968 lines
28 KiB
JavaScript
968 lines
28 KiB
JavaScript
/// <reference path="./runtime.d.ts" />
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function main() {
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//------------------------ 用户修改内容 ------------------------//
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this.version = "2.10.3"; // 游戏版本号;如果更改了游戏内容建议修改此version以免造成缓存问题。
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this.useCompress = false; // 是否使用压缩文件
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// 当你即将发布你的塔时,请使用“JS代码压缩工具”将所有js代码进行压缩,然后将这里的useCompress改为true。
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// 请注意,只有useCompress是false时才会读取floors目录下的文件,为true时会直接读取libs目录下的floors.min.js文件。
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// 如果要进行剧本的修改请务必将其改成false。
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this.bgmRemote = false; // 是否采用远程BGM
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this.bgmRemoteRoot = "https://h5mota.com/music/"; // 远程BGM的根目录
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this.isCompetition = false; // 是否是比赛模式
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this.enableSplitChunks = true; // 允许拆分压缩包
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this.savePages = 1000; // 存档页数,每页可存5个;默认为1000页5000个存档
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this.criticalUseLoop = 1; // 循环临界的分界
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//------------------------ 用户修改内容 END ------------------------//
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this.dom = {
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body: document.body,
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gameGroup: document.getElementById("gameGroup"),
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mainTips: document.getElementById("mainTips"),
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musicBtn: document.getElementById("musicBtn"),
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enlargeBtn: document.createElement("img"),
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startPanel: document.getElementById("startPanel"),
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startTop: document.getElementById("startTop"),
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startTopProgressBar: document.getElementById("startTopProgressBar"),
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startTopProgress: document.getElementById("startTopProgress"),
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startTopLoadTips: document.getElementById("startTopLoadTips"),
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startBackground: document.getElementById("startBackground"),
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startLogo: document.getElementById("startLogo"),
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startButtonGroup: document.getElementById("startButtonGroup"),
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floorMsgGroup: document.getElementById("floorMsgGroup"),
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logoLabel: document.getElementById("logoLabel"),
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versionLabel: document.getElementById("versionLabel"),
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floorNameLabel: document.getElementById("floorNameLabel"),
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statusBar: document.getElementById("statusBar"),
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status: document.getElementsByClassName("status"),
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toolBar: document.getElementById("toolBar"),
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tools: document.getElementsByClassName("tools"),
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gameCanvas: document.getElementsByClassName("gameCanvas"),
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gif: document.getElementById("gif"),
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gif2: document.getElementById("gif2"),
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gameDraw: document.getElementById("gameDraw"),
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startButtons: document.getElementById("startButtons"),
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playGame: document.getElementById("playGame"),
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loadGame: document.getElementById("loadGame"),
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CGMode: document.getElementById("CGMode"),
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musicMode: document.getElementById("musicMode"),
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replayGame: document.getElementById("replayGame"),
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levelChooseButtons: document.getElementById("levelChooseButtons"),
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data: document.getElementById("data"),
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statusLabels: document.getElementsByClassName("statusLabel"),
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statusTexts: document.getElementsByClassName("statusText"),
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floorCol: document.getElementById("floorCol"),
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nameCol: document.getElementById("nameCol"),
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lvCol: document.getElementById("lvCol"),
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hpmaxCol: document.getElementById("hpmaxCol"),
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hpCol: document.getElementById("hpCol"),
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manaCol: document.getElementById("manaCol"),
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atkCol: document.getElementById("atkCol"),
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defCol: document.getElementById("defCol"),
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mdefCol: document.getElementById("mdefCol"),
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moneyCol: document.getElementById("moneyCol"),
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expCol: document.getElementById("expCol"),
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upCol: document.getElementById("upCol"),
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keyCol: document.getElementById("keyCol"),
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pzfCol: document.getElementById("pzfCol"),
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debuffCol: document.getElementById("debuffCol"),
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skillCol: document.getElementById("skillCol"),
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hard: document.getElementById("hard"),
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statusCanvas: document.getElementById("statusCanvas"),
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statusCanvasCtx: document.getElementById("statusCanvas").getContext("2d"),
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inputDiv: document.getElementById("inputDiv"),
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inputMessage: document.getElementById("inputMessage"),
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inputBox: document.getElementById("inputBox"),
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inputYes: document.getElementById("inputYes"),
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inputNo: document.getElementById("inputNo"),
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next: document.getElementById("next"),
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};
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this.mode = "play";
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this.loadList = [
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"loader",
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"control",
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"utils",
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"items",
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"icons",
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"maps",
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"enemys",
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"events",
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"actions",
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"data",
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"ui",
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"extensions",
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"core",
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];
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this.pureData = [
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"data",
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"enemys",
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"icons",
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"maps",
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"items",
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"functions",
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"events",
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"plugins",
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];
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this.materials = [
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"animates",
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"enemys",
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"items",
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"npcs",
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"terrains",
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"enemy48",
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"npc48",
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"icons",
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];
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this.statusBar = {
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image: {
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floor: document.getElementById("img-floor"),
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name: document.getElementById("img-name"),
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lv: document.getElementById("img-lv"),
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hpmax: document.getElementById("img-hpmax"),
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hp: document.getElementById("img-hp"),
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mana: document.getElementById("img-mana"),
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atk: document.getElementById("img-atk"),
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def: document.getElementById("img-def"),
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mdef: document.getElementById("img-mdef"),
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money: document.getElementById("img-money"),
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exp: document.getElementById("img-exp"),
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up: document.getElementById("img-up"),
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skill: document.getElementById("img-skill"),
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book: document.getElementById("img-book"),
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fly: document.getElementById("img-fly"),
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toolbox: document.getElementById("img-toolbox"),
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keyboard: document.getElementById("img-keyboard"),
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shop: document.getElementById("img-shop"),
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save: document.getElementById("img-save"),
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load: document.getElementById("img-load"),
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settings: document.getElementById("img-settings"),
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btn1: document.getElementById("img-btn1"),
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btn2: document.getElementById("img-btn2"),
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btn3: document.getElementById("img-btn3"),
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btn4: document.getElementById("img-btn4"),
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btn5: document.getElementById("img-btn5"),
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btn6: document.getElementById("img-btn6"),
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btn7: document.getElementById("img-btn7"),
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btn8: document.getElementById("img-btn8"),
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},
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icons: {
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floor: 0,
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name: null,
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lv: 1,
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hpmax: 2,
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hp: 3,
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atk: 4,
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def: 5,
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mdef: 6,
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money: 7,
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exp: 8,
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up: 9,
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book: 10,
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fly: 11,
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toolbox: 12,
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keyboard: 13,
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shop: 14,
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save: 15,
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load: 16,
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settings: 17,
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play: 18,
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pause: 19,
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stop: 20,
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speedDown: 21,
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speedUp: 22,
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rewind: 23,
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equipbox: 24,
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mana: 25,
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skill: 26,
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btn1: 27,
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btn2: 28,
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btn3: 29,
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btn4: 30,
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btn5: 31,
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btn6: 32,
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btn7: 33,
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btn8: 34,
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},
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floor: document.getElementById("floor"),
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name: document.getElementById("name"),
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lv: document.getElementById("lv"),
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hpmax: document.getElementById("hpmax"),
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hp: document.getElementById("hp"),
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mana: document.getElementById("mana"),
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atk: document.getElementById("atk"),
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def: document.getElementById("def"),
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mdef: document.getElementById("mdef"),
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money: document.getElementById("money"),
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exp: document.getElementById("exp"),
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up: document.getElementById("up"),
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skill: document.getElementById("skill"),
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yellowKey: document.getElementById("yellowKey"),
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blueKey: document.getElementById("blueKey"),
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redKey: document.getElementById("redKey"),
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greenKey: document.getElementById("greenKey"),
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poison: document.getElementById("poison"),
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weak: document.getElementById("weak"),
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curse: document.getElementById("curse"),
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pickaxe: document.getElementById("pickaxe"),
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bomb: document.getElementById("bomb"),
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fly: document.getElementById("fly"),
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hard: document.getElementById("hard"),
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};
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this.floors = {};
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this.canvas = {};
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this.__VERSION__ = "2.10.3";
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this.__VERSION_CODE__ = 512;
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}
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main.prototype.init = function (mode, callback) {
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for (var i = 0; i < main.dom.gameCanvas.length; i++) {
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main.canvas[main.dom.gameCanvas[i].id] =
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main.dom.gameCanvas[i].getContext("2d");
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}
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main.mode = mode;
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main.loadJs("project", main.pureData, function () {
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var mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main;
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for (var ii in mainData) main[ii] = mainData[ii];
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main.dom.startLogo.style = main.styles.startLogoStyle;
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main.dom.startButtonGroup.style = main.styles.startButtonsStyle;
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main.levelChoose = main.levelChoose || [];
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main.levelChoose.forEach(function (value) {
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var span = document.createElement("span");
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span.setAttribute("class", "startButton");
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span.innerText = value.title || "";
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(function (span, str_) {
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span.onclick = function () {
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core.events.startGame(str_);
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};
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})(span, value.name || "");
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main.dom.levelChooseButtons.appendChild(span);
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});
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main.createOnChoiceAnimation();
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main.importFonts(main.fonts);
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main.loadJs("libs", main.loadList, function () {
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main.core = core;
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for (i = 0; i < main.loadList.length; i++) {
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var name = main.loadList[i];
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if (name === "core") continue;
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main.core[name] = new window[name]();
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}
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main.loadFloors(function () {
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var coreData = {};
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[
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"dom",
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"statusBar",
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"canvas",
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"images",
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"tilesets",
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"materials",
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"animates",
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"bgms",
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"sounds",
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"floorIds",
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"floors",
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"floorPartitions",
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].forEach(function (t) {
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coreData[t] = main[t];
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});
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main.core.init(coreData, callback);
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main.core.resize();
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// 自动放缩最大化
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if (!main.replayChecking) {
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if (core.getLocalStorage("autoScale") == null) {
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core.setLocalStorage("autoScale", true);
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}
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if (core.getLocalStorage("autoScale") && !core.domStyle.isVertical) {
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try {
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if (main.core) {
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var index = main.core.domStyle.availableScale.indexOf(
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core.domStyle.scale
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);
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main.core.control.setDisplayScale(
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main.core.domStyle.availableScale.length - 1 - index
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);
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if (!main.core.isPlaying() && main.core.flags.enableHDCanvas) {
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main.core.domStyle.ratio = Math.max(
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window.devicePixelRatio || 1,
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main.core.domStyle.scale
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);
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main.core.resize();
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}
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requestAnimationFrame(function () {
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var style = getComputedStyle(main.dom.gameGroup);
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var height = parseFloat(style.height);
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if (height > window.innerHeight * 0.95) {
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main.core.control.setDisplayScale(-1);
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if (
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!main.core.isPlaying() &&
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main.core.flags.enableHDCanvas
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) {
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main.core.domStyle.ratio = Math.max(
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window.devicePixelRatio || 1,
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main.core.domStyle.scale
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);
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main.core.resize();
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}
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}
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});
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}
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} catch (e) {
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console.error(e);
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}
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}
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}
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});
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});
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});
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};
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////// 动态加载所有核心JS文件 //////
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main.prototype.loadJs = function (dir, loadList, callback) {
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// 加载js
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main.setMainTipsText("正在加载核心js文件...");
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if (this.useCompress) {
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main.loadMod(dir, dir, function () {
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callback();
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});
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} else {
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var instanceNum = 0;
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for (var i = 0; i < loadList.length; i++) {
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main.loadMod(dir, loadList[i], function (modName) {
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main.setMainTipsText(modName + ".js 加载完毕");
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instanceNum++;
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if (instanceNum === loadList.length) {
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callback();
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}
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});
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}
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}
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};
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////// 加载某一个JS文件 //////
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main.prototype.loadMod = function (dir, modName, callback, onerror) {
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var script = document.createElement("script");
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var name = modName;
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script.src =
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dir +
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"/" +
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modName +
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(this.useCompress ? ".min" : "") +
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".js?v=" +
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this.version;
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script.onload = function () {
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callback(name);
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};
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main.dom.body.appendChild(script);
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};
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////// 动态加载所有楼层(剧本) //////
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main.prototype.loadFloors = function (callback) {
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// 加载js
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main.setMainTipsText("正在加载楼层文件...");
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if (this.useCompress) {
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// 读取压缩文件
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var script = document.createElement("script");
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script.src = "project/floors.min.js?v=" + this.version;
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main.dom.body.appendChild(script);
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script.onload = function () {
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main.dom.mainTips.style.display = "none";
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callback();
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};
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return;
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}
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// 高层塔优化
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var script = document.createElement("script");
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script.src =
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"__all_floors__.js?v=" + this.version + "&id=" + main.floorIds.join(",");
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script.onload = function () {
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main.dom.mainTips.style.display = "none";
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main.supportBunch = true;
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callback();
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};
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script.onerror =
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script.onabort =
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script.ontimeout =
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function (e) {
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// console.clear();
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for (var i = 0; i < main.floorIds.length; i++) {
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main.loadFloor(main.floorIds[i], function (modName) {
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main.setMainTipsText("楼层 " + modName + ".js 加载完毕");
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if (Object.keys(main.floors).length === main.floorIds.length) {
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main.dom.mainTips.style.display = "none";
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callback();
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}
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});
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}
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};
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main.dom.body.appendChild(script);
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};
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////// 加载某一个楼层 //////
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main.prototype.loadFloor = function (floorId, callback) {
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var script = document.createElement("script");
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script.src = "project/floors/" + floorId + ".js?v=" + this.version;
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main.dom.body.appendChild(script);
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script.onload = function () {
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callback(floorId);
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};
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};
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////// 加载过程提示 //////
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main.prototype.setMainTipsText = function (text) {
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main.dom.mainTips.innerHTML = text;
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};
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main.prototype.log = function (e, error) {
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if (e) {
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if (error) return console.error(e);
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if (main.core && main.core.platform && !main.core.platform.isPC) {
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console.log(e.stack || e.toString());
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} else {
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console.log(e);
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}
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}
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};
|
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|
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main.prototype.createOnChoiceAnimation = function () {
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var borderColor =
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main.dom.startButtonGroup.style.caretColor || "rgb(255, 215, 0)";
|
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// get rgb value
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var rgb = /^rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*\d+\s*)?\)$/.exec(
|
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borderColor
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);
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if (rgb != null) {
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var value = rgb[1] + ", " + rgb[2] + ", " + rgb[3];
|
||
var style = document.createElement("style");
|
||
style.type = "text/css";
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var keyFrames =
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"onChoice { " +
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"0% { border-color: rgba(" +
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value +
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", 0.9); } " +
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"50% { border-color: rgba(" +
|
||
value +
|
||
", 0.3); } " +
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||
"100% { border-color: rgba(" +
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||
value +
|
||
", 0.9); } " +
|
||
"}";
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||
style.innerHTML =
|
||
"@-webkit-keyframes " + keyFrames + " @keyframes " + keyFrames;
|
||
document.body.appendChild(style);
|
||
}
|
||
};
|
||
|
||
////// 选项 //////
|
||
main.prototype.selectButton = function (index) {
|
||
var select = function (children) {
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||
index = (index + children.length) % children.length;
|
||
for (var i = 0; i < children.length; ++i) {
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||
children[i].classList.remove("onChoiceAnimate");
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||
}
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||
children[index].classList.add("onChoiceAnimate");
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||
if (main.selectedButton == index) {
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||
children[index].click();
|
||
} else {
|
||
main.selectedButton = index;
|
||
}
|
||
};
|
||
|
||
if (core.dom.startPanel.style.display != "block") return;
|
||
|
||
if (main.dom.startButtons.style.display == "block") {
|
||
select(main.dom.startButtons.children);
|
||
} else if (main.dom.levelChooseButtons.style.display == "block") {
|
||
select(main.dom.levelChooseButtons.children);
|
||
}
|
||
};
|
||
|
||
////// 创建字体 //////
|
||
main.prototype.importFonts = function (fonts) {
|
||
if (!(fonts instanceof Array) || fonts.length == 0) return;
|
||
var style = document.createElement("style");
|
||
style.type = "text/css";
|
||
var html = "";
|
||
fonts.forEach(function (font) {
|
||
html +=
|
||
'@font-face { font-family: "' +
|
||
font +
|
||
'"; src: url("project/fonts/' +
|
||
font +
|
||
'.ttf") format("truetype"); }';
|
||
});
|
||
style.innerHTML = html;
|
||
document.body.appendChild(style);
|
||
};
|
||
|
||
main.prototype.listen = function () {
|
||
////// 窗口大小变化时 //////
|
||
window.onresize = function () {
|
||
try {
|
||
main.core.resize();
|
||
} catch (ee) {
|
||
console.error(ee);
|
||
}
|
||
};
|
||
|
||
////// 在界面上按下某按键时 //////
|
||
main.dom.body.onkeydown = function (e) {
|
||
if (main.editorOpened) return;
|
||
try {
|
||
if (main.dom.inputDiv.style.display == "block") return;
|
||
if (main.core && (main.core.isPlaying() || main.core.status.lockControl))
|
||
main.core.onkeyDown(e);
|
||
} catch (ee) {
|
||
console.error(ee);
|
||
}
|
||
};
|
||
|
||
////// 在界面上放开某按键时 //////
|
||
main.dom.body.onkeyup = function (e) {
|
||
if (main.editorOpened) return;
|
||
try {
|
||
if (
|
||
main.dom.startPanel.style.display == "block" &&
|
||
(main.dom.startButtons.style.display == "block" ||
|
||
main.dom.levelChooseButtons.style.display == "block")
|
||
) {
|
||
if (e.keyCode == 38 || e.keyCode == 33)
|
||
// up/pgup
|
||
main.selectButton((main.selectedButton || 0) - 1);
|
||
else if (e.keyCode == 40 || e.keyCode == 34)
|
||
// down/pgdn
|
||
main.selectButton((main.selectedButton || 0) + 1);
|
||
else if (e.keyCode == 67 || e.keyCode == 13 || e.keyCode == 32)
|
||
// C/Enter/Space
|
||
main.selectButton(main.selectedButton);
|
||
else if (
|
||
e.keyCode == 27 &&
|
||
main.dom.levelChooseButtons.style.display == "block"
|
||
) {
|
||
// ESC
|
||
main.core.showStartAnimate(true);
|
||
}
|
||
e.stopPropagation();
|
||
return;
|
||
}
|
||
if (main.dom.inputDiv.style.display == "block") {
|
||
if (e.keyCode == 13) {
|
||
setTimeout(function () {
|
||
main.dom.inputYes.click();
|
||
}, 50);
|
||
} else if (e.keyCode == 27) {
|
||
setTimeout(function () {
|
||
main.dom.inputNo.click();
|
||
}, 50);
|
||
}
|
||
return;
|
||
}
|
||
if (
|
||
main.core &&
|
||
main.core.isPlaying &&
|
||
main.core.status &&
|
||
(main.core.isPlaying() || main.core.status.lockControl)
|
||
)
|
||
main.core.onkeyUp(e);
|
||
} catch (ee) {
|
||
console.error(ee);
|
||
}
|
||
};
|
||
|
||
[main.dom.startButtons, main.dom.levelChooseButtons].forEach(function (dom) {
|
||
dom.onmousemove = function (e) {
|
||
for (var i = 0; i < dom.children.length; ++i) {
|
||
if (dom.children[i] == e.target && i != (main.selectedButton || 0)) {
|
||
main.selectButton(i);
|
||
}
|
||
}
|
||
};
|
||
});
|
||
|
||
////// 开始选择时 //////
|
||
main.dom.body.onselectstart = function () {
|
||
return false;
|
||
};
|
||
|
||
////// 鼠标按下时 //////
|
||
main.dom.data.onmousedown = function (e) {
|
||
try {
|
||
e.stopPropagation();
|
||
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
|
||
if (loc == null) return;
|
||
main.core.ondown(loc);
|
||
} catch (ee) {
|
||
console.error(ee);
|
||
}
|
||
};
|
||
|
||
////// 鼠标移动时 //////
|
||
main.dom.data.onmousemove = function (e) {
|
||
try {
|
||
e.stopPropagation();
|
||
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
|
||
if (loc == null) return;
|
||
main.core.onmove(loc);
|
||
} catch (ee) {
|
||
console.error(ee);
|
||
}
|
||
};
|
||
|
||
////// 鼠标放开时 //////
|
||
main.dom.data.onmouseup = function (e) {
|
||
try {
|
||
e.stopPropagation();
|
||
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
|
||
if (loc == null) return;
|
||
main.core.onup(loc);
|
||
} catch (ee) {
|
||
console.error(ee);
|
||
}
|
||
};
|
||
|
||
////// 鼠标滑轮滚动时 //////
|
||
main.dom.data.onmousewheel = function (e) {
|
||
try {
|
||
if (e.wheelDelta) main.core.onmousewheel(Math.sign(e.wheelDelta));
|
||
else if (e.detail) main.core.onmousewheel(Math.sign(e.detail));
|
||
} catch (ee) {
|
||
console.error(ee);
|
||
}
|
||
};
|
||
|
||
////// 手指在触摸屏开始触摸时 //////
|
||
main.dom.data.ontouchstart = function (e) {
|
||
try {
|
||
e.preventDefault();
|
||
var loc = main.core.actions._getClickLoc(
|
||
e.targetTouches[0].clientX,
|
||
e.targetTouches[0].clientY
|
||
);
|
||
if (loc == null) return;
|
||
main.lastTouchLoc = loc;
|
||
main.core.ondown(loc);
|
||
} catch (ee) {
|
||
console.error(ee);
|
||
}
|
||
};
|
||
|
||
////// 手指在触摸屏上移动时 //////
|
||
main.dom.data.ontouchmove = function (e) {
|
||
try {
|
||
e.preventDefault();
|
||
var loc = main.core.actions._getClickLoc(
|
||
e.targetTouches[0].clientX,
|
||
e.targetTouches[0].clientY
|
||
);
|
||
if (loc == null) return;
|
||
main.lastTouchLoc = loc;
|
||
main.core.onmove(loc);
|
||
} catch (ee) {
|
||
console.error(ee);
|
||
}
|
||
};
|
||
|
||
////// 手指离开触摸屏时 //////
|
||
main.dom.data.ontouchend = function (e) {
|
||
try {
|
||
e.preventDefault();
|
||
if (main.lastTouchLoc == null) return;
|
||
var loc = main.lastTouchLoc;
|
||
delete main.lastTouchLoc;
|
||
main.core.onup(loc);
|
||
} catch (e) {
|
||
console.error(e);
|
||
}
|
||
};
|
||
|
||
main.dom.statusCanvas.onclick = function (e) {
|
||
try {
|
||
e.preventDefault();
|
||
main.core.onStatusBarClick(e);
|
||
} catch (e) {
|
||
console.error(e);
|
||
}
|
||
};
|
||
|
||
////// 点击状态栏中的怪物手册时 //////
|
||
main.statusBar.image.book.onclick = function (e) {
|
||
e.stopPropagation();
|
||
|
||
if (core.isReplaying()) {
|
||
core.triggerReplay();
|
||
return;
|
||
}
|
||
|
||
if (main.core.isPlaying()) main.core.openBook(true);
|
||
};
|
||
|
||
////// 点击状态栏中的楼层传送器/装备栏时 //////
|
||
main.statusBar.image.fly.onclick = function (e) {
|
||
e.stopPropagation();
|
||
|
||
// 播放录像时
|
||
if (core.isReplaying()) {
|
||
core.stopReplay();
|
||
return;
|
||
}
|
||
|
||
if (main.core.isPlaying()) {
|
||
if (!main.core.flags.equipboxButton) {
|
||
main.core.useFly(true);
|
||
} else {
|
||
main.core.openEquipbox(true);
|
||
}
|
||
}
|
||
};
|
||
|
||
////// 点击状态栏中的工具箱时 //////
|
||
main.statusBar.image.toolbox.onclick = function (e) {
|
||
e.stopPropagation();
|
||
|
||
if (core.isReplaying()) {
|
||
core.rewindReplay();
|
||
return;
|
||
}
|
||
|
||
if (main.core.isPlaying()) {
|
||
main.core.openToolbox(core.status.event.id != "equipbox");
|
||
}
|
||
};
|
||
|
||
////// 双击状态栏中的工具箱时 //////
|
||
main.statusBar.image.toolbox.ondblclick = function (e) {
|
||
e.stopPropagation();
|
||
|
||
if (core.isReplaying()) {
|
||
return;
|
||
}
|
||
|
||
if (main.core.isPlaying()) main.core.openEquipbox(true);
|
||
};
|
||
|
||
////// 点击状态栏中的虚拟键盘时 //////
|
||
main.statusBar.image.keyboard.onclick = function (e) {
|
||
e.stopPropagation();
|
||
|
||
if (core.isReplaying()) {
|
||
core.control._replay_book();
|
||
return;
|
||
}
|
||
|
||
if (main.core.isPlaying()) main.core.openKeyBoard(true);
|
||
};
|
||
|
||
////// 点击状态栏中的快捷商店时 //////
|
||
main.statusBar.image.shop.onclick = function (e) {
|
||
e.stopPropagation();
|
||
|
||
if (core.isReplaying()) {
|
||
core.control._replay_viewMap();
|
||
return;
|
||
}
|
||
|
||
if (main.core.isPlaying()) main.core.openQuickShop(true);
|
||
};
|
||
|
||
////// 点击金币时也可以开启快捷商店 //////
|
||
main.statusBar.image.money.onclick = function (e) {
|
||
e.stopPropagation();
|
||
|
||
if (main.core.isPlaying()) main.core.openQuickShop(true);
|
||
};
|
||
|
||
////// 点击楼梯图标也可以浏览地图 //////
|
||
main.statusBar.image.floor.onclick = function (e) {
|
||
e.stopPropagation();
|
||
|
||
if (
|
||
main.core &&
|
||
main.core.isPlaying() &&
|
||
!core.isMoving() &&
|
||
!core.status.lockControl
|
||
) {
|
||
core.ui._drawViewMaps();
|
||
}
|
||
};
|
||
|
||
////// 点击状态栏中的存档按钮时 //////
|
||
main.statusBar.image.save.onclick = function (e) {
|
||
e.stopPropagation();
|
||
|
||
if (core.isReplaying()) {
|
||
core.speedDownReplay();
|
||
return;
|
||
}
|
||
|
||
if (main.core.isPlaying()) main.core.save(true);
|
||
};
|
||
|
||
////// 点击状态栏中的读档按钮时 //////
|
||
main.statusBar.image.load.onclick = function (e) {
|
||
e.stopPropagation();
|
||
|
||
if (core.isReplaying()) {
|
||
core.speedUpReplay();
|
||
return;
|
||
}
|
||
|
||
if (main.core.isPlaying()) main.core.load(true);
|
||
};
|
||
|
||
////// 点击状态栏中的系统菜单时 //////
|
||
main.statusBar.image.settings.onclick = function (e) {
|
||
e.stopPropagation();
|
||
|
||
if (core.isReplaying()) {
|
||
core.control._replay_SL();
|
||
return;
|
||
}
|
||
|
||
if (main.core.isPlaying()) main.core.openSettings(true);
|
||
};
|
||
|
||
////// 点击工具栏时 //////
|
||
main.dom.hard.onclick = function () {
|
||
main.core.control.setToolbarButton(!core.domStyle.toolbarBtn);
|
||
};
|
||
|
||
////// 手机端的按钮1-7 //////
|
||
main.statusBar.image.btn1.onclick = function (e) {
|
||
e.stopPropagation();
|
||
main.core.onkeyUp({
|
||
keyCode: 49,
|
||
altKey: core.getLocalStorage("altKey"),
|
||
});
|
||
};
|
||
|
||
main.statusBar.image.btn2.onclick = function (e) {
|
||
e.stopPropagation();
|
||
main.core.onkeyUp({
|
||
keyCode: 50,
|
||
altKey: core.getLocalStorage("altKey"),
|
||
});
|
||
};
|
||
|
||
main.statusBar.image.btn3.onclick = function (e) {
|
||
e.stopPropagation();
|
||
main.core.onkeyUp({
|
||
keyCode: 51,
|
||
altKey: core.getLocalStorage("altKey"),
|
||
});
|
||
};
|
||
|
||
main.statusBar.image.btn4.onclick = function (e) {
|
||
e.stopPropagation();
|
||
main.core.onkeyUp({
|
||
keyCode: 52,
|
||
altKey: core.getLocalStorage("altKey"),
|
||
});
|
||
};
|
||
|
||
main.statusBar.image.btn5.onclick = function (e) {
|
||
e.stopPropagation();
|
||
main.core.onkeyUp({
|
||
keyCode: 53,
|
||
altKey: core.getLocalStorage("altKey"),
|
||
});
|
||
};
|
||
|
||
main.statusBar.image.btn6.onclick = function (e) {
|
||
e.stopPropagation();
|
||
main.core.onkeyUp({
|
||
keyCode: 54,
|
||
altKey: core.getLocalStorage("altKey"),
|
||
});
|
||
};
|
||
|
||
main.statusBar.image.btn7.onclick = function (e) {
|
||
e.stopPropagation();
|
||
main.core.onkeyUp({
|
||
keyCode: 55,
|
||
altKey: core.getLocalStorage("altKey"),
|
||
});
|
||
};
|
||
|
||
main.statusBar.image.btn8.onclick = function (e) {
|
||
e.stopPropagation();
|
||
if (core.getLocalStorage("altKey")) {
|
||
core.removeLocalStorage("altKey");
|
||
core.drawTip("Alt模式已关闭。");
|
||
main.statusBar.image.btn8.style.filter = "";
|
||
} else {
|
||
core.setLocalStorage("altKey", true);
|
||
core.drawTip("Alt模式已开启;此模式下1~7按钮视为Alt+1~7。");
|
||
main.statusBar.image.btn8.style.filter = "sepia(1) contrast(1.5)";
|
||
}
|
||
};
|
||
|
||
////// 点击“开始游戏”时 //////
|
||
main.dom.playGame.onclick = function () {
|
||
main.dom.startButtons.style.display = "none";
|
||
main.core.control.checkBgm();
|
||
|
||
if (main.levelChoose.length == 0) {
|
||
core.events.startGame("");
|
||
} else {
|
||
main.dom.levelChooseButtons.style.display = "block";
|
||
main.selectedButton = null;
|
||
main.selectButton(0);
|
||
}
|
||
};
|
||
|
||
////// 点击“载入游戏”时 //////
|
||
main.dom.loadGame.onclick = function () {
|
||
main.core.control.checkBgm();
|
||
main.core.load();
|
||
};
|
||
|
||
////// 点击“录像回放”时 //////
|
||
main.dom.replayGame.onclick = function () {
|
||
main.core.control.checkBgm();
|
||
main.core.chooseReplayFile();
|
||
};
|
||
|
||
main.dom.musicBtn.onclick = function () {
|
||
try {
|
||
if (main.core) main.core.triggerBgm();
|
||
} catch (ee) {
|
||
console.error(ee);
|
||
}
|
||
};
|
||
|
||
window.onblur = function () {
|
||
if (main.core && main.core.control) {
|
||
try {
|
||
main.core.control.checkAutosave();
|
||
} catch (e) {}
|
||
}
|
||
};
|
||
|
||
main.dom.inputYes.onclick = function () {
|
||
main.dom.inputDiv.style.display = "none";
|
||
var func = core.platform.successCallback;
|
||
core.platform.successCallback = core.platform.errorCallback = null;
|
||
if (func) func(main.dom.inputBox.value);
|
||
};
|
||
|
||
main.dom.inputNo.onclick = function () {
|
||
main.dom.inputDiv.style.display = "none";
|
||
var func = core.platform.errorCallback;
|
||
core.platform.successCallback = core.platform.errorCallback = null;
|
||
if (func) func(null);
|
||
};
|
||
}; //listen end
|
||
|
||
var main = new main();
|