main.floors.LZ1= { "floorId": "LZ1", "title": "龙族 1 ", "name": "龙族1", "width": 13, "height": 13, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 512, "defaultGround": "ground", "bgm": "bgm.mp3", "firstArrive": [ { "type": "if", "condition": "(flag:hard===4)", "true": [ "检测到骑士专精,攻击+5,防御+4,护盾+20,生命值+800,黄钥匙+5,蓝钥匙+2", { "type": "setValue", "name": "status:atk", "operator": "+=", "value": "5" }, { "type": "setValue", "name": "status:def", "operator": "+=", "value": "4" }, { "type": "setValue", "name": "status:mdef", "operator": "+=", "value": "20" }, { "type": "setValue", "name": "status:hp", "operator": "+=", "value": "800" }, { "type": "setValue", "name": "item:yellowKey", "operator": "+=", "value": "5" }, { "type": "setValue", "name": "item:blueKey", "operator": "+=", "value": "2" } ], "false": [] } ], "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "6,1": { "floorId": ":before", "stair": "upFloor" }, "6,11": { "floorId": ":next", "stair": "downFloor" } }, "beforeBattle": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "cannotMoveIn": {}, "map": [ [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [ 1,679, 0,225, 0, 0, 88, 0, 0,212, 0,678, 1], [ 1, 81, 1, 1, 1, 1, 83, 1, 1, 1, 1, 82, 1], [ 1,224, 1, 5, 5, 5, 5, 5, 5, 5, 1,212, 1], [ 1, 0, 1, 5, 5, 5, 5, 5, 5, 5, 1, 0, 1], [ 1,352, 1, 5, 5, 1, 0, 1, 5, 5, 1, 21, 1], [ 1, 0, 1, 5, 5, 0,417, 0, 5, 5, 1, 0, 1], [ 1,227, 1, 5, 5, 1, 0, 1, 5, 5, 1,216, 1], [ 1, 0, 1, 5, 5, 5, 5, 5, 5, 5, 1, 0, 1], [ 1,346, 1, 5, 5, 5, 5, 5, 5, 5, 1,347, 1], [ 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1], [ 1,224, 0,680, 0,225, 87,216, 81,680, 0,212, 1], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] ], "bgmap": [ ], "fgmap": [ ], "bg2map": [ ], "fg2map": [ ], "flyPoint": [ 6, 1 ] }