修复状态栏百分比效果不显示,村庄的墙可以破,1~12血瓶图标规范化。
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@ -16,7 +16,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
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"14": {"cls":"animates","id":"curseNet","canPass":true,"trigger":"null","script":"(function () {\n\tif (!core.hasItem('amulet')) {\n\t\tcore.triggerDebuff('get', 'curse');\n\t\tcore.updateStatusBar();\n\t}\n\n\t// 如果要做一次性咒网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"咒网"},
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"15": {"cls":"animates","id":"blueLava"},
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"16": {"cls":"animates","id":"water"},
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"20": {"cls":"autotile","id":"autotile"},
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"20": {"cls":"autotile","id":"autotile","canBreak":true},
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"21": {"cls":"items","id":"yellowKey"},
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"22": {"cls":"items","id":"blueKey"},
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"23": {"cls":"items","id":"redKey"},
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Before Width: | Height: | Size: 108 KiB After Width: | Height: | Size: 77 KiB |
@ -1754,6 +1754,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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if (hero[name] < 0)
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num = '-'.concat(num)
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}
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if (name === 'atk' || name === 'def' || name === 'mdef') num = core.getRealStatus(name).toString()
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for (var i in num) {
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core.drawIcon(ctx, 'X' + (10304), x + 5 + 10 * Number(i), y, 16, 16)
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if (num[i] === '.')
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