main.floors.guangchang4= { "floorId": "guangchang4", "title": "主塔 10 层", "name": "10", "width": 13, "height": 13, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 1, "defaultGround": "grass2", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "12,9": { "floorId": "guangchang3", "loc": [ 0, 9 ] }, "6,12": { "floorId": "guangchang", "loc": [ 6, 0 ] } }, "beforeBattle": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "cannotMoveIn": {}, "map": [ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 93, 0, 0, 0, 0, 0, 0] ], "bgmap": [ ], "fgmap": [ ], "bg2map": [ ], "fg2map": [ ] }