"use strict";

function maps () {
    this._init();
}

maps.prototype._init = function () {
    this.blocksInfo = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
    //delete(maps_90f36752_8815_4be8_b32b_d7fad1d0542e);
}

maps.prototype._initFloors = function (floorId) {
    if (!floorId) {
        core.floorIds.forEach(function (floorId) {
            core.maps._initFloors(floorId);
        });
        return;
    }
    // 战前事件兼容性
    if (!core.floors[floorId].beforeBattle) core.floors[floorId].beforeBattle = {}
    // cannotMoveIn兼容性
    if (!core.floors[floorId].cannotMoveIn) core.floors[floorId].cannotMoveIn = {}
}

maps.prototype._resetFloorImages = function () {
    for (var floorId in core.status.maps) {
        (core.status.maps[floorId].images || []).forEach(function (one) {
            var flag = "__floorImg__" + floorId + "_" + one.x + "_" + one.y;
            if (core.getFlag(flag) == null) {
                if (one.disabled) core.setFlag(flag, true);
            }
        })
    }
}

maps.prototype._setHDCanvasSize = function (ctx, width, height) {
    ctx.setTransform(1, 0, 0, 1, 0, 0);
    var ratio = core.domStyle.scale;
    ratio *= devicePixelRatio;
    if (width != null) ctx.canvas.width = width * ratio;
    if (height != null) ctx.canvas.height = height * ratio;
    ctx.scale(ratio, ratio);
    ctx.canvas.setAttribute('isHD', 1);
}

// ------ 加载地图与地图的存档读档(压缩与解压缩) ------ //

////// 加载某个楼层(从剧本或存档中) //////
maps.prototype.loadFloor = function (floorId, map) {
    var floor = core.floors[floorId];
    if (!map) map = core.cloneArray(floor.map);
    if (map instanceof Array) {
        map = { "map": map };
    }
    if (!map.map) map.map = core.cloneArray(floor.map);
    var content = {};
    var notCopy = this._loadFloor_doNotCopy();
    for (var name in floor) {
        if (notCopy.indexOf(name) == -1 && floor[name] != null)
            content[name] = core.clone(floor[name]);
    }
    for (var name in map) {
        if (notCopy.indexOf(name) == -1 && map[name] != null)
            content[name] = core.clone(map[name]);
    }
    content.map = map.map;
    if (main.mode == 'editor') {
        this.extractBlocks(content);
    }
    return content;
}

maps.prototype._loadFloor_doNotCopy = function () {
    return [
        "firstArrive", "eachArrive", "blocks", "parallelDo", "map", "bgmap", "fgmap",
        "events", "changeFloor", "beforeBattle", "afterBattle", "afterGetItem", "afterOpenDoor",
        "cannotMove", "cannotMoveIn"
    ];
}

/// 根据需求解析出blocks
maps.prototype.extractBlocks = function (map) {
    map = map || core.status.floorId;
    if (typeof map == 'string') map = (core.status.maps || {})[map];
    if (!map) return;
    if (map.blocks) return;
    if (map.deleted) {
        map.blocks = [];
        return;
    }
    var floorId = map.floorId;
    map.blocks = this._mapIntoBlocks(this.decompressMap(map.map, floorId), core.floors[floorId], floorId);
}

maps.prototype._mapIntoBlocks = function (map, floor, floorId) {
    var blocks = [];
    var mw = core.floors[floorId].width;
    var mh = core.floors[floorId].height;
    for (var i = 0; i < mh; i++) {
        for (var j = 0; j < mw; j++) {
            var number = (map[i] || [])[j] || 0, block;
            if (main.mode == 'editor') {
                if (!number) continue;
                block = { x: j, y: i, id: number, event: this.getBlockByNumber(number).event };
            } else {
                block = this.initBlock(j, i, number, true, floor);
            }
            if (block.id != 0 || block.event.trigger)
                blocks.push(block);
        }
    }
    return blocks;
}

maps.prototype.extractBlocksForUI = function (map, flags) {
    if (!map || map.blocks) return;
    if (map.deleted) return map.blocks = [];
    var floorId = map.floorId;
    var decompressed = this.decompressMap(map.map, floorId);
    map.blocks = [];
    var floor = core.floors[floorId];
    var mw = floor.width;
    var mh = floor.height;
    for (var i = 0; i < mh; i++) {
        for (var j = 0; j < mw; j++) {
            var number = (decompressed[i] || [])[j] || 0;
            if (!number || number == 17) continue;
            var isDisabled = this.isMapBlockDisabled(floorId, j, i, flags);
            if (isDisabled) continue;
            if (isDisabled == null) {
                // 检查是否初始禁用
                var event = (floor.events || {})[j + "," + i];
                if (event != null && event.enable === false) continue;
            }
            var opacity = this._getBlockOpacityFromFlag(floorId, j, i, flags);
            if (opacity == null) {
                // 检查初始不透明度
                var event = (floor.events || {})[j + "," + i];
                if (event != null && event.opacity != null) opacity = event.opacity;
            }
            var filter = this._getBlockFilterFromFlag(floorId, j, i, flags);
            if (filter == null) {
                // 检查初始filter
                var event = (floor.events || {})[j + "," + i];
                if (event != null && event.filter != null) filter = core.clone(event.filter);
            }
            map.blocks.push(Object.assign({}, this.getBlockByNumber(number), { x: j, y: i, opacity: opacity, filter: filter }));
        }
    }
}

////// 从ID获得数字 //////
maps.prototype.getNumberById = function (id) {
    id = this.getIdOfThis(id);
    core.status.id2number = core.status.id2number || {};
    if (core.status.id2number[id] != null) return core.status.id2number[id];
    return core.status.id2number[id] = this._getNumberById(id);
}

maps.prototype._getNumberById = function (id) {
    for (var number in this.blocksInfo) {
        if ((this.blocksInfo[number] || {}).id == id)
            return parseInt(number) || 0;
    }
    // tilesets
    if (/^X\d+$/.test(id)) {
        if (core.icons.getTilesetOffset(id)) return parseInt(id.substring(1));
    }
    // 特殊ID
    if (id == 'none') return 0;
    if (id == 'airwall') return 17;
    return 0;
}

maps.prototype.getBlockByNumber = function (number) {
    core.status.number2Block = core.status.number2Block || {};
    if (core.status.number2Block[number] != null) return core.status.number2Block[number];
    return core.status.number2Block[number] = this.initBlock(null, null, number, true);
}

maps.prototype.getBlockById = function (id) {
    return this.getBlockByNumber(this.getNumberById(id));
}

maps.prototype.getIdOfThis = function (id) {
    if (id != 'this') return id;
    if (core.status.event.id != 'action') return id;
    if (!core.status.event.data || core.status.event.data.x == null || core.status.event.data.y == null) return id;
    return core.getBlockId(core.status.event.data.x, core.status.event.data.y) || id;
}

////// 数字和ID的对应关系 //////
maps.prototype.initBlock = function (x, y, id, addInfo, eventFloor) {
    var disable = null;
    var opacity = null;
    var filter = null;
    if (eventFloor != null) {
        disable = this.isMapBlockDisabled(eventFloor.floorId, x, y);
        opacity = this._getBlockOpacityFromFlag(eventFloor.floorId, x, y);
        filter = this._getBlockFilterFromFlag(eventFloor.floorId, x, y);
    }
    var block = { 'x': x, 'y': y, 'id': id };
    if (disable != null) block.disable = disable;
    if (opacity != null) block.opacity = opacity;
    if (filter != null) block.filter = filter;

    if (id == 17) block.event = { "cls": "terrains", "id": "airwall", "cannotIn": ["up", "down", "left", "right"] };
    else if (id in this.blocksInfo) block.event = JSON.parse(JSON.stringify(this.blocksInfo[id]));
    else if (core.icons.getTilesetOffset(id)) block.event = { "cls": "tileset", "id": "X" + id };
    else block.event = { 'cls': 'terrains', 'id': 'none', 'noPass': false };

    if (block.event.noPass == null) {
        if (block.event.canPass == null) {
            block.event.noPass = block.event.cls != 'items';
        } else {
            block.event.noPass = !block.event.canPass;
        }
    }
    delete block.event.canPass;

    // 增加怪物的faceIds
    if (block.event.cls.indexOf("enemy") == 0) {
        var enemy = core.material.enemys[block.event.id];
        if (enemy && enemy.faceIds) {
            block.event.faceIds = enemy.faceIds;
        }
    }

    if (addInfo) this._addInfo(block);
    if (eventFloor) {
        this._addEvent(block, x, y, (eventFloor.events || {})[x + "," + y]);
        var changeFloor = (eventFloor.changeFloor || {})[x + "," + y];
        if (changeFloor) this._addEvent(block, x, y, { "trigger": "changeFloor", "data": changeFloor });
    }
    if (main.mode == 'editor') delete block.disable;
    return block;
}

////// 添加一些信息到block上 //////
maps.prototype._addInfo = function (block) {
    if (block.event.cls.indexOf("enemy") == 0 && !block.event.trigger) {
        block.event.trigger = 'battle';
    }
    if (block.event.cls == 'items' && !block.event.trigger) {
        block.event.trigger = 'getItem';
    }
    if (block.event.animate == null) {
        block.event.animate = core.icons._getAnimateFrames(block.event.cls);
    }
    block.event.height = 32;
    if (block.event.cls == 'enemy48' || block.event.cls == 'npc48')
        block.event.height = 48;
}

////// 向该楼层添加剧本的自定义事件 //////
maps.prototype._addEvent = function (block, x, y, event) {
    if (!event) return;
    // event是字符串或数组?
    if (typeof event == "string") {
        event = { "data": [event] };
    }
    else if (event instanceof Array) {
        event = { "data": event };
    }
    event.data = event.data || [];

    // 覆盖enable
    if (block.disable == null && event.enable != null) {
        block.disable = !event.enable;
    }
    // 覆盖opacity
    if (block.opacity == null && event.opacity != null) {
        block.opacity = event.opacity;
    }
    if (block.filter == null && event.filter != null) {
        block.filter = core.clone(event.filter);
    }
    // 覆盖animate
    if (event.animate === false) {
        block.event.animate = 1;
    }
    // 覆盖所有属性
    for (var key in event) {
        if (key != "enable" && key != "animate" && key != "opacity" && key != "filter" && event[key] != null) {
            block.event[key] = core.clone(event[key]);
        }
    }
    // 给无trigger的增加trigger:action
    if (!block.event.trigger) {
        block.event.trigger = 'action';
    }
}

////// 初始化所有地图 //////
maps.prototype._initMaps = function () {
    var floorIds = core.floorIds;
    var maps = {};
    for (var i = 0; i < floorIds.length; i++) {
        var floorId = floorIds[i];
        maps[floorId] = this.loadFloor(floorId);
    }
    return maps;
}

////// 压缩地图
maps.prototype.compressMap = function (mapArr, floorId) {
    var floorMap = core.floors[floorId].map;
    if (core.utils.same(mapArr, floorMap)) return null;

    var mw = core.floors[floorId].width;
    var mh = core.floors[floorId].height;
    for (var x = 0; x < mh; x++) {
        if (core.utils.same(mapArr[x], floorMap[x])) {
            // 没有改变的行直接删掉记成0
            mapArr[x] = 0;
        }
        else {
            for (var y = 0; y < mw; y++) {
                if (mapArr[x][y] === floorMap[x][y]) {
                    // 没有改变的数据记成-1
                    mapArr[x][y] = -1;
                }
            }
        }
    }
    return mapArr;
}

maps.prototype._processInvalidMap = function (mapArr, width, height) {
    if (mapArr.length == height && mapArr[0].length == width) return mapArr;
    var map = [];
    for (var i = 0; i < height; ++i) {
        map.push(Array(width).fill(0));
    }
    for (var j = 0; j < height; ++j) {
        for (var i = 0; i < width; ++i) {
            if (j < mapArr.length && i < mapArr[j].length)
                map[j][i] = mapArr[j][i];
        }
    }
    return map;
}

maps.prototype._getBlockOpacityFromFlag = function (floorId, x, y, flags) {
    if (flags == null) flags = (core.status.hero || {}).flags;
    if (flags == null) return null;
    var __opacity__ = flags.__opacity__ || {};
    floorId = floorId || core.status.floorId;
    if (!floorId) return null;
    if ((flags.__removed__ || []).indexOf(floorId) >= 0) return null;
    var index = x + y * core.floors[floorId].width;
    return (__opacity__[floorId] || {})[index];
}

maps.prototype._getBlockFilterFromFlag = function (floorId, x, y, flags) {
    if (flags == null) flags = (core.status.hero || {}).flags;
    if (flags == null) return null;
    var __filter__ = flags.__filter__ || {};
    floorId = floorId || core.status.floorId;
    if (!floorId) return null;
    if ((flags.__removed__ || []).indexOf(floorId) >= 0) return null;
    var index = x + y * core.floors[floorId].width;
    return core.clone((__filter__[floorId] || {})[index]);
}

////// 设置某个点的不透明度 //////
maps.prototype.setBlockOpacity = function (opacity, x, y, floorId) {
    if (window.flags == null) return;
    floorId = floorId || core.status.floorId;
    if (!floorId) return;
    if (!window.flags.__opacity__) window.flags.__opacity__ = {};
    if ((window.flags.__removed__ || []).indexOf(floorId) >= 0) return;
    var index = x + y * core.floors[floorId].width;
    var __opacity__ = window.flags.__opacity__;
    if (!__opacity__[floorId]) __opacity__[floorId] = {};
    if (opacity == null) delete __opacity__[floorId][index];
    else __opacity__[floorId][index] = opacity;

    ////// 重绘该点图块
    var block = core.getBlock(x, y, floorId, true);
    if (block != null) {
        block.opacity = opacity;
        if (floorId == core.status.floorId && !block.disable) {
            if (block.event.cls == 'autotile') {
                core.redrawMap();
            } else {
                core.drawBlock(block);
                core.addGlobalAnimate(block);
            }
        }
    }
}

maps.prototype.setBlockFilter = function (filter, x, y, floorId) {
    if (window.flags == null) return;
    floorId = floorId || core.status.floorId;
    if (!floorId) return;
    if (!window.flags.__filter__) window.flags.__filter__ = {};
    if ((window.flags.__removed__ || []).indexOf(floorId) >= 0) return;
    var index = x + y * core.floors[floorId].width;
    var __filter__ = window.flags.__filter__;
    if (!__filter__[floorId]) __filter__[floorId] = {};
    if (filter == null) delete __filter__[floorId][index];
    else {
        if (!filter.blur && !filter.hue && !filter.shadow && !filter.grayscale && !filter.invert)
            delete __filter__[floorId][index];
        else __filter__[floorId][index] = core.clone(filter);
    }

    ////// 重绘该点图块
    var block = core.getBlock(x, y, floorId, true);
    if (block != null) {
        block.filter = core.clone(filter);
        if (floorId == core.status.floorId && !block.disable) {
            if (block.event.cls == 'autotile') {
                core.redrawMap();
            } else {
                core.drawBlock(block);
                core.addGlobalAnimate(block);
            }
        }
    }
}

////// 某个点图块是否被强制启用或禁用
maps.prototype.isMapBlockDisabled = function (floorId, x, y, flags) {
    if (flags == null) flags = (core.status.hero || {}).flags;
    if (flags == null) return null;
    var __disabled__ = flags.__disabled__ || {};
    floorId = floorId || core.status.floorId;
    if (!floorId) return null;
    if ((flags.__removed__ || []).indexOf(floorId) >= 0) return null;
    var index = x + y * core.floors[floorId].width;
    if (!__disabled__[floorId]) return null;
    if (__disabled__[floorId][0].indexOf(index) >= 0) return true;
    if (__disabled__[floorId][1].indexOf(index) >= 0) return false;
}

////// 设置某个点的图块强制启用/禁用状态
maps.prototype.setMapBlockDisabled = function (floorId, x, y, disabled) {
    if (window.flags == null) return;
    floorId = floorId || core.status.floorId;
    if (!floorId) return null;
    if (!window.flags.__disabled__) window.flags.__disabled__ = {};
    if ((window.flags.__removed__ || []).indexOf(floorId) >= 0) return;
    var __disabled__ = window.flags.__disabled__ || {};
    if (!__disabled__[floorId]) __disabled__[floorId] = [[], []];
    var index = x + y * core.floors[floorId].width;
    __disabled__[floorId][0] = __disabled__[floorId][0].filter(function (x) { return x != index });
    __disabled__[floorId][1] = __disabled__[floorId][1].filter(function (x) { return x != index });
    if (disabled == null) return;
    if (disabled) __disabled__[floorId][0].push(index);
    else __disabled__[floorId][1].push(index);
}

////// 解压缩地图
maps.prototype.decompressMap = function (mapArr, floorId) {
    var mw = core.floors[floorId].width;
    var mh = core.floors[floorId].height;
    var floorMap = this._processInvalidMap(core.floors[floorId].map, mw, mh);

    if (!mapArr) return core.cloneArray(floorMap);

    for (var x = 0; x < mh; x++) {
        if (x >= mapArr.length) {
            mapArr.push(0);
        }
        if (mapArr[x] === 0) {
            mapArr[x] = core.cloneArray(floorMap[x]);
        }
        else {
            for (var y = 0; y < mw; y++) {
                if (y >= mapArr[x].length) mapArr[x].push(-1);
                if (mapArr[x][y] === -1) {
                    mapArr[x][y] = floorMap[x][y];
                }
            }
        }
    }
    return mapArr;
}

////// 将当前地图重新变成数字,以便于存档 //////
maps.prototype.saveMap = function (floorId) {
    var maps = core.status.maps;
    if (!floorId) {
        var map = {};
        for (var id in maps) {
            var obj = this.saveMap(id);
            if (Object.keys(obj).length > 0) map[id] = obj;
        }
        return map;
    }
    // 砍层状态:直接返回
    if ((flags.__removed__ || []).indexOf(floorId) >= 0) {
        return {};
    }

    var map = maps[floorId];
    var thisFloor = this._compressFloorData(map, core.floors[floorId]);
    var mapArr = this.compressMap(map.blocks ? this._getMapArrayFromBlocks(map.blocks, map.width, map.height, true) : map.map, floorId);
    if (mapArr != null) thisFloor.map = mapArr;
    return thisFloor;
}

maps.prototype._compressFloorData = function (map, floor) {
    var thisFloor = {};
    var notCopy = this._loadFloor_doNotCopy();
    for (var name in map) {
        if (notCopy.indexOf(name) == -1) {
            var floorData = floor[name];
            if (!core.utils.same(map[name], floorData)) {
                thisFloor[name] = core.clone(map[name]);
            }
        }
    }
    return thisFloor;
}

////// 将存档中的地图信息重新读取出来 //////
maps.prototype.loadMap = function (data, floorId, flags) {
    if (!floorId) {
        var map = {};
        core.floorIds.forEach(function (id) {
            if (core.inArray((flags || {}).__removed__, id)) {
                data[id] = { deleted: true, canFlyTo: false, canFlyFrom: false, cannotViewMap: true };
            }
            map[id] = core.maps.loadFloor(id, data[id]);
        })
        return map;
    }
    return this.loadFloor(floorId, data[floorId]);
}

////// 更改地图画布的尺寸
maps.prototype.resizeMap = function (floorId) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return;
    core.bigmap.width = core.floors[floorId].width;
    core.bigmap.height = core.floors[floorId].height;
    core.bigmap.posX = core.bigmap.posY = 0;

    core.bigmap.v2 = core.bigmap.width * core.bigmap.height > core.bigmap.threshold;
    var width = core.bigmap.v2 ? core._PX_ + 64 : core.bigmap.width * 32;
    var height = core.bigmap.v2 ? core._PY_ + 64 : core.bigmap.height * 32;

    core.bigmap.canvas.forEach(function (cn) {
        if (core.domStyle.hdCanvas.indexOf(cn) >= 0)
            core.maps._setHDCanvasSize(core.canvas[cn], width, height);
        else {
            core.canvas[cn].canvas.width = width;
            core.canvas[cn].canvas.height = height;
        }
        core.canvas[cn].canvas.style.width = width * core.domStyle.scale + "px";
        core.canvas[cn].canvas.style.height = height * core.domStyle.scale + "px";
        core.canvas[cn].translate(core.bigmap.v2 ? 32 : 0, core.bigmap.v2 ? 32 : 0);
        if (main.mode === 'editor' && editor.isMobile) {
            core.canvas[cn].canvas.style.width = width / core._PX_ * 96 + "vw";
            core.canvas[cn].canvas.style.height = height / core._PY_ * 96 + "vw";
        }
    });
}

////// 将当前地图重新变成二维数组形式 //////
maps.prototype.getMapArray = function (floorId, noCache) {
    floorId = floorId || core.status.floorId;
    var map = core.status.maps[floorId];
    if (!map.blocks || !noCache) return map.map;
    return map.map = this._getMapArrayFromBlocks(map.blocks, map.width, map.height);
}

////// 获得地图上某点的数字
maps.prototype.getMapNumber = function (x, y, floorId, noCache) {
    return this.getMapArray(floorId, noCache)[y][x];
}

maps.prototype._updateMapArray = function (floorId, x, y) {
    floorId = floorId || core.status.floorId;
    var map = core.status.maps[floorId];
    if (!map.blocks) return;
    if (x == null || y == null) return this.getMapArray(floorId, true);
    var block = this.getBlock(x, y, floorId, true);
    if (block == null || block.disable) map.map[y][x] = 0;
    else map.map[y][x] = block.id;
}

maps.prototype._getMapArrayFromBlocks = function (blockArray, width, height, showDisable) {
    var blocks = [];
    for (var x = 0; x < height; x++) blocks.push(Array(width).fill(0));

    blockArray.forEach(function (block) {
        if (showDisable || !block.disable)
            blocks[block.y][block.x] = block.id;
    });
    return blocks;
}

////// 以x,y的形式返回每个点的事件 //////
maps.prototype.getMapBlocksObj = function (floorId, noCache) {
    floorId = floorId || core.status.floorId;
    if (core.status.mapBlockObjs[floorId] && !noCache)
        return core.status.mapBlockObjs[floorId];

    var obj = {};
    core.extractBlocks(floorId);
    core.status.maps[floorId].blocks.forEach(function (block) {
        obj[block.x + "," + block.y] = block;
    });
    return core.status.mapBlockObjs[floorId] = obj;
}

////// 将背景前景层变成二维数组的形式 //////
maps.prototype._getBgFgMapArray = function (name, floorId, noCache) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return [];
    var width = core.floors[floorId].width;
    var height = core.floors[floorId].height;

    if (!noCache && core.status[name + "maps"][floorId])
        return core.status[name + "maps"][floorId];

    var arr = (main.mode == 'editor' && !(window.editor && editor.uievent && editor.uievent.isOpen))
        ? core.cloneArray(editor[name + 'map']) : null;
    if (arr == null)
        arr = core.cloneArray(core.floors[floorId][name + "map"] || []);

    for (var y = 0; y < height; ++y) {
        if (arr[y] == null) arr[y] = Array(width).fill(0);
    }
    (core.getFlag('__' + name + 'v__', {})[floorId] || []).forEach(function (one) {
        arr[one[1]][one[0]] = one[2] || 0;
    });
    (core.getFlag('__' + name + 'd__', {})[floorId] || []).forEach(function (one) {
        arr[one[1]][one[0]] = 0;
    });
    if (main.mode == 'editor') {
        for (var x = 0; x < width; x++) {
            for (var y = 0; y < height; y++) {
                arr[y][x] = arr[y][x].idnum || arr[y][x] || 0;
            }
        }
    }
    if (core.status[name + "maps"])
        core.status[name + "maps"][floorId] = arr;
    return arr;
}

maps.prototype.getBgMapArray = function (floorId) {
    return this._getBgFgMapArray('bg', floorId);
}

maps.prototype.getFgMapArray = function (floorId) {
    return this._getBgFgMapArray('fg', floorId);
}

maps.prototype._getBgFgNumber = function (name, x, y, floorId) {
    if (x == null) x = core.getHeroLoc('x');
    if (y == null) y = core.getHeroLoc('y');
    return this._getBgFgMapArray(name, floorId)[y][x];
}

maps.prototype.getBgNumber = function (x, y, floorId) {
    return this._getBgFgNumber('bg', x, y, floorId);
}

maps.prototype.getFgNumber = function (x, y, floorId) {
    return this._getBgFgNumber('fg', x, y, floorId);
}

// ------ 当前能否朝某方向移动,能否瞬间移动 ------ //

////// 生成全图的当前可移动信息 //////
maps.prototype.generateMovableArray = function (floorId) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return null;
    var arrays = this._generateMovableArray_arrays(floorId);

    var width = core.floors[floorId].width, height = core.floors[floorId].height;
    var array = [];
    for (var x = 0; x < width; ++x) {
        array[x] = Array(height).fill([]);
    }
    var v2 = floorId == core.status.floorId && core.bigmap.v2;
    var startX = v2 ? Math.max(0, core.bigmap.posX - core.bigmap.extend) : 0;
    var endX = v2 ? Math.min(width, core.bigmap.posX + core._WIDTH_ + core.bigmap.extend + 1) : width;
    var startY = v2 ? Math.max(0, core.bigmap.posY - core.bigmap.extend) : 0;
    var endY = v2 ? Math.min(height, core.bigmap.posY + core._HEIGHT_ + core.bigmap.extend + 1) : height;

    for (var x = startX; x < endX; x++) {
        for (var y = startY; y < endY; y++) {
            array[x][y] = ["left", "down", "up", "right"].filter(function (direction) {
                return core.maps._canMoveHero_checkPoint(x, y, direction, floorId, arrays);
            });
        }
    }
    return array;
}

maps.prototype._generateMovableArray_arrays = function (floorId) {
    return {
        bgArray: this.getBgMapArray(floorId),
        fgArray: this.getFgMapArray(floorId),
        eventArray: this.getMapArray(floorId)
    };
}

////// 勇士能否前往某方向 //////
maps.prototype.canMoveHero = function (x, y, direction, floorId) {
    if (x == null) x = core.getHeroLoc('x');
    if (y == null) y = core.getHeroLoc('y');
    direction = direction || core.getHeroLoc('direction');
    return this._canMoveHero_checkPoint(x, y, direction, floorId);
}

maps.prototype._canMoveHero_checkPoint = function (x, y, direction, floorId, arrays) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return false;
    arrays = arrays || this._generateMovableArray_arrays(floorId);

    // 1. 检查该点 cannotMove
    if (core.inArray((core.floors[floorId].cannotMove || {})[x + "," + y], direction))
        return false;

    var nx = x + core.utils.scan[direction].x, ny = y + core.utils.scan[direction].y;
    if (nx < 0 || ny < 0 || nx >= core.floors[floorId].width || ny >= core.floors[floorId].height)
        return false;

    // 2. 检查下个点的 cannotMoveIn
    if (core.inArray((core.floors[floorId].cannotMoveIn || {})[nx + "," + ny], core.turnDirection(":back", direction)))
        return false;

    // 3. 检查该点素材的 cannotOut 和下一个点的 cannotIn
    if (this._canMoveHero_checkCannotInOut(Object.keys(arrays).map(function (name) { return arrays[name][y][x]; }), "cannotOut", direction))
        return false;
    if (this._canMoveHero_checkCannotInOut(Object.keys(arrays).map(function (name) { return arrays[name][ny][nx]; }), "cannotIn", direction))
        return false;

    // 4. 检查是否能进将死的领域
    if (floorId == core.status.floorId && !core.flags.canGoDeadZone && !core.status.lockControl &&
        Math.max(core.status.hero.hp, 1) <= ((core.status.checkBlock.damage || {})[nx + "," + ny] || 0) && arrays.eventArray[ny][nx] == 0)
        return false;

    return true;
}

maps.prototype._canMoveHero_checkCannotInOut = function (number, name, direction) {
    if (number instanceof Array) {
        for (var x in number) {
            if (this._canMoveHero_checkCannotInOut(number[x], name, direction))
                return true;
        }
        return false;
    }
    if (name == 'cannotIn') direction = core.turnDirection(":back", direction);
    return core.inArray((this.getBlockByNumber(number).event || {})[name], direction);
}

////// 能否瞬间移动 //////
maps.prototype.canMoveDirectly = function (destX, destY) {
    return this.canMoveDirectlyArray([[destX, destY]])[0];
}

maps.prototype.canMoveDirectlyArray = function (locs, canMoveArray) {
    var ans = [], number = locs.length;

    var fromX = core.getHeroLoc('x'), fromY = core.getHeroLoc('y');
    if (!this._canMoveDirectly_checkGlobal()) {
        for (var i = 0; i < number; ++i) ans.push(-1);
        return ans;
    }
    for (var i = 0; i < number; ++i) {
        if (locs[i][0] == fromX && locs[i][1] == fromY) {
            ans.push(0);
            number--;
        }
        else if (locs[i][0] < 0 || locs[i][0] >= core.bigmap.width || locs[i][1] < 0 || locs[i][1] >= core.bigmap.height) {
            ans.push(-1);
            number--;
        }
        else ans.push(null);
    }
    if (number == 0) return ans;

    // 检查起点事件
    if (!this._canMoveDirectly_checkStartPoint(fromX, fromY)) {
        for (var i in ans) {
            if (ans[i] == null) ans[i] = -1;
        }
        return ans;
    }

    return this._canMoveDirectly_bfs(fromX, fromY, locs, number, ans, canMoveArray);
}

maps.prototype._canMoveDirectly_checkGlobal = function () {
    // 检查全塔是否禁止瞬间移动
    if (!core.flags.enableMoveDirectly) return false;
    // 检查该楼层是否不可瞬间移动
    if (core.status.thisMap.cannotMoveDirectly) return false;
    // flag:cannotMoveDirectly为true:不能
    if (core.hasFlag('cannotMoveDirectly')) return false;

    return true;
}

maps.prototype._canMoveDirectly_checkStartPoint = function (sx, sy) {
    if (core.status.checkBlock.damage[sx + "," + sy]) return false;
    var block = core.getBlock(sx, sy);
    if (block != null) {
        // 只有起点是传送点才是能无视
        return block.event.trigger == 'changeFloor';
    }
    return true;
}

maps.prototype._canMoveDirectly_bfs = function (sx, sy, locs, number, ans, canMoveArray) {
    canMoveArray = canMoveArray || this.generateMovableArray();
    var blocksObj = this.getMapBlocksObj();
    // 滑冰
    var bgMap = this.getBgMapArray();

    var visited = [], queue = [];
    visited[sx + "," + sy] = 0;
    queue.push(sx + "," + sy);

    while (queue.length > 0) {
        var now = queue.shift().split(","), x = parseInt(now[0]), y = parseInt(now[1]);
        for (var direction in core.utils.scan) {
            if (!core.inArray(canMoveArray[x][y], direction)) continue;
            var nx = x + core.utils.scan[direction].x, ny = y + core.utils.scan[direction].y, nindex = nx + "," + ny;
            if (visited[nindex]) continue;
            if (core.onSki(bgMap[ny][nx])) continue;
            if (!this._canMoveDirectly_checkNextPoint(blocksObj, nx, ny)) continue;
            visited[nindex] = visited[now] + 1;
            // if (nx == ex && ny == ey) return visited[nindex];
            for (var i in ans) {
                if (locs[i][0] == nx && locs[i][1] == ny && ans[i] == null) {
                    // 不可以绿点为终点
                    var block = blocksObj[nx + "," + ny];
                    if (block && !block.disable && block.event.trigger) {
                        ans[i] = -1;
                    } else {
                        ans[i] = visited[nindex];
                    }
                    number--;
                    if (number == 0) return ans;
                }
            }
            queue.push(nindex);
        }
    }

    for (var i in ans) {
        if (ans[i] == null) ans[i] = -1;
    }
    return ans;
}

maps.prototype._canMoveDirectly_checkNextPoint = function (blocksObj, x, y) {
    var index = x + "," + y;
    var block = blocksObj[index];
    // 该点是否不可通行或有脚本
    if (block && !block.disable && (block.event.noPass || block.event.script || block.event.event))
        return false;
    // 该点是否是绿点可触发
    if (block && !block.disable && block.event.trigger) {
        if (block.event.trigger != 'changeFloor') return false;
        var ignore = core.flags.ignoreChangeFloor;
        if (block.event.data && block.event.data.ignoreChangeFloor != null)
            ignore = block.event.data.ignoreChangeFloor;
        if (!ignore) return false;
    }
    // 是否存在阻激夹域伤害
    if (core.status.checkBlock.damage[index]) return false;
    if (core.status.checkBlock.repulse[index]) return false;
    // 是否存在捕捉
    if (core.status.checkBlock.ambush[index]) return false;

    return true;
}

////// 自动寻路找寻最优路径 //////
maps.prototype.automaticRoute = function (destX, destY) {
    var startX = core.getHeroLoc('x'), startY = core.getHeroLoc('y');
    if (destX == startX && destY == startY) return [];
    // BFS找寻最短路径
    var route = this._automaticRoute_bfs(startX, startY, destX, destY);
    if (route[destX + "," + destY] == null) return [];
    // 路径数组转换
    var ans = [], nowX = destX, nowY = destY;
    while (nowX != startX || nowY != startY) {
        var dir = route[nowX + "," + nowY];
        ans.push({ 'direction': dir, 'x': nowX, 'y': nowY });
        nowX -= core.utils.scan[dir].x;
        nowY -= core.utils.scan[dir].y;
    }
    ans.reverse();
    return ans;
}

maps.prototype._automaticRoute_bfs = function (startX, startY, destX, destY) {
    var route = {}, canMoveArray = this.generateMovableArray();
    // 使用优先队列
    var queue = new PriorityQueue({ comparator: function (a, b) { return a.depth - b.depth; } });
    route[startX + "," + startY] = '';
    queue.queue({ depth: 0, x: startX, y: startY });
    var blocks = core.getMapBlocksObj();
    while (queue.length != 0) {
        var curr = queue.dequeue(), deep = curr.depth, nowX = curr.x, nowY = curr.y;
        for (var direction in core.utils.scan) {
            if (!core.inArray(canMoveArray[nowX][nowY], direction)) continue;
            var nx = nowX + core.utils.scan[direction].x;
            var ny = nowY + core.utils.scan[direction].y;
            if (nx < 0 || nx >= core.bigmap.width || ny < 0 || ny >= core.bigmap.height || route[nx + "," + ny] != null) continue;
            // 重点
            if (nx == destX && ny == destY) {
                route[nx + "," + ny] = direction;
                break;
            }
            // 不可通行
            if (core.noPass(nx, ny)) continue;
            route[nx + "," + ny] = direction;
            queue.queue({ depth: deep + this._automaticRoute_deepAdd(nx, ny, blocks), x: nx, y: ny });
        }
        if (route[destX + "," + destY] != null) break;
    }
    return route;
}

maps.prototype._automaticRoute_deepAdd = function (x, y, blocks) {
    // 判定每个可通行点的损耗值,越高越应该绕路
    var deepAdd = 1;
    var block = blocks[x + "," + y];
    if (block && !block.disable) {
        var id = block.event.id;
        // 绕过亮灯
        if (id == "light") deepAdd += 100;
        // 绕过路障
        if (id.endsWith("Net") && !core.hasFlag(id.substring(0, id.length - 3))) deepAdd += 100;
        // 绕过血瓶和绿宝石
        if (core.hasFlag('__potionNoRouting__') && (id.endsWith("Potion") || id == 'greenGem')) deepAdd += 100;
        // 绕过传送点
        // if (block.event.trigger == 'changeFloor') deepAdd+=10;
    }
    // 绕过存在伤害的地方
    deepAdd += (core.status.checkBlock.damage[x + "," + y] || 0) * 100;
    // 绕过捕捉
    if (core.status.checkBlock.ambush[x + "," + y]) deepAdd += 1000;
    return deepAdd;
}

// -------- 绘制地图,各层图块,楼层贴图,Autotile -------- //

maps.prototype._getBigImageInfo = function (bigImage, face, animate) {
    face = face || "down";
    if (["up", "down", "left", "right"].indexOf(face) < 0) face = "down";
    var per_width = bigImage.width / 4;
    var per_height = bigImage.height / 4;
    var sx = animate * per_width, sy;
    if (per_height <= per_width / 2) { // 强制视为 1*4 的怪物
        per_height = bigImage.height;
        sy = 0;
    } else {
        sy = core.material.icons.hero[face].loc * per_height;
    }
    var dx, dy;
    switch (face) {
        case "down": case "up": case "left": case "right": dx = 16 - per_width / 2; dy = 32 - per_height; break;
        // case "left": dx = 0; dy = 32 - per_height; break;
        // case "right": dx = 32 - per_width; dy = 32 - per_height; break;
    }

    return { sx: sx, sy: sy, per_width: per_width, per_height: per_height, face: face, dx: dx, dy: dy };
}

////// 绘制一个图块 //////
maps.prototype.drawBlock = function (block, animate, ctx) {
    if (block.event.id == 'none') return;
    var redraw = animate != null;
    if (!redraw) animate = 0;
    var x = block.x, y = block.y;
    // --- 在界面外的动画不绘制

    // 判定是否绘制
    if (core.bigmap.v2) {
        var posX = core.bigmap.posX, posY = core.bigmap.posY;
        if (x < posX - 1 || y < posY - 1 || x > posX + core._WIDTH_ || y > posY + core._HEIGHT_ + 1) { // +1 for 48 height
            return;
        }
    } else {
        if (redraw && block.event.animate > 1 &&
            (32 * x < core.bigmap.offsetX - 64 || 32 * x > core.bigmap.offsetX + core._PX_ + 32
                || 32 * y < core.bigmap.offsetY - 64 || 32 * y > core.bigmap.offsetY + core._PY_ + 32 + 16)) {
            return;
        }
    }

    var blockInfo = this.getBlockInfo(block);
    if (blockInfo == null) return;
    if (blockInfo.cls != 'tileset') blockInfo.posX = animate % blockInfo.animate;
    blockInfo.opacity = block.opacity;
    blockInfo.filter = block.filter;
    if (!block.name)
        this._drawBlockInfo(blockInfo, block.x, block.y, ctx);
    else
        this._drawBlockInfo_bgfg(blockInfo, block.name, block.x, block.y, ctx);
}

maps.prototype._drawBlockInfo_bigImage = function (blockInfo, x, y, ctx) {
    var bigImageInfo = this._getBigImageInfo(blockInfo.bigImage, blockInfo.face, blockInfo.posX);
    var per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height, sx = bigImageInfo.sx, sy = bigImageInfo.sy;
    var bigImage = blockInfo.bigImage;

    if (main.mode == 'editor') {
        var px = 32 * x - 32 * core.bigmap.posX;
        var py = 32 * y - 32 * core.bigmap.posY;
        if (ctx == null) ctx = 'event';
        core.clearMap(ctx, px, py, 32, 32);
        core.drawImage(ctx, bigImage, sx, sy, per_width, per_height, px, py, 32, 32);
        return;
    }

    var px = 32 * x - core.bigmap.offsetX;
    var py = 32 * y - core.bigmap.offsetY;

    // 上半部分 - 会遮挡勇士;z值高于event2,为51
    var header = "_bigImage_header_" + x + "_" + y;
    // 下半部分 - 会被勇士遮挡;z值高于event,为31
    var body = "_bigImage_body_" + x + "_" + y;
    var dx = bigImageInfo.dx, dy = bigImageInfo.dy;

    switch (bigImageInfo.face) {
        case "down": case "up": case "left": case "right":
            core.createCanvas(header, px + dx, py + dy, per_width, -dy, 51);
            this._drawBlockInfo_drawWithFilter(blockInfo, header, function () {
                core.drawImage(header, bigImage, sx, sy, per_width, -dy, 0, 0, per_width, -dy);
            });
            core.createCanvas(body, px + dx, py, per_width, 32, 31);
            this._drawBlockInfo_drawWithFilter(blockInfo, body, function () {
                core.drawImage(body, bigImage, sx, sy - dy, per_width, 32, 0, 0, per_width, 32);
            })
            break;
        /*case "left":
            core.createCanvas(header, px + dx, py + dy, per_width, -dy, 51);
            this._drawBlockInfo_drawWithFilter(blockInfo, header, function () {
                core.drawImage(header, bigImage, sx, sy, per_width, -dy, 0, 0, per_width, -dy);
            });
            core.createCanvas(body, px + dx, py, per_width, 32, 31);
            this._drawBlockInfo_drawWithFilter(blockInfo, body, function () {
                core.drawImage(body, bigImage, sx, sy - dy, per_width, 32, 0, 0, per_width, 32);
            });
            break;
        case "right":
            core.createCanvas(header, px + dx, py + dy, per_width, -dy, 51);
            this._drawBlockInfo_drawWithFilter(blockInfo, header, function () {
                core.drawImage(header, bigImage, sx, sy, per_width, -dy, 0, 0, per_width, -dy);
            });
            core.createCanvas(body, px + dx, py, per_width, per_height / 2 + 16, 31);
            this._drawBlockInfo_drawWithFilter(blockInfo, body, function () {
                core.drawImage(body, bigImage, sx, sy - dy, per_width, 32, 0, 0, per_width, 32);
            });
            break;*/
    }
    if (core.dymCanvas[header]) {
        core.dymCanvas[header].canvas.setAttribute('_ox', 32 * x + dx);
        core.dymCanvas[header].canvas.setAttribute('_oy', 32 * y + dy);
    }
    if (core.dymCanvas[body]) {
        core.dymCanvas[body].canvas.setAttribute('_ox', 32 * x + dx);
        core.dymCanvas[body].canvas.setAttribute('_oy', 32 * y);
    }
}

maps.prototype._drawBlockInfo_drawWithFilter = function (blockInfo, ctx, func) {
    var alpha = null;
    if (blockInfo.opacity != null) alpha = core.setAlpha(ctx, blockInfo.opacity);
    core.setFilter(ctx, blockInfo.filter);
    func();
    core.setFilter(ctx, null);
    if (alpha != null) core.setAlpha(ctx, alpha);
}

maps.prototype._drawBlockInfo = function (blockInfo, x, y, ctx) {
    if (blockInfo.bigImage) return this._drawBlockInfo_bigImage(blockInfo, x, y, ctx);

    var image = blockInfo.image, posX = blockInfo.posX, posY = blockInfo.posY, height = blockInfo.height;
    var px = 32 * x - 32 * core.bigmap.posX;
    var py = 32 * y - 32 * core.bigmap.posY;
    if (ctx == null) ctx = 'event';

    this._drawBlockInfo_drawWithFilter(blockInfo, ctx, function () {
        core.clearMap(ctx, px, py, 32, 32);
        core.drawImage(ctx, image, posX * 32, posY * height + height - 32, 32, 32, px, py, 32, 32);
    });
    if (height > 32) {
        this._drawBlockInfo_drawWithFilter(blockInfo, 'event2', function () {
            core.clearMap('event2', px, py + 32 - height, 32, height - 32);
            core.drawImage('event2', image, posX * 32, posY * height, 32, height - 32, px, py + 32 - height, 32, height - 32);
        });
    }
}

maps.prototype._drawBlockInfo_bgfg = function (blockInfo, name, x, y, ctx) {
    var image = blockInfo.image, posX = blockInfo.posX, posY = blockInfo.posY, height = blockInfo.height;
    var px = 32 * x - 32 * core.bigmap.posX;
    var py = 32 * y - 32 * core.bigmap.posY;
    if (ctx == null) ctx = name;

    core.clearMap(ctx, px, py + 32 - height, 32, height);
    if (name == 'bg') {
        if (height > 32) {
            core.clearMap(ctx, px, py - 32, 32, 32);
            core.drawImage(ctx, core.material.groundCanvas.canvas, px, py - 32);
        }
        core.drawImage(ctx, core.material.groundCanvas.canvas, px, py);
    }
    var alpha = null;
    if (blockInfo.opacity != null) alpha = core.setAlpha(ctx, blockInfo.opacity);
    else if (name == 'fg' && this._drawBlockInfo_shouldBlurFg(x, y)) alpha = core.setAlpha(ctx, 0.6);
    core.setFilter(ctx, blockInfo.filter);
    core.drawImage(ctx, image, posX * 32, posY * height, 32, height, px, py + 32 - height, 32, height);
    core.setFilter(ctx, null);
    if (alpha != null) core.setAlpha(ctx, alpha);
}

////// 是否应当存在事件时虚化前景层 //////
maps.prototype._drawBlockInfo_shouldBlurFg = function (x, y) {
    if (main.mode == 'play' && !core.flags.blurFg) return false;
    var block = this.getBlock(x, y);
    if (block == null || block.id == 0) return false;
    if (block.event.cls == 'autotile' || block.event.cls == 'tileset') return block.event.script || block.event.event;
    return true;
}

////// 生成groundPattern //////
maps.prototype.generateGroundPattern = function (floorId) {
    // 生成floorId层的groundPattern(盒子内的怪物动画)
    var groundId = ((core.status.maps || core.floors)[floorId || core.status.floorId] || {}).defaultGround || "ground";
    var groundInfo = core.getBlockInfo(groundId);
    if (groundInfo == null) return;
    core.material.groundCanvas.clearRect(0, 0, 32, 32);
    core.material.groundCanvas.drawImage(groundInfo.image, 32 * groundInfo.posX, groundInfo.height * groundInfo.posY, 32, 32, 0, 0, 32, 32);
    core.material.groundPattern = core.material.groundCanvas.createPattern(core.material.groundCanvas.canvas, 'repeat');
    // 如果需要用纯色可以直接将下面代码改成改成
    // core.material.groundPattern = '#000000';
}

////// 绘制某张地图 //////
maps.prototype.drawMap = function (floorId) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return;
    core.clearMap('all');
    this.generateGroundPattern(floorId);
    core.status.floorId = floorId;
    core.extractBlocks(floorId);
    core.status.thisMap = core.status.maps[floorId];

    this._drawMap_drawAll();
    if (core.status.curtainColor) {
        core.fillRect('curtain', 0, 0, core._PX_, core._PY_, core.arrayToRGBA(core.status.curtainColor));
    }
    core.drawHero();
    core.updateStatusBar();
}

////// 重绘某张地图 //////
maps.prototype.redrawMap = function () {
    core.bigmap.canvas.forEach(function (one) {
        core.clearMap(one);
    });
    this._drawMap_drawAll(null, { redraw: true });
    core.drawDamage();
}

maps.prototype._drawMap_drawAll = function (floorId, config) {
    floorId = floorId || core.status.floorId;
    this.drawBg(floorId, config);
    this.drawEvents(floorId);
    this.drawFg(floorId, config);
}

maps.prototype._drawMap_drawBlockInfo = function (ctx, block, blockInfo, arr, config) {
    if (blockInfo == null) return;
    var onMap = config.onMap;
    if (onMap && core.bigmap.v2) {
        // 判定是否绘制
        var posX = core.bigmap.posX, posY = core.bigmap.posY;
        if (block.x < posX - 1 || block.y < posY - 1 || block.x > posX + core._WIDTH_ || block.y > posY + core._HEIGHT_ + 1) { // +1 for 48 height
            return;
        }
    }

    if (blockInfo.cls == 'autotile') { // Autotile单独处理
        var alpha = null;
        if (block.opacity != null) alpha = core.setAlpha(ctx, block.opacity);
        core.setFilter(ctx, block.filter);
        this._drawAutotile(ctx, arr, block, 32, 0, 0, 0, onMap);
        core.setFilter(ctx, null);
        if (alpha != null) core.setAlpha(ctx, alpha);
        if (onMap) this.addGlobalAnimate(block);
        return;
    }
    if (!onMap) {
        var height = blockInfo.height;
        if (blockInfo.bigImage) {
            config.postDraw.push(function () {
                var bigImageInfo = core.maps._getBigImageInfo(blockInfo.bigImage, blockInfo.face, 0);
                var per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height;
                core.maps._drawBlockInfo_drawWithFilter(block, ctx, function () {
                    core.drawImage(ctx, blockInfo.bigImage, bigImageInfo.sx, bigImageInfo.sy, per_width, per_height,
                        32 * block.x + bigImageInfo.dx, 32 * block.y + bigImageInfo.dy, per_width, per_height);
                });
            });
            return;
        }
        this._drawBlockInfo_drawWithFilter(block, ctx, function () {
            core.drawImage(ctx, blockInfo.image, 32 * blockInfo.posX, height * blockInfo.posY, 32, height, 32 * block.x, 32 * block.y + 32 - height, 32, height);
        });
        return;
    }
    this.drawBlock(block, null, ctx);
    this.addGlobalAnimate(block);
}

////// 绘制背景层 //////
// config:绘制的参数,可包含如下项:
// redraw - 是否是重绘;ctx - 要绘制到的画布(仅限缩略图使用);
maps.prototype.drawBg = function (floorId, config) {
    floorId = floorId || core.status.floorId;
    if (config == null) config = {};
    if (typeof config == 'string' || config.canvas) config = { ctx: config };
    config = Object.assign({}, config);
    if (config.ctx == null) {
        config.onMap = true;
        config.ctx = 'bg';
        core.clearMap('bg');
        core.status.floorAnimateObjs = this._getFloorImages(floorId);
    }
    var toDrawCtx = core.getContextByName(config.ctx);
    if (!toDrawCtx) return;

    var cacheCtx = toDrawCtx;
    if (config.onMap) {
        cacheCtx = core.bigmap.cacheCanvas;
        cacheCtx.canvas.width = toDrawCtx.canvas.width;
        cacheCtx.canvas.height = toDrawCtx.canvas.height;
        if (core.bigmap.v2) cacheCtx.translate(32, 32);
    }
    this._drawBg_draw(floorId, toDrawCtx, cacheCtx, config);
    if (config.onMap) cacheCtx.translate(0, 0);
}

maps.prototype._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
    config.ctx = cacheCtx;
    core.maps._drawBg_drawBackground(floorId, config);
    // ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。
    core.maps._drawFloorImages(floorId, config.ctx, 'bg', null, null, config.onMap);
    core.maps._drawBgFgMap(floorId, 'bg', config);
    if (config.onMap) core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
    config.ctx = toDrawCtx;
}

maps.prototype._drawBg_drawBackground = function (floorId, config) {
    var groundId = (core.status.maps || core.floors)[floorId].defaultGround || "ground";
    var groundInfo = core.getBlockInfo(groundId);
    var onMap = config.onMap;
    if (groundInfo != null) {
        var start = onMap && core.bigmap.v2 ? -1 : 0;
        var endX = onMap && core.bigmap.v2 ? core._WIDTH_ + 1 : core.floors[floorId].width;
        var endY = onMap && core.bigmap.v2 ? core._HEIGHT_ + 1 : core.floors[floorId].height;

        var patternCanvas = document.createElement('canvas');
        patternCanvas.width = patternCanvas.height = 32;
        var patternCtx = patternCanvas.getContext('2d');
        core.drawImage(patternCtx, groundInfo.image, 32 * groundInfo.posX, groundInfo.height * groundInfo.posY, 32, 32, 0, 0, 32, 32)

        core.fillRect(config.ctx, 32 * start, 32 * start, 32 * (endX - start), 32 * (endY - start), patternCtx.createPattern(patternCanvas, 'repeat'));
    }
}

////// 绘制事件层 //////
maps.prototype.drawEvents = function (floorId, blocks, config) {
    floorId = floorId || core.status.floorId;
    if (config == null) config = {};
    if (typeof config == 'string' || config.canvas) config = { ctx: config };
    config = Object.assign({}, config);
    if (config.ctx == null) {
        config.onMap = true;
        config.ctx = 'event';
        core.clearMap('event');
        core.clearMap('event2');
    }
    var toDrawCtx = core.getContextByName(config.ctx);
    if (!toDrawCtx) return;

    var cacheCtx = toDrawCtx;
    if (config.onMap) {
        cacheCtx = core.bigmap.cacheCanvas;
        cacheCtx.canvas.width = toDrawCtx.canvas.width;
        cacheCtx.canvas.height = toDrawCtx.canvas.height;
        if (core.bigmap.v2) cacheCtx.translate(32, 32);
    }

    var arr = null;
    if (!blocks) {
        core.extractBlocks(floorId);
        blocks = core.status.maps[floorId].blocks;
        arr = this.getMapArray(floorId, !config.redraw)
    } else {
        arr = this._getMapArrayFromBlocks(blocks, core.floors[floorId].width, core.floors[floorId].height);
    }
    config.postDraw = [];

    blocks.filter(function (block) {
        if (config.onMap && core.bigmap.v2) {
            // 判定是否绘制
            var posX = core.bigmap.posX, posY = core.bigmap.posY;
            if (block.x < posX - 1 || block.y < posY - 1 || block.x > posX + core._WIDTH_ || block.y > posY + core._HEIGHT_ + 1) { // +1 for 48 height
                return false;
            }
        }
        return block.event && !block.disable;
    }).forEach(function (block) {
        core.maps._drawMap_drawBlockInfo(cacheCtx, block, core.maps.getBlockInfo(block), arr, config);
    });
    config.postDraw.forEach(function (v) { v(); });
    delete config.postDraw;

    if (config.onMap) {
        core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
        cacheCtx.translate(0, 0);
    }
}

////// 绘制前景层 //////
// config:绘制的参数,可包含如下项:
// redraw - 是否是重绘;ctx - 要绘制到的画布(仅限缩略图使用);
maps.prototype.drawFg = function (floorId, config) {
    floorId = floorId || core.status.floorId;
    if (config == null) config = {};
    if (typeof config == 'string' || config.canvas) config = { ctx: config };
    config = Object.assign({}, config);
    if (config.ctx == null) {
        config.onMap = true;
        config.ctx = 'fg';
        core.clearMap('fg');
    }
    var toDrawCtx = core.getContextByName(config.ctx);
    if (!toDrawCtx) return;

    var cacheCtx = toDrawCtx;
    if (config.onMap) {
        cacheCtx = core.bigmap.cacheCanvas;
        cacheCtx.canvas.width = toDrawCtx.canvas.width;
        cacheCtx.canvas.height = toDrawCtx.canvas.height;
        if (core.bigmap.v2) cacheCtx.translate(32, 32);
    }
    this._drawFg_draw(floorId, toDrawCtx, cacheCtx, config);
    if (config.onMap) cacheCtx.translate(0, 0);
}

maps.prototype._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
    config.ctx = cacheCtx;
    // ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制前景图块;后绘制的覆盖先绘制的。
    core.maps._drawFloorImages(floorId, config.ctx, 'fg', null, null, config.onMap);
    core.maps._drawBgFgMap(floorId, 'fg', config);
    if (config.onMap) core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
    config.ctx = toDrawCtx;
}

////// 实际的背景/前景图块的绘制 //////
maps.prototype._drawBgFgMap = function (floorId, name, config) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return;
    var width = core.floors[floorId].width;
    var height = core.floors[floorId].height;

    if (!core.status[name + "maps"])
        core.status[name + "maps"] = {};

    var startX = config.onMap && core.bigmap.v2 ? Math.max(0, core.bigmap.posX - 1) : 0;
    var endX = config.onMap && core.bigmap.v2 ? Math.min(width, core.bigmap.posX + core._WIDTH_ + 1) : width;
    var startY = config.onMap && core.bigmap.v2 ? Math.max(0, core.bigmap.posY - 1) : 0;
    var endY = config.onMap && core.bigmap.v2 ? Math.min(height, core.bigmap.posY + core._HEIGHT_ + 2) : height;

    var arr = this._getBgFgMapArray(name, floorId, !config.redraw);
    config.postDraw = [];
    for (var x = startX; x < endX; x++) {
        for (var y = startY; y < endY; y++) {
            if (arr[y][x] == 0) continue;
            var block = this.initBlock(x, y, arr[y][x], true);
            block.name = name;
            var blockInfo = this.getBlockInfo(block);
            if (!blockInfo) continue;
            this._drawMap_drawBlockInfo(config.ctx, block, blockInfo, arr, config);
        }
    }
    config.postDraw.forEach(function (v) { v(); });
    delete config.postDraw;
}

////// 绘制楼层贴图 //////
maps.prototype._drawFloorImages = function (floorId, ctx, name, images, currStatus, onMap) {
    floorId = floorId || core.status.floorId;
    if (!images) images = this._getFloorImages(floorId);
    var redraw = currStatus != null;
    images.forEach(function (one) {
        var image = core.material.images.images[core.getMappedName(one.name)];
        var frame = one.frame || 1;
        if (!image) return;
        var flag = "__floorImg__" + floorId + "_" + one.x + "_" + one.y;
        if (core.hasFlag(flag)) return;
        if (redraw && frame == 1) return; // 不重绘

        if (/.*\.gif/i.test(one.name)) {
            if (redraw) return;
            this._drawFloorImages_gif(image, one.x, one.y);
            return;
        }
        this._drawFloorImage(ctx, name, one, image, currStatus, onMap);
    }, this);
}

maps.prototype._getFloorImages = function (floorId) {
    return ((core.status.maps || core.floors)[floorId || core.status.floorId] || {}).images || [];
}

maps.prototype._drawFloorImages_gif = function (image, dx, dy) {
    core.dom.gif.innerHTML = "";
    var gif = new Image();
    gif.src = image.src;
    gif.style.position = 'absolute';
    gif.style.left = (dx * core.domStyle.scale) + "px";
    gif.style.top = (dy * core.domStyle.scale) + "px";
    gif.style.width = image.width * core.domStyle.scale + "px";
    gif.style.height = image.height * core.domStyle.scale + "px";
    core.dom.gif.appendChild(gif);
    return;
}

maps.prototype._drawFloorImage = function (ctx, name, one, image, currStatus, onMap) {
    var height = image.height;
    var imageName = one.name + (one.reverse || '');
    var width = parseInt((one.w == null ? image.width : one.w) / (one.frame || 1));
    var height = one.h == null ? image.height : one.h;
    var sx = (one.sx || 0) + (currStatus || 0) % (one.frame || 1) * width;
    var sy = one.sy || 0;
    var x = one.x || 0, y = one.y || 0;
    if (onMap && core.bigmap.v2) {
        if (x > 32 * core.bigmap.posX + core._PX_ + 32 || x + width < 32 * core.bigmap.posX - 32
            || y > 32 * core.bigmap.posX + core._PY_ + 32 || y + height < 32 * core.bigmap.posY - 32) {
            return;
        }
        x -= 32 * core.bigmap.posX;
        y -= 32 * core.bigmap.posY;
    }

    if (one.canvas != 'auto' && one.canvas != name) return;
    if (one.canvas != 'auto') {
        if (currStatus != null) core.clearMap(ctx, x, y, width, height);
        core.drawImage(ctx, imageName, sx, sy, width, height, x, y, width, height);
    } else {
        if (name == 'bg') {
            if (currStatus != null) core.clearMap(ctx, x, y + height - 32, width, 32);
            core.drawImage(ctx, imageName, sx, sy + height - 32, width, 32, x, y + height - 32, width, 32);
        } else if (name == 'fg') {
            if (currStatus != null) core.clearMap(ctx, x, y, width, height - 32);
            core.drawImage(ctx, imageName, sx, sy, width, height - 32, x, y, width, height - 32);
        }
    }
}

////// 绘制Autotile //////


maps.prototype._drawAutotile = function (ctx, mapArr, block, size, left, top, status, onMap) {
    var xx = block.x, yy = block.y;
    var autotile = core.material.images['autotile'][block.event.id];
    status = status || 0;
    status %= parseInt(autotile.width / 96);
    var done = {};
    var isGrass = function (x, y) {
        if (core.maps._drawAutotile_getAutotileAroundId(mapArr[yy][xx], x, y, mapArr)) {
            return 1;
        } else {
            return 0;
        }
    }
    var iG = [];
    [-1, 0, 1].forEach(function (_x) {
        iG[_x] = [];
        [-1, 0, 1].forEach(function (_y) {
            iG[_x][_y] = isGrass(xx + _x, yy + _y);
        })
    });
    if (iG[-1][-1] + iG[0][-1] + iG[0][0] + iG[-1][0] == 3 && !iG[-1][-1]) {
        this._drawAutotile_render(ctx, xx * size + left, yy * size + top, size, autotile, status, 16, null, onMap);
        done[0] = true;
    }
    if (iG[0][-1] + iG[1][-1] + iG[1][0] + iG[0][0] == 3 && !iG[1][-1]) {
        this._drawAutotile_render(ctx, xx * size + left + size / 2, yy * size + top, size, autotile, status, 17, null, onMap);
        done[1] = true;
    }
    if (iG[0][0] + iG[1][0] + iG[1][1] + iG[0][1] == 3 && !iG[1][1]) {
        this._drawAutotile_render(ctx, xx * size + left + size / 2, yy * size + top + size / 2, size, autotile, status, 18, null, onMap);
        done[3] = true;
    }
    if (iG[0 - 1][0] + iG[0][0] + iG[0][1] + iG[-1][1] == 3 && !iG[-1][1]) {
        this._drawAutotile_render(ctx, xx * size + left, yy * size + top + size / 2, size, autotile, status, 19, null, onMap);
        done[2] = true;
    }
    var _id = iG[0][-1] + 2 * iG[-1][0] + 4 * iG[0][1] + 8 * iG[1][0];

    this._drawAutotile_render(ctx, xx * size, yy * size, size, autotile, status, _id, done, onMap);
}


maps.prototype._drawAutotile_render = function (canvas, x, y, size, autotile, status, index, done, onMap) {
    if (onMap) {
        x -= 32 * core.bigmap.posX;
        y -= 32 * core.bigmap.posY;
    }
    var indexData = [[[96 * status, 0, 32, 32, x, y, size, size],],
    [[96 * status, 3 * 32, 16, 32, x, y, size / 2, size], [96 * status + 2 * 32 + 16, 3 * 32, 16, 32, x + size / 2, y, size / 2, size],],
    [[96 * status + 2 * 32, 32, 32, 16, x, y, size, size / 2], [96 * status + 2 * 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],],
    [[96 * status + 2 * 32, 3 * 32, 32, 32, x, y, size, size],],
    [[96 * status, 32, 16, 32, x, y, size / 2, size], [96 * status + 2 * 32 + 16, 32, 16, 32, x + size / 2, y, size / 2, size],],
    [[96 * status, 2 * 32, 16, 32, x, y, size / 2, size], [96 * status + 2 * 32 + 16, 2 * 32, 16, 32, x + size / 2, y, size / 2, size],],
    [[96 * status + 2 * 32, 32, 32, 32, x, y, size, size],],
    [[96 * status + 2 * 32, 2 * 32, 32, 32, x, y, size, size],],
    [[96 * status, 32, 32, 16, x, y, size, size / 2], [96 * status, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],],
    [[96 * status, 3 * 32, 32, 32, x, y, size, size],],
    [[96 * status + 32, 32, 32, 16, x, y, size, size / 2], [96 * status + 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],],
    [[96 * status + 32, 3 * 32, 32, 32, x, y, size, size],],
    [[96 * status, 32, 32, 32, x, y, size, size],],
    [[96 * status, 2 * 32, 32, 32, x, y, size, size],],
    [[96 * status + 32, 32, 32, 32, x, y, size, size],],
    [[96 * status + 32, 2 * 32, 32, 32, x, y, size, size],],
    [[96 * status + 2 * 32, 0, 16, 16, x, y, size / 2, size / 2],],
    [[96 * status + 2 * 32 + 16, 0, 16, 16, x, y, size / 2, size / 2],],
    [[96 * status + 2 * 32 + 16, 16, 16, 16, x, y, size / 2, size / 2],],
    [[96 * status + 2 * 32, 16, 16, 16, x, y, size / 2, size / 2],],
    ];
    var data = indexData[index];
    if (index >= 16) { // 拐角直接绘制
        core.drawImage(canvas, autotile, data[0][0], data[0][1], data[0][2], data[0][3], data[0][4], data[0][5], size / 2, size / 2);
    } else { // 非拐角要根据是否已经绘制进行切分后绘制
        this._drawAutotile_renderCut(canvas, autotile, x, y, size, data, done);
    }
}

maps.prototype._drawAutotile_renderCut = function (canvas, autotile, x, y, size, data, done) {
    var drawData = [];
    done = done || {};
    if (data.length == 2) {
        var idx = 0;
        var cut = 0;
        for (var i in data) {
            if (data[i][2] % 32) { // 是否纵切
                cut = 0;
            }
            else if (data[i][3] % 32) { // 是否横切
                cut = 1;
            }
            if (data[i][0] % 32 || data[i][1] % 32) { // right down
                idx = 1;
            } else {  // left top
                idx = 0;
            }
            if (cut) {
                idx *= 2;
                if (!done[idx]) drawData[idx] = [data[i][0], data[i][1]];
                if (!done[idx + 1]) drawData[idx + 1] = [parseInt(data[i][0]) + 16, data[i][1]];
            } else {
                if (!done[idx]) drawData[idx] = [data[i][0], data[i][1]];
                if (!done[idx + 2]) drawData[idx + 2] = [data[i][0], parseInt(data[i][1]) + 16];
            }
        }
    } else {
        if (!done[0]) drawData[0] = [data[0][0], data[0][1]];
        if (!done[1]) drawData[1] = [data[0][0] + 16, data[0][1]];
        if (!done[2]) drawData[2] = [data[0][0], data[0][1] + 16];
        if (!done[3]) drawData[3] = [data[0][0] + 16, data[0][1] + 16];
    }
    for (var i = 0; i < 4; i++) {
        var dt = drawData[i]; if (!dt) continue;
        core.drawImage(canvas, autotile, dt[0], dt[1], 16, 16, x + (i % 2) * size / 2, y + parseInt(i / 2) * size / 2, size / 2, size / 2);
    };
}


maps.prototype._drawAutotile_drawBlockByIndex = function (ctx, dx, dy, autotileImg, index, size, status) {
    //index为autotile的图块索引1-48
    var sx = 16 * ((index - 1) % 6), sy = 16 * (~~((index - 1) / 6));
    status = status || 0;
    status %= parseInt(autotileImg.width / 96);
    core.drawImage(ctx, autotileImg, sx + 96 * status, sy, 16, 16, dx, dy, size / 2, size / 2);
}

maps.prototype._drawAutotile_getAutotileAroundId = function (currId, x, y, mapArr) {
    if (x < 0 || y < 0 || x >= mapArr[0].length || y >= mapArr.length) return 1;
    else return (core.material.autotileEdges[currId] || []).indexOf(mapArr[y][x]) >= 0;
}

maps.prototype._drawAutotile_checkAround = function (x, y, mapArr) {
    // 得到周围四个32*32块(周围每块都包含当前块的1/4,不清楚的话画下图你就明白)的数组索引
    var currId = mapArr[y][x];
    var pointBlock = [];
    for (var i = 0; i < 4; i++) {
        var bsum = 0;
        var offsetx = i % 2, offsety = ~~(i / 2);
        for (var j = 0; j < 4; j++) {
            var mx = j % 2, my = ~~(j / 2);
            var b = this._drawAutotile_getAutotileAroundId(currId, x + offsetx + mx - 1, y + offsety + my - 1, mapArr);
            bsum += b * (Math.pow(2, 3 - j));
        }
        pointBlock.push(bsum);
    }
    return pointBlock;
}

maps.prototype._drawAutotile_getAutotileIndexs = function (x, y, mapArr, indexArrs) {
    var indexArr = [];
    var pointBlocks = this._drawAutotile_checkAround(x, y, mapArr);
    for (var i = 0; i < 4; i++) {
        var arr = indexArrs[pointBlocks[i]]
        indexArr.push(arr[3 - i]);
    }
    return indexArr;
}

maps.prototype._drawAutotileAnimate = function (block, animate) {
    var x = block.x, y = block.y;
    // ------ 界面外的动画不绘制
    if (core.bigmap.v2) {
        var posX = core.bigmap.posX, posY = core.bigmap.posY;
        if (x < posX - 1 || y < posY - 1 || x > posX + core._WIDTH_ || y > posY + core._HEIGHT_) {
            return;
        }
    } else {
        if (32 * x < core.bigmap.offsetX - 64 || 32 * x > core.bigmap.offsetX + core._PX_ + 32
            || 32 * y < core.bigmap.offsetY - 64 || 32 * y > core.bigmap.offsetY + core._PY_ + 32 + 16) {
            return;
        }
    }

    var cv = block.name ? core.canvas[block.name] : core.canvas.event;
    cv.clearRect(32 * x - 32 * core.bigmap.posX, 32 * y - 32 * core.bigmap.posY, 32, 32);
    var alpha = null;
    if (block.opacity != null) alpha = core.setAlpha(cv, block.opacity);
    core.setFilter(cv, block.filter);
    if (block.name) {
        if (block.name == 'bg')
            core.drawImage('bg', core.material.groundCanvas.canvas, 32 * x - 32 * core.bigmap.posX, 32 * y - 32 * core.bigmap.posY);
        this._drawAutotile(cv, this._getBgFgMapArray(block.name), block, 32, 0, 0, animate, true);
    }
    else {
        this._drawAutotile(cv, this.getMapArray(), block, 32, 0, 0, animate, true);
    }
    core.setFilter(cv, null);
    if (alpha != null) core.setAlpha(cv, alpha);
}

////// 为autotile判定边界 ////// 
maps.prototype._makeAutotileEdges = function () {
    var autotileIds = Object.keys(core.material.images.autotile);
    core.material.autotileEdges = {};

    var canvas = document.createElement("canvas"), ctx = canvas.getContext('2d');
    canvas.width = canvas.height = 32;
    ctx.mozImageSmoothingEnabled = false;
    ctx.webkitImageSmoothingEnabled = false;
    ctx.msImageSmoothingEnabled = false;
    ctx.imageSmoothingEnabled = false;

    var first = {}, second = {};
    autotileIds.forEach(function (t) {
        var n = core.maps.getNumberById(t);
        core.clearMap(ctx, 0, 0, 32, 32);
        core.drawImage(ctx, core.material.images.autotile[t], 0, 0, 32, 32, 0, 0, 32, 32);
        first[n] = canvas.toDataURL("image/png");
        core.clearMap(ctx, 0, 0, 32, 32);
        core.drawImage(ctx, core.material.images.autotile[t], 32, 0, 32, 32, 0, 0, 32, 32);
        second[n] = canvas.toDataURL("image/png");
    });

    for (var n in first) {
        n = parseInt(n);
        core.material.autotileEdges[n] = [n];
        for (var n2 in second) {
            n2 = parseInt(n2);
            if (n == n2) continue;
            if (first[n] == second[n2]) {
                core.material.autotileEdges[n].push(n2);
            }
        }
    }
}

////// 绘制缩略图 //////
// 此函数将绘制一个缩略图,floorId为目标floorId,blocks为地图的图块(可为null使用floorId对应默认的)
// options为绘制选项(可为null),包括:
//    heroLoc: 勇士位置;heroIcon:勇士图标(默认当前勇士);damage:是否绘制显伤;flags:当前的flags(存读档时使用)
//    ctx:要绘制到的画布(名);x,y:起点横纵坐标(默认0);size:大小(默认416/480);
//    all:是否绘制全图(默认false);centerX,centerY:截取中心(默认为地图正中心)
//    noHD:不使用高清绘制,避免存读档界面出问题
maps.prototype.drawThumbnail = function (floorId, blocks, options) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return;
    options = options || {};
    if (typeof options == 'string' || options.canvas) options = { ctx: options };
    var ctx = options.ctx;
    // Step1:绘制到tempCanvas上
    this._drawThumbnail_drawTempCanvas(floorId, blocks, options);
    options.ctx = ctx;
    // Step2:从tempCanvas绘制到对应的画布上
    this._drawThumbnail_drawToTarget(floorId, options);
}

maps.prototype._drawThumbnail_drawTempCanvas = function (floorId, blocks, options) {
    var width = core.floors[floorId].width;
    var height = core.floors[floorId].height;
    // 绘制到tempCanvas上面
    var tempCanvas = core.bigmap.tempCanvas;

    // 如果是大地图模式?
    if (options.all) {
        // 计算比例
        if (options.noHD) {
            tempCanvas.canvas.width = width * 32;
            tempCanvas.canvas.height = height * 32;
            tempCanvas.canvas.removeAttribute('isHD');
        } else {
            core.maps._setHDCanvasSize(tempCanvas, width * 32, height * 32);
        }
    } else if (width * height > core.bigmap.threshold) {
        options.v2 = true;
        if (options.noHD) {
            tempCanvas.canvas.width = core._PX_;
            tempCanvas.canvas.height = core._PY_;
            tempCanvas.canvas.removeAttribute('isHD');
        } else core.maps._setHDCanvasSize(tempCanvas, width * 32, height * 32);
        var centerX = options.centerX, centerY = options.centerY;
        if (centerX == null) centerX = Math.floor(width / 2);
        if (centerY == null) centerY = Math.floor(height / 2);
        var offsetX = core.clamp(centerX - core._HALF_WIDTH_, 0, width - core._WIDTH_),
            offsetY = core.clamp(centerY - core._HALF_HEIGHT_, 0, height - core._HEIGHT_);
        tempCanvas.translate(-32 * offsetX, -32 * offsetY, false, true);
    } else {
        options.v2 = false;
        if (options.noHD) {
            tempCanvas.canvas.width = width * 32;
            tempCanvas.canvas.height = height * 32;
            tempCanvas.canvas.removeAttribute('isHD');
        } else core.maps._setHDCanvasSize(tempCanvas, width * 32, height * 32);
    }
    options.ctx = tempCanvas;

    // 地图过大的缩略图不绘制显伤
    if (width * height > core.bigmap.threshold)
        options.damage = false;

    // --- 暂存 flags
    var hasHero = core.status.hero != null, flags = null;
    if (options.flags) {
        if (!hasHero) core.status.hero = {};
        flags = core.status.hero.flags;
        core.status.hero.flags = options.flags;
    }

    this._drawThumbnail_realDrawTempCanvas(floorId, blocks, options);

    // --- 恢复 flags
    if (!hasHero) delete core.status.hero;
    else if (flags != null) core.status.hero.flags = flags;
    tempCanvas.setTransform(1, 0, 0, 1, 0, 0);
}

maps.prototype._drawThumbnail_realDrawTempCanvas = function (floorId, blocks, options) {
    // 缩略图:背景
    this.drawBg(floorId, options);
    // 缩略图:事件
    this.drawEvents(floorId, blocks, options);
    // 缩略图:勇士
    if (options.heroLoc) {
        options.heroIcon = options.heroIcon || core.status.hero.image || 'hero.png';
        options.heroIcon = core.getMappedName(options.heroIcon);
        var icon = core.material.icons.hero[options.heroLoc.direction];
        var height = core.material.images.images[options.heroIcon].height / 4;
        var width = (core.material.images.images[options.heroIcon].width || 128) / 4;
        core.drawImage(options.ctx, core.material.images.images[options.heroIcon], icon.stop * width, icon.loc * height, width, height,
            32 * options.heroLoc.x + 32 - width, 32 * options.heroLoc.y + 32 - height, width, height);
    }
    // 缩略图:前景
    this.drawFg(floorId, options);
    // 缩略图:显伤
    if (options.damage && core.hasItem('book')) {
        core.updateCheckBlock(floorId);
        core.control.updateDamage(floorId, options.ctx);
    }
}

maps.prototype._drawThumbnail_drawToTarget = function (floorId, options) {
    var ctx = core.getContextByName(options.ctx);
    if (ctx == null) return;
    var x = options.x || 0, y = options.y || 0, size = options.size || 1;
    // size的含义改为(0,1]范围的系数以适配长方形,默认为1,楼传为3/4,SL界面为0.3
    var w = Math.ceil(size * core._PX_), h = Math.ceil(size * core._PY_);
    // 特判是否为编辑器,编辑器中长宽均采用core.js的遗留正方形像素边长,以保证下面的绘制正常
    if (main.mode == 'editor') w = h = size * core.__PIXELS__;
    var width = core.floors[floorId].width, height = core.floors[floorId].height;
    var centerX = options.centerX, centerY = options.centerY;
    if (centerX == null) centerX = Math.floor(width / 2);
    if (centerY == null) centerY = Math.floor(height / 2);
    var tempCanvas = core.bigmap.tempCanvas;

    const scale = core.domStyle.scale * devicePixelRatio;
    if (options.all) {
        var tempWidth = tempCanvas.canvas.width, tempHeight = tempCanvas.canvas.height;
        // 绘制全景图
        if (tempWidth <= tempHeight) {
            var realHeight = h, realWidth = realHeight * tempWidth / tempHeight;
            var side = (w - realWidth) / 2;
            core.fillRect(ctx, x, y, side, realHeight, '#000000');
            core.fillRect(ctx, x + w - side, y, side, realHeight);
            core.drawImage(ctx, tempCanvas.canvas, 0, 0, tempWidth, tempHeight, x + side, y, realWidth, realHeight);
        }
        else {
            var realWidth = w, realHeight = realWidth * tempHeight / tempWidth;
            var side = (h - realHeight) / 2;
            core.fillRect(ctx, x, y, realWidth, side, '#000000');
            core.fillRect(ctx, x, y + h - side, realWidth, side);
            core.drawImage(ctx, tempCanvas.canvas, 0, 0, tempWidth, tempHeight, x, y + side, realWidth, realHeight);
        }
    }
    else {
        // 只绘制可见窗口
        var pw = core._PX_, 
            ph = core._PY_, 
            hw = core._HALF_WIDTH_, 
            hh = core._HALF_HEIGHT_, 
            W = core._WIDTH_, 
            H = core._HEIGHT_;
        if (main.mode == 'editor') { 
            pw = ph = core.__PIXELS__; 
            hw = hh = core.__HALF_SIZE__; 
            W = H = core.__SIZE__; 
        }
        if (options.v2) {
            if (options.noHD) core.drawImage(ctx, tempCanvas.canvas, 0, 0, pw, ph, x, y, w, h);
            else core.drawImage(ctx, tempCanvas.canvas, 0, 0, pw * scale, ph * scale, x, y, w, h);
        } else {
            var offsetX = core.clamp(centerX - hw, 0, width - W),
                offsetY = core.clamp(centerY - hh, 0, height - H);
            if (options.noHD) {
                core.drawImage(ctx, tempCanvas.canvas, offsetX * 32, offsetY * 32, pw, ph, x, y, w, h);
            } else {
                core.drawImage(ctx, tempCanvas.canvas, offsetX * 32 * scale, offsetY * 32 * scale, pw * scale, ph * scale, x, y, w, h);
            }
        }
    }
}

// -------- 获得某个点的图块信息 -------- //

////// 某个点是否不可通行 //////
maps.prototype.noPass = function (x, y, floorId) {
    var block = core.getBlock(x, y, floorId);
    if (block == null) return false;
    return block.event.noPass;
}

////// 某个点是否存在NPC //////
maps.prototype.npcExists = function (x, y, floorId) {
    var block = this.getBlock(x, y, floorId);
    if (block == null) return false;
    return block.event.cls.indexOf('npc') == 0;
}

////// 某个点是否存在(指定的)地形 //////
maps.prototype.terrainExists = function (x, y, id, floorId) {
    var block = this.getBlock(x, y, floorId);
    if (block == null) return false;
    return block.event.cls == 'terrains' && (id ? block.event.id == id : true);
}

////// 某个点是否存在楼梯 //////
maps.prototype.stairExists = function (x, y, floorId) {
    var blockId = this.getBlockId(x, y, floorId);
    if (blockId == null) return false;
    var ids = ['upFloor', 'downFloor'];
    ids = ids.concat(['leftPortal', 'rightPortal', 'upPortal', 'downPortal', 'portal', 'starPortal']);
    return ids.indexOf(blockId) >= 0;
}

////// 当前位置是否在楼梯边 //////
maps.prototype.nearStair = function () {
    var x = core.getHeroLoc('x'), y = core.getHeroLoc('y');
    return this.stairExists(x, y) || this.stairExists(x - 1, y) || this.stairExists(x, y - 1) || this.stairExists(x + 1, y) || this.stairExists(x, y + 1);
}

////// 某个点是否存在(指定的)怪物 //////
maps.prototype.enemyExists = function (x, y, id, floorId) {
    var block = this.getBlock(x, y, floorId);
    if (block == null) return false;
    return block.event.cls.indexOf('enemy') == 0 && (id ? block.event.id == id : true);
}

////// 获得某个点的block //////
maps.prototype.getBlock = function (x, y, floorId, showDisable) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return null;
    core.extractBlocks(floorId);
    var blockObjs = this.getMapBlocksObj(floorId);
    var block = blockObjs[x + "," + y];
    if (block && (showDisable || !block.disable)) return block;
    return null;
}

////// 获得某个点的blockId //////
maps.prototype.getBlockId = function (x, y, floorId, showDisable) {
    var block = core.getBlock(x, y, floorId, showDisable);
    return block == null ? null : block.event.id;
}

////// 获得某个点的数字 //////
maps.prototype.getBlockNumber = function (x, y, floorId, showDisable) {
    var block = core.getBlock(x, y, floorId, showDisable);
    return block == null ? null : block.id;
}

////// 获得某个点的blockCls //////
maps.prototype.getBlockCls = function (x, y, floorId, showDisable) {
    var block = core.getBlock(x, y, floorId, showDisable);
    return block == null ? null : block.event.cls;
}

////// 获得某个点的不透明度 //////
maps.prototype.getBlockOpacity = function (x, y, floorId, showDisable) {
    var block = core.getBlock(x, y, floorId, showDisable);
    if (block == null) return null;
    if (block.opacity == null) return 1.0;
    return block.opacity == null ? 1.0 : block.opacity;
}

////// 获得某个点的filter //////
maps.prototype.getBlockFilter = function (x, y, floorId, showDisable) {
    var block = core.getBlock(x, y, floorId, showDisable);
    if (block == null) return null;
    if (block.filter == null) return { blur: 0, hue: 0, grayscale: 0, invert: false, shadow: 0 };
    return core.clone(block.filter);
}

////// 获得某个图块或素材的信息,包括 ID,cls,图片,坐标,faceIds 等等 //////
maps.prototype.getBlockInfo = function (block) {
    if (!block) return null;
    if (typeof block == 'string') { // 参数是ID
        block = this.getNumberById(block);
    }
    if (typeof block == 'number') { // 参数是数字
        if (block == 0) return null;
        block = this.getBlockByNumber(block);
    }
    var number = block.id, id = block.event.id, cls = block.event.cls, name = block.event.name,
        image = null, posX = 0, posY = 0, animate = block.event.animate, doorInfo = block.event.doorInfo,
        height = block.event.height || 32, faceIds = {}, face = 'down', bigImage = null;

    if (id == 'none') return null;
    else if (id == 'airwall') {
        if (!core.material.images.airwall) return null;
        image = core.material.images.airwall;
        name = "空气墙";
    }
    else if (cls == 'tileset') {
        var offset = core.icons.getTilesetOffset(id);
        if (offset == null) return null;
        posX = offset.x;
        posY = offset.y;
        image = core.material.images.tilesets[offset.image];
    }
    else if (cls == 'autotile') {
        image = core.material.images.autotile[id];
    }
    else {
        image = core.material.images[cls];
        posY = core.material.icons[cls][id];
        faceIds = block.event.faceIds || {};
        for (var f in faceIds) {
            if (faceIds[f] == id) {
                face = f;
                break;
            }
        }
        if (block.event.bigImage) bigImage = core.material.images.images[block.event.bigImage];
        if (core.material.enemys[id]) {
            name = core.material.enemys[id].name;
            bigImage = core.material.images.images[core.material.enemys[id].bigImage];
        } else if (core.material.items[id]) {
            name = core.material.items[id].name;
        }
        // 非门效果则强制变成四帧动画
        if (!doorInfo && bigImage != null) animate = 4;
    }

    return {
        number: number, id: id, cls: cls, name: name, image: image, posX: posX, doorInfo: doorInfo,
        posY: posY, height: height, faceIds: faceIds, animate: animate, face: face, bigImage: bigImage
    };
}

////// 搜索某个图块出现的所有位置 //////
maps.prototype.searchBlock = function (id, floorId, showDisable) {
    if (typeof id == 'number') id = this.getBlockByNumber(id).event.id;
    floorId = floorId || core.status.floorId;
    var result = [];
    if (floorId instanceof Array) {
        floorId.forEach(function (floorId) {
            result = result.concat(core.searchBlock(id, floorId, showDisable));
        });
        return result;
    }
    core.extractBlocks(floorId);
    for (var i = 0; i < core.status.maps[floorId].blocks.length; ++i) {
        var block = core.status.maps[floorId].blocks[i];
        if ((showDisable || !block.disable) && (core.matchWildcard(id, block.event.id) || core.matchRegex(id, block.event.id))) {
            result.push({ floorId: floorId, x: block.x, y: block.y, block: block });
        }
    }
    return result;
}

////// 给定筛选函数,搜索某个图块出现的所有位置 //////
maps.prototype.searchBlockWithFilter = function (blockFilter, floorId, showDisable) {
    floorId = floorId || core.status.floorId;
    var result = [];
    if (floorId instanceof Array) {
        floorId.forEach(function (floorId) {
            result = result.concat(core.searchBlockWithFilter(blockFilter, floorId, showDisable));
        });
        return result;
    }
    core.extractBlocks(floorId);
    for (var i = 0; i < core.status.maps[floorId].blocks.length; ++i) {
        var block = core.status.maps[floorId].blocks[i];
        if ((showDisable || !block.disable) && blockFilter(block)) {
            result.push({ floorId: floorId, x: block.x, y: block.y, block: block });
        }
    }
    return result;
}

////// 获得某个图块,其行走图朝向朝下的图块ID //////
maps.prototype.getFaceDownId = function (block) {
    if (block == null) return null;
    if (typeof block == 'string') { // 参数是ID
        block = this.getNumberById(block);
    }
    if (typeof block == 'number') { // 参数是数字
        if (block == 0) return null;
        block = this.getBlockByNumber(block);
    }
    if (!block.event) return null;
    return (block.event.faceIds || {}).down || block.event.id;
}

// -------- 启用/禁用图块,楼层贴图 -------- //

////// 将某个块从禁用变成启用状态 //////
maps.prototype.showBlock = function (x, y, floorId) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return;
    var block = core.getBlock(x, y, floorId, true);
    if (block == null) return; // 不存在
    // 本身是禁用事件,启用之
    if (block.disable) {
        block.disable = false;
        core.setMapBlockDisabled(floorId, x, y, false);
        this._updateMapArray(floorId, block.x, block.y);
        // 在本层,添加动画
        if (floorId == core.status.floorId) {
            if (block.event.cls == 'autotile') {
                core.redrawMap();
            } else {
                core.drawBlock(block);
                core.addGlobalAnimate(block);
                core.updateStatusBar(false, true);
            }
        }
    }
}

////// 只隐藏但不删除某块 //////
maps.prototype.hideBlock = function (x, y, floorId) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return;

    var block = core.getBlock(x, y, floorId, true);
    if (block == null) return; // 不存在

    block.disable = true;
    core.setMapBlockDisabled(floorId, block.x, block.y, true);
    this._updateMapArray(floorId, block.x, block.y);

    // 删除动画,清除地图
    this._removeBlockFromMap(floorId, block);
}

////// 根据图块的索引来隐藏图块 //////
maps.prototype.hideBlockByIndex = function (index, floorId) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return;
    core.extractBlocks(floorId);
    var blocks = core.status.maps[floorId].blocks, block = blocks[index];
    block.disable = true;
    core.setMapBlockDisabled(floorId, block.x, block.y, true);
    this._updateMapArray(floorId, block.x, block.y);
}

////// 一次性隐藏多个block //////
maps.prototype.hideBlockByIndexes = function (indexes, floorId) {
    indexes.sort(function (a, b) {
        return b - a;
    }).forEach(function (index) {
        core.hideBlockByIndex(index, floorId);
    });
}

maps.prototype._removeBlockFromMap = function (floorId, block) {
    if (floorId != core.status.floorId) return;
    var filter = block.filter || {};
    if (block.event.cls == 'autotile' || filter.blur > 0 || filter.shadow > 0) {
        core.redrawMap();
    } else {
        var x = block.x, y = block.y;
        var px = 32 * x - core.bigmap.posX * 32;
        var py = 32 * y - core.bigmap.posY * 32;
        core.removeGlobalAnimate(x, y);
        core.clearMap('event', px, py, 32, 32);
        var height = block.event.height || 32;
        if (height > 32) core.clearMap('event2', px, py + 32 - height, 32, height - 32);
        // 删除大怪物
        core.deleteCanvas("_bigImage_header_" + x + "_" + y);
        core.deleteCanvas("_bigImage_body_" + x + "_" + y);
        core.updateStatusBar();
    }
}

////// 删除某个图块 //////
maps.prototype.removeBlock = function (x, y, floorId) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return false;

    core.extractBlocks(floorId);
    for (var i in core.status.maps[floorId].blocks) {
        var block = core.status.maps[floorId].blocks[i];
        if (block.x == x && block.y == y) {
            this.removeBlockByIndex(i, floorId);
            this._removeBlockFromMap(floorId, block);
            return true;
        }
    }
    return false;
}

////// 根据block的索引(尽可能)删除该块 //////
maps.prototype.removeBlockByIndex = function (index, floorId) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return;
    core.extractBlocks(floorId);
    var blocks = core.status.maps[floorId].blocks, block = blocks[index];
    blocks.splice(index, 1);
    if (core.status.mapBlockObjs[floorId])
        delete core.status.mapBlockObjs[floorId][block.x + "," + block.y];
    core.setMapBlockDisabled(floorId, block.x, block.y, true);
    this._updateMapArray(floorId, block.x, block.y);
}

////// 一次性删除多个block //////
maps.prototype.removeBlockByIndexes = function (indexes, floorId) {
    indexes.sort(function (a, b) {
        return b - a;
    }).forEach(function (index) {
        core.removeBlockByIndex(index, floorId);
    });
}

////// 显示前景/背景地图 //////
maps.prototype.showBgFgMap = function (name, loc, floorId, callback) {
    this._triggerBgFgMap('show', name, loc, floorId, callback);
}

////// 隐藏前景/背景地图 //////
maps.prototype.hideBgFgMap = function (name, loc, floorId, callback) {
    this._triggerBgFgMap('hide', name, loc, floorId, callback);
}

////// 设置前景/背景地图的显示状态 //////
maps.prototype._triggerBgFgMap = function (type, name, loc, floorId, callback) {
    if (type != 'show') type = 'hide';
    if (!name || (!name.startsWith('bg') && !name.startsWith('fg'))) return;
    if (typeof loc[0] == 'number' && typeof loc[1] == 'number')
        loc = [loc];
    floorId = floorId || core.status.floorId;
    if (!floorId) return;

    if (loc.length == 0) return;
    var disabled = core.getFlag('__' + name + 'd__', {});
    disabled[floorId] = disabled[floorId] || [];
    loc.forEach(function (t) {
        if (type == 'hide') {
            disabled[floorId].push([t[0], t[1]]);
        } else {
            disabled[floorId] = disabled[floorId].filter(function (one) { return one[0] != t[0] || one[1] != t[1] });
        }
    })
    core.setFlag('__' + name + 'd__', disabled);

    core.status[name + "maps"][floorId] = null;

    if (floorId == core.status.floorId) {
        core.redrawMap();
    }
    if (callback) callback();
}

////// 显示一个楼层贴图 //////
maps.prototype.showFloorImage = function (loc, floorId, callback) {
    this._triggerFloorImage('show', loc, floorId, callback);
}

////// 隐藏一个楼层贴图 //////
maps.prototype.hideFloorImage = function (loc, floorId, callback) {
    this._triggerFloorImage('hide', loc, floorId, callback);
}

///// 设置贴图显示状态 //////
maps.prototype._triggerFloorImage = function (type, loc, floorId, callback) {
    if (type != 'show') type = 'hide';
    if (typeof loc[0] == 'number' && typeof loc[1] == 'number')
        loc = [loc];
    floorId = floorId || core.status.floorId;
    if (!floorId) return;

    if (loc.length == 0) return;
    loc.forEach(function (t) {
        var x = t[0], y = t[1];
        var flag = "__floorImg__" + floorId + "_" + x + "_" + y;
        if (type == 'hide') core.setFlag(flag, true);
        else core.removeFlag(flag);
    })

    if (floorId == core.status.floorId) {
        core.redrawMap();
    }
    if (callback) callback();
}

////// 改变图块 //////
maps.prototype.setBlock = function (number, x, y, floorId) {
    floorId = floorId || core.status.floorId;
    if (!floorId || number == null || x == null || y == null) return;
    if (x < 0 || x >= core.floors[floorId].width || y < 0 || y >= core.floors[floorId].height) return;
    if (typeof number == 'string') {
        if (/^\d+$/.test(number)) number = parseInt(number);
        else number = core.getNumberById(number);
    }

    var block = this.initBlock(x, y, number, true, core.floors[floorId]);
    if (block.id == 0 && !block.event.trigger) {
        // 转变图块为0且该点无事件,视为删除
        core.removeBlock(x, y, floorId);
        return;
    }
    var originBlock = core.getBlock(x, y, floorId, true);
    var originEvent = originBlock == null ? null : originBlock.event;
    if (originBlock == null) {
        core.status.maps[floorId].blocks.push(block);
        if (core.status.mapBlockObjs[floorId])
            core.status.mapBlockObjs[floorId][block.x + "," + block.y] = block;
        core.setMapBlockDisabled(floorId, block.x, block.y, false);
        delete block.disable;
    }
    else {
        originBlock.id = number;
        originBlock.event = block.event;
        block = originBlock;
    }
    this._updateMapArray(floorId, x, y);
    if (floorId == core.status.floorId) {
        // 有任何一个是autotile直接重绘地图
        if ((originEvent != null && originEvent.cls == 'autotile') || block.event.cls == 'autotile') {
            core.redrawMap();
        } else {
            if (originEvent != null) {
                this._removeBlockFromMap(floorId, { x: x, y: y, event: originEvent });
            }
            if (!block.disable) {
                core.drawBlock(block);
                core.addGlobalAnimate(block);
                core.updateStatusBar();
            }
        }
    }
}

maps.prototype.animateSetBlock = function (number, x, y, floorId, time, callback) {
    floorId = floorId || core.status.floorId;
    time = time || 0;
    if (floorId != core.status.floorId || time == 0) {
        // 不在当前楼层,直接忽略
        this.setBlock(number, x, y, floorId);
        if (callback) callback();
        return;
    }
    if (typeof number == 'string') {
        if (/^\d+$/.test(number)) number = parseInt(number);
        else number = core.getNumberById(number);
    }
    var originBlock = core.getBlock(x, y, floorId, true);
    var block = this.initBlock(x, y, number, true, core.floors[floorId]);

    // 如果原本是启用的
    if (originBlock != null && !originBlock.disable) {
        return this._animateSetBlock_originEnabled(block, number, x, y, floorId, time, callback);
    }

    // 如果原本不存在
    if (originBlock == null) {
        return this._animateSetBlock_originNotExists(block, number, x, y, floorId, time, callback);
    }

    // 如果原本存在且禁用;应当直接设置,没有动画
    if (originBlock != null && originBlock.disable) {
        return this._animateSetBlock_originDisabled(number, x, y, floorId, callback);
    }
    if (callback) callback();
}

maps.prototype._animateSetBlock_originEnabled = function (block, number, x, y, floorId, time, callback) {
    // 情况1:设置到0
    if (block.id == 0) {
        // 如果该点红点没有事件 - 直接删除
        if (!block.event.trigger) {
            return this.animateBlock([x, y], 'remove', time, callback);
        } else {
            // 如果该点红点有事件;则设置到0,但是需启用
            return this.animateBlock([x, y], 'hide', time, function () {
                core.setBlock(0, x, y, floorId);
                core.showBlock(x, y, floorId);
                if (callback) callback();
            });
        }
    }
    // 情况2:设置到非0
    else {
        return this.animateBlock([x, y], 'hide', time / 2, function () {
            core.setBlock(number, x, y, floorId);
            core.animateBlock([x, y], 'show', time / 2, callback);
        })
    }
}

maps.prototype._animateSetBlock_originNotExists = function (block, number, x, y, floorId, time, callback) {
    // 情况1:设置到0;没有动画效果
    if (block.id == 0) {
        core.setBlock(number, x, y, floorId);
        if (callback) callback();
    }
    else {
        // 情况2:设置到非0,有淡入动画
        core.setBlock(number, x, y, floorId);
        core.hideBlock(x, y, floorId);
        core.animateBlock([x, y], 'show', time, callback);
        return;
    }
}

maps.prototype._animateSetBlock_originDisabled = function (number, x, y, floorId, callback) {
    core.setBlock(number, x, y, floorId);
    if (callback) callback();
}

maps.prototype.animateSetBlocks = function (number, locs, floorId, time, callback) {
    if (!(locs instanceof Array)) {
        if (callback) callback();
        return;
    }
    if (typeof locs[0] == 'number' && typeof locs[1] == 'number')
        locs = [locs];

    var count = locs.length;
    var _afterSet = function () {
        count--;
        if (count == 0) {
            if (callback) callback();
        }
    }
    locs.forEach(function (loc) {
        core.animateSetBlock(number, loc[0], loc[1], floorId, time, _afterSet);
    });
}

////// 事件转向 //////
maps.prototype.turnBlock = function (direction, x, y, floorId) {
    var id = core.getBlockId(x, y, floorId, true);
    var blockInfo = core.getBlockInfo(id);
    if (blockInfo == null) return;
    var faceIds = blockInfo.faceIds || {};
    var currDirection = null;
    for (var dir in core.utils.scan) {
        if (faceIds[dir] == id) {
            currDirection = dir;
        }
    }
    if (currDirection == null) return;
    var nextDirection = core.turnDirection(direction, currDirection);
    var nextId = faceIds[nextDirection];
    if (nextId != null && nextId != id) {
        this.setBlock(nextId, x, y, floorId);
    }
}

////// 将地图中所有某个图块替换成另一个图块 //////
maps.prototype.replaceBlock = function (fromNumber, toNumber, floorId) {
    floorId = floorId || core.status.floorId;
    if (floorId instanceof Array) {
        floorId.forEach(function (floorId) {
            core.replaceBlock(fromNumber, toNumber, floorId);
        });
        return;
    }
    var toBlock = this.getBlockByNumber(toNumber, true);
    core.extractBlocks(floorId);
    core.status.maps[floorId].blocks.forEach(function (block) {
        if (block.id == fromNumber) {
            block.id = toNumber;
            for (var one in toBlock.event) {
                block.event[one] = core.clone(toBlock.event[one]);
            }
            this._updateMapArray(floorId, block.x, block.y);
        }
    }, this);
    if (floorId == core.status.floorId) core.redrawMap();
}

////// 改变前景背景的图块 //////
maps.prototype.setBgFgBlock = function (name, number, x, y, floorId) {
    floorId = floorId || core.status.floorId;
    if (!floorId || number == null || x == null || y == null) return;
    if (x < 0 || x >= core.floors[floorId].width || y < 0 || y >= core.floors[floorId].height) return;
    if (!name || (!name.startsWith('bg') && !name.startsWith('fg'))) return;

    if (typeof number == 'string') {
        if (/^\d+$/.test(number)) number = parseInt(number);
        else number = core.getNumberById(number);
    }

    var values = core.getFlag('__' + name + 'v__', {});
    values[floorId] = (values[floorId] || []).filter(function (one) { return one[0] != x || one[1] != y });
    values[floorId].push([x, y, number]);
    core.setFlag('__' + name + 'v__', values);

    core.status[name + "maps"][floorId] = null;

    this._getBgFgMapArray(name, floorId, true);

    if (floorId == core.status.floorId) {
        core.clearMap(name);
        if (name.startsWith('bg')) core.drawBg(floorId);
        else core.drawFg(floorId);
    }
}

////// 重置地图 //////
maps.prototype.resetMap = function (floorId) {
    floorId = floorId || core.status.floorId;
    if (!floorId) return;
    if (typeof floorId == 'string') floorId = [floorId];
    var needRefresh = false;
    floorId.forEach(function (t) {
        core.status.maps[t] = core.maps.loadFloor(t);
        // 重置本层的全部独立事件
        Object.keys(core.status.hero.flags).forEach(function (one) {
            if (one.startsWith(floorId + '@')) delete core.status.hero.flags[one];
        })
        // 重置本层的图块删除信息
        delete (flags.__disabled__ || {})[t];
        delete (core.status.mapBlockObjs || {})[t];
        if (t == core.status.floorId) needRefresh = true;
    });
    if (needRefresh) this.redrawMap();
    core.drawTip("地图重置成功");
}

// -------- 移动/跳跃图块,图块的淡入淡出 -------- //

////// 初始化独立的block canvas //////
maps.prototype._initDetachedBlock = function (blockInfo, x, y, displayDamage) {
    var headCanvas = null, bodyCanvas = '__body_' + x + "_" + y, damageCanvas = null;
    // head
    if (!blockInfo.bigImage && blockInfo.height > 32) {
        headCanvas = "__head_" + x + "_" + y;
        core.createCanvas(headCanvas, 0, 0, 32, blockInfo.height - 32, 55);
    }
    // body
    if (blockInfo.bigImage) {
        var bigImageInfo = this._getBigImageInfo(blockInfo.bigImage, blockInfo.face, blockInfo.posX);
        core.createCanvas(bodyCanvas, 0, 0, bigImageInfo.per_width, bigImageInfo.per_height, 35);
    } else {
        core.createCanvas(bodyCanvas, 0, 0, 32, 32, 35);
    }
    // damage
    var damage = null, damageColor = null;
    if (blockInfo.cls.indexOf('enemy') == 0 && core.hasItem('book') && displayDamage) {
        var damageString = core.enemys.getDamageString(blockInfo.id, x, y);
        damage = damageString.damage;
        damageColor = damageString.color;
    }
    if (damage != null) {
        damageCanvas = "__damage_" + x + "_" + y;
        var ctx = core.createCanvas(damageCanvas, 0, 0, 32, 32, 65);
        ctx.textAlign = 'left';
        ctx.font = "bold 11px Arial";
        core.fillBoldText(ctx, damage, 1, 31, damageColor);
        if (core.flags.displayCritical) {
            var critical = core.enemys.nextCriticals(blockInfo.id);
            if (critical.length > 0) critical = critical[0];
            critical = core.formatBigNumber(critical[0], true);
            if (critical == '???') critical = '?';
            core.fillBoldText(ctx, critical, 1, 21, '#FFFFFF');
        }
    }
    return {
        "headCanvas": headCanvas,
        "bodyCanvas": bodyCanvas,
        "damageCanvas": damageCanvas
    }
}

////// 移动独立的block canvas //////
maps.prototype._moveDetachedBlock = function (blockInfo, nowX, nowY, opacity, canvases) {
    var height = blockInfo.height, posX = blockInfo.posX, posY = blockInfo.posY, image = blockInfo.image;
    var headCanvas = canvases.headCanvas, bodyCanvas = canvases.bodyCanvas, damageCanvas = canvases.damageCanvas;
    if (headCanvas) {
        core.dymCanvas[headCanvas].clearRect(0, 0, 32, height);
        core.dymCanvas[headCanvas].drawImage(image, posX * 32, posY * height, 32, height - 32, 0, 0, 32, height - 32);
        core.relocateCanvas(headCanvas, nowX - core.bigmap.offsetX, nowY + 32 - height - core.bigmap.offsetY);
        core.setOpacity(headCanvas, opacity);
    }
    if (bodyCanvas) {
        if (blockInfo.bigImage) {
            var face = blockInfo.face;
            if (!blockInfo.faceIds) face = 'down';
            else if (!blockInfo.faceIds[face]) {
                // 维持此时朝向
                face = 'down';
                for (var f in blockInfo.faceIds) {
                    if (blockInfo.faceIds[f] == blockInfo.id) {
                        face = f;
                    }
                }
            }
            var bigImageInfo = this._getBigImageInfo(blockInfo.bigImage, face, blockInfo.posX);
            var per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height;
            core.dymCanvas[bodyCanvas].clearRect(0, 0, bigImageInfo.per_width, bigImageInfo.per_height);
            core.dymCanvas[bodyCanvas].drawImage(blockInfo.bigImage, bigImageInfo.sx, bigImageInfo.sy, per_width, per_height, 0, 0, per_width, per_height);
            core.relocateCanvas(bodyCanvas, nowX - core.bigmap.offsetX + bigImageInfo.dx, nowY - core.bigmap.offsetY + bigImageInfo.dy);
            core.setOpacity(bodyCanvas, opacity);
        } else {
            core.dymCanvas[bodyCanvas].clearRect(0, 0, 32, 32);
            core.dymCanvas[bodyCanvas].drawImage(image, posX * 32, posY * height + height - 32, 32, 32, 0, 0, 32, 32);
            core.relocateCanvas(bodyCanvas, nowX - core.bigmap.offsetX, nowY - core.bigmap.offsetY);
            core.setOpacity(bodyCanvas, opacity);
        }
    }
    if (damageCanvas) {
        core.relocateCanvas(damageCanvas, nowX - core.bigmap.offsetX, nowY - core.bigmap.offsetY);
        core.setOpacity(damageCanvas, opacity);
    }
}

////// 删除独立的block canvas //////
maps.prototype._deleteDetachedBlock = function (canvases) {
    core.deleteCanvas(canvases.headCanvas);
    core.deleteCanvas(canvases.bodyCanvas);
    core.deleteCanvas(canvases.damageCanvas);
}

maps.prototype._getAndRemoveBlock = function (x, y) {
    var block = core.getBlock(x, y);
    if (block == null) return null;
    var blockInfo = this.getBlockInfo(block);
    if (blockInfo == null) return;
    core.removeBlock(x, y);
    return [block, blockInfo];
}

////// 显示移动某块的动画,达到{“type”:”move”}的效果 //////
maps.prototype.moveBlock = function (x, y, steps, time, keep, callback) {
    if (core.status.replay.speed == 24) time = 1;
    time = time || 500;
    var blockArr = this._getAndRemoveBlock(x, y);
    if (blockArr == null) {
        if (callback) callback();
        return;
    }
    var block = blockArr[0], blockInfo = blockArr[1];
    var moveSteps = (steps || []).map(function (t) {
        return [t.split(':')[0], parseInt(t.split(':')[1] || "1")];
    }).filter(function (t) {
        return ['up', 'down', 'left', 'right', 'forward', 'backward', 'leftup', 'leftdown', 'rightup', 'rightdown', 'speed'].indexOf(t[0]) >= 0
            && !(t[0] == 'speed' && t[1] < 16)
    });
    var canvases = this._initDetachedBlock(blockInfo, x, y, block.event.animate !== false);
    this._moveDetachedBlock(blockInfo, 32 * x, 32 * y, 1, canvases);

    var moveInfo = {
        sx: x, sy: y, x: x, y: y, px: 32 * x, py: 32 * y, opacity: 1, keep: keep, lastDirection: null, offset: 1,
        moveSteps: moveSteps, step: 0, per_time: time / 16 / core.status.replay.speed
    }
    this._moveBlock_doMove(blockInfo, canvases, moveInfo, callback);
}

maps.prototype._moveBlock_doMove = function (blockInfo, canvases, moveInfo, callback) {
    var animateTotal = blockInfo.animate, animateTime = 0;
    // 强制npc48行走时使用四帧动画
    if (!blockInfo.doorInfo && !blockInfo.bigImage && blockInfo.cls == 'npc48') animateTotal = 4;
    var _run = function () {
        var cb = function () {
            core.maps._deleteDetachedBlock(canvases);
            // 不消失
            if (moveInfo.keep) {
                core.setBlock(blockInfo.number, moveInfo.x, moveInfo.y);
                core.showBlock(moveInfo.x, moveInfo.y);
                core.moveEnemyOnPoint(moveInfo.sx, moveInfo.sy, moveInfo.x, moveInfo.y);
            }
            if (callback) callback();
        }

        var animate = window.setInterval(function () {
            if (blockInfo.cls != 'tileset') {
                animateTime += moveInfo.per_time;
                if (animateTime > core.values.animateSpeed) {
                    animateTime = 0;
                    blockInfo.posX = (blockInfo.posX + 1) % animateTotal;
                }
            }
            if (moveInfo.moveSteps.length != 0) {
                if (core.maps._moveBlock_updateSpeed(moveInfo)) {
                    clearInterval(animate);
                    delete core.animateFrame.asyncId[animate];
                    _run();
                }
                else core.maps._moveBlock_moving(blockInfo, canvases, moveInfo);
            }
            else
                core.maps._moveJumpBlock_finished(blockInfo, canvases, moveInfo, animate, cb);
        }, moveInfo.per_time);

        core.animateFrame.lastAsyncId = animate;
        core.animateFrame.asyncId[animate] = cb;
    }
    _run();
}

maps.prototype._moveBlock_updateSpeed = function (moveInfo) {
    if (moveInfo.step == 0 && moveInfo.moveSteps[0][0] == 'speed' && moveInfo.moveSteps[0][1] >= 16) {
        moveInfo.per_time = moveInfo.moveSteps[0][1] / 16 / core.status.replay.speed;
        moveInfo.moveSteps.shift();
        return true;
    }
    return false;
}

maps.prototype._moveBlock_updateDirection = function (blockInfo, moveInfo) {
    moveInfo.offset = 1;
    var curr = moveInfo.moveSteps[0];
    // 展开forward和backward
    if ((curr[0] == 'backward' || curr[0] == 'forward') && curr[1] > 1) {
        moveInfo.moveSteps.shift();
        for (var i = 0; i < curr[1]; ++i) {
            moveInfo.moveSteps.unshift([curr[0], 1]);
        }
        return this._moveBlock_updateDirection(blockInfo, moveInfo);
    }
    if (moveInfo.lastDirection == null) {
        for (var d in blockInfo.faceIds) {
            if (blockInfo.faceIds[d] == blockInfo.id) {
                moveInfo.lastDirection = d;
                break;
            }
        }
    }
    if (curr[0] == 'forward' || curr[0] == 'backward') {
        if (moveInfo.lastDirection == null) {
            moveInfo.moveSteps.shift();
            return false;
        }
        if (curr[0] == 'backward')
            moveInfo.offset = -1;
        curr[0] = moveInfo.lastDirection;
    }
    moveInfo.lastDirection = curr[0];

    // 根据faceIds修改朝向
    var faceDirection = curr[0];
    if (faceDirection == 'leftup' || faceDirection == 'leftdown') faceDirection = 'left';
    if (faceDirection == 'rightup' || faceDirection == 'rightdown') faceDirection = 'right';
    var currid = blockInfo.faceIds[faceDirection];
    blockInfo.face = faceDirection;
    if (currid) {
        var posY = core.material.icons[blockInfo.cls][currid];
        if (posY != null) {
            blockInfo.number = core.getNumberById(currid) || blockInfo.number;
            blockInfo.posY = posY;
        }
    }
    // 处理 left:0 的情况,仅转向
    if (curr[1] <= 0) {
        moveInfo.moveSteps.shift();
        return false;
    }
    moveInfo.x += core.utils.scan2[curr[0]].x * moveInfo.offset;
    moveInfo.y += core.utils.scan2[curr[0]].y * moveInfo.offset;
    return true;
}

maps.prototype._moveBlock_moving = function (blockInfo, canvases, moveInfo) {
    if (moveInfo.step == 0) {
        if (!this._moveBlock_updateDirection(blockInfo, moveInfo)) return;
    }
    var curr = moveInfo.moveSteps[0];
    moveInfo.step++;
    moveInfo.px += core.utils.scan2[curr[0]].x * 2 * moveInfo.offset;
    moveInfo.py += core.utils.scan2[curr[0]].y * 2 * moveInfo.offset;
    this._moveDetachedBlock(blockInfo, moveInfo.px, moveInfo.py, moveInfo.opacity, canvases);
    if (moveInfo.step == 16) {
        moveInfo.step = 0;
        moveInfo.moveSteps[0][1]--;
        if (moveInfo.moveSteps[0][1] <= 0) {
            moveInfo.moveSteps.shift();
        }
    }
}

////// 显示跳跃某块的动画,达到{"type":"jump"}的效果 //////
maps.prototype.jumpBlock = function (sx, sy, ex, ey, time, keep, callback) {
    time = time || 500;
    var blockArr = this._getAndRemoveBlock(sx, sy);
    if (blockArr == null) {
        if (callback) callback();
        return;
    }
    var block = blockArr[0], blockInfo = blockArr[1];
    var canvases = this._initDetachedBlock(blockInfo, sx, sy, block.event.animate !== false);
    this._moveDetachedBlock(blockInfo, 32 * sx, 32 * sy, 1, canvases);
    var jumpInfo = this.__generateJumpInfo(sx, sy, ex, ey, time);
    jumpInfo.keep = keep;

    this._jumpBlock_doJump(blockInfo, canvases, jumpInfo, callback);
}

maps.prototype.__generateJumpInfo = function (sx, sy, ex, ey, time) {
    var dx = ex - sx, dy = ey - sy, distance = Math.round(Math.sqrt(dx * dx + dy * dy));
    var jump_peak = 6 + distance, jump_count = jump_peak * 2;
    time /= Math.max(core.status.replay.speed, 1)
    return {
        sx: sx, sy: sy, x: sx, y: sy, ex: ex, ey: ey, px: 32 * sx, py: 32 * sy, opacity: 1,
        jump_peak: jump_peak, jump_count: jump_count,
        step: 0, per_time: time / jump_count
    };
}

maps.prototype._jumpBlock_doJump = function (blockInfo, canvases, jumpInfo, callback) {
    var cb = function () {
        core.maps._deleteDetachedBlock(canvases);
        // 不消失
        if (jumpInfo.keep) {
            core.setBlock(blockInfo.number, jumpInfo.ex, jumpInfo.ey);
            core.showBlock(jumpInfo.ex, jumpInfo.ey);
            core.moveEnemyOnPoint(jumpInfo.sx, jumpInfo.sy, jumpInfo.ex, jumpInfo.ey);
        }
        if (callback) callback();
    }

    var animate = window.setInterval(function () {
        if (jumpInfo.jump_count > 0)
            core.maps._jumpBlock_jumping(blockInfo, canvases, jumpInfo)
        else
            core.maps._moveJumpBlock_finished(blockInfo, canvases, jumpInfo, animate, cb);
    }, jumpInfo.per_time);

    core.animateFrame.lastAsyncId = animate;
    core.animateFrame.asyncId[animate] = cb;
}

maps.prototype.__updateJumpInfo = function (jumpInfo) {
    jumpInfo.jump_count--;
    jumpInfo.x = (jumpInfo.x * jumpInfo.jump_count + jumpInfo.ex) / (jumpInfo.jump_count + 1.0);
    jumpInfo.y = (jumpInfo.y * jumpInfo.jump_count + jumpInfo.ey) / (jumpInfo.jump_count + 1.0);
    jumpInfo.px = 32 * jumpInfo.x;
    var delta = Math.abs(jumpInfo.jump_count - jumpInfo.jump_peak);
    jumpInfo.py = 32 * jumpInfo.y - (jumpInfo.jump_peak * jumpInfo.jump_peak - delta * delta) / 2;
}

maps.prototype._jumpBlock_jumping = function (blockInfo, canvases, jumpInfo) {
    this.__updateJumpInfo(jumpInfo);
    core.maps._moveDetachedBlock(blockInfo, jumpInfo.px, jumpInfo.py, jumpInfo.opacity, canvases);
}

maps.prototype._moveJumpBlock_finished = function (blockInfo, canvases, info, animate, cb) {
    if (info.keep) info.opacity = 0;
    else info.opacity -= 0.06;
    if (info.opacity <= 0) {
        delete core.animateFrame.asyncId[animate];
        clearInterval(animate);
        cb();
    }
    else {
        this._moveDetachedBlock(blockInfo, info.px, info.py, info.opacity, canvases);
    }
}

////// 显示/隐藏某个块时的动画效果 //////
maps.prototype.animateBlock = function (loc, type, time, callback) {
    if (core.status.replay.speed == 24) time = 1;
    if (typeof loc[0] == 'number' && typeof loc[1] == 'number')
        loc = [loc];
    if (type != 'show' && type != 'hide' && type != 'remove' && typeof type != 'number') {
        if (callback) callback();
    }
    // --- 检测所有是0的点
    var list = this._animateBlock_getList(loc, type);
    if (list.length == 0) {
        if (callback) callback();
        return;
    }
    this._animateBlock_drawList(list, 0);
    time /= Math.max(core.status.replay.speed, 1)
    this._animateBlock_doAnimate(loc, list, type, time, callback);
}

maps.prototype._animateBlock_doAnimate = function (loc, list, type, time, callback) {
    var step = 0, steps = Math.max(parseInt(time / 10), 1);
    var cb = function () {
        list.forEach(function (t) {
            if (t.blockInfo)
                core.maps._deleteDetachedBlock(t.canvases);
        });
        loc.forEach(function (t) {
            if (type == 'show') core.showBlock(t[0], t[1]);
            else if (type == 'hide') core.hideBlock(t[0], t[1]);
            else if (type == 'remove') core.removeBlock(t[0], t[1]);
            else {
                core.setBlockOpacity(type, t[0], t[1]);
                core.showBlock(t[0], t[1]);
            }
        });
        if (callback) callback();
    }

    var animate = setInterval(function () {
        step++;
        core.maps._animateBlock_drawList(list, step / steps);
        if (step == steps) {
            delete core.animateFrame.asyncId[animate];
            clearInterval(animate);
            cb();
        }
    }, 10);

    core.animateFrame.lastAsyncId = animate;
    core.animateFrame.asyncId[animate] = cb;
}

maps.prototype._animateBlock_getList = function (loc, type) {
    var list = [];
    loc.forEach(function (t) {
        var block = core.getBlock(t[0], t[1], null, true);
        if (block == null) return;

        var fromOpacity = block.opacity;
        if (fromOpacity == null) fromOpacity = 1.0;

        var blockInfo = core.maps.getBlockInfo(block);
        if (blockInfo == null) {
            list.push({ 'x': t[0], 'y': t[1] });
            return;
        }
        if (typeof type == 'number' && block.disable) return;
        // 该点是否已经被启用/删除
        if ((type == 'show' && !block.disable) || ((type == 'hide' || type == 'remove') && block.disable)) {
            list.push({ 'x': t[0], 'y': t[1] });
            return;
        }

        var toOpacity = type;
        if (type == 'show') {
            toOpacity = fromOpacity;
            fromOpacity = 0.0;
        }
        else if (type == 'hide' || type == 'remove') {
            core.hideBlock(t[0], t[1]); // 暂时先隐藏
            toOpacity = 0.0;
        }
        else {
            core.hideBlock(t[0], t[1]); // 暂时先隐藏
        }

        var canvases = core.maps._initDetachedBlock(blockInfo, t[0], t[1], block.event.displayDamage !== false);

        list.push({
            'x': t[0], 'y': t[1], 'blockInfo': blockInfo, 'canvases': canvases,
            'fromOpacity': fromOpacity, 'toOpacity': toOpacity,
        });

    });
    return list;
}

maps.prototype._animateBlock_drawList = function (list, progress) {
    list.forEach(function (t) {
        if (t.blockInfo)
            core.maps._moveDetachedBlock(t.blockInfo, t.x * 32, t.y * 32, t.fromOpacity + progress * (t.toOpacity - t.fromOpacity), t.canvases);
    });
}

// ------ 全局动画控制,动画绘制 ------ //

////// 添加一个全局动画 //////
maps.prototype.addGlobalAnimate = function (block) {
    if (!block || !block.event) return;
    this.removeGlobalAnimate(block.x, block.y, block.name);
    if (block.event.cls == 'autotile') {
        var id = block.event.id, img = core.material.images.autotile[id];
        if (!img || img.width == 96) return;
        core.status.autotileAnimateObjs.push(block);
    }
    else {
        if (!block.event.bigImage && (!block.event.animate || block.event.animate == 1)) return;
        core.status.globalAnimateObjs.push(block);
    }
}

////// 删除一个或所有全局动画 //////
maps.prototype.removeGlobalAnimate = function (x, y, name) {
    // 没有定义xy,则全部删除
    if (x == null || y == null) {
        core.status.globalAnimateStatus = 0;
        core.status.globalAnimateObjs = [];
        core.status.autotileAnimateObjs = [];
        core.status.floorAnimateObjs = [];
        return;
    }

    core.status.globalAnimateObjs = core.status.globalAnimateObjs.filter(function (block) {
        return block.x != x || block.y != y || block.name != name;
    });

    // 检查Autotile
    core.status.autotileAnimateObjs = core.status.autotileAnimateObjs.filter(function (block) {
        return block.x != x || block.y != y || block.name != name;
    });
}

////// 绘制UI层的box动画 //////
maps.prototype.drawBoxAnimate = function () {
    if (core.status.boxAnimateObjs.length == 0) return;
    // check ui2
    if (main.mode == 'play' && core.status.boxAnimateObjs.filter(function (one) { return one.bigImage }).length > 0 && !core.dymCanvas.ui2) {
        core.createCanvas('ui2', 0, 0, core._PX_, core._PY_, 142);
    }
    core.clearMap('ui2');

    core.status.boxAnimateObjs.forEach(function (obj) {
        if (obj.bigImage) {
            var ctx = obj.ctx || 'ui2';
            var bigImageInfo = core.maps._getBigImageInfo(obj.bigImage, obj.face, core.status.globalAnimateStatus % 4);
            var sx = bigImageInfo.sx, sy = bigImageInfo.sy, per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height;
            var actual_width = Math.min(per_width, obj.max_width || per_width), actual_height = per_height * actual_width / per_width;
            var x = obj.centerX - actual_width / 2, y = obj.centerY - actual_height / 2;
            core.clearMap(ctx, x, y, actual_width, actual_height);
            core.fillRect(ctx, x, y, actual_width, actual_height, core.material.groundPattern);
            core.strokeRect(ctx, x, y, actual_width, actual_height, 'gold', 2);
            core.drawImage(ctx, obj.bigImage, sx, sy, per_width, per_height,
                obj.centerX - actual_width / 2, obj.centerY - actual_height / 2, actual_width, actual_height);
        } else {
            var ctx = obj.ctx || 'ui';
            core.clearMap(ctx, obj.bgx, obj.bgy, obj.bgWidth, obj.bgHeight);
            core.fillRect(ctx, obj.bgx, obj.bgy, obj.bgWidth, obj.bgHeight, core.material.groundPattern);
            core.drawImage(ctx, obj.image, core.status.globalAnimateStatus % obj.animate * 32, obj.pos,
                32, obj.height, obj.x, obj.y, obj.dw || 32, obj.dh || obj.height);
        }
    });
    if (main.mode != 'play') core.status.boxAnimateObjs = [];
}

////// 绘制动画 //////
maps.prototype.drawAnimate = function (name, x, y, alignWindow, callback) {
    name = core.getMappedName(name);

    // 正在播放录像:不显示动画
    if (core.isReplaying() || !core.material.animates[name] || x == null || y == null) {
        if (callback) callback();
        return -1;
    }

    // 开始绘制
    var animate = core.material.animates[name], centerX = 32 * x + 16, centerY = 32 * y + 16;
    if (alignWindow) {
        centerX += core.bigmap.offsetX;
        centerY += core.bigmap.offsetY;
    }
    animate.se = animate.se || {};
    if (typeof animate.se == 'string') animate.se = { 1: animate.se };

    var id = setTimeout(null);
    core.status.animateObjs.push({
        "name": name,
        "id": id,
        "animate": animate,
        "centerX": centerX,
        "centerY": centerY,
        "index": 0,
        "callback": callback
    });

    return id;
}

////// 绘制一个跟随勇士的动画 //////
maps.prototype.drawHeroAnimate = function (name, callback) {
    name = core.getMappedName(name);

    // 正在播放录像或动画不存在:不显示动画
    if (core.isReplaying() || !core.material.animates[name]) {
        if (callback) callback();
        return -1;
    }

    // 开始绘制
    var animate = core.material.animates[name];
    animate.se = animate.se || {};
    if (typeof animate.se == 'string') animate.se = { 1: animate.se };

    var id = setTimeout(null);
    core.status.animateObjs.push({
        "name": name,
        "id": id,
        "animate": animate,
        "hero": true,
        "index": 0,
        "callback": callback
    });

    return id;
}

////// 获得当前正在播放的所有(指定)动画的id列表 //////
maps.prototype.getPlayingAnimates = function (name) {
    return (core.status.animateObjs || []).filter(function (one) {
        return name == null || one.name == name;
    }).map(function (one) { return one.id });
}

////// 绘制动画的某一帧 //////
maps.prototype._drawAnimateFrame = function (name, animate, centerX, centerY, index) {
    var ctx = core.getContextByName(name);
    if (!ctx) return;
    var frame = animate.frames[index % animate.frame];
    core.playSound((animate.se || {})[index % animate.frame + 1], (animate.pitch || {})[index % animate.frame + 1]);
    var ratio = animate.ratio;
    frame.forEach(function (t) {
        var image = animate.images[t.index];
        if (!image) return;

        var realWidth = image.width * ratio * t.zoom / 100;
        var realHeight = image.height * ratio * t.zoom / 100;
        core.setAlpha(ctx, t.opacity / 255);

        var cx = centerX + t.x, cy = centerY + t.y;

        var ix = cx - realWidth / 2 - core.bigmap.offsetX,
            iy = cy - realHeight / 2 - core.bigmap.offsetY;

        var mirror = t.mirror ? 'x' : null;
        var angle = t.angle ? -t.angle * Math.PI / 180 : null;
        core.drawImage(ctx, image, ix, iy, realWidth, realHeight, null, null, null, null, angle, mirror);

        core.setAlpha(ctx, 1);
    })
}

////// 停止动画 //////
maps.prototype.stopAnimate = function (id, doCallback) {
    for (var i = 0; i < core.status.animateObjs.length; i++) {
        var obj = core.status.animateObjs[i];
        if (id == null || obj.id == id) {
            if (doCallback) {
                (function (callback) {
                    setTimeout(function () {
                        if (callback) callback();
                    });
                })(obj.callback);
            }
        }
    }
    core.status.animateObjs = core.status.animateObjs.filter(function (x) { return id != null && x.id != id });
    if (core.status.animateObjs.length == 0)
        core.clearMap('animate');
}