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| @ -947,9 +947,6 @@ action | ||||
|     |   drawSelector_1_s | ||||
|     |   unknown_s | ||||
|     |   function_s | ||||
|     |   changeMouse_s | ||||
|     |   removeMouse_s | ||||
|     |   addPop_s | ||||
|     |   pass_s | ||||
|     ; | ||||
| 
 | ||||
| @ -1241,17 +1238,6 @@ IdString_0 = IdString_0 && (', "icon": "' + IdString_0 + '"'); | ||||
| var code = '{"type": "tip", "text": "'+EvalString_0+'"'+IdString_0+'},\n'; | ||||
| return code; | ||||
| */; | ||||
| addPop_s | ||||
|     :   '弹出弹幕' ':' EvalString BGNL? Newline | ||||
|     '出现像素位置px' Int 'py' Int '文字颜色' ColorString? Colour '描边颜色' ColorString? Colour  BGNL? Newline | ||||
|     '左侧滚动' Bool? '文字跳跃' Bool? '显示时长' Int? '渐隐时长' Int? '字体信息' EvalString? '移动速度' Number? Newline | ||||
| /*addPop_s | ||||
| tooltip : addPop:游戏中增加一条弹幕 | ||||
| helpUrl : /_docs/#/instruction | ||||
| default : ["这段话将在游戏中以弹幕显示",32,32,"255,0,0,1",'rgba(255,0,0,1)',"0,0,0,1",'rgba(0,0,0,1)',false,false,60,30,'16px Verdana',1] | ||||
| var code = '{"type": "addPop", "value": "'+EvalString_0+'","px":'+Int_0+',"py":'+Int_1+',"color": ['+ColorString_0+'], "boldColor": ['+ColorString_1+'], "left": '+Bool_0+', "jump": '+Bool_1+', "time": '+Int_2+', "show": '+Int_3+', "font": "'+EvalString_1+'","speed":'+Number_0+'},\n'; | ||||
| return code; | ||||
|  */; | ||||
| 
 | ||||
| setValue_s | ||||
|     :   '数值操作' ':' '名称' idString_e AssignOperator_List expression '不刷新状态栏' Bool Newline | ||||
| @ -1827,32 +1813,6 @@ var code = '{"type": "sleep", "time": '+Int_0+Bool_0+'},\n'; | ||||
| return code; | ||||
| */; | ||||
| 
 | ||||
| changeMouse_s | ||||
|     :   '鼠标指针变更为' EvalString '在' Div_List? BGNL? Newline | ||||
|      '画布偏移X' Number? '画布偏移Y' Number? 'X轴缩放' Number? 'Y轴缩放' Number '顺时针转角' Number '点击X偏移' Number '点击Y偏移' Number Newline | ||||
| /* changeMouse_s | ||||
| tooltip : changeMouse:设置鼠标在某个区域内的光标 | ||||
| helpUrl : /_docs/#/instruction | ||||
| colour : this.soundColor | ||||
| allIds : ['EvalString_0'] | ||||
| default : ["sword0","gameGroup",0,0,1,1,0,0,0] | ||||
| var translate = JSON.stringify([Number_0,Number_1]); | ||||
| var scale=JSON.stringify([Number_2,Number_3]); | ||||
| var code = '{"type": "changeMouse", "icon":"'+EvalString_0+'","div":"'+Div_List_0+'","translate":'+translate+',"scale":'+scale+',"angle":'+Number_4+',"px":'+Number_5+',"py":'+Number_6+'},\n'; | ||||
| return code; | ||||
| */; | ||||
| 
 | ||||
| removeMouse_s | ||||
|     :   '清除在' Div_List? '上进行的鼠标指针变更' | ||||
| /* removeMouse_s | ||||
| tooltip : removeMouse:清除鼠标在某个区域内的光标设置 | ||||
| helpUrl : /_docs/#/instruction | ||||
| colour : this.soundColor | ||||
| default : ["gameGroup"] | ||||
| var code = '{"type": "removeMouse", "div": "'+Div_List_0+'"},\n'; | ||||
| return code; | ||||
| */; | ||||
| 
 | ||||
| 
 | ||||
| battle_s | ||||
|     :   '强制战斗' IdString Newline | ||||
| @ -4194,10 +4154,6 @@ Key_List | ||||
|     :   '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙' | ||||
|     /*Key_List ['yellowKey','blueKey','redKey','greenKey','steelKey']*/; | ||||
| 
 | ||||
| Div_List | ||||
|     :   '游戏画面'|'战斗区域' | ||||
|     /*Div_List ['gameGroup','gameDraw']*/; | ||||
| 
 | ||||
| Move_List | ||||
|     :   '上'|'下'|'左'|'右'|'前'|'后'|'左上'|'左下'|'右上'|'右下'|'设置速度' | ||||
|     /*Move_List ['up','down','left','right','forward','backward','leftup','leftdown','rightup','rightdown','speed']*/; | ||||
|  | ||||
| @ -334,10 +334,6 @@ ActionParser.prototype.parseAction = function() { | ||||
|         data.text,'rgba('+data.text+')',data.background,'rgba('+data.background+')', | ||||
|         data.titlefont,data.textfont,data.lineHeight,data.time,data.letterSpacing,data.animateTime,this.next]); | ||||
|       break; | ||||
|     case "addPop": | ||||
|       this.next = MotaActionBlocks['addPop_s'].xmlText([ | ||||
|         data.value,data.px, data.py, data.color,'rgba('+data.color+')', data.boldColor,'rgba('+data.boldColor+')', data.left, data.jump, data.time, data.show, data.font, data.speed,this.next]); | ||||
|       break; | ||||
|     case "tip": | ||||
|       this.next = MotaActionBlocks['tip_s'].xmlText([ | ||||
|         data.text,data.icon||"",this.next]); | ||||
| @ -980,15 +976,6 @@ ActionParser.prototype.parseAction = function() { | ||||
|       this.next = MotaActionBlocks['stopAsync_s'].xmlText([ | ||||
|         this.next]); | ||||
|       break; | ||||
|       case "changeMouse": | ||||
|         | ||||
|       this.next = MotaActionBlocks['changeMouse_s'].xmlText([ | ||||
|         data.icon,data.div,data.translate[0],data.translate[1],data.scale[0],data.scale[0],data.degree,data.px,data.py,this.next]); | ||||
|       break; | ||||
|     case "removeMouse": | ||||
|        | ||||
|       this.next = MotaActionBlocks['removeMouse_s'].xmlText([data.div,this.next]); | ||||
|         break; | ||||
|     case "callBook": // 呼出怪物手册
 | ||||
|       this.next = MotaActionBlocks['callBook_s'].xmlText([ | ||||
|         this.next]); | ||||
|  | ||||
| @ -26,7 +26,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | ||||
| 			"bear.png", | ||||
| 			"bg.jpg", | ||||
| 			"bg2.jpg", | ||||
| 			"bg_5043.png", | ||||
| 			"brave.png", | ||||
| 			"d.png", | ||||
| 			"dl.png", | ||||
| @ -44,6 +43,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | ||||
| 			"now.png", | ||||
| 			"null.png", | ||||
| 			"r.png", | ||||
| 			"shengnvxizao.png", | ||||
| 			"status.png", | ||||
| 			"statusBackground.jpg", | ||||
| 			"statusBackground.png", | ||||
| @ -73,6 +73,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | ||||
| 			"3.png", | ||||
| 			"2.png", | ||||
| 			"1.png", | ||||
| 			"11.png", | ||||
| 			"6.png", | ||||
| 			"12.png", | ||||
| 			"Outside_B.png", | ||||
|  | ||||
| @ -143,273 +143,5 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 = | ||||
| 				] | ||||
| 			} | ||||
| 		] | ||||
| 	}, | ||||
| 	"CommonEventTemplate": { | ||||
| 		"检测音乐如果没有开启则系统提示开启": [ | ||||
| 			{ | ||||
| 				"type": "if", | ||||
| 				"condition": "!core.musicStatus.bgmStatus", | ||||
| 				"true": [ | ||||
| 					"\t[系统提示]你当前音乐处于关闭状态,本塔开音乐游戏效果更佳" | ||||
| 				], | ||||
| 				"false": [] | ||||
| 			} | ||||
| 		], | ||||
| 		"仿新新魔塔一次性商人": [ | ||||
| 			{ | ||||
| 				"type": "if", | ||||
| 				"condition": "switch:A", | ||||
| 				"true": [ | ||||
| 					"\t[行商,trader]\b[this]这是购买我的道具后我给玩家的提示。", | ||||
| 					{ | ||||
| 						"type": "comment", | ||||
| 						"text": "下一条指令可视情况使用或不使用" | ||||
| 					}, | ||||
| 					{ | ||||
| 						"type": "hide", | ||||
| 						"remove": true, | ||||
| 						"time": 250, | ||||
| 						"loc": [ | ||||
| 							[] | ||||
| 						] | ||||
| 					} | ||||
| 				], | ||||
| 				"false": [ | ||||
| 					{ | ||||
| 						"type": "confirm", | ||||
| 						"text": "我有3把黄钥匙,\n你出50金币就卖给你。", | ||||
| 						"yes": [ | ||||
| 							{ | ||||
| 								"type": "if", | ||||
| 								"condition": "status:money>=50", | ||||
| 								"true": [ | ||||
| 									{ | ||||
| 										"type": "setValue", | ||||
| 										"name": "status:money", | ||||
| 										"operator": "-=", | ||||
| 										"value": "50" | ||||
| 									}, | ||||
| 									{ | ||||
| 										"type": "setValue", | ||||
| 										"name": "item:yellowKey", | ||||
| 										"operator": "+=", | ||||
| 										"value": "3" | ||||
| 									}, | ||||
| 									{ | ||||
| 										"type": "playSound", | ||||
| 										"name": "确定", | ||||
| 										"stop": true | ||||
| 									}, | ||||
| 									{ | ||||
| 										"type": "setValue", | ||||
| 										"name": "switch:A", | ||||
| 										"value": "true" | ||||
| 									} | ||||
| 								], | ||||
| 								"false": [ | ||||
| 									{ | ||||
| 										"type": "playSound", | ||||
| 										"name": "操作失败" | ||||
| 									}, | ||||
| 									"\t[行商,trader]\b[this]你的金币不足!" | ||||
| 								] | ||||
| 							} | ||||
| 						], | ||||
| 						"no": [] | ||||
| 					} | ||||
| 				] | ||||
| 			} | ||||
| 		], | ||||
| 		"全地图选中一个点": [ | ||||
| 			{ | ||||
| 				"type": "comment", | ||||
| 				"text": "全地图选中一个点,需要用鼠标或触屏操作" | ||||
| 			}, | ||||
| 			{ | ||||
| 				"type": "setValue", | ||||
| 				"name": "temp:X", | ||||
| 				"value": "status:x" | ||||
| 			}, | ||||
| 			{ | ||||
| 				"type": "setValue", | ||||
| 				"name": "temp:Y", | ||||
| 				"value": "status:y" | ||||
| 			}, | ||||
| 			{ | ||||
| 				"type": "tip", | ||||
| 				"text": "再次点击闪烁位置确认" | ||||
| 			}, | ||||
| 			{ | ||||
| 				"type": "while", | ||||
| 				"condition": "true", | ||||
| 				"data": [ | ||||
| 					{ | ||||
| 						"type": "drawSelector", | ||||
| 						"image": "winskin.png", | ||||
| 						"code": 1, | ||||
| 						"x": "32*temp:X", | ||||
| 						"y": "32*temp:Y", | ||||
| 						"width": 32, | ||||
| 						"height": 32 | ||||
| 					}, | ||||
| 					{ | ||||
| 						"type": "wait" | ||||
| 					}, | ||||
| 					{ | ||||
| 						"type": "if", | ||||
| 						"condition": "(flag:type === 1)", | ||||
| 						"true": [ | ||||
| 							{ | ||||
| 								"type": "if", | ||||
| 								"condition": "((temp:X===flag:x)&&(temp:Y===flag:y))", | ||||
| 								"true": [ | ||||
| 									{ | ||||
| 										"type": "break", | ||||
| 										"n": 1 | ||||
| 									} | ||||
| 								] | ||||
| 							}, | ||||
| 							{ | ||||
| 								"type": "setValue", | ||||
| 								"name": "temp:X", | ||||
| 								"value": "flag:x" | ||||
| 							}, | ||||
| 							{ | ||||
| 								"type": "setValue", | ||||
| 								"name": "temp:Y", | ||||
| 								"value": "flag:y" | ||||
| 							} | ||||
| 						] | ||||
| 					} | ||||
| 				] | ||||
| 			}, | ||||
| 			{ | ||||
| 				"type": "drawSelector", | ||||
| 				"code": 1 | ||||
| 			}, | ||||
| 			{ | ||||
| 				"type": "comment", | ||||
| 				"text": "流程进行到这里可以对[X,Y]点进行处理,比如" | ||||
| 			}, | ||||
| 			{ | ||||
| 				"type": "closeDoor", | ||||
| 				"id": "yellowDoor", | ||||
| 				"loc": [ | ||||
| 					"temp:X", | ||||
| 					"temp:Y" | ||||
| 				] | ||||
| 			} | ||||
| 		], | ||||
| 		"多阶段Boss战斗": [ | ||||
| 			{ | ||||
| 				"type": "comment", | ||||
| 				"text": "多阶段boss,请直接作为战后事件使用" | ||||
| 			}, | ||||
| 			{ | ||||
| 				"type": "setValue", | ||||
| 				"name": "switch:A", | ||||
| 				"operator": "+=", | ||||
| 				"value": "1" | ||||
| 			}, | ||||
| 			{ | ||||
| 				"type": "switch", | ||||
| 				"condition": "switch:A", | ||||
| 				"caseList": [ | ||||
| 					{ | ||||
| 						"case": "1", | ||||
| 						"action": [ | ||||
| 							{ | ||||
| 								"type": "setBlock", | ||||
| 								"number": "redSlime", | ||||
| 								"loc": [ | ||||
| 									[] | ||||
| 								] | ||||
| 							}, | ||||
| 							"\t[2阶段boss,redSlime]\b[this]你以为你已经打败我了吗?没听说过史莱姆有九条命吗?" | ||||
| 						] | ||||
| 					}, | ||||
| 					{ | ||||
| 						"case": "2", | ||||
| 						"action": [ | ||||
| 							{ | ||||
| 								"type": "setBlock", | ||||
| 								"number": "blackSlime", | ||||
| 								"loc": [ | ||||
| 									[] | ||||
| 								] | ||||
| 							}, | ||||
| 							"\t[3阶段boss,blackSlime]\b[this]不能消灭我的,只会让我更强大!" | ||||
| 						] | ||||
| 					}, | ||||
| 					{ | ||||
| 						"case": "3", | ||||
| 						"action": [ | ||||
| 							{ | ||||
| 								"type": "setBlock", | ||||
| 								"number": "slimelord", | ||||
| 								"loc": [ | ||||
| 									[] | ||||
| 								] | ||||
| 							}, | ||||
| 							"\t[4阶段boss,slimelord]\b[this]我还能打!" | ||||
| 						] | ||||
| 					}, | ||||
| 					{ | ||||
| 						"case": "4", | ||||
| 						"action": [ | ||||
| 							"\t[4阶段boss,slimelord]我一定会回来的!" | ||||
| 						] | ||||
| 					} | ||||
| 				] | ||||
| 			} | ||||
| 		], | ||||
| 		"光标修改": [ | ||||
| 			{ | ||||
| 				"type": "changeMouse", | ||||
| 				"icon": "sword0", | ||||
| 				"div": "gameGroup", | ||||
| 				"translate": [ | ||||
| 					0, | ||||
| 					0 | ||||
| 				], | ||||
| 				"scale": [ | ||||
| 					1, | ||||
| 					1 | ||||
| 				], | ||||
| 				"angle": 0, | ||||
| 				"px": 0, | ||||
| 				"py": 0 | ||||
| 			}, | ||||
| 			{ | ||||
| 				"type": "removeMouse", | ||||
| 				"div": "gameGroup" | ||||
| 			} | ||||
| 		], | ||||
| 		"添加弹幕": [ | ||||
| 			{ | ||||
| 				"type": "addPop", | ||||
| 				"value": "这段话将在游戏中以弹幕显示", | ||||
| 				"px": 32, | ||||
| 				"py": 32, | ||||
| 				"color": [ | ||||
| 					255, | ||||
| 					0, | ||||
| 					0, | ||||
| 					1 | ||||
| 				], | ||||
| 				"boldColor": [ | ||||
| 					0, | ||||
| 					0, | ||||
| 					0, | ||||
| 					1 | ||||
| 				], | ||||
| 				"left": false, | ||||
| 				"jump": false, | ||||
| 				"time": 60, | ||||
| 				"show": 30, | ||||
| 				"font": "16px Verdana", | ||||
| 				"speed": 1 | ||||
| 			} | ||||
| 		] | ||||
| 	} | ||||
| } | ||||
| @ -1233,11 +1233,5 @@ main.floors.Caimhome= | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0] | ||||
| ], | ||||
|     "bg2map": [ | ||||
| 
 | ||||
| ], | ||||
|     "fg2map": [ | ||||
| 
 | ||||
| ] | ||||
| } | ||||
| @ -72,11 +72,5 @@ main.floors.jiuguan= | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0] | ||||
| ], | ||||
|     "bg2map": [ | ||||
| 
 | ||||
| ], | ||||
|     "fg2map": [ | ||||
| 
 | ||||
| ] | ||||
| } | ||||
										
											Binary file not shown.
										
									
								
							| Before Width: | Height: | Size: 1.5 MiB | 
| @ -4,18 +4,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = | ||||
| 	this._afterLoadResources = function () { | ||||
| 		// 本函数将在所有资源加载完毕后,游戏开启前被执行
 | ||||
| 		core.ui.statusBar.init(); | ||||
| 		core.registerEvent("changeMouse", function (data) { | ||||
| 			core.changeMouse(data.icon, data.div, data.translate[0], data.translate[1], data.scale[0], data.scale[1], data.angel, data.px, data.py) | ||||
| 			core.doAction() | ||||
| 		}) | ||||
| 		core.registerEvent("removeMouse", function (data) { | ||||
| 			core.removeMouse(data.div) | ||||
| 			core.doAction() | ||||
| 		}) | ||||
| 		core.registerEvent("addPop", function (data) { | ||||
| 			core.addPop(data.value, data.px, data.py, data.color, data.boldColor, data.left, data.jump, data.time, data.show, data.font, data.speed) | ||||
| 			core.doAction() | ||||
| 		}) | ||||
| 	} | ||||
| }, | ||||
|     "drawLight": function () { | ||||
| @ -7108,7 +7096,6 @@ core.plugin.animate = { | ||||
| 						MotaActionBlocks['scrollText_s'].xmlText(), | ||||
| 						MotaActionBlocks['setText_s'].xmlText(), | ||||
| 						MotaActionBlocks['tip_s'].xmlText(), | ||||
| 						MotaActionBlocks['addPop_s'].xmlText(), | ||||
| 						MotaActionBlocks['confirm_s'].xmlText(), | ||||
| 						MotaActionBlocks['choices_s'].xmlText([ | ||||
| 							'选择剑或者盾', '流浪者', 'man', 0, '', MotaActionBlocks['choicesContext'].xmlText([ | ||||
| @ -7208,8 +7195,6 @@ core.plugin.animate = { | ||||
| 						}), | ||||
| 						MotaActionBlocks['waitAsync_s'].xmlText(), | ||||
| 						MotaActionBlocks['stopAsync_s'].xmlText(), | ||||
| 						MotaActionBlocks['changeMouse_s'].xmlText(), | ||||
| 						MotaActionBlocks['removeMouse_s'].xmlText(), | ||||
| 						MotaActionBlocks['vibrate_s'].xmlText(), | ||||
| 						MotaActionBlocks['animate_s'].xmlText(), | ||||
| 						MotaActionBlocks['animate_1_s'].xmlText(), | ||||
| @ -8654,8 +8639,7 @@ core.plugin.animate = { | ||||
| 	// 在此增加新插件
 | ||||
| 	const CGUI = document.createElement('canvas'); //CGui画布设置
 | ||||
| 	CGUI.style.position = 'absolute'; | ||||
| 	CGUI.style.zIndex = 300; | ||||
| 	CGUI.style.display = "none" | ||||
| 	CGUI.style.zIndex = 0; | ||||
| 	CGUI.id = 'CGUI'; | ||||
| 	main.dom.gameGroup.insertAdjacentElement('afterend', CGUI) | ||||
| 	CGUI.style.top = "50%" | ||||
| @ -8794,7 +8778,7 @@ core.plugin.animate = { | ||||
| 		onclick(px, py) { //点击
 | ||||
| 			console.log([px, py]) | ||||
| 			if (px >= 33 && px <= 177 && py >= 33 && py <= 177) { //离开按钮是一致的,其余的记区分横竖屏
 | ||||
| 				CGUI.style.display = "none" | ||||
| 				CGUI.style.zIndex = 0 | ||||
| 				core.clearMap(ctx) | ||||
| 				core.restart(); | ||||
| 			} | ||||
| @ -8810,19 +8794,14 @@ core.plugin.animate = { | ||||
| 		} | ||||
| 		drawUI() { | ||||
| 			core.clearMap(CGUI) | ||||
| 			if (!core?.material?.images?.images?.['winskin1.png']) return | ||||
| 			if (!core?.material?.images?.images['winskin1.png']) return | ||||
| 			if (core.domStyle.isVertical) { //竖屏
 | ||||
| 				//core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028);
 | ||||
| 				core.fillRect(ctx, 0, 0, 1248, 2028, "#000000") //黑色背景
 | ||||
| 				ctx.globalAlpha = 0.5 //透明度
 | ||||
| 				drawImage(ctx, "backgroundvertical.png", 0, 0, 1280, 1500, 0, 0, 1248, 2028) //绘制半透明背景图片
 | ||||
| 				ctx.globalAlpha = 1 //恢复为不透明
 | ||||
| 
 | ||||
| 				core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028); | ||||
| 				core.setTextAlign(ctx, 'center'); | ||||
| 				core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 80 + 12, 6, '#444444'); | ||||
| 				core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 80 + 24, 12, "#444444", 3); | ||||
| 				core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true)); | ||||
| 				/*(这部分是不是写错了) | ||||
| 
 | ||||
| 				// 添加向上翻页和向下翻页的按钮
 | ||||
| 				core.fillRoundRect(ctx, 100 - 6, 100 - 6, 120 + 12, 120 + 12, 6, '#444444'); | ||||
| 				core.strokeRoundRect(ctx, 100 - 12, 100 - 12, 120 + 24, 120 + 120, 12, "#444444", 3); | ||||
| @ -8840,13 +8819,10 @@ core.plugin.animate = { | ||||
| 				// 添加浏览模式和CG模式的字样
 | ||||
| 				core.fillText(ctx, '浏览模式', 400, 180, '#FFFFFF', core.ui._buildFont(24, true)); | ||||
| 				core.fillText(ctx, 'CG模式', 1200, 180, '#FFFFFF', core.ui._buildFont(24, true)); | ||||
| 				*/ | ||||
| 			} else { //横屏
 | ||||
| 				core.fillRect(ctx, 0, 0, 2028, 1248, "#000000") //黑色背景
 | ||||
| 				ctx.globalAlpha = 0.5 //透明度
 | ||||
| 				drawImage(ctx, "bg_5043.png", 0, 0, 1280, 720, 0, 0, 2028, 1248) //绘制半透明背景图片
 | ||||
| 				ctx.globalAlpha = 1 //恢复为不透明
 | ||||
| 				//core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248);
 | ||||
| 				ctx.canvas.width = 2028; | ||||
| 				ctx.canvas.height = 1248; | ||||
| 				core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248); | ||||
| 				core.setTextAlign(ctx, 'center'); | ||||
| 				core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444'); | ||||
| 				core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3); | ||||
| @ -8885,86 +8861,8 @@ core.plugin.animate = { | ||||
| 	main.dom.CGMode.onclick = function () { | ||||
| 		main.core.control.checkBgm(); | ||||
| 
 | ||||
| 		CGUI.style.display = "block" | ||||
| 		CGUI.style.zIndex = 10000 | ||||
| 		main.core.ui.CG.update() | ||||
| 	} | ||||
| }, | ||||
|     "光标设置": function () { | ||||
| 	// 在此增加新插件
 | ||||
| 	this.changeMouse = function (icon, div = 'gameGroup', translateX = 0, translateY = 0, scaleX = 1, scaleY = 1, degree = 0, px = 0, py = 0) { | ||||
| 		const canvas = document.createElement('canvas'); | ||||
| 		canvas.width = 64 | ||||
| 		canvas.height = 64 | ||||
| 
 | ||||
| 		const ctx = canvas.getContext("2d") | ||||
| 		ctx.translate(translateX, translateY) //偏移画布(x,y)
 | ||||
| 		ctx.scale(scaleX, scaleY) //(x,y轴缩放倍率,-1为沿X,Y轴翻转)
 | ||||
| 		const angle = degree * Math.PI / 180 //根据角度计算参数
 | ||||
| 		ctx.rotate(angle) //顺时针旋转(以画布原点为中心,可通过偏移画布影响中心点)
 | ||||
| 		let info = { image: core.statusBar.icons[icon], posX: 0, posY: 0, height: 32 }; | ||||
| 
 | ||||
| 		core.drawIcon(ctx, icon, 0, 0, 32, 32) | ||||
| 		const data = canvas.toDataURL("image/png") | ||||
| 		core.dom[div].style.cursor = `url(${data}) ${px} ${py},url(${data}),auto` //div为你要改变光标的元素,默认为包含状态栏的整个游戏画面,px/py为点击点偏移像素
 | ||||
| 	} | ||||
| 	this.removeMouse = function (div = 'gameGroup') { | ||||
| 		core.dom[div].style.cursor = 'auto' | ||||
| 	} | ||||
| }, | ||||
|     "信息弹出": function () { | ||||
| 	// 在此增加新插件
 | ||||
| 	/* 弹出显示某个内容 | ||||
| 	 * 使用方法:core.addPop(px, py, value, color, boldColor) | ||||
| 	 * 参数说明: | ||||
| 	 * px & py: number  弹出位置 | ||||
| 	 * value: string  显示内容 | ||||
| 	 * color: string  填充颜色 | ||||
| 	 * boldColor: string  描边颜色 | ||||
| 	 */ | ||||
| 
 | ||||
| 	// 默认字体
 | ||||
| 	var fontD = '16px Verdana'; | ||||
| 	// 默认颜色
 | ||||
| 	var colorD = 'red'; | ||||
| 	// 默认描边颜色
 | ||||
| 	var boldColorD = 'black'; | ||||
| 
 | ||||
| 	/** 血量弹出 */ | ||||
| 	function pop() { | ||||
| 		var ctx = core.getContextByName('pop'); | ||||
| 		if (!ctx) ctx = core.createCanvas('pop', 0, 0, core.__PIXELS__, core.__PIXELS__, 90); | ||||
| 		core.clearMap(ctx); | ||||
| 		core.setTextAlign('pop', 'left') | ||||
| 		var list = core.status.pop || []; | ||||
| 		var count = 0; | ||||
| 		list.forEach(function (one) { | ||||
| 			// 由frame计算出dy
 | ||||
| 			var dy = 6 - one.frame * 0.2; | ||||
| 			var dx = one.speed; | ||||
| 			if (one.jump) { | ||||
| 				one.py -= dy; | ||||
| 			} | ||||
| 			if (!one.left) { | ||||
| 				one.px += dx; | ||||
| 			} else { | ||||
| 				one.px -= dx; | ||||
| 			} | ||||
| 			one.frame++; | ||||
| 			// 绘制
 | ||||
| 			if (one.frame >= one.time) core.setAlpha(ctx, 1 - (one.frame - one.time) / one.show); | ||||
| 			else core.setAlpha(ctx, 1); | ||||
| 			core.fillBoldText(ctx, one.value, one.px, one.py, one.color || 'red', one.boldColor || 'black', one.font); | ||||
| 			if (one.frame >= one.time + one.show) count++; | ||||
| 		}); | ||||
| 		if (count > 0) list.splice(0, count); | ||||
| 	} | ||||
| 	if (!main.replayChecking) core.registerAnimationFrame('pop', true, pop); | ||||
| 
 | ||||
| 	/** 添加弹出内容 */ | ||||
| 	this.addPop = function (value, px, py, color, boldColor, left, jump, time, show, font, speed) { | ||||
| 		var data = { px: px, py: py, value: value, color: color || colorD, boldColor: boldColor || boldColorD, frame: 0, left: left || false, jump: jump || false, time: time || 60, show: show || 30, font: font || fontD, speed: speed || 1 }; | ||||
| 		if (!core.status.pop) core.status.pop = [data]; | ||||
| 		else core.status.pop.push(data); | ||||
| 	} | ||||
| } | ||||
| } | ||||
							
								
								
									
										
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