VERTICAL + 5 * 3
+ );
+ } else {
+ core.clearMap(
+ "outerUI",
+ KEY_BLOCK_LEFT,
+ KEY_BLOCK_TOP,
+ 130 * 3,
+ 45 * 3
+ );
+ drawKeyList(KEY_BLOCK_LEFT + 10 * 3, KEY_BLOCK_TOP);
+ }
+ }
+ drawKey(key, x, y) {
+ let sx = 0,
+ sy = 0;
- if (key == "yellowKey") sx += 13;
- else if (key == "blueKey") sx += 26;
- else if (key == "greenKey") sx += 39;
+ if (key == "yellowKey") sx += 13;
+ else if (key == "blueKey") sx += 26;
+ else if (key == "greenKey") sx += 39;
- core.drawImage(
- "outerUI",
- "maba.webp",
- sx,
- sy,
- 13,
- 26,
- x,
- y,
- 13 * 3,
- 26 * 3
- );
- }
- _update_infoWindow() {
- const itemId = this.selectedItem;
- let text = "";
- if (this.selectedItem) {
- text = core.replaceText(core.material.items[itemId]?.text);
- if (text[0] == "," || text[0] == ",") text = text.substring(1);
- }
- if (core.domStyle.isVertical) {
- core.clearMap(
- "outerUI",
- INFO_BLOCK_LEFT_VERTICAL,
- INFO_BLOCK_TOP_VERTICAL,
- 300 * 3,
- 120 * 3
- );
+ core.drawImage(
+ "outerUI",
+ "maba.webp",
+ sx,
+ sy,
+ 13,
+ 26,
+ x,
+ y,
+ 13 * 3,
+ 26 * 3
+ );
+ }
+ _update_infoWindow() {
+ const itemId = this.selectedItem;
+ let text = "";
+ if (this.selectedItem) {
+ text = core.replaceText(core.material.items[itemId]?.text);
+ if (text[0] == "," || text[0] == ",") text = text.substring(1);
+ }
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ "outerUI",
+ INFO_BLOCK_LEFT_VERTICAL,
+ INFO_BLOCK_TOP_VERTICAL,
+ 300 * 3,
+ 120 * 3
+ );
- if (this.selectedItem) {
- const icon = core.material.icons.items[itemId];
- core.setTextAlign("outerUI", "left");
- core.fillText(
- "outerUI",
- core.material.items[itemId].name,
- INFO_BLOCK_LEFT_VERTICAL + 50 * 3,
- INFO_BLOCK_TOP_VERTICAL + 27 * 3,
- "#D1CEFF"
- );
- core.drawImage(
- "outerUI",
- core.material.images.items,
- 0,
- 32 * icon,
- 32,
- 32,
- INFO_BLOCK_LEFT_VERTICAL + 10 * 3,
- INFO_BLOCK_TOP_VERTICAL + 8 * 3,
- 32 * 3,
- 32 * 3
- );
- core.ui.drawTextContent("outerUI", text, {
- left: INFO_BLOCK_LEFT_VERTICAL + 10 * 3,
- top: INFO_BLOCK_TOP_VERTICAL + 40 * 3,
- maxWidth: 275 * 3,
- color: "#D1CEFF",
- fontSize: 36,
- });
- }
- } else {
- core.clearMap(
- "outerUI",
- INFO_BLOCK_LEFT,
- INFO_BLOCK_TOP,
- 115 * 3,
- 230 * 3
- );
+ if (this.selectedItem) {
+ const icon = core.material.icons.items[itemId];
+ core.setTextAlign("outerUI", "left");
+ core.fillText(
+ "outerUI",
+ core.material.items[itemId].name,
+ INFO_BLOCK_LEFT_VERTICAL + 50 * 3,
+ INFO_BLOCK_TOP_VERTICAL + 27 * 3,
+ "#D1CEFF"
+ );
+ core.drawImage(
+ "outerUI",
+ core.material.images.items,
+ 0,
+ 32 * icon,
+ 32,
+ 32,
+ INFO_BLOCK_LEFT_VERTICAL + 10 * 3,
+ INFO_BLOCK_TOP_VERTICAL + 8 * 3,
+ 32 * 3,
+ 32 * 3
+ );
+ core.ui.drawTextContent("outerUI", text, {
+ left: INFO_BLOCK_LEFT_VERTICAL + 10 * 3,
+ top: INFO_BLOCK_TOP_VERTICAL + 40 * 3,
+ maxWidth: 275 * 3,
+ color: "#D1CEFF",
+ fontSize: 36,
+ });
+ }
+ } else {
+ core.clearMap(
+ "outerUI",
+ INFO_BLOCK_LEFT,
+ INFO_BLOCK_TOP,
+ 115 * 3,
+ 230 * 3
+ );
- if (this.selectedItem) {
- const icon = core.material.icons.items[itemId];
- core.setTextAlign("outerUI", "center");
- core.fillText(
- "outerUI",
- core.material.items[itemId].name,
- INFO_BLOCK_LEFT + 60 * 3,
- INFO_BLOCK_TOP + 25 * 3,
- "#D1CEFF"
- );
- core.drawImage(
- "outerUI",
- core.material.images.items,
- 0,
- 32 * icon,
- 32,
- 32,
- INFO_BLOCK_LEFT + 45 * 3,
- INFO_BLOCK_TOP + 30 * 3,
- 32 * 3,
- 32 * 3
- );
- core.ui.drawTextContent("outerUI", text, {
- left: INFO_BLOCK_LEFT + 10 * 3,
- top: INFO_BLOCK_TOP + 60 * 3,
- maxWidth: 105 * 3,
- color: "#D1CEFF",
- fontSize: 36,
- });
- }
- }
- }
- showItemInfo(itemId) {
- //展示道具说明
- this.selectedItem = itemId;
- this._update_infoWindow();
- }
- clearItemInfo() {
- //清除道具说明
- this.selectedItem = null;
- this._update_infoWindow();
- }
- _update_toolBox() {
- const tools = core.isReplaying() ? [
- [core.status.replay.pausing ? "play" : "pause", "stop", "rewind"],
- ["speedDown", "speedUp", "save"],
- ] : [
- ["keyboard", "shop", "pack", "T332"],
- ["settings", "save", "load", "T331"],
- ];
- if (core.domStyle.isVertical) {
- core.clearMap(
- "outerUI",
- TOOL_BOX_LEFT_VERTICAL,
- TOOL_BOX_TOP_VERTICAL,
- 115,
- 130
- );
+ if (this.selectedItem) {
+ const icon = core.material.icons.items[itemId];
+ core.setTextAlign("outerUI", "center");
+ core.fillText(
+ "outerUI",
+ core.material.items[itemId].name,
+ INFO_BLOCK_LEFT + 60 * 3,
+ INFO_BLOCK_TOP + 25 * 3,
+ "#D1CEFF"
+ );
+ core.drawImage(
+ "outerUI",
+ core.material.images.items,
+ 0,
+ 32 * icon,
+ 32,
+ 32,
+ INFO_BLOCK_LEFT + 45 * 3,
+ INFO_BLOCK_TOP + 30 * 3,
+ 32 * 3,
+ 32 * 3
+ );
+ core.ui.drawTextContent("outerUI", text, {
+ left: INFO_BLOCK_LEFT + 10 * 3,
+ top: INFO_BLOCK_TOP + 60 * 3,
+ maxWidth: 105 * 3,
+ color: "#D1CEFF",
+ fontSize: 36,
+ });
+ }
+ }
+ }
+ showItemInfo(itemId) {
+ //展示道具说明
+ this.selectedItem = itemId;
+ this._update_infoWindow();
+ }
+ clearItemInfo() {
+ //清除道具说明
+ this.selectedItem = null;
+ this._update_infoWindow();
+ }
+ _update_toolBox() {
+ const tools = core.isReplaying()
+ ? [
+ [core.status.replay.pausing ? "play" : "pause", "stop", "rewind"],
+ ["speedDown", "speedUp", "save"],
+ ]
+ : [
+ ["keyboard", "shop", "pack", "T332"],
+ ["settings", "save", "load", "T331"],
+ ];
+ if (core.domStyle.isVertical) {
+ core.clearMap(
+ "outerUI",
+ TOOL_BOX_LEFT_VERTICAL,
+ TOOL_BOX_TOP_VERTICAL,
+ 115,
+ 130
+ );
- for (let i = 0; i < tools.length; i++) {
- for (let j = 0; j < tools[i].length; j++) {
- core.drawIcon(
- "outerUI",
- tools[i][j],
- TOOL_BOX_LEFT_VERTICAL + i * 31 * 3,
- TOOL_BOX_TOP_VERTICAL + j * 31 * 3,
- 30 * 3,
- 30 * 3
- );
- }
- }
- } else {
- core.clearMap(
- "outerUI",
- TOOL_BOX_LEFT,
- TOOL_BOX_TOP,
- 130 * 3,
- 80 * 3
- );
+ for (let i = 0; i < tools.length; i++) {
+ for (let j = 0; j < tools[i].length; j++) {
+ core.drawIcon(
+ "outerUI",
+ tools[i][j],
+ TOOL_BOX_LEFT_VERTICAL + i * 31 * 3,
+ TOOL_BOX_TOP_VERTICAL + j * 31 * 3,
+ 30 * 3,
+ 30 * 3
+ );
+ }
+ }
+ } else {
+ core.clearMap(
+ "outerUI",
+ TOOL_BOX_LEFT,
+ TOOL_BOX_TOP,
+ 130 * 3,
+ 80 * 3
+ );
- for (let i = 0; i < tools.length; i++) {
- for (let j = 0; j < tools[i].length; j++) {
- core.drawIcon(
- "outerUI",
- tools[i][j],
- TOOL_BOX_LEFT + j * 31 * 3,
- TOOL_BOX_TOP + i * 31 * 3,
- 30 * 3,
- 30 * 3
- );
- }
- }
- }
- }
- onclick(x, y) {
- const makeBox = ([x, y], [w, h]) => {
- return [
- [x, y],
- [x + w, y + h],
- ];
- };
- const gridify = ([x, y], [gw, gh]) => {
- return [Math.floor(x / gw), Math.floor(y / gh)];
- };
- const useItem = (itemId) => {
- if (!core.hasItem(itemId)) return;
+ for (let i = 0; i < tools.length; i++) {
+ for (let j = 0; j < tools[i].length; j++) {
+ core.drawIcon(
+ "outerUI",
+ tools[i][j],
+ TOOL_BOX_LEFT + j * 31 * 3,
+ TOOL_BOX_TOP + i * 31 * 3,
+ 30 * 3,
+ 30 * 3
+ );
+ }
+ }
+ }
+ }
+ onclick(x, y) {
+ const makeBox = ([x, y], [w, h]) => {
+ return [
+ [x, y],
+ [x + w, y + h],
+ ];
+ };
+ const gridify = ([x, y], [gw, gh]) => {
+ return [Math.floor(x / gw), Math.floor(y / gh)];
+ };
+ const useItem = (itemId) => {
+ if (!core.hasItem(itemId)) return;
- if (itemId != this.selectedItem) {
- this.showItemInfo(itemId);
- } else {
- switch (itemId) {
- case "centerFly":
- core.ui._drawCenterFly();
- break;
- case "book":
- core.openBook(true);
- break;
- case "wand":
- core.insertAction({
- type: "useItem",
- id: itemId,
- });
- break;
- case "fly":
- core.useItem(itemId, true);
- break;
- default:
- core.useItem(itemId);
- }
- }
- };
- const inRect = ([x, y], [
- [sx, sy],
- [dx, dy]
- ]) => {
- return sx <= x && x <= dx && sy <= y && y <= dy;
- };
- const relativeTo = ([x, y], [ax, ay]) => {
- return [x - ax, y - ay];
- };
- const pos = [x, y];
- if (core.domStyle.isVertical) {
- const itemBox = makeBox(
- [ITEM_BOX_LEFT_VERTICAL, ITEM_BOX_TOP_VERTICAL],
- [30 * 6 * 3, 31 * 4 * 3]
- );
- if (inRect(pos, itemBox)) {
- const [gx, gy] = gridify(relativeTo(pos, itemBox[0]), [
- 30 * 3,
- 31 * 3,
- ]);
- const itemId = this.itemMx[gx][gy];
- if (
- (core.status.event.id == "viewMaps" ||
- core.status.event.id == "fly") &&
- itemId === "book"
- )
- core.openBook(true);
- if (
- core.isReplaying() ||
- core.status.lockControl ||
- core.isMoving()
- )
- return;
- useItem(itemId);
- return;
- }
- const toolBox = makeBox(
- [TOOL_BOX_LEFT_VERTICAL, TOOL_BOX_TOP_VERTICAL],
- [31 * 2 * 3, 31 * 4 * 3]
- );
- if (inRect(pos, toolBox)) {
- const [col, row] = gridify(relativeTo(pos, toolBox[0]), [
- 31 * 3,
- 31 * 3,
- ]);
- if (core.isReplaying()) {
- this.replayAction[col][row].call(core);
- } else if (core.isPlaying()) {
- if (col === 0 && row === 3) {
- core.doSL("autoSave", "load");
- } else if (col === 1 && row === 3) {
- core.doSL("autoSave", "reload");
- } else {
- this.toolbarAction[col][row].call(core, true);
- }
- }
- return;
- }
- const mapBox = makeBox(
- [MAP_BLOCK_LEFT_VERTICAL, MAP_BLOCK_TOP_VERTICAL],
- [350, 350]
- );
- if (inRect(pos, mapBox)) {
- if (
- core.isReplaying() ||
- core.status.lockControl ||
- core.isMoving()
- )
- return;
- core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId));
- return;
- }
- /*const equipBox = makeBox([EQUIP_BLOCK_LEFT_VERTICAL, EQUIP_BLOCK_TOP_VERTICAL], [90 * 3, 130 * 3])
+ if (itemId != this.selectedItem) {
+ this.showItemInfo(itemId);
+ } else {
+ switch (itemId) {
+ case "centerFly":
+ core.ui._drawCenterFly();
+ break;
+ case "book":
+ core.openBook(true);
+ break;
+ case "wand":
+ core.insertAction({
+ type: "useItem",
+ id: itemId,
+ });
+ break;
+ case "fly":
+ core.useItem(itemId, true);
+ break;
+ default:
+ core.useItem(itemId);
+ }
+ }
+ };
+ const inRect = ([x, y], [[sx, sy], [dx, dy]]) => {
+ return sx <= x && x <= dx && sy <= y && y <= dy;
+ };
+ const relativeTo = ([x, y], [ax, ay]) => {
+ return [x - ax, y - ay];
+ };
+ const pos = [x, y];
+ if (core.domStyle.isVertical) {
+ const itemBox = makeBox(
+ [ITEM_BOX_LEFT_VERTICAL, ITEM_BOX_TOP_VERTICAL],
+ [30 * 6 * 3, 31 * 4 * 3]
+ );
+ if (inRect(pos, itemBox)) {
+ const [gx, gy] = gridify(relativeTo(pos, itemBox[0]), [
+ 30 * 3,
+ 31 * 3,
+ ]);
+ const itemId = this.itemMx[gx][gy];
+ if (
+ (core.status.event.id == "viewMaps" ||
+ core.status.event.id == "fly") &&
+ itemId === "book"
+ )
+ core.openBook(true);
+ if (
+ core.isReplaying() ||
+ core.status.lockControl ||
+ core.isMoving()
+ )
+ return;
+ useItem(itemId);
+ return;
+ }
+ const toolBox = makeBox(
+ [TOOL_BOX_LEFT_VERTICAL, TOOL_BOX_TOP_VERTICAL],
+ [31 * 2 * 3, 31 * 4 * 3]
+ );
+ if (inRect(pos, toolBox)) {
+ const [col, row] = gridify(relativeTo(pos, toolBox[0]), [
+ 31 * 3,
+ 31 * 3,
+ ]);
+ if (core.isReplaying()) {
+ this.replayAction[col][row].call(core);
+ } else if (core.isPlaying()) {
+ if (col === 0 && row === 3) {
+ core.doSL("autoSave", "load");
+ } else if (col === 1 && row === 3) {
+ core.doSL("autoSave", "reload");
+ } else {
+ this.toolbarAction[col][row].call(core, true);
+ }
+ }
+ return;
+ }
+ const mapBox = makeBox(
+ [MAP_BLOCK_LEFT_VERTICAL, MAP_BLOCK_TOP_VERTICAL],
+ [350, 350]
+ );
+ if (inRect(pos, mapBox)) {
+ if (
+ core.isReplaying() ||
+ core.status.lockControl ||
+ core.isMoving()
+ )
+ return;
+ core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId));
+ return;
+ }
+ /*const equipBox = makeBox([EQUIP_BLOCK_LEFT_VERTICAL, EQUIP_BLOCK_TOP_VERTICAL], [90 * 3, 130 * 3])
if (inRect(pos, equipBox)) {
if (core.isReplaying() || core.status.lockControl || core.isMoving()) return;
core.openEquipbox(true)
return;
}*/
- } else {
- const mapBox = makeBox([MAP_BLOCK_LEFT, MAP_BLOCK_TOP], [350, 350]);
- if (inRect(pos, mapBox)) {
- if (
- core.isReplaying() ||
- core.status.lockControl ||
- core.isMoving()
- )
- return;
- core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId));
- return;
- }
- /*
+ } else {
+ const mapBox = makeBox([MAP_BLOCK_LEFT, MAP_BLOCK_TOP], [350, 350]);
+ if (inRect(pos, mapBox)) {
+ if (
+ core.isReplaying() ||
+ core.status.lockControl ||
+ core.isMoving()
+ )
+ return;
+ core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId));
+ return;
+ }
+ /*
const equipBox = makeBox([EQUIP_BLOCK_LEFT, EQUIP_BLOCK_TOP], [130, 95])
if (inRect(pos, equipBox)) {
if (core.isReplaying() || core.status.lockControl || core.isMoving()) return;
core.openEquipbox(true)
return;
}*/
- const itemBox = makeBox(
- [ITEM_BOX_LEFT, ITEM_BOX_TOP],
- [31 * 4 * 3, 30 * 6 * 3]
- );
- if (inRect(pos, itemBox)) {
- const [gx, gy] = gridify(relativeTo(pos, itemBox[0]), [
- 31 * 3,
- 30 * 3,
- ]);
- const itemId = this.itemMx[gy][gx];
- if (
- (core.status.event.id == "viewMaps" ||
- core.status.event.id == "fly") &&
- itemId === "book"
- )
- core.openBook(true);
- if (
- core.isReplaying() ||
- core.status.lockControl ||
- core.isMoving()
- )
- return;
- useItem(itemId);
- return;
- }
- const toolBox = makeBox(
- [TOOL_BOX_LEFT, TOOL_BOX_TOP],
- [31 * 4 * 3, 31 * 2 * 3]
- );
- if (inRect(pos, toolBox)) {
- const [row, col] = gridify(relativeTo(pos, toolBox[0]), [
- 31 * 3,
- 31 * 3,
- ]);
- if (core.isReplaying()) {
- this.replayAction[col][row].call(core);
- } else if (core.isPlaying()) {
- if (col === 0 && row === 3) {
- core.doSL("autoSave", "load");
- } else if (col === 1 && row === 3) {
- core.doSL("autoSave", "reload");
- } else {
- this.toolbarAction[col][row].call(core, true);
- }
- }
- return;
- }
- }
- }
- }
+ const itemBox = makeBox(
+ [ITEM_BOX_LEFT, ITEM_BOX_TOP],
+ [31 * 4 * 3, 30 * 6 * 3]
+ );
+ if (inRect(pos, itemBox)) {
+ const [gx, gy] = gridify(relativeTo(pos, itemBox[0]), [
+ 31 * 3,
+ 30 * 3,
+ ]);
+ const itemId = this.itemMx[gy][gx];
+ if (
+ (core.status.event.id == "viewMaps" ||
+ core.status.event.id == "fly") &&
+ itemId === "book"
+ )
+ core.openBook(true);
+ if (
+ core.isReplaying() ||
+ core.status.lockControl ||
+ core.isMoving()
+ )
+ return;
+ useItem(itemId);
+ return;
+ }
+ const toolBox = makeBox(
+ [TOOL_BOX_LEFT, TOOL_BOX_TOP],
+ [31 * 4 * 3, 31 * 2 * 3]
+ );
+ if (inRect(pos, toolBox)) {
+ const [row, col] = gridify(relativeTo(pos, toolBox[0]), [
+ 31 * 3,
+ 31 * 3,
+ ]);
+ if (core.isReplaying()) {
+ this.replayAction[col][row].call(core);
+ } else if (core.isPlaying()) {
+ if (col === 0 && row === 3) {
+ core.doSL("autoSave", "load");
+ } else if (col === 1 && row === 3) {
+ core.doSL("autoSave", "reload");
+ } else {
+ this.toolbarAction[col][row].call(core, true);
+ }
+ }
+ return;
+ }
+ }
+ }
+ }
- core.ui.statusBar = new StatusBar();
+ core.ui.statusBar = new StatusBar();
- core.control.clearStatusBar = function () {
- core.clearMap("outerUI");
- };
- // init() called in `afterLoadResources`.
-},
- "override": function () {
+ core.control.clearStatusBar = function () {
+ core.clearMap("outerUI");
+ };
+ // init() called in `afterLoadResources`.
+ },
+ override: function () {
core.statusBar.icons = {
floor: 0,
name: null,
@@ -4031,7 +4037,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx.fillText(text, x, y);
};
},
- "额外信息": function () {
+ 额外信息: function () {
/* 宝石血瓶左下角显示数值
* 注意!!!不要在道具属性中直接操作flags,使用core.status.hero.flags或core.setFlag系列函数代替!
* 需要将 变量:itemDetail改为true才可正常运行
@@ -4188,281 +4194,281 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
}
},
- "编辑器显伤": function () {
- // 在此增加新插件
- /////// 用户设置 ///////
- // 将__enable置为false将关闭插件
- var __enable = true;
- // 魔防攻速之类的属性可以在这里加 ['atk', 'def', 'mdef']
- var heroStatus = ["atk", "def", "mdef", "hp"];
- // saveHero为true 将会把每次造塔测试时的角色数据存下来 否则会读取初始属性
- // 用不着可以关了 节约缓存空间 (虽然根本没多少 还没一个存档大
- // 也可以手动清理 控制台输入core.removeLocalStorage('editorHero')即可
- var saveHero = true;
+ 编辑器显伤: function () {
+ // 在此增加新插件
+ /////// 用户设置 ///////
+ // 将__enable置为false将关闭插件
+ var __enable = true;
+ // 魔防攻速之类的属性可以在这里加 ['atk', 'def', 'mdef']
+ var heroStatus = ["atk", "def", "mdef", "hp"];
+ // saveHero为true 将会把每次造塔测试时的角色数据存下来 否则会读取初始属性
+ // 用不着可以关了 节约缓存空间 (虽然根本没多少 还没一个存档大
+ // 也可以手动清理 控制台输入core.removeLocalStorage('editorHero')即可
+ var saveHero = true;
- // 下为具体实现 懒得写注释了 大概就是写HTML然后注册交互
- if (!__enable || main.mode != "editor") return;
- core.plugin.initEditorDamage = false;
- if (heroStatus.length >= 4 && !editor.isMobile)
- editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + "px";
- editor.statusRatio = core.getLocalStorage("statusRatio", 1);
- editor.saveHero = saveHero;
- editor._heroStatus = heroStatus;
- editor.dom.mapEdit.appendChild(core.canvas.damage.canvas);
- var HTML =
- "";
+ // 下为具体实现 懒得写注释了 大概就是写HTML然后注册交互
+ if (!__enable || main.mode != "editor") return;
+ core.plugin.initEditorDamage = false;
+ if (heroStatus.length >= 4 && !editor.isMobile)
+ editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + "px";
+ editor.statusRatio = core.getLocalStorage("statusRatio", 1);
+ editor.saveHero = saveHero;
+ editor._heroStatus = heroStatus;
+ editor.dom.mapEdit.appendChild(core.canvas.damage.canvas);
+ var HTML =
+ "";
- //if (heroStatus.length >= 4 && !editor.isMobile) editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + 'px';
- heroStatus.forEach(function (status) {
- var id = status + "set",
- id2 = status + "add",
- id3 = status + "rec",
- id4 = status + "help";
- HTML +=
- "
";
- });
- document.getElementById("viewportButtons").innerHTML = HTML;
- ["set", "add", "rec", "help"].forEach(function (e) {
- heroStatus.forEach(function (status) {
- editor.dom[status + e] = document.getElementById(status + e);
- });
- });
- var _hasItem = core.items.hasItem;
- core.items.hasItem = function (itemId) {
- if (itemId == "book" && main.mode == "editor") return true;
- return _hasItem.call(core.items, itemId);
- };
- if (main.mode == "editor") {
- var applyList = [
- "getDamageString",
- "nextCriticals",
- "getEnemyInfo",
- "getEnemyValue",
- ];
- applyList.forEach(function (name) {
- var func = core.enemys[name];
- core.enemys[name] = function () {
- var args =
- arguments.length === 1 ?
- [arguments[0]] :
- Array.apply(null, arguments);
- if (typeof args[0] == "string") args[0] = core.enemys.enemys[args[0]];
- return func.apply(core.enemys, args);
- };
- });
- }
+ //if (heroStatus.length >= 4 && !editor.isMobile) editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + 'px';
+ heroStatus.forEach(function (status) {
+ var id = status + "set",
+ id2 = status + "add",
+ id3 = status + "rec",
+ id4 = status + "help";
+ HTML +=
+ "
";
+ });
+ document.getElementById("viewportButtons").innerHTML = HTML;
+ ["set", "add", "rec", "help"].forEach(function (e) {
+ heroStatus.forEach(function (status) {
+ editor.dom[status + e] = document.getElementById(status + e);
+ });
+ });
+ var _hasItem = core.items.hasItem;
+ core.items.hasItem = function (itemId) {
+ if (itemId == "book" && main.mode == "editor") return true;
+ return _hasItem.call(core.items, itemId);
+ };
+ if (main.mode == "editor") {
+ var applyList = [
+ "getDamageString",
+ "nextCriticals",
+ "getEnemyInfo",
+ "getEnemyValue",
+ ];
+ applyList.forEach(function (name) {
+ var func = core.enemys[name];
+ core.enemys[name] = function () {
+ var args =
+ arguments.length === 1
+ ? [arguments[0]]
+ : Array.apply(null, arguments);
+ if (typeof args[0] == "string") args[0] = core.enemys.enemys[args[0]];
+ return func.apply(core.enemys, args);
+ };
+ });
+ }
- ////// 获得勇士属性 //////
- core.control.getStatus = function (name) {
- if (!core.status.hero) return null;
- if (name == "x" || name == "y" || name == "direction")
- return this.getHeroLoc(name);
- /*if ( main.mode == 'editor' && !core.hasFlag('__statistics__')) {
+ ////// 获得勇士属性 //////
+ core.control.getStatus = function (name) {
+ if (!core.status.hero) return null;
+ if (name == "x" || name == "y" || name == "direction")
+ return this.getHeroLoc(name);
+ /*if ( main.mode == 'editor' && !core.hasFlag('__statistics__')) {
return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero[name];
}*/
- return core.status.hero[name];
- };
+ return core.status.hero[name];
+ };
- core.control.updateDamage = function (floorId, ctx) {
- floorId = floorId || core.status.floorId;
- if (!floorId || core.status.gameOver) return;
- var onMap = ctx == null;
- if (main.mode == "editor") {
- ctx = core.canvas.damage;
- core.updateCheckBlock();
- core.clearMap(ctx);
- if (editor.uivalues.bigmap) return;
- }
+ core.control.updateDamage = function (floorId, ctx) {
+ floorId = floorId || core.status.floorId;
+ if (!floorId || core.status.gameOver) return;
+ var onMap = ctx == null;
+ if (main.mode == "editor") {
+ ctx = core.canvas.damage;
+ core.updateCheckBlock();
+ core.clearMap(ctx);
+ if (editor.uivalues.bigmap) return;
+ }
- // 没有怪物手册
- if (!core.hasItem("book")) return;
- core.status.damage.posX = core.bigmap.posX;
- core.status.damage.posY = core.bigmap.posY;
- if (!onMap) {
- var width = core.floors[floorId].width,
- height = core.floors[floorId].height;
- // 地图过大的缩略图不绘制显伤
- if (width * height > core.bigmap.threshold) return;
- }
- this._updateDamage_damage(floorId, onMap);
- this._updateDamage_extraDamage(floorId, onMap);
- this.drawDamage(ctx);
- };
+ // 没有怪物手册
+ if (!core.hasItem("book")) return;
+ core.status.damage.posX = core.bigmap.posX;
+ core.status.damage.posY = core.bigmap.posY;
+ if (!onMap) {
+ var width = core.floors[floorId].width,
+ height = core.floors[floorId].height;
+ // 地图过大的缩略图不绘制显伤
+ if (width * height > core.bigmap.threshold) return;
+ }
+ this._updateDamage_damage(floorId, onMap);
+ this._updateDamage_extraDamage(floorId, onMap);
+ this.drawDamage(ctx);
+ };
- core.control.drawDamage = function (ctx) {
- if (
- core.status.gameOver ||
- !core.status.damage /* || main.mode != 'play'*/
- )
- return;
- var onMap = false;
- if (ctx == null) {
- ctx = core.canvas.damage;
- core.clearMap("damage");
- onMap = true;
- }
+ core.control.drawDamage = function (ctx) {
+ if (
+ core.status.gameOver ||
+ !core.status.damage /* || main.mode != 'play'*/
+ )
+ return;
+ var onMap = false;
+ if (ctx == null) {
+ ctx = core.canvas.damage;
+ core.clearMap("damage");
+ onMap = true;
+ }
- if (onMap && core.bigmap.v2) {
- // 检查是否需要重算...
- if (
- Math.abs(core.bigmap.posX - core.status.damage.posX) >=
- core.bigmap.extend - 1 ||
- Math.abs(core.bigmap.posY - core.status.damage.posY) >=
- core.bigmap.extend - 1
- ) {
- return this.updateDamage();
- }
- }
- return this._drawDamage_draw(ctx, onMap);
- };
+ if (onMap && core.bigmap.v2) {
+ // 检查是否需要重算...
+ if (
+ Math.abs(core.bigmap.posX - core.status.damage.posX) >=
+ core.bigmap.extend - 1 ||
+ Math.abs(core.bigmap.posY - core.status.damage.posY) >=
+ core.bigmap.extend - 1
+ ) {
+ return this.updateDamage();
+ }
+ }
+ return this._drawDamage_draw(ctx, onMap);
+ };
- ////// 以x,y的形式返回每个点的事件 //////
- core.maps.getMapBlocksObj = function (floorId, noCache) {
- floorId = floorId || core.status.floorId;
- if (
- core.status.mapBlockObjs[floorId] &&
- !noCache &&
- main.mode != "editor"
- )
- return core.status.mapBlockObjs[floorId];
+ ////// 以x,y的形式返回每个点的事件 //////
+ core.maps.getMapBlocksObj = function (floorId, noCache) {
+ floorId = floorId || core.status.floorId;
+ if (
+ core.status.mapBlockObjs[floorId] &&
+ !noCache &&
+ main.mode != "editor"
+ )
+ return core.status.mapBlockObjs[floorId];
- var obj = {};
- core.extractBlocks(floorId);
- core.status.maps[floorId].blocks.forEach(function (block) {
- obj[block.x + "," + block.y] = block;
- });
- core.status.mapBlockObjs[floorId] = obj;
- return obj;
- };
+ var obj = {};
+ core.extractBlocks(floorId);
+ core.status.maps[floorId].blocks.forEach(function (block) {
+ obj[block.x + "," + block.y] = block;
+ });
+ core.status.mapBlockObjs[floorId] = obj;
+ return obj;
+ };
- this.bignum = function (num, defaultValue) {
- if (num == null || num == "") return defaultValue;
- num = num + "";
- var list = {
- w: 1e4,
- e: 1e8,
- z: 1e12,
- j: 1e16,
- g: 1e20,
- };
- // 浮点数问题
- function checkFloat(num) {
- if (!core.isset(num)) return 0;
- num = num + "";
- var index = num.indexOf(".");
- if (index < 0) return 0;
- else return num.slice(index + 1).length;
- }
- var index = num.search(/w|e|z|j|g/);
- if (index <= 0) {
- num = parseInt(num);
- if (core.isset(num)) return num;
- else {
- alert("不正确的输入");
- return defaultValue;
- }
- }
- for (; index > 0; index = num.search(/w|e|z|j|g/)) {
- var p = num[index],
- q = list[p],
- n = num.slice(0, index),
- m = Math.pow(10, checkFloat(n));
- num = (n * m * q) / m + num.slice(index + 1);
- }
- return parseInt(num);
- };
+ this.bignum = function (num, defaultValue) {
+ if (num == null || num == "") return defaultValue;
+ num = num + "";
+ var list = {
+ w: 1e4,
+ e: 1e8,
+ z: 1e12,
+ j: 1e16,
+ g: 1e20,
+ };
+ // 浮点数问题
+ function checkFloat(num) {
+ if (!core.isset(num)) return 0;
+ num = num + "";
+ var index = num.indexOf(".");
+ if (index < 0) return 0;
+ else return num.slice(index + 1).length;
+ }
+ var index = num.search(/w|e|z|j|g/);
+ if (index <= 0) {
+ num = parseInt(num);
+ if (core.isset(num)) return num;
+ else {
+ alert("不正确的输入");
+ return defaultValue;
+ }
+ }
+ for (; index > 0; index = num.search(/w|e|z|j|g/)) {
+ var p = num[index],
+ q = list[p],
+ n = num.slice(0, index),
+ m = Math.pow(10, checkFloat(n));
+ num = (n * m * q) / m + num.slice(index + 1);
+ }
+ return parseInt(num);
+ };
- this.updateEditorDamage = function (noSave) {
- core.updateDamage();
- heroStatus.forEach(function (status) {
- editor.dom[status + "set"].value = core.status.hero[status];
- });
- if (!noSave && editor.saveHero)
- core.setLocalStorage("editorHero", core.status.hero);
- };
+ this.updateEditorDamage = function (noSave) {
+ core.updateDamage();
+ heroStatus.forEach(function (status) {
+ editor.dom[status + "set"].value = core.status.hero[status];
+ });
+ if (!noSave && editor.saveHero)
+ core.setLocalStorage("editorHero", core.status.hero);
+ };
- var _resizeMap = core.maps.resizeMap;
- core.maps.resizeMap = function (floorId) {
- _resizeMap.call(core.maps, floorId);
- if (!core.plugin.initEditorDamage && main.mode == "editor") {
- core.plugin.initEditorDamage = true;
- var editorHero = core.getLocalStorage("editorHero");
- if (editorHero && saveHero) core.status.hero = editorHero;
- else core.removeLocalStorage("editorHero");
- editor._heroStatus.forEach(function (e) {
- editor.dom[e + "set"].onchange = function () {
- var status = this.id.slice(0, -3);
- core.status.hero[status] = core.bignum(
- this.value,
- core.status.hero[status]
- );
- core.updateEditorDamage();
- };
- editor.dom[e + "add"].onclick = function () {
- var status = this.id.slice(0, -3);
- core.status.hero[status] += editor.statusRatio;
- core.updateEditorDamage();
- };
- editor.dom[e + "rec"].onclick = function () {
- var status = this.id.slice(0, -3);
- core.status.hero[status] -= editor.statusRatio;
- core.updateEditorDamage();
- };
- editor.dom[e + "help"].onclick = function () {
- var status = this.id.slice(0, -4),
- name = core.getStatusLabel(status);
- var ratio = parseInt(
- prompt(
- "当前属性:" +
- name +
- "\n现在的点击按钮变化值:" +
- editor.statusRatio +
- ",请输入按下一次+/-按钮的属性变化量,可以写4w 10.2e这种字母缩写"
- )
- );
- if (!core.isset(ratio)) {
- printe("不合法的输入");
- return;
- }
- editor.statusRatio = ratio;
- core.setLocalStorage("statusRatio", ratio);
- };
- });
- var _updateMap = editor.updateMap;
- editor.updateMap = function () {
- _updateMap.call(editor);
- core.updateEditorDamage(true);
- };
- editor.mode.onmode = function (mode, callback) {
- if (editor_mode.mode != mode) {
- if (mode === "save") {
- editor_mode.doActionList(
- editor_mode.mode,
- editor_mode.actionList,
- function () {
- if (callback) callback();
- core.updateEditorDamage();
- }
- );
- }
- if (editor_mode.mode === "nextChange" && mode)
- editor_mode.showMode(mode);
- if (mode !== "save") editor_mode.mode = mode;
- editor_mode.actionList = [];
- }
- };
- }
- };
-},
- "手册区分特殊属性": function () {
+ var _resizeMap = core.maps.resizeMap;
+ core.maps.resizeMap = function (floorId) {
+ _resizeMap.call(core.maps, floorId);
+ if (!core.plugin.initEditorDamage && main.mode == "editor") {
+ core.plugin.initEditorDamage = true;
+ var editorHero = core.getLocalStorage("editorHero");
+ if (editorHero && saveHero) core.status.hero = editorHero;
+ else core.removeLocalStorage("editorHero");
+ editor._heroStatus.forEach(function (e) {
+ editor.dom[e + "set"].onchange = function () {
+ var status = this.id.slice(0, -3);
+ core.status.hero[status] = core.bignum(
+ this.value,
+ core.status.hero[status]
+ );
+ core.updateEditorDamage();
+ };
+ editor.dom[e + "add"].onclick = function () {
+ var status = this.id.slice(0, -3);
+ core.status.hero[status] += editor.statusRatio;
+ core.updateEditorDamage();
+ };
+ editor.dom[e + "rec"].onclick = function () {
+ var status = this.id.slice(0, -3);
+ core.status.hero[status] -= editor.statusRatio;
+ core.updateEditorDamage();
+ };
+ editor.dom[e + "help"].onclick = function () {
+ var status = this.id.slice(0, -4),
+ name = core.getStatusLabel(status);
+ var ratio = parseInt(
+ prompt(
+ "当前属性:" +
+ name +
+ "\n现在的点击按钮变化值:" +
+ editor.statusRatio +
+ ",请输入按下一次+/-按钮的属性变化量,可以写4w 10.2e这种字母缩写"
+ )
+ );
+ if (!core.isset(ratio)) {
+ printe("不合法的输入");
+ return;
+ }
+ editor.statusRatio = ratio;
+ core.setLocalStorage("statusRatio", ratio);
+ };
+ });
+ var _updateMap = editor.updateMap;
+ editor.updateMap = function () {
+ _updateMap.call(editor);
+ core.updateEditorDamage(true);
+ };
+ editor.mode.onmode = function (mode, callback) {
+ if (editor_mode.mode != mode) {
+ if (mode === "save") {
+ editor_mode.doActionList(
+ editor_mode.mode,
+ editor_mode.actionList,
+ function () {
+ if (callback) callback();
+ core.updateEditorDamage();
+ }
+ );
+ }
+ if (editor_mode.mode === "nextChange" && mode)
+ editor_mode.showMode(mode);
+ if (mode !== "save") editor_mode.mode = mode;
+ editor_mode.actionList = [];
+ }
+ };
+ }
+ };
+ },
+ 手册区分特殊属性: function () {
// 在此增加新插件
this.arrsame = function (Arraya, Arrayb) {
let a = Arraya || [];
@@ -4814,7 +4820,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
return [enemy, texts];
};
},
- "一防减伤": function () {
+ 一防减伤: function () {
// 在此增加新插件
ui.prototype._drawBook_drawRow3 = function (
index,
@@ -4888,7 +4894,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
return this.getDefDamage(enemy, null, x, y, floorId);
};
},
- "新道具栏/装备栏": function () {
+ "新道具栏/装备栏": function () {
// 在此增加新插件
// 注:///// *** 裹起来的区域: 该区域内参数可以随意更改调整ui绘制 不会影响总体布局
// 请尽量修改该区域而不是其他区域 修改的时候最好可以对照现有ui修改
@@ -5272,6 +5278,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
itemText = core.replaceText(itemText);
if (itemText[0] == "," || itemText[0] == ",")
itemText = itemText.substring(1);
+
/* 一个根据道具id修改道具名字(右栏)的例子
* if (item.id == "xxx") itemNameColor = "red";
*/
@@ -5299,6 +5306,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
);
core.setTextAlign(ctx, "left");
core.setTextBaseline(ctx, "middle");
+ if (itemCls === "equips" && item.id) {
+ itemName = "【" + item.equipCls + "】" + itemName;
+ }
core.fillText(
ctx,
itemName,
@@ -5308,45 +5318,83 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
itemNameFont,
itemNameMaxWidth
);
- core.fillText(
- ctx,
- "【" + itemClsName + "】",
- itemCls_x,
- itemCls_middle,
- itemClsColor,
- itemClsFont
- );
- var statusText = "【装备类型】" + item.equipCls + "\n\n";
- /*if (core.status.event.id == "equipbox") {
- var type = item.equip.type;
- if (typeof type == "string") type = core.getEquipTypeByName(type);
- var compare = core.compareEquipment(item.id, core.getEquip(type));
- if (info.select.action == "unload") compare = core.compareEquipment(null, item.id);
- // --- 变化值...
- for (var name in core.status.hero) {
- if (typeof core.status.hero[name] != 'number') continue;
- var nowValue = core.getRealStatus(name);
- // 查询新值
- var newValue = Math.floor((core.getStatus(name) + (compare.value[name] || 0)) *
- (core.getBuff(name) * 100 + (compare.percentage[name] || 0)) / 100);
- if (nowValue == newValue) continue;
- var color = newValue > nowValue ? '#00FF00' : '#FF0000';
- nowValue = core.formatBigNumber(nowValue);
- newValue = core.formatBigNumber(newValue);
- statusText += core.getStatusLabel(name) + " " + nowValue + "->\r[" + color + "]" + newValue + "\r\n";
- }
- }*/
+ if (!item.equip)
+ core.fillText(
+ ctx,
+ "【" + itemClsName + "】",
+ itemCls_x,
+ itemCls_middle,
+ itemClsColor,
+ itemClsFont
+ );
+
+ var statusText = "";
+ if (core.status.event.id == "equipbox") {
+ var type = item.equip.type;
+ if (typeof type == "string") type = core.getEquipTypeByName(type);
+ var compare = core.compareEquipment(item.id, core.getEquip(type));
+ var compare2;
+ if (item.equipCls === "双手剑")
+ compare2 = core.compareEquipment(null, core.getEquip(1));
+ if (info.select.action == "unload")
+ compare = core.compareEquipment(null, item.id);
+ // --- 变化值...
+ for (var name in core.status.hero) {
+ if (typeof core.status.hero[name] != "number") continue;
+ var nowValue = core.getRealStatus(name);
+ // 查询新值
+ var newValue = Math.floor(
+ ((core.getStatus(name) +
+ (compare.value[name] || 0) +
+ (compare2?.value[name] || 0)) *
+ (core.getBuff(name) * 100 +
+ (compare.percentage[name] || 0) +
+ (compare2?.percentage[name] || 0))) /
+ 100
+ );
+ if (nowValue == newValue) continue;
+ var color = newValue > nowValue ? "#00FF00" : "#FF0000";
+ nowValue = core.formatBigNumber(nowValue);
+ newValue = core.formatBigNumber(newValue);
+ statusText +=
+ core.getStatusLabel(name) +
+ " " +
+ nowValue +
+ "->\r[" +
+ color +
+ "]" +
+ newValue +
+ "\r\n";
+ }
+ }
itemText = statusText + itemText;
- core.drawTextContent(ctx, itemText, {
- left: itemText_x,
- top: itemText_y,
- bold: false,
- color: "white",
- align: "left",
- fontSize: itemTextFontSize,
- maxWidth:
- rightbar_width - (itemText_x - rightbar_x) * 2 + itemTextFontSize / 2,
- });
+ if (item.equip) {
+ core.drawTextContent(ctx, itemText, {
+ left: itemText_x,
+ top: itemCls_middle,
+ bold: false,
+ color: "white",
+ align: "left",
+ fontSize: itemTextFontSize,
+ maxWidth:
+ rightbar_width -
+ (itemText_x - rightbar_x) * 2 +
+ itemTextFontSize / 2,
+ });
+ } else {
+ core.drawTextContent(ctx, itemText, {
+ left: itemText_x,
+ top: itemText_y,
+ bold: false,
+ color: "white",
+ align: "left",
+ fontSize: itemTextFontSize,
+ maxWidth:
+ rightbar_width -
+ (itemText_x - rightbar_x) * 2 +
+ itemTextFontSize / 2,
+ });
+ }
///// *** 退出按钮设置
var btnRadius = 10;
@@ -5419,7 +5467,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
len = toDrawList.length;
///// *** 装备格设置
- var maxItem = 4;
+ var maxItem = 2;
var box_width = 32,
box_height = 32,
box_borderStyle = "#fff",
@@ -5445,8 +5493,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
var space_y = (equipList_height - maxLine * oneBoxHeight) / (1 + maxLine),
space_x = (equipList_width - maxItem * oneBoxWidth) / (1 + maxItem);
var box_x = equipList_x + space_x,
- box_y = equipList_y + space_y;
- for (var i = 0; i < len; i++) {
+ box_y = equipList_y + space_y + 12;
+ for (var i = 0; i < 2; i++) {
var id = core.getEquip(i),
name = toDrawList[i];
if (i === 0) name = "主手";
@@ -5490,28 +5538,90 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.drawLine(
ctx,
equipList_x + space_x + space_x + oneBoxWidth,
- equipList_y + space_y,
+ equipList_y + space_y + 12,
equipList_x +
space_x +
space_x +
oneBoxWidth +
box_width +
box_borderWidth,
- equipList_y + space_y + box_height
+ equipList_y + space_y + box_height + 12
);
core.drawLine(
ctx,
equipList_x + space_x + space_x + oneBoxWidth,
- equipList_y + space_y + box_height,
+ equipList_y + space_y + box_height + 12,
equipList_x +
space_x +
space_x +
oneBoxWidth +
box_width +
box_borderWidth,
- equipList_y + space_y
+ equipList_y + space_y + 12
);
}
+ ///// *** 装备格设置
+ var maxItem = 3;
+ var box_width = 32,
+ box_height = 32,
+ box_borderStyle = "#fff",
+ box_selectBorderStyle = "gold", // 选中的装备格的颜色
+ box_borderWidth = 2;
+ var boxName_fontSize = 14,
+ boxName_space = 2,
+ boxName_color = "#fff"; // 装备格名称与上面的装备格框的距离
+ var maxLine = Math.ceil(len / maxItem);
+ ///// ***
+ var l = Math.sqrt(len);
+ if (Math.pow(l) == len && len != 4) {
+ if (l <= maxItem) maxItem = l;
+ }
+ maxItem = Math.min(toDrawList.length, maxItem);
+ info.equips = maxItem;
+
+ var boxName_font = core.ui._buildFont(boxName_fontSize);
+ // 总宽高减去所有装备格宽高得到空隙大小
+ var oneBoxWidth = box_width + box_borderWidth * 2;
+ var oneBoxHeight =
+ box_height + boxName_fontSize + boxName_space + 2 * box_borderWidth;
+ var space_y = (equipList_height - maxLine * oneBoxHeight) / (1 + maxLine),
+ space_x = (equipList_width - maxItem * oneBoxWidth) / (1 + maxItem);
+ var box_x = equipList_x + space_x,
+ box_y = equipList_y + space_y + space_y + oneBoxHeight;
+ for (var i = 2; i < len; i++) {
+ var id = core.getEquip(i),
+ name = toDrawList[i];
+ var selectBorder = false;
+ if (core.status.thisUIEventInfo.select.type == i) selectBorder = true;
+ var borderStyle = selectBorder
+ ? box_selectBorderStyle
+ : box_borderStyle;
+ core.drawEquipbox_drawOne(
+ ctx,
+ name,
+ id,
+ box_x,
+ box_y,
+ box_width,
+ box_height,
+ boxName_space,
+ boxName_font,
+ boxName_color,
+ borderStyle,
+ box_borderWidth
+ );
+ var todo = new Function(
+ "core.clickOneEquipbox('" + id + "'," + i + ")"
+ );
+ core.addUIEventListener(
+ box_x - box_borderWidth / 2,
+ box_y - box_borderWidth / 2,
+ oneBoxWidth,
+ oneBoxHeight,
+ todo
+ );
+ box_x += space_x + oneBoxWidth;
+ }
};
this.drawToolbox = function (ctx) {
@@ -5808,43 +5918,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
let equipClsid = core.material.items[id]?.equipCls;
let equipCls0 = core.material.items[core.getEquip(0)]?.equipCls;
let equipCls1 = core.material.items[core.getEquip(1)]?.equipCls;
- if (equipCls0 === "双手剑") {
- core.unloadEquip(0, function () {
- core.status.route.push("unEquip:" + 0);
- });
- }
- if (equipClsid === "单手剑") {
- if (
- equipCls1 !== "单手剑" &&
- equipCls1 !== "匕首" &&
- equipCls1 !== "盾牌"
- ) {
- core.unloadEquip(0, function () {
- core.status.route.push("unEquip:" + 0);
- });
- core.unloadEquip(1, function () {
- core.status.route.push("unEquip:" + 1);
- });
- } else if (equipCls0 !== "单手剑") {
- core.unloadEquip(0, function () {
- core.status.route.push("unEquip:" + 0);
- });
- }
- }
- if (equipClsid === "法杖") {
- if (equipCls1 !== "匕首" && equipCls1 !== "盾牌") {
- core.unloadEquip(0, function () {
- core.status.route.push("unEquip:" + 0);
- });
- core.unloadEquip(1, function () {
- core.status.route.push("unEquip:" + 1);
- });
- } else {
- core.unloadEquip(0, function () {
- core.status.route.push("unEquip:" + 0);
- });
- }
- }
if (equipClsid === "双手剑") {
core.unloadEquip(0, function () {
core.status.route.push("unEquip:" + 0);
@@ -5853,34 +5926,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.status.route.push("unEquip:" + 1);
});
}
- if (equipClsid === "匕首") {
- if (equipCls0 !== "匕首") {
- core.unloadEquip(0, function () {
- core.status.route.push("unEquip:" + 0);
- });
- core.unloadEquip(1, function () {
- core.status.route.push("unEquip:" + 1);
- });
- } else {
- core.unloadEquip(1, function () {
- core.status.route.push("unEquip:" + 1);
- });
- }
- }
- if (equipClsid === "盾牌") {
- if (equipCls0 !== "单手剑" && equipCls0 !== "法杖") {
- core.unloadEquip(0, function () {
- core.status.route.push("unEquip:" + 0);
- });
- core.unloadEquip(1, function () {
- core.status.route.push("unEquip:" + 1);
- });
- } else {
- core.unloadEquip(1, function () {
- core.status.route.push("unEquip:" + 1);
- });
- }
- }
core.loadEquip(id, function () {
core.status.route.push("equip:" + id);
info.select.type = type;
@@ -6286,7 +6331,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.registerReplayAction("equip", core.control._replayAction_equip);
core.registerReplayAction("unEquip", core.control._replayAction_unEquip);
},
- "技能树": function () {
+ 技能树: function () {
// 在此增加新插件
//
// 已学习的技能等级 flags._hasSkill_
@@ -7088,7 +7133,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
};
core.registerReplayAction("skill", control.prototype._replayAction_skill);
},
- "animate": function () {
+ animate: function () {
// -------------------- 插件说明 -------------------- //
// github仓库:https://github.com/unanmed/animate
@@ -7967,7 +8012,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
shake: B,
};
},
- "func": function () {
+ func: function () {
// 功能函数集,具体有哪些函数看每个函数前的注释即可
// 安装方式:直接复制到插件里面,注意新建插件自带的 function () { } 不能删
// 使用方式:可以直接使用对象解构按需引入
@@ -8407,7 +8452,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
};
},
- "怪物碎裂特效": function () {
+ 怪物碎裂特效: function () {
// 在此增加新插件
// -------------------- 安装说明 -------------------- //
// 先安装两个在插件简介中说明的前置插件
@@ -8651,22 +8696,22 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
applyFragWith,
};
},
- "自定义常用事件": function () {
- // editorBlocklyconfigPlus.js
- // 自訂常見事件模板插件
- // 本插件引用了通用函數插件(Utility.js)
- // 適用樣板:2.10.3
- // 請注意:
- // 此插件對事件編輯器(editor_blocklyconfig)進行複寫,若還有其它針對事件編輯器做複寫的插件,請謹慎使用!
- // 此插件對表格操作行為(editor_mode.doActionList)進行複寫,若還有其它對表格操作行為做複寫的插件,請謹慎使用!
- // 使用方法:
- // 現在在主頁下拉選單多了個常用事件模版,在那邊可以自由設定常用事件模板。
- // 設定完後按F5刷新,再到事件編輯器看就有你設定好的常用事件模板了。
+ 自定义常用事件: function () {
+ // editorBlocklyconfigPlus.js
+ // 自訂常見事件模板插件
+ // 本插件引用了通用函數插件(Utility.js)
+ // 適用樣板:2.10.3
+ // 請注意:
+ // 此插件對事件編輯器(editor_blocklyconfig)進行複寫,若還有其它針對事件編輯器做複寫的插件,請謹慎使用!
+ // 此插件對表格操作行為(editor_mode.doActionList)進行複寫,若還有其它對表格操作行為做複寫的插件,請謹慎使用!
+ // 使用方法:
+ // 現在在主頁下拉選單多了個常用事件模版,在那邊可以自由設定常用事件模板。
+ // 設定完後按F5刷新,再到事件編輯器看就有你設定好的常用事件模板了。
- if (main.mode == "editor") {
- //#region 配置表格初始化
- let TableFileName = "project/table/CommonEventTemplate_comment.js";
- let TableRow = `
+ if (main.mode == "editor") {
+ //#region 配置表格初始化
+ let TableFileName = "project/table/CommonEventTemplate_comment.js";
+ let TableRow = `
var CommonEventTemplate_comment = {"_type": "object",
"_data": {
"CommonEventTemplate": {
@@ -8709,221 +8754,241 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
}}
`;
- if (!events_c12a15a8_c380_4b28_8144_256cba95f760.CommonEventTemplate) {
- /**
- * @type {{[EvnetName:actionParserJson]}}
- */
- events_c12a15a8_c380_4b28_8144_256cba95f760.CommonEventTemplate = {
- 检测音乐如果没有开启则系统提示开启: [{
- type: "if",
- condition: "!core.musicStatus.bgmStatus",
- true: [
- "\t[系统提示]你当前音乐处于关闭状态,本塔开音乐游戏效果更佳",
- ],
- false: [],
- }, ],
- 仿新新魔塔一次性商人: [{
- type: "if",
- condition: "switch:A",
- true: [
- "\t[行商,trader]\b[this]这是购买我的道具后我给玩家的提示。",
- {
- type: "comment",
- text: "下一条指令可视情况使用或不使用",
- },
- {
- type: "hide",
- remove: true,
- time: 250,
- },
- ],
- false: [{
- type: "confirm",
- text: "我有3把黄钥匙,\n你出50金币就卖给你。",
- yes: [{
- type: "if",
- condition: "status:money>=50",
- true: [{
- type: "setValue",
- name: "status:money",
- operator: "-=",
- value: "50",
- },
- {
- type: "setValue",
- name: "item:yellowKey",
- operator: "+=",
- value: "3",
- },
- {
- type: "playSound",
- name: "确定",
- stop: true,
- },
- {
- type: "setValue",
- name: "switch:A",
- value: "true",
- },
- ],
- false: [{
- type: "playSound",
- name: "操作失败",
- },
- "\t[行商,trader]\b[this]你的金币不足!",
- ],
- }, ],
- no: [],
- }, ],
- }, ],
- 全地图选中一个点: [{
- type: "comment",
- text: "全地图选中一个点,需要用鼠标或触屏操作",
- },
- {
- type: "setValue",
- name: "temp:X",
- value: "status:x",
- },
- {
- type: "setValue",
- name: "temp:Y",
- value: "status:y",
- },
- {
- type: "tip",
- text: "再次点击闪烁位置确认",
- },
- {
- type: "while",
- condition: "true",
- data: [{
- type: "drawSelector",
- image: "winskin.webp",
- code: 1,
- x: "32*temp:X",
- y: "32*temp:Y",
- width: 32,
- height: 32,
- },
- {
- type: "wait",
- },
- {
- type: "if",
- condition: "(flag:type === 1)",
- true: [{
- type: "if",
- condition: "((temp:X===flag:x)&&(temp:Y===flag:y))",
- true: [{
- type: "break",
- n: 1,
- }, ],
- },
- {
- type: "setValue",
- name: "temp:X",
- value: "flag:x",
- },
- {
- type: "setValue",
- name: "temp:Y",
- value: "flag:y",
- },
- ],
- },
- ],
- },
- {
- type: "drawSelector",
- code: 1,
- },
- {
- type: "comment",
- text: "流程进行到这里可以对[X,Y]点进行处理,比如",
- },
- {
- type: "closeDoor",
- id: "yellowDoor",
- loc: ["temp:X", "temp:Y"],
- },
- ],
- 多阶段Boss战斗: [{
- type: "comment",
- text: "多阶段boss,请直接作为战后事件使用",
- },
- {
- type: "setValue",
- name: "switch:A",
- operator: "+=",
- value: "1",
- },
- {
- type: "switch",
- condition: "switch:A",
- caseList: [{
- case: "1",
- action: [{
- type: "setBlock",
- number: "redSlime",
- },
- "\t[2阶段boss,redSlime]\b[this]你以为你已经打败我了吗?没听说过史莱姆有九条命吗?",
- ],
- },
- {
- case: "2",
- action: [{
- type: "setBlock",
- number: "blackSlime",
- },
- "\t[3阶段boss,blackSlime]\b[this]不能消灭我的,只会让我更强大!",
- ],
- },
- {
- case: "3",
- action: [{
- type: "setBlock",
- number: "slimelord",
- },
- "\t[4阶段boss,slimelord]\b[this]我还能打!",
- ],
- },
- {
- case: "4",
- action: ["\t[4阶段boss,slimelord]我一定会回来的!"],
- },
- ],
- },
- ],
- };
- }
- //#endregion
+ if (!events_c12a15a8_c380_4b28_8144_256cba95f760.CommonEventTemplate) {
+ /**
+ * @type {{[EvnetName:actionParserJson]}}
+ */
+ events_c12a15a8_c380_4b28_8144_256cba95f760.CommonEventTemplate = {
+ 检测音乐如果没有开启则系统提示开启: [
+ {
+ type: "if",
+ condition: "!core.musicStatus.bgmStatus",
+ true: [
+ "\t[系统提示]你当前音乐处于关闭状态,本塔开音乐游戏效果更佳",
+ ],
+ false: [],
+ },
+ ],
+ 仿新新魔塔一次性商人: [
+ {
+ type: "if",
+ condition: "switch:A",
+ true: [
+ "\t[行商,trader]\b[this]这是购买我的道具后我给玩家的提示。",
+ {
+ type: "comment",
+ text: "下一条指令可视情况使用或不使用",
+ },
+ {
+ type: "hide",
+ remove: true,
+ time: 250,
+ },
+ ],
+ false: [
+ {
+ type: "confirm",
+ text: "我有3把黄钥匙,\n你出50金币就卖给你。",
+ yes: [
+ {
+ type: "if",
+ condition: "status:money>=50",
+ true: [
+ {
+ type: "setValue",
+ name: "status:money",
+ operator: "-=",
+ value: "50",
+ },
+ {
+ type: "setValue",
+ name: "item:yellowKey",
+ operator: "+=",
+ value: "3",
+ },
+ {
+ type: "playSound",
+ name: "确定",
+ stop: true,
+ },
+ {
+ type: "setValue",
+ name: "switch:A",
+ value: "true",
+ },
+ ],
+ false: [
+ {
+ type: "playSound",
+ name: "操作失败",
+ },
+ "\t[行商,trader]\b[this]你的金币不足!",
+ ],
+ },
+ ],
+ no: [],
+ },
+ ],
+ },
+ ],
+ 全地图选中一个点: [
+ {
+ type: "comment",
+ text: "全地图选中一个点,需要用鼠标或触屏操作",
+ },
+ {
+ type: "setValue",
+ name: "temp:X",
+ value: "status:x",
+ },
+ {
+ type: "setValue",
+ name: "temp:Y",
+ value: "status:y",
+ },
+ {
+ type: "tip",
+ text: "再次点击闪烁位置确认",
+ },
+ {
+ type: "while",
+ condition: "true",
+ data: [
+ {
+ type: "drawSelector",
+ image: "winskin.webp",
+ code: 1,
+ x: "32*temp:X",
+ y: "32*temp:Y",
+ width: 32,
+ height: 32,
+ },
+ {
+ type: "wait",
+ },
+ {
+ type: "if",
+ condition: "(flag:type === 1)",
+ true: [
+ {
+ type: "if",
+ condition: "((temp:X===flag:x)&&(temp:Y===flag:y))",
+ true: [
+ {
+ type: "break",
+ n: 1,
+ },
+ ],
+ },
+ {
+ type: "setValue",
+ name: "temp:X",
+ value: "flag:x",
+ },
+ {
+ type: "setValue",
+ name: "temp:Y",
+ value: "flag:y",
+ },
+ ],
+ },
+ ],
+ },
+ {
+ type: "drawSelector",
+ code: 1,
+ },
+ {
+ type: "comment",
+ text: "流程进行到这里可以对[X,Y]点进行处理,比如",
+ },
+ {
+ type: "closeDoor",
+ id: "yellowDoor",
+ loc: ["temp:X", "temp:Y"],
+ },
+ ],
+ 多阶段Boss战斗: [
+ {
+ type: "comment",
+ text: "多阶段boss,请直接作为战后事件使用",
+ },
+ {
+ type: "setValue",
+ name: "switch:A",
+ operator: "+=",
+ value: "1",
+ },
+ {
+ type: "switch",
+ condition: "switch:A",
+ caseList: [
+ {
+ case: "1",
+ action: [
+ {
+ type: "setBlock",
+ number: "redSlime",
+ },
+ "\t[2阶段boss,redSlime]\b[this]你以为你已经打败我了吗?没听说过史莱姆有九条命吗?",
+ ],
+ },
+ {
+ case: "2",
+ action: [
+ {
+ type: "setBlock",
+ number: "blackSlime",
+ },
+ "\t[3阶段boss,blackSlime]\b[this]不能消灭我的,只会让我更强大!",
+ ],
+ },
+ {
+ case: "3",
+ action: [
+ {
+ type: "setBlock",
+ number: "slimelord",
+ },
+ "\t[4阶段boss,slimelord]\b[this]我还能打!",
+ ],
+ },
+ {
+ case: "4",
+ action: ["\t[4阶段boss,slimelord]我一定会回来的!"],
+ },
+ ],
+ },
+ ],
+ };
+ }
+ //#endregion
- // 新增模板選項
- let editModeSelect = document.getElementById("editModeSelect");
- let newEditModeOption = document.createElement("option");
- newEditModeOption.value = "CommonEventTemplate";
- newEditModeOption.text = "常見事件模板";
- editModeSelect.add(newEditModeOption);
+ // 新增模板選項
+ let editModeSelect = document.getElementById("editModeSelect");
+ let newEditModeOption = document.createElement("option");
+ newEditModeOption.value = "CommonEventTemplate";
+ newEditModeOption.text = "常見事件模板";
+ editModeSelect.add(newEditModeOption);
- //檢查可用的編輯模板ID
- let leftIDNumber = 11 - 1;
- let ExistLeftElement = document.querySelector(".main");
- while (ExistLeftElement) {
- leftIDNumber++;
- ExistLeftElement = document.getElementById(`left${leftIDNumber}`);
- }
+ //檢查可用的編輯模板ID
+ let leftIDNumber = 11 - 1;
+ let ExistLeftElement = document.querySelector(".main");
+ while (ExistLeftElement) {
+ leftIDNumber++;
+ ExistLeftElement = document.getElementById(`left${leftIDNumber}`);
+ }
- //新增編輯模板
- let MainDiv = document.querySelector(".main");
+ //新增編輯模板
+ let MainDiv = document.querySelector(".main");
- let CommonEventTemplateMainDiv = document.createElement("div");
- CommonEventTemplateMainDiv.id = `left${leftIDNumber}`;
- CommonEventTemplateMainDiv.className = "leftTab";
- CommonEventTemplateMainDiv.style.zIndex = "-1";
- CommonEventTemplateMainDiv.style.opacity = "0";
+ let CommonEventTemplateMainDiv = document.createElement("div");
+ CommonEventTemplateMainDiv.id = `left${leftIDNumber}`;
+ CommonEventTemplateMainDiv.className = "leftTab";
+ CommonEventTemplateMainDiv.style.zIndex = "-1";
+ CommonEventTemplateMainDiv.style.opacity = "0";
- CommonEventTemplateMainDiv.innerHTML = `
+ CommonEventTemplateMainDiv.innerHTML = `