main.floors.D01= { "floorId": "D01", "title": "牢狱01", "name": "1", "width": 13, "height": 13, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 1, "defaultGround": "grass", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": {}, "beforeBattle": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "cannotMoveIn": {}, "map": [ [140,140,140,140,140,140, 0,140,140,140,140,140,140], [140, 0, 0, 0, 0, 0, 0, 83, 0, 22, 22, 22,140], [140, 0,140,140,140,140, 0,140,140,140,140,140,140], [140, 0, 0, 0, 0, 81, 0, 82, 82, 82, 0, 23,140], [140, 0,140,140,140,140, 0,140,140,140,140,140,140], [140, 0, 0,140,140,140, 0, 82, 0, 21, 21, 21,140], [140, 0, 0,140,140,140, 0,140,140,140,140,140,140], [140,140, 81,140,140,140, 0, 82, 0, 0, 0, 0,140], [140, 0, 0, 0, 0, 82, 0,140,140,140,140,140,140], [140, 0,140,140, 0,140, 0, 81, 81, 81, 0, 22,140], [140, 0,140, 0, 0,140, 0,140,140,140,140,140,140], [140, 0, 0, 0, 0,140, 0, 81, 0, 0, 0, 0,140], [140,140,140,140,140,140, 0,140,140,140,140,140,140] ], "areas": "牢狱", "bgmap": [ ], "fgmap": [ ], "bg2map": [ ], "fg2map": [ ] }