Compare commits

...

2 Commits

5 changed files with 230 additions and 52 deletions

View File

@ -37,7 +37,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"guangchang6",
"guangchang5",
"jiaocheng01",
"jiaocheng02"
"jiaocheng02",
"jiaocheng03"
],
"floorPartitions": [],
"images": [
@ -1532,10 +1533,10 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"hp": 1000,
"manamax": -1,
"mana": 0,
"atk": 30,
"def": 20,
"atk": 26,
"def": 16,
"mdef": 100,
"speed": 20,
"speed": 16,
"money": 0,
"exp": 0,
"equipment": [],
@ -1558,7 +1559,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"followers": [],
"steps": 0,
"matk": 0,
"spell": 20,
"spell": 0,
"spelldef": 0,
"mhp": 100
},

View File

@ -2,18 +2,18 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
{
"greenSlime": {"name":"绿头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
"redSlime": {"name":"红头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"value":10,"mdef":0,"spell":0,"speed":1},
"blackSlime": {"name":"青头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
"slimelord": {"name":"怪王","hp":790,"atk":48,"def":8,"money":10,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":20},
"blackSlime": {"name":"青头怪","hp":222,"atk":46,"def":10,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":15},
"slimelord": {"name":"怪王","hp":790,"atk":48,"def":8,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":20},
"bat": {"name":"小蝙蝠","hp":100,"atk":50,"def":30,"money":2,"exp":0,"point":0,"special":[1],"mdef":0,"speed":15,"spell":0},
"bigBat": {"name":"大蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
"redBat": {"name":"红蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":1},
"vampire": {"name":"冥灵魔王","hp":888,"atk":888,"def":888,"money":888,"exp":888,"point":0,"special":[6],"n":8,"mdef":0,"spell":0,"speed":1},
"skeleton": {"name":"骷髅人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
"skeletonCaptain": {"name":"骷髅队长","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
"skeletonCaptain": {"name":"骷髅队长","hp":226,"atk":66,"def":1,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":18},
"zombie": {"name":"兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[22],"mdef":0,"spell":0,"speed":1},
"zombieKnight": {"name":"兽人武士","hp":10000,"atk":100,"def":100,"money":0,"exp":0,"point":0,"special":[22],"speed":10,"mdef":0,"damage2":20,"spell":0},
"rock": {"name":"石头人","hp":50,"atk":50,"def":0,"money":3,"exp":0,"point":0,"special":3,"damage2":15,"mdef":0,"spell":0,"speed":1},
"bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":[9],"mdef":0,"spell":0,"speed":1},
"bluePriest": {"name":"初级法师","hp":108,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[9],"mdef":0,"spell":270,"speed":12},
"redPriest": {"name":"高级法师","hp":162,"atk":0,"def":1,"money":0,"exp":0,"point":0,"special":[1],"mdef":0,"spell":308,"speed":14},
"brownWizard": {"name":"初级巫师","hp":162,"atk":120,"def":1,"money":16,"exp":0,"point":0,"special":[],"value":null,"range":2,"mdef":0,"spell":66,"speed":14},
"redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":15,"value":200,"zoneSquare":true,"mdef":0,"spell":0,"speed":1},
@ -45,7 +45,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"goldSlimelord": {"name":"金怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
"skeletonWarrior": {"name":"骷髅士兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
"whiteSlimeman": {"name":"水银战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
"slimeman": {"name":"影子战士","hp":100,"atk":0,"def":0,"money":11,"exp":0,"point":0,"special":[9],"atkValue":2,"defValue":3,"mdef":0,"spell":0,"speed":1},
"slimeman": {"name":"影子战士","hp":243,"atk":28,"def":5,"money":0,"exp":0,"point":0,"special":[],"atkValue":2,"defValue":3,"mdef":0,"spell":0,"speed":69},
"yellowGateKeeper": {"name":"初级卫兵","hp":80,"atk":25,"def":5,"money":3,"exp":1,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
"blueGateKeeper": {"name":"中级卫兵","hp":80,"atk":25,"def":5,"money":3,"exp":1,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
"redGateKeeper": {"name":"高级卫兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},

View File

@ -29,6 +29,78 @@ main.floors.jiaocheng01=
],
"12,11": [
"血瓶介绍:不同大小"
],
"5,7": [
"\t[小妖精,fairy]一种颜色的钥匙开一种颜色的门。\n一把钥匙只能开一扇门。",
{
"type": "jump",
"from": [
5,
7
],
"to": [
2,
2
],
"time": 500,
"keep": true
}
],
"2,2": [
"\t[小妖精,fairy]在这个游戏中,不同颜色的钥匙珍贵程度也不相同。",
"\t[小妖精,fairy]黄色的钥匙最为常见。",
"\t[小妖精,fairy]蓝色的钥匙有点罕见其价值在正式游戏中略高于2把黄钥匙但低于3把黄钥匙。",
"\t[小妖精,fairy]红色的钥匙比较稀有在正式游戏中一般一把红钥匙可以换取3把蓝钥匙但反之则有价无市。\n红色的钥匙在正式游戏中一般仅用于boss战相关开启非常重要的道具或绕过非常非常强力的怪物。",
"\t[小妖精,fairy]绿色的钥匙为剧情道具,在游戏进程中绿钥匙和不可绕过的绿门一一对应,但存在通往相同区域的二选一绿门。\n绿色的钥匙一般被重兵把守且不参与其他钥匙的相互兑换。",
{
"type": "jump",
"to": [
8,
1
],
"time": 500,
"keep": true
}
],
"8,1": [
"\t[小妖精,fairy]在地图上,偶尔会出现这种看起来白送一把蓝钥匙的房间。",
"\t[小妖精,fairy]然而,拿到这把“免费的”蓝钥匙,需要一把红钥匙作为前置。\n在教程关卡中你肯定拥有这把红钥匙——如果你没有立即拿取旁边绿钥匙的话。",
"\t[小妖精,fairy]在正式游戏中,你可能当时没有,甚至在一时半会儿都不会有这把红钥匙。\n那样的话这把蓝钥匙只能寄存在房间里。\n在拿到红钥匙之后你的第一优先级行动就是回来拿上这把蓝钥匙。",
"\t[小妖精,fairy]这把红钥匙以及用1红钥匙换取1红1蓝钥匙的操作称为钥匙的周转。",
"\t[小妖精,fairy]当然,如果门口有怪物把守的话就另当别论——等到损失比较合适的时候再回来吧。",
{
"type": "jump",
"to": [
6,
1
],
"time": 500,
"keep": true
},
{
"type": "setValue",
"name": "flag:教程1",
"value": "1"
}
],
"6,1": [
{
"type": "if",
"condition": "(flag:教程1===1)",
"true": [
"\t[小妖精,fairy]接下来就要开始适应本游戏的战斗系统了——",
"\t[小妖精,fairy]在此之前,让我先确认一下吧。\n你拥有黄钥匙和蓝钥匙各一把对吗",
"\t[小妖精,fairy]相对于其他RPG游戏来说本作的战斗系统并不需要玩家在战斗中爆手速进行操作。\n暂停或挂机也是没问题的——怪物并不会因为现实中的你不操作而主动攻击你。\n换句话说战斗的结果在战斗开始的一瞬间就已经确定了。",
"\t[小妖精,fairy]除此之外,通过存档读档刷取随机数的操作在本作中也是不可行的。\n本作品将不涉及任何随机数的判定。\n这意味着如果你愿意你可以百分百精确地复制一条攻略路线。",
"\t[小妖精,fairy]换句话说,本作的战斗过程只依赖于战斗双方的各项数据。\n这包括双方的面板数值各种技能和多样的装备。",
"\t[小妖精,fairy]本作还有另外一个特点——地图上的资源是有限的,并不会随时间自动刷新。\n这意味着不能在低级图反复刷取资源来碾压高级的怪物必须仔细规划资源的获取及使用。",
"\t[小妖精,fairy]在手部乘区、脸部乘区、肝部乘区都被限制住的情况下——\n请开发自己的脑部乘区迎接后面的挑战吧",
{
"type": "hide",
"remove": true
}
]
}
]
},
"changeFloor": {
@ -63,7 +135,7 @@ main.floors.jiaocheng01=
[ 1, 0, 0, 82, 0, 1, 81, 1, 82, 1, 1, 1, 1],
[ 1, 21, 1, 1, 0, 1, 22, 1, 0, 0, 21, 23, 1],
[ 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1, 1],
[ 27, 0, 28, 1, 0, 0, 82, 0, 22, 1, 31, 0, 32],
[ 27, 0, 28, 1, 0,124, 82, 0, 22, 1, 31, 0, 32],
[ 0, 0, 0, 1, 21, 1, 1, 1, 0, 1, 0, 0, 0],
[ 29, 0, 30, 1, 23, 1, 21, 1, 0, 1, 34, 0, 33],
[ 1, 1, 1, 1, 1, 1, 0, 1, 81, 1, 1, 1, 1],

View File

@ -15,40 +15,69 @@ main.floors.jiaocheng02=
"eachArrive": [],
"parallelDo": "",
"events": {
"5,11": [
"教程初始属性:\n1000HP30攻击20防御20速度20法强*100%=20护盾\n绿血瓶此处900红血瓶100"
],
"0,0": [
"匕首:速度+20"
],
"12,0": [
"法杖魔攻比例10%魔防比例0%"
],
"6,0": [
"9,10": [
"\t[小妖精,fairy]恭喜你!开始了接触本作战斗系统的第一步!\n希望你刚才有好好看过战斗动画哦——当然没有也没关系我们一点点教",
"\t[小妖精,fairy]刚才我们的剑砍到敌人身上的时候,敌人身上冒出了一个“-16”的数字。\n这意味着我们砍出去的剑对敌人造成了16点伤害。\n这个“-16”是怎么来的呢",
"\t[小妖精,fairy]打开怪物手册!",
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
"type": "callBook"
},
"\t[小妖精,fairy]我们拥有26点攻击力——在左边的状态栏可以看到。\n敌人拥有10点防御力——在怪物手册可以看到。\n我们的每次普通攻击将对怪物造成26-10=16点伤害。",
"\t[小妖精,fairy]同理怪物的每次普通攻击将对我们造成46-16=30点伤害。\n在战斗动画中也有体现哦",
"\t[小妖精,fairy]一方的生命值降低到0意味着这一方被对方击杀。\n换句话说如果我们的生命值被怪物的攻击压低到了0这意味着勇士在战斗中牺牲了。\n也就是game over啦。",
"\t[小妖精,fairy]虽然在相同的状态下,持有更多的生命值总是更好,但生命值只是一个“够用就行”的属性。\n相较于把自己的生命值把握在自我设定的“500点”“1000点”等“安全线”上\n用这些多余的生命值换取钥匙、能力甚至是金币等资源对后续的游戏过程来说会更轻松。",
"\t[小妖精,fairy]话说回来。\n怪物的生命值一共有222点。\n我们想要击杀怪物需要攻击怪物——222÷16(向上取整)=14次。\n为什么是向上取整因为哪怕怪物还剩1点生命值没死就是没死。",
"\t[小妖精,fairy]在我们攻击怪物14次的过程中敌人也反击了我们13次。\n我们的生命因此损失了13*30=390点。\n如果没有关闭显伤开关的话这个”390点“的数字将会显示在在怪物的左下角。\n剩余的生命仍然足够击败第二个相同的敌人呢——但好像还有什么事需要做",
{
"type": "jump",
"to": [
11,
8
],
"time": 1000,
"time": 500,
"keep": true
},
}
],
"11,8": [
"\t[小妖精,fairy]在本作中,有一个便捷操作,叫做“自动存档”。\n具体点说就是在我们与怪物发生战斗前或开门前都会进行一个存档。\n后面我们发现之前哪一步做错了都有机会撤销“反悔”——最多支持反悔50步之前的错误。\n读取自动存档的快捷键是“A”键。",
"\t[小妖精,fairy]红宝石可以提高角色的攻击力。\n不同形状、不同区域的红宝石提高攻击力的程度也不一样。\n刚才黄门里的红宝石在当前区域每一颗可以提升角色2点攻击力。",
{
"type": "setValue",
"name": "flag:__visited__",
"value": "{}"
},
{
"type": "changeFloor",
"floorId": "guangchang",
"loc": [
6,
10
"type": "if",
"condition": "(status:hp!==280)",
"true": [
"\t[小妖精,fairy]一般来说,在地图上有无需战斗就可以获得的资源时,优先获得这些资源再进行战斗。\n获得资源提升能力会让我们在战斗中更具有优势。\n不用为了后面保存黄钥匙钥匙是够的",
"\t[小妖精,fairy]所以你为什么没有拿红宝石就急匆匆地来战斗了!",
"\t[小妖精,fairy]请读取自动存档,回去拿完宝石再与敌人作战!"
],
"false": [
"\t[小妖精,fairy]在提升攻击力后,角色的攻击将更有力度。\n在获得2颗红宝石之后角色每次攻击对怪物造成的伤害将由16点提升到20点。\n原本需要222÷16=14次攻击击杀的怪物现在只需要222÷20=12次即可击杀。",
"\t[小妖精,fairy]由于怪物受到更少次数的攻击就被击杀了,角色受到的攻击次数也减少了。\n从13次减少到了11次。",
"\t[小妖精,fairy]但要注意——不是所有时候提升攻击力都能降低角色受到的攻击次数。\n如果角色的攻击力仅提升了1点攻击伤害从16提升到17——\n击败怪物需要的攻击次数是222÷17还是14次。这意味着战斗伤害不会有任何变化。",
"\t[小妖精,fairy]因此,能带来战斗伤害减少的攻击力提升节点特别重要——我们称之为“临界”。\n从最初的26点攻击力16点攻击伤害需要14次攻击击杀开始计算——\n222÷13=17.077这意味着我们至少要达到17.077的攻击伤害才能减少击杀敌人的攻击次数——但由于本作的攻击力是整数你必须达到18的攻击伤害也就是28点攻击力才能降低战斗伤害。",
"\t[小妖精,fairy]同理以现在的状态开始计算。现在我们需要12次攻击击杀怪物。\n222÷11=20.182我们需要21的攻击伤害也就是31点攻击力。",
{
"type": "callBook"
},
"\t[小妖精,fairy]我们的攻击力距离下一个临界点还差1点达到临界点可以让我们受到的伤害减少30点。\n在怪物手册中记作[1,30]或\"1:30\"。\n同样地右上角相同的怪物身上在战斗伤害330的数字上面显示的是距离下一个攻击临界点的距离\n1点。",
"\t[小妖精,fairy]但请注意,有的时候用更少的攻击次数击杀怪物,并不会让自己承受怪物的伤害变少哦!\n这就与我们接下来要讲解的属性”速度“有关啦。",
"\t[小妖精,fairy]哎呀——生命值好像不太够了!\n捡起后面黄门里的血瓶补充生命值继续后面的内容吧",
{
"type": "jump",
"to": [
11,
4
],
"time": 500,
"keep": true
}
]
}
],
"11,4": [
{
"type": "hide",
"remove": true
}
]
},
"changeFloor": {
@ -58,6 +87,13 @@ main.floors.jiaocheng02=
6,
0
]
},
"6,0": {
"floorId": "jiaocheng03",
"loc": [
6,
12
]
}
},
"beforeBattle": {},
@ -68,19 +104,19 @@ main.floors.jiaocheng02=
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[129, 1, 27, 1, 28, 1, 91, 1, 29, 1, 30, 1,129],
[ 70, 1, 82, 1, 82, 1,236, 1, 82, 1, 82, 1,375],
[ 0, 83, 0, 29, 0, 33, 0, 31, 0, 23, 0, 83, 0],
[ 1, 1, 1, 1, 1, 1,219, 1, 1, 1, 1, 1, 1],
[ 0, 22, 0, 31, 0, 31, 0, 1, 27, 1, 30, 1, 30],
[ 81, 1, 81, 1, 81, 1, 22, 1, 27, 1, 30, 1, 27],
[ 29, 1, 31, 1, 31, 1,218, 1, 82, 1, 82, 1, 82],
[ 28, 1, 28, 1, 29, 1, 0, 81, 0, 33, 0, 21, 0],
[ 1, 1, 1, 1, 1, 1,240, 1, 1, 1, 1, 1, 1],
[ 0, 33, 0, 21, 0, 29, 0, 1, 27, 1, 28, 1, 31],
[ 83, 1, 83, 1, 83, 1,204, 1, 81, 1, 81, 1, 81],
[ 28, 1, 30, 1, 27,129, 0,204, 0, 33, 0, 23, 0],
[ 1, 1, 1, 1, 1, 1, 93, 1, 1, 1, 1, 1, 1]
[ 0, 33, 0,217, 31, 0, 91, 1, 28, 1, 30, 1,203],
[216, 1, 0, 1, 1, 1, 1, 1, 28, 1, 30, 1, 1],
[216, 1, 31, 1, 0, 0, 0, 81, 0, 1, 0, 1,211],
[211, 1, 21, 1,216, 1,216, 1, 1, 1, 81, 1, 1],
[ 0, 1, 1, 1, 0, 1, 0, 0, 0,211, 0, 0, 0],
[ 0, 1, 32, 1, 0, 1, 1, 0, 1, 1, 1, 1,211],
[ 0, 81, 0, 1, 0, 1, 21, 33, 1, 33, 0, 81, 0],
[ 31, 1, 1, 1,217, 1, 1, 1, 1, 1, 1, 1, 22],
[203, 1, 33, 0, 0, 29, 29, 29, 29, 1, 0, 0, 0],
[ 0, 1, 1, 1, 0, 1, 1, 1, 1, 1,203, 1, 82],
[ 33, 0,211, 1, 0, 1, 0,203, 0,124, 0, 1, 0],
[ 0, 81, 0, 1,217, 1, 0, 1, 1, 81, 1, 1, 21],
[216, 0, 0, 21, 0, 1, 93, 1, 27, 0, 27, 1, 21]
],
"areas": "教程",
"bgmap": [

View File

@ -0,0 +1,69 @@
main.floors.jiaocheng03=
{
"floorId": "jiaocheng03",
"title": "广场",
"name": "1",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "X90078",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"0,0": [
"匕首:速度+20"
],
"12,0": [
"法杖魔攻比例10%魔防比例0%"
]
},
"changeFloor": {
"6,12": {
"floorId": "jiaocheng02",
"loc": [
6,
0
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[129, 1, 27, 1, 28, 1, 91, 1, 29, 1, 30, 1,129],
[ 70, 1, 82, 1, 82, 1,236, 1, 82, 1, 82, 1,375],
[ 0, 83, 0, 29, 0, 33, 0, 31, 0, 23, 0, 83, 0],
[ 1, 1, 1, 1, 1, 1,219, 1, 1, 1, 1, 1, 1],
[ 0, 22, 0, 31, 0, 31, 0, 1, 27, 1, 30, 1, 30],
[ 81, 1, 81, 1, 81, 1, 22, 1, 27, 1, 30, 1, 27],
[ 29, 1, 31, 1, 31, 1,218, 1, 82, 1, 82, 1, 82],
[ 28, 1, 28, 1, 29, 1, 0, 81, 0, 33, 0, 21, 0],
[ 1, 1, 1, 1, 1, 1,240, 1, 1, 1, 1, 1, 1],
[ 0, 33, 0, 21, 0, 29, 0, 1, 27, 1, 28, 1, 31],
[ 83, 1, 83, 1, 83, 1,204, 1, 81, 1, 81, 1, 81],
[ 28, 1, 30, 1, 27,129, 0,204, 0, 33, 0, 23, 0],
[ 1, 1, 1, 1, 1, 1, 93, 1, 1, 1, 1, 1, 1]
],
"areas": "牢狱",
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}