修复血色骑士被圣骑士打完后勇者再打一遍的问题;修复炸弹不加金币;CZ7骷髅王被圣骑士打掉后也能魔杖加蓝;修复部分楼层圣骑士名字显示

This commit is contained in:
bdf1 2024-08-30 19:49:20 +08:00
parent de13d41470
commit 517cc404da
14 changed files with 43 additions and 38 deletions

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@ -1 +1 @@
{"viewportLoc":[0,0],"lastUsed":[{"idnum":1,"id":"yellowWall","images":"animates","y":10,"recent":1673440212744,"frequent":2},{"idnum":211,"id":"skeletonCaptain","images":"enemys","y":10,"recent":1673440202872,"frequent":1}],"editor_multi.fontSize":14,"editorLastFloorId":"sample1"} {"viewportLoc":[0,0],"lastUsed":[{"idnum":1,"id":"yellowWall","images":"animates","y":10,"recent":1673440212744,"frequent":2},{"idnum":211,"id":"skeletonCaptain","images":"enemys","y":10,"recent":1673440202872,"frequent":1}],"editor_multi.fontSize":14,"editorLastFloorId":"NH5"}

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@ -307,8 +307,8 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"E784": {"name":"大爬虫","hp":270000,"atk":80000,"def":35500,"money":320,"exp":0,"point":0,"special":[],"level":"圣武高阶","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"beforeBattle":[{"type":"if","condition":"(flag:shengqishi>36)","true":[{"type":"animate","name":"sword"},{"type":"setBlock","number":"N472"},"\t[${flag:shengqishi_name},N472]\b[this]此等骑士,不堪一击!",{"type":"setValue","name":"status:money","operator":"+=","value":"322"},"${flag:shengqishi_name}击杀魔王获得322枚金币。",{"type":"insert","name":"回收钥匙商店"},{"type":"hide","remove":true}],"false":[]}]}, "E784": {"name":"大爬虫","hp":270000,"atk":80000,"def":35500,"money":320,"exp":0,"point":0,"special":[],"level":"圣武高阶","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"beforeBattle":[{"type":"if","condition":"(flag:shengqishi>36)","true":[{"type":"animate","name":"sword"},{"type":"setBlock","number":"N472"},"\t[${flag:shengqishi_name},N472]\b[this]此等骑士,不堪一击!",{"type":"setValue","name":"status:money","operator":"+=","value":"322"},"${flag:shengqishi_name}击杀魔王获得322枚金币。",{"type":"insert","name":"回收钥匙商店"},{"type":"hide","remove":true}],"false":[]}]},
"E785": {"name":"猪猪虫","hp":260000,"atk":84000,"def":46500,"money":340,"exp":0,"point":0,"special":[],"level":"圣武高阶","notBomb":true,"displayIdInBook":null,"X":35,"Y":15}, "E785": {"name":"猪猪虫","hp":260000,"atk":84000,"def":46500,"money":340,"exp":0,"point":0,"special":[],"level":"圣武高阶","notBomb":true,"displayIdInBook":null,"X":35,"Y":15},
"E786": {"name":"大胖虫","hp":470000,"atk":8000,"def":55500,"money":280,"exp":0,"point":0,"special":[2,32],"level":"圣武高阶","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"Z":50}, "E786": {"name":"大胖虫","hp":470000,"atk":8000,"def":55500,"money":280,"exp":0,"point":0,"special":[2,32],"level":"圣武高阶","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"Z":50},
"E787": {"name":"紫盾武士","hp":760000,"atk":112000,"def":49500,"money":420,"exp":0,"point":0,"special":[30],"level":"一阶无上","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"value30_2":20,"value30_1":1200}, "E787": {"name":"紫盾武士","hp":760000,"atk":112000,"def":49500,"money":420,"exp":0,"point":0,"special":[30],"level":"一阶无上","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"value30_2":30,"value30_1":1200},
"E788": {"name":"黄盾武士","hp":560000,"atk":104000,"def":56500,"money":400,"exp":0,"point":0,"special":[30],"level":"一阶无上","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"value30_1":1250,"value30_2":20}, "E788": {"name":"黄盾武士","hp":560000,"atk":104000,"def":56500,"money":400,"exp":0,"point":0,"special":[30],"level":"一阶无上","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"value30_1":1250,"value30_2":30},
"E789": {"name":"灵石兽","hp":160000,"atk":152000,"def":100500,"money":800,"exp":0,"point":0,"special":[30,32],"level":"一阶无上","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"value30_2":30,"value30_1":3000,"Z":90}, "E789": {"name":"灵石兽","hp":160000,"atk":152000,"def":100500,"money":800,"exp":0,"point":0,"special":[30,32],"level":"一阶无上","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"value30_2":30,"value30_1":3000,"Z":90},
"E790": {"name":"双手剑士","hp":350000,"atk":145000,"def":60500,"money":350,"exp":0,"point":0,"special":[30],"level":"一阶无上","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"value30_2":30,"value30_1":1000,"Z":90}, "E790": {"name":"双手剑士","hp":350000,"atk":145000,"def":60500,"money":350,"exp":0,"point":0,"special":[30],"level":"一阶无上","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"value30_2":30,"value30_1":1000,"Z":90},
"E791": {"name":"赤色双手剑士","hp":220000,"atk":147000,"def":72000,"money":360,"exp":0,"point":0,"special":[],"level":"一阶无上","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"value30_2":30,"value30_1":1000,"Z":90,"beforeBattle":[{"type":"if","condition":"(flag:shengqishi>42)","true":[{"type":"animate","name":"sword"},{"type":"setBlock","number":"N510"},"\t[${flag:shengqishi_name},N472]\b[this]此等骑士,不堪一击!",{"type":"setValue","name":"status:money","operator":"+=","value":"364"},"${flag:shengqishi_name}击杀怪物获得364枚金币。",{"type":"insert","name":"回收钥匙商店"},{"type":"hide","remove":true}],"false":[]}]}, "E791": {"name":"赤色双手剑士","hp":220000,"atk":147000,"def":72000,"money":360,"exp":0,"point":0,"special":[],"level":"一阶无上","notBomb":true,"displayIdInBook":null,"X":35,"Y":15,"value30_2":30,"value30_1":1000,"Z":90,"beforeBattle":[{"type":"if","condition":"(flag:shengqishi>42)","true":[{"type":"animate","name":"sword"},{"type":"setBlock","number":"N510"},"\t[${flag:shengqishi_name},N472]\b[this]此等骑士,不堪一击!",{"type":"setValue","name":"status:money","operator":"+=","value":"364"},"${flag:shengqishi_name}击杀怪物获得364枚金币。",{"type":"insert","name":"回收钥匙商店"},{"type":"hide","remove":true}],"false":[]}]},
@ -321,7 +321,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"E798": {"name":"金色武士","hp":1050000,"atk":215000,"def":118000,"money":480,"exp":0,"point":0,"special":[],"level":"三阶无上","displayIdInBook":null}, "E798": {"name":"金色武士","hp":1050000,"atk":215000,"def":118000,"money":480,"exp":0,"point":0,"special":[],"level":"三阶无上","displayIdInBook":null},
"E799": {"name":"墨武骑士","hp":1650000,"atk":240000,"def":136000,"money":520,"exp":0,"point":0,"special":[],"level":"四阶无上","displayIdInBook":null}, "E799": {"name":"墨武骑士","hp":1650000,"atk":240000,"def":136000,"money":520,"exp":0,"point":0,"special":[],"level":"四阶无上","displayIdInBook":null},
"E800": {"name":"黑影武士","hp":1480000,"atk":252000,"def":125000,"money":500,"exp":0,"point":0,"special":[30],"level":"四阶无上","displayIdInBook":null,"value30_1":3000,"value30_2":30}, "E800": {"name":"黑影武士","hp":1480000,"atk":252000,"def":125000,"money":500,"exp":0,"point":0,"special":[30],"level":"四阶无上","displayIdInBook":null,"value30_1":3000,"value30_2":30},
"E801": {"name":"血色骑士","hp":2080000,"atk":232000,"def":65000,"money":500,"exp":0,"point":0,"special":[36,37],"level":"四阶无上","displayIdInBook":null,"value30_1":3000,"value30_2":30,"X":60,"Y":20,"beforeBattle":[{"type":"if","condition":"(flag:shengqishi>=55)","true":[{"type":"animate","name":"yijianzhanqianye"},"\t[${flag:shengqishi_name},N510]\b[this]让我来!","金币+550",{"type":"setValue","name":"status:money","operator":"+=","value":"550"}],"false":[]}]}, "E801": {"name":"血色骑士","hp":2080000,"atk":232000,"def":65000,"money":500,"exp":0,"point":0,"special":[36,37],"level":"四阶无上","displayIdInBook":null,"value30_1":3000,"value30_2":30,"X":60,"Y":20,"beforeBattle":[{"type":"if","condition":"(flag:shengqishi>=55)","true":[{"type":"animate","name":"yijianzhanqianye"},"\t[${flag:shengqishi_name},N510]\b[this]让我来!","金币+550",{"type":"setValue","name":"status:money","operator":"+=","value":"550"},{"type":"hide","remove":true}],"false":[]}]},
"E802": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, "E802": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"E803": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, "E803": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"E804": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, "E804": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},

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@ -129,6 +129,10 @@ main.floors.CZ7=
"\t[${flag:shengqishi_name},N472]\b[up]嘿嘿", "\t[${flag:shengqishi_name},N472]\b[up]嘿嘿",
"\t[光明圣子,hero]\b[hero]你既然来了,就帮我去前面探探路吧", "\t[光明圣子,hero]\b[hero]你既然来了,就帮我去前面探探路吧",
"\t[${flag:shengqishi_name},N472]\b[up]嘿嘿,遵命", "\t[${flag:shengqishi_name},N472]\b[up]嘿嘿,遵命",
{
"type": "insert",
"name": "回收钥匙商店"
},
{ {
"type": "hide", "type": "hide",
"remove": true "remove": true

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@ -93,7 +93,7 @@ main.floors.GM1=
], ],
"remove": true "remove": true
}, },
"\t[莫析辉,hero]\b[hero]\\c[30]本塔存在幸运金币,和打怪回魔力的法杖,且越到后面获得的法杖回魔力效果越强,因此建议留怪。" "\\c[30]本塔存在幸运金币,和打怪回魔力的法杖,且越到后面获得的法杖回魔力效果越强,因此建议留怪。"
], ],
"eachArrive": [], "eachArrive": [],
"parallelDo": "", "parallelDo": "",

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@ -15,7 +15,7 @@ main.floors.LZ1=
"bgm": "mingyuetianya.mp3", "bgm": "mingyuetianya.mp3",
"firstArrive": [ "firstArrive": [
"龙族剧情按照与圣骑士亲密度极好情况进行(亲密度不够依旧按照亲密度达到进行),玩法还是按照实际亲密度进行(亲密度不够不会额外获得帮助)。", "龙族剧情按照与圣骑士亲密度极好情况进行(亲密度不够依旧按照亲密度达到进行),玩法还是按照实际亲密度进行(亲密度不够不会额外获得帮助)。",
"因圣骑士唐佳成的感应,光明圣子莫析辉与圣骑士二人来到了龙族,这块神秘的,远离光明神殿的岛屿……", "因圣骑士${flag:shengqishi_name}的感应,光明圣子莫析辉与圣骑士二人来到了龙族,这块神秘的,远离光明神殿的岛屿……",
"本区和魔界区为并行魔界区请到隐世学院10开传送门。" "本区和魔界区为并行魔界区请到隐世学院10开传送门。"
], ],
"eachArrive": [], "eachArrive": [],

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@ -57,11 +57,11 @@ main.floors.LZ10=
"\t[龙族族长,dragon]\b[this,6,3]龙族向来保守,此子邪恶,与深渊做了交易,变得异常强大,故我等将它驱逐出龙族。", "\t[龙族族长,dragon]\b[this,6,3]龙族向来保守,此子邪恶,与深渊做了交易,变得异常强大,故我等将它驱逐出龙族。",
"\t[莫析辉,hero]\b[hero]深渊可是邪恶之地,黛默琳,你居然跑去了深渊!", "\t[莫析辉,hero]\b[hero]深渊可是邪恶之地,黛默琳,你居然跑去了深渊!",
"\t[黛默琳,N481]\b[this,4,7]要获得实力,自然得用非同寻常的方法!", "\t[黛默琳,N481]\b[this,4,7]要获得实力,自然得用非同寻常的方法!",
"\t[唐佳成,N510]\b[this,4,3]这条龙,看起来也不过如此嘛!", "\t[${flag:shengqishi_name},N510]\b[this,4,3]这条龙,看起来也不过如此嘛!",
"\t[黛默琳,N481]\b[this,4,7]小子,你有多大的本事,竟敢如此夸口!", "\t[黛默琳,N481]\b[this,4,7]小子,你有多大的本事,竟敢如此夸口!",
"\t[唐佳成,N510]\b[this,4,3]有多大的本事,你试试我的拳头不就知道了?", "\t[${flag:shengqishi_name},N510]\b[this,4,3]有多大的本事,你试试我的拳头不就知道了?",
"\t[黛默琳,N481]\b[this,4,7]要知道,我还从未输过呢!", "\t[黛默琳,N481]\b[this,4,7]要知道,我还从未输过呢!",
"\t[唐佳成,N510]\b[this,4,3]哦?是吗?那正好,我也从未输过。", "\t[${flag:shengqishi_name},N510]\b[this,4,3]哦?是吗?那正好,我也从未输过。",
"\t[黛默琳,N481]\b[this,4,7]废话少说,接招吧!", "\t[黛默琳,N481]\b[this,4,7]废话少说,接招吧!",
"\t[莫析辉,hero]\b[hero]小心一些,她很强!", "\t[莫析辉,hero]\b[hero]小心一些,她很强!",
{ {
@ -181,7 +181,7 @@ main.floors.LZ10=
{ {
"type": "waitAsync" "type": "waitAsync"
}, },
"\t[唐佳成,N510]\b[this,4,3]一往无前!", "\t[${flag:shengqishi_name},N510]\b[this,4,3]一往无前!",
{ {
"type": "jump", "type": "jump",
"from": [ "from": [
@ -262,7 +262,7 @@ main.floors.LZ10=
] ]
] ]
}, },
"\t[唐佳成,N510]\b[this,4,6]哼!圣光守护!", "\t[${flag:shengqishi_name},N510]\b[this,4,6]哼!圣光守护!",
{ {
"type": "animate", "type": "animate",
"name": "emo", "name": "emo",
@ -369,7 +369,7 @@ main.floors.LZ10=
"type": "waitAsync" "type": "waitAsync"
}, },
"\t[黛默琳,N481]\b[this,4,7]难缠的家伙!", "\t[黛默琳,N481]\b[this,4,7]难缠的家伙!",
"\t[唐佳成,N510]\b[this,4,3]再来!", "\t[${flag:shengqishi_name},N510]\b[this,4,3]再来!",
{ {
"type": "jump", "type": "jump",
"from": [ "from": [
@ -580,10 +580,10 @@ main.floors.LZ10=
{ {
"type": "waitAsync" "type": "waitAsync"
}, },
"\t[唐佳成,N510]\b[this,4,3]不错嘛!", "\t[${flag:shengqishi_name},N510]\b[this,4,3]不错嘛!",
"\t[唐佳成,N510]\b[this,4,3]圣子殿下!", "\t[${flag:shengqishi_name},N510]\b[this,4,3]圣子殿下!",
"\t[莫析辉,hero]\b[hero]知道!", "\t[莫析辉,hero]\b[hero]知道!",
"\t[唐佳成,N510]\b[this,4,3]再吃我一招!", "\t[${flag:shengqishi_name},N510]\b[this,4,3]再吃我一招!",
{ {
"type": "jump", "type": "jump",
"from": [ "from": [
@ -890,9 +890,9 @@ main.floors.LZ10=
}, },
"\t[龙族族长,dragon]\b[this,6,3]多谢二位助龙族解除此次危机啊!", "\t[龙族族长,dragon]\b[this,6,3]多谢二位助龙族解除此次危机啊!",
"\t[莫析辉,hero]\b[hero]举手之劳而已。", "\t[莫析辉,hero]\b[hero]举手之劳而已。",
"\t[唐佳成,N510]\b[this,4,6]嗯,那殿下,我们回去吧!", "\t[${flag:shengqishi_name},N510]\b[this,4,6]嗯,那殿下,我们回去吧!",
"\t[莫析辉,hero]\b[hero]我想,我们应该先去\r[red]\\c[30]精灵王国\\c[]\r[]、兽人族、矮人族看看老同学了……", "\t[莫析辉,hero]\b[hero]我想,我们应该先去\r[red]\\c[30]精灵王国\\c[]\r[]、兽人族、矮人族看看老同学了……",
"\t[唐佳成,N510]\b[this,4,6]啊?", "\t[${flag:shengqishi_name},N510]\b[this,4,6]啊?",
"\t[莫析辉,hero]\b[hero]黑暗神殿如今异常活跃咱们多联系几个朋友吧毕竟如今东凌帝国、南荒帝国、北寒帝国都陷入了混乱……emmm西武帝国的皇帝也投靠了黛默琳我一怒之下杀了他现在也内乱了……我可能真的做错了……现在得赶紧想办法对付黑暗神殿", "\t[莫析辉,hero]\b[hero]黑暗神殿如今异常活跃咱们多联系几个朋友吧毕竟如今东凌帝国、南荒帝国、北寒帝国都陷入了混乱……emmm西武帝国的皇帝也投靠了黛默琳我一怒之下杀了他现在也内乱了……我可能真的做错了……现在得赶紧想办法对付黑暗神殿",
"建议玩家在进入精灵王国之前通关魔界!", "建议玩家在进入精灵王国之前通关魔界!",
{ {
@ -1202,9 +1202,9 @@ main.floors.LZ10=
}, },
"\t[龙族族长,dragon]\b[this,6,3]多谢二位助龙族解除此次危机啊!", "\t[龙族族长,dragon]\b[this,6,3]多谢二位助龙族解除此次危机啊!",
"\t[莫析辉,hero]\b[hero]举手之劳而已。", "\t[莫析辉,hero]\b[hero]举手之劳而已。",
"\t[唐佳成,N510]\b[this,4,6]嗯,那殿下,我们回去吧!", "\t[${flag:shengqishi_name},N510]\b[this,4,6]嗯,那殿下,我们回去吧!",
"\t[莫析辉,hero]\b[hero]我想,我们应该先去\r[red]\\c[30]精灵王国\\c[]\r[]、兽人族、矮人族看看老同学了……", "\t[莫析辉,hero]\b[hero]我想,我们应该先去\r[red]\\c[30]精灵王国\\c[]\r[]、兽人族、矮人族看看老同学了……",
"\t[唐佳成,N510]\b[this,4,6]啊?", "\t[${flag:shengqishi_name},N510]\b[this,4,6]啊?",
"\t[莫析辉,hero]\b[hero]黑暗神殿如今异常活跃咱们多联系几个朋友吧毕竟如今东凌帝国、南荒帝国、北寒帝国都陷入了混乱……emmm西武帝国的皇帝也投靠了黛默琳我一怒之下杀了他现在也内乱了……我可能真的做错了……现在得赶紧想办法对付黑暗神殿", "\t[莫析辉,hero]\b[hero]黑暗神殿如今异常活跃咱们多联系几个朋友吧毕竟如今东凌帝国、南荒帝国、北寒帝国都陷入了混乱……emmm西武帝国的皇帝也投靠了黛默琳我一怒之下杀了他现在也内乱了……我可能真的做错了……现在得赶紧想办法对付黑暗神殿",
"建议玩家在进入精灵王国之前通关魔界!", "建议玩家在进入精灵王国之前通关魔界!",
{ {

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@ -19,7 +19,7 @@ main.floors.LZ2=
"events": { "events": {
"6,9": [ "6,9": [
"\t[莫析辉,hero]\b[hero]你感觉怎么样?", "\t[莫析辉,hero]\b[hero]你感觉怎么样?",
"\t[唐佳成,N510]\b[this]殿下,我感觉浑身燥热,也许龙族与我渊缘颇深……或许,我就是龙族的呢……", "\t[${flag:shengqishi_name},N510]\b[this]殿下,我感觉浑身燥热,也许龙族与我渊缘颇深……或许,我就是龙族的呢……",
"\t[莫析辉,hero]\b[hero]你是龙族的?咱们仔细查探一番吧!", "\t[莫析辉,hero]\b[hero]你是龙族的?咱们仔细查探一番吧!",
{ {
"type": "hide", "type": "hide",

View File

@ -26,13 +26,13 @@ main.floors.LZ8=
"\t[莫析辉,hero]\b[hero]咦?前辈何事?", "\t[莫析辉,hero]\b[hero]咦?前辈何事?",
"\t[,N1135]\b[this,2,10]没你的事,我找他!", "\t[,N1135]\b[this,2,10]没你的事,我找他!",
"\t[莫析辉,hero]\b[hero]……", "\t[莫析辉,hero]\b[hero]……",
"\t[唐佳成,N510]\b[this,1,11]莫名其妙,圣子殿下,咱们不管它,走吧!", "\t[${flag:shengqishi_name},N510]\b[this,1,11]莫名其妙,圣子殿下,咱们不管它,走吧!",
"\t[,N1135]\b[this,2,10]等一下!我是龙族族长,黄金圣龙大人别走啊!", "\t[,N1135]\b[this,2,10]等一下!我是龙族族长,黄金圣龙大人别走啊!",
"\t[莫析辉,hero]\b[hero]黄金圣龙?", "\t[莫析辉,hero]\b[hero]黄金圣龙?",
"\t[龙族族长,N1135]\b[this,2,10]没错,这位小哥身负异禀,浑身散发的力量就是龙族最强的黄金圣龙的气息啊!", "\t[龙族族长,N1135]\b[this,2,10]没错,这位小哥身负异禀,浑身散发的力量就是龙族最强的黄金圣龙的气息啊!",
"\t[唐佳成,N510]\b[this,1,11]哦?我竟然是龙族。", "\t[${flag:shengqishi_name},N510]\b[this,1,11]哦?我竟然是龙族。",
"\t[龙族族长,N1135]\b[this,2,10]想必你早有感应吧!", "\t[龙族族长,N1135]\b[this,2,10]想必你早有感应吧!",
"\t[唐佳成,N510]\b[this,1,11]是的,我来这里是感受到自己体内的力量隐隐被封印着,但是有一种莫名的指引,让我来到这里解开封印。", "\t[${flag:shengqishi_name},N510]\b[this,1,11]是的,我来这里是感受到自己体内的力量隐隐被封印着,但是有一种莫名的指引,让我来到这里解开封印。",
"\t[龙族族长,N1135]\b[this,2,10]那是自然。你来到这里,可以真正的解开你体内黄金圣龙的力量。跟我来吧!", "\t[龙族族长,N1135]\b[this,2,10]那是自然。你来到这里,可以真正的解开你体内黄金圣龙的力量。跟我来吧!",
{ {
"type": "setCurtain", "type": "setCurtain",
@ -55,11 +55,11 @@ main.floors.LZ8=
"time": 500 "time": 500
}, },
"\t[龙族族长,N1135]\b[this,2,10]尊敬的黄金圣龙大人,请您留在龙族,守护龙族吧!", "\t[龙族族长,N1135]\b[this,2,10]尊敬的黄金圣龙大人,请您留在龙族,守护龙族吧!",
"\t[唐佳成,N510]\b[this,1,11]不行,我要守护圣子殿下,才不留在这里!", "\t[${flag:shengqishi_name},N510]\b[this,1,11]不行,我要守护圣子殿下,才不留在这里!",
"\t[龙族族长,N1135]\b[this,2,10]你!", "\t[龙族族长,N1135]\b[this,2,10]你!",
"\t[唐佳成,N510]\b[this,1,11]我是绝不会留在这里的。", "\t[${flag:shengqishi_name},N510]\b[this,1,11]我是绝不会留在这里的。",
"\t[龙族族长,N1135]\b[this,2,10]怎么能这样呢?每个黄金圣龙都应该留在龙族的,为了龙族的昌盛。", "\t[龙族族长,N1135]\b[this,2,10]怎么能这样呢?每个黄金圣龙都应该留在龙族的,为了龙族的昌盛。",
"\t[唐佳成,N510]\b[this,1,11]但我对龙族毫无感觉,为什么要留在这里?", "\t[${flag:shengqishi_name},N510]\b[this,1,11]但我对龙族毫无感觉,为什么要留在这里?",
"\t[龙族族长,N1135]\b[this,2,10]……", "\t[龙族族长,N1135]\b[this,2,10]……",
{ {
"type": "vibrate", "type": "vibrate",
@ -80,9 +80,9 @@ main.floors.LZ8=
], ],
"remove": true "remove": true
}, },
"\t[唐佳成,N510]\b[this,1,11]……", "\t[${flag:shengqishi_name},N510]\b[this,1,11]……",
"\t[莫析辉,hero]\b[hero]龙族这么厉害,还会有敌人入侵?咱去看看?", "\t[莫析辉,hero]\b[hero]龙族这么厉害,还会有敌人入侵?咱去看看?",
"\t[唐佳成,N510]\b[this,1,11]好。", "\t[${flag:shengqishi_name},N510]\b[this,1,11]好。",
{ {
"type": "hide", "type": "hide",
"loc": [ "loc": [

View File

@ -16,8 +16,8 @@ main.floors.MJ1=
"firstArrive": [ "firstArrive": [
"魔界剧情按照与圣骑士亲密度达到进行。后面五层需要圣骑士亲密度达到100开启。", "魔界剧情按照与圣骑士亲密度达到进行。后面五层需要圣骑士亲密度达到100开启。",
"\t[莫析辉,hero]\b[hero]可恶啊,这个魔界怎么没有任何红黄蓝绿白宝石……", "\t[莫析辉,hero]\b[hero]可恶啊,这个魔界怎么没有任何红黄蓝绿白宝石……",
"\t[唐佳成,N510]\b[this,6,12]据说魔界的怪物都将所有的能量汲取了,如果想要从它们口中夺取能量,只能杀死它们。", "\t[${flag:shengqishi_name},N510]\b[this,6,12]据说魔界的怪物都将所有的能量汲取了,如果想要从它们口中夺取能量,只能杀死它们。",
"\t[唐佳成,N510]\b[this,6,12]不过殿下方向,我会一直守护殿下的。", "\t[${flag:shengqishi_name},N510]\b[this,6,12]不过殿下方向,我会一直守护殿下的。",
{ {
"type": "hide", "type": "hide",
"loc": [ "loc": [

View File

@ -28,11 +28,11 @@ main.floors.MJ10=
"direction": "up" "direction": "up"
}, },
"\t[莫析辉,hero]\b[hero]咦?怎么回事?", "\t[莫析辉,hero]\b[hero]咦?怎么回事?",
"\t[唐佳成,N510]\b[this,6,10]圣子殿下,小心一些!", "\t[${flag:shengqishi_name},N510]\b[this,6,10]圣子殿下,小心一些!",
"\t[莫析辉,hero]\b[hero]你打不过它吗?要我帮忙吗?", "\t[莫析辉,hero]\b[hero]你打不过它吗?要我帮忙吗?",
"\t[唐佳成,N510]\b[this,6,10]我能打过它,但是……它有两个头,上下两个头,只要其中一个不死,就会立刻复活……", "\t[${flag:shengqishi_name},N510]\b[this,6,10]我能打过它,但是……它有两个头,上下两个头,只要其中一个不死,就会立刻复活……",
"\t[莫析辉,hero]\b[hero]原来如此!那你攻上面,我攻下面!", "\t[莫析辉,hero]\b[hero]原来如此!那你攻上面,我攻下面!",
"\t[唐佳成,N510]\b[this,6,10]好,那就拜托殿下了!", "\t[${flag:shengqishi_name},N510]\b[this,6,10]好,那就拜托殿下了!",
{ {
"type": "jump", "type": "jump",
"from": [ "from": [
@ -150,7 +150,7 @@ main.floors.MJ10=
] ]
] ]
}, },
"\t[唐佳成,N510]\b[this,6,7]殿下,幸不辱命!", "\t[${flag:shengqishi_name},N510]\b[this,6,7]殿下,幸不辱命!",
"\t[莫析辉,hero]\b[hero]那咱们去找江鹤仙子提交毕业任务吧!", "\t[莫析辉,hero]\b[hero]那咱们去找江鹤仙子提交毕业任务吧!",
{ {
"type": "setValue", "type": "setValue",

View File

@ -18,7 +18,7 @@ main.floors.MJ5=
"parallelDo": "", "parallelDo": "",
"events": { "events": {
"6,9": [ "6,9": [
"\t[唐佳成,N510]\b[this]这个家伙应该就是殿下的毕业任务啦!", "\t[${flag:shengqishi_name},N510]\b[this]这个家伙应该就是殿下的毕业任务啦!",
{ {
"type": "hide", "type": "hide",
"remove": true "remove": true

View File

@ -16,7 +16,7 @@ main.floors.NH6=
"firstArrive": [ "firstArrive": [
{ {
"type": "if", "type": "if",
"condition": "(flag:shengqishi>=40)", "condition": "(flag:shengqishi>=37)",
"true": [ "true": [
{ {
"type": "setBlock", "type": "setBlock",

View File

@ -1778,6 +1778,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}, },
"drawStatusBar": function () { "drawStatusBar": function () {
// 这真的是人能写出来的东西? // 这真的是人能写出来的东西?
return;
var ctx, fill = function (text, x, y, style) { var ctx, fill = function (text, x, y, style) {
core.ui.setFont(ctx, (/\w+/.test(text) ? 'italic ' : '') + 'bold 18px Verdana'); core.ui.setFont(ctx, (/\w+/.test(text) ? 'italic ' : '') + 'bold 18px Verdana');
core.ui.fillBoldText(ctx, text, x, y, style); core.ui.fillBoldText(ctx, text, x, y, style);

View File

@ -343,7 +343,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"cls": "tools", "cls": "tools",
"name": "炸弹", "name": "炸弹",
"text": "可以炸掉勇士面前的怪物", "text": "可以炸掉勇士面前的怪物",
"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);\n\t}\n\n\t// 如果要多方向可炸把这里的false改成true\n\tif (false) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向,如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t// core.status.hero.money += money;\n\t// core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\t// if (todo.length > 0) core.insertAction(todo);\n\n})();", "useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\thero.money += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\thero.exp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);\n\t\tcore.insertCommonEvent('回收钥匙商店')\n\t}\n\n\t// 如果要多方向可炸把这里的false改成true\n\tif (false) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向,如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t// core.status.hero.money += money;\n\t// core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\t// if (todo.length > 0) core.insertAction(todo);\n\n})();",
"canUseItemEffect": "true" "canUseItemEffect": "true"
}, },
"centerFly": { "centerFly": {
@ -1022,7 +1022,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"cls": "tools", "cls": "tools",
"name": "强力炸弹", "name": "强力炸弹",
"canUseItemEffect": "true", "canUseItemEffect": "true",
"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombXYList = []; // 炸掉的怪物xy坐标列表\n\tvar expSum = 0;\n\tvar coinSum = 0;\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\t// \t\tvar nx = block.x;\n\t\t// \t\tvar ny = block.y;\n\t\tvar enemyCanBomb = false;\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) {} else {\n\t\t\tvar enemy = core.material.enemys[block.event.id];\n\t\t\tvar enemyCanBomb = enemy && !enemy.notBomb;\n\t\t\tif (enemyCanBomb) {\n\t\t\t\tbombList.push(index);\n\t\t\t\texpSum += enemy.exp;\n\t\t\t\tcoinSum += enemy.money;\n\t\t\t\tbombXYList.push(block)\n\t\t\t}\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(bombList);\n\tcore.status.hero.exp += expSum;\n\tcore.status.hero.money += coinSum;\n\tcore.playSound('bomb.mp3');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.drawMap();\n\tfor (var index in bombXYList) {\n\t\tcore.drawAnimate(\"zone\", bombXYList[index].x, bombXYList[index].y, false)\n\t}\n})();", "useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombXYList = []; // 炸掉的怪物xy坐标列表\n\tvar expSum = 0;\n\tvar coinSum = 0;\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\t// \t\tvar nx = block.x;\n\t\t// \t\tvar ny = block.y;\n\t\tvar enemyCanBomb = false;\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) {} else {\n\t\t\tvar enemy = core.material.enemys[block.event.id];\n\t\t\tvar enemyCanBomb = enemy && !enemy.notBomb;\n\t\t\tif (enemyCanBomb) {\n\t\t\t\tbombList.push(index);\n\t\t\t\texpSum += enemy.exp;\n\t\t\t\tcoinSum += enemy.money;\n\t\t\t\tbombXYList.push(block)\n\t\t\t}\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(bombList);\n\tcore.status.hero.exp += expSum;\n\tcore.status.hero.money += coinSum;\n\tcore.playSound('bomb.mp3');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.drawMap();\n\tfor (var index in bombXYList) {\n\t\tcore.drawAnimate(\"zone\", bombXYList[index].x, bombXYList[index].y, false)\n\t\tcore.insertCommonEvent('回收钥匙商店')\n\t}\n})();",
"text": "使用后炸掉整层的怪物" "text": "使用后炸掉整层的怪物"
}, },
"I408": { "I408": {