削弱了魔力卷轴;增强七彩圣杖的回蓝效果;增加提示
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@ -658,7 +658,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"lv": 1,
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"hpmax": 1000,
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"hp": 1000,
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"manamax": -1,
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"manamax": 602214,
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"mana": 100,
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"atk": 10,
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"def": 10,
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@ -1225,7 +1225,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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44,
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1
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],
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"condition": "flag:shop1>200&&flag:shop1<292",
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"condition": "flag:shop1>200&&flag:shop1<392",
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"action": [
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{
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"type": "comment",
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@ -1260,7 +1260,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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44,
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1
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],
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"condition": "flag:shop1>=292",
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"condition": "flag:shop1>=392",
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"action": [
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{
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"type": "comment",
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@ -1394,7 +1394,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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246,
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1
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],
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"condition": "flag:shop1>200&&flag:shop1<292",
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"condition": "flag:shop1>200&&flag:shop1<392",
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"action": [
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{
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"type": "comment",
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@ -1429,7 +1429,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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246,
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1
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],
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"condition": "flag:shop1>=292",
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"condition": "flag:shop1>=392",
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"action": [
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{
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"type": "comment",
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@ -1657,7 +1657,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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149,
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1
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],
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"condition": "flag:shop1>200&&flag:shop1<292",
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"condition": "flag:shop1>200&&flag:shop1<392",
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"action": [
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{
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"type": "comment",
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@ -1698,7 +1698,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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149,
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1
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],
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"condition": "flag:shop1>=292",
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"condition": "flag:shop1>=392",
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"action": [
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{
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"type": "comment",
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@ -512,7 +512,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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"E1168": {"name":"火蝙蝠","hp":60000000,"atk":405000,"def":98000,"money":300,"exp":0,"point":0,"special":[35]},
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"E1169": {"name":"幽冥魔君","hp":10000000,"atk":940000,"def":465000,"money":1000,"exp":0,"point":0,"special":[30],"level":"八阶无上","value30_1":10000,"value30_2":50,"displayIdInBook":null},
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"E1170": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E1171": {"name":"美面魔帝","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"level":"九阶无上"},
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"E1171": {"name":"美面魔帝","hp":100000000,"atk":3200000,"def":0,"money":0,"exp":0,"point":0,"special":[30],"level":"九阶无上","value30_1":602214,"value30_2":200},
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"E1172": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E1173": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E1174": {"name":"火焰史莱姆王","hp":8000000,"atk":68000,"def":16040,"money":192,"exp":0,"point":0,"special":[21,35,39],"Mdefvalue":null,"mdefValue":100,"Atkvalue":35,"Defvalue":35},
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@ -521,7 +521,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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"E1177": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E1178": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E1179": {"name":"冰骨蝙蝠","hp":480000000000,"atk":60000000,"def":24500000,"money":30000,"exp":0,"point":0,"special":[42]},
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"E1180": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"bigImage":"dragonknight_1.png"},
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"E1180": {"name":"新敌人","hp":36000000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[10,17],"bigImage":"dragonknight_1.png"},
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"E1246": {"name":"混沌魔君(阵法削弱状态)","hp":5000000000000,"atk":100000000,"def":20000000,"money":100000,"exp":0,"point":0,"special":[2],"description":"灵兽榜上第二名,混沌属性最强灵兽","notBomb":true},
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"E827": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E988": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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@ -620,7 +620,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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"E1136": {"name":"深渊巨龙","hp":20000000,"atk":1000000,"def":350000,"money":5000,"exp":0,"point":0,"special":[30,35],"level":"九阶无上","value30_1":10000,"value30_2":60},
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"E1159": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E1160": {"name":"棒锥","hp":10000000,"atk":940000,"def":465000,"money":1000,"exp":0,"point":0,"special":[30],"level":"八阶无上","value30_1":10000,"value30_2":50},
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"E1181": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"bigImage":"dragon1_compress_0.png"},
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"E1182": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"bigImage":"dragon1_compress_1.png"},
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"E1183": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"bigImage":"octopus_1.png"}
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"E1181": {"name":"新敌人","hp":10000,"atk":5000,"def":0,"money":0,"exp":0,"point":0,"special":[2,3,9],"bigImage":"dragon1_compress_0.png","purify":-9},
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"E1182": {"name":"新敌人","hp":25,"atk":2000000,"def":0,"money":0,"exp":0,"point":0,"special":[3],"bigImage":"dragon1_compress_1.png"},
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"E1183": {"name":"新敌人","hp":1000000000,"atk":40000,"def":0,"money":0,"exp":0,"point":0,"special":[2],"bigImage":"octopus_1.png"}
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}
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@ -48,7 +48,7 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
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"回收钥匙商店": [
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{
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"type": "function",
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"function": "function(){\nif (core.hasEquip('I409')) { core.status.hero.mana += 1 }\nif (core.hasEquip('I410')) { core.status.hero.mana += 3 }\nif (core.hasEquip('I411')) { core.status.hero.mana += 5 }\nif (core.hasEquip('I412')) { core.status.hero.mana += 7 }\nif (core.hasEquip('I413')) { core.status.hero.mana += 9 }\nif (core.hasEquip('I595')) { core.status.hero.mana += 20 }\nif (core.hasEquip('I1115')) { core.status.hero.mana += 10 }\nif (core.hasEquip('I1116')) { core.status.hero.mana += 10 }\nif (core.hasItem('I722')) { core.status.hero.mana += (core.getEnemyInfo('', null, x, y).hp || 0) / 2500 }\nif (core.hasEquip('I723')) { core.status.hero.hp += core.status.hero.hpmax / 200 }\nif (core.hasItem('coin')) core.status.hero.money += 12;\nflags.lhjnb = (flags.lhjnb || 0) + (core.getEnemyInfo('', null, x, y).money || 0)\n}"
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"function": "function(){\nif (core.hasEquip('I409')) { core.status.hero.mana += 1 }\nif (core.hasEquip('I410')) { core.status.hero.mana += 3 }\nif (core.hasEquip('I411')) { core.status.hero.mana += 5 }\nif (core.hasEquip('I412')) { core.status.hero.mana += 7 }\nif (core.hasEquip('I413')) { core.status.hero.mana += 9 }\nif (core.hasEquip('I595')) { core.status.hero.mana += 20 }\nif (core.hasEquip('I1115')) { core.status.hero.mana += 10 }\nif (core.hasEquip('I1116')) { core.status.hero.mana += 10 }\nif (core.hasItem('I722')) { core.status.hero.mana += Math.min(50, Math.sqrt((core.getEnemyInfo('', null, x, y).hp || 0) / 500)) }\nif (core.hasEquip('I723')) { core.status.hero.hp += core.status.hero.hpmax / 200 }\nif (core.hasItem('coin')) core.status.hero.money += 12;\nflags.lhjnb = (flags.lhjnb || 0) + (core.getEnemyInfo('', null, x, y).money || 0)\n}"
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}
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]
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}
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@ -92,7 +92,8 @@ main.floors.GM1=
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]
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],
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"remove": true
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}
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},
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"\t[莫析辉,hero]\b[hero]\\c[30]本塔存在幸运金币,和打怪回魔力的法杖,且越到后面获得的法杖回魔力效果越强,因此建议留怪。"
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],
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"eachArrive": [],
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"parallelDo": "",
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@ -15,7 +15,8 @@ main.floors.LZ1=
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"bgm": "bgm.mp3",
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"firstArrive": [
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"龙族剧情按照与圣骑士亲密度极好情况进行(亲密度不够依旧按照亲密度达到进行),玩法还是按照实际亲密度进行(亲密度不够不会额外获得帮助)。",
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"因圣骑士唐佳成的感应,光明圣子莫析辉与圣骑士二人来到了龙族,这块神秘的,远离光明神殿的岛屿……"
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"因圣骑士唐佳成的感应,光明圣子莫析辉与圣骑士二人来到了龙族,这块神秘的,远离光明神殿的岛屿……",
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"本区和魔界区为并行,魔界区请到隐世学院10开传送门。"
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],
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"eachArrive": [],
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"parallelDo": "",
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@ -28,8 +28,11 @@ main.floors.MJ1=
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"events": {},
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"changeFloor": {
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"12,1": {
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"floorId": ":next",
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"stair": "downFloor"
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"floorId": "MJ2",
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"loc": [
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12,
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0
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]
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},
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"6,11": {
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"floorId": "YS10",
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@ -27,7 +27,7 @@ main.floors.MJ5=
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"11,11": [
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{
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"type": "if",
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"condition": "(flag:shengqishi>=72)",
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"condition": "(flag:shengqishi>=99)",
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"true": [
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{
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"type": "hide",
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@ -35,7 +35,7 @@ main.floors.MJ5=
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}
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],
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"false": [
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"与圣骑士亲密度没有达到72,不允许通行"
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"与圣骑士亲密度没有达到99,不允许通行"
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]
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}
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]
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@ -76,6 +76,86 @@ main.floors.MJ5=
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"name": "flag:door_MJ5_6_2",
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"operator": "+=",
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"value": "1"
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},
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{
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"type": "hide",
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"loc": [
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[
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5,
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5
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]
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],
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"remove": true
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},
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{
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"type": "hide",
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"loc": [
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[
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5,
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6
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]
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],
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"remove": true
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},
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{
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"type": "hide",
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"loc": [
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[
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5,
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7
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]
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],
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"remove": true
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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5
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]
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],
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"remove": true
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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6
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]
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],
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"remove": true
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},
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{
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"type": "hide",
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"loc": [
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[
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7,
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5
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]
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],
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"remove": true
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},
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{
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"type": "hide",
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"loc": [
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[
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7,
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6
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]
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],
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"remove": true
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},
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{
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"type": "hide",
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"loc": [
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[
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7,
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7
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]
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],
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"remove": true
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}
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]
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},
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@ -131,7 +131,7 @@ main.floors.ZH1=
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"你已经购买了此物"
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],
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"false": [
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"魔力卷轴,购买价格5000金币,效果:击败敌人后额外获得敌人生命值2‱魔力值。",
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"魔力卷轴,购买价格5000金币,效果:击败敌人后额外获得敌人生命值20‱再开根号的魔力值,最多50点。",
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{
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"type": "choices",
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"text": "\t[魔力卷轴,I722]选择",
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@ -320,6 +320,16 @@ main.floors.ZH1=
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"type": "if",
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"condition": "switch:A",
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"true": [
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{
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"type": "if",
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"condition": "((item:I1115 && core.hasEquip('I1116'))||(item:I1116 && core.hasEquip('I1115')))",
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"true": [
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{
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"type": "unloadEquip",
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"pos": 0
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}
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]
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},
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{
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"type": "if",
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"condition": "((item:I1115===1)&&(item:I1116===1))",
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@ -353,7 +363,9 @@ main.floors.ZH1=
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"value": "1"
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}
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],
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"false": []
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"false": [
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"\t[涂歆,N558]\b[this]生命卷轴和魔力卷轴为咸鱼卷轴,MAX玩家不建议购买"
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]
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}
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],
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"false": [
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@ -364,7 +376,8 @@ main.floors.ZH1=
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"type": "setValue",
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"name": "switch:A",
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"value": "true"
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}
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},
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"\t[涂歆,N558]\b[this]生命卷轴和魔力卷轴为咸鱼卷轴,MAX玩家不建议购买"
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]
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}
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]
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@ -417,11 +417,11 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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if (core.hasEquip('I411')) { core.status.hero.mana += 5 }
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if (core.hasEquip('I412')) { core.status.hero.mana += 7 }
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if (core.hasEquip('I413')) { core.status.hero.mana += 9 }
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if (core.hasEquip('I595')) { core.status.hero.mana += 20 }
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if (core.hasEquip('I595')) { core.status.hero.mana += 100 }
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if (core.hasEquip('I1115')) { core.status.hero.mana += 10 }
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if (core.hasEquip('I1116'))
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(core.status.hero.mana += 10)
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if (core.hasItem('I722')) { core.status.hero.mana += damageInfo.mon_hp / 5000 }
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if (core.hasItem('I722')) { core.status.hero.mana += Math.min(Math.sqrt(damageInfo.mon_hp / 500), 50) }
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//回复生命值
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// 事件的处理
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var todo = [];
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@ -1222,7 +1222,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"cls": "equips",
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"name": "七彩圣杖",
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"canUseItemEffect": "true",
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"text": "全属性提升25%,击败怪物后获得20点魔力值",
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"text": "全属性提升25%,击败怪物后获得100点魔力值",
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"equip": {
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"type": "法杖",
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"value": {},
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@ -2793,7 +2793,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"cls": "constants",
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"name": "魔力卷轴",
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"canUseItemEffect": "true",
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"text": "战后恢复敌人生命万分之二魔力值",
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"text": "战后恢复敌人生命千分之二再开根号的魔力值,最多50点",
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"equip": {
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"type": "卷轴",
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"value": {},
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@ -2826,7 +2826,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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if (hero[name] < 0)
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num = '-'.concat(num)
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}
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if (name === 'atk' || name === 'def' || name === 'mdef') num = core.getRealStatus(name).toString()
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if (name === 'atk' || name === 'def' || name === 'mdef' || name === 'hpmax') num = core.getRealStatus(name).toString()
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for (var i in num) {
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core.drawIcon(ctx, 'X' + (10304), x + 5 + 10 * Number(i), y, 16, 16)
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if (num[i] === '.')
|
||||
@ -3144,7 +3144,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
var text = [
|
||||
//['等级', hero.lv + ' ' + leveltext[hero.lv - 1][0]],
|
||||
//['经验', hero.exp + '/' + need],
|
||||
['血限', (hero.hpmax < 0 ? '\r[red]' : '') + hero.hpmax + '\r'],
|
||||
['血限', (hero.hpmax < 0 ? '\r[red]' : '') + core.getRealStatus('hpmax') + '\r'],
|
||||
['生命', (hero.mdef < 0 ? '\r[red]' : '') + hero.hp + '\r'],
|
||||
['攻击', (hero.atk < 0 ? '\r[red]' : '') + hero.atk + '\r'],
|
||||
['防御', (hero.def < 0 ? '\r[red]' : '') + hero.def + '\r'],
|
||||
@ -3255,7 +3255,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
core.mystatusNumber(ctx, 'hp', null, 80 + 12, 122, 250);
|
||||
}
|
||||
var need = core.firstData.levelUp[core.status.hero.lv].need;
|
||||
core.drawImage(ctx, 'manaLt.png', 0, 0, 128 * hero.hp / hero.hpmax, 32, 60 - 16 + 4, 142, 128 * hero.hp / hero.hpmax, 32)
|
||||
core.drawImage(ctx, 'manaLt.png', 0, 0, 128 * hero.hp / core.getRealStatus('hpmax'), 32, 60 - 16 + 4, 142, 128 * hero.hp / core.getRealStatus('hpmax'), 32)
|
||||
core.drawImage(ctx, 'manaL.png', 0, 0, 128, 32, 60 - 16 + 4, 142, 128, 32)
|
||||
//状态
|
||||
var heroStatus = ['atk', 'mdef', 'key1']
|
||||
|
Loading…
Reference in New Issue
Block a user