CG回廊 #3

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strawberry42271 merged 9 commits from CG回廊 into main 2024-12-06 09:34:59 +08:00
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@ -8876,8 +8876,8 @@ core.plugin.animate = {
}, },
"光标设置": function () { "光标设置": function () {
// 在此增加新插件 // 在此增加新插件
this.changeMouse = function (icon, div = 'gameGroup', translateX = 0, translateY = 0, scaleX = 1, scaleY = 1, degree = 0) { this.changeMouse = function (icon, div = 'gameGroup', translateX = 0, translateY = 0, scaleX = 1, scaleY = 1, degree = 0, px = 0, py = 0) {
const canvas = document.createElement('canvas'); //CGui画布设置 const canvas = document.createElement('canvas');
canvas.width = 64 canvas.width = 64
canvas.height = 64 canvas.height = 64
@ -8890,10 +8890,10 @@ core.plugin.animate = {
core.drawIcon(ctx, icon, 0, 0, 32, 32) core.drawIcon(ctx, icon, 0, 0, 32, 32)
const data = canvas.toDataURL("image/png") const data = canvas.toDataURL("image/png")
core.dom[div].style.cursor = `url(${data}),auto` //div为你要改变光标的元素默认为包含状态栏的整个游戏画面 core.dom[div].style.cursor = `url(${data}) ${px} ${py},url(${data}),auto` //div为你要改变光标的元素默认为包含状态栏的整个游戏画面,px/py为点击点偏移像素
} }
this.removeMouse = function (div = 'gameGroup') { this.removeMouse = function (div = 'gameGroup') {
core.dom[div].style.cursor = '' core.dom[div].style.cursor = 'auto'
} }
} }
} }