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@ -774,7 +774,29 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
mon_mdef = core.getEnemyValue(enemy, "mdef", x, y, floorId) || 0,
mon_spell = core.getEnemyValue(enemy, "spell", x, y, floorId) || 0,
mon_speed = core.getEnemyValue(enemy, "speed", x, y, floorId) || 1,
mon_special = core.getEnemyValue(enemy, "special", x, y, floorId);
mon_special = core.getEnemyValue(enemy, "special", x, y, floorId),
mon_zone = core.getEnemyValue(enemy, "zone", x, y, floorId),
mon_repulse = core.getEnemyValue(enemy, "repulse", x, y, floorId),
mon_laser = core.getEnemyValue(enemy, "laser", x, y, floorId),
mon_breakArmor = core.getEnemyValue(enemy, "breakArmor", x, y, floorId),
mon_counterAttack = core.getEnemyValue(enemy, "counterAttack", x, y, floorId),
mon_vampire = core.getEnemyValue(enemy, "vampire", x, y, floorId),
mon_hpBuff = core.getEnemyValue(enemy, "hpBuff", x, y, floorId),
mon_atkBuff = core.getEnemyValue(enemy, "atkBuff", x, y, floorId),
mon_defBuff = core.getEnemyValue(enemy, "defBuff", x, y, floorId),
mon_zoneSquare = core.getEnemyValue(enemy, "zoneSquare", x, y, floorId),
mon_haloSquare = core.getEnemyValue(enemy, "haloSquare", x, y, floorId),
mon_haloRange = core.getEnemyValue(enemy, "haloRange", x, y, floorId),
mon_range = core.getEnemyValue(enemy, "range", x, y, floorId),
mon_notBomb = core.getEnemyValue(enemy, "notBomb", x, y, floorId),
mon_n = core.getEnemyValue(enemy, "n", x, y, floorId),
mon_purify = core.getEnemyValue(enemy, "purify", x, y, floorId),
mon_add = core.getEnemyValue(enemy, "add", x, y, floorId),
mon_haloAdd = core.getEnemyValue(enemy, "haloAdd", x, y, floorId),
mon_atkValue = core.getEnemyValue(enemy, "atkValue", x, y, floorId),
mon_defValue = core.getEnemyValue(enemy, "defValue", x, y, floorId),
mon_damage2 = core.getEnemyValue(enemy, "damage2", x, y, floorId),
mon_value = core.getEnemyValue(enemy, "value", x, y, floorId);
var mon_money = core.getEnemyValue(enemy, "money", x, y, floorId),
mon_exp = core.getEnemyValue(enemy, "exp", x, y, floorId),
mon_point = core.getEnemyValue(enemy, "point", x, y, floorId);
@ -901,6 +923,28 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
point: Math.floor(mon_point),
special: mon_special,
guards: guards, // 返回支援情况
zone: mon_zone,
repulse: mon_repulse,
laser: mon_laser,
breakArmor: mon_breakArmor,
counterAttack: mon_counterAttack,
vampire: mon_vampire,
hpBuff: mon_hpBuff,
atkBuff: mon_atkBuff,
defBuff: mon_defBuff,
zoneSquare: mon_zoneSquare,
haloSquare: mon_haloSquare,
haloRange: mon_haloRange,
range: mon_range,
notBomb: mon_notBomb,
n: mon_n,
purify: mon_purify,
add: mon_add,
haloAdd: mon_haloAdd,
atkValue: mon_atkValue,
defValue: mon_defValue,
damage2: mon_damage2,
value: mon_value
};
},
"getDamageInfo": function (enemy, hero, x, y, floorId) {