main.floors.guangchang2= { "floorId": "guangchang2", "title": "广场", "name": "1", "width": 13, "height": 13, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 1, "defaultGround": "grass2", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "6,0": { "floorId": "guangchang", "loc": [ 6, 12 ], "direction": "up" }, "12,10": { "floorId": "xiaoxiang01", "loc": [ 0, 10 ] } }, "beforeBattle": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "cannotMoveIn": {}, "map": [ [ 0, 0, 0, 0, 0, 0, 91, 0, 0, 0, 0,140,141], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,141], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,141], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140] ], "areas": "牢狱", "bgmap": [ ], "fgmap": [ ], "bg2map": [ ], "fg2map": [ ] }