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| @ -1 +1 @@ | |||||||
| N4IgZgNg9lBOCSATEAuEBZAKgZhAGhAAsBTWKVUASwFsBDAc2NSNKgDoAHAO3vxFq41aAFyYowtCAGdiBLrWpiQAHQCuATgBs2bGoCsARgAs6vhABuqAwUIc6AD1Trn6mxysAGLwTryHqAFprEF9aVA8CEQBrTwiQRGIwWJ8EpJQ46iguYgBPcIJie3d0goBHVUo7Yi5hVABtAF0CSlFqKQoQAGMsqWEBYXaUUAAjGBiUYMg8iYBfAmEYaQo5kGJyysHgGZXoTo7HFAB2AmnNAkRKWGJO4Uos5lhKekJalcgGTZAW4moAEWI+pQIKhhLBVLIQKoZAAhAEAd2I1QAMk8XiCwRCAPqYmTERDY1AADk0miMhz0RmMBGxsAE+MxRJJZIpVP4V1ogzqoD8SjUhwATJp+Xz+WADHw6BxORhMB4+FhcAQsOKlZh+fLMEYNXoQA05tyFLzVIdCcY+bRDpo1EKjHKfLQpfUZZpdfqQDzmGojMQPMN9J0jOr7Y6UHUZYcNYSNaZVQY7TKDOK9XgDYpPapvb7/YGJQ7pQBhWg0QhQNPJ1NGzN+1R6ANBkJ5p0AK0oqnoqgErqaRFosGQJRA2MIvcQ+ag0FgBLQV2Q1Mx32oAAlKDUp405xBiLRzMQkVBOlPQFg5UN4pdrrd7tPUbUCAcDPyTqhNNsCMN4YiuABBYR9TpRX4RDCFAuFUCAIDncxKCkb56Q6Y90XBVVcBQUFwVfcBx2gBFYE5btemIEMjAIXoRGg25Ok+BY+ggTAaDEflCQFYlDnJNg9HUQU9A8Y4ulUWBYDotMUCMPRDiMNh+RcaTpLcfIQGGERhE3eTMmyaY4kKYo4kU39N0AuhGHkjgoGgrIDIYMRNPsUFaAsoyB0yHdfnPG4IGmR8vnoLg4GIABlUQQzjEi+lgWojmwdRsEkjDhz7ZhcxDLYCDIVRRGYJF4AAJXoX4vwADS/YYvz8+hMHQL9YAAOWIAqAHEAFF6AAXj4cxJHBTYVh3XC7i4dN1GIbBEH0YZuPNdQRo0Dx+Q8fRCQpf0PDANQtAMJICHbSh+xATRhm9YZEBNTEDFoIxaExIwwEOdRMUJRBsGGTE9GwPR+USIxEEQMB1C1eZ6KsQ4dD0TQbqMQkPBBmYgA= | N4IgZgNg9lBOCSATEAuEBZAKgZhAGhAAsBTWKVUASwFsBDAc2NSNKgDoAHAO3vxFq41aAFyYowtCAGdiBLrWpiQAHQCuATgBs2bGoCsARgAs6vhABuqAwUIc6AD1Trn6mxysAGLwTryHqAFprEF9aVA8CEQBrTwiQRGIwWJ8EpJQ46iguYgBPcIJie3d0goBHVUo7Yi5hVABtAF0CSlFqKQoQAGMsqWEBYXaUUAAjGBiUYMg8iYBfAmEYaQo5kGJyysHgGZXoTo7HFFcQac0CREpYYk7hSizmCETalcgGTZAW4moAEWI+yghUMJYKpZCBVDIAEK/ADuxGqABlKPRCLUUECQQQAPqYmTERDYqzYdTYPTqIwADj02CxmNgAnxmMJxNJFKpNlosGQExphA5iAAwlBoLACWhYPRhrQABSaIx4ABMej0eEpeAMAEo+NiPtQABKUGqixo0h60czEeFQTqi0BYDwdc6Xa63LjMWBIlF8A4GeUEE7bAjDGFwrgAQWEfU6US+IjCKC4qggEBp5koUg+DI6dsBwNBWFwaNzAfAQugsNgg2NIF6xA4g2p1b6N16lE6bwWfQgmBoYnJWhMRj0RjY8pcAHYh3KuqpYLBu4pUCTnGwp7Z8iBJRGHuvMtlpnFCsU4pvhA8Y3RGOuOFA01lzwwxAf7EDaPfLyUQlBzV8LldT9NlXeeguDgYgAGVRDrVB5V9RsOVRTQPFJNhsGLXlOWYABRWgpDyHxaCgoYVjIVRRGYeEkHoAANUNhlDeB6EwdBQ06ABNTB6OhUMAC0AGkOG40MwKkUMuAAKVDfkjFDHJWIARVDABeRS+HMSQQU2FZzQrF1mDUdRiGwRB9GGPQPDUMdaHUYyNA8eVzNUPRKSMfROg8MB9M0AwkgIegKi5EBNGGIxiGGRAx3JTEDFoIxaExIwwDHdRMXJRBsGGTEqT0eVEiMRBEDAMk+BuBcJjHbBRxJTQlTHCKZiAA=== | ||||||
| @ -949,10 +949,7 @@ action | |||||||
|     |   function_s |     |   function_s | ||||||
|     |   changeMouse_s |     |   changeMouse_s | ||||||
|     |   removeMouse_s |     |   removeMouse_s | ||||||
|     |   drawWarning_s |  | ||||||
|     |   addPop_s |     |   addPop_s | ||||||
|     |   playStereo_s |  | ||||||
|     |   moveStereo_s |  | ||||||
|     |   pass_s |     |   pass_s | ||||||
|     ; |     ; | ||||||
| 
 | 
 | ||||||
| @ -1830,20 +1827,6 @@ var code = '{"type": "sleep", "time": '+Int_0+Bool_0+'},\n'; | |||||||
| return code; | return code; | ||||||
| */; | */; | ||||||
| 
 | 
 | ||||||
| drawWarning_s |  | ||||||
|     :   '警告坐标x' PosString 'y' PosString '警告内容' EvalString? '副标题' EvalString? '不播放音效' Bool? Newline |  | ||||||
|      |  | ||||||
| 
 |  | ||||||
| /* drawWarning_s |  | ||||||
| tooltip : drawWarning: 绘制warning警告并拉进镜头,本事件为异步事件,下一事件将在3100ms后执行 |  | ||||||
| helpUrl : /_docs/#/instruction |  | ||||||
| default : [0, 0,"这里是提示内容","绿色史莱姆",false] |  | ||||||
| colour : this.soundColor |  | ||||||
| selectPoint : ["PosString_0", "PosString_1"] |  | ||||||
| var code = '{"type": "drawWarning", "x": '+PosString_0+', "y": '+PosString_1+', "text": "'+EvalString_0+'", "text2": "'+EvalString_1+'", "warning": '+Bool_0+'},\n'; |  | ||||||
| return code; |  | ||||||
| */; |  | ||||||
| 
 |  | ||||||
| changeMouse_s | changeMouse_s | ||||||
|     :   '鼠标指针变更为' EvalString '在' Div_List? BGNL? Newline |     :   '鼠标指针变更为' EvalString '在' Div_List? BGNL? Newline | ||||||
|      '画布偏移X' Number? '画布偏移Y' Number? 'X轴缩放' Number? 'Y轴缩放' Number '顺时针转角' Number '点击X偏移' Number '点击Y偏移' Number Newline |      '画布偏移X' Number? '画布偏移Y' Number? 'X轴缩放' Number? 'Y轴缩放' Number '顺时针转角' Number '点击X偏移' Number '点击Y偏移' Number Newline | ||||||
| @ -2669,39 +2652,6 @@ var code = '{"type": "playSound", "name": "'+EvalString_0+'"'+Bool_0+IntString_0 | |||||||
| return code; | return code; | ||||||
| */; | */; | ||||||
| 
 | 
 | ||||||
| playStereo_s |  | ||||||
|     :   '播放音效(立体音)' EvalString '左声道音量' Int '右声道音量' Int '启用立体音' Bool? Newline |  | ||||||
|      |  | ||||||
| 
 |  | ||||||
| /* playStereo_s |  | ||||||
| tooltip : playSound: 播放音效(立体音) |  | ||||||
| helpUrl : /_docs/#/instruction |  | ||||||
| default : ["item.mp3",1,1,true] |  | ||||||
| colour : this.imageColor |  | ||||||
| allSounds : ['EvalString_0'] |  | ||||||
| material : ["./project/sounds/", "EvalString_0"] |  | ||||||
| 
 |  | ||||||
| var code = '{"type": "playStereo", "name": "'+EvalString_0+'", "left": '+Int_0+', "right": '+Int_1+', "split": '+Bool_0+'},\n'; |  | ||||||
| return code; |  | ||||||
| */; |  | ||||||
| 
 |  | ||||||
| moveStereo_s |  | ||||||
|     :   '播放渐变音效(立体音)' EvalString '左声道音量' Int '右声道音量' Int '启用立体音' Bool? BGNL? Newline |  | ||||||
|     '左声道目标音量' Int '右声道目标音量' Int '渐变时长'Int Newline |  | ||||||
|      |  | ||||||
| 
 |  | ||||||
| /* moveStereo_s |  | ||||||
| tooltip : playSound: 播放渐变音效(立体音) |  | ||||||
| helpUrl : /_docs/#/instruction |  | ||||||
| default : ["item.mp3",1,1,true,10,10,1000] |  | ||||||
| colour : this.imageColor |  | ||||||
| allSounds : ['EvalString_0'] |  | ||||||
| material : ["./project/sounds/", "EvalString_0"] |  | ||||||
| 
 |  | ||||||
| var code = '{"type": "moveStereo", "name": "'+EvalString_0+'", "left": '+Int_0+', "right": '+Int_1+', "split": '+Bool_0+', "leftTo": '+Int_2+', "rightTo": '+Int_3+', "time": '+Int_4+'},\n'; |  | ||||||
| return code; |  | ||||||
| */; |  | ||||||
| 
 |  | ||||||
| playSound_1_s | playSound_1_s | ||||||
|     :   '播放系统音效' NameMap_List '停止之前音效' Bool? '音调' IntString? '等待播放完毕' Bool? Newline |     :   '播放系统音效' NameMap_List '停止之前音效' Bool? '音调' IntString? '等待播放完毕' Bool? Newline | ||||||
|      |      | ||||||
|  | |||||||
| @ -706,14 +706,6 @@ ActionParser.prototype.parseAction = function() { | |||||||
|           data.loc[0],data.loc[1],data.which,data.floorId||'',data.args||"",this.next]); |           data.loc[0],data.loc[1],data.which,data.floorId||'',data.args||"",this.next]); | ||||||
|       } |       } | ||||||
|       break; |       break; | ||||||
|     case "playStereo": |  | ||||||
|         this.next = MotaActionBlocks['playStereo_s'].xmlText([ |  | ||||||
|           data.name, data.left, data.right, data.split||true,this.next]); |  | ||||||
|         break |  | ||||||
|     case "moveStereo": |  | ||||||
|         this.next = MotaActionBlocks['moveStereo_s'].xmlText([ |  | ||||||
|           data.name, data.left, data.right, data.split||true,data.leftTo, data.rightTo, data.time,this.next]); |  | ||||||
|         break |  | ||||||
|     case "playSound": |     case "playSound": | ||||||
|       var knownItems = MotaActionBlocks['NameMap_List'].options.map(function (one) {return one[1];}); |       var knownItems = MotaActionBlocks['NameMap_List'].options.map(function (one) {return one[1];}); | ||||||
|       if (knownItems.indexOf(data.name) >= 0) { |       if (knownItems.indexOf(data.name) >= 0) { | ||||||
| @ -988,11 +980,6 @@ ActionParser.prototype.parseAction = function() { | |||||||
|       this.next = MotaActionBlocks['stopAsync_s'].xmlText([ |       this.next = MotaActionBlocks['stopAsync_s'].xmlText([ | ||||||
|         this.next]); |         this.next]); | ||||||
|       break; |       break; | ||||||
|       case "drawWarning": |  | ||||||
|         |  | ||||||
|       this.next = MotaActionBlocks['drawWarning_s'].xmlText([ |  | ||||||
|         data.x,data.y,data?.text,data?.text2,data?.warning,this.next]); |  | ||||||
|       break; |  | ||||||
|       case "changeMouse": |       case "changeMouse": | ||||||
|         |         | ||||||
|       this.next = MotaActionBlocks['changeMouse_s'].xmlText([ |       this.next = MotaActionBlocks['changeMouse_s'].xmlText([ | ||||||
|  | |||||||
| @ -32,68 +32,13 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | |||||||
| 			"bear.png", | 			"bear.png", | ||||||
| 			"bg.jpg", | 			"bg.jpg", | ||||||
| 			"bg2.jpg", | 			"bg2.jpg", | ||||||
| 			"bg_1511.png", |  | ||||||
| 			"bg_1521.png", |  | ||||||
| 			"bg_2010.png", |  | ||||||
| 			"bg_2011.png", |  | ||||||
| 			"bg_2521.png", |  | ||||||
| 			"bg_3042.png", |  | ||||||
| 			"bg_3551.png", |  | ||||||
| 			"bg_3571.png", |  | ||||||
| 			"bg_3721.png", |  | ||||||
| 			"bg_5033.png", |  | ||||||
| 			"bg_5043.png", | 			"bg_5043.png", | ||||||
| 			"bg_5044.png", |  | ||||||
| 			"brave.png", | 			"brave.png", | ||||||
| 			"d.png", | 			"d.png", | ||||||
| 			"dl.png", | 			"dl.png", | ||||||
| 			"dlr.png", | 			"dlr.png", | ||||||
| 			"dr.png", | 			"dr.png", | ||||||
| 			"dragon.png", | 			"dragon.png", | ||||||
| 			"eve_010102.png", |  | ||||||
| 			"eve_010203.png", |  | ||||||
| 			"eve_010304.png", |  | ||||||
| 			"eve_010501.png", |  | ||||||
| 			"eve_010601.png", |  | ||||||
| 			"eve_010701.png", |  | ||||||
| 			"eve_010801.png", |  | ||||||
| 			"eve_010902.png", |  | ||||||
| 			"eve_011001.png", |  | ||||||
| 			"eve_011101.png", |  | ||||||
| 			"eve_011202.png", |  | ||||||
| 			"eve_011302.png", |  | ||||||
| 			"eve_011402.png", |  | ||||||
| 			"eve_020102.png", |  | ||||||
| 			"eve_020201.png", |  | ||||||
| 			"eve_020301.png", |  | ||||||
| 			"eve_020401.png", |  | ||||||
| 			"eve_020501.png", |  | ||||||
| 			"eve_020605.png", |  | ||||||
| 			"eve_020701.png", |  | ||||||
| 			"eve_020801.png", |  | ||||||
| 			"eve_030101.png", |  | ||||||
| 			"eve_030206.png", |  | ||||||
| 			"eve_030302.png", |  | ||||||
| 			"eve_030508.png", |  | ||||||
| 			"eve_030601.png", |  | ||||||
| 			"eve_030801.png", |  | ||||||
| 			"eve_030901.png", |  | ||||||
| 			"eve_031002.png", |  | ||||||
| 			"eve_031101.png", |  | ||||||
| 			"eve_040201.png", |  | ||||||
| 			"eve_040401.png", |  | ||||||
| 			"eve_040501.png", |  | ||||||
| 			"eve_040601.png", |  | ||||||
| 			"eve_040702.png", |  | ||||||
| 			"eve_040801.png", |  | ||||||
| 			"eve_050101.png", |  | ||||||
| 			"eve_050201.png", |  | ||||||
| 			"eve_050401.png", |  | ||||||
| 			"eve_050501.png", |  | ||||||
| 			"eve_050601.png", |  | ||||||
| 			"eve_050704.png", |  | ||||||
| 			"eve_050801.png", |  | ||||||
| 			"eve_070101.png", |  | ||||||
| 			"green.png", | 			"green.png", | ||||||
| 			"h25.png", | 			"h25.png", | ||||||
| 			"hero.png", | 			"hero.png", | ||||||
| @ -134,7 +79,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | |||||||
| 			"3.png", | 			"3.png", | ||||||
| 			"2.png", | 			"2.png", | ||||||
| 			"1.png", | 			"1.png", | ||||||
| 			"11.png", |  | ||||||
| 			"6.png", | 			"6.png", | ||||||
| 			"12.png", | 			"12.png", | ||||||
| 			"Outside_B.png", | 			"Outside_B.png", | ||||||
| @ -174,7 +118,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | |||||||
| 			"gem.mp3", | 			"gem.mp3", | ||||||
| 			"icePickaxe.mp3", | 			"icePickaxe.mp3", | ||||||
| 			"item.mp3", | 			"item.mp3", | ||||||
| 			"jingbao.mp3", |  | ||||||
| 			"jump.mp3", | 			"jump.mp3", | ||||||
| 			"load.mp3", | 			"load.mp3", | ||||||
| 			"open_ui.mp3", | 			"open_ui.mp3", | ||||||
|  | |||||||
| @ -63,11 +63,5 @@ main.floors.MT2= | |||||||
|     "fgmap": [ |     "fgmap": [ | ||||||
| 
 | 
 | ||||||
| ], | ], | ||||||
|     "areas": "牢狱", |     "areas": "牢狱" | ||||||
|     "bg2map": [ |  | ||||||
| 
 |  | ||||||
| ], |  | ||||||
|     "fg2map": [ |  | ||||||
| 
 |  | ||||||
| ] |  | ||||||
| } | } | ||||||
| @ -59,11 +59,5 @@ main.floors.MT6= | |||||||
|     "fgmap": [ |     "fgmap": [ | ||||||
| 
 | 
 | ||||||
| ], | ], | ||||||
|     "areas": "研究所", |     "areas": "研究所" | ||||||
|     "bg2map": [ |  | ||||||
| 
 |  | ||||||
| ], |  | ||||||
|     "fg2map": [ |  | ||||||
| 
 |  | ||||||
| ] |  | ||||||
| } | } | ||||||
| @ -15,47 +15,7 @@ main.floors.jiuguan= | |||||||
|     "firstArrive": [], |     "firstArrive": [], | ||||||
|     "eachArrive": [], |     "eachArrive": [], | ||||||
|     "parallelDo": "", |     "parallelDo": "", | ||||||
|     "events": { |     "events": {}, | ||||||
|         "4,6": [ |  | ||||||
|             { |  | ||||||
|                 "type": "drawWarning", |  | ||||||
|                 "x": 9, |  | ||||||
|                 "y": 5, |  | ||||||
|                 "text": "本区域领袖", |  | ||||||
|                 "text2": "绿色史莱姆", |  | ||||||
|                 "warning": false |  | ||||||
|             }, |  | ||||||
|             { |  | ||||||
|                 "type": "playStereo", |  | ||||||
|                 "name": "item.mp3", |  | ||||||
|                 "left": 1, |  | ||||||
|                 "right": 6, |  | ||||||
|                 "split": true |  | ||||||
|             }, |  | ||||||
|             { |  | ||||||
|                 "type": "move", |  | ||||||
|                 "loc": [ |  | ||||||
|                     9, |  | ||||||
|                     5 |  | ||||||
|                 ], |  | ||||||
|                 "time": 500, |  | ||||||
|                 "keep": true, |  | ||||||
|                 "steps": [ |  | ||||||
|                     "up:1" |  | ||||||
|                 ] |  | ||||||
|             }, |  | ||||||
|             { |  | ||||||
|                 "type": "moveStereo", |  | ||||||
|                 "name": "jingbao.mp3", |  | ||||||
|                 "left": 4, |  | ||||||
|                 "right": 10, |  | ||||||
|                 "split": true, |  | ||||||
|                 "leftTo": 10, |  | ||||||
|                 "rightTo": 4, |  | ||||||
|                 "time": 2000 |  | ||||||
|             } |  | ||||||
|         ] |  | ||||||
|     }, |  | ||||||
|     "changeFloor": {}, |     "changeFloor": {}, | ||||||
|     "beforeBattle": {}, |     "beforeBattle": {}, | ||||||
|     "afterBattle": {}, |     "afterBattle": {}, | ||||||
|  | |||||||
| Before Width: | Height: | Size: 3.5 MiB After Width: | Height: | Size: 2.5 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.2 MiB | 
| Before Width: | Height: | Size: 2.5 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.2 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.2 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.5 MiB | 
| Before Width: | Height: | Size: 1.5 MiB | 
| Before Width: | Height: | Size: 1.2 MiB | 
| Before Width: | Height: | Size: 992 KiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.2 MiB | 
| Before Width: | Height: | Size: 1.1 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.1 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.2 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.2 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.2 MiB | 
| Before Width: | Height: | Size: 1.5 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.2 MiB | 
| Before Width: | Height: | Size: 1.5 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.2 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.3 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.1 MiB | 
| Before Width: | Height: | Size: 1.5 MiB | 
| Before Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 1.2 MiB | 
| @ -16,19 +16,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = | |||||||
| 			core.addPop(data.value, data.px, data.py, data.color, data.boldColor, data.left, data.jump, data.time, data.show, data.font, data.speed) | 			core.addPop(data.value, data.px, data.py, data.color, data.boldColor, data.left, data.jump, data.time, data.show, data.font, data.speed) | ||||||
| 			core.doAction() | 			core.doAction() | ||||||
| 		}) | 		}) | ||||||
| 		core.registerEvent("drawWarning", function (data) { |  | ||||||
| 			core.drawWarning(data.x, data.y, data?.text, data?.text2, data?.warning) |  | ||||||
| 			setTimeout(() => core.doAction(), 3100) |  | ||||||
| 		}) |  | ||||||
| 		core.registerEvent("playStereo", function (data) { |  | ||||||
| 			core.playStereo(data.name, data.left, data.right, data.split) |  | ||||||
| 			core.doAction() |  | ||||||
| 		}) |  | ||||||
| 		core.registerEvent("moveStereo", function (data) { |  | ||||||
| 			const id = core.playStereo(data.name, data.left, data.right, data.split) |  | ||||||
| 			core.moveStereo(id, data.leftTo, data.rightTo, data.time) |  | ||||||
| 			core.doAction() |  | ||||||
| 		}) |  | ||||||
| 	} | 	} | ||||||
| }, | }, | ||||||
|     "drawLight": function () { |     "drawLight": function () { | ||||||
| @ -2515,32 +2502,19 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = | |||||||
| 					} | 					} | ||||||
| 					return; | 					return; | ||||||
| 				} | 				} | ||||||
| 				const mapBox = makeBox([MAP_BLOCK_LEFT_VERTICAL, MAP_BLOCK_TOP_VERTICAL], [350, 350]) | 				const equipBox = makeBox([EQUIP_BLOCK_LEFT_VERTICAL, EQUIP_BLOCK_TOP_VERTICAL], [90 * 3, 130 * 3]) | ||||||
| 				if (inRect(pos, mapBox)) { |  | ||||||
| 					if (core.isReplaying() || core.status.lockControl || core.isMoving()) return; |  | ||||||
| 					core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId)) |  | ||||||
| 					return; |  | ||||||
| 				} |  | ||||||
| 				/*const equipBox = makeBox([EQUIP_BLOCK_LEFT_VERTICAL, EQUIP_BLOCK_TOP_VERTICAL], [90 * 3, 130 * 3]) |  | ||||||
| 				if (inRect(pos, equipBox)) { | 				if (inRect(pos, equipBox)) { | ||||||
| 					if (core.isReplaying() || core.status.lockControl || core.isMoving()) return; | 					if (core.isReplaying() || core.status.lockControl || core.isMoving()) return; | ||||||
| 					core.openEquipbox(true) | 					core.openEquipbox(true) | ||||||
| 					return; | 					return; | ||||||
| 				}*/ |  | ||||||
| 			} else { |  | ||||||
| 				const mapBox = makeBox([MAP_BLOCK_LEFT, MAP_BLOCK_TOP], [350, 350]) |  | ||||||
| 				if (inRect(pos, mapBox)) { |  | ||||||
| 					if (core.isReplaying() || core.status.lockControl || core.isMoving()) return; |  | ||||||
| 					core.ui._drawViewMaps(core.floorIds.indexOf(core.status.floorId)) |  | ||||||
| 					return; |  | ||||||
| 				} | 				} | ||||||
| 				/* | 			} else { | ||||||
| 				const equipBox = makeBox([EQUIP_BLOCK_LEFT, EQUIP_BLOCK_TOP], [130, 95]) | 				const equipBox = makeBox([EQUIP_BLOCK_LEFT, EQUIP_BLOCK_TOP], [130, 95]) | ||||||
| 				if (inRect(pos, equipBox)) { | 				if (inRect(pos, equipBox)) { | ||||||
| 					if (core.isReplaying() || core.status.lockControl || core.isMoving()) return; | 					if (core.isReplaying() || core.status.lockControl || core.isMoving()) return; | ||||||
| 					core.openEquipbox(true) | 					core.openEquipbox(true) | ||||||
| 					return; | 					return; | ||||||
| 								}*/ | 				} | ||||||
| 				const itemBox = makeBox([ITEM_BOX_LEFT, ITEM_BOX_TOP], [31 * 4 * 3, 30 * 6 * 3]); | 				const itemBox = makeBox([ITEM_BOX_LEFT, ITEM_BOX_TOP], [31 * 4 * 3, 30 * 6 * 3]); | ||||||
| 				if (inRect(pos, itemBox)) { | 				if (inRect(pos, itemBox)) { | ||||||
| 					const [gx, gy] = gridify(relativeTo(pos, itemBox[0]), [31 * 3, 30 * 3]); | 					const [gx, gy] = gridify(relativeTo(pos, itemBox[0]), [31 * 3, 30 * 3]); | ||||||
| @ -7234,7 +7208,6 @@ core.plugin.animate = { | |||||||
| 						}), | 						}), | ||||||
| 						MotaActionBlocks['waitAsync_s'].xmlText(), | 						MotaActionBlocks['waitAsync_s'].xmlText(), | ||||||
| 						MotaActionBlocks['stopAsync_s'].xmlText(), | 						MotaActionBlocks['stopAsync_s'].xmlText(), | ||||||
| 						MotaActionBlocks['drawWarning_s'].xmlText(), |  | ||||||
| 						MotaActionBlocks['changeMouse_s'].xmlText(), | 						MotaActionBlocks['changeMouse_s'].xmlText(), | ||||||
| 						MotaActionBlocks['removeMouse_s'].xmlText(), | 						MotaActionBlocks['removeMouse_s'].xmlText(), | ||||||
| 						MotaActionBlocks['vibrate_s'].xmlText(), | 						MotaActionBlocks['vibrate_s'].xmlText(), | ||||||
| @ -7267,8 +7240,6 @@ core.plugin.animate = { | |||||||
| 						MotaActionBlocks['scaleImage_s'].xmlText(), | 						MotaActionBlocks['scaleImage_s'].xmlText(), | ||||||
| 						MotaActionBlocks['showGif_s'].xmlText(), | 						MotaActionBlocks['showGif_s'].xmlText(), | ||||||
| 						MotaActionBlocks['playBgm_s'].xmlText(), | 						MotaActionBlocks['playBgm_s'].xmlText(), | ||||||
| 						MotaActionBlocks['playStereo_s'].xmlText(), |  | ||||||
| 						MotaActionBlocks['moveStereo_s'].xmlText(), |  | ||||||
| 						MotaActionBlocks['pauseBgm_s'].xmlText(), | 						MotaActionBlocks['pauseBgm_s'].xmlText(), | ||||||
| 						MotaActionBlocks['resumeBgm_s'].xmlText(), | 						MotaActionBlocks['resumeBgm_s'].xmlText(), | ||||||
| 						MotaActionBlocks['loadBgm_s'].xmlText(), | 						MotaActionBlocks['loadBgm_s'].xmlText(), | ||||||
| @ -8103,7 +8074,7 @@ core.plugin.animate = { | |||||||
| 		core.fillRect(ctx, sx, sy, sw, sh, '#000') | 		core.fillRect(ctx, sx, sy, sw, sh, '#000') | ||||||
| 		core.strokeRect(ctx, sx, sy, sw, sh, '#fff', 5) | 		core.strokeRect(ctx, sx, sy, sw, sh, '#fff', 5) | ||||||
| 		core.setTextAlign('outerUI', 'center') | 		core.setTextAlign('outerUI', 'center') | ||||||
| 		core.fillText(ctx, core.status.maps[center].areas, sx + sw * 3 / 8, sy - 10, '#FFFFFF', 'bold 42px Verdana') | 		core.fillText(ctx, core.status.maps[center].areas, sx + sw / 2, sy - 20, '#FFFFFF', 'bold 42px Verdana') | ||||||
| 		const locs = info.locs | 		const locs = info.locs | ||||||
| 		for (const id in locs) { | 		for (const id in locs) { | ||||||
| 			const loc = locs[id]; | 			const loc = locs[id]; | ||||||
| @ -8692,8 +8663,8 @@ core.plugin.animate = { | |||||||
| 	CGUI.style.transform = "translate(-50%,-50%)" | 	CGUI.style.transform = "translate(-50%,-50%)" | ||||||
| 	const ctx = CGUI.getContext("2d"); | 	const ctx = CGUI.getContext("2d"); | ||||||
| 	main.dom.CGUI = CGUI; | 	main.dom.CGUI = CGUI; | ||||||
| 	let page = 0; //初始页面
 | 	let page = 0; // 当前页面变量
 | ||||||
| 	let show = false; //展示状态
 | 	let select = 'view'; // 'view'为浏览模式,'zoom'为放大模式
 | ||||||
| 	CGUI.onclick = function (e) { | 	CGUI.onclick = function (e) { | ||||||
| 		try { | 		try { | ||||||
| 			e.preventDefault(); | 			e.preventDefault(); | ||||||
| @ -8794,43 +8765,10 @@ core.plugin.animate = { | |||||||
| 		constructor() { | 		constructor() { | ||||||
| 			//cg列表
 | 			//cg列表
 | ||||||
| 			this.UIMx = [ //空位用‘none’填充,当前ui至多4列6行
 | 			this.UIMx = [ //空位用‘none’填充,当前ui至多4列6行
 | ||||||
| 				[ | 				["none", "none", 'none'], | ||||||
| 					["eve_010102.png", "eve_010203.png", 'eve_010304.png'], | 				["none", "none", "none"], | ||||||
| 					["eve_010501.png", "eve_010601.png", "eve_010701.png"] | 				["none", "none", "none"], | ||||||
| 				], | 			]; | ||||||
| 				[ |  | ||||||
| 					["eve_010801.png", "eve_010902.png", 'eve_011001.png'], |  | ||||||
| 					["eve_011101.png", "eve_011202.png", "eve_011302.png"] |  | ||||||
| 				], |  | ||||||
| 				[ |  | ||||||
| 					["eve_011402.png", "eve_020102.png", 'eve_020201.png'], |  | ||||||
| 					["eve_020301.png", "eve_020401.png", "eve_020501.png"] |  | ||||||
| 				], |  | ||||||
| 				[ |  | ||||||
| 					["eve_020605.png", "eve_020701.png", 'eve_020801.png'], |  | ||||||
| 					["eve_030101.png", "eve_030206.png", "eve_030302.png"] |  | ||||||
| 				], |  | ||||||
| 				[ |  | ||||||
| 					["eve_030508.png", "eve_030601.png", 'eve_030801.png'], |  | ||||||
| 					["eve_030901.png", "eve_031002.png", "eve_031101.png"] |  | ||||||
| 				], |  | ||||||
| 				[ |  | ||||||
| 					["eve_040201.png", "eve_040401.png", 'eve_040501.png'], |  | ||||||
| 					["eve_040601.png", "eve_040702.png", "eve_040801.png"] |  | ||||||
| 				], |  | ||||||
| 				[ |  | ||||||
| 					["eve_050101.png", "eve_050201.png", 'eve_050401.png'], |  | ||||||
| 					["eve_050501.png", "eve_050601.png", "eve_050704.png"] |  | ||||||
| 				], |  | ||||||
| 				[ |  | ||||||
| 					["eve_050801.png", "eve_070101.png", 'bg_1511.png'], |  | ||||||
| 					["bg_1521.png", "bg_2011.png", "bg_2521.png"] |  | ||||||
| 				], |  | ||||||
| 				[ |  | ||||||
| 					["bg_3042.png", "bg_3551.png", 'bg_3571.png'], |  | ||||||
| 					["bg_3721.png", "bg_5033.png", "bg_5044.png"] |  | ||||||
| 				] |  | ||||||
| 			] |  | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		//更新
 | 		//更新
 | ||||||
| @ -8854,197 +8792,20 @@ core.plugin.animate = { | |||||||
| 
 | 
 | ||||||
| 		} | 		} | ||||||
| 		onclick(px, py) { //点击
 | 		onclick(px, py) { //点击
 | ||||||
| 			if (show) { | 			console.log([px, py]) | ||||||
| 				show = !show | 			if (px >= 33 && px <= 177 && py >= 33 && py <= 177) { //离开按钮是一致的,其余的记区分横竖屏
 | ||||||
| 				core.clearMap(ctx); |  | ||||||
| 				this.update(); |  | ||||||
| 				return |  | ||||||
| 			} |  | ||||||
| 			console.log([px, py]); |  | ||||||
| 			const makeBox = ([x, y], [w, h]) => { |  | ||||||
| 				return [ |  | ||||||
| 					[x, y], |  | ||||||
| 					[x + w, y + h] |  | ||||||
| 				]; |  | ||||||
| 			} |  | ||||||
| 			const inRect = ([x, y], [ |  | ||||||
| 				[sx, sy], |  | ||||||
| 				[dx, dy] |  | ||||||
| 			]) => { |  | ||||||
| 				return sx <= x && x <= dx && sy <= y && y <= dy; |  | ||||||
| 			}; |  | ||||||
| 			const pos = [px, py]; |  | ||||||
| 			const backbox = makeBox([33, 33], [144, 144]) |  | ||||||
| 			if (inRect(pos, backbox)) { //离开按钮是一致的,其余的记区分横竖屏
 |  | ||||||
| 				CGUI.style.display = "none" | 				CGUI.style.display = "none" | ||||||
| 				core.clearMap(ctx) | 				core.clearMap(ctx) | ||||||
| 				core.restart(); | 				core.restart(); | ||||||
| 				return |  | ||||||
| 			} | 			} | ||||||
| 			if (core.domStyle.isVertical) { | 			if (select === 'view') { | ||||||
| 				//竖屏
 | 				// 浏览模式,点击切换页面
 | ||||||
| 				const pageupbox = makeBox([30, 380], [144, 144]) | 				page = (page + 1) % main.core.ui.CG.UIMx.length; | ||||||
| 				const pagedownbox = makeBox([30, 1080], [144, 144]) | 				main.core.ui.CG.update(); | ||||||
| 
 | 			} else if (select === 'zoom') { | ||||||
| 				const imagebox0 = makeBox([200, 300], [480, 320]) | 				// 放大模式,点击清空画布重绘当前页面
 | ||||||
| 				const imagebox1 = makeBox([200, 750], [480, 320]) |  | ||||||
| 				const imagebox2 = makeBox([200, 1200], [480, 320]) |  | ||||||
| 
 |  | ||||||
| 				const imagebox3 = makeBox([700, 300], [480, 320]) |  | ||||||
| 				const imagebox4 = makeBox([700, 850], [480, 320]) |  | ||||||
| 				const imagebox5 = makeBox([700, 1300], [480, 320]) |  | ||||||
| 				if (inRect(pos, pagedownbox)) { |  | ||||||
| 					//2代表当前最大页数-1
 |  | ||||||
| 					if (page < this.UIMx.length - 1) { |  | ||||||
| 						page++; |  | ||||||
| 				core.clearMap(ctx); | 				core.clearMap(ctx); | ||||||
| 						this.update(); | 				main.core.ui.CG.drawUI(); | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, pageupbox)) { |  | ||||||
| 					if (page > 0) { |  | ||||||
| 						page--; |  | ||||||
| 						core.clearMap(ctx); |  | ||||||
| 						this.update(); |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox0)) { |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][0][0]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(1248, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.rotate(Math.PI / 2) //旋转90度
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox1)) { |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][0][1]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(1248, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.rotate(Math.PI / 2) //旋转90度
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox2)) { |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][0][2]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(1248, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.rotate(Math.PI / 2) //旋转90度
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox3)) { |  | ||||||
| 					console.log(3) |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][1][0]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(1248, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.rotate(Math.PI / 2) //旋转90度
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox4)) { |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][1][1]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(1248, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.rotate(Math.PI / 2) //旋转90度
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox5)) { |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][1][2]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(1248, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.rotate(Math.PI / 2) //旋转90度
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} |  | ||||||
| 			} else { |  | ||||||
| 				const pageupbox = makeBox([30, 340], [144, 144]) |  | ||||||
| 				const pagedownbox = makeBox([30, 840], [144, 144]) |  | ||||||
| 				const imagebox0 = makeBox([300, 300], [480, 320]) |  | ||||||
| 				const imagebox1 = makeBox([800, 300], [480, 320]) |  | ||||||
| 				const imagebox2 = makeBox([1300, 300], [480, 320]) |  | ||||||
| 				const imagebox3 = makeBox([300, 750], [480, 320]) |  | ||||||
| 				const imagebox4 = makeBox([800, 750], [480, 320]) |  | ||||||
| 				const imagebox5 = makeBox([1300, 750], [480, 320]) |  | ||||||
| 				if (inRect(pos, pageupbox)) { |  | ||||||
| 					if (page < this.UIMx.length - 1) { |  | ||||||
| 						page++; |  | ||||||
| 						core.clearMap(ctx); |  | ||||||
| 						this.update(); |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, pagedownbox)) { |  | ||||||
| 					if (page > 0) { |  | ||||||
| 						page--; |  | ||||||
| 						core.clearMap(ctx); |  | ||||||
| 						this.update(); |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox0)) { |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][0][0]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(0, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox1)) { |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][0][1]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(0, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox2)) { |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][0][2]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(0, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox3)) { |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][1][0]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(0, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox4)) { |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][1][1]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(0, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} else if (inRect(pos, imagebox5)) { |  | ||||||
| 					const img = core.material.images.images[this.UIMx[page][1][2]] |  | ||||||
| 					if (img) { |  | ||||||
| 						ctx.save(); //保存设置
 |  | ||||||
| 						ctx.translate(0, 0) //重新定位右上角为基准
 |  | ||||||
| 						ctx.drawImage(img, 0, 0, 2028, 1248) |  | ||||||
| 						ctx.restore(); //重置画布设置
 |  | ||||||
| 						show = !show; |  | ||||||
| 					} |  | ||||||
| 				} |  | ||||||
| 
 |  | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 		drawUI() { | 		drawUI() { | ||||||
| @ -9054,38 +8815,31 @@ core.plugin.animate = { | |||||||
| 				//core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028);
 | 				//core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028);
 | ||||||
| 				core.fillRect(ctx, 0, 0, 1248, 2028, "#000000") //黑色背景
 | 				core.fillRect(ctx, 0, 0, 1248, 2028, "#000000") //黑色背景
 | ||||||
| 				ctx.globalAlpha = 0.5 //透明度
 | 				ctx.globalAlpha = 0.5 //透明度
 | ||||||
| 				drawImage(ctx, "bg_2010.png", 0, 0, 1280, 1500, 0, 0, 1248, 2028) //绘制半透明背景图片
 | 				drawImage(ctx, "backgroundvertical.png", 0, 0, 1280, 1500, 0, 0, 1248, 2028) //绘制半透明背景图片
 | ||||||
| 				ctx.globalAlpha = 1 //恢复为不透明
 | 				ctx.globalAlpha = 1 //恢复为不透明
 | ||||||
| 
 | 
 | ||||||
| 				core.setTextAlign(ctx, 'center'); | 				core.setTextAlign(ctx, 'center'); | ||||||
| 				core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 80 + 12, 6, '#444444'); | 				core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 80 + 12, 6, '#444444'); | ||||||
| 				core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 80 + 24, 12, "#444444", 3); | 				core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 80 + 24, 12, "#444444", 3); | ||||||
| 				core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true)); | 				core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true)); | ||||||
|  | 				/*(这部分是不是写错了) | ||||||
| 				// 添加向上翻页和向下翻页的按钮
 | 				// 添加向上翻页和向下翻页的按钮
 | ||||||
| 				core.fillRoundRect(ctx, 45 - 6, 400 - 6, 120 + 12, 120 + 12, 6, '#444444'); | 				core.fillRoundRect(ctx, 100 - 6, 100 - 6, 120 + 12, 120 + 12, 6, '#444444'); | ||||||
| 				core.strokeRoundRect(ctx, 45 - 12, 400 - 12, 120 + 24, 120 + 12, 12, "#444444", 3); | 				core.strokeRoundRect(ctx, 100 - 12, 100 - 12, 120 + 24, 120 + 120, 12, "#444444", 3); | ||||||
| 				core.fillRoundRect(ctx, 45 - 6, 1100 - 6, 120 + 12, 120 + 12, 6, '#444444'); | 				core.fillText(ctx, '向上翻页', 100, 250, '#FFFFFF', core.ui._buildFont(24, true)); | ||||||
| 				core.strokeRoundRect(ctx, 45 - 12, 1100 - 12, 120 + 24, 120 + 12, 12, "#444444", 3); | 				core.fillText(ctx, '向下翻页', 100, 1500, '#FFFFFF', core.ui._buildFont(24, true)); | ||||||
| 				core.fillText(ctx, '向上翻页', 100, 450, '#FFFFFF', core.ui._buildFont(24, true)); |  | ||||||
| 				core.fillText(ctx, '向下翻页', 100, 1150, '#FFFFFF', core.ui._buildFont(24, true)); |  | ||||||
| 
 | 
 | ||||||
| 				// 添加3*2个4:3的画框,及图片
 | 				// 添加3*2个4:3的画框
 | ||||||
| 				for (let i = 0; i < 3; i++) { | 				for (let i = 0; i < 3; i++) { | ||||||
| 					for (let j = 0; j < 2; j++) { | 					for (let j = 0; j < 2; j++) { | ||||||
| 						const img = core.material.images.images[this.UIMx[page][j][i]] | 						core.strokeRect(ctx, 200 + j * 200, 300 + i * 300, 160, 120, "#FFFFFF", 2); | ||||||
| 						core.strokeRect(ctx, 200 + j * 500, 300 + i * 450, 480, 320, "#444444", 5); | 						core.fillRect(ctx, 200 + j * 200, 300 + i * 300, 160, 120, '#FFFFFF'); | ||||||
| 						if (img) ctx.drawImage(img, 200 + j * 500 + 15, 300 + i * 450 + 15, 480 - 30, 320 - 30) |  | ||||||
| 					} | 					} | ||||||
| 				} | 				} | ||||||
| 
 | 
 | ||||||
| 				// 添加浏览模式和CG模式的字样
 | 				// 添加浏览模式和CG模式的字样
 | ||||||
| 				/* |  | ||||||
| 				core.fillRoundRect(ctx, 350 - 6, 120 - 6, 120 + 12, 120 + 12, 6, '#444444'); |  | ||||||
| 				core.strokeRoundRect(ctx, 350 - 12, 120 - 12, 120 + 24, 120 + 12, 12, "#444444", 3); |  | ||||||
| 				core.fillRoundRect(ctx, 950 - 6, 120 - 6, 120 + 12, 120 + 12, 6, '#444444'); |  | ||||||
| 				core.strokeRoundRect(ctx, 950 - 12, 120 - 12, 120 + 24, 120 + 12, 12, "#444444", 3); |  | ||||||
| 				core.fillText(ctx, '浏览模式', 400, 180, '#FFFFFF', core.ui._buildFont(24, true)); | 				core.fillText(ctx, '浏览模式', 400, 180, '#FFFFFF', core.ui._buildFont(24, true)); | ||||||
| 				core.fillText(ctx, 'CG模式', 1000, 180, '#FFFFFF', core.ui._buildFont(24, true)); | 				core.fillText(ctx, 'CG模式', 1200, 180, '#FFFFFF', core.ui._buildFont(24, true)); | ||||||
| 				*/ | 				*/ | ||||||
| 			} else { //横屏
 | 			} else { //横屏
 | ||||||
| 				core.fillRect(ctx, 0, 0, 2028, 1248, "#000000") //黑色背景
 | 				core.fillRect(ctx, 0, 0, 2028, 1248, "#000000") //黑色背景
 | ||||||
| @ -9108,22 +8862,19 @@ core.plugin.animate = { | |||||||
| 
 | 
 | ||||||
| 				// 添加3*2个4:3的画框
 | 				// 添加3*2个4:3的画框
 | ||||||
| 				for (let i = 0; i < 2; i++) { | 				for (let i = 0; i < 2; i++) { | ||||||
| 					for (let j = 0; j < 3; j++) { | 					for (let j = 0; j < 6; j++) { | ||||||
| 						core.strokeRect(ctx, 300 + j * 500, 300 + i * 450, 480, 320, "#444444", 2); | 						core.fillRect(ctx, 200 + j * 300, 350 + i * 450, 240, 160, '#FFFFFF'); | ||||||
| 						const img = core.material.images.images[this.UIMx[page][i][j]] | 						core.strokeRect(ctx, 200 + j * 300, 350 + i * 450, 240, 160, "#444444", 2); | ||||||
| 						if (img) ctx.drawImage(img, 300 + j * 500 + 15, 300 + i * 450 + 15, 480 - 30, 320 - 30) |  | ||||||
| 					} | 					} | ||||||
| 				} | 				} | ||||||
| 
 | 
 | ||||||
| 				// 添加浏览模式和CG模式的字样
 | 				// 添加浏览模式和CG模式的字样
 | ||||||
| 				/* |  | ||||||
| 				core.fillRoundRect(ctx, 550 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444'); | 				core.fillRoundRect(ctx, 550 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444'); | ||||||
| 				core.strokeRoundRect(ctx, 550 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3); | 				core.strokeRoundRect(ctx, 550 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3); | ||||||
| 				core.fillText(ctx, '浏览模式', 600, 100, '#FFFFFF', core.ui._buildFont(24, true)); | 				core.fillText(ctx, '浏览模式', 600, 100, '#FFFFFF', core.ui._buildFont(24, true)); | ||||||
| 				core.fillRoundRect(ctx, 1150 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444'); | 				core.fillRoundRect(ctx, 1150 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444'); | ||||||
| 				core.strokeRoundRect(ctx, 1150 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3); | 				core.strokeRoundRect(ctx, 1150 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3); | ||||||
| 				core.fillText(ctx, 'CG模式', 1200, 100, '#FFFFFF', core.ui._buildFont(24, true)) | 				core.fillText(ctx, 'CG模式', 1200, 100, '#FFFFFF', core.ui._buildFont(24, true)); | ||||||
| 				*/ |  | ||||||
| 			} | 			} | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| @ -9133,7 +8884,7 @@ core.plugin.animate = { | |||||||
| 	core.ui.CG = new CG(); | 	core.ui.CG = new CG(); | ||||||
| 	main.dom.CGMode.onclick = function () { | 	main.dom.CGMode.onclick = function () { | ||||||
| 		main.core.control.checkBgm(); | 		main.core.control.checkBgm(); | ||||||
| 		page = 0 | 
 | ||||||
| 		CGUI.style.display = "block" | 		CGUI.style.display = "block" | ||||||
| 		main.core.ui.CG.update() | 		main.core.ui.CG.update() | ||||||
| 	} | 	} | ||||||
| @ -9215,288 +8966,5 @@ core.plugin.animate = { | |||||||
| 		if (!core.status.pop) core.status.pop = [data]; | 		if (!core.status.pop) core.status.pop = [data]; | ||||||
| 		else core.status.pop.push(data); | 		else core.status.pop.push(data); | ||||||
| 	} | 	} | ||||||
| }, |  | ||||||
|     "warning": function () { |  | ||||||
| 	// 在此增加新插件
 |  | ||||||
| 	// 默认音效名
 |  | ||||||
| 	var defaultSound = 'jingbao.mp3'; |  | ||||||
| 	// 默认字体名
 |  | ||||||
| 	var defaultFont = 'Verdana'; |  | ||||||
| 
 |  | ||||||
| 	var timeout; |  | ||||||
| 	/** warning提示 |  | ||||||
| 	 * @param {number} x 横坐标 |  | ||||||
| 	 * @param {number} y 纵坐标 |  | ||||||
| 	 * @param {string} text 显示的文字 |  | ||||||
| 	 */ |  | ||||||
| 	this.drawWarning = function (x, y, text, text2, warning) { |  | ||||||
| 		if (timeout) return; |  | ||||||
| 		x = x ?? 6; |  | ||||||
| 		y = y ?? 6; |  | ||||||
| 		text = text || 'boss'; |  | ||||||
| 		text += '</br>'; |  | ||||||
| 		for (var i = 0; i < 10; i++) text += ' '; |  | ||||||
| 		text += text2; |  | ||||||
| 		// 生成文字
 |  | ||||||
| 		var elements = document.querySelectorAll('.gameCanvas'); |  | ||||||
| 		var t = document.createElement('p'); |  | ||||||
| 		t.innerHTML = text; |  | ||||||
| 		t.style.position = 'absolute'; |  | ||||||
| 		t.style.fontSize = '4em'; |  | ||||||
| 		t.style.left = -(300 * core.domStyle.scale) + 'px'; |  | ||||||
| 		t.style.top = (parseInt(elements[0].style.height) / 2 - 100) + 'px'; |  | ||||||
| 		t.style.zIndex = '300'; |  | ||||||
| 		t.style.color = '#f11'; |  | ||||||
| 		t.style.fontFamily = defaultFont; |  | ||||||
| 		t.style.overflow = 'none'; |  | ||||||
| 		t.style.width = '100%'; |  | ||||||
| 		t.classList.add('warning'); |  | ||||||
| 		core.dom.gameDraw.appendChild(t); |  | ||||||
| 		setTimeout(function () { t.style.left = (416 * core.domStyle.scale) + 'px' }, 50); |  | ||||||
| 		// 计算偏移量
 |  | ||||||
| 		var px = (6 - x) / 12 * 50; |  | ||||||
| 		var py = (6 - y) / 12 * 50; |  | ||||||
| 		// 修改画布的scale和transform
 |  | ||||||
| 		elements.forEach(function (v) { |  | ||||||
| 			if (v instanceof HTMLCanvasElement) { |  | ||||||
| 				v.style.transform = 'scale(2)translate(' + px + '%, ' + py + '%)'; |  | ||||||
| 			} |  | ||||||
| 		}); |  | ||||||
| 		if (!warning) core.playSound(defaultSound); |  | ||||||
| 		// 拉回镜头
 |  | ||||||
| 		timeout = setTimeout(function () { |  | ||||||
| 			timeout = setTimeout(function () { |  | ||||||
| 				timeout = void 0; |  | ||||||
| 				core.dom.gameDraw.removeChild(t); |  | ||||||
| 			}, 1500); |  | ||||||
| 			elements.forEach(function (v) { |  | ||||||
| 				if (v instanceof HTMLCanvasElement) { |  | ||||||
| 					v.style.transform = 'none'; |  | ||||||
| 				} |  | ||||||
| 			}); |  | ||||||
| 		}, 1600); |  | ||||||
| 	} |  | ||||||
| }, |  | ||||||
|     "立体声音效": function () { |  | ||||||
| 	// 在此增加新插件
 |  | ||||||
| 	// 音效双声道播放
 |  | ||||||
| 	var can = true; |  | ||||||
| 	if (!AudioContext) { |  | ||||||
| 		console.warn('该浏览器不支持AudioContext,无法播放立体声'); |  | ||||||
| 		can = false |  | ||||||
| 	} |  | ||||||
| 	if (can) var ac = new AudioContext(); |  | ||||||
| 	var datas = {}; |  | ||||||
| 
 |  | ||||||
| 	/** 播放立体声 参考:https://developer.mozilla.org/zh-CN/docs/Web/API/BaseAudioContext/createChannelSplitter |  | ||||||
| 	 * @param {number} name 音效名 |  | ||||||
| 	 * @param {number} left 左声道音量,默认为1 |  | ||||||
| 	 * @param {number} right 右声道音量,默认为1 |  | ||||||
| 	 * @param {boolean} split 音效为双声道,请填true,为单声道,请填false或不填 |  | ||||||
| 	 * @returns 该音效的唯一id |  | ||||||
| 	 */ |  | ||||||
| 	this.playStereo = function (name, left, right, split) { |  | ||||||
| 		if (!can) return core.playSound(name); |  | ||||||
| 		var sound = core.getMappedName(name); |  | ||||||
| 		if (main.mode != 'play' || !core.musicStatus.soundStatus || !core.material.sounds[sound]) return; |  | ||||||
| 		if (!core.status.stereo) core.status.stereo = {}; |  | ||||||
| 		var buffer = core.material.sounds[sound]; |  | ||||||
| 		var source = ac.createBufferSource(); |  | ||||||
| 		source.buffer = buffer; |  | ||||||
| 		var splitter = ac.createChannelSplitter(2); |  | ||||||
| 		source.connect(splitter); |  | ||||||
| 		var merger = ac.createChannelMerger(2); |  | ||||||
| 
 |  | ||||||
| 		/* 大致流程 |  | ||||||
| 		                            gain(L) |  | ||||||
| 		                        /			  \ |  | ||||||
| 		source  ----  splitter  				 merger  ----  destination |  | ||||||
| 		                        \			  / |  | ||||||
| 		                            gain(R)  |  | ||||||
| 		*/ |  | ||||||
| 
 |  | ||||||
| 		var L = ac.createGain(); |  | ||||||
| 		var R = ac.createGain(); |  | ||||||
| 		L.gain.value = left * core.musicStatus.userVolume; |  | ||||||
| 		R.gain.value = right * core.musicStatus.userVolume; |  | ||||||
| 		splitter.connect(L, 0, 0); |  | ||||||
| 		if (!split) splitter.connect(R, 0, 0); |  | ||||||
| 		else splitter.connect(R, 1, 0); |  | ||||||
| 
 |  | ||||||
| 		var id = setTimeout(null); |  | ||||||
| 		core.status.stereo[id] = { source: source, L: L, R: R }; |  | ||||||
| 
 |  | ||||||
| 		L.connect(merger, 0, 0); |  | ||||||
| 		R.connect(merger, 0, 1); |  | ||||||
| 
 |  | ||||||
| 		var dest = ac.destination; |  | ||||||
| 
 |  | ||||||
| 		source.onended = function () { |  | ||||||
| 			delete datas[id]; |  | ||||||
| 			source = void 0; |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		merger.connect(dest); |  | ||||||
| 		source.start(0); |  | ||||||
| 		return id; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	/** 移动声源(渐变调整左右声道音量) |  | ||||||
| 	 * @param {number} id 为playStereo返回的id |  | ||||||
| 	 * @param {number} left 要渐变到的左声道音量 |  | ||||||
| 	 * @param {number} right 要渐变到的右声道音量 |  | ||||||
| 	 * @param {number} time 渐变时间 |  | ||||||
| 	 */ |  | ||||||
| 	this.moveStereo = function (id, left, right, time) { |  | ||||||
| 		if (!can) return; |  | ||||||
| 		if (main.mode != 'play' || !core.musicStatus.soundStatus) return; |  | ||||||
| 		var stereo = core.status.stereo[id]; |  | ||||||
| 		datas[id] = { |  | ||||||
| 			time: time, |  | ||||||
| 			curr: 0, |  | ||||||
| 			dL: (left - stereo.L.gain.value) / time * 10 * core.musicStatus.userVolume, |  | ||||||
| 			dR: (right - stereo.R.gain.value) / time * 10 * core.musicStatus.userVolume |  | ||||||
| 		}; |  | ||||||
| 		var interval = setInterval(function () { |  | ||||||
| 			var data = datas[id]; |  | ||||||
| 			if (!data) return clearInterval(interval); |  | ||||||
| 			data.curr += 10; |  | ||||||
| 			if (data.curr >= data.time) { |  | ||||||
| 				clearInterval(interval); |  | ||||||
| 				datas[id] = void 0; |  | ||||||
| 			} |  | ||||||
| 			stereo.L.gain.value += data.dL; |  | ||||||
| 			stereo.R.gain.value += data.dR; |  | ||||||
| 		}, 10); |  | ||||||
| 	} |  | ||||||
| }, |  | ||||||
|     "滑动转场": function () { |  | ||||||
| 	// 在此增加新插件
 |  | ||||||
| 	const defaultChange = { |  | ||||||
| 		left: 'leftPortal', // 左箭头
 |  | ||||||
| 		up: 'upPortal', // 上箭头
 |  | ||||||
| 		right: 'rightPortal', // 右箭头
 |  | ||||||
| 		down: 'downPortal', // 下箭头
 |  | ||||||
| 		upFloor: 'upFloor', // 上楼
 |  | ||||||
| 		downFloor: 'downFloor' // 下楼
 |  | ||||||
| 	}; |  | ||||||
| 	const dirData = { |  | ||||||
| 		up: [-1, 0], |  | ||||||
| 		down: [1, 0], |  | ||||||
| 		left: [0, -1], |  | ||||||
| 		right: [0, 1], |  | ||||||
| 		upFloor: [0, 0], |  | ||||||
| 		downFloor: [0, 0] |  | ||||||
| 	} |  | ||||||
| 	let allChangeEntries = Object.entries(defaultChange) |  | ||||||
| 	const move = document.createElement('canvas'); |  | ||||||
| 	const speed = 12; |  | ||||||
| 	let modedata = 0; |  | ||||||
| 
 |  | ||||||
| 	move.width = 1248; |  | ||||||
| 	move.height = 1248; |  | ||||||
| 
 |  | ||||||
| 	const ctx = move.getContext("2d"); |  | ||||||
| 
 |  | ||||||
| 	events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback) { |  | ||||||
| 		let block = core.getBlock(hero.loc.x, hero.loc.y) |  | ||||||
| 		var info = this._changeFloor_getInfo(floorId, stair, heroLoc, time); |  | ||||||
| 
 |  | ||||||
| 		if (info == null) { |  | ||||||
| 			if (callback) callback(); |  | ||||||
| 			return; |  | ||||||
| 		} |  | ||||||
| 		floorId = info.floorId; |  | ||||||
| 		info.locked = core.status.lockControl; |  | ||||||
| 
 |  | ||||||
| 		core.dom.floorNameLabel.innerText = core.status.maps[floorId].title; |  | ||||||
| 		core.lockControl(); |  | ||||||
| 		core.stopAutomaticRoute(); |  | ||||||
| 		core.clearContinueAutomaticRoute(); |  | ||||||
| 		core.status.replay.animate = true; |  | ||||||
| 		clearInterval(core.interval.onDownInterval); |  | ||||||
| 		core.interval.onDownInterval = 'tmp'; |  | ||||||
| 
 |  | ||||||
| 		this._changeFloor_beforeChange(info, block, callback); |  | ||||||
| 	} |  | ||||||
| 	events.prototype._changeFloor_beforeChange = function (info, block, callback) { |  | ||||||
| 		this._changeFloor_playSound(); |  | ||||||
| 		if (block && block?.event) { |  | ||||||
| 			const dirEntries = allChangeEntries.find(v => v[1] === block.event.id); |  | ||||||
| 			if (block?.event?.trigger === 'changeFloor' && dirEntries) { |  | ||||||
| 				const toFloorId = block.event.data.floorId; |  | ||||||
| 				const dir = dirEntries[0]; |  | ||||||
| 
 |  | ||||||
| 				const data = core.ui._drawViewMaps_buildData(core.floorIds.indexOf(core.status.floorId)) |  | ||||||
| 				const dataTo = core.ui._drawViewMaps_buildData(core.floorIds.indexOf(toFloorId)) |  | ||||||
| 				const v = dirData[dir][1], // 水平数值
 |  | ||||||
| 					h = dirData[dir][0]; //竖直数值
 |  | ||||||
| 				ctx.clearRect(0, 0, 1248, 1248) |  | ||||||
| 				core.drawThumbnail(core.status.floorId, null, { damage: data.damage, ctx: ctx, x: 416, y: 416, size: 1, all: data.all }) |  | ||||||
| 				if (dir !== "upFloor" && dir !== "downFloor") { |  | ||||||
| 					core.drawThumbnail(toFloorId, null, { damage: dataTo.damage, ctx: ctx, x: 416 + 416 * v, y: 416 + 416 * h, size: 1, all: dataTo.all }) |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| 					var _run = function () { |  | ||||||
| 						var cb = function () { |  | ||||||
| 							modedata = 0 |  | ||||||
| 							core.clearUI(); |  | ||||||
| 							core.clearMap('data') |  | ||||||
| 							core.events._changeFloor_changing(info, callback) |  | ||||||
| 						} |  | ||||||
| 
 |  | ||||||
| 						var animate = window.setInterval(function () { |  | ||||||
| 							if (modedata >= 416) { |  | ||||||
| 								delete core.animateFrame.asyncId[animate]; |  | ||||||
| 								clearInterval(animate); |  | ||||||
| 								cb(); |  | ||||||
| 
 |  | ||||||
| 							} else { |  | ||||||
| 								core.clearUI(); |  | ||||||
| 								core.clearMap('data') |  | ||||||
| 
 |  | ||||||
| 								core.canvas.data.drawImage(move, 416 + modedata * v, 416 + modedata * h, 416, 416, 0, 0, 416, 416) |  | ||||||
| 								let status = "leftFoot"; |  | ||||||
| 
 |  | ||||||
| 								if (modedata > 208) { |  | ||||||
| 									status = "rightFoot"; |  | ||||||
| 
 |  | ||||||
| 								} |  | ||||||
| 								const img = core.material.images.hero; |  | ||||||
| 								const heroIconArr = core.material.icons.hero; |  | ||||||
| 								const width = core.material.icons.hero.width || 32; |  | ||||||
| 								const height = core.material.icons.hero.height; |  | ||||||
| 								const heroIcon = heroIconArr[dir]; |  | ||||||
| 
 |  | ||||||
| 								core.canvas.data.drawImage(img, heroIcon[status] % 4 * width, heroIcon.loc * height, width, height, core.status.hero.loc.x * 32 - core.bigmap.offsetX - (modedata - modedata * 32 / 416) * v, core.status.hero.loc.y * 32 - 16 - (modedata - modedata * 32 / 416) * h, width, height) |  | ||||||
| 								modedata += speed |  | ||||||
| 								clearInterval(animate); |  | ||||||
| 								delete core.animateFrame.asyncId[animate]; |  | ||||||
| 								_run(); |  | ||||||
| 							} |  | ||||||
| 
 |  | ||||||
| 						}, core.status.replay.speed == 24 ? 1 : 10 / core.status.replay.speed); |  | ||||||
| 
 |  | ||||||
| 						core.animateFrame.lastAsyncId = animate; |  | ||||||
| 						core.animateFrame.asyncId[animate] = cb; |  | ||||||
| 					} |  | ||||||
| 					_run(); |  | ||||||
| 					return |  | ||||||
| 				} |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 		// 需要 setTimeout 执行,不然会出错
 |  | ||||||
| 		window.setTimeout(function () { |  | ||||||
| 			if (info.time == 0) |  | ||||||
| 				core.events._changeFloor_changing(info, callback); |  | ||||||
| 			else |  | ||||||
| 				core.showWithAnimate(core.dom.floorMsgGroup, info.time / 2, function () { |  | ||||||
| 					core.events._changeFloor_changing(info, callback); |  | ||||||
| 				}); |  | ||||||
| 		}, 25) |  | ||||||
| 
 |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| } | } | ||||||
| } | } | ||||||
							
								
								
									
										24
									
								
								styles.css
									
									
									
									
									
								
							
							
						
						| @ -508,27 +508,3 @@ p#name { | |||||||
| .anti-aliasing { | .anti-aliasing { | ||||||
|     image-rendering: pixelated; |     image-rendering: pixelated; | ||||||
| } | } | ||||||
| 
 |  | ||||||
| .warning { |  | ||||||
|     transition: left cubic-bezier(0, 0.9, 1, 0.1) 2.5s; |  | ||||||
|     -webkit-transition: left cubic-bezier(0, 0.9, 1, 0.1) 2.5s; |  | ||||||
|     animation: warning 1s linear 0s alternate infinite; |  | ||||||
|     -webkit-animation: warning 1s linear 0s alternate infinite; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| @keyframes warning { |  | ||||||
|     0 % { text-shadow: 0px 0px 9px rgba(255, 0, 0, 0.5), 0px 0px 6px rgb(129, 0, 0);} |  | ||||||
|     50 % { text-shadow: 0px 0px 30px rgba(255, 0, 0, 1), 0px 0px 6px rgb(129, 0, 0);} |  | ||||||
|     100 % { text-shadow: 0px 0px 9px rgba(255, 0, 0, 0.5), 0px 0px 6px rgb(129, 0, 0);} |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| @-webkit - keyframes warning { |  | ||||||
|     0 % { text-shadow: 0px 0px 9px rgba(255, 0, 0, 0.5), 0px 0px 6px rgb(129, 0, 0);} |  | ||||||
|     50 % { text-shadow: 0px 0px 30px rgba(255, 0, 0, 1), 0px 0px 6px rgb(129, 0, 0);} |  | ||||||
|     100 % { text-shadow: 0px 0px 9px rgba(255, 0, 0, 0.5), 0px 0px 6px rgb(129, 0, 0);} |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| .gameCanvas { |  | ||||||
|     transition: transform 1.5s ease-out; |  | ||||||
|     -webkit-transition: transform 1.5s ease-out; |  | ||||||
| } |  | ||||||