状态栏!
| @ -32,12 +32,51 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | |||||||
| 		], | 		], | ||||||
| 		"floorPartitions": [], | 		"floorPartitions": [], | ||||||
| 		"images": [ | 		"images": [ | ||||||
|  | 			"0.png", | ||||||
| 			"1.jpg", | 			"1.jpg", | ||||||
|  | 			"1.png", | ||||||
|  | 			"2.png", | ||||||
|  | 			"3.png", | ||||||
|  | 			"4.png", | ||||||
|  | 			"5.png", | ||||||
|  | 			"6.png", | ||||||
|  | 			"7.png", | ||||||
|  | 			"8.png", | ||||||
|  | 			"9.png", | ||||||
|  | 			"Actor05-Strange05.png", | ||||||
|  | 			"Star.png", | ||||||
|  | 			"a.png", | ||||||
|  | 			"atk.png", | ||||||
|  | 			"atk2.png", | ||||||
|  | 			"b.png", | ||||||
|  | 			"backg.png", | ||||||
|  | 			"backl.png", | ||||||
|  | 			"backl2.png", | ||||||
|  | 			"backw.png", | ||||||
| 			"bear.png", | 			"bear.png", | ||||||
| 			"bg.jpg", | 			"bg.jpg", | ||||||
|  | 			"box1.png", | ||||||
|  | 			"box1Light.png", | ||||||
|  | 			"box2.png", | ||||||
|  | 			"box2Light.png", | ||||||
|  | 			"boxLight.png", | ||||||
| 			"brave.png", | 			"brave.png", | ||||||
|  | 			"c.png", | ||||||
|  | 			"def.png", | ||||||
|  | 			"def2.png", | ||||||
| 			"dragon.png", | 			"dragon.png", | ||||||
|  | 			"exp.png", | ||||||
|  | 			"expL.png", | ||||||
|  | 			"expLt.png", | ||||||
| 			"hero.png", | 			"hero.png", | ||||||
|  | 			"hp.png", | ||||||
|  | 			"key.png", | ||||||
|  | 			"lv.png", | ||||||
|  | 			"mana.png", | ||||||
|  | 			"manaL.png", | ||||||
|  | 			"manaLt.png", | ||||||
|  | 			"mdef.png", | ||||||
|  | 			"money.png", | ||||||
| 			"shengzi.png", | 			"shengzi.png", | ||||||
| 			"winskin.png" | 			"winskin.png" | ||||||
| 		], | 		], | ||||||
| @ -726,6 +765,10 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | |||||||
| 			} | 			} | ||||||
| 		], | 		], | ||||||
| 		"startText": [ | 		"startText": [ | ||||||
|  | 			{ | ||||||
|  | 				"type": "function", | ||||||
|  | 				"function": "function(){\nflags._statusgry_ = 0;\ncore.createSpr0();\ncore.createSprBack();\n}" | ||||||
|  | 			}, | ||||||
| 			{ | 			{ | ||||||
| 				"type": "comment", | 				"type": "comment", | ||||||
| 				"text": "初始剧情" | 				"text": "初始剧情" | ||||||
|  | |||||||
| @ -1284,88 +1284,88 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = | |||||||
| 			} | 			} | ||||||
| 		}, | 		}, | ||||||
|         "updateStatusBar": function () { |         "updateStatusBar": function () { | ||||||
| 			// 更新状态栏
 | 	// 更新状态栏
 | ||||||
| 
 | 
 | ||||||
| 			// 检查等级
 | 	// 检查等级
 | ||||||
| 			core.events.checkLvUp(); | 	core.events.checkLvUp(); | ||||||
| 
 | 
 | ||||||
| 			// 检查HP上限
 | 	// 检查HP上限
 | ||||||
| 			if (core.flags.statusBarItems.indexOf('enableHPMax') >= 0) { | 	if (core.flags.statusBarItems.indexOf('enableHPMax') >= 0) { | ||||||
| 				core.setStatus('hp', Math.min(core.getRealStatus('hpmax'), core.getStatus('hp'))); | 		core.setStatus('hp', Math.min(core.getRealStatus('hpmax'), core.getStatus('hp'))); | ||||||
| 			} | 	} | ||||||
| 
 | 
 | ||||||
| 			// 设置楼层名
 | 	// 设置楼层名
 | ||||||
| 			if (core.status.floorId) { | 	if (core.status.floorId) { | ||||||
| 				core.setStatusBarInnerHTML('floor', core.status.maps[core.status.floorId].name); | 		core.setStatusBarInnerHTML('floor', core.status.maps[core.status.floorId].name); | ||||||
| 			} | 	} | ||||||
| 
 | 
 | ||||||
| 			// 设置勇士名字和图标
 | 	// 设置勇士名字和图标
 | ||||||
| 			core.setStatusBarInnerHTML('name', core.getStatus('name')); | 	core.setStatusBarInnerHTML('name', core.getStatus('name')); | ||||||
| 			// 设置等级名称
 | 	// 设置等级名称
 | ||||||
| 			core.setStatusBarInnerHTML('lv', core.getLvName()); | 	core.setStatusBarInnerHTML('lv', core.getLvName()); | ||||||
| 
 | 
 | ||||||
| 			// 设置生命上限、生命值、攻防护盾金币和经验值
 | 	// 设置生命上限、生命值、攻防护盾金币和经验值
 | ||||||
| 			var statusList = ['hpmax', 'hp', 'mana', 'atk', 'def', 'mdef', 'money', 'exp']; | 	var statusList = ['hpmax', 'hp', 'mana', 'atk', 'def', 'mdef', 'money', 'exp']; | ||||||
| 			statusList.forEach(function (item) { | 	statusList.forEach(function (item) { | ||||||
| 				// 向下取整
 | 		// 向下取整
 | ||||||
| 				core.status.hero[item] = Math.floor(core.status.hero[item]); | 		core.status.hero[item] = Math.floor(core.status.hero[item]); | ||||||
| 				// 大数据格式化
 | 		// 大数据格式化
 | ||||||
| 				core.setStatusBarInnerHTML(item, core.getRealStatus(item)); | 		core.setStatusBarInnerHTML(item, core.getRealStatus(item)); | ||||||
| 			}); | 	}); | ||||||
| 
 | 
 | ||||||
| 			// 设置魔力值; status:manamax 只有在非负时才生效。
 | 	// 设置魔力值; status:manamax 只有在非负时才生效。
 | ||||||
| 			if (core.status.hero.manamax != null && core.getRealStatus('manamax') >= 0) { | 	if (core.status.hero.manamax != null && core.getRealStatus('manamax') >= 0) { | ||||||
| 				core.status.hero.mana = Math.min(core.status.hero.mana, core.getRealStatus('manamax')); | 		core.status.hero.mana = Math.min(core.status.hero.mana, core.getRealStatus('manamax')); | ||||||
| 				core.setStatusBarInnerHTML('mana', core.status.hero.mana + "/" + core.getRealStatus('manamax')); | 		core.setStatusBarInnerHTML('mana', core.status.hero.mana + "/" + core.getRealStatus('manamax')); | ||||||
| 			} else { | 	} else { | ||||||
| 				core.setStatusBarInnerHTML("mana", core.status.hero.mana); | 		core.setStatusBarInnerHTML("mana", core.status.hero.mana); | ||||||
| 			} | 	} | ||||||
| 			// 设置技能栏
 | 	// 设置技能栏
 | ||||||
| 			// 可以用flag:skill表示当前开启的技能类型,flag:skillName显示技能名;详见文档-个性化-技能塔的支持
 | 	// 可以用flag:skill表示当前开启的技能类型,flag:skillName显示技能名;详见文档-个性化-技能塔的支持
 | ||||||
| 			core.setStatusBarInnerHTML('skill', core.getFlag('skillName', '无')); | 	core.setStatusBarInnerHTML('skill', core.getFlag('skillName', '无')); | ||||||
| 
 | 
 | ||||||
| 			// 可以在这里添加自己额外的状态栏信息,比如想攻击显示 +0.5 可以这么写:
 | 	// 可以在这里添加自己额外的状态栏信息,比如想攻击显示 +0.5 可以这么写:
 | ||||||
| 			// if (core.hasFlag('halfAtk')) core.setStatusBarInnerHTML('atk', core.statusBar.atk.innerText + "+0.5");
 | 	// if (core.hasFlag('halfAtk')) core.setStatusBarInnerHTML('atk', core.statusBar.atk.innerText + "+0.5");
 | ||||||
| 
 | 
 | ||||||
| 			// 如果是自定义添加的状态栏,也需要在这里进行设置显示的数值
 | 	// 如果是自定义添加的状态栏,也需要在这里进行设置显示的数值
 | ||||||
| 
 | 
 | ||||||
| 			// 进阶
 | 	// 进阶
 | ||||||
| 			if (core.flags.statusBarItems.indexOf('enableLevelUp') >= 0) { | 	if (core.flags.statusBarItems.indexOf('enableLevelUp') >= 0) { | ||||||
| 				core.setStatusBarInnerHTML('up', core.formatBigNumber(core.getNextLvUpNeed()) || ""); | 		core.setStatusBarInnerHTML('up', core.formatBigNumber(core.getNextLvUpNeed()) || ""); | ||||||
| 			} else core.setStatusBarInnerHTML('up', ""); | 	} else core.setStatusBarInnerHTML('up', ""); | ||||||
| 
 | 
 | ||||||
| 			// 钥匙
 | 	// 钥匙
 | ||||||
| 			var keys = ['yellowKey', 'blueKey', 'redKey', 'greenKey']; | 	var keys = ['yellowKey', 'blueKey', 'redKey', 'greenKey']; | ||||||
| 			keys.forEach(function (key) { | 	keys.forEach(function (key) { | ||||||
| 				core.setStatusBarInnerHTML(key, core.setTwoDigits(core.itemCount(key))); | 		core.setStatusBarInnerHTML(key, core.setTwoDigits(core.itemCount(key))); | ||||||
| 			}); | 	}); | ||||||
| 			// 毒衰咒
 | 	// 毒衰咒
 | ||||||
| 			core.setStatusBarInnerHTML('poison', core.hasFlag('poison') ? "毒" : ""); | 	core.setStatusBarInnerHTML('poison', core.hasFlag('poison') ? "毒" : ""); | ||||||
| 			core.setStatusBarInnerHTML('weak', core.hasFlag('weak') ? "衰" : ""); | 	core.setStatusBarInnerHTML('weak', core.hasFlag('weak') ? "衰" : ""); | ||||||
| 			core.setStatusBarInnerHTML('curse', core.hasFlag('curse') ? "咒" : ""); | 	core.setStatusBarInnerHTML('curse', core.hasFlag('curse') ? "咒" : ""); | ||||||
| 			// 破炸飞
 | 	// 破炸飞
 | ||||||
| 			core.setStatusBarInnerHTML('pickaxe', "破" + core.itemCount('pickaxe')); | 	core.setStatusBarInnerHTML('pickaxe', "破" + core.itemCount('pickaxe')); | ||||||
| 			core.setStatusBarInnerHTML('bomb', "炸" + core.itemCount('bomb')); | 	core.setStatusBarInnerHTML('bomb', "炸" + core.itemCount('bomb')); | ||||||
| 			core.setStatusBarInnerHTML('fly', "飞" + core.itemCount('centerFly')); | 	core.setStatusBarInnerHTML('fly', "飞" + core.itemCount('centerFly')); | ||||||
| 
 | 
 | ||||||
| 			// 难度
 | 	// 难度
 | ||||||
| 			if (core.statusBar.hard.innerText != core.status.hard) { | 	if (core.statusBar.hard.innerText != core.status.hard) { | ||||||
| 				core.statusBar.hard.innerText = core.status.hard; | 		core.statusBar.hard.innerText = core.status.hard; | ||||||
| 			} | 	} | ||||||
| 			var hardColor = core.getFlag('__hardColor__'); | 	var hardColor = core.getFlag('__hardColor__'); | ||||||
| 			if (hardColor == null) core.statusBar.hard.innerText = ''; | 	if (hardColor == null) core.statusBar.hard.innerText = ''; | ||||||
| 			if (core.statusBar.hard.getAttribute('_style') != hardColor) { | 	if (core.statusBar.hard.getAttribute('_style') != hardColor) { | ||||||
| 				core.statusBar.hard.style.color = hardColor; | 		core.statusBar.hard.style.color = hardColor; | ||||||
| 				core.statusBar.hard.setAttribute('_style', hardColor); | 		core.statusBar.hard.setAttribute('_style', hardColor); | ||||||
| 			} | 	} | ||||||
| 			// 自定义状态栏绘制
 | 	// 自定义状态栏绘制
 | ||||||
| 			core.drawStatusBar(); | 	core.drawStatusBar(); | ||||||
| 
 | 	core.createSpr2(); | ||||||
| 			// 更新阻激夹域的伤害值
 | 	// 更新阻激夹域的伤害值
 | ||||||
| 			core.updateCheckBlock(); | 	core.updateCheckBlock(); | ||||||
| 			// updateDamage只能在此处执行!!更新全地图显伤
 | 	// updateDamage只能在此处执行!!更新全地图显伤
 | ||||||
| 			core.updateDamage(); | 	core.updateDamage(); | ||||||
| 		}, | }, | ||||||
|         "updateCheckBlock": function (floorId) { |         "updateCheckBlock": function (floorId) { | ||||||
| 			// 领域、夹击、阻击等的伤害值计算
 | 			// 领域、夹击、阻击等的伤害值计算
 | ||||||
| 			floorId = floorId || core.status.floorId; | 			floorId = floorId || core.status.floorId; | ||||||
| @ -1680,22 +1680,27 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = | |||||||
| 			return false; | 			return false; | ||||||
| 		}, | 		}, | ||||||
|         "parallelDo": function (timestamp) { |         "parallelDo": function (timestamp) { | ||||||
| 			// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
 | 	// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
 | ||||||
| 			// 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
 | 	// 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
 | ||||||
| 			// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
 | 	// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
 | ||||||
| 
 | 
 | ||||||
| 			// 检查当前是否处于游戏开始状态
 | 	// 检查当前是否处于游戏开始状态
 | ||||||
| 			if (!core.isPlaying()) return; | 	if (!core.isPlaying()) return; | ||||||
| 
 | 
 | ||||||
| 			// 执行当前楼层的并行事件处理
 | 	// 执行当前楼层的并行事件处理
 | ||||||
| 			if (core.status.floorId) { | 	if (core.status.floorId) { | ||||||
| 				try { | 		try { | ||||||
| 					eval(core.floors[core.status.floorId].parallelDo); | 			eval(core.floors[core.status.floorId].parallelDo); | ||||||
| 				} catch (e) { | 		} catch (e) { | ||||||
| 					console.error(e); | 			console.error(e); | ||||||
| 				} |  | ||||||
| 			} |  | ||||||
| 		} | 		} | ||||||
|  | 	} | ||||||
|  | 	if ((!main.replayChecking && core.status.played) && flags._coltrue_) { | ||||||
|  | 		flags._statuscol_ = flags._statuscol_ + 5 || 0 | ||||||
|  | 		core.createSpr0(); | ||||||
|  | 		core.createSprBack(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|     }, |     }, | ||||||
|     "ui": { |     "ui": { | ||||||
|         "getToolboxItems": function (cls) { |         "getToolboxItems": function (cls) { | ||||||
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| @ -201,7 +201,7 @@ | |||||||
|     -moz-box-sizing: border-box; |     -moz-box-sizing: border-box; | ||||||
|     -webkit-box-sizing: border-box; |     -webkit-box-sizing: border-box; | ||||||
|     background: url(project/materials/ground.png) repeat; |     background: url(project/materials/ground.png) repeat; | ||||||
|     z-index: 185; |     z-index: 1; | ||||||
|     display: none; |     display: none; | ||||||
|     top: 0; |     top: 0; | ||||||
|     left: 0; |     left: 0; | ||||||
| @ -238,7 +238,7 @@ | |||||||
| #toolBar { | #toolBar { | ||||||
|     position: absolute; |     position: absolute; | ||||||
|     background: url(project/materials/ground.png) repeat; |     background: url(project/materials/ground.png) repeat; | ||||||
|     z-index: 210; |     z-index: 1; | ||||||
|     box-sizing: border-box; |     box-sizing: border-box; | ||||||
|     -moz-box-sizing: border-box; |     -moz-box-sizing: border-box; | ||||||
|     -webkit-box-sizing: border-box; |     -webkit-box-sizing: border-box; | ||||||
|  | |||||||