main.floors.guangchang=
{
    "floorId": "guangchang",
    "title": "广场",
    "name": "1",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "images": [],
    "ratio": 1,
    "defaultGround": "grass2",
    "firstArrive": [],
    "eachArrive": [],
    "parallelDo": "",
    "events": {},
    "changeFloor": {
        "12,6": {
            "floorId": "street02",
            "loc": [
                0,
                6
            ],
            "direction": "right"
        },
        "6,12": {
            "floorId": "guangchang2",
            "loc": [
                6,
                0
            ],
            "direction": "down"
        }
    },
    "beforeBattle": {},
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,140],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 94],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,140],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141],
    [  0,  0,  0,  0,  0,  0, 93,  0,  0,  0,  0,140,141]
],
    "areas": "牢狱",
    "bgmap": [

],
    "fgmap": [

],
    "bg2map": [

],
    "fg2map": [

]
}