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4 Commits

Author SHA1 Message Date
a9a08a16c7 状态栏! 2024-07-15 18:00:38 +08:00
412e4565e8 Merge branch 'feature' into shengqishi 2024-07-15 11:54:57 +08:00
00ef3bbe1f fix where the second zone could not be cleared 2024-07-15 11:54:27 +08:00
cb515c83e6 add the second area 2024-07-15 11:51:15 +08:00
57 changed files with 1575 additions and 748 deletions

View File

@ -32,12 +32,51 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
],
"floorPartitions": [],
"images": [
"0.png",
"1.jpg",
"1.png",
"2.png",
"3.png",
"4.png",
"5.png",
"6.png",
"7.png",
"8.png",
"9.png",
"Actor05-Strange05.png",
"Star.png",
"a.png",
"atk.png",
"atk2.png",
"b.png",
"backg.png",
"backl.png",
"backl2.png",
"backw.png",
"bear.png",
"bg.jpg",
"box1.png",
"box1Light.png",
"box2.png",
"box2Light.png",
"boxLight.png",
"brave.png",
"c.png",
"def.png",
"def2.png",
"dragon.png",
"exp.png",
"expL.png",
"expLt.png",
"hero.png",
"hp.png",
"key.png",
"lv.png",
"mana.png",
"manaL.png",
"manaLt.png",
"mdef.png",
"money.png",
"shengzi.png",
"winskin.png"
],
@ -726,6 +765,10 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
}
],
"startText": [
{
"type": "function",
"function": "function(){\nflags._statusgry_ = 0;\ncore.createSpr0();\ncore.createSprBack();\n}"
},
{
"type": "comment",
"text": "初始剧情"

View File

@ -12,10 +12,10 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"skeletonCaptain": {"name":"黄骷髅","hp":148,"atk":68,"def":15,"money":10,"exp":0,"point":0,"special":[6],"displayIdInBook":null,"counterAttack":0.2,"afterBattle":null,"level":"玄品初阶","n":3},
"zombie": {"name":"兽人","hp":225,"atk":120,"def":28,"money":10,"exp":0,"point":0,"special":[22],"damage":25,"level":"玄品初阶"},
"zombieKnight": {"name":"兽人武士","hp":2030,"atk":140,"def":45,"money":30,"exp":0,"point":0,"special":[5],"damage":300,"displayIdInBook":null,"level":"玄品高阶"},
"rock": {"name":"石头人","hp":150,"atk":122,"def":65,"money":22,"exp":0,"point":0,"special":[],"level":"玄品中阶"},
"rock": {"name":"石头人","hp":150,"atk":142,"def":65,"money":22,"exp":0,"point":0,"special":[],"level":"玄品中阶"},
"bluePriest": {"name":"初级法师","hp":58,"atk":30,"def":0,"money":4,"exp":0,"point":1,"special":[2],"level":"灵品中阶"},
"redPriest": {"name":"高级法师","hp":328,"atk":58,"def":32,"money":16,"exp":0,"point":1,"special":[2],"displayIdInBook":null,"level":"玄品初阶"},
"brownWizard": {"name":"麻衣巫师","hp":230,"atk":420,"def":0,"money":18,"exp":0,"point":0,"special":[2,6],"value":100,"range":null,"n":8},
"redPriest": {"name":"高级法师","hp":328,"atk":64,"def":32,"money":16,"exp":0,"point":1,"special":[2],"displayIdInBook":null,"level":"玄品初阶"},
"brownWizard": {"name":"麻衣巫师","hp":530,"atk":420,"def":105,"money":34,"exp":0,"point":0,"special":[36],"damage":300,"displayIdInBook":null,"level":"武品初阶","X":90},
"redWizard": {"name":"红衣巫师","hp":210,"atk":540,"def":20,"money":22,"exp":0,"point":0,"special":[2,6],"value":100,"range":null,"n":7,"displayIdInBook":null},
"swordsman": {"name":"双手剑士","hp":850,"atk":545,"def":220,"money":32,"exp":0,"point":0,"special":[4]},
"soldier": {"name":"冥战士","hp":1624,"atk":634,"def":125,"money":30,"exp":0,"point":0,"special":[37],"Y":20},
@ -48,7 +48,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"slimeman": {"name":"幽灵","hp":225,"atk":125,"def":35,"money":18,"exp":0,"point":0,"special":[6],"atkValue":2,"defValue":3,"n":8,"level":"玄品中阶"},
"yellowGateKeeper": {"name":"初级卫兵","hp":158,"atk":65,"def":10,"money":12,"exp":0,"point":0,"special":[22],"damage":50,"level":"灵品高阶"},
"blueGateKeeper": {"name":"中级卫兵","hp":265,"atk":145,"def":55,"money":24,"exp":0,"point":0,"special":0,"level":"玄品中阶"},
"redGateKeeper": {"name":"高级卫兵","hp":72000,"atk":4850,"def":1350,"money":54,"exp":0,"point":0,"special":[9,36,37],"X":20,"Y":20,"purify":1},
"redGateKeeper": {"name":"高级卫兵","hp":720,"atk":485,"def":135,"money":40,"exp":0,"point":0,"special":[9,36,37],"X":20,"Y":20,"purify":1,"level":"武品初阶"},
"magicMaster": {"name":"黑暗大法师","hp":10000,"atk":1600,"def":280,"money":12,"exp":0,"point":0,"special":[38],"value":0.3333333333333333,"add":true,"notBomb":true},
"devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"fairyEnemy": {"name":"仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},

View File

@ -1,43 +1,130 @@
main.floors.SN10=
{
"floorId": "SN10",
"title": "圣女宫 10 ",
"name": "10",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T1067",
"bgm": "ending.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"floorId": "SN10",
"title": "圣女宫 10 ",
"name": "10",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T1067",
"bgm": "ending.mp3",
"firstArrive": [
{
"type": "jumpHero",
"loc": [
6,
11
],
"time": 500
},
{
"type": "changePos",
"direction": "up"
},
"\t[莫析辉,hero]\b[hero]圣女姐姐,我来了。",
"\t[蜜茜娅,N489]\b[this,6,2]圣子弟弟来啦,真是太令姐姐高兴了。",
{
"type": "moveHero",
"time": 500,
"steps": [
"up:4"
]
},
"\t[莫析辉,hero]\b[hero]呵,我要是那么快来到圣女宫,那你布下的这么多怪物,岂不是白费了?",
"\t[蜜茜娅,N489]\b[this,6,2]弟弟误会了,姐姐也是为了弟弟,锻炼锻炼啦。要知道,我养这么多怪物,也是不容易的,拿出来给弟弟练练手,也是促进弟弟的实力嘛。",
"\t[蜜茜娅,N489]\b[this,6,2]还不快给圣子殿下上茶?",
"\t[蝶影,N432]\b[this,7,4]是。",
"\t[莫析辉,hero]\b[hero]不必了,咱们直接研习光明法术吧!"
],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"6,12": {
"floorId": "SN9",
"loc": [
6,
0
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049,50049, 0],
[ 0,50049,50049,50049,50049,50049,50071,50049,50049,50049,50049,50049, 0],
[ 0, 0,60549, 0, 0,50100,489,50100, 0, 0,60549, 0, 0],
[30858,30859,60355,50162,50163, 0, 0, 0,50162,50163,60355,30856,30857],
[ 0, 0, 0, 0, 0,473, 0,432, 0, 0, 0, 0, 0],
[50164, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50164],
[ 0, 0,50165,50094, 0, 0, 0, 0, 0,50095,50165, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,50165,50094, 0, 0, 0,585, 0,50095,50165, 0, 0],
[50164, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50164],
[ 0, 0,50165,50094, 0, 0, 0, 0, 0,50095,50165, 0, 0],
[ 0, 0, 0, 0, 0,442, 0,441, 0, 0, 0, 0, 0],
[30858,30859,50164,50164,50164,442, 91,441,50164,50164,50164,30856,30857]
],
"bgmap": [
[31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054],
[31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054],
[31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054],
[31054,31054,30944,30945,30946,30947,30948,30949,30950,30951,31016,31054,31054],
[31054,31054,30952,30953,30954,30955,30956,30957,30958,30959,31024,31054,31054],
[31054,31054,30960,30961,30962,30963,30964,30965,30966,30967,31032,31054,31054],
[31054,31054,30968,30969,30970,30971,30972,30973,30974,30975,31040,31054,31054],
[31054,31054,30976,30977,30978,30979,30980,30981,30982,30983,31017,31054,31054],
[31054,31054,30984,30985,30986,30987,30988,30989,30990,30991,31025,31054,31054],
[31054,31054,30992,30993,30994,30995,30996,30997,30998,30999,31033,31054,31054],
[31054,31054,31000,31001,31002,31003,31004,31005,31006,31007,31041,31054,31054],
[31054,31054,31008,31009,31010,31011,31012,31013,31014,31015,31049,31054,31054],
[31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054,31054]
],
"fgmap": [
[ 0, 0,50006,50007,50124, 0,50133, 0,50124,50006,50007, 0, 0],
[30842,30843,50014,50015,50132, 0, 0, 0,50132,50014,50015,30840,30841],
[30850,30851, 0,50154,50155, 0, 0, 0,50154,50155, 0,30848,30849],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[50156, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50156],
[ 0, 0,50157,50086, 0, 0, 0, 0, 0,50087,50157, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,50157,50086, 0, 0, 0, 0, 0,50087,50157, 0, 0],
[50156, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,50156],
[ 0, 0,50157,50086, 0, 0, 0, 0, 0,50087,50157, 0, 0],
[30842,30843, 0, 0, 0, 0, 0, 0, 0, 0, 0,30840,30841],
[30850,30851,50156,50156,50156, 0, 0, 0,50156,50156,50156,30848,30849],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bg2map": [
[30196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196],
[30196, 0, 0, 0, 0, 0,50049, 0, 0, 0, 0, 0,30196],
[30196, 0, 0, 0, 0, 0,50079, 0, 0, 0, 0, 0,30196],
[30196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196],
[30196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196],
[30196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196],
[30196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196],
[30196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196],
[30196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196],
[30196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196],
[30196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196],
[30196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,30196],
[30196,30196,30196,30196,30196,30196,30196,30196,30196,30196,30196,30196,30196]
],
"fg2map": [
],
"flyPoint": [
6,
12
]
}

View File

@ -95,7 +95,7 @@ main.floors.SN3=
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[ 92,215, 0,141,683,141, 21,141,682, 0,206, 0, 94],
[141, 0,10110,141,347,141, 21,141, 81,141,141,141,141],
[141,141,141,141,215,141,218,141,211,141, 0,683,141],
[141,141,141,141,215,141,218,141,211,141, 0,357,141],
[141,346,605,216, 0,206, 0, 0, 0, 82,214, 0,141],
[141,141,141,141,141, 81,141, 81,141,141,141,141,141],
[141, 0, 81,344,141, 0,141,213, 0,683, 0,214,141],

View File

@ -16,7 +16,27 @@ main.floors.SN5=
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"events": {},
"changeFloor": {
"11,12": {
"floorId": "SN4",
"loc": [
11,
12
]
},
"0,12": {
"floorId": "SN6",
"loc": [
0,
12
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {
"6,5": [
"\t[葛尔丹,N566]\b[this,2,1]咳咳,卢轩,我这些天实在是太疲惫了,你还是跟圣女妹妹去回绝一下,我是参加不了她的光明法术研讨会了……",
"\t[卢轩,N578]\b[this,1,5]啊,是这样啊,那属下就去了。殿下您要好好休息呀。",
@ -33,7 +53,7 @@ main.floors.SN5=
},
"\t[葛尔丹,N566]\b[this,2,1]卢轩走了吗?",
"\t[准涵,N436]\b[this,3,5]走了,殿下。",
"\t[葛尔丹,N566]\b[this,2,1]哼,这个北纳蜜茜娅,可不是什么好东西!这次什么光明法术研讨,可不就是展示一下她的实力嘛,或者到时候给我们发难,问我们一些难堪的问题,可不是麻烦了吗?你啊,快去告诉一下圣子弟弟,别让圣子弟弟吃亏了。",
"\t[葛尔丹,N566]\b[this,2,1]哼,这个北纳蜜茜娅,可不是什么好东西!这次什么光明法术研讨,可不就是展示一下她的实力嘛,而且她布置这么多怪物在这里,不就是想暗中看看我们的实力如何吗?你啊,快去告诉一下圣子弟弟,别让圣子弟弟吃亏了。",
"\t[准涵,N436]\b[this,3,5]殿下,您对圣子殿下真好。",
"\t[葛尔丹,N566]\b[this,2,1]那是自然,圣子弟弟单纯,不像蜜西娅那般狡诈,我帮着他是应该的。",
{
@ -71,7 +91,7 @@ main.floors.SN5=
},
"\t[葛尔丹,N566]\b[this,2,1]圣子弟弟,你怎么来了。",
"\t[莫析辉,hero]\b[hero]想不到,哥哥竟然对小弟这么好。",
"\t[葛尔丹,N566]\b[this,2,1]圣子弟弟,你我兄弟之间,何必如此。我年长些许,自然要对圣子弟弟好了。",
"\t[葛尔丹,N566]\b[this,2,1]圣子弟弟,你我兄弟之间,何必如此。我年长些许,自然要对圣子弟弟好了。对了,我这里有一件蕴灵甲,想必弟弟很是需要,就送给弟弟了。",
"\t[莫析辉,hero]\b[hero]多谢哥哥,那蜜茜娅那边……",
"\t[葛尔丹,N566]\b[this,2,1]我就不去了,圣子弟弟,那蜜西娅可没安好心,你当心点啊!",
{
@ -97,35 +117,22 @@ main.floors.SN5=
}
]
},
"changeFloor": {
"11,12": {
"floorId": "SN4",
"loc": [
11,
12
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[141, 0,566, 0, 0,10156,141, 0,141, 0, 0, 0,141],
[141,10136,10137,10138, 0,694,141, 0, 0, 0, 0, 0,141],
[141,631,566, 0, 0,10156,141,682,141, 0,683, 0,141],
[141,10136,10137,10138, 0,694,141, 0, 81,213, 21,607,141],
[141,10144,10145,10146, 0,683,141, 0,141,141,141,141,141],
[141,10152,10153,10154, 0,710,141, 0, 0, 0, 0, 0,141],
[141,10152,10153,10154, 0,710,141,206,214, 0,349,683,141],
[141,581, 0,439, 0, 0, 82, 0,141,141,141,141,141],
[141,141,141,141,141,141,141, 0,141, 0, 0, 0,141],
[141, 0, 0, 0, 0, 0, 0, 0,141, 0,141, 0,141],
[141, 0,141,141,141,141,141, 0,141, 0,141, 0,141],
[141, 0,141, 0, 0, 0,141, 0,141, 0,141, 0,141],
[141, 0, 0, 0, 0, 0, 0, 0,141,141,141, 0,141],
[141, 0,141, 0, 0, 0,141, 0, 0, 0, 0, 0,141],
[141,141,141,141,141,141,141, 21,141, 0, 81,206,141],
[141, 0,213, 0,344, 0,218, 0,141,218,141, 0,141],
[141, 0,141,141,141,141,141,211,141,598,141, 21,141],
[141,682,141,682,348,694,141, 0,141,346,141, 0,141],
[141, 0, 81,206,710,211, 82,682,141,141,141,211,141],
[141,211,141,682,347,694,141, 0,206, 81, 0, 0,141],
[ 92, 0,141,141,141,141,141,141,141,141,141, 91,141]
],
"bgmap": [

View File

@ -1,43 +1,74 @@
main.floors.SN6=
{
"floorId": "SN6",
"title": "圣女宫 6 ",
"name": "6",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T1067",
"bgm": "ending.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
"floorId": "SN6",
"title": "圣女宫 6 ",
"name": "6",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T1067",
"bgm": "ending.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,12": {
"floorId": "SN5",
"loc": [
0,
12
]
},
"12,6": {
"floorId": "SN7",
"loc": [
12,
6
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[141,682, 0,682,141,599, 0,607,141, 21, 0, 21,141],
[141, 0,683, 0,141, 0,349, 0,141, 0, 22, 0,141],
[141,682,215,682,141,694,214,348,141, 21,216, 21,141],
[141,141, 81,141,141,141, 82,141,141,141, 81,141,141],
[141,344, 0, 0,222, 0,682, 0, 82,211, 0,605,141],
[141,141,141,141,141,218,141,213,141,141,141,206, 94],
[141,218,343,682,141, 0,141, 0,141,141,141, 0,141],
[141, 81,141,141,141, 21,141,342, 0,218, 0,682,141],
[141, 0,682, 0,213, 0,141, 81,141,141, 81,141,141],
[141,206,141,141,141,141,141,682,141, 0,216, 0,141],
[141, 0, 81,211, 0,344, 0,206,141,682, 0,351,141],
[ 94, 0,141,141,141,141,141,141,141,141,141,141,141]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
0,
12
]
}

View File

@ -1,43 +1,118 @@
main.floors.SN7=
{
"floorId": "SN7",
"title": "圣女宫 7 ",
"name": "7",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T1067",
"bgm": "ending.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
"floorId": "SN7",
"title": "圣女宫 7 ",
"name": "7",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T1067",
"bgm": "ending.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"1,11": [
{
"type": "confirm",
"text": "确认要打开这个宝箱吗?",
"yes": [
{
"type": "if",
"condition": "(status:mana<50)",
"true": [
{
"type": "playSound",
"name": "操作失败"
},
"你的魔力不足!"
],
"false": [
{
"type": "setValue",
"name": "status:mana",
"operator": "-=",
"value": "50"
},
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "X10111"
},
"获得初阶神之血*1",
{
"type": "setValue",
"name": "item:I710",
"operator": "+=",
"value": "1"
}
]
}
],
"no": []
}
]
},
"changeFloor": {
"12,6": {
"floorId": "SN6",
"loc": [
12,
6
]
},
"6,12": {
"floorId": "SN8",
"loc": [
6,
12
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[141,682, 0,682,141,609, 0,682,141,684,141, 21,141],
[141, 0,683, 0, 82, 0,355, 0,141,357,141,682,141],
[141, 0,215, 0,141, 0,214, 0,141, 22,141, 21,141],
[141,141, 81,141,141,141, 81,141,141, 0,141,218,141],
[141, 0, 0,222, 0,682, 0,218, 0,219, 82, 0,141],
[141, 81,141,141, 81,141,141,141, 81,141,141, 0, 92],
[141,216,141, 29,218,692,141, 0,216, 0,141, 0,141],
[141,694,141, 0, 27, 0,141, 0,359, 0,141,213,141],
[141,347,141, 28, 0,213,141,352, 0,710,141, 0,141],
[141,141,141,141,141, 83,141,141,141,141,141,344,141],
[141,10110, 21,218, 0, 0,213, 0,682, 0,218, 0,141],
[141,141,141,141,141,141, 93,141,141,141,141,141,141]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
12,
6
]
}

View File

@ -1,43 +1,74 @@
main.floors.SN8=
{
"floorId": "SN8",
"title": "圣女宫 8 ",
"name": "8",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T1067",
"bgm": "ending.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
"floorId": "SN8",
"title": "圣女宫 8 ",
"name": "8",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T1067",
"bgm": "ending.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"6,12": {
"floorId": "SN7",
"loc": [
6,
12
]
},
"6,0": {
"floorId": "SN9",
"loc": [
6,
12
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[141,141,141,141,141,141, 91,141,141,141,141,141,141],
[141, 0,682, 0,214, 0, 21,213, 0, 82, 0,218,141],
[141,216,141, 81,141,141,141, 82,141,141,141, 0,141],
[141, 0,141,218,141,683,141,216,141,682,141, 21,141],
[141,344,141,342,141,609,141, 21,141,605,141, 0,141],
[141, 0,141,344,141,351,141,348,141, 22,141,213,141],
[141,222,141,216,141,214,141,214,141,216,141, 0,141],
[141, 81,141, 22,141,348,141,350,141,344,141,605,141],
[141,694,141,605,141, 21,141,696,141,343,141, 0,141],
[141, 0,141,682,141,216,141,683,141,218,141,206,141],
[141,215,141,141,141, 82,141,141,141, 81,141, 81,141],
[141, 0,693, 0,216, 0, 21, 0,218, 0,682, 0,141],
[141,141,141,141,141,141, 91,141,141,141,141,141,141]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
6,
12
]
}

View File

@ -1,43 +1,74 @@
main.floors.SN9=
{
"floorId": "SN9",
"title": "圣女宫 9 ",
"name": "9",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T1067",
"bgm": "ending.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
"floorId": "SN9",
"title": "圣女宫 9 ",
"name": "9",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T1067",
"bgm": "ending.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"6,0": {
"floorId": "SN10",
"loc": [
6,
12
]
},
"6,12": {
"floorId": "SN8",
"loc": [
6,
0
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[141,141,141,141,141,141, 91,141,141,141,141,141,141],
[141,685,141, 0, 30, 0,219, 0,682,141,346,347,141],
[141,610,141,214,141,141,141,141,344,141,141, 82,141],
[141, 22,141, 81,683, 0,216,141, 0, 21, 0,214,141],
[141,223,141,141,141,141, 81,141,222,141,141,141,141],
[141, 0,218, 81,344, 0,222, 0, 0,215, 0,682,141],
[141,141,141,141,141, 82,141, 81,141,141,141,141,141],
[141,218, 0,682, 0,213,141,214, 0,348,141,682,141],
[141, 81,141,141,141,141,141,141,141, 0,141,598,141],
[141,693, 0,213, 21,605,693,682,141,216,141, 21,141],
[141,216,141,141,141,141,141,141,141, 0,141,215,141],
[141, 0,682, 0, 81,218, 0,214, 0,682, 81, 0,141],
[141,141,141,141,141,141, 91,141,141,141,141,141,141]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
6,
12
]
}

View File

@ -1284,88 +1284,88 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}
},
"updateStatusBar": function () {
// 更新状态栏
// 更新状态栏
// 检查等级
core.events.checkLvUp();
// 检查等级
core.events.checkLvUp();
// 检查HP上限
if (core.flags.statusBarItems.indexOf('enableHPMax') >= 0) {
core.setStatus('hp', Math.min(core.getRealStatus('hpmax'), core.getStatus('hp')));
}
// 检查HP上限
if (core.flags.statusBarItems.indexOf('enableHPMax') >= 0) {
core.setStatus('hp', Math.min(core.getRealStatus('hpmax'), core.getStatus('hp')));
}
// 设置楼层名
if (core.status.floorId) {
core.setStatusBarInnerHTML('floor', core.status.maps[core.status.floorId].name);
}
// 设置楼层名
if (core.status.floorId) {
core.setStatusBarInnerHTML('floor', core.status.maps[core.status.floorId].name);
}
// 设置勇士名字和图标
core.setStatusBarInnerHTML('name', core.getStatus('name'));
// 设置等级名称
core.setStatusBarInnerHTML('lv', core.getLvName());
// 设置勇士名字和图标
core.setStatusBarInnerHTML('name', core.getStatus('name'));
// 设置等级名称
core.setStatusBarInnerHTML('lv', core.getLvName());
// 设置生命上限、生命值、攻防护盾金币和经验值
var statusList = ['hpmax', 'hp', 'mana', 'atk', 'def', 'mdef', 'money', 'exp'];
statusList.forEach(function (item) {
// 向下取整
core.status.hero[item] = Math.floor(core.status.hero[item]);
// 大数据格式化
core.setStatusBarInnerHTML(item, core.getRealStatus(item));
});
// 设置生命上限、生命值、攻防护盾金币和经验值
var statusList = ['hpmax', 'hp', 'mana', 'atk', 'def', 'mdef', 'money', 'exp'];
statusList.forEach(function (item) {
// 向下取整
core.status.hero[item] = Math.floor(core.status.hero[item]);
// 大数据格式化
core.setStatusBarInnerHTML(item, core.getRealStatus(item));
});
// 设置魔力值; status:manamax 只有在非负时才生效。
if (core.status.hero.manamax != null && core.getRealStatus('manamax') >= 0) {
core.status.hero.mana = Math.min(core.status.hero.mana, core.getRealStatus('manamax'));
core.setStatusBarInnerHTML('mana', core.status.hero.mana + "/" + core.getRealStatus('manamax'));
} else {
core.setStatusBarInnerHTML("mana", core.status.hero.mana);
}
// 设置技能栏
// 可以用flag:skill表示当前开启的技能类型flag:skillName显示技能名详见文档-个性化-技能塔的支持
core.setStatusBarInnerHTML('skill', core.getFlag('skillName', '无'));
// 设置魔力值; status:manamax 只有在非负时才生效。
if (core.status.hero.manamax != null && core.getRealStatus('manamax') >= 0) {
core.status.hero.mana = Math.min(core.status.hero.mana, core.getRealStatus('manamax'));
core.setStatusBarInnerHTML('mana', core.status.hero.mana + "/" + core.getRealStatus('manamax'));
} else {
core.setStatusBarInnerHTML("mana", core.status.hero.mana);
}
// 设置技能栏
// 可以用flag:skill表示当前开启的技能类型flag:skillName显示技能名详见文档-个性化-技能塔的支持
core.setStatusBarInnerHTML('skill', core.getFlag('skillName', '无'));
// 可以在这里添加自己额外的状态栏信息,比如想攻击显示 +0.5 可以这么写:
// if (core.hasFlag('halfAtk')) core.setStatusBarInnerHTML('atk', core.statusBar.atk.innerText + "+0.5");
// 可以在这里添加自己额外的状态栏信息,比如想攻击显示 +0.5 可以这么写:
// if (core.hasFlag('halfAtk')) core.setStatusBarInnerHTML('atk', core.statusBar.atk.innerText + "+0.5");
// 如果是自定义添加的状态栏,也需要在这里进行设置显示的数值
// 如果是自定义添加的状态栏,也需要在这里进行设置显示的数值
// 进阶
if (core.flags.statusBarItems.indexOf('enableLevelUp') >= 0) {
core.setStatusBarInnerHTML('up', core.formatBigNumber(core.getNextLvUpNeed()) || "");
} else core.setStatusBarInnerHTML('up', "");
// 进阶
if (core.flags.statusBarItems.indexOf('enableLevelUp') >= 0) {
core.setStatusBarInnerHTML('up', core.formatBigNumber(core.getNextLvUpNeed()) || "");
} else core.setStatusBarInnerHTML('up', "");
// 钥匙
var keys = ['yellowKey', 'blueKey', 'redKey', 'greenKey'];
keys.forEach(function (key) {
core.setStatusBarInnerHTML(key, core.setTwoDigits(core.itemCount(key)));
});
// 毒衰咒
core.setStatusBarInnerHTML('poison', core.hasFlag('poison') ? "毒" : "");
core.setStatusBarInnerHTML('weak', core.hasFlag('weak') ? "衰" : "");
core.setStatusBarInnerHTML('curse', core.hasFlag('curse') ? "咒" : "");
// 破炸飞
core.setStatusBarInnerHTML('pickaxe', "破" + core.itemCount('pickaxe'));
core.setStatusBarInnerHTML('bomb', "炸" + core.itemCount('bomb'));
core.setStatusBarInnerHTML('fly', "飞" + core.itemCount('centerFly'));
// 钥匙
var keys = ['yellowKey', 'blueKey', 'redKey', 'greenKey'];
keys.forEach(function (key) {
core.setStatusBarInnerHTML(key, core.setTwoDigits(core.itemCount(key)));
});
// 毒衰咒
core.setStatusBarInnerHTML('poison', core.hasFlag('poison') ? "毒" : "");
core.setStatusBarInnerHTML('weak', core.hasFlag('weak') ? "衰" : "");
core.setStatusBarInnerHTML('curse', core.hasFlag('curse') ? "咒" : "");
// 破炸飞
core.setStatusBarInnerHTML('pickaxe', "破" + core.itemCount('pickaxe'));
core.setStatusBarInnerHTML('bomb', "炸" + core.itemCount('bomb'));
core.setStatusBarInnerHTML('fly', "飞" + core.itemCount('centerFly'));
// 难度
if (core.statusBar.hard.innerText != core.status.hard) {
core.statusBar.hard.innerText = core.status.hard;
}
var hardColor = core.getFlag('__hardColor__');
if (hardColor == null) core.statusBar.hard.innerText = '';
if (core.statusBar.hard.getAttribute('_style') != hardColor) {
core.statusBar.hard.style.color = hardColor;
core.statusBar.hard.setAttribute('_style', hardColor);
}
// 自定义状态栏绘制
core.drawStatusBar();
// 更新阻激夹域的伤害值
core.updateCheckBlock();
// updateDamage只能在此处执行更新全地图显伤
core.updateDamage();
},
// 难度
if (core.statusBar.hard.innerText != core.status.hard) {
core.statusBar.hard.innerText = core.status.hard;
}
var hardColor = core.getFlag('__hardColor__');
if (hardColor == null) core.statusBar.hard.innerText = '';
if (core.statusBar.hard.getAttribute('_style') != hardColor) {
core.statusBar.hard.style.color = hardColor;
core.statusBar.hard.setAttribute('_style', hardColor);
}
// 自定义状态栏绘制
core.drawStatusBar();
core.createSpr2();
// 更新阻激夹域的伤害值
core.updateCheckBlock();
// updateDamage只能在此处执行更新全地图显伤
core.updateDamage();
},
"updateCheckBlock": function (floorId) {
// 领域、夹击、阻击等的伤害值计算
floorId = floorId || core.status.floorId;
@ -1680,22 +1680,27 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
return false;
},
"parallelDo": function (timestamp) {
// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
// 该函数将被系统反复执行每次执行间隔视浏览器或设备性能而定一般约为16.6ms一次
// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差以毫秒为单位
// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
// 该函数将被系统反复执行每次执行间隔视浏览器或设备性能而定一般约为16.6ms一次
// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差以毫秒为单位
// 检查当前是否处于游戏开始状态
if (!core.isPlaying()) return;
// 检查当前是否处于游戏开始状态
if (!core.isPlaying()) return;
// 执行当前楼层的并行事件处理
if (core.status.floorId) {
try {
eval(core.floors[core.status.floorId].parallelDo);
} catch (e) {
console.error(e);
}
}
// 执行当前楼层的并行事件处理
if (core.status.floorId) {
try {
eval(core.floors[core.status.floorId].parallelDo);
} catch (e) {
console.error(e);
}
}
if ((!main.replayChecking && core.status.played) && flags._coltrue_) {
flags._statuscol_ = flags._statuscol_ + 5 || 0
core.createSpr0();
core.createSprBack();
}
}
},
"ui": {
"getToolboxItems": function (cls) {

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@ -2029,9 +2029,17 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
}
},
"I631": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
"cls": "equips",
"name": "蕴灵甲",
"canUseItemEffect": "true",
"text": "防御力+12",
"equip": {
"type": "法袍",
"value": {
"def": 12
},
"percentage": {}
}
},
"I632": {
"cls": "items",

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@ -201,7 +201,7 @@
-moz-box-sizing: border-box;
-webkit-box-sizing: border-box;
background: url(project/materials/ground.png) repeat;
z-index: 185;
z-index: 1;
display: none;
top: 0;
left: 0;
@ -238,7 +238,7 @@
#toolBar {
position: absolute;
background: url(project/materials/ground.png) repeat;
z-index: 210;
z-index: 1;
box-sizing: border-box;
-moz-box-sizing: border-box;
-webkit-box-sizing: border-box;