Fixed Statusbar in phone
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a9a08a16c7
commit
57ab367271
@ -77,6 +77,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"manaLt.png",
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"mdef.png",
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"money.png",
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"potion.png",
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"shengzi.png",
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"winskin.png"
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],
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@ -767,7 +768,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"startText": [
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{
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"type": "function",
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"function": "function(){\nflags._statusgry_ = 0;\ncore.createSpr0();\ncore.createSprBack();\n}"
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"function": "function(){\nflags._statusgry_ = 0;\nflags._statusbrg_ = 0.8;\ncore.createSpr0();\ncore.createSprBack();\n}"
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},
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{
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"type": "comment",
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BIN
project/images/potion.png
Normal file
BIN
project/images/potion.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
@ -1741,7 +1741,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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if (!num && name != 'key1' && name != 'key2') {
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if (!num && name != 'key1' && name != 'key2' && name != 'potion1' && name != 'potion2') {
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num = hero[name]
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num = num.toString()
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if (name === 'atk2') {
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@ -1784,6 +1784,25 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.setFilter(ctx, '')
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name = 'key'
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}
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if (name === 'potion1' || name === 'potion2') {
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var num = [hero.items.tools.I710 || 0, hero.items.tools.I711 || 0, hero.items.tools.I712 || 0, hero.items.tools.I713 || 0];
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var keyCol = [140, 0, 170, 250]
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if (name === 'potion2') {
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num = [hero.items.tools.I714 || 0, hero.items.tools.I415 || 0, hero.items.tools.I416 || 0,];
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keyCol = [30, 280, 280]
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}
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for (var k in num) {
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var numk = num[k]
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numk = numk.toString()
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core.setFilter(ctx, 'hue-rotate(' + keyCol[k] + 'deg)')
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for (var i in numk) {
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core.drawIcon(ctx, 'X' + (10304), x + 5 + 10 * Number(i) + 20 * Number(k) + (name === "potion1" && k > 0 ? 10 : 0), y, 16, 16)
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core.drawIcon(ctx, 'X' + (10305 + Number(numk[i])), x + 5 + 10 * Number(i) + 20 * Number(k) + (name === "potion1" && k > 0 ? 10 : 0), y, 16, 16)
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}
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}
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core.setFilter(ctx, '')
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name = 'key'
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}
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}
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core.mystatusbox = function (ctx, name, num, x, y, col2) {
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@ -1792,7 +1811,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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if (hero[name] < 0)
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m = 'invert(100%)';
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core.setFilter(ctx, 'hue-rotate(' + (col2 || 0) + 'deg)' + m)
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if (name == 'key1' || name == 'key2') name = 'key';
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core.drawImage(ctx, 'b.png', 0, 0, 32, 32, x - 40, y - 10, 32, 32)
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core.drawImage(ctx, name + '.png', 0, 0, 32, 32, x - 40, y - 10, 32, 32)
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core.drawImage(ctx, 'c.png', 0, 0, 32, 32, x - 40, y - 10, 32, 32)
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@ -1955,16 +1974,16 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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var need = core.firstData.levelUp[core.status.hero.lv].need;
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//等级
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core.mystatusbox(ctx, 'lv', null, 80, 100, 160);
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core.mystatusbox(ctx, 'exp', null, 80 + 22, 122, 210);
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core.mystatusbox(ctx, 'hpmax', null, 80, 100, 160);
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core.mystatusbox(ctx, 'hp', null, 80 + 22, 122, 250);
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//var need = core.firstData.levelUp[core.status.hero.lv].need;
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core.drawImage(ctx, 'expLt.png', 0, 0, 128 * hero.exp / need, 32, 60 - 16 + 4, 142, 128 * hero.exp / need, 32)
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core.drawImage(ctx, 'expL.png', 0, 0, 128, 32, 60 - 16 + 4, 142, 128, 32)
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//core.drawImage(ctx, 'manaLt.png', 0, 0, 128 * hero.hp / hero.hpmax, 32, 60 - 16 + 4, 142, 128 * hero.hp / hero.hpmax, 32)
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//core.drawImage(ctx, 'manaL.png', 0, 0, 128, 32, 60 - 16 + 4, 142, 128, 32)
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//状态
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var heroStatus = ['hp', 'atk', 'def']
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var Scol = [250, 140, 0]
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var heroStatus2 = ['mdef', 'atk', 'def']
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var Scol2 = [280, 170, 30, 330]
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var heroStatus = ['atk', 'mdef', 'key1']
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var Scol = [140, 280, 180]
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var heroStatus2 = ['def', 'mana', 'key2']
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var Scol2 = [0, 20, 300, 0]
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for (var i in heroStatus2)
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if (heroStatus2[i] != null)
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core.mystatusbox(ctx, heroStatus2[i], null, 80 + 22, 100 + 122 + 60 * Number(i), Scol2[i]);
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@ -1978,8 +1997,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.drawImage(ctx, 'manaLt.png', 0, 0, 128 * (hero.mana - (flags.skillmana || 0)) / hero.manamax, 32, 60 - 16 + 4 + 152 + 422, 142, 128 * (hero.mana - (flags.skillmana || 0)) / hero.manamax, 32)
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core.drawImage(ctx, 'manaL.png', 0, 0, 128, 32, 60 - 16 + 4 + 152 + 422, 142, 128, 32)
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//钥匙/金币
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core.mystatusbox(ctx, 'key', null, 80 + 152 + 422, 60 * 4, 180);
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core.mystatusbox(ctx, 'key', null, 80 + 22 + 152 + 422, 22 + 60 * 4, 300);
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core.mystatusbox(ctx, 'potion', null, 80 + 152 + 422, 60 * 4, 180);
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core.mystatusbox(ctx, 'potion', null, 80 + 22 + 152 + 422, 22 + 60 * 4, 300);
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core.mystatusbox(ctx, 'money', null, 80 + 152 + 422, 60 * 5, 180);
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@ -2002,9 +2021,11 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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['老兵', '+3攻击,3防御'],
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]
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var text = [
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['等级', hero.lv + ' ' + leveltext[hero.lv - 1][0]],
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['经验', hero.exp + '/' + need],
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['生命', (hero.mdef < 0 ? '\r[red]' : '') + hero.mdef + '\r'],
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//['等级', hero.lv + ' ' + leveltext[hero.lv - 1][0]],
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//['经验', hero.exp + '/' + need],
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['生命上限', (hero.hpmax < 0 ? '\r[red]' : '') + hero.hpmax + '\r'],
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['生命', (hero.mdef < 0 ? '\r[red]' : '') + hero.hp + '\r'],
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['生命', (hero.mdef < 0 ? '\r[red]' : '') + hero.hp + '\r'],
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['护盾', (hero.mdef < 0 ? '\r[red]' : '') + hero.mdef + '\r'],
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['攻击', (hero.atk < 0 ? '\r[red]' : '') + hero.atk + '\r'],
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['攻速', (hero.atk < 0 ? '\r[red]' : '') + hero.atk + '\r'],
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@ -2016,8 +2037,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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['金币', (hero.money < 0 ? '\r[red]' : '') + hero.money + '\r'],
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]
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var text2 = [
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['等级', '下级' + leveltext[hero.lv - 1][1]],
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['经验', '积累达到最大时角色升级'],
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//['等级', '下级' + leveltext[hero.lv - 1][1]],
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//['经验', '积累达到最大时角色升级'],
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['生命上限', '玩家最多拥有的生命'],
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['生命', '生命不足时游戏结束'],
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['生命', '生命不足时游戏结束'],
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['护盾', '每次战斗会抵挡伤害'],
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['攻击', '影响角色每次普攻伤害'],
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@ -2103,16 +2126,16 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.clearMap(ctx);
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//等级
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core.mystatusNumber(ctx, 'lv', null, 80, 100, 160);
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core.mystatusNumber(ctx, 'exp', null, 80 + 22, 122, 210);
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core.mystatusNumber(ctx, 'hpmax', null, 80, 100, 160);
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core.mystatusNumber(ctx, 'hp', null, 80 + 22, 122, 250);
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var need = core.firstData.levelUp[core.status.hero.lv].need;
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core.drawImage(ctx, 'expLt.png', 0, 0, 128 * hero.exp / need, 32, 60 - 16 + 4, 142, 128 * hero.exp / need, 32)
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core.drawImage(ctx, 'expL.png', 0, 0, 128, 32, 60 - 16 + 4, 142, 128, 32)
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core.drawImage(ctx, 'manaLt.png', 0, 0, 128 * hero.hp / hero.hpmax, 32, 60 - 16 + 4, 142, 128 * hero.hp / hero.hpmax, 32)
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core.drawImage(ctx, 'manaL.png', 0, 0, 128, 32, 60 - 16 + 4, 142, 128, 32)
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//状态
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var heroStatus = ['hp', 'atk', 'def']
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var Scol = [250, 140, 0]
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var heroStatus2 = ['mdef', 'atk', 'def']
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var Scol2 = [280, 170, 30, 330]
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var heroStatus = ['atk', 'mdef', 'key1']
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var Scol = [140, 280, 180]
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var heroStatus2 = ['def', 'mana', 'key2']
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var Scol2 = [0, 20, 300, 0]
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for (var i in heroStatus2)
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if (heroStatus2[i] != null)
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core.mystatusNumber(ctx, heroStatus2[i], null, 80 + 22, 100 + 122 + 60 * Number(i), Scol2[i]);
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@ -2126,8 +2149,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.drawImage(ctx, 'manaLt.png', 0, 0, 128 * (hero.mana - (flags.skillmana || 0)) / hero.manamax, 32, 60 - 16 + 4 + 152 + 422, 142, 128 * (hero.mana - (flags.skillmana || 0)) / hero.manamax, 32)
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core.drawImage(ctx, 'manaL.png', 0, 0, 128, 32, 60 - 16 + 4 + 152 + 422, 142, 128, 32)
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//钥匙/金币
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core.mystatusNumber(ctx, 'key1', null, 80 + 152 + 422, 60 * 4, 180);
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core.mystatusNumber(ctx, 'key2', null, 80 + 22 + 152 + 422, 22 + 60 * 4, 300);
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core.mystatusNumber(ctx, 'potion1', null, 80 + 152 + 422, 60 * 4, 180);
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core.mystatusNumber(ctx, 'potion2', null, 80 + 22 + 152 + 422, 22 + 60 * 4, 300);
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core.mystatusNumber(ctx, 'money', null, 80 + 152 + 422, 60 * 5, 180);
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core.getSprite('Spr2').canvas.style.width = core.getSprite('Spr2').canvas.width * core.domStyle.scale + 'px';
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@ -2225,6 +2248,64 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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}
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}
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core.Spr1TS = function(e) {
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if (main.replayChecking || !core.status.played)
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return;
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e.stopPropagation();
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var x = e.touches[0].clientX, ///获取鼠标点击位置
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y = e.touches[0].clientY;
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x = Math.round((x - core.getSprite('Spr1').canvas.offsetLeft) / core.domStyle.scale);
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y = Math.round((y - core.getSprite('Spr1').canvas.offsetTop) / core.domStyle.scale);
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//方按钮
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var i = flags._Spr1Move_;
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var j;
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for (var nx = 0; nx < 3; nx++)
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for (var ny = 0; ny < 2; ny++) {
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if (x >= 62 + 32 * nx && x < 94 + 32 * nx && y >= 400 + 32 * ny && y < 432 + 32 * ny)
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j = nx + 3 * ny + 1
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}
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if (x >= 636 && x < 732 && y >= 180 && y < 212)
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j = 7
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if (x >= 636 && x < 732 && y >= 400 && y < 464)
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j = 8
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if (i !== j) {
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flags._Spr1Move_ = j;
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core.createSpr0();
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core.createSpr1();
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}
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i = flags._Spr1Move_ - 1
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switch (i) {
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case 0:
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main.statusBar.image.book.onclick(e);
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break;
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case 1:
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main.statusBar.image.fly.onclick(e);
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break;
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case 2:
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main.statusBar.image.toolbox.onclick(e);
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break;
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case 3:
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main.statusBar.image.save.onclick(e);
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break;
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case 4:
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main.statusBar.image.load.onclick(e);
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break;
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case 5:
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main.statusBar.image.settings.onclick(e);
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break;
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case 7:
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main.core.openEquipbox(true)
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break;
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}
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}
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core.Spr1TE = function(e) {
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}
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core.AllSprites = function () {
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{
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