圣骑士名字可以自定义。变量是flags.shengqishi_name。增加了大箱子物品显示。箭头会显示目标地图。
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@ -176,8 +176,8 @@ main.floors.BH1=
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"\t[???,N467]\b[this,0,6]啊?",
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"\t[光明骑士,N440]\b[this,2,7]殿下,这小子不清不楚的,你怎么能让他留在身边呢……",
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"\t[辉,hero]\b[hero]我意已决,不用多说。你叫什么名字?",
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"\t[???,N467]\b[this,0,6]回殿下,我叫唐佳成。",
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"\t[辉,hero]\b[hero]那好,唐佳成,你去圣子宫等着吧。我给你一些东西。",
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"\t[???,N467]\b[this,0,6]回殿下,我叫${flag:shengqishi_name}。",
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"\t[辉,hero]\b[hero]那好,${flag:shengqishi_name},你去圣子宫等着吧。我给你一些东西。",
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{
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"type": "setValue",
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"name": "status:atk",
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@ -196,8 +196,8 @@ main.floors.BH1=
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"operator": "-=",
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"value": "200"
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},
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"资助可怜的小乞丐唐佳成,攻防-2,生命上限-200",
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"\t[唐佳成,N467]\b[this,0,6]谢谢圣子殿下!",
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"资助可怜的小乞丐${flag:shengqishi_name},攻防-2,生命上限-200",
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"\t[${flag:shengqishi_name},N467]\b[this,0,6]谢谢圣子殿下!",
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{
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"type": "hide",
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"loc": [
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@ -14,6 +14,11 @@ main.floors.GM1=
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"defaultGround": "X30023",
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"bgm": "mingyunshouhu.mp3",
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"firstArrive": [
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{
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"type": "setValue",
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"name": "flag:shengqishi_name",
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"value": "\"鹿间裕贵\""
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},
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{
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"type": "changePos",
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"direction": "up"
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@ -138,11 +138,11 @@ main.floors.GM3=
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"shadow": 0
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},
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"data": [
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"\t[唐佳成,N467]\b[this]圣子殿下!",
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"\t[辉,hero]\b[hero]emmm,唐佳成,你待在光明神殿最好还是找个事儿做。我总不能一直养着你吧?",
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"\t[唐佳成,N467]\b[this]是,我想当骑士!",
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"\t[${flag:shengqishi_name},N467]\b[this]圣子殿下!",
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"\t[辉,hero]\b[hero]emmm,${flag:shengqishi_name},你待在光明神殿最好还是找个事儿做。我总不能一直养着你吧?",
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"\t[${flag:shengqishi_name},N467]\b[this]是,我想当骑士!",
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"\t[辉,hero]\b[hero]是个不错的想法,那你去教皇殿右边的骑士团吧!",
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"\t[唐佳成,N467]\b[this]是!"
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"\t[${flag:shengqishi_name},N467]\b[this]是!"
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]
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}
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},
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@ -2608,7 +2608,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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// 忽略的道具
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const ignore = ['superPotion'];
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const box = ['X10110'];
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const box = ['X10110', 'X60549'];
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const portals = ['upPortal', 'downPortal', 'leftPortal', 'rightPortal'];
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// 取消注释下面这句可以减少超大地图的判定。
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@ -2649,7 +2649,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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const hero = core.clone(core.status.hero);
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const handler = {
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set(target, key, v) {
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diff[key] = v - (target[key] || 0);
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diff[key] = (diff[key] || 0) + v - (target[key] || 0);
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if (!diff[key]) diff[key] = void 0;
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return true;
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}
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@ -2681,6 +2681,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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if (!block.event.trigger) {
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drawItemDetail({ 'atk': 'X' }, x, y);
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}
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else if (block.event.trigger == "changeFloor") {
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drawItemDetail({ 'atk': block.event.data.floorId/*, 'def': block.event.data.loc.join(',')*/ }, x, y);
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}
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}
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if (item && item.cls === 'equips') {
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// 装备也显示
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@ -2703,7 +2706,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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if ((i.name.indexOf("item:") == 0)) {
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var itemId = i.name.substring(5),
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count = core.itemCount(itemId);
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diff[itemId] = value - count;
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if (core.material.items[itemId].itemEffect) {
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for (var i = count; i < value; i++) eval(core.material.items[itemId].itemEffect);
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} else diff[itemId] = value - count;
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}
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//core.events._setValue_setBuff(i.name, value);
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@ -2714,7 +2719,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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//core.events._setValue_setGlobal(i.name, value);
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//core.events.setValue(i.name, i.operator, i.value);
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};
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diff['mana'] += 50;
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diff['mana'] += { 'X10110': 50, 'X60549': 200 } [block.event.id] || 0;
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} else
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eval(item.itemEffect);
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} catch (error) {}
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@ -2775,7 +2780,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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color = '#8f8';
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break;
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default:
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if (diff[name] == 1) content = name;
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if (diff[name] == 1) content = core.material.items[name].name;
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}
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// 绘制
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core.status.damage.data.push({
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