修复状态栏的一些文本错误 (K.D.)
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@ -2109,10 +2109,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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['魔量', hero.mana + '/' + hero.manamax],
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['钥匙', core.itemCount('yellowKey') + '/' + core.itemCount('blueKey') + '/' + core.itemCount('redKey') + '/' + core.itemCount('greenKey')],
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['金币', (hero.money < 0 ? '\r[red]' : '') + hero.money + '\r'],
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['生命', (hero.mdef < 0 ? '\r[red]' : '') + hero.hp + '\r'],
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['攻速', (hero.atk < 0 ? '\r[red]' : '') + hero.atk + '\r'],
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['护甲', (hero.def < 0 ? '\r[red]' : '') + hero.def + '\r'],
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['钥匙', ],
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['亲密度', ''],
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['神之血', ''],
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['琼浆玉露', ''],
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['金币', ''],
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]
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var text2 = [
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//['等级', '下级' + leveltext[hero.lv - 1][1]],
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@ -2125,10 +2125,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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['魔量', '用于施放技能的消耗'],
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['钥匙', '用于开启黄/蓝/红/绿门'],
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['金币', '用于商店购买的货币'],
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['生命', '生命不足时游戏结束'],
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['攻速', '每回合普攻伤害×' + Math.max(0, (hero.atk * 0.01 + 1)).toFixed(2)],
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['护甲', '受到伤害' + (hero.def2 < 0 ? '\r[red]增加\r' : '减免') + ':' + ((1 - 100 / (100 + 3 * Math.abs(hero.def2))) * 100).toFixed(2) + '%'],
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['钥匙', '用于开启门'],
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['亲密度', '和圣骑士、准圣子、圣女亲密度'],
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['神之血', '按生命上限一定比例回血'],
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['琼浆玉露', '按生命上限一定比例回血'],
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['金币', ''],
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]
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core.setFilter(ctx, 'hue-rotate(' + (col || 0) + 'deg)grayscale(' + (gry || 0) + '%)')
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