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7 changed files with 5535 additions and 5782 deletions

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@ -4596,8 +4596,8 @@ EnemyPoint_List
/*EnemyPoint_List ['hp','atk','def','money','exp','point','name']*/; /*EnemyPoint_List ['hp','atk','def','money','exp','point','name']*/;
Equip_List Equip_List
: '力量'|'敏捷'|'智力'|'体质'|'生命'|'生命上限'|'攻击'|'物理防御'|'魔法防御'|'魔力'|'魔力上限'|'速度' : '生命'|'生命上限'|'攻击'|'防御'|'法强'|'魔力'|'魔力上限'|'速度'
/*Equip_List ['str','agi','int','con','hp','hpmax','atk','def','mdef','mana','manamax','speed']*/; /*Equip_List ['hp','hpmax','atk','def','mdef','mana','manamax','speed']*/;
Key_List Key_List
: '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙' : '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙'

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@ -187,24 +187,18 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"def": { "def": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
"_data": "物理防御力" "_data": "防御力"
}, },
"mdef": { "mdef": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
"_data": "魔法防御力" "_data": "法抗(写为小数)"
}, },
"speed": { "speed": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
"_data": "速度" "_data": "速度"
}, },
"magic": {
"_leaf": true,
"_type": "checkbox",
"_docs": "是否为魔法攻击",
"_data": "勾选以魔法攻击计算,不勾选以物理攻击计算"
},
"money": { "money": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",

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@ -262,44 +262,19 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"def": { "def": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
"_data": "物理防御" "_data": "防御"
}, },
"mdef": { "mdef": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
"_data": "魔法防御" "_data": "法强"
}, },
"speed": { "speed": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",
"_data": "攻击速度" "_data": "速度"
},
"str": {
"_leaf": true,
"_type": "textarea",
"_data": "力量"
},
"agi": {
"_leaf": true,
"_type": "textarea",
"_data": "敏捷"
},
"int": {
"_leaf": true,
"_type": "textarea",
"_data": "智力"
},
"con": {
"_leaf": true,
"_type": "textarea",
"_data": "体质"
},
"magic": {
"_leaf": true,
"_type": "checkbox",
"_docs": "攻击类型",
"_data": "攻击类型是否是魔法"
}, },
"money": { "money": {
"_leaf": true, "_leaf": true,
"_type": "textarea", "_type": "textarea",

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@ -1088,26 +1088,27 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}, },
"getStatusLabel": function (name) { "getStatusLabel": function (name) {
// 返回某个状态英文名的对应中文标签如atk -> 攻击def -> 防御等。 // 返回某个状态英文名的对应中文标签如atk -> 攻击def -> 防御等。
// 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等) // 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等)
// 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改 // 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改
return { return {
name: "名称", name: "名称",
lv: "等级", lv: "等级",
hpmax: "生命上限", hpmax: "生命上限",
hp: "生命", hp: "生命",
manamax: "魔力上限", manamax: "魔力上限",
mana: "魔力", mana: "魔力",
atk: "攻击", atk: "攻击",
def: "防御", def: "防御",
mdef: "护盾", mdef: "法强",
money: "金币", speed: "速度",
exp: "经验", money: "金币",
point: "加点", exp: "经验",
steps: "步数", point: "加点",
}[name] || name; steps: "步数",
}, } [name] || name;
},
"triggerDebuff": function (action, type) { "triggerDebuff": function (action, type) {
// 毒衰咒效果的获得与解除 // 毒衰咒效果的获得与解除
// action获得还是解除'get'表示获得,'remove'表示解除 // action获得还是解除'get'表示获得,'remove'表示解除
@ -1166,8 +1167,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
} }
}, },
"updateStatusBar": function () { "updateStatusBar": function () {
//更新属性映射
core.updateStatus()
// 更新状态栏 // 更新状态栏
core.ui.statusBar.update(); core.ui.statusBar.update();
// 更新阻激夹域的伤害值 // 更新阻激夹域的伤害值

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@ -146,12 +146,12 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"sword1": { "sword1": {
"cls": "equips", "cls": "equips",
"name": "铁剑", "name": "铁剑",
"text": "一把普通的铁剑", "text": "一把普通的铁剑",
"equip": { "equip": {
"type": 0, "type": 0,
"animate": "sword", "animate": "sword",
"value": { "value": {
"str": 10 "atk": 10
}, },
"percentage": {} "percentage": {}
}, },
@ -230,11 +230,11 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"equip": { "equip": {
"type": 2, "type": 2,
"value": { "value": {
"str": 10, "mdef": -5,
"agi": -5 "def": 10
}, },
"percentage": { "percentage": {
"str": 10 "def": 10
} }
}, },
"itemEffect": "core.status.hero.def += 0", "itemEffect": "core.status.hero.def += 0",

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