first area

This commit is contained in:
bdf1 2024-07-15 11:31:34 +08:00
parent 6d603330bc
commit 73bf6fc415
199 changed files with 8990 additions and 1029 deletions

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.gitignore vendored Normal file
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_saves/
常用工具/
_server/config.json
启动服务.exe

5
B站视频教程.url Normal file
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[{000214A0-0000-0000-C000-000000000046}]
Prop3=19,2
[InternetShortcut]
IDList=
URL=https://www.bilibili.com/video/BV1SB4y1p7bg?spm_id_from=333.999.0.0

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@ -135,6 +135,12 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_docs": "手册ID",
"_data": "在怪物手册中映射到的怪物ID。如果此项不为null则在怪物手册中将用目标ID来替换该怪物原本的ID。常被运用在同一个怪物的多朝向上。"
},
"level": {
"_leaf": true,
"_type": "textarea",
"_string": true,
"_data": "境界"
},
"faceIds": {
"_leaf": true,
"_type": "event",
@ -243,6 +249,11 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_docs": "反击比例",
"_data": "反击百分比"
},
"X": { "_leaf": true, "_type": "textarea", "_docs": "穿透比例", "_data": "穿透百分比" },
"Y": { "_leaf": true, "_type": "textarea", "docs": "格挡比例", "_data": "格挡百分比" },
"Z": { "_leaf": true, "_type": "textarea", "_docs": "破盾比例", "_data": "破盾百分比" },
"W": { "_leaf": true, "_type": "textarea", "_docs": "减伤比例", "_data": "减伤百分比" },
"fantan": { "_leaf": true, "_type": "textarea", "_docs": "反弹比例", "_data": "反弹百分比" },
"vampire": {
"_leaf": true,
"_type": "textarea",
@ -339,6 +350,34 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"_docs": "退化扣防",
"_data": "退化时勇士下降的防御力点数"
},
"mdefValue": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "退化扣盾",
"_data": "退化时勇者下降的护盾值点数"
},
"Atkvalue": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "进化加攻",
"_data": "进化时勇者提升的攻击力点数"
},
"Defvalue": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "进化加防",
"_data": "进化时勇者提升的防御力点数"
},
"Mdefvalue": {
"_leaf": true,
"_type": "textarea",
"_range": "thiseval==~~thiseval||thiseval==null",
"_docs": "进化加盾",
"_data": "进化时勇者提升的护盾值点数"
},
"damage": {
"_leaf": true,
"_type": "textarea",

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{"ratio":1,"se":"Jump.mp3","bitmaps":["data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMAAAADACAYAAABS3GwHAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAR9SURBVHhe7dxdiFRlGADgJSKiiy4iii6ii6gLiSAEdXfP7ODP7C72R5CVpG0ripk/dFFWF8uKyZoRRhhKmYm2hZWg4JZZaRa1Vmq2mX+lW0rRppZhEoquNu9yDJIRSced2eV54GWYOd/3vjfvd+acM+dMBQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwMXQXFFxSe2QIVflspW31CZJfS5JxuQy1RPzMbnnNf++5/PYnh8X49Op0Hf1NH4mc32+we+d0DB2yZyZTT8uXrjg75XvtJ5Yt6at++MPV3fHa7yPz2N7jIvxMc9CoM/KZrNX12Uyd09sGPPeG0sWHe3YtOHkgV/3njry5/6zRmyPcTE+5sX8yJOmhPIXe+0RNTU33T506IyF8+cd+Wn39oLNfq6IeTE/8kQ+3waUvWjS+iQZMKnxobc/aFt5olBj/9+IPJEv8loElLWRlZU3NI6+b+n6j97vLtTM5xuRL/JG/rQUlJf6QYOuzJ+8Tl+zakVR9vxnRuSN/FEnLQnlIQ5Namuqhs59btbBQs1brIj8UcehEGUlrt0/cM9dL2/r2HiyUOMWKyJ/1Il6aWkovfyhyeC5c1r2H/6jq2DjFisif9SJemlpKL3aJGks1lWfc8Watvy5QKa6IS0NpZdvyKe/2dh+UQ9/TseWrz4/GfXS0lB6+W+AZ3Zt29IrC+CHHR2nol5aGkovv0eetWfX1oINW+zo/P67WAAtaWkovXxDNm/v2NQr3wBxJSjqpaWh9HJJMm3Dp2t7ZQG0f7KuO+qlpaH0ctXVd7YufvXoX4d+K9i0xYrIH3WiXloaSq++qurGJx6bvOlg176CjVusiPxRJ+qlpaH0stns5fnj8qlrV68q6k1wZ0bkjzpRLy0N5WF4ktw8bdKEz/Z17izYvBcakTfyR520JJSPUQMGXDaipmrk87NndnX93Fmwic83Il/kjfxRJy0J5SVuVa5LkrEvzX3292ItgsgT+SKvW6Epe9GktZmq+5ufenL3t5u/uKBLozE/8kQ+zU+fESepuUym5tHxjStaF71ybO/uHQUb/GwR42NezI88Tnrpc/JNe2n8tcmIJBk9Zfy4dxfMe+Fw/A1KnMweOvBLwcZvX7+ue/6Lcw/H+JgX8yNPmhL6nmjgukzmuniSK+7inNjw4N6tX3/5n0Oj+IHrrdcXH88lybx84w+P8Rqfficeap8+dUr7jq2b/10A8ZDL8jeXHs8vjqZhwwZfmw6F/qXnueFMpiouZ57+g6z4ZXfZkteO1WUzTbHXT4dC/xPX7x8eNWrch20rju7bs/NUnA/Mbm7qrE2SCbnKymvSYdA/xZWcluamR5Yva93eMqNpQ22m+vHhNTW33TFw4BXpEOi/4hAojvHrk+TWuJktFkS6CQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHpLRcU/XNmNGxXfhVQAAAAASUVORK5CYII=","data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMAAAADACAYAAABS3GwHAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAKBSURBVHhe7drfa5V1HAfwj5Mcti7CkZasc7azsxBpR0izFaVkIIPRRbRddJWCiF40kF0pwS4GBSIJuxAMa2sTyt0oeBhpjsRwbW1BP0By6kXq8G43XSjI9u0ceP6BLro5z+t1+X4+l9/n+/18n88TAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD8L9LwcNOjoaGWpd5PmrMI8qG+8B+NjvYtnzp94c6hY1/8tqvv1RTRlD2GxnZv8HjlwcjJlb8/HUm33j+Q5l/Y+eDHKPdMRazPSqBx/dV/eOD2R0fTn3sHaov/9TQT5VSNzq+vRKUlK4HG9cfb/Qd/f/OD9MvWt9L16EqXo5S+i/bqxSg+n5VA4/q1sv/Dxe7etbnWXelabfe/EB1r30ThzERscQLQ+BY69722WHr36eyz3Wk6OtNkFJ6MR6H/bOx8JiuBxjW/9b3WhcI7D2+u35YuRWltIgrztZfgpRSxLiuBxrVU7m2e27z7+o1a/z8VxafjUTw3HWXzAPKh/s3/55Ydn81E1+r5KP4zFi8f0f6QKz9t7O75PsqPa7v/jbEovqj9IVdmY/um2gV4ZSKKR7MI8qM+9Z2O0vK30fFKFgGQC/eHhzc9/PzUl7f6Pr40v6HiFCBf7g4en7h37MTqYvue+jDsahZDPtx8rnK1/hPcVHSk8SjOZDHkQzW63piM4g9fRVv1XLTtyWIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgP8m4l8QZpTEUn2kYQAAAABJRU5ErkJggg==","","","","","","","",""],"frame_max":20,"frames":[[[0,0,-8,80,255,0,0],[1,0,-8,80,255,0,0]],[[0,0,-12,90,255,0,0],[1,0,-7,97,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-12,115,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-8,132,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-4,150,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-10,125,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]],[[0,0,-16,100,255,0,0],[1,0,-16,100,255,0,0]]]}

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@ -2,52 +2,220 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
{
"main": {
"floorIds": [
"sample0",
"sample1",
"sample2",
"MT0"
"MT0",
"GM1",
"GM2",
"GM3",
"GM4",
"GM5",
"GM6",
"BH1",
"BH2",
"BH3",
"BH4",
"BH5",
"BH6",
"BH7",
"BH8",
"BH9",
"BH10"
],
"floorPartitions": [],
"images": [
"1.jpg",
"bear.png",
"bg.jpg",
"brave.png",
"dragon.png",
"hero.png",
"shengzi.png",
"winskin.png"
],
"tilesets": [
"magictower.png"
"magictower.png",
"VX.png",
"Riqueza.png",
"12.png",
"026-Castle02.png",
"tilesets.min.png"
],
"animates": [
"atkUp",
"balloonhan",
"balloonmusic",
"balloonnao",
"balloonspeak",
"balloontan",
"balloonwen",
"baozha",
"baozha2",
"bigExplosion",
"bing",
"blackmagic",
"boss11",
"boss13",
"boss15",
"boss8",
"chanrao",
"chuansong",
"dark",
"dark3",
"darkattack",
"defUp",
"die",
"double",
"emo",
"fire",
"fire2",
"fire3",
"fire4",
"fire5",
"firesword",
"hand",
"hand2",
"heal",
"heidong3",
"ice",
"jianji",
"jinshu",
"jinshu2",
"jinshu3",
"kulou",
"light",
"light2",
"rage_buff",
"re",
"red",
"sg",
"sur",
"sword",
"sword1",
"sword2",
"sword3",
"sword4",
"sword5",
"sword6",
"swordN",
"thunder",
"thunder2",
"thunder3",
"water",
"yijianzhanqianye",
"yongchang",
"zhuanhua",
"zone"
],
"bgms": [
"bgm.mp3"
"mingyunshouhu.mp3",
"xian.mp3"
],
"sounds": [
"048-Explosion01.ogg",
"049-Explosion02.ogg",
"050-Explosion03.ogg",
"051-Explosion04.ogg",
"061-Thunderclap01.ogg",
"073-Animal08.ogg",
"085-Monster07.ogg",
"099-Attack11.mp3",
"1.flac",
"120-Ice01.ogg",
"121-Ice02.ogg",
"122-Ice03.ogg",
"129-Earth01.ogg",
"130-Earth02.ogg",
"131-Earth03.ogg",
"2.ogg",
"Ice7.mp3",
"LocoHorn.ogg",
"MaleScream.mp3",
"Saint7.mp3",
"Thunder01.ogg",
"Thunder02.ogg",
"Thunder03.ogg",
"Water01.ogg",
"Water02.ogg",
"Water03.ogg",
"action2.mp3",
"aliu.mp3",
"attack.mp3",
"baoshi.mp3",
"biteC.mp3",
"blood.mp3",
"bomb.mp3",
"book.mp3",
"boss11.mp3",
"boss112.mp3",
"boss13.mp3",
"boss17.mp3",
"boss8.mp3",
"burst.mp3",
"cancel.mp3",
"centerFly.mp3",
"chanrao.mp3",
"chaokong.mp3",
"chuansong.mp3",
"chuansong2.mp3",
"confirm.mp3",
"cursor.mp3",
"door.mp3",
"emo.mp3",
"equip.mp3",
"error.mp3",
"fire2.mp3",
"fire4.mp3",
"fire5.mp3",
"floor.mp3",
"floor2.mp3",
"gem.mp3",
"glz.mp3",
"guixiao.mp3",
"hand.mp3",
"hand.wav",
"hand2.mp3",
"hand4.mp3",
"heal.mp3",
"heal1.mp3",
"heal2.mp3",
"heal4.mp3",
"heal5.mp3",
"heidong2.mp3",
"heidong3.mp3",
"icePickaxe.mp3",
"item.mp3",
"item2.mp3",
"item3.mp3",
"jiguan.mp3",
"jump.mp3",
"jump2.mp3",
"keys.mp3",
"leiji.mp3",
"levelup.mp3",
"light.mp3",
"load.mp3",
"luodi.mp3",
"open_ui.mp3",
"pickaxe.mp3",
"poison.mp3",
"pugong2.mp3",
"recovery.mp3",
"save.mp3",
"selector.mp3",
"shop.mp3",
"zone.mp3"
"slide.mp3",
"sword.wav",
"sword2.mp3",
"sword3.mp3",
"sword5.mp3",
"sword5a.mp3",
"sword6.mp3",
"swordN.mp3",
"thound.mp3",
"water.mp3",
"zhuanhua.mp3",
"zipper.mp3",
"zone.mp3",
"zone.wav"
],
"fonts": [],
"nameMap": {
@ -88,24 +256,21 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
1
],
"action": [
"简单模式赠送100瓶琼浆和100瓶玉露",
{
"type": "comment",
"text": "在这里写该难度需执行的事件"
"type": "setValue",
"name": "item:I415",
"operator": "+=",
"value": "100"
},
{
"type": "setValue",
"name": "item:I416",
"operator": "+=",
"value": "100"
}
]
},
{
"title": "普通",
"name": "Normal",
"hard": 2,
"color": [
255,
221,
32,
1
],
"action": []
},
{
"title": "困难",
"name": "Hard",
@ -120,37 +285,38 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
}
],
"equipName": [
"武器",
"盾牌"
"法杖",
"卷轴",
"法袍"
],
"startBgm": null,
"startBgm": "mingyunshouhu.mp3",
"styles": {
"startBackground": "project/images/bg.jpg",
"startVerticalBackground": "project/images/bg.jpg",
"startLogoStyle": "color: black",
"startLogoStyle": "color: red",
"startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;",
"statusLeftBackground": "url(project/materials/ground.png) repeat",
"statusTopBackground": "url(project/materials/ground.png) repeat",
"toolsBackground": "black",
"borderColor": [
0,
0,
0,
1
],
"statusLeftBackground": "url(project/materials/1.png) repeat",
"statusTopBackground": "url(project/materials/1.png) repeat",
"toolsBackground": "url(project/materials/1.png) repeat",
"floorChangingStyle": "background-color: black; color: red",
"statusBarColor": [
255,
255,
255,
1
],
"borderColor": [
221,
242,
11,
1
],
"selectColor": [
255,
215,
0,
1
],
"floorChangingStyle": "background-color: black; color: white",
"font": "Verdana"
},
"splitImages": [
@ -163,21 +329,21 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
]
},
"firstData": {
"title": "魔塔样板",
"name": "template",
"version": "Ver 2.10.3",
"floorId": "sample0",
"title": "旧约•圣骑士",
"name": "jiuyueshengqishi",
"version": "Ver 2.10.0",
"floorId": "MT0",
"hero": {
"image": "hero.png",
"image": "shengzi.png",
"animate": false,
"name": "阳光",
"name": "",
"lv": 1,
"hpmax": 9999,
"hpmax": 1000,
"hp": 1000,
"manamax": -1,
"mana": 0,
"atk": 100,
"def": 100,
"mana": 100,
"atk": 10,
"def": 10,
"mdef": 0,
"money": 0,
"exp": 0,
@ -553,48 +719,50 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"type": "comment",
"text": "初始剧情"
},
"Hi欢迎来到 HTML5 魔塔样板!\n\n本样板由艾之葵制作可以让你在不会写任何代码\n的情况下也能做出属于自己的H5魔塔",
"这里游戏开始时的剧情。\n\n你可以在这里写上自己的内容。\n赶快来试一试吧"
{
"type": "setText",
"background": [
180,
180,
8,
1
]
},
{
"type": "showImage",
"code": 1,
"image": "1.jpg",
"loc": [
0,
0
],
"opacity": 1,
"time": 0
},
"很久以前,世界上曾有两位神明,光明神和黑暗神。他们掌管着世间的光明和黑暗,但千年前的一场神之战,让两位神明决裂,光明神赢得了这场神之战的胜利,于是黑暗神被驱逐到了大陆的边缘,深渊之中,随之被驱逐的,还有黑暗神的信徒们……千年以后,光明神的信徒——光明神殿所属,已经成为大陆最强大的势力。光明神殿位列大陆中央,东依东凌帝国,西傍西武帝国,南临南荒国,北靠北寒帝国。拥有二十八大家族,实力雄厚,即便是精灵王国信奉的精灵神、水神殿信奉的水神、智慧神殿信奉的智慧之神等神明,不得避其锋芒。\n我们的故事便是从这里开始……",
{
"type": "hideImage",
"code": 1,
"time": 0
}
],
"shops": [
{
"id": "shop1",
"text": "\t[贪婪之神,moneyShop]勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:",
"textInList": "1F金币商店",
"text": "\t[光明神殿,N464]虔诚的信徒啊, 给我${80+10*flag:shop1}信仰就可以:",
"textInList": "光明神殿",
"mustEnable": false,
"disablePreview": false,
"choices": [
{
"text": "生命+800",
"need": "status:money>=20+2*flag:shop1",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "20+2*flag:shop1"
},
{
"type": "setValue",
"name": "flag:shop1",
"operator": "+=",
"value": "1"
},
{
"type": "setValue",
"name": "status:hp",
"operator": "+=",
"value": "800"
}
]
},
{
"text": "攻击+4",
"need": "status:money>=20+2*flag:shop1",
"need": "status:money>=80+10*flag:shop1",
"color": [
235,
3,
44,
1
],
"action": [
{
"type": "comment",
@ -604,7 +772,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "20+2*flag:shop1"
"value": "80+10*flag:shop1"
},
{
"type": "setValue",
@ -619,61 +787,434 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"value": "4"
}
]
}
]
},
{
"id": "shop2",
"text": "\t[贪婪之神,expShop]勇敢的武士啊, 给我一定经验就可以:",
"textInList": "1F经验商店",
"mustEnable": false,
"disablePreview": true,
"choices": [
},
{
"text": "等级+1100经验",
"need": "status:exp>=100",
"text": "防御+6",
"need": "status:money>=80+10*flag:shop1",
"color": [
11,
252,
246,
1
],
"action": [
{
"type": "setValue",
"name": "status:exp",
"operator": "-=",
"value": "100"
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:lv",
"name": "status:money",
"operator": "-=",
"value": "80+10*flag:shop1"
},
{
"type": "setValue",
"name": "flag:shop1",
"operator": "+=",
"value": "1"
},
{
"type": "setValue",
"name": "status:def",
"operator": "+=",
"value": "6"
}
]
},
{
"text": "护盾+12生命上限+100生命值+100魔力+50",
"need": "status:money>=80+10*flag:shop1",
"color": [
22,
242,
149,
1
],
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "80+10*flag:shop1"
},
{
"type": "setValue",
"name": "flag:shop1",
"operator": "+=",
"value": "1"
},
{
"type": "setValue",
"name": "status:mdef",
"operator": "+=",
"value": "12"
},
{
"type": "setValue",
"name": "status:hpmax",
"operator": "+=",
"value": "100"
},
{
"type": "setValue",
"name": "status:hp",
"operator": "+=",
"value": "1000"
"value": "100"
},
{
"type": "setValue",
"name": "status:mana",
"operator": "+=",
"value": "50"
}
]
}
]
},
{
"id": "itemShop",
"item": true,
"textInList": "道具商店",
"id": "shop2",
"text": "\t[四长老,N669]小圣子啊, 给我足够的金币或物品就可以:",
"textInList": "四长老",
"mustEnable": false,
"disablePreview": false,
"choices": [
{
"id": "yellowKey",
"number": 10,
"money": "10",
"sell": "5"
"text": "黄钥匙(40金币)",
"need": "status:money>=40",
"icon": "yellowKey",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "40"
},
{
"type": "setValue",
"name": "item:yellowKey",
"operator": "+=",
"value": "1"
}
]
},
{
"text": "蓝钥匙(80金币)",
"need": "status:money>=80",
"icon": "blueKey",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "80"
},
{
"type": "setValue",
"name": "item:blueKey",
"operator": "+=",
"value": "1"
}
]
},
{
"text": "红钥匙(200金币)",
"need": "status:money>=200",
"icon": "redKey",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "200"
},
{
"type": "setValue",
"name": "item:blueKey",
"operator": "+=",
"value": "1"
}
]
},
{
"text": "20金币(黄钥匙)",
"need": "item:yellowKey>=1",
"icon": "coin",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "item:yellowKey",
"operator": "-=",
"value": "1"
},
{
"type": "setValue",
"name": "status:money",
"operator": "+=",
"value": "20"
}
]
},
{
"text": "40金币(蓝钥匙)",
"need": "item:blueKey>=1",
"icon": "coin",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "item:blueKey",
"operator": "-=",
"value": "1"
},
{
"type": "setValue",
"name": "status:money",
"operator": "+=",
"value": "40"
}
]
},
{
"text": "100金币(红钥匙)",
"need": "item:redKey>=1",
"icon": "coin",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "item:redKey",
"operator": "-=",
"value": "1"
},
{
"type": "setValue",
"name": "status:money",
"operator": "+=",
"value": "100"
}
]
}
]
},
{
"id": "keyShop",
"textInList": "回收钥匙商店",
"id": "shop3",
"text": "\t[六长老,N653]小圣子啊, 给我足够的金币或物品就可以:",
"textInList": "六长老",
"mustEnable": false,
"commonEvent": "回收钥匙商店"
"disablePreview": false,
"choices": [
{
"text": "琼浆200金币",
"need": "status:money>=200",
"icon": "I415",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "200"
},
{
"type": "setValue",
"name": "item:I415",
"operator": "+=",
"value": "1"
}
]
},
{
"text": "玉露400金币",
"need": "status:money>=400",
"icon": "I416",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "400"
},
{
"type": "setValue",
"name": "item:I416",
"operator": "+=",
"value": "1"
}
]
},
{
"text": "炸弹500金币",
"need": "status:money>=500",
"icon": "bomb",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "500"
},
{
"type": "setValue",
"name": "item:bomb",
"operator": "+=",
"value": "1"
}
]
},
{
"text": "对称飞行器500金币",
"need": "status:money>=500",
"icon": "centerFly",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "500"
},
{
"type": "setValue",
"name": "item:centerFly",
"operator": "+=",
"value": "1"
}
]
},
{
"text": "破墙镐600金币",
"need": "status:money>=600",
"icon": "pickaxe",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "600"
},
{
"type": "setValue",
"name": "item:pickaxe",
"operator": "+=",
"value": "1"
}
]
},
{
"text": "瞬移飞行器1500金币",
"need": "status:money>=1500",
"icon": "I596",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "1500"
},
{
"type": "setValue",
"name": "item:I596",
"operator": "+=",
"value": "1"
}
]
},
{
"text": "强力炸弹2500金币",
"need": "status:money>=2500",
"icon": "I407",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "2500"
},
{
"type": "setValue",
"name": "item:I407",
"operator": "+=",
"value": "1"
}
]
},
{
"text": "地震卷轴3000金币",
"need": "status:money>=3000",
"icon": "earthquake",
"action": [
{
"type": "comment",
"text": "新版商店中需要手动扣减金币和增加访问次数"
},
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "3000"
},
{
"type": "setValue",
"name": "item:earthquake",
"operator": "+=",
"value": "1"
}
]
}
]
}
],
"levelUp": [
@ -721,13 +1262,13 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"lavaDamage": 100,
"poisonDamage": 10,
"weakValue": 20,
"redGem": 3,
"blueGem": 3,
"greenGem": 5,
"redPotion": 100,
"bluePotion": 250,
"yellowPotion": 500,
"greenPotion": 800,
"redGem": 1,
"blueGem": 1,
"greenGem": 2,
"redPotion": 50,
"bluePotion": 100,
"yellowPotion": 200,
"greenPotion": 400,
"breakArmor": 0.9,
"counterAttack": 0.1,
"purify": 3,
@ -740,28 +1281,29 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"flags": {
"statusBarItems": [
"enableFloor",
"enableLv",
"enableName",
"enableHPMax",
"enableHP",
"enableMana",
"enableAtk",
"enableDef",
"enableMDef",
"enableMoney",
"enableExp",
"enableKeys",
"enableGreenKey",
"enablePZF",
"enableSkill"
],
"autoScale": true,
"extendToolbar": false,
"flyNearStair": true,
"flyNearStair": false,
"flyRecordPosition": false,
"itemFirstText": false,
"itemFirstText": true,
"equipboxButton": false,
"enableAddPoint": false,
"enableNegativeDamage": false,
"betweenAttackMax": false,
"useLoop": false,
"useLoop": true,
"startUsingCanvas": false,
"statusCanvas": false,
"enableEnemyPoint": true,

View File

@ -1,84 +1,605 @@
var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
{
"greenSlime": {"name":"绿头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"redSlime": {"name":"红头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[16,18],"value":10},
"blackSlime": {"name":"青头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"slimelord": {"name":"怪王","hp":100,"atk":120,"def":0,"money":10,"exp":0,"point":0,"special":[1,9]},
"bat": {"name":"小蝙蝠","hp":100,"atk":120,"def":0,"money":2,"exp":0,"point":0,"special":[1]},
"bigBat": {"name":"大蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"redBat": {"name":"红蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"greenSlime": {"name":"绿史莱姆","hp":30,"atk":23,"def":0,"money":1,"exp":0,"point":0,"special":[],"level":"灵品初阶"},
"redSlime": {"name":"红史莱姆","hp":40,"atk":25,"def":0,"money":2,"exp":0,"point":0,"special":[],"value":10,"level":"灵品初阶"},
"blackSlime": {"name":"青史莱姆","hp":85,"atk":42,"def":8,"money":6,"exp":0,"point":0,"special":0,"level":"灵品中阶"},
"slimelord": {"name":"史莱姆王","hp":180,"atk":42,"def":0,"money":8,"exp":0,"point":0,"special":[29],"afterBattle":null,"level":"灵品高阶","fantan":20},
"bat": {"name":"小蝙蝠","hp":48,"atk":46,"def":0,"money":3,"exp":0,"point":0,"special":[]},
"bigBat": {"name":"大蝙蝠","hp":80,"atk":58,"def":19,"money":8,"exp":0,"point":0,"special":0,"level":"玄品初阶"},
"redBat": {"name":"红蝙蝠","hp":160,"atk":68,"def":0,"money":14,"exp":0,"point":0,"special":[5],"displayIdInBook":null},
"vampire": {"name":"冥灵魔王","hp":888,"atk":888,"def":888,"money":888,"exp":888,"point":0,"special":[6],"n":8},
"skeleton": {"name":"骷髅人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"skeletonCaptain": {"name":"骷髅队长","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"zombie": {"name":"兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"zombieKnight": {"name":"兽人武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"rock": {"name":"石头人","hp":50,"atk":50,"def":0,"money":3,"exp":0,"point":0,"special":3},
"bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":[9]},
"redPriest": {"name":"高级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"brownWizard": {"name":"初级巫师","hp":100,"atk":120,"def":0,"money":16,"exp":0,"point":0,"special":15,"value":100,"range":2},
"redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":15,"value":200,"zoneSquare":true},
"swordsman": {"name":"双手剑士","hp":100,"atk":120,"def":0,"money":6,"exp":0,"point":0,"special":4},
"soldier": {"name":"冥战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"yellowKnight": {"name":"金骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"redKnight": {"name":"红骑士","hp":500,"atk":200,"def":50,"money":0,"exp":0,"point":0,"special":[7]},
"darkKnight": {"name":"黑骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"blueKnight": {"name":"蓝骑士","hp":100,"atk":120,"def":0,"money":9,"exp":0,"point":0,"special":8},
"goldSlime": {"name":"黄头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"poisonSkeleton": {"name":"紫骷髅","hp":50,"atk":60,"def":70,"money":80,"exp":0,"point":0,"special":13},
"poisonBat": {"name":"紫蝙蝠","hp":100,"atk":120,"def":0,"money":14,"exp":0,"point":0,"special":13},
"skeletonPriest": {"name":"骷髅法师","hp":100,"atk":100,"def":0,"money":0,"exp":0,"point":0,"special":18,"value":20},
"skeletonKing": {"name":"骷髅王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"evilHero": {"name":"迷失勇者","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"skeleton": {"name":"骷髅人","hp":55,"atk":31,"def":7,"money":5,"exp":0,"point":0,"special":0,"displayIdInBook":"灵品中阶"},
"skeletonCaptain": {"name":"黄骷髅","hp":148,"atk":68,"def":28,"money":10,"exp":0,"point":0,"special":[6],"displayIdInBook":null,"counterAttack":0.2,"afterBattle":[{"type":"setValue","name":"item:I1030","operator":"+=","value":"1"}],"level":"玄品初阶","n":5},
"zombie": {"name":"兽人","hp":425,"atk":180,"def":20,"money":10,"exp":0,"point":0,"special":[22],"damage":25},
"zombieKnight": {"name":"兽人武士","hp":630,"atk":320,"def":105,"money":30,"exp":0,"point":0,"special":[5,22],"damage":3000,"displayIdInBook":null},
"rock": {"name":"石头人","hp":500,"atk":342,"def":0,"money":18,"exp":0,"point":0,"special":[3]},
"bluePriest": {"name":"初级法师","hp":58,"atk":30,"def":0,"money":4,"exp":0,"point":1,"special":[2],"level":"灵品中阶"},
"redPriest": {"name":"高级法师","hp":128,"atk":58,"def":10,"money":14,"exp":0,"point":1,"special":[2],"displayIdInBook":null},
"brownWizard": {"name":"麻衣巫师","hp":230,"atk":420,"def":0,"money":18,"exp":0,"point":0,"special":[2,6],"value":100,"range":null,"n":8},
"redWizard": {"name":"红衣巫师","hp":210,"atk":540,"def":20,"money":22,"exp":0,"point":0,"special":[2,6],"value":100,"range":null,"n":7,"displayIdInBook":null},
"swordsman": {"name":"双手剑士","hp":850,"atk":545,"def":220,"money":32,"exp":0,"point":0,"special":[4]},
"soldier": {"name":"冥战士","hp":1624,"atk":634,"def":125,"money":30,"exp":0,"point":0,"special":[37],"Y":20},
"yellowKnight": {"name":"金骑士","hp":1200,"atk":560,"def":156,"money":26,"exp":0,"point":0,"special":[37],"Y":10},
"redKnight": {"name":"红骑士","hp":1800,"atk":520,"def":186,"money":26,"exp":0,"point":0,"special":[36,37],"Y":10,"displayIdInBook":null,"X":30},
"darkKnight": {"name":"黑骑士","hp":1650,"atk":800,"def":200,"money":34,"exp":0,"point":0,"special":[36],"X":40},
"blueKnight": {"name":"蓝骑士","hp":1200,"atk":420,"def":156,"money":26,"exp":0,"point":0,"special":[9,37],"Y":30,"displayIdInBook":null,"purify":1},
"goldSlime": {"name":"金史莱姆","hp":888,"atk":525,"def":95,"money":20,"exp":0,"point":0,"special":[21,39],"mdefValue":20,"Atkvalue":2,"Defvalue":2,"Mdefvalue":null},
"poisonSkeleton": {"name":"紫骷髅","hp":1200,"atk":680,"def":100,"money":40,"exp":0,"point":0,"special":[6],"n":5,"notBomb":true,"afterBattle":null},
"poisonBat": {"name":"紫蝙蝠","hp":1000,"atk":450,"def":135,"money":24,"exp":0,"point":0,"special":[1]},
"skeletonPriest": {"name":"骷髅法师","hp":1150000000,"atk":100000000,"def":380000,"money":8000,"exp":0,"point":0,"special":[37],"value":0,"X":0,"Y":40},
"skeletonKing": {"name":"骷髅王","hp":288000000000,"atk":29500000,"def":14800000,"money":10000,"exp":0,"point":0,"special":[2,25],"hpBuff":5,"atkBuff":10,"haloAdd":true},
"evilHero": {"name":"勇者","hp":2420000,"atk":21000,"def":12400,"money":184,"exp":0,"point":0,"special":[44]},
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367
project/floors/BH1.js Normal file
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@ -0,0 +1,367 @@
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"\t[辉,hero]\b[hero]你知道就好。你拿光明之神的名义在这里招摇撞骗,走,跟我去光明神殿忏悔吧!",
"\t[???,N669]\b[this]嘿嘿,等一下嘛。小圣子,我是西武枯云家族的枯云窦。",
"\t[辉,hero]\b[hero]我管你哪个家族呢!跟我去光明神殿!等等,枯云窦?你是四长老?",
"\t[枯云窦,N669]\b[this]正是正是!小圣子,不要拉拉扯扯的,多不成体统。",
"\t[辉,hero]\b[hero]是四长老又如何,我前几天的被封为圣子,接受光明之神的洗礼,也没见你来,我就不给你面子!走,跟我去见教皇爷爷,让教皇爷爷看看,你在这里招摇撞骗!",
"\t[枯云窦,N669]\b[this]哎呀呀!我的小圣子唉,不是我不来观礼啊,实在是我和六长老管着光明神殿的收入,不得不出来挣点钱。",
"\t[辉,hero]\b[hero]骗谁呢?光明神殿啥时候沦落到一个长老出来摆摊了?走,跟我去见教皇爷爷!",
"\t[枯云窦,N669]\b[this]额,非也非也,这只是我的一个小小分身啦!光明神殿的这些宝物,确实是及其难制作的,让那些小厮管着一些烂货还行,但这大头啊,还是得我们几个高层管着……这样吧,我给你打个五折!",
"\t[辉,hero]\b[hero]那这还差不多!",
{
"type": "openShop",
"id": "shop2",
"open": true
},
{
"type": "setValue",
"name": "switch:A",
"value": "true"
}
]
}
],
"5,1": [
"红宝石增加攻击力\n蓝宝石增加防御力\n绿宝石增加护盾值\n黄宝石增加全属性\n白宝石进行加点\n血红宝石增加生命上限\n粉臻宝石增加魔力值\n各色钥匙对应各色门\n琼浆雨露以及血瓶进行相应的回复生命值"
]
},
"changeFloor": {
"6,12": {
"floorId": "GM1",
"loc": [
9,
0
]
},
"6,0": {
"floorId": "BH2",
"loc": [
6,
0
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 20, 20, 20, 20, 20, 20, 91, 20, 20, 20, 20, 20, 20],
[ 20, 20, 20, 20, 20,10289, 0, 0, 20, 20, 20, 20, 20],
[ 20, 21, 21, 21, 82, 0, 0, 0, 81, 81, 81, 22, 20],
[ 20, 20, 20, 20, 20, 0, 0, 0,20400, 20, 20, 20, 20],
[ 20, 20, 20, 20, 20, 0, 0, 0, 20, 20, 20, 20, 20],
[ 0, 0,441, 20, 20, 0, 0, 0, 20, 20,102, 0,102],
[678, 0, 0, 0,204, 0, 0, 0, 81, 0, 0,670, 0],
[ 0, 0,441, 20, 20, 0, 0, 0, 20, 20,102, 0,102],
[ 20, 20, 20, 20, 20, 0,582, 0, 20, 20, 20, 20, 20],
[ 20, 20, 20, 20,20401, 0, 0, 0,10299, 20, 20, 20, 20],
[ 20, 20, 20, 20,10300, 0, 0, 0, 20, 20, 20, 20, 20],
[ 20, 20, 20, 20, 20,442, 0,441, 20, 20, 20, 20, 20],
[ 20, 20, 20, 20, 20, 20, 91, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
],
"fgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0,20392, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,101, 0,101],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,101, 0,101],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,20393, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
6,
12
]
}

55
project/floors/BH10.js Normal file
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@ -0,0 +1,55 @@
main.floors.BH10=
{
"floorId": "BH10",
"title": "北寒小道 10 ",
"name": "北寒小道10",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X10006",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

74
project/floors/BH2.js Normal file
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@ -0,0 +1,74 @@
main.floors.BH2=
{
"floorId": "BH2",
"title": "北寒小道 2 ",
"name": "北寒小道2",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X10006",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"6,0": {
"floorId": "BH1",
"loc": [
6,
0
]
},
"6,12": {
"floorId": "BH3",
"loc": [
6,
12
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20],
[ 20,680,680,680, 81, 0, 0, 0, 81,680,680,680, 20],
[ 20, 20, 20, 20, 20, 20, 0, 20, 20, 20, 20, 20, 20],
[ 20, 22, 81, 81, 81, 0, 0, 0, 81, 81, 81, 22, 20],
[ 20, 20, 20, 20, 20, 20, 0, 20, 20, 20, 20, 20, 20],
[ 20, 21, 21, 21, 82, 0, 0, 0, 82, 21, 21, 21, 20],
[ 20, 20, 20, 20, 20, 20, 0, 20, 20, 20, 20, 20, 20],
[ 20,682,681,682, 82, 0, 0, 0, 82,682,681,682, 20],
[ 20, 20, 20, 20, 20, 20, 0, 20, 20, 20, 20, 20, 20],
[ 20, 22, 22, 22, 83, 0, 0, 0, 83,682,701,682, 20],
[ 20, 20, 20, 20, 20, 20, 0, 20, 20, 20, 20, 20, 20],
[ 20, 21, 22, 21, 22, 21, 0,710,711,712,713,623, 20],
[ 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
6,
0
]
}

82
project/floors/BH3.js Normal file
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@ -0,0 +1,82 @@
main.floors.BH3=
{
"floorId": "BH3",
"title": "北寒小道 3 ",
"name": "北寒小道3",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X10006",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,3": [
"\t[罗涛,N582]\b[this]殿下,此处魔物横行,不过它们的实力都不算很强,就留给殿下锻炼啦。属下先去前面开路。",
{
"type": "hide",
"remove": true
}
]
},
"changeFloor": {
"6,12": {
"floorId": "BH2",
"loc": [
6,
12
]
},
"0,1": {
"floorId": "BH4",
"loc": [
0,
1
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[140,140,140,140,140,140,140,140,140,140,140,140,140],
[ 92, 0,202, 0,680, 0,201, 0,140, 27, 0,680,140],
[140,140,140,140,140,140,140, 81,140, 0,605, 0,140],
[140,202, 0, 28, 0,205, 0,582,140, 0,202, 0,140],
[140, 81,140,140,140,140,140,140,140,10300, 81,140,140],
[140, 0, 0,201, 0, 29, 0,205, 0, 21, 0,201,140],
[140,140,140,140,140, 82,140,140,140,140,140, 81,140],
[140,710, 0, 0, 0,205,140, 0,217, 0, 0,680,140],
[140,140, 81,140,140, 0,140,605,140,140, 81,140,140],
[140, 0,209, 0,140, 29,140, 0,140, 0,205, 0,140],
[140, 0, 28, 0,140, 0,60410,202,140, 0, 21, 0,140],
[140,680, 0,605,140,201, 0, 0,140, 21, 0, 21,140],
[140,140,140,140,140,140, 91,60395,140,140,140,140,140]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
6,
12
]
}

84
project/floors/BH4.js Normal file
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@ -0,0 +1,84 @@
main.floors.BH4=
{
"floorId": "BH4",
"title": "北寒小道 4 ",
"name": "北寒小道4",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X10006",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"3,8": [
"\t[罗涛,N582]\b[this]这只橙史莱姆可以回复你的生命值,殿下,我特地为你留下来的。",
"\t[莫析辉,hero]\b[hero]干的不错,你继续去开路吧。",
"\t[罗涛,N582]\b[this]属下告退。",
{
"type": "hide",
"remove": true
}
]
},
"changeFloor": {
"0,1": {
"floorId": "BH3",
"loc": [
0,
1
]
},
"0,6": {
"floorId": "BH5",
"loc": [
0,
6
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[140,140,140,140,140,140,140,140,140,140,140,140,140],
[ 94, 0, 0,201, 0, 0, 29, 0, 81,203,348,606,140],
[140,140,140,140,140, 81,140,217,140,140,140,140,140],
[140,342, 0, 0,140,202,140, 0,692,140, 0,710,140],
[140, 0,681,209, 81,680,140,140,201, 81,217, 0,140],
[140,140,140,140,140, 0,140, 0, 29,140, 0,680,140],
[ 92, 0, 29, 21, 0,205,140,202,140,140,140,140,140],
[140,140,140,140,140, 0, 82, 21, 0,209,359,680,140],
[140, 0,724,582, 0,680,140, 0,140,140,140,140,140],
[140, 21,140,140, 81,140,140,205,140, 0, 30, 0,140],
[140,692,140,680, 0,209, 21, 0, 81,210, 0,694,140],
[140,680,140, 0, 28,140, 0,10110,140, 0, 29, 0,140],
[140,140,140,140,140,140,140,140,140,140,140,140,140]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
0,
1
]
}

74
project/floors/BH5.js Normal file
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@ -0,0 +1,74 @@
main.floors.BH5=
{
"floorId": "BH5",
"title": "北寒小道 5 ",
"name": "北寒小道5",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X10006",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,6": {
"floorId": "BH4",
"loc": [
0,
6
]
},
"6,0": {
"floorId": "BH6",
"loc": [
6,
0
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[140,140,140,140,140,140, 91,140,140,140,140,140,140],
[140,681,205, 81, 0,202, 0,205, 0, 21,209, 0,140],
[140,693,140,140,140,140, 82,140,140,140,140,680,140],
[140, 22,140,681,682,140,680,140, 27, 29,140, 0,140],
[140,210,140,204,681,140, 21,140,681,210,140,217,140],
[140, 0,140, 81,140,140,205,140,140, 81,140, 0,140],
[ 94, 0,202, 0,680, 0,201, 0,692, 0,205, 0,140],
[140, 81,140, 81,140,140, 81,140, 81,140,140, 81,140],
[140,203,140,209,140, 0,209,140,203,680,140,217,140],
[140,680,140, 21,140,680, 0,140,680,694,140, 21,140],
[140,605,140,681,140, 81,140,140,140,140,140, 21,140],
[140,680,205, 29,140,217,692,344, 28,710,140, 21,140],
[140,140,140,140,140,140,140,140,140,140,140,140,140]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
0,
6
]
}

82
project/floors/BH6.js Normal file
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@ -0,0 +1,82 @@
main.floors.BH6=
{
"floorId": "BH6",
"title": "北寒小道 6 ",
"name": "北寒小道6",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X10006",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"6,1": [
"\t[罗涛,N582]\b[this]殿下,那个僵尸史莱姆王很厉害,你现在应该应付不了,不过好在它没有挡路,以后你能够解决了再来练手吧!",
{
"type": "hide",
"remove": true
}
]
},
"changeFloor": {
"6,0": {
"floorId": "BH5",
"loc": [
6,
0
]
},
"6,12": {
"floorId": "BH7",
"loc": [
6,
12
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[140,140,140,140,140,140, 93,140,140,140,140,140,140],
[140, 0, 29, 0,205, 0,582, 0,209, 0, 21, 0,140],
[140,217,140,140,140,140,140,140,140,140,140,210,140],
[140, 81,140, 0, 82, 0,140,711, 82, 0,140, 0,140],
[140,680,140,209,140,203,140, 0,140,211,140, 27,140],
[140, 0,140, 21,140,680,140,206,140, 21,140, 0,140],
[140,202,140,710,140, 28,140,345,140,606,140,217,140],
[140, 0,140, 21,140, 29,140,344,140,683,140, 0,140],
[140,681,140,210,140,217,140,211,140,736,140,681,140],
[140, 0,140,408,140, 0,221, 0,140,718,140, 0,140],
[140,205,140,140,140,140, 83,140,140,140,140,203,140],
[140, 0, 82, 0,209, 0,681, 0,209, 0,710, 0,140],
[140,140,140,140,140,140, 93,140,140,140,140,140,140]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
6,
0
]
}

220
project/floors/BH7.js Normal file
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@ -0,0 +1,220 @@
main.floors.BH7=
{
"floorId": "BH7",
"title": "北寒小道 7 ",
"name": "北寒小道7",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X10006",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"6,12": {
"floorId": "BH6",
"loc": [
6,
12
]
},
"6,0": {
"floorId": "BH8",
"loc": [
6,
12
]
}
},
"beforeBattle": {},
"afterBattle": {
"9,8": [
{
"type": "setValue",
"name": "flag:door_BH7_10_7",
"operator": "+=",
"value": "1"
}
],
"11,8": [
{
"type": "setValue",
"name": "flag:door_BH7_10_7",
"operator": "+=",
"value": "1"
}
],
"9,5": [
{
"type": "setValue",
"name": "flag:door_BH7_10_4",
"operator": "+=",
"value": "1"
}
],
"11,5": [
{
"type": "setValue",
"name": "flag:door_BH7_10_4",
"operator": "+=",
"value": "1"
}
],
"1,5": [
{
"type": "setValue",
"name": "flag:door_BH7_2_4",
"operator": "+=",
"value": "1"
}
],
"3,5": [
{
"type": "setValue",
"name": "flag:door_BH7_2_4",
"operator": "+=",
"value": "1"
}
],
"1,8": [
{
"type": "setValue",
"name": "flag:door_BH7_2_7",
"operator": "+=",
"value": "1"
}
],
"3,8": [
{
"type": "setValue",
"name": "flag:door_BH7_2_7",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"10,7": {
"0": {
"condition": "flag:door_BH7_10_7==2",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_BH7_10_7",
"operator": "=",
"value": "null"
}
]
}
},
"10,4": {
"0": {
"condition": "flag:door_BH7_10_4==2",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_BH7_10_4",
"operator": "=",
"value": "null"
}
]
}
},
"2,4": {
"0": {
"condition": "flag:door_BH7_2_4==2",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_BH7_2_4",
"operator": "=",
"value": "null"
}
]
}
},
"2,7": {
"0": {
"condition": "flag:door_BH7_2_7==2",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_BH7_2_7",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[140,140,140,140,140,140, 91,140,140,140,140,140,140],
[140,681, 0,681,140, 0, 21, 0,140, 27, 0, 27,140],
[140, 0,682, 0,140,217,140,210,140, 0,345, 0,140],
[140,681, 0,681,140,605,140,344,140, 28, 0, 28,140],
[140,140, 85,140,140,692,140,681,140,140, 85,140,140],
[140,210, 0,210,140,203,140,221,140,204, 0,204,140],
[140, 0, 0, 0,140, 82,140, 81,140, 0, 0, 0,140],
[140,140, 85,140,140, 29,140,680,140,140, 85,140,140],
[140,209, 0,209,140, 21,140,359,140,203, 0,203,140],
[140, 0, 0, 0,140,209,140,217,140, 0, 0, 0,140],
[140,140, 81,140,140, 0,140, 0,140,140, 81,140,140],
[140,680, 0, 0,205, 0,680, 0,205, 0, 0, 29,140],
[140,140,140,140,140,140, 91,140,140,140,140,140,140]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
6,
12
]
}

67
project/floors/BH8.js Normal file
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main.floors.BH8=
{
"floorId": "BH8",
"title": "北寒小道 8 ",
"name": "北寒小道8",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X10006",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"6,12": {
"floorId": "BH7",
"loc": [
6,
0
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[140,140,140,140,140,140,140,140,140,140,140,140,140],
[140, 0,140, 0,140, 0,140, 0, 0, 0, 0, 0, 94],
[140, 0,140, 0,140, 0,140, 81,140,140,140,140,140],
[140, 0,140, 0,140, 0,140, 0, 81, 0, 0, 0,140],
[140, 0, 0, 0, 0, 0,140, 0,140, 0, 0, 0,140],
[140,140,140,140,140, 81,140, 0,140,140,140,140,140],
[140, 0, 0, 0, 0, 0, 0, 0,140, 0, 0, 0,140],
[140, 82,140,140, 81,140,140, 0, 81, 0, 0, 0,140],
[140, 0,140, 0, 0, 0,140, 0,140,140,140,140,140],
[140, 0,140, 0, 0, 0,140, 0,140, 0, 0, 0,140],
[140, 0,140,140,140,140,140, 0, 81, 0, 0, 0,140],
[140, 0, 0, 0,10110,140, 0, 0,140, 0, 0, 0,140],
[140,140,140,140,140,140, 91,140,140,140,140,140,140]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
6,
12
]
}

55
project/floors/BH9.js Normal file
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@ -0,0 +1,55 @@
main.floors.BH9=
{
"floorId": "BH9",
"title": "北寒小道 9 ",
"name": "北寒小道9",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X10006",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

387
project/floors/GM1.js Normal file
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@ -0,0 +1,387 @@
main.floors.GM1=
{
"floorId": "GM1",
"title": " 光明广场",
"name": "光明广场",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X30023",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [
{
"type": "changePos",
"direction": "up"
},
"\t[温明啸,N550]\b[this,6,8]奎兄把辉儿带来啦!",
"\t[莫析辉,hero]\b[hero]啸叔叔。额,不,七长老好!",
"\t[???,N566]\b[this,5,8]圣子弟弟真是英俊非凡啊!",
"\t[莫析辉,hero]\b[hero]这位是?",
"\t[安南奎,N546]\b[this,6,9]他是光明圣子葛尔丹。",
"\t[莫析辉,hero]\b[hero]圣子哥哥好。不知圣子哥哥是哪个家族的呀?",
"\t[葛尔丹,N566]\b[this,5,8]……",
"\t[安南奎,N546]\b[this,6,9]他不是二十八大家族的……他只是一介平民……",
"\t[莫析辉,hero]\b[hero]额,好叭。",
"\t[葛尔丹,N566]\b[this,5,8]圣子弟弟,我就去神殿等你接受神的洗礼啦!走吧,卢轩!",
{
"type": "hide",
"loc": [
[
5,
8
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
4,
7
]
],
"remove": true
},
"\t[???,N582]\b[this,7,7]光明骑士罗涛,拜见圣子殿下!",
"\t[莫析辉,hero]\b[hero]罗涛?",
"\t[温明啸,N550]\b[this,6,8]罗涛是这届光明骑士里面最强的骑士,他在骑士比武中获得了第一名,是教皇陛下亲自指给圣子殿下的守护骑士。",
"\t[莫析辉,hero]\b[hero]好,守护骑士罗涛,以后多多麻烦你啦!",
"\t[安南奎,N546]\b[this,6,9]走吧,先去教皇殿接受光明之神的洗礼。",
{
"type": "hide",
"loc": [
[
7,
7
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
6,
8
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
6,
9
]
],
"remove": true
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"6,6": [
"上方,从左到右,依次是光明学院、光明神殿、北寒帝国/北纳家族\n左侧从上到下依次是准圣子宫、村庄、精灵王国。\n右侧从上到下依次是智慧神殿、东凌帝国、水神殿\n下侧从上到下依次是圣子宫、南荒帝国、圣女宫"
],
"1,3": [
"\t[莫析辉,hero]\b[hero]没事还是不要乱走吧",
{
"type": "moveHero",
"steps": [
"right:1"
]
}
],
"3,11": [
"\t[光明骑士,N440]\b[this]圣子殿下,请您先前往光明神殿接受神的洗礼。",
"\t[莫析辉,hero]\b[hero]知道啦,本少爷只是看看而已啦",
{
"type": "moveHero",
"steps": [
"up:1"
]
}
],
"6,11": [
"\t[莫析辉,hero]\b[hero]还是不要乱走的好",
{
"type": "moveHero",
"steps": [
"up:1"
]
}
],
"9,11": [
"\t[莫析辉,hero]\b[hero]还是不要乱走的好",
{
"type": "moveHero",
"steps": [
"up:1"
]
}
],
"1,6": [
"\t[莫析辉,hero]\b[hero]还是不要乱走的好",
{
"type": "moveHero",
"steps": [
"right:1"
]
}
],
"1,9": [
"\t[莫析辉,hero]\b[hero]还是不要乱走的好",
{
"type": "moveHero",
"steps": [
"right:1"
]
}
],
"3,1": [
"\t[莫析辉,hero]\b[hero]还是不要乱走的好",
{
"type": "moveHero",
"steps": [
"down:1"
]
}
],
"9,1": [
"\t[莫析辉,hero]\b[hero]还是不要乱走的好",
{
"type": "moveHero",
"steps": [
"down:1"
]
}
],
"11,3": [
"\t[莫析辉,hero]\b[hero]还是不要乱走的好",
{
"type": "moveHero",
"steps": [
"left:1"
]
}
],
"11,6": [
"\t[莫析辉,hero]\b[hero]还是不要乱走的好",
{
"type": "moveHero",
"steps": [
"left:1"
]
}
],
"11,9": [
"\t[莫析辉,hero]\b[hero]还是不要乱走的好",
{
"type": "moveHero",
"steps": [
"left:1"
]
}
],
"2,1": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "right"
}
],
"5,1": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "right"
}
],
"8,1": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "right"
}
],
"2,11": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "right"
}
],
"5,11": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "right"
}
],
"8,11": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "right"
}
],
"10,11": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "left"
}
],
"7,11": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "left"
}
],
"4,11": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "left"
}
],
"4,1": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "left"
}
],
"7,1": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "left"
}
],
"10,1": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "left"
}
],
"11,5": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "down"
}
],
"1,5": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "down"
}
],
"1,7": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "up"
}
],
"11,7": [
"\t[光明骑士,N440]\b[this]光明在我心中!",
{
"type": "turnBlock",
"direction": "up"
}
]
},
"changeFloor": {
"6,0": {
"floorId": "GM2",
"loc": [
6,
12
]
},
"3,12": {
"floorId": "GM3",
"loc": [
6,
12
]
},
"9,0": {
"floorId": "BH1",
"loc": [
6,
12
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[50049,50049,50049, 91,50049,50049, 93,50049,50049, 91,50049,50049,50049],
[50049, 0,442, 0,441,442, 0,441,442, 0,441, 0,50049],
[50049, 0,467, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[ 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94],
[50049, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[50049,440, 0, 0,204, 0, 0, 0, 0, 0, 0,440,50049],
[ 92, 0, 0, 0, 0,30360,30361,30362, 0, 0, 0, 0, 94],
[50049,443, 0, 0,578, 0, 0,582, 0, 0, 0,443,50049],
[50049, 0, 0, 0, 0,566,550, 0, 0, 0, 0, 0,50049],
[ 92, 0, 0, 0, 0, 0,549, 0, 0, 0, 0, 0, 94],
[50049, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[50049, 0,442, 0,441,442, 0,441,442, 0,441, 0,50049],
[50049,50049,50049, 93,50049,50049, 91,50049,50049, 93,50049,50049,50049]
],
"bgmap": [
],
"fgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30344,30345,30346, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30352,30353,30354, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,30196,30196,30196,30196,30196,30196,30196,30196,30196,30196,30196, 0],
[ 0,30196, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196, 0],
[ 0,30196, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196, 0],
[ 0,30196, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196, 0],
[ 0,30196, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196, 0],
[ 0,30196, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196, 0],
[ 0,30196, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196, 0],
[ 0,30196, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196, 0],
[ 0,30196, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196, 0],
[ 0,30196, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196, 0],
[ 0,30196,30196,30196,30196,30196,30196,30196,30196,30196,30196,30196, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fg2map": [
]
}

289
project/floors/GM2.js Normal file
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@ -0,0 +1,289 @@
main.floors.GM2=
{
"floorId": "GM2",
"title": "光明神殿",
"name": "光明神殿",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X30057",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [
{
"type": "moveHero",
"steps": [
"up:4"
]
},
"\t[莫析辉,hero]\b[hero]莫析家族,莫析辉拜见教皇陛下!",
"\t[光明教皇,N464]\b[this,6,5]吾以光明神的名义,封你为光明圣子,莫析辉,从今以后,你就是光明神殿的圣子了,你的一言一行,都代表着光明神殿。",
"\t[莫析辉,hero]\b[hero]是!",
"\t[光明教皇,N464]\b[this,6,5]现在赐予你能够时空穿梭的传送器和看破一切的怪物手册。",
{
"type": "setValue",
"name": "item:fly",
"operator": "+=",
"value": "1"
},
{
"type": "setValue",
"name": "item:book",
"operator": "+=",
"value": "1"
},
{
"type": "setValue",
"name": "item:I594",
"operator": "+=",
"value": "1"
},
"\t[莫析辉,hero]\b[hero]多谢教皇陛下!",
"\t[光明教皇,N464]\b[this,6,5]哈哈,以后你和蜜西娅、葛尔丹一样就叫我教皇爷爷吧!",
"\t[莫析辉,hero]\b[hero]好。",
"\t[光明教皇,N464]\b[this,6,5]四长老、六长老在长老殿有事。对了,蜜西娅,三长老、五长老为何没有来观礼?",
"\t[北纳蜜西娅,N489]\b[this,7,9]教皇爷爷,三长老和五长老也有事情,所以不能来了。",
"\t[安南奎,N546]\b[this,7,7]呵呵。",
"\t[北纳蜜西娅,N489]\b[this,7,9]若是无事,那我便走了。圣子弟弟记得有空来圣女宫玩一玩哦!",
{
"type": "hide",
"loc": [
[
9,
9
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
7,
9
]
],
"remove": true
},
"\t[光明教皇,N464]\b[this,6,5]葛尔丹",
"\t[葛尔丹,N566]\b[this,5,9]我在。",
"\t[光明教皇,N464]\b[this,6,5]你的天赋稍逊于蜜西娅和辉儿,光明神殿如今财富吃紧,委屈你做准圣子一阵子了。",
"\t[葛尔丹,N566]\b[this,5,9]啊?",
"\t[光明教皇,N464]\b[this,6,5]可以吗?",
"\t[葛尔丹,N566]\b[this,5,9]是!那我先告退了。",
{
"type": "hide",
"loc": [
[
5,
9
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
3,
9
]
],
"remove": true
},
"\t[光明教皇,N464]\b[this,6,5]小圣子,你的\r[red]圣子宫\r[]在\r[red]光明广场西南方\r[]。光明神殿左边是长老会,右边是骑士团,你有空可以去看看。",
"\t[莫析辉,hero]\b[hero]多谢教皇爷爷。",
"\t[光明教皇,N464]\b[this,6,5]都退下吧!",
{
"type": "hide",
"loc": [
[
8,
5
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
5,
7
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
7,
7
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
7,
11
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
3,
11
]
],
"floorId": "GM1",
"remove": true
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"6,5": [
{
"type": "openShop",
"id": "shop1",
"open": true
}
],
"3,11": [
"\t[光明骑士,N440]\b[this]为光明而战!",
{
"type": "turnBlock",
"direction": "right"
}
],
"3,3": [
"\t[光明骑士,N440]\b[this]为光明而战!",
{
"type": "turnBlock",
"direction": "right"
}
],
"9,3": [
"\t[光明骑士,N440]\b[this]为光明而战!",
{
"type": "turnBlock",
"direction": "left"
}
],
"9,11": [
"\t[光明骑士,N440]\b[this]为光明而战!",
{
"type": "turnBlock",
"direction": "left"
}
]
},
"changeFloor": {
"6,12": {
"floorId": "GM1",
"loc": [
6,
0
]
},
"1,6": {
"floorId": "GM5",
"loc": [
12,
6
]
},
"11,6": {
"floorId": "GM6",
"loc": [
0,
6
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049],
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[50049,101, 0, 0, 0,60330,60331,60332, 0, 0, 0,101,50049],
[50049,102, 0, 0, 0,60336,465,60337,466, 0, 0,102,50049],
[50049, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94,50049],
[50049,101, 0, 0,60353,552, 0,547,60354, 0, 0,101,50049],
[50049,102, 0, 0, 0, 0, 0, 0, 0, 0, 0,102,50049],
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[50049,50049,50049,50049,50049,50049, 91,50049,50049,50049,50049,50049,50049]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"fgmap": [
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],
"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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],
"fg2map": [
],
"flyPoint": [
6,
12
]
}

239
project/floors/GM3.js Normal file
View File

@ -0,0 +1,239 @@
main.floors.GM3=
{
"floorId": "GM3",
"title": "圣子宫 3 ",
"name": "圣子宫3",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X30057",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [
{
"type": "changePos",
"direction": "up"
},
"\t[罗涛,N582]\b[this,6,5]准圣子殿下,这是圣子殿下的座位,请你不要坐在这里。",
"\t[葛尔丹,N566]\b[this,6,2]坐一下又不会少块肉,别在这里讨嫌。",
{
"type": "moveHero",
"time": 500,
"steps": [
"up:5"
]
},
"\t[莫析辉,hero]\b[hero]罗涛,你退下。",
"\t[罗涛,N582]\b[this,6,5]是!",
{
"type": "move",
"loc": [
6,
5
],
"time": 500,
"keep": true,
"steps": [
"left:1"
]
},
{
"type": "turnBlock",
"direction": "right",
"loc": [
[
5,
5
]
]
},
"\t[莫析辉,hero]\b[hero]准圣子哥哥,来找小弟何事?怎么没有见你带着卢轩来呢。",
"\t[葛尔丹,N566]\b[this,6,2]圣子弟弟新封圣子,哥哥有好些体己话要跟弟弟说,带着守护骑士在一边碍手碍脚的,多不方便。",
"\t[莫析辉,hero]\b[hero]行吧,罗涛,你下去。",
"\t[罗涛,N582]\b[this,5,5]……",
{
"type": "hide",
"loc": [
[
5,
5
]
],
"remove": true
},
"\t[葛尔丹,N566]\b[this,6,2]圣子弟弟真是痛快。只是把守护骑士屏退,不怕哥哥对你不利么?",
"\t[莫析辉,hero]\b[hero]你要是杀了我,二长老和七长老都不会放过你的。",
"\t[葛尔丹,N566]\b[this,6,2]我不是那种人,我来啊,只是想告诉弟弟,小心蜜西娅那个女人,她可不是你的朋友。",
"\t[莫析辉,hero]\b[hero]此话怎讲?",
"\t[葛尔丹,N566]\b[this,6,2]你知道三长老和五长老为什么没有来参加你封圣子的洗礼吗?",
"\t[莫析辉,hero]\b[hero]圣女说,他们不是有事吗?",
"\t[葛尔丹,N566]\b[this,6,2]别傻了,他们能有啥事?四长老和六长老从商,掌握光明神殿的资源,那才叫忙不过来。",
"\t[莫析辉,hero]\b[hero]哦哦,随便吧,总不能因为这点小事就计较吧。",
"\t[葛尔丹,N566]\b[this,6,2]那倒也是。圣子弟弟好好休息,有空来找哥哥玩。",
{
"type": "animate",
"name": "chuansong",
"loc": [
6,
2
]
},
{
"type": "hide",
"loc": [
[
6,
2
]
],
"remove": true
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,12": [
"\t[光明骑士,N440]\b[this]为圣子殿下赴汤蹈火在所不辞!",
{
"type": "turnBlock",
"direction": "left"
}
],
"7,11": [
"\t[光明骑士,N440]\b[this]为圣子殿下赴汤蹈火在所不辞!",
{
"type": "turnBlock",
"direction": "left"
}
],
"5,11": [
"\t[光明骑士,N440]\b[this]为圣子殿下赴汤蹈火在所不辞!",
{
"type": "turnBlock",
"direction": "right"
}
],
"5,12": [
"\t[光明骑士,N440]\b[this]为圣子殿下赴汤蹈火在所不辞!",
{
"type": "turnBlock",
"direction": "right"
}
],
"7,4": {
"trigger": null,
"enable": false,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": [
"\t[王州,N467]\b[this]圣子殿下!",
"\t[辉,hero]\b[hero]emmm王州你待在光明神殿最好还是找个事儿做。我总不能一直养着你吧?",
"\t[王州,N467]\b[this]是,我想当骑士!",
"\t[辉,hero]\b[hero]是个不错的想法,那你去教皇殿右边的骑士团吧!",
"\t[王州,N467]\b[this]是!"
]
}
},
"changeFloor": {
"6,12": {
"floorId": "GM1",
"loc": [
3,
12
]
},
"0,6": {
"floorId": "GM4",
"loc": [
12,
6
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049, 0],
[ 0,50049,50049,50049,50049,50049, 17,50049,50049,50049,50049,50049, 0],
[ 0, 0,50165,50154,50155,50100,566,50100,50154,50155,50165, 0, 0],
[30718,30719,60355,50162,50163, 0, 0, 0,50162,50163,60355, 0, 0],
[101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,101],
[102,30751, 0, 0, 0, 0,585, 0, 0, 0, 0,30751,102],
[ 92, 0, 0,50165,60353, 0, 0, 0,60354,50165, 0, 0, 0],
[101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,101],
[102,30750, 0,50165,60353, 0, 0, 0,60354,50165, 0,30750,102],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0,50165,60353, 0, 0, 0,60354,50165, 0, 0, 0],
[ 0, 0, 0, 0, 0,442, 0,441, 0, 0, 0, 0, 0],
[30718,30719,50164,50164,50164,442, 93,441,50164,50164,50164,30694,30695]
],
"bgmap": [
[30217,30217,30217,30217,30217,30217,30217,30217,30217,30217,30217,30217,30217],
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[30217, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,30217],
[30217, 0,30432,30433,30434,30435,30436,30437,30438,30439,30520, 0,30217],
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[30217,30217,30217,30217,30217,30217,30217,30217,30217,30217,30217,30217,30217]
],
"fgmap": [
[ 0, 0,50107,50124, 0,50083,50084,50085, 0,50124,50107, 0, 0],
[30702,30703,50157,50132, 0,50091, 0,50093, 0,50132,50157,30678,30679],
[30710,30711, 0, 0, 0, 0, 0, 0, 0, 0, 0,30686,30687],
[30718,30719, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0,50157,60350, 0, 0, 0,60351,50157, 0, 0, 0],
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],
"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0,50071, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fg2map": [
],
"flyPoint": [
6,
12
]
}

537
project/floors/GM4.js Normal file
View File

@ -0,0 +1,537 @@
main.floors.GM4=
{
"floorId": "GM4",
"title": "圣子寝殿 ",
"name": "圣子寝殿",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X40100",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [
{
"type": "changePos",
"loc": [
11,
6
],
"direction": "left"
},
"\t[莫析辉,hero]\b[hero]……",
{
"type": "animate",
"name": "balloonnao",
"loc": [
11,
6
]
},
{
"type": "moveHero",
"time": 500,
"steps": [
"left:3"
]
},
"\t[莫析辉,hero]\b[hero]喂,起来!",
{
"type": "animate",
"name": "balloonnao",
"loc": [
8,
6
]
},
{
"type": "moveHero",
"time": 500,
"steps": [
"down:2",
"left:2"
]
},
"\t[莫析辉,hero]\b[hero]睡得这么死,本圣子还能指望你们保护?",
{
"type": "move",
"loc": [
2,
5
],
"time": 500,
"keep": true,
"steps": [
"right:6",
"down:3"
]
},
{
"type": "turnBlock",
"direction": "left",
"loc": [
[
8,
8
]
]
},
"\t[???,N645]\b[this,8,8]北寒帝国希雅皇室三公主希娜拜见圣子殿下。",
{
"type": "changePos",
"direction": "right"
},
"\t[莫析辉,hero]\b[hero]!!!",
"\t[莫析辉,hero]\b[hero]你怎么进来的!他们是被你杀了?",
"\t[希娜,N645]\b[this,8,8]殿下误会了。他们只是睡过去罢了。",
"\t[莫析辉,hero]\b[hero]哦哦,那你可以走了。",
"\t[希娜,N645]\b[this,8,8]殿下又误会了,我费了好些力气进入圣子宫,可不是为了和圣子殿下玩玩而已。",
{
"type": "playBgm",
"name": "xian.mp3"
},
{
"type": "animate",
"name": "jinshu",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu2",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu3",
"loc": [
6,
8
]
},
"\t[莫析辉,hero]\b[hero]啊啊啊啊啊!",
{
"type": "animate",
"name": "jinshu",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu2",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu3",
"loc": [
6,
8
]
},
"\t[莫析辉,hero]\b[hero]你对我做了什么?",
"\t[希娜,N645]\b[this,8,8]这是古老的一种禁术,受到禁术的人,会疼痛无比,连光明神殿的光明魔法也难以解除哦,圣子殿下感觉如何呀?",
{
"type": "animate",
"name": "jinshu",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu2",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu3",
"loc": [
6,
8
]
},
"\t[莫析辉,hero]\b[hero]疼……疼死我了!你到底想干什么!",
"\t[希娜,N645]\b[this,8,8]很简单,我想要与圣子殿下结为连理。",
{
"type": "animate",
"name": "jinshu",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu2",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu3",
"loc": [
6,
8
]
},
"\t[莫析辉,hero]\b[hero]……",
"\t[莫析辉,hero]\b[hero]???",
"\t[莫析辉,hero]\b[hero]你有病啊!",
{
"type": "animate",
"name": "jinshu",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu2",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu3",
"loc": [
6,
8
]
},
"\t[希娜,N645]\b[this,8,8]圣子殿下别急,听我慢慢说。我是北寒帝国三公主,我的母亲生下我难产而亡。我从小就被别的公主皇子欺负,因此修习了远古禁术。",
"\t[希娜,N645]\b[this,8,8]你知道吗,远古禁术十分强大,不到几年的时间,我便足以与北寒帝国的几位高手交手了,我的兄弟姐妹都再也无法欺负我了……可惜,我也因为修习禁术被赶出了北寒帝国……",
"\t[莫析辉,hero]\b[hero]可恶,你被赶出北寒帝国关我什么事!啊!快把禁术解了,不然我让你吃不了兜着走!",
{
"type": "animate",
"name": "jinshu",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu2",
"loc": [
6,
8
]
},
{
"type": "animate",
"name": "jinshu3",
"loc": [
6,
8
]
},
"\t[希娜,N645]\b[this,8,8]当然和你有关系了。你是上天的骄子,背靠光明神殿、莫析家族,还有与莫析家族交好的几大家族支持,也许……我找不到更合适的人选了,只要与你结为连理,我便可以拥有光明神殿的势力,再也不怕北寒帝国了。",
"\t[莫析辉,hero]\b[hero]给我解了禁术……我答应你……",
"\t[希娜,N645]\b[this,8,8]圣子殿下识时务,那自然是再好不过了",
"\t[莫析辉,hero]\b[hero]哼,你够胆,敢闯入光明神殿威胁光明圣子。",
"\t[希娜,N645]\b[this,8,8]希望殿下能够尽快向北寒皇室提亲。不过,为了防止殿下出尔反尔,我就……",
{
"type": "setValue",
"name": "item:I673",
"operator": "+=",
"value": "1"
},
"\t[莫析辉,hero]\b[hero]你!",
"\t[希娜,N645]\b[this,8,8]打扰了殿下,希娜告退了。",
{
"type": "hide",
"loc": [
[
8,
8
]
],
"remove": true
},
"\t[莫析辉,hero]\b[hero]可恶。先找安南伯伯和温明叔叔看看。",
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
],
"time": 500,
"keep": true
},
{
"type": "hide",
"loc": [
[
7,
6
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
5,
8
]
],
"remove": true
},
{
"type": "show",
"loc": [
[
11,
5
]
]
},
{
"type": "show",
"loc": [
[
11,
7
]
]
},
{
"type": "setBlock",
"number": "N440",
"loc": [
[
11,
5
]
]
},
{
"type": "setBlock",
"number": "N443",
"loc": [
[
11,
7
]
]
},
{
"type": "jumpHero",
"loc": [
6,
4
],
"time": 500
},
{
"type": "changePos",
"direction": "down"
},
{
"type": "setBlock",
"number": "N549",
"loc": [
[
5,
6
]
]
},
{
"type": "setBlock",
"number": "N553",
"loc": [
[
7,
6
]
]
},
{
"type": "setCurtain",
"time": 500
},
"\t[安南奎,N546]\b[this,5,6]什么!",
"\t[温明啸,N550]\b[this,7,6]北寒希雅的三公主竟然敢对你下禁术?真是太不像话了,我看北寒帝国是想找死!",
"\t[安南奎,N546]\b[this,5,6]老七,不要这么武断。应该是希雅家族的三丫头自己做的。小圣子,让我看看,你身上的禁术……",
"\t[莫析辉,hero]\b[hero]好。",
"\t[安南奎,N546]\b[this,5,6]这禁术……唉,很难解……",
"\t[温明啸,N550]\b[this,7,6]二哥,你也解不了?那咱们去找教皇陛下和大长老吧?",
"\t[安南奎,N546]\b[this,5,6]没用,这个东西和光明、黑暗没有任何关系……希雅家族的小丫头,这是从哪里弄的……",
"\t[莫析辉,hero]\b[hero]啊?那我可怎么办……我岂不是要废了?",
"\t[安南奎,N546]\b[this,5,6]小圣子别怕,这个东西不会影响你的修炼,等你修炼到一定实力,它自然会解除。不过,在此之前,你还是先去北寒帝国向北寒皇帝提亲吧。",
"\t[莫析辉,hero]\b[hero]什么!我要娶那个才见面就给我下禁术的女人?",
"\t[温明啸,N550]\b[this,7,6]二哥,希雅家族的三丫头因修习禁术,已经被赶出皇族了,哪里能与光明圣子配一起?",
"\t[温明啸,N550]\b[this,7,6]而且,辉儿可是要争下一任教皇的,怎么能与一个背后没有强大势力支撑的人结为连理?要知道,北纳蜜西娅与南荒的二皇子订了婚……",
"\t[安南奎,N546]\b[this,5,6]我知道你们不愿意,但是小圣子现在中了禁术,谁知道那个丫头还能干出什么坏事,还是了了她的心愿吧。圣子,你尽快启程吧,我吩咐罗涛在前面给你开路。",
"\t[莫析辉,hero]\b[hero]哦哦,全听安南伯伯吩咐。",
"\t[安南奎,N546]\b[this,5,6]额,小圣子,以后在光明神殿还是叫我二长老,免得有心人找事。",
"\t[莫析辉,hero]\b[hero]好。",
{
"type": "hide",
"loc": [
[
5,
6
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
7,
6
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
9,
1
]
],
"floorId": "GM1",
"remove": true
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"11,7": {
"trigger": null,
"enable": false,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": [
"\t[光明骑士,N440]\b[this]为圣子殿下赴汤蹈火,在所不辞!"
]
},
"11,5": {
"trigger": null,
"enable": false,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": [
"\t[光明骑士,N440]\b[this]为圣子殿下赴汤蹈火,在所不辞!"
]
}
},
"changeFloor": {
"12,6": {
"floorId": "GM3",
"loc": [
0,
6
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049],
[50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049],
[50049, 0, 0, 0, 0, 0, 0,50162,50163, 0, 0,10110,50049],
[50049, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[50049,41482,41483, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[50049, 0,645, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[50049,40236,40237,40238, 0, 0, 0,523, 0, 0, 0, 0, 92],
[50049, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[50049, 0, 0, 0, 0,523, 0, 0, 0, 0, 0, 0,50049],
[50049, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[50049, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[50049,41163, 0, 0, 0, 0, 0, 0, 0, 0, 0,41163,50049],
[50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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],
"fgmap": [
[ 0, 0,50152,50153, 0, 0,50124, 0, 0,50006,50007, 0, 0],
[ 0, 0,50160,50161, 0, 0,50132,50154,50155,50014,50015, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
12,
6
]
}

188
project/floors/GM5.js Normal file
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@ -0,0 +1,188 @@
main.floors.GM5=
{
"floorId": "GM5",
"title": "长老会",
"name": "长老会",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X30023",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"6,3": [
"\t[芹萱,N466]\b[this]小圣子有什么事吗?",
{
"type": "turnBlock",
"direction": "down"
}
],
"9,2": [
"光明大陆最强二十八大家族登场的16家族。\n光明教皇南荒洛析家族。大长老东凌芹梦家族。\n二长老东凌安南家族。三长老北寒沂蒙家族。\n四长老西武枯云家族。五长老北寒冷霜家族。\n六长老南荒司默家族。七长老东凌温明家族。\n光明圣子东凌莫析家族。光明圣女北寒北纳家族。\n东凌皇室图蒙家族。北寒皇室希雅家族。\n南荒皇室童氏家族。西武皇室栗柴家族。\n黑暗圣子西武墨氏家族水之圣子南荒江雨家族。"
],
"2,11": [
{
"type": "confirm",
"text": "确认要打开这个宝箱吗?",
"yes": [
{
"type": "if",
"condition": "(status:mana<50)",
"true": [
{
"type": "playSound",
"name": "操作失败"
},
"你的魔力不足!"
],
"false": [
{
"type": "setValue",
"name": "status:mana",
"operator": "-=",
"value": "50"
},
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "X10111"
},
"获得两点护盾",
{
"type": "setValue",
"name": "status:mdef",
"operator": "+=",
"value": "2"
}
]
}
],
"no": []
}
],
"10,11": [
{
"type": "confirm",
"text": "确认要打开这个宝箱吗?",
"yes": [
{
"type": "if",
"condition": "(status:mana<50)",
"true": [
{
"type": "playSound",
"name": "操作失败"
},
"你的魔力不足!"
],
"false": [
{
"type": "setValue",
"name": "status:mana",
"operator": "-=",
"value": "50"
},
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "X10111"
},
"获得一把蓝钥匙",
{
"type": "setValue",
"name": "item:blueKey",
"operator": "+=",
"value": "1"
}
]
}
],
"no": []
}
]
},
"changeFloor": {
"12,6": {
"floorId": "GM2",
"loc": [
1,
6
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049],
[50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049],
[50049,50165,20486,20487, 0, 0,50071, 0, 0,20502,20503,50165,50049],
[50049, 0, 0, 0, 0, 0,466, 0, 0, 0, 0, 0,50049],
[50049, 0, 0, 0, 0,50088,50089,50090, 0, 0, 0, 0,50049],
[50049, 0, 0, 0,572,50096,50097,50098,547, 0, 0, 0,50049],
[ 92, 0, 0, 0, 0,50096,50097,50098, 0, 0, 0, 0, 92],
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[50049, 0, 0, 0,552,50096,50097,50098,654, 0, 0, 0,50049],
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[50049,50165,10110, 0, 0, 0, 0, 0, 0, 0,10110,50165,50049],
[50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049]
],
"bgmap": [
],
"fgmap": [
[ 0, 0, 0,50006,50007, 0,50124, 0,50006,50007, 0, 0, 0],
[ 0,50157,20478,20479,50015, 0,50132, 0,50014,20494,20495,50157, 0],
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],
"fg2map": [
],
"flyPoint": [
12,
6
]
}

79
project/floors/GM6.js Normal file
View File

@ -0,0 +1,79 @@
main.floors.GM6=
{
"floorId": "GM6",
"title": "光明 6 层",
"name": "光明6",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "X30023",
"bgm": "mingyunshouhu.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,6": {
"floorId": "GM2",
"loc": [
11,
6
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049],
[50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049],
[50049,50167, 0, 0, 0, 0, 0, 0, 0, 0, 0,50167,50049],
[50049, 0, 0,20636, 0, 0,468, 0, 0,20636, 0, 0,50049],
[50049, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[50049,440, 0, 0, 0, 0, 0, 0, 0, 0, 0,440,50049],
[ 94, 0, 0, 0,443, 0,577, 0,443, 0, 0, 0, 94],
[50049,443, 0, 0, 0, 0, 0, 0, 0, 0, 0,443,50049],
[50049, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[50049, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50049],
[50049, 0, 0,20644, 0, 0, 0, 0, 0,20644, 0, 0,50049],
[50049,50167, 0, 0, 0,442, 0,441, 0, 0, 0,50167,50049],
[50049,50049,50049,50049,50049,50049, 93,50049,50049,50049,50049,50049,50049]
],
"bgmap": [
],
"fgmap": [
[ 0,50099, 0,20677, 0, 0,20558, 0, 0,20677, 0,50099, 0],
[ 0,50159, 0, 0, 0, 0,20566, 0, 0, 0, 0,50159, 0],
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],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
0,
6
]
}

View File

@ -1,45 +1,217 @@
main.floors.MT0=
{
"floorId": "MT0",
"title": "主塔 0 层",
"name": "0",
"title": "莫析 1",
"name": "莫析家",
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"defaultGround": "ground",
"defaultGround": "X40099",
"images": [],
"ratio": 1,
"map": [
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[50049,50049,50049,50049,50049,50049, 93,50049,50049,50049,50049,50049,50049]
],
"firstArrive": [],
"firstArrive": [
{
"type": "setValue",
"name": "flag:shengqishi",
"value": "0"
},
{
"type": "setValue",
"name": "flag:guangmingshengnv",
"value": "0"
},
{
"type": "setValue",
"name": "flag:zhunshengzi",
"value": "0"
},
{
"type": "setValue",
"name": "flag:heianshengzi",
"value": "0"
},
{
"type": "moveHero",
"time": 500,
"steps": [
"up:5"
]
},
"\t[辉,hero]\b[hero]父亲,您找我?",
"\t[莫析宙,N562]\b[this,6,2]辉,安南家族的奎伯伯来看你了。",
"\t[辉,hero]\b[hero]奎伯伯?光明神殿二长老吗?上次见过您。",
"\t[安南奎,N546]\b[this,8,3]哈哈,辉儿记忆真好,还记得我。",
"\t[辉,hero]\b[hero]嘿嘿,奎伯伯。",
"\t[安南奎,N546]\b[this,8,3]辉儿以后恐怕要改口,叫我二长老啦!",
"\t[辉,hero]\b[hero]",
"\t[莫析宙,N562]\b[this,6,2]是的,光明神殿发现你的光明属性极其罕见,准备让你去光明神殿接受光明神的洗礼,成为光明圣子。",
"\t[辉,hero]\b[hero]啊,这……我能成为光明圣子?",
"\t[安南奎,N546]\b[this,8,3]是的,辉儿,你的光明属性很强,我特地奉光明神的旨意,请你前往光明神殿。",
"\t[莫析宙,N562]\b[this,6,2]孩子,你不要慌,安南家族的奎伯伯,还有温明家族的啸叔叔都和莫析家族交好,他们会帮助你的。",
"\t[辉,hero]\b[hero]那好叭,伯伯,我们何时去光明神殿呢?",
"\t[安南奎,N546]\b[this,8,3]今天就出发,你觉得怎么样?",
"\t[辉,hero]\b[hero]行。",
"\t[安南奎,N546]\b[this,8,3]那么,就跟伯伯走吧!",
{
"type": "hide",
"loc": [
[
8,
3
]
],
"remove": true
},
{
"type": "changeFloor",
"floorId": "GM1",
"loc": [
6,
10
]
}
],
"parallelDo": "",
"events": {},
"events": {
"7,11": [
"\t[光明骑士,N440]\b[this]莫析永存!",
{
"type": "turnBlock",
"direction": "left"
}
],
"5,11": [
"\t[光明骑士,N440]\b[this]莫析永存!",
{
"type": "turnBlock",
"direction": "right"
}
],
"11,5": [
"\t[光明骑士,N440]\b[this]莫析永存!",
{
"type": "turnBlock",
"direction": "down"
}
],
"11,7": [
"\t[光明骑士,N440]\b[this]莫析永存!",
{
"type": "turnBlock",
"direction": "up"
}
],
"1,5": [
"\t[光明骑士,N440]\b[this]莫析永存!",
{
"type": "turnBlock",
"direction": "down"
}
],
"1,7": [
"\t[光明骑士,N440]\b[this]莫析永存!",
{
"type": "turnBlock",
"direction": "up"
}
],
"1,6": [
"\t[骑士,N440]\b[this]少爷,这里是莫析家族的重要基地,没有老爷的命令不能进去。",
"\t[莫析辉,hero]\b[hero]本少爷就是看看而已啦!",
{
"type": "moveHero",
"steps": [
"right:2"
]
}
],
"11,6": [
"\t[骑士,N440]\b[this]少爷,这里是莫析家族的重要基地,没有老爷的命令不能进去。",
"\t[莫析辉,hero]\b[hero]本少爷就是看看而已啦!",
{
"type": "moveHero",
"steps": [
"left:2"
]
}
],
"6,2": [
"\t[莫析宙,N562]\b[this]吾儿要好好努力啊!"
]
},
"changeFloor": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"bgmap": [
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],
"fgmap": [
[ 0, 0, 0,41905, 0, 0,50023, 0, 0,41906, 0, 0, 0],
[ 0,50157, 0,41913, 0, 0, 0, 0, 0,41914, 0,50157, 0],
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],
"width": 13,
"height": 13,
"autoEvent": {}
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bgm": "mingyunshouhu.mp3",
"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0,50078, 0, 0, 0,50078, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,50078, 0, 0, 0,50078, 0, 0, 0, 0],
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],
"fg2map": [
]
}

File diff suppressed because it is too large Load Diff

View File

@ -122,7 +122,208 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
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},
"enemys": {
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@ -197,7 +398,350 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
"blueKing": 45,
"keiskeiFairy": 71,
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"purpleBowman": 65
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},
"enemy48": {
"angel": 0,
@ -260,12 +804,205 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
"jumpShoes": 49,
"skill1": 30,
"wand": 10,
"pack": 46
"pack": 46,
"I331": 5,
"I332": 7,
"I333": 26,
"I334": 31,
"I335": 32,
"I336": 34,
"I337": 35,
"I338": 36,
"I339": 37,
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"big1Potion": 199,
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"big5Potion": 203,
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},
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"autotile1": 0,
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"autotile3": 0,
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}
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@ -105,6 +105,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
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"137": {"cls":"npcs","id":"greenMan"},
"138": {"cls":"npcs","id":"blueTrader"},
"140": {"cls":"autotile","id":"autotile4","canBreak":true},
"151": {"cls":"autotile","id":"autotile1"},
"152": {"cls":"autotile","id":"autotile2"},
"153": {"cls":"autotile","id":"autotile3"},
@ -223,5 +224,742 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
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"328": {"cls":"enemy48","id":"bearLeft"},
"329": {"cls":"enemy48","id":"bearRight"},
"330": {"cls":"enemy48","id":"bearUp"}
"330": {"cls":"enemy48","id":"bearUp"},
"331": {"cls":"items","id":"I331"},
"332": {"cls":"items","id":"I332"},
"333": {"cls":"items","id":"I333"},
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"911": {"cls":"enemys","id":"E911"},
"912": {"cls":"enemys","id":"E912"},
"913": {"cls":"enemys","id":"E913"},
"914": {"cls":"enemys","id":"E914"},
"915": {"cls":"enemys","id":"E915"},
"916": {"cls":"enemys","id":"E916"},
"917": {"cls":"enemys","id":"E917"},
"918": {"cls":"enemys","id":"E918"},
"919": {"cls":"enemys","id":"E919"},
"920": {"cls":"enemys","id":"E920"},
"921": {"cls":"enemys","id":"E921"},
"922": {"cls":"enemys","id":"E922"},
"923": {"cls":"enemys","id":"E923"},
"924": {"cls":"enemys","id":"E924"},
"925": {"cls":"enemys","id":"E925"},
"926": {"cls":"enemys","id":"E926"},
"927": {"cls":"enemys","id":"E927"},
"928": {"cls":"enemys","id":"E928"},
"929": {"cls":"enemys","id":"E929"},
"930": {"cls":"enemys","id":"E930"},
"931": {"cls":"enemys","id":"E931"},
"932": {"cls":"enemys","id":"E932"},
"933": {"cls":"enemys","id":"E933"},
"934": {"cls":"enemys","id":"E934"},
"935": {"cls":"enemys","id":"E935"},
"936": {"cls":"enemys","id":"E936"},
"937": {"cls":"enemys","id":"E937"},
"938": {"cls":"enemys","id":"E938"},
"939": {"cls":"enemys","id":"E939"},
"940": {"cls":"enemys","id":"E940"},
"941": {"cls":"enemys","id":"E941"},
"942": {"cls":"enemys","id":"E942"},
"943": {"cls":"enemys","id":"E943"},
"944": {"cls":"enemys","id":"E944"},
"945": {"cls":"enemys","id":"E945"},
"946": {"cls":"enemys","id":"E946"},
"947": {"cls":"enemys","id":"E947"},
"948": {"cls":"enemys","id":"E948"},
"949": {"cls":"enemys","id":"E949"},
"950": {"cls":"enemys","id":"E950"},
"951": {"cls":"enemys","id":"E951"},
"952": {"cls":"enemys","id":"E952"},
"953": {"cls":"enemys","id":"E953"},
"954": {"cls":"enemys","id":"E954"},
"955": {"cls":"enemys","id":"E955"},
"956": {"cls":"enemys","id":"E956"},
"957": {"cls":"enemys","id":"E957"},
"958": {"cls":"enemys","id":"E958"},
"959": {"cls":"enemys","id":"E959"},
"960": {"cls":"enemys","id":"E960"},
"961": {"cls":"enemys","id":"E961"},
"962": {"cls":"enemys","id":"E962"},
"963": {"cls":"enemys","id":"E963"},
"964": {"cls":"enemys","id":"E964"},
"965": {"cls":"enemys","id":"E965"},
"966": {"cls":"enemys","id":"E966"},
"967": {"cls":"enemys","id":"E967"},
"968": {"cls":"enemys","id":"E968"},
"969": {"cls":"enemys","id":"E969"},
"970": {"cls":"enemys","id":"E970"},
"971": {"cls":"enemys","id":"E971"},
"972": {"cls":"enemys","id":"E972"},
"973": {"cls":"enemys","id":"E973"},
"974": {"cls":"enemys","id":"E974"},
"975": {"cls":"enemys","id":"E975"},
"976": {"cls":"enemys","id":"E976"},
"977": {"cls":"enemys","id":"E977"},
"978": {"cls":"enemys","id":"E978"},
"979": {"cls":"enemys","id":"E979"},
"980": {"cls":"enemys","id":"E980"},
"981": {"cls":"enemys","id":"E981"},
"982": {"cls":"enemys","id":"E982"},
"983": {"cls":"enemys","id":"E983"},
"984": {"cls":"enemys","id":"E984"},
"985": {"cls":"enemys","id":"E985"},
"986": {"cls":"enemys","id":"E986"},
"987": {"cls":"enemys","id":"E987"},
"988": {"cls":"enemys","id":"E988"},
"989": {"cls":"enemys","id":"E989"},
"990": {"cls":"enemys","id":"E990"},
"991": {"cls":"enemys","id":"E991"},
"992": {"cls":"enemys","id":"E992"},
"993": {"cls":"enemys","id":"E993"},
"994": {"cls":"enemys","id":"E994"},
"995": {"cls":"enemys","id":"E995"},
"996": {"cls":"enemys","id":"E996"},
"997": {"cls":"enemys","id":"E997"},
"998": {"cls":"enemys","id":"E998"},
"999": {"cls":"enemys","id":"E999"},
"1000": {"cls":"enemys","id":"E1000"},
"1001": {"cls":"enemys","id":"E1001"},
"1002": {"cls":"enemys","id":"E1002"},
"1003": {"cls":"enemys","id":"E1003"},
"1004": {"cls":"enemys","id":"E1004"},
"1005": {"cls":"enemys","id":"E1005"},
"1006": {"cls":"enemys","id":"E1006"},
"1007": {"cls":"enemys","id":"E1007"},
"1008": {"cls":"enemys","id":"E1008"},
"1009": {"cls":"enemys","id":"E1009"},
"1010": {"cls":"enemys","id":"E1010"},
"1011": {"cls":"enemys","id":"E1011"},
"1012": {"cls":"enemys","id":"E1012"},
"1013": {"cls":"enemys","id":"E1013"},
"1014": {"cls":"enemys","id":"E1014"},
"1015": {"cls":"enemys","id":"E1015"},
"1016": {"cls":"enemys","id":"E1016"},
"1017": {"cls":"enemys","id":"E1017"},
"1018": {"cls":"enemys","id":"E1018"},
"1019": {"cls":"enemys","id":"E1019"},
"1020": {"cls":"enemys","id":"E1020"},
"1021": {"cls":"enemys","id":"E1021"},
"1022": {"cls":"enemys","id":"E1022"},
"1023": {"cls":"enemys","id":"E1023"},
"1024": {"cls":"enemys","id":"E1024"},
"1025": {"cls":"enemys","id":"E1025"},
"1026": {"cls":"enemys","id":"E1026"},
"1027": {"cls":"enemys","id":"E1027"},
"1028": {"cls":"enemys","id":"E1028"},
"1029": {"cls":"enemys","id":"E1029"},
"1030": {"cls":"enemys","id":"E1030"},
"1031": {"cls":"enemys","id":"E1031"},
"1032": {"cls":"enemys","id":"E1032"},
"1033": {"cls":"enemys","id":"E1033"},
"1034": {"cls":"enemys","id":"E1034"},
"1035": {"cls":"enemys","id":"E1035"},
"1036": {"cls":"enemys","id":"E1036"},
"1037": {"cls":"enemys","id":"E1037"},
"1038": {"cls":"enemys","id":"E1038"},
"1039": {"cls":"enemys","id":"E1039"},
"1040": {"cls":"enemys","id":"E1040"},
"1041": {"cls":"enemys","id":"E1041"},
"1042": {"cls":"enemys","id":"E1042"},
"1043": {"cls":"enemys","id":"E1043"},
"1044": {"cls":"enemys","id":"E1044"},
"1045": {"cls":"enemys","id":"E1045"},
"1046": {"cls":"enemys","id":"E1046"},
"1047": {"cls":"enemys","id":"E1047"},
"1048": {"cls":"enemys","id":"E1048"},
"1049": {"cls":"enemys","id":"E1049"},
"1050": {"cls":"enemys","id":"E1050"},
"1051": {"cls":"enemys","id":"E1051"},
"1052": {"cls":"enemys","id":"E1052"},
"1053": {"cls":"enemys","id":"E1053"},
"1054": {"cls":"enemys","id":"E1054"},
"1055": {"cls":"enemys","id":"E1055"},
"1056": {"cls":"enemys","id":"E1056"},
"1057": {"cls":"enemys","id":"E1057"},
"1058": {"cls":"enemys","id":"E1058"},
"1059": {"cls":"enemys","id":"E1059"},
"1060": {"cls":"enemys","id":"E1060"},
"1061": {"cls":"enemys","id":"E1061"},
"1062": {"cls":"enemys","id":"E1062"},
"1063": {"cls":"enemys","id":"E1063"},
"1064": {"cls":"enemys","id":"E1064"},
"1065": {"cls":"enemys","id":"E1065"},
"1066": {"cls":"enemys","id":"E1066"},
"10111": {"cls":"tileset","id":"X10111","event":["这个宝箱是空的!"]}
}

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@ -1,12 +1,11 @@
///<reference path='../runtime.d.ts'/>
var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
{
"init": function () {
"init": function () {
this._afterLoadResources = function () {
// 本函数将在所有资源加载完毕后,游戏开启前被执行
}
},
"drawLight": function () {
"drawLight": function () {
// 绘制灯光/漆黑层效果。调用方式 core.plugin.drawLight(...)
// 【参数说明】
@ -67,7 +66,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
// 可以在任何地方如afterXXX或自定义脚本事件调用函数方法为 core.plugin.xxx();
}
},
"shop": function () {
"shop": function () {
// 【全局商店】相关的功能
//
// 打开一个全局商店
@ -262,7 +261,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
return false;
}, 60);
},
"removeMap": function () {
"removeMap": function () {
// 高层塔砍层插件,删除后不会存入存档,不可浏览地图也不可飞到。
// 推荐用法:
// 对于超高层或分区域塔当在1区时将2区以后的地图删除1区结束时恢复2区进二区时删除1区地图以此类推
@ -349,161 +348,161 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
});
}
},
"fiveLayers": function () {
// 是否启用五图层增加背景2层和前景2层 将__enable置为true即会启用启用后请保存后刷新编辑器
// 背景层2将会覆盖背景层 被事件层覆盖 前景层2将会覆盖前景层
// 另外 请注意加入两个新图层 会让大地图的性能降低一些
// 插件作者ad
var __enable = false;
if (!__enable) return;
"fiveLayers": function () {
// 是否启用五图层增加背景2层和前景2层 将__enable置为true即会启用启用后请保存后刷新编辑器
// 背景层2将会覆盖背景层 被事件层覆盖 前景层2将会覆盖前景层
// 另外 请注意加入两个新图层 会让大地图的性能降低一些
// 插件作者ad
var __enable = true;
if (!__enable) return;
// 创建新图层
function createCanvas (name, zIndex) {
if (!name) return;
var canvas = document.createElement('canvas');
canvas.id = name;
canvas.className = 'gameCanvas anti-aliasing';
// 编辑器模式下设置zIndex会导致加入的图层覆盖优先级过高
if (main.mode != "editor") canvas.style.zIndex = zIndex || 0;
// 将图层插入进游戏内容
document.getElementById('gameDraw').appendChild(canvas);
var ctx = canvas.getContext('2d');
core.canvas[name] = ctx;
canvas.width = core._PX_ || core.__PIXELS__;
canvas.height = core._PY_ || core.__PIXELS__;
return canvas;
}
// 创建新图层
function createCanvas(name, zIndex) {
if (!name) return;
var canvas = document.createElement('canvas');
canvas.id = name;
canvas.className = 'gameCanvas';
// 编辑器模式下设置zIndex会导致加入的图层覆盖优先级过高
if (main.mode != "editor") canvas.style.zIndex = zIndex || 0;
// 将图层插入进游戏内容
document.getElementById('gameDraw').appendChild(canvas);
var ctx = canvas.getContext('2d');
core.canvas[name] = ctx;
canvas.width = core.__PIXELS__;
canvas.height = core.__PIXELS__;
return canvas;
}
var bg2Canvas = createCanvas('bg2', 20);
var fg2Canvas = createCanvas('fg2', 63);
// 大地图适配
core.bigmap.canvas = ["bg2", "fg2", "bg", "event", "event2", "fg", "damage"];
core.initStatus.bg2maps = {};
core.initStatus.fg2maps = {};
var bg2Canvas = createCanvas('bg2', 20);
var fg2Canvas = createCanvas('fg2', 63);
// 大地图适配
core.bigmap.canvas = ["bg2", "fg2", "bg", "event", "event2", "fg", "damage"];
core.initStatus.bg2maps = {};
core.initStatus.fg2maps = {};
if (main.mode == 'editor') {
/*插入编辑器的图层 不做此步新增图层无法在编辑器显示*/
// 编辑器图层覆盖优先级 eui > efg > fg(前景层) > event2(48*32图块的事件层) > event(事件层) > bg(背景层)
// 背景层2(bg2) 插入事件层(event)之前(即bg与event之间)
document.getElementById('mapEdit').insertBefore(bg2Canvas, document.getElementById('event'));
// 前景层2(fg2) 插入编辑器前景(efg)之前(即fg之后)
document.getElementById('mapEdit').insertBefore(fg2Canvas, document.getElementById('ebm'));
// 原本有三个图层 从4开始添加
var num = 4;
// 新增图层存入editor.dom中
editor.dom.bg2c = core.canvas.bg2.canvas;
editor.dom.bg2Ctx = core.canvas.bg2;
editor.dom.fg2c = core.canvas.fg2.canvas;
editor.dom.fg2Ctx = core.canvas.fg2;
editor.dom.maps.push('bg2map', 'fg2map');
editor.dom.canvas.push('bg2', 'fg2');
if (main.mode == 'editor') {
/*插入编辑器的图层 不做此步新增图层无法在编辑器显示*/
// 编辑器图层覆盖优先级 eui > efg > fg(前景层) > event2(48*32图块的事件层) > event(事件层) > bg(背景层)
// 背景层2(bg2) 插入事件层(event)之前(即bg与event之间)
document.getElementById('mapEdit').insertBefore(bg2Canvas, document.getElementById('event'));
// 前景层2(fg2) 插入编辑器前景(efg)之前(即fg之后)
document.getElementById('mapEdit').insertBefore(fg2Canvas, document.getElementById('ebm'));
// 原本有三个图层 从4开始添加
var num = 4;
// 新增图层存入editor.dom中
editor.dom.bg2c = core.canvas.bg2.canvas;
editor.dom.bg2Ctx = core.canvas.bg2;
editor.dom.fg2c = core.canvas.fg2.canvas;
editor.dom.fg2Ctx = core.canvas.fg2;
editor.dom.maps.push('bg2map', 'fg2map');
editor.dom.canvas.push('bg2', 'fg2');
// 创建编辑器上的按钮
var createCanvasBtn = function (name) {
// 电脑端创建按钮
var input = document.createElement('input');
// layerMod4/layerMod5
var id = 'layerMod' + num++;
// bg2map/fg2map
var value = name + 'map';
input.type = 'radio';
input.name = 'layerMod';
input.id = id;
input.value = value;
editor.dom[id] = input;
input.onchange = function () {
editor.uifunctions.setLayerMod(value);
}
return input;
};
var createCanvasBtn_mobile = function (name) {
// 手机端往选择列表中添加子选项
var input = document.createElement('option');
var id = 'layerMod' + num++;
var value = name + 'map';
input.name = 'layerMod';
input.value = value;
editor.dom[id] = input;
return input;
};
if (!editor.isMobile) {
var input = createCanvasBtn('bg2');
var input2 = createCanvasBtn('fg2');
// 获取事件层及其父节点
var child = document.getElementById('layerMod'),
parent = child.parentNode;
// 背景层2插入事件层前
parent.insertBefore(input, child);
// 不能直接更改背景层2的innerText 所以创建文本节点
var txt = document.createTextNode('bg2');
// 插入事件层前(即新插入的背景层2前)
parent.insertBefore(txt, child);
// 向最后插入前景层2(即插入前景层后)
parent.appendChild(input2);
var txt2 = document.createTextNode('fg2');
parent.appendChild(txt2);
parent.childNodes[2].replaceWith("bg");
parent.childNodes[6].replaceWith("事件");
parent.childNodes[8].replaceWith("fg");
} else {
var input = createCanvasBtn_mobile('bg2');
var input2 = createCanvasBtn_mobile('fg2');
// 手机端因为是选项 所以可以直接改innerText
input.innerText = '背景层2';
input2.innerText = '前景层2';
var parent = document.getElementById('layerMod');
parent.insertBefore(input, parent.children[1]);
parent.appendChild(input2);
// 创建编辑器上的按钮
var createCanvasBtn = function (name) {
// 电脑端创建按钮
var input = document.createElement('input');
// layerMod4/layerMod5
var id = 'layerMod' + num++;
// bg2map/fg2map
var value = name + 'map';
input.type = 'radio';
input.name = 'layerMod';
input.id = id;
input.value = value;
editor.dom[id] = input;
input.onchange = function () {
editor.uifunctions.setLayerMod(value);
}
}
return input;
};
var _loadFloor_doNotCopy = core.maps._loadFloor_doNotCopy;
core.maps._loadFloor_doNotCopy = function () {
return ["bg2map", "fg2map"].concat(_loadFloor_doNotCopy());
var createCanvasBtn_mobile = function (name) {
// 手机端往选择列表中添加子选项
var input = document.createElement('option');
var id = 'layerMod' + num++;
var value = name + 'map';
input.name = 'layerMod';
input.value = value;
editor.dom[id] = input;
return input;
};
if (!editor.isMobile) {
var input = createCanvasBtn('bg2');
var input2 = createCanvasBtn('fg2');
// 获取事件层及其父节点
var child = document.getElementById('layerMod'),
parent = child.parentNode;
// 背景层2插入事件层前
parent.insertBefore(input, child);
// 不能直接更改背景层2的innerText 所以创建文本节点
var txt = document.createTextNode('bg2');
// 插入事件层前(即新插入的背景层2前)
parent.insertBefore(txt, child);
// 向最后插入前景层2(即插入前景层后)
parent.appendChild(input2);
var txt2 = document.createTextNode('fg2');
parent.appendChild(txt2);
parent.childNodes[2].replaceWith("bg");
parent.childNodes[6].replaceWith("事件");
parent.childNodes[8].replaceWith("fg");
} else {
var input = createCanvasBtn_mobile('bg2');
var input2 = createCanvasBtn_mobile('fg2');
// 手机端因为是选项 所以可以直接改innerText
input.innerText = '背景层2';
input2.innerText = '前景层2';
var parent = document.getElementById('layerMod');
parent.insertBefore(input, parent.children[1]);
parent.appendChild(input2);
}
////// 绘制背景和前景层 //////
core.maps._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
config.ctx = cacheCtx;
core.maps._drawBg_drawBackground(floorId, config);
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。
core.maps._drawFloorImages(floorId, config.ctx, 'bg', null, null, config.onMap);
core.maps._drawBgFgMap(floorId, 'bg', config);
if (config.onMap) {
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
core.clearMap('bg2');
core.clearMap(cacheCtx);
}
core.maps._drawBgFgMap(floorId, 'bg2', config);
if (config.onMap) core.drawImage('bg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
config.ctx = toDrawCtx;
}
var _loadFloor_doNotCopy = core.maps._loadFloor_doNotCopy;
core.maps._loadFloor_doNotCopy = function () {
return ["bg2map", "fg2map"].concat(_loadFloor_doNotCopy());
}
////// 绘制背景和前景层 //////
core.maps._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
config.ctx = cacheCtx;
core.maps._drawBg_drawBackground(floorId, config);
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。
core.maps._drawFloorImages(floorId, config.ctx, 'bg', null, null, config.onMap);
core.maps._drawBgFgMap(floorId, 'bg', config);
if (config.onMap) {
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
core.clearMap('bg2');
core.clearMap(cacheCtx);
}
core.maps._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
config.ctx = cacheCtx;
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制前景图块;后绘制的覆盖先绘制的。
core.maps._drawFloorImages(floorId, config.ctx, 'fg', null, null, config.onMap);
core.maps._drawBgFgMap(floorId, 'fg', config);
if (config.onMap) {
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
core.clearMap('fg2');
core.clearMap(cacheCtx);
}
core.maps._drawBgFgMap(floorId, 'fg2', config);
if (config.onMap) core.drawImage('fg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
config.ctx = toDrawCtx;
core.maps._drawBgFgMap(floorId, 'bg2', config);
if (config.onMap) core.drawImage('bg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
config.ctx = toDrawCtx;
}
core.maps._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
config.ctx = cacheCtx;
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制前景图块;后绘制的覆盖先绘制的。
core.maps._drawFloorImages(floorId, config.ctx, 'fg', null, null, config.onMap);
core.maps._drawBgFgMap(floorId, 'fg', config);
if (config.onMap) {
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
core.clearMap('fg2');
core.clearMap(cacheCtx);
}
////// 移动判定 //////
core.maps._generateMovableArray_arrays = function (floorId) {
return {
bgArray: this.getBgMapArray(floorId),
fgArray: this.getFgMapArray(floorId),
eventArray: this.getMapArray(floorId),
bg2Array: this._getBgFgMapArray('bg2', floorId),
fg2Array: this._getBgFgMapArray('fg2', floorId)
};
}
},
"itemShop": function () {
core.maps._drawBgFgMap(floorId, 'fg2', config);
if (config.onMap) core.drawImage('fg2', cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
config.ctx = toDrawCtx;
}
////// 移动判定 //////
core.maps._generateMovableArray_arrays = function (floorId) {
return {
bgArray: this.getBgMapArray(floorId),
fgArray: this.getFgMapArray(floorId),
eventArray: this.getMapArray(floorId),
bg2Array: this._getBgFgMapArray('bg2', floorId),
fg2Array: this._getBgFgMapArray('fg2', floorId)
};
}
},
"itemShop": function () {
// 道具商店相关的插件
// 可在全塔属性-全局商店中使用「道具商店」事件块进行编辑(如果找不到可以在入口方块中找)
@ -809,93 +808,208 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
},
"enemyLevel": function () {
// 此插件将提供怪物手册中的怪物境界显示
// 使用此插件需要先给每个怪物定义境界,方法如下:
// 点击怪物的【配置表格】,找到“【怪物】相关的表格配置”,然后在【名称】仿照增加境界定义:
/*
"level": {
"_leaf": true,
"_type": "textarea",
"_string": true,
"_data": "境界"
},
*/
// 然后保存刷新,可以看到怪物的属性定义中出现了【境界】。再开启本插件即可。
"enemyLevel": function () {
// 此插件将提供怪物手册中的怪物境界显示
// 使用此插件需要先给每个怪物定义境界,方法如下:
// 点击怪物的【配置表格】,找到“【怪物】相关的表格配置”,然后在【名称】仿照增加境界定义:
/*
"level": {
"_leaf": true,
"_type": "textarea",
"_string": true,
"_data": "境界"
},
*/
// 然后保存刷新,可以看到怪物的属性定义中出现了【境界】。再开启本插件即可。
// 是否开启本插件,默认禁用;将此改成 true 将启用本插件。
var __enable = false;
if (!__enable) return;
// 是否开启本插件,默认禁用;将此改成 true 将启用本插件。
var __enable = true;
if (!__enable) return;
// 这里定义每个境界的显示颜色;可以写'red', '#RRGGBB' 或者[r,g,b,a]四元数组
var levelToColors = {
"萌新一阶": "red",
"萌新二阶": "#FF0000",
"萌新三阶": [255, 0, 0, 1],
};
// 这里定义每个境界的显示颜色;可以写'red', '#RRGGBB' 或者[r,g,b,a]四元数组
var levelToColors = {
凡尘: '#FFFFFF',
化气期: '#FFFAF0',
筑灵期: '#F0FFF0',
心丹期: '#E0EEE0',
婴变期: '#C1FFC1',
异神期: '#BCEE68',
合血期: '#C0FF31',
极骨期: '#98FB98',
捏忌期: '#7CFC00',
幻化期: '#43CD80',
觉醒期: '#32CD32',
魅魂期: '#008B00',
至高期: '#CAE1FF',
};
// 复写 _drawBook_drawName
var originDrawBook = core.ui._drawBook_drawName;
core.ui._drawBook_drawName = function (index, enemy, top, left, width) {
// 如果没有境界,则直接调用原始代码绘制
if (!enemy.level) return originDrawBook.call(core.ui, index, enemy, top, left, width);
// 存在境界,则额外进行绘制
core.setTextAlign('ui', 'center');
if (enemy.specialText.length == 0) {
core.fillText('ui', enemy.name, left + width / 2,
top + 27, '#DDDDDD', this._buildFont(17, true));
core.fillText('ui', enemy.level, left + width / 2,
top + 51, core.arrayToRGBA(levelToColors[enemy.level] || '#DDDDDD'), this._buildFont(14, true));
} else {
core.fillText('ui', enemy.name, left + width / 2,
top + 20, '#DDDDDD', this._buildFont(17, true), width);
switch (enemy.specialText.length) {
case 1:
core.fillText('ui', enemy.specialText[0], left + width / 2,
top + 38, core.arrayToRGBA((enemy.specialColor || [])[0] || '#FF6A6A'),
this._buildFont(14, true), width);
break;
case 2:
// Step 1: 计算字体
var text = enemy.specialText[0] + " " + enemy.specialText[1];
core.setFontForMaxWidth('ui', text, width, this._buildFont(14, true));
// Step 2: 计算总宽度
var totalWidth = core.calWidth('ui', text);
var leftWidth = core.calWidth('ui', enemy.specialText[0]);
var rightWidth = core.calWidth('ui', enemy.specialText[1]);
// Step 3: 绘制
core.fillText('ui', enemy.specialText[0], left + (width + leftWidth - totalWidth) / 2,
top + 38, core.arrayToRGBA((enemy.specialColor || [])[0] || '#FF6A6A'));
core.fillText('ui', enemy.specialText[1], left + (width + totalWidth - rightWidth) / 2,
top + 38, core.arrayToRGBA((enemy.specialColor || [])[1] || '#FF6A6A'));
break;
default:
core.fillText('ui', '多属性...', left + width / 2,
top + 38, '#FF6A6A', this._buildFont(14, true), width);
}
core.fillText('ui', enemy.level, left + width / 2,
top + 56, core.arrayToRGBA(levelToColors[enemy.level] || '#DDDDDD'), this._buildFont(14, true));
// 复写 _drawBook_drawName
var originDrawBook = core.ui._drawBook_drawName;
core.ui._drawBook_drawName = function (index, enemy, top, left, width) {
// 如果没有境界,则直接调用原始代码绘制
if (!enemy.level)
return originDrawBook.call(
core.ui,
index,
enemy,
top,
left,
width
);
// 存在境界,则额外进行绘制
core.setTextAlign('ui', 'center');
if (enemy.specialText.length == 0) {
core.fillText(
'ui',
enemy.name,
left + width / 2,
top + 27,
'#DDDDDD',
this._buildFont(17, true)
);
core.fillText(
'ui',
enemy.level,
left + width / 2,
top + 51,
core.arrayToRGBA(levelToColors[enemy.level] || '#DDDDDD'),
this._buildFont(14, true)
);
} else {
core.fillText(
'ui',
enemy.name,
left + width / 2,
top + 20,
'#DDDDDD',
this._buildFont(17, true),
width
);
switch (enemy.specialText.length) {
case 1:
core.fillText(
'ui',
enemy.specialText[0],
left + width / 2,
top + 38,
core.arrayToRGBA(
(enemy.specialColor || [])[0] || '#FF6A6A'
),
this._buildFont(14, true),
width
);
break;
case 2:
// Step 1: 计算字体
var text =
enemy.specialText[0] + ' ' + enemy.specialText[1];
core.setFontForMaxWidth(
'ui',
text,
width,
this._buildFont(14, true)
);
// Step 2: 计算总宽度
var totalWidth = core.calWidth('ui', text);
var leftWidth = core.calWidth(
'ui',
enemy.specialText[0]
);
var rightWidth = core.calWidth(
'ui',
enemy.specialText[1]
);
// Step 3: 绘制
core.fillText(
'ui',
enemy.specialText[0],
left + (width + leftWidth - totalWidth) / 2,
top + 38,
core.arrayToRGBA(
(enemy.specialColor || [])[0] || '#FF6A6A'
)
);
core.fillText(
'ui',
enemy.specialText[1],
left + (width + totalWidth - rightWidth) / 2,
top + 38,
core.arrayToRGBA(
(enemy.specialColor || [])[1] || '#FF6A6A'
)
);
break;
default:
core.fillText(
'ui',
'多属性...',
left + width / 2,
top + 38,
'#FF6A6A',
this._buildFont(14, true),
width
);
}
core.fillText(
'ui',
enemy.level,
left + width / 2,
top + 56,
core.arrayToRGBA(levelToColors[enemy.level] || '#DDDDDD'),
this._buildFont(14, true)
);
}
};
// 也可以复写其他的属性颜色如怪物攻防等,具体参见下面的例子的注释部分
core.ui._drawBook_drawRow1 = function (index, enemy, top, left, width, position) {
// 绘制第一行
core.setTextAlign('ui', 'left');
var b13 = this._buildFont(13, true),
f13 = this._buildFont(13, false);
var col1 = left,
col2 = left + width * 9 / 25,
col3 = left + width * 17 / 25;
core.fillText('ui', '生命', col1, position, '#DDDDDD', f13);
core.fillText('ui', core.formatBigNumber(enemy.hp || 0), col1 + 30, position, /*'red' */ null, b13);
core.fillText('ui', '攻击', col2, position, null, f13);
core.fillText('ui', core.formatBigNumber(enemy.atk || 0), col2 + 30, position, /* '#FF0000' */ null, b13);
core.fillText('ui', '防御', col3, position, null, f13);
core.fillText('ui', core.formatBigNumber(enemy.def || 0), col3 + 30, position, /* [255, 0, 0, 1] */ null, b13);
}
},
"multiHeros": function () {
// 也可以复写其他的属性颜色如怪物攻防等,具体参见下面的例子的注释部分
core.ui._drawBook_drawRow1 = function (
index,
enemy,
top,
left,
width,
position
) {
// 绘制第一行
core.setTextAlign('ui', 'left');
var b13 = this._buildFont(13, true),
f13 = this._buildFont(13, false);
var col1 = left,
col2 = left + (width * 9) / 25,
col3 = left + (width * 17) / 25;
core.fillText('ui', '生命', col1, position, '#DDDDDD', f13);
core.fillText(
'ui',
core.formatBigNumber(enemy.hp || 0),
col1 + 30,
position,
/*'red' */
null,
b13
);
core.fillText('ui', '攻击', col2, position, null, f13);
core.fillText(
'ui',
core.formatBigNumber(enemy.atk || 0),
col2 + 30,
position,
/* '#FF0000' */
null,
b13
);
core.fillText('ui', '防御', col3, position, null, f13);
core.fillText(
'ui',
core.formatBigNumber(enemy.def || 0),
col3 + 30,
position,
/* [255, 0, 0, 1] */
null,
b13
);
};
},
"multiHeros": function () {
// 多角色插件
// Step 1: 启用本插件
// Step 2: 定义每个新的角色各项初始数据(参见下方注释)
@ -1041,7 +1155,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
core.setFlag("heroId", toHeroId); // 保存切换到的角色ID
}
},
"heroFourFrames": function () {
"heroFourFrames": function () {
// 样板的勇士/跟随者移动时只使用2、4两帧观感较差。本插件可以将四帧全用上。
// 是否启用本插件
@ -1094,7 +1208,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
return false;
}
},
"routeFixing": function () {
"routeFixing": function () {
// 是否开启本插件true 表示启用false 表示禁用。
var __enable = true;
if (!__enable) return;
@ -1185,7 +1299,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
}, 100);
},
"numpad": function () {
"numpad": function () {
// 样板自带的整数输入事件为白屏弹窗且可以误输入任意非法内容但不支持负整数观感较差。本插件可以将其美化成仿RM样式使其支持负整数同时带有音效
// 另一方面4399等第三方平台不允许使用包括 core.myprompt() 和 core.myconfirm() 在内的弹窗,因此也需要此插件来替代,不然类似生命魔杖的道具就不好实现了
// 关于负整数输入V2.8.2原生支持其录像的压缩和解压,只是默认的 core.events._action_input() 函数将负数取了绝对值,可以只复写下面的 core.isReplaying() 部分来取消
@ -1360,7 +1474,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
}
},
"sprites": function () {
"sprites": function () {
// 基于canvas的sprite化摘编整理自万宁魔塔
//
// ---------------------------------------- 第一部分 js代码 (必装) --------------------------------------- //
@ -1552,7 +1666,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
window.Sprite = Sprite;
},
"hotReload": function () {
"hotReload": function () {
/* ---------- ---------- *
1. libs/ main.js index.html 中的任意一个文件被更改后会自动刷新塔的页面
@ -1815,5 +1929,300 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}, 1000);
}
})();
},
"自动拾取!": function () {
var enable = true;
if (!enable) return;
//
// var noUpdate = false;
////// 更新状态栏 ////// 不建议状态栏刷新后触发 容易导致录像不一致的问题
//control.prototype.updateStatusBar = function (doNotCheckAutoEvents) {
// if (!core.isPlaying()) return;
// if (noUpdate) return;
// noUpdate = true;
// core.autoGetItem();
// noUpdate = false;
// this.controldata.updateStatusBar();
// if (!doNotCheckAutoEvents) core.checkAutoEvents();
// this._updateStatusBar_setToolboxIcon();
// core.clearRouteFolding();
//}
////// 每移动一格后执行的事件 //////
control.prototype.moveOneStep = function (callback) {
core.autoGetItem();
return this.controldata.moveOneStep(callback);
}
function bfsFlood(sx, sy, blockfn) {
var canMoveArray = core.generateMovableArray();
var blocksObj = core.getMapBlocksObj();
var bgMap = core.getBgMapArray();
var visited = [],
queue = [];
visited[sx + "," + sy] = 0;
queue.push(sx + "," + sy);
while (queue.length > 0) {
var now = queue.shift().split(","),
x = ~~now[0],
y = ~~now[1];
for (var direction in core.utils.scan) {
if (!core.inArray(canMoveArray[x][y], direction)) continue;
var nx = x + core.utils.scan[direction].x,
ny = y + core.utils.scan[direction].y,
nindex = nx + "," + ny;
if (visited[nindex]) continue;
if (core.onSki(bgMap[ny][nx])) continue;
if (blockfn && !blockfn(blocksObj, nx, ny)) continue;
visited[nindex] = visited[now] + 1;
queue.push(nindex);
}
}
}
function attractAnimate() {
var name = 'attractAnimate';
var isPlaying = false;
this.nodes = [];
this.add = function (id, x, y, callback) {
this.nodes.push({ id: id, x: x, y: y, callback: callback });
}
this.start = function () {
if (isPlaying) return;
isPlaying = true;
core.registerAnimationFrame(name, true, this.update);
this.ctx = core.createCanvas(name, 0, 0, core.__PIXELS__, core.__PIXELS__, 120);
}
this.remove = function () {
core.unregisterAnimationFrame(name);
core.deleteCanvas(name);
isPlaying = false;
}
this.clear = function () {
this.nodes = [];
this.remove();
}
var lastTime = -1;
var self = this;
this.update = function (timeStamp) {
if (lastTime < 0) lastTime = timeStamp;
if (timeStamp - lastTime < 20) return;
lastTime = timeStamp;
core.clearMap(name);
var cx = core.status.heroCenter.px - 16,
cy = core.status.heroCenter.py - 16;
var thr = 5; //缓动比例倒数 越大移动越慢
self.nodes.forEach(function (n) {
var dx = cx - n.x,
dy = cy - n.y;
if (Math.abs(dx) <= thr && Math.abs(dy) <= thr) {
n.dead = true;
} else {
n.x += ~~(dx / thr);
n.y += ~~(dy / thr);
}
core.drawIcon(name, n.id, n.x, n.y, 32, 32);
});
self.nodes = self.nodes.filter(function (n) {
if (n.dead && n.callback) {
n.callback();
}
return !n.dead;
});
if (self.nodes.length == 0)
self.remove();
}
}
var animateHwnd = new attractAnimate();
this.stopAttractAnimate = function () {
animateHwnd.clear();
}
this.autoGetItem = function () {
var canGetItems = {};
if (!core.status.floorId || !core.status.checkBlock.damage || core.status.event.id == 'action' || core.status.lockControl) return;
if (core.getFlag("shiqu", 0) == 0) return;
if (Object.keys(core.status.checkBlock.damage).indexOf(core.status.hero.loc.x + "," + core.status.hero.loc.y) != -1 && core.status.checkBlock.damage[core.status.hero.loc.x + "," + core.status.hero.loc.y] >= 1) return
if (Object.keys(core.status.checkBlock.ambush).indexOf(core.status.hero.loc.x + "," + core.status.hero.loc.y) != -1) return
if (Object.keys(core.status.checkBlock.repulse).indexOf(core.status.hero.loc.x + "," + core.status.hero.loc.y) != -1) return
bfsFlood(core.getHeroLoc('x'), core.getHeroLoc('y'), function (blockMap, x, y) {
var idx = x + ',' + y;
if (idx in canGetItems) return false;
var blk = blockMap[idx];
if (blk && !blk.disable && blk.event.cls == 'items' && !core.isMapBlockDisabled(core.status.floorId, blk.x, blk.y) && blk.event.trigger == 'getItem') {
canGetItems[idx] = { x: x, y: y, id: blk.event.id };
return !core.status.checkBlock.damage[idx] && !core.status.checkBlock.ambush[idx];
}
return core.maps._canMoveDirectly_checkNextPoint(blockMap, x, y);
});
for (var k in canGetItems) {
var x = canGetItems[k].x,
y = canGetItems[k].y,
id = canGetItems[k].id;
core.trigger(x, y);
animateHwnd.add(id, x * 32, y * 32);
}
animateHwnd.start();
}
},
"宝石血瓶数据显示": function () {
/*
* 需要将 变量itemDetail改为true才可正常运行
* 请尽量减少勇士的属性数量否则可能会出现严重卡顿划掉现在你放一万个属性也不会卡
* 注意这里的属性必须是core.status.hero里面的flag无法显示
* 如果不想显示可以core.setFlag("itemDetail", false);
* 然后再core.getItemDetail();
* 如有bug在大群或造塔群@古祠
*/
// 忽略的道具
const ignore = ['superPotion'];
// 取消注释下面这句可以减少超大地图的判定。
// 如果地图宝石过多,可能会略有卡顿,可以尝试取消注释下面这句话来解决。
// core.bigmap.threshold = 256;
const origin = core.control.updateStatusBar;
core.updateStatusBar = core.control.updateStatusBar = function () {
if (core.getFlag('__statistics__')) return;
else return origin.apply(core.control, arguments);
}
core.control.updateDamage = function (floorId, ctx) {
floorId = floorId || core.status.floorId;
if (!floorId || core.status.gameOver || main.mode != 'play') return;
const onMap = ctx == null;
// 没有怪物手册
if (!core.hasItem('book')) return;
core.status.damage.posX = core.bigmap.posX;
core.status.damage.posY = core.bigmap.posY;
if (!onMap) {
const width = core.floors[floorId].width,
height = core.floors[floorId].height;
// 地图过大的缩略图不绘制显伤
if (width * height > core.bigmap.threshold) return;
}
this._updateDamage_damage(floorId, onMap);
this._updateDamage_extraDamage(floorId, onMap);
core.getItemDetail(floorId); // 宝石血瓶详细信息
this.drawDamage(ctx);
};
// 获取宝石信息 并绘制
this.getItemDetail = function (floorId) {
if (!core.getFlag('itemDetail')) return;
floorId = floorId ?? core.status.thisMap.floorId;
let diff = {};
const before = core.status.hero;
const hero = core.clone(core.status.hero);
const handler = {
set(target, key, v) {
diff[key] = v - (target[key] || 0);
if (!diff[key]) diff[key] = void 0;
return true;
}
};
core.status.hero = new Proxy(hero, handler);
core.status.maps[floorId].blocks.forEach(function (block) {
if (
block.event.cls !== 'items' ||
ignore.includes(block.event.id) ||
block.disable
)
return;
const x = block.x,
y = block.y;
// v2优化只绘制范围内的部分
if (core.bigmap.v2) {
if (
x < core.bigmap.posX - core.bigmap.extend ||
x > core.bigmap.posX + core._SIZE_ + core.bigmap.extend ||
y < core.bigmap.posY - core.bigmap.extend ||
y > core.bigmap.posY + core._SIZE_ + core.bigmap.extend
) {
return;
}
}
diff = {};
const id = block.event.id;
const item = core.material.items[id];
if (item.cls === 'equips') {
// 装备也显示
const diff = item.equip.value ?? {};
const per = item.equip.percentage ?? {};
for (const name in per) {
diff[name + 'per'] = per[name].toString() + '%';
}
drawItemDetail(diff, x, y);
return;
}
// 跟数据统计原理一样 执行效果 前后比较
core.setFlag('__statistics__', true);
try {
eval(item.itemEffect);
} catch (error) {}
drawItemDetail(diff, x, y);
});
core.status.hero = before;
window.hero = before;
window.flags = before.flags;
};
// 绘制
function drawItemDetail(diff, x, y) {
const px = 32 * x + 2,
py = 32 * y + 30;
let content = '';
// 获得数据和颜色
let i = 0;
for (const name in diff) {
if (!diff[name]) continue;
let color = '#fff';
if (typeof diff[name] === 'number')
content = core.formatBigNumber(diff[name], true);
else content = diff[name];
switch (name) {
case 'atk':
case 'atkper':
color = '#FF7A7A';
break;
case 'def':
case 'defper':
color = '#00E6F1';
break;
case 'mdef':
case 'mdefper':
color = '#6EFF83';
break;
case 'hp':
color = '#A4FF00';
break;
case 'hpmax':
case 'hpmaxper':
color = '#F9FF00';
break;
case 'mana':
color = '#c66';
break;
}
// 绘制
core.status.damage.data.push({
text: content,
px: px,
py: py - 10 * i,
color: color
});
i++;
}
}
// 在此增加新插件
}
}

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