main.floors.MT4=
{
    "floorId": "MT4",
    "title": "主塔 4 层",
    "name": "4",
    "width": 13,
    "height": 13,
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "images": [],
    "ratio": 1,
    "defaultGround": "grass",
    "weather": [
        "snow",
        6
    ],
    "firstArrive": [],
    "eachArrive": [],
    "parallelDo": "",
    "events": {},
    "changeFloor": {
        "12,6": {
            "floorId": "MT1",
            "loc": [
                0,
                6
            ]
        },
        "0,6": {
            "floorId": "MT5",
            "loc": [
                0,
                6
            ]
        }
    },
    "beforeBattle": {},
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "cannotMoveIn": {},
    "map": [
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [ 87,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 94],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]
],
    "bgmap": [

],
    "fgmap": [

],
    "areas": "牢狱"
}