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14 changed files with 3334 additions and 1892 deletions

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@ -871,6 +871,10 @@ action
| disableShop_s
| follow_s
| unfollow_s
| setanimate_s
| deleteanimate_s
| playanimate_s
| clearanimate_s
| animate_s
| animate_1_s
| stopAnimate_s
@ -2221,6 +2225,136 @@ var code = '{"type": "vibrate", "direction": "'+Vibrate_List_0+'", "time": '+Int
return code;
*/;
setanimate_s
: '新建 帧动画/特效' '名称' EvalString '参照点偏移像素x' IntString? 'y' IntString? '动画大小 宽' IntString '高' IntString '总帧数' IntString BGNL?Newline
'图片序列同一帧后面覆盖先前的默认起始帧为0结束帧为最后一帧)'BGNL?Newline
'(剪裁区域不填写为全图,绘制区域不填写为全画面)'BGNL?Newline
'(透明度100为不透明默认为不透明结束透明度默认与开始透明度相同'BGNL?Newline
animateDrawableimage+? Newline
'音频序列(到达对应帧进行播放)'BGNL?Newline
animateDrawablesound+? Newline
/* setanimate_s
tooltip : setanimate:设置帧动画/特效(此项仅储存,不播放)
helpUrl : /_docs/#/instruction
default : ["sword","","",192,192,60]
colour : this.soundColor
IntString_0 = IntString_0 ? (', "px": '+IntString_0+'') : '';
IntString_1 = IntString_1 ? (', "py": '+IntString_1+'') : '';
var imageList=animateDrawableimage_0?',"imageList": [\n'+animateDrawableimage_0.slice(0,-1)+'\n]':''
var soundList=animateDrawablesound_0?',"soundList": [\n'+animateDrawablesound_0.slice(0,-1)+'\n]':''
var code = '{"type": "setanimate", "name": "'+EvalString_0+'",'+IntString_0+IntString_1+' "width": '+IntString_2+', "height": '+IntString_3+', "allFarme": '+IntString_4+imageList+soundList+'},\n';
return code;
*/;
animateDrawableList
: animateDrawableimage
| animateDrawablesound
| animateDrawabletextEmpty;
animateDrawableimage
: '图片' EvalString? '起始帧' IntString? '起始透明度' IntString? BGNL? Newline
'剪裁坐标cx' IntString? 'cy' IntString? '宽' IntString? '高' IntString? '绘制坐标x'IntString? 'y' IntString? '宽' IntString? '高' IntString?'旋转角度'IntString? BGNL? Newline
'结束帧' IntString? '结束透明度' IntString? '剪裁坐标cx' IntString? 'cy' IntString? '宽' IntString? '高' IntString? '绘制坐标x'IntString? 'y' IntString? '宽' IntString? '高' IntString?'旋转角度'IntString? Newline
/* animateDrawableimage
tooltip : 帧动画图片列表
helpUrl : /_docs/#/instruction
default : ["","","","","","","","","","","","","","","","","","","","","","",""]
colour : this.subColor
allImages : ['EvalString_0']
if (IntString_1&&(IntString_1 < 0||IntString_1>100)) throw new Error('透明度范围为0-100,0为透明,100为不透明,不填默认为不透明')
if (IntString_12&&(IntString_12 < 0||IntString_12>100)) throw new Error('透明度范围为0-100,0为透明,100为不透明,不填默认为不透明')
IntString_0 = IntString_0 ? (', "beforefarme": '+IntString_0+'') : '';
IntString_1 = IntString_1 ? (', "globalAlpha": '+IntString_1+'') : '';
IntString_2 = IntString_2 ? (', "cx": '+IntString_2+'') : '';
IntString_3 = IntString_3 ? (', "cy": '+IntString_3+'') : '';
IntString_4 = IntString_4 ? (', "cw": '+IntString_4+'') : '';
IntString_5 = IntString_5 ? (', "ch": '+IntString_5+'') : '';
IntString_6 = IntString_6 ? (', "x": '+IntString_6+'') : '';
IntString_7 = IntString_7 ? (', "y": '+IntString_7+'') : '';
IntString_8 = IntString_8 ? (', "w": '+IntString_8+'') : '';
IntString_9 = IntString_9 ? (', "h": '+IntString_9+'') : '';
IntString_10 = IntString_10 ? (', "angle": '+IntString_10+'') : '';
IntString_11 = IntString_11 ? (', "afterfarme": '+IntString_11+'') : '';
IntString_12 = IntString_12 ? (', "aglobalAlpha": '+IntString_12+'') : '';
IntString_13 = IntString_13 ? (', "acx": '+IntString_13+'') : '';
IntString_14 = IntString_14 ? (', "acy": '+IntString_14+'') : '';
IntString_15 = IntString_15? (', "acw": '+IntString_15+'') : '';
IntString_16 = IntString_16 ? (', "ach": '+IntString_16+'') : '';
IntString_17 = IntString_17 ? (', "ax": '+IntString_17+'') : '';
IntString_18 = IntString_18 ? (', "ay": '+IntString_18+'') : '';
IntString_19 = IntString_19 ? (', "aw": '+IntString_19+'') : '';
IntString_20 = IntString_20 ? (', "ah": '+IntString_20+'') : '';
IntString_21 = IntString_21 ? (', "aangle": '+IntString_21+'') : '';
return '{ "image":"'+EvalString_0+'"'+IntString_0+IntString_1+IntString_2+IntString_3+IntString_4+IntString_5+IntString_6+IntString_7+IntString_8+IntString_9+IntString_10+IntString_11+IntString_12+IntString_13+IntString_14+IntString_15+IntString_16+IntString_17+IntString_18+IntString_19+IntString_20+IntString_21+'},'
*/;
animateDrawablesound
: '音效' EvalString? '起始帧' IntString '是否停止其他音效'Bool Newline
/* animateDrawablesound
tooltip : 帧动画配音
helpUrl : /_docs/#/instruction
default : ["",0,false]
colour : this.subColor
allSounds : ['EvalString_0']
return '{ "sound":"'+EvalString_0+'","startfarme":'+IntString_0+',"stopbefore":'+Bool_0+'},'
*/;
animateDrawabletextEmpty
: Newline
/* animateDrawabletextEmpty
var code = [];
return code;
*/;
deleteanimate_s
: '删除 帧动画/特效' '名称' EvalString Newline
/* deleteanimate_s
tooltip : deleteanimate:删除储存的帧动画
helpUrl : /_docs/#/instruction
default : [""]
colour : this.soundColor
var code = '{"type": "deleteanimate", "name": "'+EvalString_0+'"},\n';
return code;
*/;
playanimate_s
: '播放 帧动画/特效' '名称' EvalString '像素x' IntString? 'y' IntString? '跟随勇士' Bool 'x方向缩放' IntString? 'y方向缩放'IntString? Newline
/* playanimate_s
tooltip : playanimate:播放帧动画选择跟随勇士后x、y将失效改为勇士中心坐标
helpUrl : /_docs/#/instruction
default : ["zone","","",false,"",""]
colour : this.soundColor
IntString_0 = IntString_0 ? (', "x": '+IntString_0+'') : '';
IntString_1 = IntString_1 ? (', "y": '+IntString_1+'') : '';
IntString_2 = IntString_2 ? (', "scalex": '+IntString_2+'') : '';
IntString_3 = IntString_3 ? (', "scaley": '+IntString_3+'') : '';
var code = '{"type": "playanimate", "name": "'+EvalString_0+'"'+IntString_0+IntString_1+',"hero":'+Bool_0+IntString_2+IntString_3+'},\n';
return code;
*/;
clearanimate_s
: '清空正在播放的帧动画/特效'
/* clearanimate_s
tooltip : clearanimate:清空正在播放的帧动画
helpUrl : /_docs/#/instruction
colour : this.soundColor
var code = '{"type": "clearanimate"},\n';
return code;
*/;
animate_s
: '显示动画' EvalString '位置' 'x' PosString? 'y' PosString? '相对窗口坐标' Bool '不等待执行完毕' Bool Newline

View File

@ -703,6 +703,85 @@ MotaActionParser = function () {
this.next,
]);
break;
case "setanimate":
var buildanimateDrawableimage = function (obj) {
obj = MotaActionFunctions.processanimateDrawableimage(obj || []);
var res = null;
for (var ii = obj.length - 1, one; (one = obj[ii]); ii--) {
res = MotaActionBlocks["animateDrawableimage"].xmlText([
one[0],
one[1],
one[2],
one[3],
one[4],
one[5],
one[6],
one[7],
one[8],
one[9],
one[10],
one[11],
one[12],
one[13],
one[14],
one[15],
one[16],
one[17],
one[18],
one[19],
one[20],
one[21],
one[22],
res,
]);
}
return res;
};
var buildanimateDrawablesound = function (obj) {
obj = MotaActionFunctions.processanimateDrawablesound(obj || []);
var res = null;
for (var ii = obj.length - 1, one; (one = obj[ii]); ii--) {
res = MotaActionBlocks["animateDrawablesound"].xmlText([
one[0],
one[1],
one[2],
res,
]);
}
return res;
};
this.next = MotaActionBlocks["setanimate_s"].xmlText([
data.name,
data.px,
data.py,
data.width,
data.height,
data.allFarme,
buildanimateDrawableimage(data.imageList),
buildanimateDrawablesound(data.soundList),
this.next,
]);
break;
case "clearanimate":
this.next = MotaActionBlocks["clearanimate_s"].xmlText([this.next]);
break;
case "deleteanimate":
this.next = MotaActionBlocks["deleteanimate_s"].xmlText([
this.name,
this.next,
]);
break;
case "playanimate":
this.next = MotaActionBlocks["playanimate_s"].xmlText([
this.name,
this.x,
this.y,
this.hero,
this.scalex,
this.scaley,
this.next,
]);
break;
case "animationDrawable":
var buildanimationDrawableimage = function (obj) {
obj = MotaActionFunctions.processanimationDrawableimage(obj || []);
@ -2876,7 +2955,44 @@ MotaActionParser = function () {
});
return list;
};
MotaActionFunctions.processanimateDrawableimage = function (overList) {
var list = [];
overList.forEach(function (one) {
list.push([
one.image,
one.beforefarme,
one.globalAlpha,
one.cx,
one.cy,
one.cw,
one.ch,
one.x,
one.y,
one.w,
one.h,
one.angle,
one.afterfarme,
one.aglobalAlpha,
one.acx,
one.acy,
one.acw,
one.ach,
one.ax,
one.ay,
one.aw,
one.ah,
one.aangle,
]);
});
return list;
};
MotaActionFunctions.processanimateDrawablesound = function (overList) {
var list = [];
overList.forEach(function (one) {
list.push([one.sound, one.startfarme, one.stopbefore]);
});
return list;
};
MotaActionFunctions.processMultiLoc = function (EvalString_0, EvalString_1) {
var floorstr = "";
if (EvalString_0 && EvalString_1) {

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@ -57,7 +57,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"dl.webp",
"dlr.webp",
"dr.webp",
"dragon.webp",
"eve_010102.webp",
"eve_010203.webp",
"eve_010304.webp",
@ -406,14 +405,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
],
"font": "pala"
},
"splitImages": [
{
"name": "dragon.webp",
"width": 384,
"height": 96,
"prefix": "dragon_"
}
]
"splitImages": null
},
"firstData": {
"title": "秽翼的尤斯蒂娅",

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@ -35,7 +35,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"whiteHornSlime": {"name":"尖角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"redSwordsman": {"name":"剑王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"poisonZombie": {"name":"绿兽人","hp":100,"atk":120,"def":0,"money":13,"exp":0,"point":0,"special":[12]},
"octopus": {"name":"血影","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"bigImage":"dragon_1.webp"},
"octopus": {"name":"血影","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"bigImage":null},
"princessEnemy": {"name":"假公主","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"angel": {"name":"天使","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"elemental": {"name":"元素生物","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
@ -52,7 +52,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"magicMaster": {"name":"黑暗大法师","hp":100,"atk":120,"def":0,"money":12,"exp":0,"point":0,"special":11,"value":0.3333333333333333,"add":true,"notBomb":true},
"devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"fairyEnemy": {"name":"仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"dragon": {"name":"魔龙","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"bigImage":"dragon_0.webp"},
"dragon": {"name":"魔龙","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"bigImage":null},
"skeletonKnight": {"name":"骷髅武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"skeletonPresbyter": {"name":"骷髅巫师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"ironRock": {"name":"铁面人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},

View File

@ -30,13 +30,13 @@ main.floors.jiedao=
[130177,130178,130169,130170, 0, 0, 0, 0,120165,130176,130177,130177,130177],
[130185,130186,130177,130178, 0, 0, 0,71826,120173,130176,130177,130177,130177],
[120166,120167,130177,130178,71226, 0, 0, 0, 0,130184,130185,130185,130185],
[120174,120175,130177,130178,71819, 0, 0, 0,50151,130208,130209,130209,130209],
[130177,130177,130177,130178,71827, 0,391, 0, 0,130208,130209,130209,130209],
[130169,130169,130170,130178,71695, 0, 0, 0,71826, 0,130217,130217,130217],
[120174,120175,130177,130178,71819, 0, 0, 0,50151,130208,130209,130193,130193],
[130177,130177,130177,130178,71827, 0,391, 0, 0,130208,130209,130193,130193],
[130169,130169,130170,130178,71695, 0, 0, 0,71826, 0,130217,130193,130193],
[130177,130177,130178,130186, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[130177,130177,130178,120167, 0, 0, 0, 0, 0, 0, 0,130177,130177],
[130177,130177,130178,120167, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[130177,130177,130178,40165, 0, 0, 0, 0, 0, 0,130176,130177,130177],
[130177,130177,130178, 0, 0, 0, 0, 0, 0, 17,130176,130177,130177]
[130185,130185,130186, 0, 0, 0, 0, 0, 0, 17,130176,130177,130177]
],
"areas": "牢狱",
"bgmap": [
@ -49,8 +49,8 @@ main.floors.jiedao=
[10000,10000,10000,10000,90001,70040,70041,90001,90001, 0, 0, 0, 0],
[10000,10000,10000,10000,90001,70024,70026,90001,90001, 0, 0, 0, 0],
[10000,10000,10000,10000,90001,70024,70041,90001,90001,130216, 0, 0, 0],
[10000,10000,10000,10000,90001,70041,70042,90763,70026,70034,70026,70034,70033],
[10000,10000,10000,10000,90001,70024,70033,70033,70040,70033,70041,70024,70026],
[10000,10000,10000,10000,90001,70041,70042,90763,70026,70034,70026, 0, 0],
[10000,10000,10000,10000,90001,70024,70033,70033,70040,70033, 0, 0, 0],
[10000,10000,10000,10000,90001,70024,70025,90001,90001,90001, 0, 0, 0],
[10000,10000,10000,90001,90001,70026,70041,90001,90001,90001, 0, 0, 0]
],
@ -60,12 +60,12 @@ main.floors.jiedao=
[ 0, 0,130068,130069, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0,71818, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,71218, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0,71818, 0, 0,120104,120104],
[ 0, 0, 0, 0,71685, 0, 0, 0, 0, 0, 0,120104,120104],
[ 0, 0, 0, 0,71844, 0, 0, 0,71818, 0,90587,120104,120104],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120104,120104],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,130168,130169,130169],
[ 0, 0, 0, 0, 0, 0, 0, 0,71818, 0, 0,130147,130147],
[ 0, 0, 0, 0,71685, 0, 0, 0, 0, 0, 0,130155,130155],
[ 0, 0, 0, 0,71844, 0, 0, 0,71818, 0,90587,170199,170199],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170199,170199],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,130168,170207,170199],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,130176,130177,130177],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0,71818, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0,71832,71833, 0, 0, 0]
],
@ -85,6 +85,18 @@ main.floors.jiedao=
[ 0, 0, 0,40173, 0, 0, 0, 0, 0,71826, 0, 0, 0]
],
"fg2map": [
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008],
[120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008,120008]
]
}

View File

@ -86,7 +86,7 @@ main.floors.street01=
"floorId": "street02",
"loc": [
12,
8
6
]
}
},

View File

@ -16,6 +16,13 @@ main.floors.street02=
"parallelDo": "",
"events": {},
"changeFloor": {
"12,6": {
"floorId": "street01",
"loc": [
0,
8
]
},
"0,6": {
"floorId": "guangchang",
"loc": [
@ -23,13 +30,6 @@ main.floors.street02=
6
],
"direction": "left"
},
"12,6": {
"floorId": "street01",
"loc": [
0,
8
]
}
},
"beforeBattle": {},

View File

@ -46,79 +46,31 @@ main.floors.xiaoxiang01=
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[143,143,143,143,130193,130193,130193,130193,130193,143,143,143,143],
[143,143,143,143,130060,130061,130062, 0,120074,143,143,143,143],
[130193,130193,130193,130194,130068,130069,130070,130090,120023,130192,130193,130193,143],
[143,50022,130201,130202,130015,120041,130099,130098,120031,130200,130201,130201,143],
[143, 30,201029, 0, 81, 0,221, 0,224, 0, 28, 27,130192],
[143,224,201037,225,201037, 31,201021, 0,110121,110122,110122,224,130200],
[143, 0, 32, 0,200199, 0,201029,225,110132,224, 0, 0,90675],
[143,225,200998,200999,201037, 81,201029, 0, 0, 0,110116, 0, 94],
[130194, 0,222, 0,221, 0,201029, 81,110116,225,110137,110138,90650],
[130202,201037,201037, 81,201037,201037,201037, 0,110124, 0, 81, 31, 0],
[ 92, 0, 32, 22, 32,80089, 31, 0,110132, 0,110122,110122,110197],
[110191, 21, 21, 21, 21,80089, 0, 0, 81, 0,222, 29,110197],
[140,140,140,110191,80083,80097, 93,110138,110138,140189,140,140,140]
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[140,140,140,140,140,140,140,140,140,140,140,140,140],
[140, 30,140, 0, 81, 0,221, 0,224, 0, 28, 27,140],
[140,224,140,225,140, 31,140, 0,140,140,140,224,140],
[140, 0, 32, 0,140, 0,140,225,140,224, 0, 0,140],
[140,225,140,140,140, 81,140, 0, 0, 0,140, 0, 94],
[140, 0,222, 0,221, 0,140, 81,140,225,140,140,140],
[140,140,140, 81,140,140,140, 0,140, 0, 81, 31,140],
[ 92, 0, 32, 22, 32,140, 31, 0,140, 0,140,140,140],
[140, 21, 21, 21, 21,140, 0, 0, 81, 0,222, 29,140],
[140,140,140,140,140,140, 93,140,140,140,140,140,140]
],
"areas": "牢狱",
"bgmap": [
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078]
],
"fgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0,120066, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0,120056, 0, 0, 0, 0, 0],
[30022, 0,30022, 0,130007, 0,130091, 0, 0, 0,90804, 0, 0],
[ 0, 0,30030, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,201021, 0, 0, 0,110114,110114,110114, 0, 0],
[ 0, 0, 0, 0,200191, 0, 0, 0, 0, 0, 0, 0,90667],
[ 0, 0,200990,200991,201021, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,201021,201021, 0,201021,201021, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,80081, 0, 0, 0, 0,110114,110114,110189],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,80084, 0, 0, 0, 0, 0, 0, 0]
],
"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0,130201,130201, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0,120064,120082, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,110146,110146,90649],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,201021, 0,200175, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,200183, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
]
}

View File

@ -17,8 +17,11 @@ main.floors.xiaoxiang02=
"events": {},
"changeFloor": {
"0,7": {
"floorId": ":before",
"stair": ":symmetry_x"
"floorId": "xiaoxiang01",
"loc": [
12,
7
]
}
},
"beforeBattle": {},
@ -29,79 +32,31 @@ main.floors.xiaoxiang02=
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[143,143,143,143,143,120166,120166,110205,110206,110206,110206,110206,110206],
[143,143,143,143,143,120174,120174,130192,130193,130193,130193,130193,130193],
[143,130193,130193,130193,130194,190142,90771,130192,130193,130193,130193,130193,130193],
[143,130201,130201,130201,130202,190150,190150,130200,130201, 0,130201,130201,130201],
[130194, 0, 81, 0,72106,72098,72098,72098, 0,72106, 0, 0,143],
[130202, 0,110116, 0,90064,90064,90064,90064, 81,90064,90064, 81,143],
[90675, 0,110124, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[ 92, 0,110122,110122,110122,110122, 81,110122,110122,110122, 81,110122,143],
[90651, 0, 0, 0, 0, 0, 0, 0, 0,110129, 0, 0,143],
[ 0,71844,110122,200199,110122, 0,110121,110122, 82,110122,110122, 0,143],
[110199, 0, 0, 0, 81, 0,110129, 0, 0, 0, 81, 0,130192],
[110199, 0, 0, 0,110117, 0,110129, 0, 0, 0,200637, 0,143],
[140,140,140,140,110191,72098,72098,72098,143,143,143,143,143]
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[140,140,140,140,140,140,140,140,140,140,140,140,140],
[140, 0, 81, 0,140, 0, 0, 0, 0,140, 0, 0,140],
[140, 0,140, 0,140,140,140,140, 81,140,140, 81,140],
[140, 0,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140],
[ 92, 0,140,140,140,140, 81,140,140,140, 81,140,140],
[140, 0, 0, 0, 0, 0, 0, 0, 0,140, 0, 0,140],
[140,140,140,140,140, 0,140,140, 82,140,140, 0,140],
[140, 0, 0, 0,140, 0,140, 0, 0, 0, 81, 0,140],
[140, 0, 0, 0, 81, 0,140, 0, 0, 0,140, 0,140],
[140,140,140,140,140,140,140,140,140,140,140,140,140]
],
"areas": "牢狱",
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078]
],
"fgmap": [
[ 0, 0, 0, 0, 0,200095,200095, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,90807, 0, 0, 0, 0, 0, 0,140116],
[ 0,90796, 0, 0, 0,190031,190148, 0, 0, 0,90799, 0,140124],
[ 0,90804, 0, 0,72112, 0,190022, 0, 0,72112, 0, 0,140132],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,72098, 0, 0],
[90667, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,110114,110114,110114,110114, 0,110114,110114,110114, 0,110114, 0],
[ 0, 0, 0,200175, 0, 0, 0, 0, 0,110129, 0, 0, 0],
[ 0,110114,110114,200191,110114, 0,110114,110114, 0,110114,110114, 0, 0],
[110191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,200638, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0,90509, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0,90517, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[90648,110122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0,110129, 0, 0, 0, 0, 0, 0]
],
"fg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,90008,90008, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,71845,90008,90008, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0,71845, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
]
}

View File

@ -26,7 +26,7 @@ main.floors.xiaoxiang3=
},
"beforeBattle": {},
"afterBattle": {
"6,9": [
"6,8": [
{
"type": "setValue",
"name": "flag:door_xiaoxiang3_4_9",
@ -50,9 +50,9 @@ main.floors.xiaoxiang3=
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"6,11": {
"4,9": {
"0": {
"condition": "flag:door_xiaoxiang3_6_11==1",
"condition": "flag:door_xiaoxiang3_4_9==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
@ -63,7 +63,7 @@ main.floors.xiaoxiang3=
},
{
"type": "setValue",
"name": "flag:door_xiaoxiang3_6_11",
"name": "flag:door_xiaoxiang3_4_9",
"operator": "=",
"value": "null"
}
@ -88,12 +88,11 @@ main.floors.xiaoxiang3=
"value": "null"
}
]
},
"1": null
}
},
"4,9": {
"6,11": {
"0": {
"condition": "flag:door_xiaoxiang3_4_9==1",
"condition": "flag:door_xiaoxiang3_6_11==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
@ -104,91 +103,42 @@ main.floors.xiaoxiang3=
},
{
"type": "setValue",
"name": "flag:door_xiaoxiang3_4_9",
"name": "flag:door_xiaoxiang3_6_11",
"operator": "=",
"value": "null"
}
]
},
"1": null
}
}
},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[140,140,140,140199,80091,80092, 91,110146,110146,140197,140,140,140],
[140,140,140,140,140,140,140,140,140,140,140,140,140],
[140,140,140,140204,140206,140206,140206,170254,140206,140203,140,140,140],
[140,140,140,140199,170263,170252,170253,170254,170263,140197,140,140,140],
[140,140,140,140199,170263,170260, 0,170262,170263,140197,140,140,140],
[140,140,140,140199,170263,170268, 83,170270,170263,140205,140206,140206,140206],
[140,140,140,140199,71843,110122, 0,110122,90658,110208,110209,110209,110209],
[140206,140206,140206,140207,71843, 0, 0, 0,90648,110189,140,140,140],
[110209,110209,110209,110210, 0, 0, 0, 0, 0,110197,140,140,140],
[140,140,140,110191, 85,110123,247,110121, 85,110197,140,140,140],
[140,140,140,110199, 34,110131, 0,110129, 27,110197,140,140,140],
[140,140,140,110199, 21,110131, 85,110129, 28,110197,140,140,140],
[140,140,140,110199,110138,110139, 93,110137,110138,110197,140,140,140]
[140,140,140,140, 0, 0, 91, 0, 0,140,140,140,140],
[140,140,140,140, 0, 0, 0, 0, 0,140,140,140,140],
[140,140,140,140,140,140, 0,140,140,140,140,140,140],
[140,140,140,140,140,140, 0,140, 0,140,140,140,140],
[140,140,140,140, 0, 0, 0, 0, 0,140,140,140,140],
[140,140,140,140,140,140, 83,140,140,140,140,140,140],
[140,140,140,140, 0, 0, 0, 0, 0,140,140,140,140],
[140,140,140,140, 0, 0, 0, 0, 0,140,140,140,140],
[140,140,140,140, 0, 0,247, 0, 0,140,140,140,140],
[140,140,140,140, 85,140, 0,140, 85,140,140,140,140],
[140,140,140,140, 34,140, 0,140, 27,140,140,140,140],
[140,140,140,140, 21,140, 85,140, 28,140,140,140,140],
[140,140,140,140,140,140, 93,140,140,140,140,140,140]
],
"areas": "牢狱",
"bgmap": [
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078]
],
"fgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0,110319, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0,110327, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0,110335, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,110117, 0,110116, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,71835,110125, 0,110124,90650, 0, 0, 0, 0],
[ 0, 0, 0, 0,71835, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,110114, 0,110114, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,110143, 0,110142, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0,110216, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0,110218, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,110114, 0,110114, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
]
}

View File

@ -1071,7 +1071,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// TODO增加自己的一些读档处理
core.ui.statusBar.clearItemInfo()
core.ui.statusBar.update();
core.plugin.playing.clear()
// 切换到对应的楼层
core.changeFloor(data.floorId, null, data.hero.loc, 0, function () {
// TODO可以在这里设置读档后播放BGM
@ -1387,68 +1387,68 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
};
},
"moveOneStep": function (callback) {
// 勇士每走一步后执行的操作。callback为行走完毕后的回调
// 这个函数执行在“刚走完”的时候,即还没有检查该点的事件和领域伤害等。
// 请注意:瞬间移动不会执行该函数。如果要控制能否瞬间移动有三种方法:
// 1. 将全塔属性中的cannotMoveDirectly这个开关勾上即可在全塔中全程禁止使用瞬移。
// 2, 将楼层属性中的cannotMoveDirectly这个开关勾上即禁止在该层楼使用瞬移。
// 3. 将flag:cannotMoveDirectly置为true即可使用flag控制在某段剧情范围内禁止瞬移。
// 勇士每走一步后执行的操作。callback为行走完毕后的回调
// 这个函数执行在“刚走完”的时候,即还没有检查该点的事件和领域伤害等。
// 请注意:瞬间移动不会执行该函数。如果要控制能否瞬间移动有三种方法:
// 1. 将全塔属性中的cannotMoveDirectly这个开关勾上即可在全塔中全程禁止使用瞬移。
// 2, 将楼层属性中的cannotMoveDirectly这个开关勾上即禁止在该层楼使用瞬移。
// 3. 将flag:cannotMoveDirectly置为true即可使用flag控制在某段剧情范围内禁止瞬移。
// 增加步数
core.status.hero.steps++;
// 更新跟随者状态,并绘制
core.updateFollowers();
core.drawHero();
// 检查中毒状态的扣血和死亡
if (core.hasFlag('poison')) {
core.status.hero.statistics.poisonDamage += core.values.poisonDamage;
core.status.hero.hp -= core.values.poisonDamage;
if (core.status.hero.hp <= 0) {
core.status.hero.hp = 0;
core.updateStatusBar(false, true);
core.events.lose();
return;
} else {
core.updateStatusBar(false, true);
}
}
// 增加步数
core.status.hero.steps++;
// 更新跟随者状态,并绘制
core.updateFollowers();
core.drawHero();
// 检查中毒状态的扣血和死亡
if (core.hasFlag('poison')) {
core.status.hero.statistics.poisonDamage += core.values.poisonDamage;
core.status.hero.hp -= core.values.poisonDamage;
if (core.status.hero.hp <= 0) {
core.status.hero.hp = 0;
core.updateStatusBar(false, true);
core.events.lose();
return;
} else {
core.updateStatusBar(false, true);
}
}
// 从v2.7开始,每一步行走不会再刷新状态栏。
// 如果有特殊要求如每走一步都加buff之类可手动取消注释下面这一句
// core.updateStatusBar(true, true);
// 从v2.7开始,每一步行走不会再刷新状态栏。
// 如果有特殊要求如每走一步都加buff之类可手动取消注释下面这一句
// core.updateStatusBar(true, true);
// 检查自动事件
core.checkAutoEvents();
// 检查自动事件
core.checkAutoEvents();
// ------ 检查目标点事件 ------ //
// 无事件的道具(如血瓶)需要优先于阻激夹域判定
var nowx = core.getHeroLoc('x'),
nowy = core.getHeroLoc('y');
var block = core.getBlock(nowx, nowy);
var hasTrigger = false;
if (block != null && block.event.trigger == 'getItem' &&
!core.floors[core.status.floorId].afterGetItem[nowx + "," + nowy]) {
hasTrigger = true;
core.trigger(nowx, nowy, callback);
}
// 执行目标点的阻激夹域事件
core.checkBlock();
// ------ 检查目标点事件 ------ //
// 无事件的道具(如血瓶)需要优先于阻激夹域判定
var nowx = core.getHeroLoc('x'),
nowy = core.getHeroLoc('y');
var block = core.getBlock(nowx, nowy);
var hasTrigger = false;
if (block != null && block.event.trigger == 'getItem' &&
!core.floors[core.status.floorId].afterGetItem[nowx + "," + nowy]) {
hasTrigger = true;
core.trigger(nowx, nowy, callback);
}
// 执行目标点的阻激夹域事件
core.checkBlock();
// 执行目标点的script和事件
if (!hasTrigger)
core.trigger(nowx, nowy, callback);
// 执行目标点的script和事件
if (!hasTrigger)
core.trigger(nowx, nowy, callback);
// 检查该点是否是滑冰
if (core.onSki()) {
// 延迟到事件最后执行,因为这之前可能有阻激夹域动画
core.insertAction({ "type": "moveAction" }, null, null, null, true);
}
// 检查该点是否是滑冰
if (core.onSki()) {
// 延迟到事件最后执行,因为这之前可能有阻激夹域动画
core.insertAction({ "type": "moveAction" }, null, null, null, true);
}
// ------ 检查目标点事件 END ------ //
// ------ 检查目标点事件 END ------ //
// 如需强行终止行走可以在这里条件判定:
// core.stopAutomaticRoute();
},
// 如需强行终止行走可以在这里条件判定:
// core.stopAutomaticRoute();
},
"moveDirectly": function (x, y, ignoreSteps) {
// 瞬间移动x,y为要瞬间移动的点ignoreSteps为减少的步数可能之前已经被计算过
// 返回true代表成功瞬移false代表没有成功瞬移

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