Eustia/project/floors/jiaocheng01.js

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main.floors.jiaocheng01=
{
"floorId": "jiaocheng01",
"title": "教程1",
"name": "1",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "X90078",
"firstArrive": [
{
"type": "setHeroOpacity",
"opacity": 1
},
{
"type": "setCurtain",
"time": 1000
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"0,11": [
"宝石介绍:攻防法速\n加点量2/2/5/2"
],
"12,11": [
"血瓶介绍:不同大小"
],
"5,7": [
"\t[小妖精,fairy]一种颜色的钥匙开一种颜色的门。\n一把钥匙只能开一扇门。",
{
"type": "jump",
"from": [
5,
7
],
"to": [
2,
2
],
"time": 500,
"keep": true
}
],
"2,2": [
"\t[小妖精,fairy]在这个游戏中,不同颜色的钥匙珍贵程度也不相同。",
"\t[小妖精,fairy]黄色的钥匙最为常见。",
"\t[小妖精,fairy]蓝色的钥匙有点罕见其价值在正式游戏中略高于2把黄钥匙但低于3把黄钥匙。",
"\t[小妖精,fairy]红色的钥匙比较稀有在正式游戏中一般一把红钥匙可以换取3把蓝钥匙但反之则有价无市。\n红色的钥匙在正式游戏中一般仅用于boss战相关开启非常重要的道具或绕过非常非常强力的怪物。",
"\t[小妖精,fairy]绿色的钥匙为剧情道具,在游戏进程中绿钥匙和不可绕过的绿门一一对应,但存在通往相同区域的二选一绿门。\n绿色的钥匙一般被重兵把守且不参与其他钥匙的相互兑换。",
{
"type": "jump",
"to": [
8,
1
],
"time": 500,
"keep": true
}
],
"8,1": [
"\t[小妖精,fairy]在地图上,偶尔会出现这种看起来白送一把蓝钥匙的房间。",
"\t[小妖精,fairy]然而,拿到这把“免费的”蓝钥匙,需要一把红钥匙作为前置。\n在教程关卡中你肯定拥有这把红钥匙——如果你没有立即拿取旁边绿钥匙的话。",
"\t[小妖精,fairy]在正式游戏中,你可能当时没有,甚至在一时半会儿都不会有这把红钥匙。\n那样的话这把蓝钥匙只能寄存在房间里。\n在拿到红钥匙之后你的第一优先级行动就是回来拿上这把蓝钥匙。",
"\t[小妖精,fairy]这把红钥匙以及用1红钥匙换取1红1蓝钥匙的操作称为钥匙的周转。",
"\t[小妖精,fairy]当然,如果门口有怪物把守的话就另当别论——等到损失比较合适的时候再回来吧。",
{
"type": "jump",
"to": [
6,
1
],
"time": 500,
"keep": true
},
{
"type": "setValue",
"name": "flag:教程1",
"value": "1"
}
],
"6,1": [
{
"type": "if",
"condition": "(flag:教程1===1)",
"true": [
"\t[小妖精,fairy]接下来就要开始适应本游戏的战斗系统了——",
"\t[小妖精,fairy]在此之前,让我先确认一下吧。\n你拥有黄钥匙和蓝钥匙各一把对吗",
"\t[小妖精,fairy]相对于其他RPG游戏来说本作的战斗系统并不需要玩家在战斗中爆手速进行操作。\n暂停或挂机也是没问题的——怪物并不会因为现实中的你不操作而主动攻击你。\n换句话说战斗的结果在战斗开始的一瞬间就已经确定了。",
"\t[小妖精,fairy]除此之外,通过存档读档刷取随机数的操作在本作中也是不可行的。\n本作品将不涉及任何随机数的判定。\n这意味着如果你愿意你可以百分百精确地复制一条攻略路线。",
"\t[小妖精,fairy]换句话说,本作的战斗过程只依赖于战斗双方的各项数据。\n这包括双方的面板数值各种技能和多样的装备。",
"\t[小妖精,fairy]本作还有另外一个特点——地图上的资源是有限的,并不会随时间自动刷新。\n这意味着不能在低级图反复刷取资源来碾压高级的怪物必须仔细规划资源的获取及使用。",
"\t[小妖精,fairy]在手部乘区、脸部乘区、肝部乘区都被限制住的情况下——\n请开发自己的脑部乘区迎接后面的挑战吧",
{
"type": "hide",
"remove": true
}
]
}
]
},
"changeFloor": {
"6,0": {
"floorId": "jiaocheng02",
"loc": [
6,
12
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {
"6,9": [
"\t[黄钥匙,yellowKey]可以打开一扇黄门,使用后会消失"
]
},
"afterOpenDoor": {
"8,10": [
"\t[黄门,yellowDoor]消耗一把黄钥匙"
]
},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 1, 1, 1, 1, 1, 1, 91, 1, 1, 1, 1, 1, 1],
[ 1, 22, 0, 1, 22, 1, 0, 1, 0, 0, 23, 22, 1],
[ 1, 21, 0, 1, 81, 1, 84, 1, 83, 1, 1, 1, 1],
[ 1, 82, 1, 1, 0, 0, 0, 81, 0, 83, 0, 24, 1],
[ 1, 0, 0, 82, 0, 1, 81, 1, 82, 1, 1, 1, 1],
[ 1, 21, 1, 1, 0, 1, 22, 1, 0, 0, 21, 23, 1],
[ 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1, 1],
[ 27, 0, 28, 1, 0,124, 82, 0, 22, 1, 31, 0, 32],
[ 0, 0, 0, 1, 21, 1, 1, 1, 0, 1, 0, 0, 0],
[ 29, 0, 30, 1, 23, 1, 21, 1, 0, 1, 34, 0, 33],
[ 1, 1, 1, 1, 1, 1, 0, 1, 81, 1, 1, 1, 1],
[129, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,129],
[ 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1]
],
"areas": "教程",
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}