158 lines
6.6 KiB
JavaScript
158 lines
6.6 KiB
JavaScript
main.floors.jiaocheng01=
|
||
{
|
||
"floorId": "jiaocheng01",
|
||
"title": "教程1",
|
||
"name": "1",
|
||
"width": 13,
|
||
"height": 13,
|
||
"canFlyTo": true,
|
||
"canFlyFrom": true,
|
||
"canUseQuickShop": true,
|
||
"images": [],
|
||
"ratio": 1,
|
||
"defaultGround": "X90078",
|
||
"firstArrive": [
|
||
{
|
||
"type": "setHeroOpacity",
|
||
"opacity": 1
|
||
},
|
||
{
|
||
"type": "setCurtain",
|
||
"time": 1000
|
||
}
|
||
],
|
||
"eachArrive": [],
|
||
"parallelDo": "",
|
||
"events": {
|
||
"0,11": [
|
||
"宝石介绍:攻防法速\n加点量:2/2/5/2"
|
||
],
|
||
"12,11": [
|
||
"血瓶介绍:不同大小"
|
||
],
|
||
"5,7": [
|
||
"\t[小妖精,fairy]一种颜色的钥匙开一种颜色的门。\n一把钥匙只能开一扇门。",
|
||
{
|
||
"type": "jump",
|
||
"from": [
|
||
5,
|
||
7
|
||
],
|
||
"to": [
|
||
2,
|
||
2
|
||
],
|
||
"time": 500,
|
||
"keep": true
|
||
}
|
||
],
|
||
"2,2": [
|
||
"\t[小妖精,fairy]在这个游戏中,不同颜色的钥匙珍贵程度也不相同。",
|
||
"\t[小妖精,fairy]黄色的钥匙最为常见。",
|
||
"\t[小妖精,fairy]蓝色的钥匙有点罕见,其价值在正式游戏中略高于2把黄钥匙,但低于3把黄钥匙。",
|
||
"\t[小妖精,fairy]红色的钥匙比较稀有,在正式游戏中一般一把红钥匙可以换取3把蓝钥匙,但反之则有价无市。\n红色的钥匙在正式游戏中一般仅用于boss战相关,开启非常重要的道具,或绕过非常非常强力的怪物。",
|
||
"\t[小妖精,fairy]绿色的钥匙为剧情道具,在游戏进程中绿钥匙和不可绕过的绿门一一对应,但存在通往相同区域的二选一绿门。\n绿色的钥匙一般被重兵把守,且不参与其他钥匙的相互兑换。",
|
||
{
|
||
"type": "jump",
|
||
"to": [
|
||
8,
|
||
1
|
||
],
|
||
"time": 500,
|
||
"keep": true
|
||
}
|
||
],
|
||
"8,1": [
|
||
"\t[小妖精,fairy]在地图上,偶尔会出现这种看起来白送一把蓝钥匙的房间。",
|
||
"\t[小妖精,fairy]然而,拿到这把“免费的”蓝钥匙,需要一把红钥匙作为前置。\n在教程关卡中,你肯定拥有这把红钥匙——如果你没有立即拿取旁边绿钥匙的话。",
|
||
"\t[小妖精,fairy]在正式游戏中,你可能当时没有,甚至在一时半会儿都不会有这把红钥匙。\n那样的话,这把蓝钥匙只能寄存在房间里。\n在拿到红钥匙之后,你的第一优先级行动就是回来拿上这把蓝钥匙。",
|
||
"\t[小妖精,fairy]这把红钥匙,以及用1红钥匙换取1红1蓝钥匙的操作,称为钥匙的周转。",
|
||
"\t[小妖精,fairy]当然,如果门口有怪物把守的话就另当别论——等到损失比较合适的时候再回来吧。",
|
||
{
|
||
"type": "jump",
|
||
"to": [
|
||
6,
|
||
1
|
||
],
|
||
"time": 500,
|
||
"keep": true
|
||
},
|
||
{
|
||
"type": "setValue",
|
||
"name": "flag:教程1",
|
||
"value": "1"
|
||
}
|
||
],
|
||
"6,1": [
|
||
{
|
||
"type": "if",
|
||
"condition": "(flag:教程1===1)",
|
||
"true": [
|
||
"\t[小妖精,fairy]接下来就要开始适应本游戏的战斗系统了——",
|
||
"\t[小妖精,fairy]在此之前,让我先确认一下吧。\n你拥有黄钥匙和蓝钥匙各一把,对吗?",
|
||
"\t[小妖精,fairy]相对于其他RPG游戏来说,本作的战斗系统并不需要玩家在战斗中爆手速进行操作。\n暂停或挂机也是没问题的——怪物并不会因为现实中的你不操作而主动攻击你。\n换句话说,战斗的结果在战斗开始的一瞬间就已经确定了。",
|
||
"\t[小妖精,fairy]除此之外,通过存档读档刷取随机数的操作在本作中也是不可行的。\n本作品将不涉及任何随机数的判定。\n这意味着如果你愿意,你可以百分百精确地复制一条攻略路线。",
|
||
"\t[小妖精,fairy]换句话说,本作的战斗过程只依赖于战斗双方的各项数据。\n这包括双方的面板数值,各种技能,和多样的装备。",
|
||
"\t[小妖精,fairy]本作还有另外一个特点——地图上的资源是有限的,并不会随时间自动刷新。\n这意味着不能在低级图反复刷取资源来碾压高级的怪物,必须仔细规划资源的获取及使用。",
|
||
"\t[小妖精,fairy]在手部乘区、脸部乘区、肝部乘区都被限制住的情况下——\n请开发自己的脑部乘区,迎接后面的挑战吧!",
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
"changeFloor": {
|
||
"6,0": {
|
||
"floorId": "jiaocheng02",
|
||
"loc": [
|
||
6,
|
||
12
|
||
]
|
||
}
|
||
},
|
||
"beforeBattle": {},
|
||
"afterBattle": {},
|
||
"afterGetItem": {
|
||
"6,9": [
|
||
"\t[黄钥匙,yellowKey]可以打开一扇黄门,使用后会消失"
|
||
]
|
||
},
|
||
"afterOpenDoor": {
|
||
"8,10": [
|
||
"\t[黄门,yellowDoor]消耗一把黄钥匙"
|
||
]
|
||
},
|
||
"autoEvent": {},
|
||
"cannotMove": {},
|
||
"cannotMoveIn": {},
|
||
"map": [
|
||
[ 1, 1, 1, 1, 1, 1, 91, 1, 1, 1, 1, 1, 1],
|
||
[ 1, 22, 0, 1, 22, 1, 0, 1, 0, 0, 23, 22, 1],
|
||
[ 1, 21, 0, 1, 81, 1, 84, 1, 83, 1, 1, 1, 1],
|
||
[ 1, 82, 1, 1, 0, 0, 0, 81, 0, 83, 0, 24, 1],
|
||
[ 1, 0, 0, 82, 0, 1, 81, 1, 82, 1, 1, 1, 1],
|
||
[ 1, 21, 1, 1, 0, 1, 22, 1, 0, 0, 21, 23, 1],
|
||
[ 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1, 1],
|
||
[ 27, 0, 28, 1, 0,124, 82, 0, 22, 1, 31, 0, 32],
|
||
[ 0, 0, 0, 1, 21, 1, 1, 1, 0, 1, 0, 0, 0],
|
||
[ 29, 0, 30, 1, 23, 1, 21, 1, 0, 1, 34, 0, 33],
|
||
[ 1, 1, 1, 1, 1, 1, 0, 1, 81, 1, 1, 1, 1],
|
||
[129, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,129],
|
||
[ 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1]
|
||
],
|
||
"areas": "教程",
|
||
"bgmap": [
|
||
|
||
],
|
||
"fgmap": [
|
||
|
||
],
|
||
"bg2map": [
|
||
|
||
],
|
||
"fg2map": [
|
||
|
||
]
|
||
} |