Add completing tasks;Enhanced task enemy; Add some stories

This commit is contained in:
bdf1 2024-08-27 18:41:38 +08:00
parent ca99a941c6
commit fb01b45411
23 changed files with 456 additions and 68 deletions

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@ -512,7 +512,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"E1168": {"name":"火蝙蝠","hp":60000000,"atk":405000,"def":98000,"money":300,"exp":0,"point":0,"special":[35]},
"E1169": {"name":"幽冥魔君","hp":10000000,"atk":940000,"def":465000,"money":1000,"exp":0,"point":0,"special":[30],"level":"八阶无上","value30_1":10000,"value30_2":50,"displayIdInBook":null},
"E1170": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"E1171": {"name":"美面魔帝","hp":100000000,"atk":3200000,"def":0,"money":0,"exp":0,"point":0,"special":[30],"level":"九阶无上","value30_1":602214,"value30_2":200},
"E1171": {"name":"美面魔帝","hp":200000000,"atk":3600000,"def":0,"money":0,"exp":0,"point":0,"special":[30],"level":"九阶无上","value30_1":602214,"value30_2":60,"notBomb":true},
"E1172": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"E1173": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"E1174": {"name":"火焰史莱姆王","hp":8000000,"atk":68000,"def":16040,"money":192,"exp":0,"point":0,"special":[21,35,39],"Mdefvalue":null,"mdefValue":100,"Atkvalue":35,"Defvalue":35},
@ -521,7 +521,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"E1177": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"E1178": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"E1179": {"name":"冰骨蝙蝠","hp":480000000000,"atk":60000000,"def":24500000,"money":30000,"exp":0,"point":0,"special":[42]},
"E1180": {"name":"新敌人","hp":36000000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[10,17],"bigImage":"dragonknight_1.png"},
"E1180": {"name":"赤焰黑龙","hp":36000000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[10,17],"bigImage":"dragonknight_1.png","level":"八阶无上"},
"E1246": {"name":"混沌魔君(阵法削弱状态)","hp":5000000000000,"atk":100000000,"def":20000000,"money":100000,"exp":0,"point":0,"special":[2],"description":"灵兽榜上第二名,混沌属性最强灵兽","notBomb":true},
"E827": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"E988": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
@ -620,7 +620,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"E1136": {"name":"深渊巨龙","hp":20000000,"atk":1000000,"def":350000,"money":5000,"exp":0,"point":0,"special":[30,35],"level":"九阶无上","value30_1":10000,"value30_2":60},
"E1159": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"E1160": {"name":"棒锥","hp":10000000,"atk":940000,"def":465000,"money":1000,"exp":0,"point":0,"special":[30],"level":"八阶无上","value30_1":10000,"value30_2":50},
"E1181": {"name":"新敌人","hp":10000,"atk":5000,"def":0,"money":0,"exp":0,"point":0,"special":[2,3,9],"bigImage":"dragon1_compress_0.png","purify":-9},
"E1182": {"name":"新敌人","hp":25,"atk":2000000,"def":0,"money":0,"exp":0,"point":0,"special":[3],"bigImage":"dragon1_compress_1.png"},
"E1183": {"name":"新敌人","hp":1000000000,"atk":40000,"def":0,"money":0,"exp":0,"point":0,"special":[2],"bigImage":"octopus_1.png"}
"E1181": {"name":"骨龙","hp":10000,"atk":5000,"def":0,"money":0,"exp":0,"point":0,"special":[2,3,9],"bigImage":"dragon1_compress_0.png","purify":-9,"level":"八阶无上"},
"E1182": {"name":"金魔龙","hp":25,"atk":2000000,"def":0,"money":0,"exp":0,"point":0,"special":[3],"bigImage":"dragon1_compress_1.png","level":"八阶无上"},
"E1183": {"name":"魔章鱼","hp":1000000000,"atk":40000,"def":0,"money":0,"exp":0,"point":0,"special":[2],"bigImage":"octopus_1.png","level":"八阶无上"}
}

View File

@ -12,7 +12,7 @@ main.floors.LZ1=
"images": [],
"ratio": 512,
"defaultGround": "grass",
"bgm": "bgm.mp3",
"bgm": "mingyuetianya.mp3",
"firstArrive": [
"龙族剧情按照与圣骑士亲密度极好情况进行(亲密度不够依旧按照亲密度达到进行),玩法还是按照实际亲密度进行(亲密度不够不会额外获得帮助)。",
"因圣骑士唐佳成的感应,光明圣子莫析辉与圣骑士二人来到了龙族,这块神秘的,远离光明神殿的岛屿……",

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@ -12,7 +12,7 @@ main.floors.LZ10=
"images": [],
"ratio": 512,
"defaultGround": "grass",
"bgm": "bgm.mp3",
"bgm": "mingyuetianya.mp3",
"firstArrive": [
{
"type": "playBgm",

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@ -12,7 +12,7 @@ main.floors.LZ2=
"images": [],
"ratio": 512,
"defaultGround": "grass",
"bgm": "bgm.mp3",
"bgm": "mingyuetianya.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",

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@ -12,7 +12,7 @@ main.floors.LZ3=
"images": [],
"ratio": 512,
"defaultGround": "grass",
"bgm": "bgm.mp3",
"bgm": "mingyuetianya.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",

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@ -12,7 +12,7 @@ main.floors.LZ4=
"images": [],
"ratio": 512,
"defaultGround": "grass",
"bgm": "bgm.mp3",
"bgm": "mingyuetianya.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",

View File

@ -12,7 +12,7 @@ main.floors.LZ5=
"images": [],
"ratio": 512,
"defaultGround": "grass",
"bgm": "bgm.mp3",
"bgm": "mingyuetianya.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",

View File

@ -12,7 +12,7 @@ main.floors.LZ6=
"images": [],
"ratio": 512,
"defaultGround": "grass",
"bgm": "bgm.mp3",
"bgm": "mingyuetianya.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",

View File

@ -12,7 +12,7 @@ main.floors.LZ7=
"images": [],
"ratio": 512,
"defaultGround": "grass",
"bgm": "bgm.mp3",
"bgm": "mingyuetianya.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",

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@ -12,7 +12,7 @@ main.floors.LZ8=
"images": [],
"ratio": 512,
"defaultGround": "grass",
"bgm": "bgm.mp3",
"bgm": "mingyuetianya.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",

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@ -12,7 +12,7 @@ main.floors.LZ9=
"images": [],
"ratio": 512,
"defaultGround": "grass",
"bgm": "bgm.mp3",
"bgm": "mingyuetianya.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",

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@ -12,14 +12,20 @@ main.floors.MJ1=
"images": [],
"ratio": 512,
"defaultGround": "ground",
"bgm": null,
"bgm": "douguishen.mp3",
"firstArrive": [
"魔界剧情按照与圣骑士亲密度达到进行。(后面五层需要圣骑士亲密度达到75开启。)",
"魔界剧情按照与圣骑士亲密度达到进行。(后面五层需要圣骑士亲密度达到100开启。)",
"\t[莫析辉,hero]\b[hero]可恶啊,这个魔界怎么没有任何红黄蓝绿白宝石……",
"\t[唐佳成,N510]\b[this,6,12]据说魔界的怪物都将所有的能量汲取了,如果想要从它们口中夺取能量,只能杀死它们。",
"\t[唐佳成,N510]\b[this,6,12]不过殿下方向,我会一直守护殿下的。",
{
"type": "hide",
"loc": [
[
6,
12
]
],
"remove": true
}
],

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@ -12,8 +12,49 @@ main.floors.MJ10=
"images": [],
"ratio": 512,
"defaultGround": "ground",
"bgm": "bgm.mp3",
"firstArrive": [],
"bgm": "douguishen.mp3",
"firstArrive": [
"\t[美面魔帝,N1176]\b[this,6,7]哟呵呵,小哥哥,来玩呀!",
{
"type": "jumpHero",
"loc": [
7,
10
],
"time": 500
},
{
"type": "changePos",
"direction": "up"
},
"\t[莫析辉,hero]\b[hero]咦?怎么回事?",
"\t[唐佳成,N510]\b[this,6,10]圣子殿下,小心一些!",
"\t[莫析辉,hero]\b[hero]你打不过它吗?要我帮忙吗?",
"\t[唐佳成,N510]\b[this,6,10]我能打过它,但是……它有两个头,上下两个头,只要其中一个不死,就会立刻复活……",
"\t[莫析辉,hero]\b[hero]原来如此!那你攻上面,我攻下面!",
"\t[唐佳成,N510]\b[this,6,10]好,那就拜托殿下了!",
{
"type": "jump",
"from": [
6,
10
],
"to": [
6,
7
],
"time": 500
},
{
"type": "animate",
"name": "yijianzhanqianye",
"loc": [
6,
7
]
},
"\t[美面魔帝,N1176]\b[this,6,7]啊啊啊啊啊啊!该死的人类!我要杀了你!"
],
"eachArrive": [],
"parallelDo": "",
"events": {},
@ -27,7 +68,107 @@ main.floors.MJ10=
}
},
"beforeBattle": {},
"afterBattle": {},
"afterBattle": {
"6,8": [
{
"type": "hide",
"loc": [
[
5,
8
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
5,
7
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
5,
6
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
7,
6
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
7,
7
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
7,
8
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
},
{
"type": "setBlock",
"number": "N510",
"loc": [
[
6,
7
]
]
},
"\t[唐佳成,N510]\b[this,6,7]殿下,幸不辱命!",
"\t[莫析辉,hero]\b[hero]那咱们去找江鹤仙子提交毕业任务吧!",
{
"type": "setValue",
"name": "flag:meimianmodi",
"value": "1"
},
{
"type": "hide",
"loc": [
[
6,
7
]
],
"remove": true
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
@ -44,8 +185,8 @@ main.floors.MJ10=
[ 4, 4, 4, 4,714,1175,1176,1177,714, 4, 4, 4, 4],
[ 4, 4, 4, 4,714,1178,1171,1179,714, 4, 4, 4, 4],
[ 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4],
[ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 92, 4],
[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
[ 4, 4, 4, 4, 4, 0,513, 0, 0, 0, 0, 92, 4],
[ 4, 4, 4, 4, 4, 0, 0, 0, 4, 4, 4, 4, 4],
[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
],
"bgmap": [

View File

@ -12,7 +12,7 @@ main.floors.MJ2=
"images": [],
"ratio": 512,
"defaultGround": "ground",
"bgm": "bgm.mp3",
"bgm": "douguishen.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",

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@ -12,7 +12,7 @@ main.floors.MJ3=
"images": [],
"ratio": 512,
"defaultGround": "ground",
"bgm": "bgm.mp3",
"bgm": "douguishen.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",

View File

@ -12,7 +12,7 @@ main.floors.MJ4=
"images": [],
"ratio": 512,
"defaultGround": "ground",
"bgm": "bgm.mp3",
"bgm": "douguishen.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",

View File

@ -12,7 +12,7 @@ main.floors.MJ5=
"images": [],
"ratio": 512,
"defaultGround": "ground",
"bgm": "bgm.mp3",
"bgm": "douguishen.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
@ -24,21 +24,35 @@ main.floors.MJ5=
"remove": true
}
],
"11,11": [
{
"type": "if",
"condition": "(flag:shengqishi>=99)",
"true": [
{
"type": "hide",
"remove": true
}
],
"false": [
"与圣骑士亲密度没有达到99不允许通行"
]
}
]
"11,11": {
"trigger": "action",
"enable": true,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": [
{
"type": "if",
"condition": "(flag:shengqishi>=100)",
"true": [
{
"type": "hide",
"remove": true
}
],
"false": [
"与圣骑士亲密度没有达到100不允许通行"
]
}
]
}
},
"changeFloor": {
"6,12": {
@ -77,6 +91,11 @@ main.floors.MJ5=
"operator": "+=",
"value": "1"
},
{
"type": "setValue",
"name": "flag:youmingmojun",
"value": "1"
},
{
"type": "hide",
"loc": [

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@ -12,7 +12,7 @@ main.floors.MJ6=
"images": [],
"ratio": 512,
"defaultGround": "ground",
"bgm": "bgm.mp3",
"bgm": "douguishen.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
@ -28,15 +28,45 @@ main.floors.MJ6=
}
},
"beforeBattle": {},
"afterBattle": {},
"afterBattle": {
"6,7": [
{
"type": "setValue",
"name": "flag:door_MJ6_0_1",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"autoEvent": {
"0,1": {
"0": {
"condition": "flag:door_MJ6_0_1==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MJ6_0_1",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 91, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
[ 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
[ 85, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
[ 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4],
[ 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4],
[ 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4],

View File

@ -12,7 +12,7 @@ main.floors.MJ7=
"images": [],
"ratio": 512,
"defaultGround": "ground",
"bgm": "bgm.mp3",
"bgm": "douguishen.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
@ -28,10 +28,40 @@ main.floors.MJ7=
}
},
"beforeBattle": {},
"afterBattle": {},
"afterBattle": {
"6,8": [
{
"type": "setValue",
"name": "flag:door_MJ7_10_11",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"autoEvent": {
"10,11": {
"0": {
"condition": "flag:door_MJ7_10_11==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MJ7_10_11",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
@ -46,7 +76,7 @@ main.floors.MJ7=
[ 0, 4, 4, 4, 4, 0,1182, 0, 4, 4, 0, 4, 4],
[ 0, 4, 4, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4],
[ 0, 4, 4, 4, 4, 4, 0, 4, 4, 4, 0, 4, 4],
[ 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 0, 4, 4],
[ 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 85, 4, 4],
[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 93, 4, 4]
],
"bgmap": [

View File

@ -12,7 +12,7 @@ main.floors.MJ8=
"images": [],
"ratio": 512,
"defaultGround": "ground",
"bgm": "bgm.mp3",
"bgm": "douguishen.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
@ -28,10 +28,40 @@ main.floors.MJ8=
}
},
"beforeBattle": {},
"afterBattle": {},
"afterBattle": {
"6,3": [
{
"type": "setValue",
"name": "flag:door_MJ8_1_10",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"autoEvent": {
"1,10": {
"0": {
"condition": "flag:door_MJ8_1_10==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MJ8_1_10",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
@ -45,7 +75,7 @@ main.floors.MJ8=
[ 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 0, 4, 4],
[ 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 0, 4, 4],
[ 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 0, 4, 4],
[ 92, 0, 0, 0, 4, 4, 4, 4, 4, 4, 0, 4, 4],
[ 92, 85, 0, 0, 4, 4, 4, 4, 4, 4, 0, 4, 4],
[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 4, 4],
[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 91, 4, 4]
],

View File

@ -12,7 +12,7 @@ main.floors.MJ9=
"images": [],
"ratio": 512,
"defaultGround": "ground",
"bgm": "bgm.mp3",
"bgm": "douguishen.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
@ -31,10 +31,40 @@ main.floors.MJ9=
}
},
"beforeBattle": {},
"afterBattle": {},
"afterBattle": {
"6,4": [
{
"type": "setValue",
"name": "flag:door_MJ9_10_10",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"autoEvent": {
"10,10": {
"0": {
"condition": "flag:door_MJ9_10_10==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MJ9_10_10",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
@ -48,7 +78,7 @@ main.floors.MJ9=
[ 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4],
[ 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4],
[ 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4],
[ 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94, 4],
[ 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 94, 4],
[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
],

View File

@ -196,7 +196,115 @@ main.floors.YS10=
}
],
"8,9": [
"\t[江鹤依浩,fairy]\b[this]你好,我是神奇的江鹤依浩,你要做什么呢?"
"\t[江鹤依浩,fairy]\b[this]你好,我是神奇的江鹤依浩,你要做什么呢?",
{
"type": "choices",
"text": "\t[江鹤依浩,fairy]你可以在这里提交毕业任务",
"choices": [
{
"text": "幽冥魔君",
"action": [
{
"type": "if",
"condition": "(flag:youmingmojun===2)",
"true": [
"\t[江鹤依浩,fairy]\b[this]该任务已经提交!"
],
"false": [
{
"type": "if",
"condition": "(flag:youmingmojun===1)",
"true": [
"\t[江鹤依浩,fairy]\b[this]不错啊,竟然完成了击杀幽冥魔君的毕业任务,这是你的毕业奖励。攻防护盾+1w魔力值+1000生命上限+10w",
{
"type": "setValue",
"name": "status:hpmax",
"operator": "+=",
"value": "100000"
},
{
"type": "setValue",
"name": "status:atk",
"operator": "+=",
"value": "10000"
},
{
"type": "setValue",
"name": "status:def",
"operator": "+=",
"value": "10000"
},
{
"type": "setValue",
"name": "status:mdef",
"operator": "+=",
"value": "10000"
},
{
"type": "setValue",
"name": "status:mana",
"operator": "+=",
"value": "10000"
},
{
"type": "setValue",
"name": "flag:youmingmojun",
"operator": "+=",
"value": "1"
}
],
"false": [
"\t[江鹤依浩,fairy]\b[this]你还没有完成该任务!"
]
}
]
}
]
},
{
"text": "美面魔帝",
"action": [
{
"type": "if",
"condition": "(flag:meimianmodi===2)",
"true": [
"\t[江鹤依浩,fairy]\b[this]该任务已经提交!"
],
"false": [
{
"type": "if",
"condition": "(flag:meimianmodi===1)",
"true": [
"\t[江鹤依浩,fairy]\b[this]美面魔帝这么难的任务,你们两个竟然击败了它!",
"\t[莫析辉,hero]\b[hero]还是学院教导的好",
"\t[江鹤依浩,fairy]\b[this]这是你的奖励。",
{
"type": "setValue",
"name": "item:I1088",
"operator": "+=",
"value": "1"
},
{
"type": "setValue",
"name": "flag:meimianmodi",
"operator": "+=",
"value": "1"
}
],
"false": [
"\t[江鹤依浩,fairy]\b[this]你还没有完成该任务!"
]
}
]
}
]
},
{
"text": "无事",
"action": []
}
]
}
],
"6,8": [
"此传送阵需要魔力值开启,建议通关黑暗神殿区域之后再进入",

View File

@ -2834,17 +2834,11 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"canUseItemEffect": "true"
},
"I1088": {
"cls": "tools",
"name": "新物品",
"cls": "constants",
"name": "火焰纹章",
"canUseItemEffect": "true",
"useItemEvent": [
{
"type": "setValue",
"name": "flag:shengqishi",
"operator": "+=",
"value": "30"
}
]
"useItemEvent": null,
"text": "击败美面魔帝的毕业奖励拥有此物最后评分提高20%"
},
"I1089": {
"cls": "items",