Fixed Statusbar in phone

This commit is contained in:
bdf1 2024-07-16 16:58:59 +08:00
parent a9a08a16c7
commit 57ab367271
3 changed files with 110 additions and 28 deletions

View File

@ -77,6 +77,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"manaLt.png",
"mdef.png",
"money.png",
"potion.png",
"shengzi.png",
"winskin.png"
],
@ -767,7 +768,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"startText": [
{
"type": "function",
"function": "function(){\nflags._statusgry_ = 0;\ncore.createSpr0();\ncore.createSprBack();\n}"
"function": "function(){\nflags._statusgry_ = 0;\nflags._statusbrg_ = 0.8;\ncore.createSpr0();\ncore.createSprBack();\n}"
},
{
"type": "comment",

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@ -1741,7 +1741,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (!num && name != 'key1' && name != 'key2') {
if (!num && name != 'key1' && name != 'key2' && name != 'potion1' && name != 'potion2') {
num = hero[name]
num = num.toString()
if (name === 'atk2') {
@ -1784,6 +1784,25 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.setFilter(ctx, '')
name = 'key'
}
if (name === 'potion1' || name === 'potion2') {
var num = [hero.items.tools.I710 || 0, hero.items.tools.I711 || 0, hero.items.tools.I712 || 0, hero.items.tools.I713 || 0];
var keyCol = [140, 0, 170, 250]
if (name === 'potion2') {
num = [hero.items.tools.I714 || 0, hero.items.tools.I415 || 0, hero.items.tools.I416 || 0,];
keyCol = [30, 280, 280]
}
for (var k in num) {
var numk = num[k]
numk = numk.toString()
core.setFilter(ctx, 'hue-rotate(' + keyCol[k] + 'deg)')
for (var i in numk) {
core.drawIcon(ctx, 'X' + (10304), x + 5 + 10 * Number(i) + 20 * Number(k) + (name === "potion1" && k > 0 ? 10 : 0), y, 16, 16)
core.drawIcon(ctx, 'X' + (10305 + Number(numk[i])), x + 5 + 10 * Number(i) + 20 * Number(k) + (name === "potion1" && k > 0 ? 10 : 0), y, 16, 16)
}
}
core.setFilter(ctx, '')
name = 'key'
}
}
core.mystatusbox = function (ctx, name, num, x, y, col2) {
@ -1792,7 +1811,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (hero[name] < 0)
m = 'invert(100%)';
core.setFilter(ctx, 'hue-rotate(' + (col2 || 0) + 'deg)' + m)
if (name == 'key1' || name == 'key2') name = 'key';
core.drawImage(ctx, 'b.png', 0, 0, 32, 32, x - 40, y - 10, 32, 32)
core.drawImage(ctx, name + '.png', 0, 0, 32, 32, x - 40, y - 10, 32, 32)
core.drawImage(ctx, 'c.png', 0, 0, 32, 32, x - 40, y - 10, 32, 32)
@ -1955,16 +1974,16 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
var need = core.firstData.levelUp[core.status.hero.lv].need;
//等级
core.mystatusbox(ctx, 'lv', null, 80, 100, 160);
core.mystatusbox(ctx, 'exp', null, 80 + 22, 122, 210);
core.mystatusbox(ctx, 'hpmax', null, 80, 100, 160);
core.mystatusbox(ctx, 'hp', null, 80 + 22, 122, 250);
//var need = core.firstData.levelUp[core.status.hero.lv].need;
core.drawImage(ctx, 'expLt.png', 0, 0, 128 * hero.exp / need, 32, 60 - 16 + 4, 142, 128 * hero.exp / need, 32)
core.drawImage(ctx, 'expL.png', 0, 0, 128, 32, 60 - 16 + 4, 142, 128, 32)
//core.drawImage(ctx, 'manaLt.png', 0, 0, 128 * hero.hp / hero.hpmax, 32, 60 - 16 + 4, 142, 128 * hero.hp / hero.hpmax, 32)
//core.drawImage(ctx, 'manaL.png', 0, 0, 128, 32, 60 - 16 + 4, 142, 128, 32)
//状态
var heroStatus = ['hp', 'atk', 'def']
var Scol = [250, 140, 0]
var heroStatus2 = ['mdef', 'atk', 'def']
var Scol2 = [280, 170, 30, 330]
var heroStatus = ['atk', 'mdef', 'key1']
var Scol = [140, 280, 180]
var heroStatus2 = ['def', 'mana', 'key2']
var Scol2 = [0, 20, 300, 0]
for (var i in heroStatus2)
if (heroStatus2[i] != null)
core.mystatusbox(ctx, heroStatus2[i], null, 80 + 22, 100 + 122 + 60 * Number(i), Scol2[i]);
@ -1978,8 +1997,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.drawImage(ctx, 'manaLt.png', 0, 0, 128 * (hero.mana - (flags.skillmana || 0)) / hero.manamax, 32, 60 - 16 + 4 + 152 + 422, 142, 128 * (hero.mana - (flags.skillmana || 0)) / hero.manamax, 32)
core.drawImage(ctx, 'manaL.png', 0, 0, 128, 32, 60 - 16 + 4 + 152 + 422, 142, 128, 32)
//钥匙/金币
core.mystatusbox(ctx, 'key', null, 80 + 152 + 422, 60 * 4, 180);
core.mystatusbox(ctx, 'key', null, 80 + 22 + 152 + 422, 22 + 60 * 4, 300);
core.mystatusbox(ctx, 'potion', null, 80 + 152 + 422, 60 * 4, 180);
core.mystatusbox(ctx, 'potion', null, 80 + 22 + 152 + 422, 22 + 60 * 4, 300);
core.mystatusbox(ctx, 'money', null, 80 + 152 + 422, 60 * 5, 180);
@ -2002,9 +2021,11 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
['老兵', '+3攻击3防御'],
]
var text = [
['等级', hero.lv + ' ' + leveltext[hero.lv - 1][0]],
['经验', hero.exp + '/' + need],
['生命', (hero.mdef < 0 ? '\r[red]' : '') + hero.mdef + '\r'],
//['等级', hero.lv + ' ' + leveltext[hero.lv - 1][0]],
//['经验', hero.exp + '/' + need],
['生命上限', (hero.hpmax < 0 ? '\r[red]' : '') + hero.hpmax + '\r'],
['生命', (hero.mdef < 0 ? '\r[red]' : '') + hero.hp + '\r'],
['生命', (hero.mdef < 0 ? '\r[red]' : '') + hero.hp + '\r'],
['护盾', (hero.mdef < 0 ? '\r[red]' : '') + hero.mdef + '\r'],
['攻击', (hero.atk < 0 ? '\r[red]' : '') + hero.atk + '\r'],
['攻速', (hero.atk < 0 ? '\r[red]' : '') + hero.atk + '\r'],
@ -2016,8 +2037,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
['金币', (hero.money < 0 ? '\r[red]' : '') + hero.money + '\r'],
]
var text2 = [
['等级', '下级' + leveltext[hero.lv - 1][1]],
['经验', '积累达到最大时角色升级'],
//['等级', '下级' + leveltext[hero.lv - 1][1]],
//['经验', '积累达到最大时角色升级'],
['生命上限', '玩家最多拥有的生命'],
['生命', '生命不足时游戏结束'],
['生命', '生命不足时游戏结束'],
['护盾', '每次战斗会抵挡伤害'],
['攻击', '影响角色每次普攻伤害'],
@ -2103,16 +2126,16 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.clearMap(ctx);
//等级
core.mystatusNumber(ctx, 'lv', null, 80, 100, 160);
core.mystatusNumber(ctx, 'exp', null, 80 + 22, 122, 210);
core.mystatusNumber(ctx, 'hpmax', null, 80, 100, 160);
core.mystatusNumber(ctx, 'hp', null, 80 + 22, 122, 250);
var need = core.firstData.levelUp[core.status.hero.lv].need;
core.drawImage(ctx, 'expLt.png', 0, 0, 128 * hero.exp / need, 32, 60 - 16 + 4, 142, 128 * hero.exp / need, 32)
core.drawImage(ctx, 'expL.png', 0, 0, 128, 32, 60 - 16 + 4, 142, 128, 32)
core.drawImage(ctx, 'manaLt.png', 0, 0, 128 * hero.hp / hero.hpmax, 32, 60 - 16 + 4, 142, 128 * hero.hp / hero.hpmax, 32)
core.drawImage(ctx, 'manaL.png', 0, 0, 128, 32, 60 - 16 + 4, 142, 128, 32)
//状态
var heroStatus = ['hp', 'atk', 'def']
var Scol = [250, 140, 0]
var heroStatus2 = ['mdef', 'atk', 'def']
var Scol2 = [280, 170, 30, 330]
var heroStatus = ['atk', 'mdef', 'key1']
var Scol = [140, 280, 180]
var heroStatus2 = ['def', 'mana', 'key2']
var Scol2 = [0, 20, 300, 0]
for (var i in heroStatus2)
if (heroStatus2[i] != null)
core.mystatusNumber(ctx, heroStatus2[i], null, 80 + 22, 100 + 122 + 60 * Number(i), Scol2[i]);
@ -2126,8 +2149,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.drawImage(ctx, 'manaLt.png', 0, 0, 128 * (hero.mana - (flags.skillmana || 0)) / hero.manamax, 32, 60 - 16 + 4 + 152 + 422, 142, 128 * (hero.mana - (flags.skillmana || 0)) / hero.manamax, 32)
core.drawImage(ctx, 'manaL.png', 0, 0, 128, 32, 60 - 16 + 4 + 152 + 422, 142, 128, 32)
//钥匙/金币
core.mystatusNumber(ctx, 'key1', null, 80 + 152 + 422, 60 * 4, 180);
core.mystatusNumber(ctx, 'key2', null, 80 + 22 + 152 + 422, 22 + 60 * 4, 300);
core.mystatusNumber(ctx, 'potion1', null, 80 + 152 + 422, 60 * 4, 180);
core.mystatusNumber(ctx, 'potion2', null, 80 + 22 + 152 + 422, 22 + 60 * 4, 300);
core.mystatusNumber(ctx, 'money', null, 80 + 152 + 422, 60 * 5, 180);
core.getSprite('Spr2').canvas.style.width = core.getSprite('Spr2').canvas.width * core.domStyle.scale + 'px';
@ -2225,6 +2248,64 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
}
core.Spr1TS = function(e) {
if (main.replayChecking || !core.status.played)
return;
e.stopPropagation();
var x = e.touches[0].clientX, ///获取鼠标点击位置
y = e.touches[0].clientY;
x = Math.round((x - core.getSprite('Spr1').canvas.offsetLeft) / core.domStyle.scale);
y = Math.round((y - core.getSprite('Spr1').canvas.offsetTop) / core.domStyle.scale);
//方按钮
var i = flags._Spr1Move_;
var j;
for (var nx = 0; nx < 3; nx++)
for (var ny = 0; ny < 2; ny++) {
if (x >= 62 + 32 * nx && x < 94 + 32 * nx && y >= 400 + 32 * ny && y < 432 + 32 * ny)
j = nx + 3 * ny + 1
}
if (x >= 636 && x < 732 && y >= 180 && y < 212)
j = 7
if (x >= 636 && x < 732 && y >= 400 && y < 464)
j = 8
if (i !== j) {
flags._Spr1Move_ = j;
core.createSpr0();
core.createSpr1();
}
i = flags._Spr1Move_ - 1
switch (i) {
case 0:
main.statusBar.image.book.onclick(e);
break;
case 1:
main.statusBar.image.fly.onclick(e);
break;
case 2:
main.statusBar.image.toolbox.onclick(e);
break;
case 3:
main.statusBar.image.save.onclick(e);
break;
case 4:
main.statusBar.image.load.onclick(e);
break;
case 5:
main.statusBar.image.settings.onclick(e);
break;
case 7:
main.core.openEquipbox(true)
break;
}
}
core.Spr1TE = function(e) {
}
core.AllSprites = function () {
{