main.floors.DF3= { "floorId": "DF3", "title": "水神殿3", "name": "水神殿3", "width": 13, "height": 13, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 1, "defaultGround": "X20061", "bgm": "shuiyu.mp3", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "1,11": { "floorId": "DF2", "loc": [ 1, 11 ] }, "1,1": { "floorId": ":next", "stair": "downFloor" } }, "beforeBattle": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "cannotMoveIn": {}, "map": [ [ 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16], [ 16, 93, 16, 0, 0, 0, 16, 0, 0, 0, 16, 0, 16], [ 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16], [ 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16], [ 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16], [ 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16], [ 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16], [ 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16], [ 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16], [ 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16], [ 16, 0, 16, 16, 16, 0, 16, 0, 16, 16, 16, 0, 16], [ 16, 91, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16], [ 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16] ], "bgmap": [ ], "fgmap": [ ], "flyPoint": [ 1, 11 ] }