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			4 Commits
		
	
	
		
			e9052eb937
			...
			a9a08a16c7
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| a9a08a16c7 | |||
| 412e4565e8 | |||
| 00ef3bbe1f | |||
| cb515c83e6 | 
@ -32,12 +32,51 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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		],
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		"floorPartitions": [],
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		"images": [
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			"0.png",
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			"1.jpg",
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			"1.png",
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			"2.png",
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			"3.png",
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			"4.png",
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			"5.png",
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			"6.png",
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			"7.png",
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			"8.png",
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			"9.png",
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			"Actor05-Strange05.png",
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			"Star.png",
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			"a.png",
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			"atk.png",
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			"atk2.png",
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			"b.png",
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			"backg.png",
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			"backl.png",
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			"backl2.png",
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			"backw.png",
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			"bear.png",
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			"bg.jpg",
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			"box1.png",
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			"box1Light.png",
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			"box2.png",
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		||||
			"box2Light.png",
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		||||
			"boxLight.png",
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			"brave.png",
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			"c.png",
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			"def.png",
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			"def2.png",
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			"dragon.png",
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			"exp.png",
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			"expL.png",
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			"expLt.png",
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			"hero.png",
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			"hp.png",
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			"key.png",
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			"lv.png",
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			"mana.png",
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			"manaL.png",
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			"manaLt.png",
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			"mdef.png",
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			"money.png",
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			"shengzi.png",
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			"winskin.png"
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		],
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@ -726,6 +765,10 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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			}
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		],
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		"startText": [
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			{
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				"type": "function",
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				"function": "function(){\nflags._statusgry_ = 0;\ncore.createSpr0();\ncore.createSprBack();\n}"
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			},
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			{
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				"type": "comment",
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				"text": "初始剧情"
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@ -12,10 +12,10 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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	"skeletonCaptain": {"name":"黄骷髅","hp":148,"atk":68,"def":15,"money":10,"exp":0,"point":0,"special":[6],"displayIdInBook":null,"counterAttack":0.2,"afterBattle":null,"level":"玄品初阶","n":3},
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	"zombie": {"name":"兽人","hp":225,"atk":120,"def":28,"money":10,"exp":0,"point":0,"special":[22],"damage":25,"level":"玄品初阶"},
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	"zombieKnight": {"name":"兽人武士","hp":2030,"atk":140,"def":45,"money":30,"exp":0,"point":0,"special":[5],"damage":300,"displayIdInBook":null,"level":"玄品高阶"},
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	"rock": {"name":"石头人","hp":150,"atk":122,"def":65,"money":22,"exp":0,"point":0,"special":[],"level":"玄品中阶"},
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	"rock": {"name":"石头人","hp":150,"atk":142,"def":65,"money":22,"exp":0,"point":0,"special":[],"level":"玄品中阶"},
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	"bluePriest": {"name":"初级法师","hp":58,"atk":30,"def":0,"money":4,"exp":0,"point":1,"special":[2],"level":"灵品中阶"},
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	"redPriest": {"name":"高级法师","hp":328,"atk":58,"def":32,"money":16,"exp":0,"point":1,"special":[2],"displayIdInBook":null,"level":"玄品初阶"},
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	"brownWizard": {"name":"麻衣巫师","hp":230,"atk":420,"def":0,"money":18,"exp":0,"point":0,"special":[2,6],"value":100,"range":null,"n":8},
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	"redPriest": {"name":"高级法师","hp":328,"atk":64,"def":32,"money":16,"exp":0,"point":1,"special":[2],"displayIdInBook":null,"level":"玄品初阶"},
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	"brownWizard": {"name":"麻衣巫师","hp":530,"atk":420,"def":105,"money":34,"exp":0,"point":0,"special":[36],"damage":300,"displayIdInBook":null,"level":"武品初阶","X":90},
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	"redWizard": {"name":"红衣巫师","hp":210,"atk":540,"def":20,"money":22,"exp":0,"point":0,"special":[2,6],"value":100,"range":null,"n":7,"displayIdInBook":null},
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	"swordsman": {"name":"双手剑士","hp":850,"atk":545,"def":220,"money":32,"exp":0,"point":0,"special":[4]},
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	"soldier": {"name":"冥战士","hp":1624,"atk":634,"def":125,"money":30,"exp":0,"point":0,"special":[37],"Y":20},
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@ -48,7 +48,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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	"slimeman": {"name":"幽灵","hp":225,"atk":125,"def":35,"money":18,"exp":0,"point":0,"special":[6],"atkValue":2,"defValue":3,"n":8,"level":"玄品中阶"},
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	"yellowGateKeeper": {"name":"初级卫兵","hp":158,"atk":65,"def":10,"money":12,"exp":0,"point":0,"special":[22],"damage":50,"level":"灵品高阶"},
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	"blueGateKeeper": {"name":"中级卫兵","hp":265,"atk":145,"def":55,"money":24,"exp":0,"point":0,"special":0,"level":"玄品中阶"},
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	"redGateKeeper": {"name":"高级卫兵","hp":72000,"atk":4850,"def":1350,"money":54,"exp":0,"point":0,"special":[9,36,37],"X":20,"Y":20,"purify":1},
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	"redGateKeeper": {"name":"高级卫兵","hp":720,"atk":485,"def":135,"money":40,"exp":0,"point":0,"special":[9,36,37],"X":20,"Y":20,"purify":1,"level":"武品初阶"},
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	"magicMaster": {"name":"黑暗大法师","hp":10000,"atk":1600,"def":280,"money":12,"exp":0,"point":0,"special":[38],"value":0.3333333333333333,"add":true,"notBomb":true},
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	"devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
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	"fairyEnemy": {"name":"仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
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@ -1,43 +1,130 @@
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main.floors.SN10=
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{
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"floorId": "SN10",
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"title": "圣女宫 10 ",
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"name": "10",
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"width": 13,
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"height": 13,
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"canFlyTo": true,
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"canFlyFrom": true,
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		||||
"canUseQuickShop": true,
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		||||
"cannotViewMap": false,
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"images": [],
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"ratio": 1,
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"defaultGround": "T1067",
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"bgm": "ending.mp3",
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"firstArrive": [],
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"eachArrive": [],
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		||||
"parallelDo": "",
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"events": {},
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		||||
"changeFloor": {},
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"beforeBattle": {},
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"afterBattle": {},
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		||||
"afterGetItem": {},
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		||||
"afterOpenDoor": {},
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		||||
"autoEvent": {},
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		||||
"cannotMove": {},
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		||||
"cannotMoveIn": {},
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		||||
"map": [
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		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    "floorId": "SN10",
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		||||
    "title": "圣女宫 10 ",
 | 
			
		||||
    "name": "10",
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		||||
    "width": 13,
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		||||
    "height": 13,
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		||||
    "canFlyTo": true,
 | 
			
		||||
    "canFlyFrom": true,
 | 
			
		||||
    "canUseQuickShop": true,
 | 
			
		||||
    "cannotViewMap": false,
 | 
			
		||||
    "images": [],
 | 
			
		||||
    "ratio": 1,
 | 
			
		||||
    "defaultGround": "T1067",
 | 
			
		||||
    "bgm": "ending.mp3",
 | 
			
		||||
    "firstArrive": [
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		||||
        {
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		||||
            "type": "jumpHero",
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		||||
            "loc": [
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		||||
                6,
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		||||
                11
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		||||
            ],
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		||||
            "time": 500
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		||||
        },
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		||||
        {
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		||||
            "type": "changePos",
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            "direction": "up"
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		||||
        },
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		||||
        "\t[莫析辉,hero]\b[hero]圣女姐姐,我来了。",
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		||||
        "\t[蜜茜娅,N489]\b[this,6,2]圣子弟弟来啦,真是太令姐姐高兴了。",
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		||||
        {
 | 
			
		||||
            "type": "moveHero",
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		||||
            "time": 500,
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		||||
            "steps": [
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		||||
                "up:4"
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		||||
            ]
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		||||
        },
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		||||
        "\t[莫析辉,hero]\b[hero]呵,我要是那么快来到圣女宫,那你布下的这么多怪物,岂不是白费了?",
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		||||
        "\t[蜜茜娅,N489]\b[this,6,2]弟弟误会了,姐姐也是为了弟弟,锻炼锻炼啦。要知道,我养这么多怪物,也是不容易的,拿出来给弟弟练练手,也是促进弟弟的实力嘛。",
 | 
			
		||||
        "\t[蜜茜娅,N489]\b[this,6,2]还不快给圣子殿下上茶?",
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		||||
        "\t[蝶影,N432]\b[this,7,4]是。",
 | 
			
		||||
        "\t[莫析辉,hero]\b[hero]不必了,咱们直接研习光明法术吧!"
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		||||
    ],
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		||||
    "eachArrive": [],
 | 
			
		||||
    "parallelDo": "",
 | 
			
		||||
    "events": {},
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		||||
    "changeFloor": {
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		||||
        "6,12": {
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		||||
            "floorId": "SN9",
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		||||
            "loc": [
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		||||
                6,
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		||||
                0
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		||||
            ]
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		||||
        }
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		||||
    },
 | 
			
		||||
    "beforeBattle": {},
 | 
			
		||||
    "afterBattle": {},
 | 
			
		||||
    "afterGetItem": {},
 | 
			
		||||
    "afterOpenDoor": {},
 | 
			
		||||
    "autoEvent": {},
 | 
			
		||||
    "cannotMove": {},
 | 
			
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    "cannotMoveIn": {},
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    "map": [
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    [  0,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,  0],
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    [30196,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,30196],
 | 
			
		||||
    [30196,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,30196],
 | 
			
		||||
    [30196,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,30196],
 | 
			
		||||
    [30196,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,30196],
 | 
			
		||||
    [30196,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,30196],
 | 
			
		||||
    [30196,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,30196],
 | 
			
		||||
    [30196,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,30196],
 | 
			
		||||
    [30196,30196,30196,30196,30196,30196,30196,30196,30196,30196,30196,30196,30196]
 | 
			
		||||
],
 | 
			
		||||
    "fg2map": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "flyPoint": [
 | 
			
		||||
        6,
 | 
			
		||||
        12
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
@ -95,7 +95,7 @@ main.floors.SN3=
 | 
			
		||||
    [141,141,141,141,141,141,141,141,141,141,141,141,141],
 | 
			
		||||
    [ 92,215,  0,141,683,141, 21,141,682,  0,206,  0, 94],
 | 
			
		||||
    [141,  0,10110,141,347,141, 21,141, 81,141,141,141,141],
 | 
			
		||||
    [141,141,141,141,215,141,218,141,211,141,  0,683,141],
 | 
			
		||||
    [141,141,141,141,215,141,218,141,211,141,  0,357,141],
 | 
			
		||||
    [141,346,605,216,  0,206,  0,  0,  0, 82,214,  0,141],
 | 
			
		||||
    [141,141,141,141,141, 81,141, 81,141,141,141,141,141],
 | 
			
		||||
    [141,  0, 81,344,141,  0,141,213,  0,683,  0,214,141],
 | 
			
		||||
 | 
			
		||||
@ -16,7 +16,27 @@ main.floors.SN5=
 | 
			
		||||
    "firstArrive": [],
 | 
			
		||||
    "eachArrive": [],
 | 
			
		||||
    "parallelDo": "",
 | 
			
		||||
    "events": {
 | 
			
		||||
    "events": {},
 | 
			
		||||
    "changeFloor": {
 | 
			
		||||
        "11,12": {
 | 
			
		||||
            "floorId": "SN4",
 | 
			
		||||
            "loc": [
 | 
			
		||||
                11,
 | 
			
		||||
                12
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        "0,12": {
 | 
			
		||||
            "floorId": "SN6",
 | 
			
		||||
            "loc": [
 | 
			
		||||
                0,
 | 
			
		||||
                12
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    "beforeBattle": {},
 | 
			
		||||
    "afterBattle": {},
 | 
			
		||||
    "afterGetItem": {},
 | 
			
		||||
    "afterOpenDoor": {
 | 
			
		||||
        "6,5": [
 | 
			
		||||
            "\t[葛尔丹,N566]\b[this,2,1]咳咳,卢轩,我这些天实在是太疲惫了,你还是跟圣女妹妹去回绝一下,我是参加不了她的光明法术研讨会了……",
 | 
			
		||||
            "\t[卢轩,N578]\b[this,1,5]啊,是这样啊,那属下就去了。殿下您要好好休息呀。",
 | 
			
		||||
@ -33,7 +53,7 @@ main.floors.SN5=
 | 
			
		||||
            },
 | 
			
		||||
            "\t[葛尔丹,N566]\b[this,2,1]卢轩走了吗?",
 | 
			
		||||
            "\t[准涵,N436]\b[this,3,5]走了,殿下。",
 | 
			
		||||
            "\t[葛尔丹,N566]\b[this,2,1]哼,这个北纳蜜茜娅,可不是什么好东西!这次什么光明法术研讨,可不就是展示一下她的实力嘛,或者到时候给我们发难,问我们一些难堪的问题,可不是麻烦了吗?你啊,快去告诉一下圣子弟弟,别让圣子弟弟吃亏了。",
 | 
			
		||||
            "\t[葛尔丹,N566]\b[this,2,1]哼,这个北纳蜜茜娅,可不是什么好东西!这次什么光明法术研讨,可不就是展示一下她的实力嘛,而且她布置这么多怪物在这里,不就是想暗中看看我们的实力如何吗?你啊,快去告诉一下圣子弟弟,别让圣子弟弟吃亏了。",
 | 
			
		||||
            "\t[准涵,N436]\b[this,3,5]殿下,您对圣子殿下真好。",
 | 
			
		||||
            "\t[葛尔丹,N566]\b[this,2,1]那是自然,圣子弟弟单纯,不像蜜西娅那般狡诈,我帮着他是应该的。",
 | 
			
		||||
            {
 | 
			
		||||
@ -71,7 +91,7 @@ main.floors.SN5=
 | 
			
		||||
            },
 | 
			
		||||
            "\t[葛尔丹,N566]\b[this,2,1]圣子弟弟,你怎么来了。",
 | 
			
		||||
            "\t[莫析辉,hero]\b[hero]想不到,哥哥竟然对小弟这么好。",
 | 
			
		||||
            "\t[葛尔丹,N566]\b[this,2,1]圣子弟弟,你我兄弟之间,何必如此。我年长些许,自然要对圣子弟弟好了。",
 | 
			
		||||
            "\t[葛尔丹,N566]\b[this,2,1]圣子弟弟,你我兄弟之间,何必如此。我年长些许,自然要对圣子弟弟好了。对了,我这里有一件蕴灵甲,想必弟弟很是需要,就送给弟弟了。",
 | 
			
		||||
            "\t[莫析辉,hero]\b[hero]多谢哥哥,那蜜茜娅那边……",
 | 
			
		||||
            "\t[葛尔丹,N566]\b[this,2,1]我就不去了,圣子弟弟,那蜜西娅可没安好心,你当心点啊!",
 | 
			
		||||
            {
 | 
			
		||||
@ -97,35 +117,22 @@ main.floors.SN5=
 | 
			
		||||
            }
 | 
			
		||||
        ]
 | 
			
		||||
    },
 | 
			
		||||
    "changeFloor": {
 | 
			
		||||
        "11,12": {
 | 
			
		||||
            "floorId": "SN4",
 | 
			
		||||
            "loc": [
 | 
			
		||||
                11,
 | 
			
		||||
                12
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    "beforeBattle": {},
 | 
			
		||||
    "afterBattle": {},
 | 
			
		||||
    "afterGetItem": {},
 | 
			
		||||
    "afterOpenDoor": {},
 | 
			
		||||
    "autoEvent": {},
 | 
			
		||||
    "cannotMove": {},
 | 
			
		||||
    "cannotMoveIn": {},
 | 
			
		||||
    "map": [
 | 
			
		||||
    [141,141,141,141,141,141,141,141,141,141,141,141,141],
 | 
			
		||||
    [141,  0,566,  0,  0,10156,141,  0,141,  0,  0,  0,141],
 | 
			
		||||
    [141,10136,10137,10138,  0,694,141,  0,  0,  0,  0,  0,141],
 | 
			
		||||
    [141,631,566,  0,  0,10156,141,682,141,  0,683,  0,141],
 | 
			
		||||
    [141,10136,10137,10138,  0,694,141,  0, 81,213, 21,607,141],
 | 
			
		||||
    [141,10144,10145,10146,  0,683,141,  0,141,141,141,141,141],
 | 
			
		||||
    [141,10152,10153,10154,  0,710,141,  0,  0,  0,  0,  0,141],
 | 
			
		||||
    [141,10152,10153,10154,  0,710,141,206,214,  0,349,683,141],
 | 
			
		||||
    [141,581,  0,439,  0,  0, 82,  0,141,141,141,141,141],
 | 
			
		||||
    [141,141,141,141,141,141,141,  0,141,  0,  0,  0,141],
 | 
			
		||||
    [141,  0,  0,  0,  0,  0,  0,  0,141,  0,141,  0,141],
 | 
			
		||||
    [141,  0,141,141,141,141,141,  0,141,  0,141,  0,141],
 | 
			
		||||
    [141,  0,141,  0,  0,  0,141,  0,141,  0,141,  0,141],
 | 
			
		||||
    [141,  0,  0,  0,  0,  0,  0,  0,141,141,141,  0,141],
 | 
			
		||||
    [141,  0,141,  0,  0,  0,141,  0,  0,  0,  0,  0,141],
 | 
			
		||||
    [141,141,141,141,141,141,141, 21,141,  0, 81,206,141],
 | 
			
		||||
    [141,  0,213,  0,344,  0,218,  0,141,218,141,  0,141],
 | 
			
		||||
    [141,  0,141,141,141,141,141,211,141,598,141, 21,141],
 | 
			
		||||
    [141,682,141,682,348,694,141,  0,141,346,141,  0,141],
 | 
			
		||||
    [141,  0, 81,206,710,211, 82,682,141,141,141,211,141],
 | 
			
		||||
    [141,211,141,682,347,694,141,  0,206, 81,  0,  0,141],
 | 
			
		||||
    [ 92,  0,141,141,141,141,141,141,141,141,141, 91,141]
 | 
			
		||||
],
 | 
			
		||||
    "bgmap": [
 | 
			
		||||
 | 
			
		||||
@ -1,43 +1,74 @@
 | 
			
		||||
main.floors.SN6=
 | 
			
		||||
{
 | 
			
		||||
"floorId": "SN6",
 | 
			
		||||
"title": "圣女宫 6 ",
 | 
			
		||||
"name": "6",
 | 
			
		||||
"width": 13,
 | 
			
		||||
"height": 13,
 | 
			
		||||
"canFlyTo": true,
 | 
			
		||||
"canFlyFrom": true,
 | 
			
		||||
"canUseQuickShop": true,
 | 
			
		||||
"cannotViewMap": false,
 | 
			
		||||
"images": [],
 | 
			
		||||
"ratio": 1,
 | 
			
		||||
"defaultGround": "T1067",
 | 
			
		||||
"bgm": "ending.mp3",
 | 
			
		||||
"firstArrive": [],
 | 
			
		||||
"eachArrive": [],
 | 
			
		||||
"parallelDo": "",
 | 
			
		||||
"events": {},
 | 
			
		||||
"changeFloor": {},
 | 
			
		||||
"beforeBattle": {},
 | 
			
		||||
"afterBattle": {},
 | 
			
		||||
"afterGetItem": {},
 | 
			
		||||
"afterOpenDoor": {},
 | 
			
		||||
"autoEvent": {},
 | 
			
		||||
"cannotMove": {},
 | 
			
		||||
"cannotMoveIn": {},
 | 
			
		||||
"map": [
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]
 | 
			
		||||
    "floorId": "SN6",
 | 
			
		||||
    "title": "圣女宫 6 ",
 | 
			
		||||
    "name": "6",
 | 
			
		||||
    "width": 13,
 | 
			
		||||
    "height": 13,
 | 
			
		||||
    "canFlyTo": true,
 | 
			
		||||
    "canFlyFrom": true,
 | 
			
		||||
    "canUseQuickShop": true,
 | 
			
		||||
    "cannotViewMap": false,
 | 
			
		||||
    "images": [],
 | 
			
		||||
    "ratio": 1,
 | 
			
		||||
    "defaultGround": "T1067",
 | 
			
		||||
    "bgm": "ending.mp3",
 | 
			
		||||
    "firstArrive": [],
 | 
			
		||||
    "eachArrive": [],
 | 
			
		||||
    "parallelDo": "",
 | 
			
		||||
    "events": {},
 | 
			
		||||
    "changeFloor": {
 | 
			
		||||
        "0,12": {
 | 
			
		||||
            "floorId": "SN5",
 | 
			
		||||
            "loc": [
 | 
			
		||||
                0,
 | 
			
		||||
                12
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        "12,6": {
 | 
			
		||||
            "floorId": "SN7",
 | 
			
		||||
            "loc": [
 | 
			
		||||
                12,
 | 
			
		||||
                6
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    "beforeBattle": {},
 | 
			
		||||
    "afterBattle": {},
 | 
			
		||||
    "afterGetItem": {},
 | 
			
		||||
    "afterOpenDoor": {},
 | 
			
		||||
    "autoEvent": {},
 | 
			
		||||
    "cannotMove": {},
 | 
			
		||||
    "cannotMoveIn": {},
 | 
			
		||||
    "map": [
 | 
			
		||||
    [141,141,141,141,141,141,141,141,141,141,141,141,141],
 | 
			
		||||
    [141,682,  0,682,141,599,  0,607,141, 21,  0, 21,141],
 | 
			
		||||
    [141,  0,683,  0,141,  0,349,  0,141,  0, 22,  0,141],
 | 
			
		||||
    [141,682,215,682,141,694,214,348,141, 21,216, 21,141],
 | 
			
		||||
    [141,141, 81,141,141,141, 82,141,141,141, 81,141,141],
 | 
			
		||||
    [141,344,  0,  0,222,  0,682,  0, 82,211,  0,605,141],
 | 
			
		||||
    [141,141,141,141,141,218,141,213,141,141,141,206, 94],
 | 
			
		||||
    [141,218,343,682,141,  0,141,  0,141,141,141,  0,141],
 | 
			
		||||
    [141, 81,141,141,141, 21,141,342,  0,218,  0,682,141],
 | 
			
		||||
    [141,  0,682,  0,213,  0,141, 81,141,141, 81,141,141],
 | 
			
		||||
    [141,206,141,141,141,141,141,682,141,  0,216,  0,141],
 | 
			
		||||
    [141,  0, 81,211,  0,344,  0,206,141,682,  0,351,141],
 | 
			
		||||
    [ 94,  0,141,141,141,141,141,141,141,141,141,141,141]
 | 
			
		||||
],
 | 
			
		||||
    "bgmap": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "fgmap": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "bg2map": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "fg2map": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "flyPoint": [
 | 
			
		||||
        0,
 | 
			
		||||
        12
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
@ -1,43 +1,118 @@
 | 
			
		||||
main.floors.SN7=
 | 
			
		||||
{
 | 
			
		||||
"floorId": "SN7",
 | 
			
		||||
"title": "圣女宫 7 ",
 | 
			
		||||
"name": "7",
 | 
			
		||||
"width": 13,
 | 
			
		||||
"height": 13,
 | 
			
		||||
"canFlyTo": true,
 | 
			
		||||
"canFlyFrom": true,
 | 
			
		||||
"canUseQuickShop": true,
 | 
			
		||||
"cannotViewMap": false,
 | 
			
		||||
"images": [],
 | 
			
		||||
"ratio": 1,
 | 
			
		||||
"defaultGround": "T1067",
 | 
			
		||||
"bgm": "ending.mp3",
 | 
			
		||||
"firstArrive": [],
 | 
			
		||||
"eachArrive": [],
 | 
			
		||||
"parallelDo": "",
 | 
			
		||||
"events": {},
 | 
			
		||||
"changeFloor": {},
 | 
			
		||||
"beforeBattle": {},
 | 
			
		||||
"afterBattle": {},
 | 
			
		||||
"afterGetItem": {},
 | 
			
		||||
"afterOpenDoor": {},
 | 
			
		||||
"autoEvent": {},
 | 
			
		||||
"cannotMove": {},
 | 
			
		||||
"cannotMoveIn": {},
 | 
			
		||||
"map": [
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
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 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]
 | 
			
		||||
    "floorId": "SN7",
 | 
			
		||||
    "title": "圣女宫 7 ",
 | 
			
		||||
    "name": "7",
 | 
			
		||||
    "width": 13,
 | 
			
		||||
    "height": 13,
 | 
			
		||||
    "canFlyTo": true,
 | 
			
		||||
    "canFlyFrom": true,
 | 
			
		||||
    "canUseQuickShop": true,
 | 
			
		||||
    "cannotViewMap": false,
 | 
			
		||||
    "images": [],
 | 
			
		||||
    "ratio": 1,
 | 
			
		||||
    "defaultGround": "T1067",
 | 
			
		||||
    "bgm": "ending.mp3",
 | 
			
		||||
    "firstArrive": [],
 | 
			
		||||
    "eachArrive": [],
 | 
			
		||||
    "parallelDo": "",
 | 
			
		||||
    "events": {
 | 
			
		||||
        "1,11": [
 | 
			
		||||
            {
 | 
			
		||||
                "type": "confirm",
 | 
			
		||||
                "text": "确认要打开这个宝箱吗?",
 | 
			
		||||
                "yes": [
 | 
			
		||||
                    {
 | 
			
		||||
                        "type": "if",
 | 
			
		||||
                        "condition": "(status:mana<50)",
 | 
			
		||||
                        "true": [
 | 
			
		||||
                            {
 | 
			
		||||
                                "type": "playSound",
 | 
			
		||||
                                "name": "操作失败"
 | 
			
		||||
                            },
 | 
			
		||||
                            "你的魔力不足!"
 | 
			
		||||
                        ],
 | 
			
		||||
                        "false": [
 | 
			
		||||
                            {
 | 
			
		||||
                                "type": "setValue",
 | 
			
		||||
                                "name": "status:mana",
 | 
			
		||||
                                "operator": "-=",
 | 
			
		||||
                                "value": "50"
 | 
			
		||||
                            },
 | 
			
		||||
                            {
 | 
			
		||||
                                "type": "playSound",
 | 
			
		||||
                                "name": "door.mp3"
 | 
			
		||||
                            },
 | 
			
		||||
                            {
 | 
			
		||||
                                "type": "setBlock",
 | 
			
		||||
                                "number": "X10111"
 | 
			
		||||
                            },
 | 
			
		||||
                            "获得初阶神之血*1",
 | 
			
		||||
                            {
 | 
			
		||||
                                "type": "setValue",
 | 
			
		||||
                                "name": "item:I710",
 | 
			
		||||
                                "operator": "+=",
 | 
			
		||||
                                "value": "1"
 | 
			
		||||
                            }
 | 
			
		||||
                        ]
 | 
			
		||||
                    }
 | 
			
		||||
                ],
 | 
			
		||||
                "no": []
 | 
			
		||||
            }
 | 
			
		||||
        ]
 | 
			
		||||
    },
 | 
			
		||||
    "changeFloor": {
 | 
			
		||||
        "12,6": {
 | 
			
		||||
            "floorId": "SN6",
 | 
			
		||||
            "loc": [
 | 
			
		||||
                12,
 | 
			
		||||
                6
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        "6,12": {
 | 
			
		||||
            "floorId": "SN8",
 | 
			
		||||
            "loc": [
 | 
			
		||||
                6,
 | 
			
		||||
                12
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    "beforeBattle": {},
 | 
			
		||||
    "afterBattle": {},
 | 
			
		||||
    "afterGetItem": {},
 | 
			
		||||
    "afterOpenDoor": {},
 | 
			
		||||
    "autoEvent": {},
 | 
			
		||||
    "cannotMove": {},
 | 
			
		||||
    "cannotMoveIn": {},
 | 
			
		||||
    "map": [
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		||||
    [141,141,141,141,141,141,141,141,141,141,141,141,141],
 | 
			
		||||
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 | 
			
		||||
    [141,  0,683,  0, 82,  0,355,  0,141,357,141,682,141],
 | 
			
		||||
    [141,  0,215,  0,141,  0,214,  0,141, 22,141, 21,141],
 | 
			
		||||
    [141,141, 81,141,141,141, 81,141,141,  0,141,218,141],
 | 
			
		||||
    [141,  0,  0,222,  0,682,  0,218,  0,219, 82,  0,141],
 | 
			
		||||
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		||||
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 | 
			
		||||
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		||||
    [141,347,141, 28,  0,213,141,352,  0,710,141,  0,141],
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		||||
    [141,10110, 21,218,  0,  0,213,  0,682,  0,218,  0,141],
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		||||
    [141,141,141,141,141,141, 93,141,141,141,141,141,141]
 | 
			
		||||
],
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		||||
    "bgmap": [
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		||||
 | 
			
		||||
],
 | 
			
		||||
    "fgmap": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "bg2map": [
 | 
			
		||||
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		||||
],
 | 
			
		||||
    "fg2map": [
 | 
			
		||||
 | 
			
		||||
],
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		||||
    "flyPoint": [
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		||||
        12,
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        6
 | 
			
		||||
    ]
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		||||
}
 | 
			
		||||
@ -1,43 +1,74 @@
 | 
			
		||||
main.floors.SN8=
 | 
			
		||||
{
 | 
			
		||||
"floorId": "SN8",
 | 
			
		||||
"title": "圣女宫 8 ",
 | 
			
		||||
"name": "8",
 | 
			
		||||
"width": 13,
 | 
			
		||||
"height": 13,
 | 
			
		||||
"canFlyTo": true,
 | 
			
		||||
"canFlyFrom": true,
 | 
			
		||||
"canUseQuickShop": true,
 | 
			
		||||
"cannotViewMap": false,
 | 
			
		||||
"images": [],
 | 
			
		||||
"ratio": 1,
 | 
			
		||||
"defaultGround": "T1067",
 | 
			
		||||
"bgm": "ending.mp3",
 | 
			
		||||
"firstArrive": [],
 | 
			
		||||
"eachArrive": [],
 | 
			
		||||
"parallelDo": "",
 | 
			
		||||
"events": {},
 | 
			
		||||
"changeFloor": {},
 | 
			
		||||
"beforeBattle": {},
 | 
			
		||||
"afterBattle": {},
 | 
			
		||||
"afterGetItem": {},
 | 
			
		||||
"afterOpenDoor": {},
 | 
			
		||||
"autoEvent": {},
 | 
			
		||||
"cannotMove": {},
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		||||
"cannotMoveIn": {},
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		||||
"map": [
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]
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		||||
    "floorId": "SN8",
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		||||
    "title": "圣女宫 8 ",
 | 
			
		||||
    "name": "8",
 | 
			
		||||
    "width": 13,
 | 
			
		||||
    "height": 13,
 | 
			
		||||
    "canFlyTo": true,
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		||||
    "canFlyFrom": true,
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		||||
    "canUseQuickShop": true,
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		||||
    "cannotViewMap": false,
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    "images": [],
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    "ratio": 1,
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		||||
    "defaultGround": "T1067",
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		||||
    "bgm": "ending.mp3",
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    "firstArrive": [],
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		||||
    "eachArrive": [],
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		||||
    "parallelDo": "",
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		||||
    "events": {},
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		||||
    "changeFloor": {
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		||||
        "6,12": {
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		||||
            "floorId": "SN7",
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		||||
            "loc": [
 | 
			
		||||
                6,
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		||||
                12
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        "6,0": {
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		||||
            "floorId": "SN9",
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		||||
            "loc": [
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		||||
                6,
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		||||
                12
 | 
			
		||||
            ]
 | 
			
		||||
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 | 
			
		||||
    },
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    "beforeBattle": {},
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    "afterBattle": {},
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    "afterGetItem": {},
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    "afterOpenDoor": {},
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    "cannotMoveIn": {},
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		||||
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		||||
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		||||
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 | 
			
		||||
    [141,694,141,605,141, 21,141,696,141,343,141,  0,141],
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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		||||
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 | 
			
		||||
],
 | 
			
		||||
    "bgmap": [
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		||||
 | 
			
		||||
],
 | 
			
		||||
    "fgmap": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "bg2map": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "fg2map": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "flyPoint": [
 | 
			
		||||
        6,
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		||||
        12
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
@ -1,43 +1,74 @@
 | 
			
		||||
main.floors.SN9=
 | 
			
		||||
{
 | 
			
		||||
"floorId": "SN9",
 | 
			
		||||
"title": "圣女宫 9 ",
 | 
			
		||||
"name": "9",
 | 
			
		||||
"width": 13,
 | 
			
		||||
"height": 13,
 | 
			
		||||
"canFlyTo": true,
 | 
			
		||||
"canFlyFrom": true,
 | 
			
		||||
"canUseQuickShop": true,
 | 
			
		||||
"cannotViewMap": false,
 | 
			
		||||
"images": [],
 | 
			
		||||
"ratio": 1,
 | 
			
		||||
"defaultGround": "T1067",
 | 
			
		||||
"bgm": "ending.mp3",
 | 
			
		||||
"firstArrive": [],
 | 
			
		||||
"eachArrive": [],
 | 
			
		||||
"parallelDo": "",
 | 
			
		||||
"events": {},
 | 
			
		||||
"changeFloor": {},
 | 
			
		||||
"beforeBattle": {},
 | 
			
		||||
"afterBattle": {},
 | 
			
		||||
"afterGetItem": {},
 | 
			
		||||
"afterOpenDoor": {},
 | 
			
		||||
"autoEvent": {},
 | 
			
		||||
"cannotMove": {},
 | 
			
		||||
"cannotMoveIn": {},
 | 
			
		||||
"map": [
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]
 | 
			
		||||
    "floorId": "SN9",
 | 
			
		||||
    "title": "圣女宫 9 ",
 | 
			
		||||
    "name": "9",
 | 
			
		||||
    "width": 13,
 | 
			
		||||
    "height": 13,
 | 
			
		||||
    "canFlyTo": true,
 | 
			
		||||
    "canFlyFrom": true,
 | 
			
		||||
    "canUseQuickShop": true,
 | 
			
		||||
    "cannotViewMap": false,
 | 
			
		||||
    "images": [],
 | 
			
		||||
    "ratio": 1,
 | 
			
		||||
    "defaultGround": "T1067",
 | 
			
		||||
    "bgm": "ending.mp3",
 | 
			
		||||
    "firstArrive": [],
 | 
			
		||||
    "eachArrive": [],
 | 
			
		||||
    "parallelDo": "",
 | 
			
		||||
    "events": {},
 | 
			
		||||
    "changeFloor": {
 | 
			
		||||
        "6,0": {
 | 
			
		||||
            "floorId": "SN10",
 | 
			
		||||
            "loc": [
 | 
			
		||||
                6,
 | 
			
		||||
                12
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        "6,12": {
 | 
			
		||||
            "floorId": "SN8",
 | 
			
		||||
            "loc": [
 | 
			
		||||
                6,
 | 
			
		||||
                0
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    "beforeBattle": {},
 | 
			
		||||
    "afterBattle": {},
 | 
			
		||||
    "afterGetItem": {},
 | 
			
		||||
    "afterOpenDoor": {},
 | 
			
		||||
    "autoEvent": {},
 | 
			
		||||
    "cannotMove": {},
 | 
			
		||||
    "cannotMoveIn": {},
 | 
			
		||||
    "map": [
 | 
			
		||||
    [141,141,141,141,141,141, 91,141,141,141,141,141,141],
 | 
			
		||||
    [141,685,141,  0, 30,  0,219,  0,682,141,346,347,141],
 | 
			
		||||
    [141,610,141,214,141,141,141,141,344,141,141, 82,141],
 | 
			
		||||
    [141, 22,141, 81,683,  0,216,141,  0, 21,  0,214,141],
 | 
			
		||||
    [141,223,141,141,141,141, 81,141,222,141,141,141,141],
 | 
			
		||||
    [141,  0,218, 81,344,  0,222,  0,  0,215,  0,682,141],
 | 
			
		||||
    [141,141,141,141,141, 82,141, 81,141,141,141,141,141],
 | 
			
		||||
    [141,218,  0,682,  0,213,141,214,  0,348,141,682,141],
 | 
			
		||||
    [141, 81,141,141,141,141,141,141,141,  0,141,598,141],
 | 
			
		||||
    [141,693,  0,213, 21,605,693,682,141,216,141, 21,141],
 | 
			
		||||
    [141,216,141,141,141,141,141,141,141,  0,141,215,141],
 | 
			
		||||
    [141,  0,682,  0, 81,218,  0,214,  0,682, 81,  0,141],
 | 
			
		||||
    [141,141,141,141,141,141, 91,141,141,141,141,141,141]
 | 
			
		||||
],
 | 
			
		||||
    "bgmap": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "fgmap": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "bg2map": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "fg2map": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "flyPoint": [
 | 
			
		||||
        6,
 | 
			
		||||
        12
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
@ -1284,88 +1284,88 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
 | 
			
		||||
			}
 | 
			
		||||
		},
 | 
			
		||||
        "updateStatusBar": function () {
 | 
			
		||||
			// 更新状态栏
 | 
			
		||||
	// 更新状态栏
 | 
			
		||||
 | 
			
		||||
			// 检查等级
 | 
			
		||||
			core.events.checkLvUp();
 | 
			
		||||
	// 检查等级
 | 
			
		||||
	core.events.checkLvUp();
 | 
			
		||||
 | 
			
		||||
			// 检查HP上限
 | 
			
		||||
			if (core.flags.statusBarItems.indexOf('enableHPMax') >= 0) {
 | 
			
		||||
				core.setStatus('hp', Math.min(core.getRealStatus('hpmax'), core.getStatus('hp')));
 | 
			
		||||
			}
 | 
			
		||||
	// 检查HP上限
 | 
			
		||||
	if (core.flags.statusBarItems.indexOf('enableHPMax') >= 0) {
 | 
			
		||||
		core.setStatus('hp', Math.min(core.getRealStatus('hpmax'), core.getStatus('hp')));
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
			// 设置楼层名
 | 
			
		||||
			if (core.status.floorId) {
 | 
			
		||||
				core.setStatusBarInnerHTML('floor', core.status.maps[core.status.floorId].name);
 | 
			
		||||
			}
 | 
			
		||||
	// 设置楼层名
 | 
			
		||||
	if (core.status.floorId) {
 | 
			
		||||
		core.setStatusBarInnerHTML('floor', core.status.maps[core.status.floorId].name);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
			// 设置勇士名字和图标
 | 
			
		||||
			core.setStatusBarInnerHTML('name', core.getStatus('name'));
 | 
			
		||||
			// 设置等级名称
 | 
			
		||||
			core.setStatusBarInnerHTML('lv', core.getLvName());
 | 
			
		||||
	// 设置勇士名字和图标
 | 
			
		||||
	core.setStatusBarInnerHTML('name', core.getStatus('name'));
 | 
			
		||||
	// 设置等级名称
 | 
			
		||||
	core.setStatusBarInnerHTML('lv', core.getLvName());
 | 
			
		||||
 | 
			
		||||
			// 设置生命上限、生命值、攻防护盾金币和经验值
 | 
			
		||||
			var statusList = ['hpmax', 'hp', 'mana', 'atk', 'def', 'mdef', 'money', 'exp'];
 | 
			
		||||
			statusList.forEach(function (item) {
 | 
			
		||||
				// 向下取整
 | 
			
		||||
				core.status.hero[item] = Math.floor(core.status.hero[item]);
 | 
			
		||||
				// 大数据格式化
 | 
			
		||||
				core.setStatusBarInnerHTML(item, core.getRealStatus(item));
 | 
			
		||||
			});
 | 
			
		||||
	// 设置生命上限、生命值、攻防护盾金币和经验值
 | 
			
		||||
	var statusList = ['hpmax', 'hp', 'mana', 'atk', 'def', 'mdef', 'money', 'exp'];
 | 
			
		||||
	statusList.forEach(function (item) {
 | 
			
		||||
		// 向下取整
 | 
			
		||||
		core.status.hero[item] = Math.floor(core.status.hero[item]);
 | 
			
		||||
		// 大数据格式化
 | 
			
		||||
		core.setStatusBarInnerHTML(item, core.getRealStatus(item));
 | 
			
		||||
	});
 | 
			
		||||
 | 
			
		||||
			// 设置魔力值; status:manamax 只有在非负时才生效。
 | 
			
		||||
			if (core.status.hero.manamax != null && core.getRealStatus('manamax') >= 0) {
 | 
			
		||||
				core.status.hero.mana = Math.min(core.status.hero.mana, core.getRealStatus('manamax'));
 | 
			
		||||
				core.setStatusBarInnerHTML('mana', core.status.hero.mana + "/" + core.getRealStatus('manamax'));
 | 
			
		||||
			} else {
 | 
			
		||||
				core.setStatusBarInnerHTML("mana", core.status.hero.mana);
 | 
			
		||||
			}
 | 
			
		||||
			// 设置技能栏
 | 
			
		||||
			// 可以用flag:skill表示当前开启的技能类型,flag:skillName显示技能名;详见文档-个性化-技能塔的支持
 | 
			
		||||
			core.setStatusBarInnerHTML('skill', core.getFlag('skillName', '无'));
 | 
			
		||||
	// 设置魔力值; status:manamax 只有在非负时才生效。
 | 
			
		||||
	if (core.status.hero.manamax != null && core.getRealStatus('manamax') >= 0) {
 | 
			
		||||
		core.status.hero.mana = Math.min(core.status.hero.mana, core.getRealStatus('manamax'));
 | 
			
		||||
		core.setStatusBarInnerHTML('mana', core.status.hero.mana + "/" + core.getRealStatus('manamax'));
 | 
			
		||||
	} else {
 | 
			
		||||
		core.setStatusBarInnerHTML("mana", core.status.hero.mana);
 | 
			
		||||
	}
 | 
			
		||||
	// 设置技能栏
 | 
			
		||||
	// 可以用flag:skill表示当前开启的技能类型,flag:skillName显示技能名;详见文档-个性化-技能塔的支持
 | 
			
		||||
	core.setStatusBarInnerHTML('skill', core.getFlag('skillName', '无'));
 | 
			
		||||
 | 
			
		||||
			// 可以在这里添加自己额外的状态栏信息,比如想攻击显示 +0.5 可以这么写:
 | 
			
		||||
			// if (core.hasFlag('halfAtk')) core.setStatusBarInnerHTML('atk', core.statusBar.atk.innerText + "+0.5");
 | 
			
		||||
	// 可以在这里添加自己额外的状态栏信息,比如想攻击显示 +0.5 可以这么写:
 | 
			
		||||
	// if (core.hasFlag('halfAtk')) core.setStatusBarInnerHTML('atk', core.statusBar.atk.innerText + "+0.5");
 | 
			
		||||
 | 
			
		||||
			// 如果是自定义添加的状态栏,也需要在这里进行设置显示的数值
 | 
			
		||||
	// 如果是自定义添加的状态栏,也需要在这里进行设置显示的数值
 | 
			
		||||
 | 
			
		||||
			// 进阶
 | 
			
		||||
			if (core.flags.statusBarItems.indexOf('enableLevelUp') >= 0) {
 | 
			
		||||
				core.setStatusBarInnerHTML('up', core.formatBigNumber(core.getNextLvUpNeed()) || "");
 | 
			
		||||
			} else core.setStatusBarInnerHTML('up', "");
 | 
			
		||||
	// 进阶
 | 
			
		||||
	if (core.flags.statusBarItems.indexOf('enableLevelUp') >= 0) {
 | 
			
		||||
		core.setStatusBarInnerHTML('up', core.formatBigNumber(core.getNextLvUpNeed()) || "");
 | 
			
		||||
	} else core.setStatusBarInnerHTML('up', "");
 | 
			
		||||
 | 
			
		||||
			// 钥匙
 | 
			
		||||
			var keys = ['yellowKey', 'blueKey', 'redKey', 'greenKey'];
 | 
			
		||||
			keys.forEach(function (key) {
 | 
			
		||||
				core.setStatusBarInnerHTML(key, core.setTwoDigits(core.itemCount(key)));
 | 
			
		||||
			});
 | 
			
		||||
			// 毒衰咒
 | 
			
		||||
			core.setStatusBarInnerHTML('poison', core.hasFlag('poison') ? "毒" : "");
 | 
			
		||||
			core.setStatusBarInnerHTML('weak', core.hasFlag('weak') ? "衰" : "");
 | 
			
		||||
			core.setStatusBarInnerHTML('curse', core.hasFlag('curse') ? "咒" : "");
 | 
			
		||||
			// 破炸飞
 | 
			
		||||
			core.setStatusBarInnerHTML('pickaxe', "破" + core.itemCount('pickaxe'));
 | 
			
		||||
			core.setStatusBarInnerHTML('bomb', "炸" + core.itemCount('bomb'));
 | 
			
		||||
			core.setStatusBarInnerHTML('fly', "飞" + core.itemCount('centerFly'));
 | 
			
		||||
	// 钥匙
 | 
			
		||||
	var keys = ['yellowKey', 'blueKey', 'redKey', 'greenKey'];
 | 
			
		||||
	keys.forEach(function (key) {
 | 
			
		||||
		core.setStatusBarInnerHTML(key, core.setTwoDigits(core.itemCount(key)));
 | 
			
		||||
	});
 | 
			
		||||
	// 毒衰咒
 | 
			
		||||
	core.setStatusBarInnerHTML('poison', core.hasFlag('poison') ? "毒" : "");
 | 
			
		||||
	core.setStatusBarInnerHTML('weak', core.hasFlag('weak') ? "衰" : "");
 | 
			
		||||
	core.setStatusBarInnerHTML('curse', core.hasFlag('curse') ? "咒" : "");
 | 
			
		||||
	// 破炸飞
 | 
			
		||||
	core.setStatusBarInnerHTML('pickaxe', "破" + core.itemCount('pickaxe'));
 | 
			
		||||
	core.setStatusBarInnerHTML('bomb', "炸" + core.itemCount('bomb'));
 | 
			
		||||
	core.setStatusBarInnerHTML('fly', "飞" + core.itemCount('centerFly'));
 | 
			
		||||
 | 
			
		||||
			// 难度
 | 
			
		||||
			if (core.statusBar.hard.innerText != core.status.hard) {
 | 
			
		||||
				core.statusBar.hard.innerText = core.status.hard;
 | 
			
		||||
			}
 | 
			
		||||
			var hardColor = core.getFlag('__hardColor__');
 | 
			
		||||
			if (hardColor == null) core.statusBar.hard.innerText = '';
 | 
			
		||||
			if (core.statusBar.hard.getAttribute('_style') != hardColor) {
 | 
			
		||||
				core.statusBar.hard.style.color = hardColor;
 | 
			
		||||
				core.statusBar.hard.setAttribute('_style', hardColor);
 | 
			
		||||
			}
 | 
			
		||||
			// 自定义状态栏绘制
 | 
			
		||||
			core.drawStatusBar();
 | 
			
		||||
 | 
			
		||||
			// 更新阻激夹域的伤害值
 | 
			
		||||
			core.updateCheckBlock();
 | 
			
		||||
			// updateDamage只能在此处执行!!更新全地图显伤
 | 
			
		||||
			core.updateDamage();
 | 
			
		||||
		},
 | 
			
		||||
	// 难度
 | 
			
		||||
	if (core.statusBar.hard.innerText != core.status.hard) {
 | 
			
		||||
		core.statusBar.hard.innerText = core.status.hard;
 | 
			
		||||
	}
 | 
			
		||||
	var hardColor = core.getFlag('__hardColor__');
 | 
			
		||||
	if (hardColor == null) core.statusBar.hard.innerText = '';
 | 
			
		||||
	if (core.statusBar.hard.getAttribute('_style') != hardColor) {
 | 
			
		||||
		core.statusBar.hard.style.color = hardColor;
 | 
			
		||||
		core.statusBar.hard.setAttribute('_style', hardColor);
 | 
			
		||||
	}
 | 
			
		||||
	// 自定义状态栏绘制
 | 
			
		||||
	core.drawStatusBar();
 | 
			
		||||
	core.createSpr2();
 | 
			
		||||
	// 更新阻激夹域的伤害值
 | 
			
		||||
	core.updateCheckBlock();
 | 
			
		||||
	// updateDamage只能在此处执行!!更新全地图显伤
 | 
			
		||||
	core.updateDamage();
 | 
			
		||||
},
 | 
			
		||||
        "updateCheckBlock": function (floorId) {
 | 
			
		||||
			// 领域、夹击、阻击等的伤害值计算
 | 
			
		||||
			floorId = floorId || core.status.floorId;
 | 
			
		||||
@ -1680,22 +1680,27 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
 | 
			
		||||
			return false;
 | 
			
		||||
		},
 | 
			
		||||
        "parallelDo": function (timestamp) {
 | 
			
		||||
			// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
 | 
			
		||||
			// 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
 | 
			
		||||
			// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
 | 
			
		||||
	// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
 | 
			
		||||
	// 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
 | 
			
		||||
	// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
 | 
			
		||||
 | 
			
		||||
			// 检查当前是否处于游戏开始状态
 | 
			
		||||
			if (!core.isPlaying()) return;
 | 
			
		||||
	// 检查当前是否处于游戏开始状态
 | 
			
		||||
	if (!core.isPlaying()) return;
 | 
			
		||||
 | 
			
		||||
			// 执行当前楼层的并行事件处理
 | 
			
		||||
			if (core.status.floorId) {
 | 
			
		||||
				try {
 | 
			
		||||
					eval(core.floors[core.status.floorId].parallelDo);
 | 
			
		||||
				} catch (e) {
 | 
			
		||||
					console.error(e);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
	// 执行当前楼层的并行事件处理
 | 
			
		||||
	if (core.status.floorId) {
 | 
			
		||||
		try {
 | 
			
		||||
			eval(core.floors[core.status.floorId].parallelDo);
 | 
			
		||||
		} catch (e) {
 | 
			
		||||
			console.error(e);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	if ((!main.replayChecking && core.status.played) && flags._coltrue_) {
 | 
			
		||||
		flags._statuscol_ = flags._statuscol_ + 5 || 0
 | 
			
		||||
		core.createSpr0();
 | 
			
		||||
		core.createSprBack();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
    },
 | 
			
		||||
    "ui": {
 | 
			
		||||
        "getToolboxItems": function (cls) {
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										
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@ -2029,9 +2029,17 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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		||||
		}
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		||||
	},
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		||||
	"I631": {
 | 
			
		||||
		"cls": "items",
 | 
			
		||||
		"name": "新物品",
 | 
			
		||||
		"canUseItemEffect": "true"
 | 
			
		||||
		"cls": "equips",
 | 
			
		||||
		"name": "蕴灵甲",
 | 
			
		||||
		"canUseItemEffect": "true",
 | 
			
		||||
		"text": "防御力+12",
 | 
			
		||||
		"equip": {
 | 
			
		||||
			"type": "法袍",
 | 
			
		||||
			"value": {
 | 
			
		||||
				"def": 12
 | 
			
		||||
			},
 | 
			
		||||
			"percentage": {}
 | 
			
		||||
		}
 | 
			
		||||
	},
 | 
			
		||||
	"I632": {
 | 
			
		||||
		"cls": "items",
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		||||
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@ -201,7 +201,7 @@
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    -moz-box-sizing: border-box;
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    -webkit-box-sizing: border-box;
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		||||
    background: url(project/materials/ground.png) repeat;
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		||||
    z-index: 185;
 | 
			
		||||
    z-index: 1;
 | 
			
		||||
    display: none;
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		||||
    top: 0;
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		||||
    left: 0;
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		||||
@ -238,7 +238,7 @@
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		||||
#toolBar {
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		||||
    position: absolute;
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		||||
    background: url(project/materials/ground.png) repeat;
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		||||
    z-index: 210;
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		||||
    z-index: 1;
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    box-sizing: border-box;
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