main.floors.LZ8= { "floorId": "LZ8", "title": "龙族 8 ", "name": "龙族8", "width": 13, "height": 13, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 512, "defaultGround": "grass", "bgm": "mingyuetianya.mp3", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": { "2,11": [ "\t[???,N1135]\b[this,2,10]站住!", { "type": "changePos", "direction": "up" }, "\t[莫析辉,hero]\b[hero]咦?前辈何事?", "\t[???,N1135]\b[this,2,10]没你的事,我找他!", "\t[莫析辉,hero]\b[hero]……", "\t[${flag:shengqishi_name},N510]\b[this,1,11]莫名其妙,圣子殿下,咱们不管它,走吧!", "\t[???,N1135]\b[this,2,10]等一下!我是龙族族长,黄金圣龙大人别走啊!", "\t[莫析辉,hero]\b[hero]黄金圣龙?", "\t[龙族族长,N1135]\b[this,2,10]没错,这位小哥身负异禀,浑身散发的力量就是龙族最强的黄金圣龙的气息啊!", "\t[${flag:shengqishi_name},N510]\b[this,1,11]哦?我竟然是龙族。", "\t[龙族族长,N1135]\b[this,2,10]想必你早有感应吧!", "\t[${flag:shengqishi_name},N510]\b[this,1,11]是的,我来这里是感受到自己体内的力量隐隐被封印着,但是有一种莫名的指引,让我来到这里解开封印。", "\t[龙族族长,N1135]\b[this,2,10]那是自然。你来到这里,可以真正的解开你体内黄金圣龙的力量。跟我来吧!", { "type": "setCurtain", "color": [ 0, 0, 0, 1 ], "time": 500, "keep": true }, { "type": "sleep", "time": 500 }, "不久后……", { "type": "setCurtain", "time": 500 }, "\t[龙族族长,N1135]\b[this,2,10]尊敬的黄金圣龙大人,请您留在龙族,守护龙族吧!", "\t[${flag:shengqishi_name},N510]\b[this,1,11]不行,我要守护圣子殿下,才不留在这里!", "\t[龙族族长,N1135]\b[this,2,10]你!", "\t[${flag:shengqishi_name},N510]\b[this,1,11]我是绝不会留在这里的。", "\t[龙族族长,N1135]\b[this,2,10]怎么能这样呢?每个黄金圣龙都应该留在龙族的,为了龙族的昌盛。", "\t[${flag:shengqishi_name},N510]\b[this,1,11]但我对龙族毫无感觉,为什么要留在这里?", "\t[龙族族长,N1135]\b[this,2,10]……", { "type": "vibrate", "direction": "diagonal1", "time": 2000, "speed": 10, "power": 10 }, "\t[莫析辉,hero]\b[hero]怎么回事,这么大的动静!", "\t[龙族族长,N1135]\b[this,2,10]不好,有敌人入侵!", { "type": "hide", "loc": [ [ 2, 10 ] ], "remove": true }, "\t[${flag:shengqishi_name},N510]\b[this,1,11]……", "\t[莫析辉,hero]\b[hero]龙族这么厉害,还会有敌人入侵?咱去看看?", "\t[${flag:shengqishi_name},N510]\b[this,1,11]好。", { "type": "hide", "loc": [ [ 1, 11 ] ], "remove": true }, { "type": "hide", "loc": [ [ 2, 11 ] ], "remove": true }, "与圣骑士亲密度达到70,boss由圣骑士结局,否则自行解决。" ] }, "changeFloor": { "0,1": { "floorId": "LZ7", "loc": [ 0, 1 ] }, "0,11": { "floorId": "LZ9", "loc": [ 0, 11 ] } }, "beforeBattle": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "cannotMoveIn": {}, "map": [ [140,140,140,140,140,140,140,140,140,140,140,140,140], [ 94, 0,344,140,688, 0,1131, 0, 81, 0,140,688,140], [140, 0, 0,823, 0,342,140,1029,140,824,140,688,140], [140,1029,140,140,140,140,140, 21,140, 0,140,823,140], [140, 0,703,140,346,688,140,688,140, 21,140, 81,140], [140,346, 0, 81,825, 21,140, 21,140, 0,1131, 0,140], [140,140,140,140,140,140,140,140,140,140,140,344,140], [140, 0,345,688,140,351,347,824,140,348,140, 0,140], [140,825,688,689,140,140,140, 0,140,344,140,823,140], [140, 81,140,140,342,343, 0,1132,140,1132,140, 0,140], [140, 0,1135,140,140,140,140, 82,140, 0,140,688,140], [ 92,513, 0, 0, 81,823, 0,617, 81,1029, 81, 0,140], [140,140,140,140,140,140,140,140,140,140,140,140,140] ], "bgmap": [ ], "fgmap": [ ], "bg2map": [ ], "fg2map": [ ], "flyPoint": [ 0, 1 ] }