main.floors.MJ5= { "floorId": "MJ5", "title": "魔界 5 ", "name": "魔界5", "width": 13, "height": 13, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "cannotViewMap": false, "images": [], "ratio": 512, "defaultGround": "ground", "bgm": "douguishen.mp3", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": { "6,9": [ "\t[${flag:shengqishi_name},N510]\b[this]这个家伙应该就是殿下的毕业任务啦!", { "type": "hide", "remove": true } ], "11,11": { "trigger": "action", "enable": true, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ { "type": "if", "condition": "(flag:shengqishi>=100)", "true": [ { "type": "hide", "remove": true } ], "false": [ "与圣骑士亲密度没有达到100,不允许通行" ] } ] }, "10,8": [ "这里可以计分。\n本塔的计分方式是攻击+防御+护盾/6+血限/300。如果买了额外的装备孔则分数+5000。\n圣骑士路线拿到火焰纹章后可以将分数乘以1.2。\n这里可以把神之血和琼浆玉露卖掉,然后在商店加点换取分数。\n钥匙也可以按照商店的原价卖掉。", "圣骑士结局:\n和圣骑士亲密度>=100\n黑暗圣子结局:\n融合黑暗圣子,和圣骑士亲密度在-1~99之间,和准圣子及圣女亲密度均<5\n光明圣子或光明圣女结局:\n不融合黑暗圣子,和圣骑士亲密度在-1~99之间,准圣子或圣女亲密度>5\n黑暗圣子+光明圣子或光明圣女结局:\n融合黑暗圣子,和圣骑士亲密度在-1~99之间,准圣子或圣女亲密度>5\n孤胆英雄结局:\n不融合黑暗圣子,和圣骑士亲密度在-1~99之间,和准圣子及圣女亲密度均<5\n天命主角结局:\n和圣骑士亲密度<=-2", "这里由于部分内容还没实装,因此这里圣骑士结局需要圣骑士的亲密度需求为90,且火焰纹章不可能拿到,且准圣子或圣女亲密度视为>5。", { "type": "openShop", "id": "itemShop", "open": true }, { "type": "setValue", "name": "status:money", "operator": "+=", "value": "item:I710*100+item:I711*200+item:I712*300+item:I713*400+item:I714*500+item:I415*1000+item:I416*2000+item:yellowKey*40+item:blueKey*120+item:redKey*300" }, { "type": "openShop", "id": "shop1", "open": true }, { "type": "unloadEquip", "pos": 0 }, { "type": "unloadEquip", "pos": 1 }, { "type": "unloadEquip", "pos": 2 }, { "type": "unloadEquip", "pos": 3 }, { "type": "setValue", "name": "status:hp", "value": "status:atk+status:def+status:mdef/6+status:hpmax/300+(flag:shop3)*5000" }, { "type": "if", "condition": "(flag:shengqishi>=90)", "true": [ { "type": "win", "reason": "paladin" } ] }, { "type": "if", "condition": "flag:heianshengzi", "true": [ { "type": "win", "reason": "the son of darkness" } ] }, { "type": "win", "reason": "saint" } ] }, "changeFloor": { "6,12": { "floorId": ":before", "stair": "upFloor" }, "11,12": { "floorId": ":next", "stair": "downFloor" } }, "beforeBattle": {}, "afterBattle": { "6,7": [ { "type": "setValue", "name": "flag:door_MJ5_5_3", "operator": "+=", "value": "1" }, { "type": "setValue", "name": "flag:door_MJ5_7_3", "operator": "+=", "value": "1" }, { "type": "setValue", "name": "flag:door_MJ5_10_7", "operator": "+=", "value": "1" }, { "type": "setValue", "name": "flag:door_MJ5_6_2", "operator": "+=", "value": "1" }, { "type": "setValue", "name": "flag:youmingmojun", "value": "1" }, { "type": "hide", "loc": [ [ 5, 5 ] ], "remove": true }, { "type": "hide", "loc": [ [ 5, 6 ] ], "remove": true }, { "type": "hide", "loc": [ [ 5, 7 ] ], "remove": true }, { "type": "hide", "loc": [ [ 6, 5 ] ], "remove": true }, { "type": "hide", "loc": [ [ 6, 6 ] ], "remove": true }, { "type": "hide", "loc": [ [ 7, 5 ] ], "remove": true }, { "type": "hide", "loc": [ [ 7, 6 ] ], "remove": true }, { "type": "hide", "loc": [ [ 7, 7 ] ], "remove": true } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": { "5,3": { "0": { "condition": "flag:door_MJ5_5_3==1", "currentFloor": true, "priority": 0, "delayExecute": false, "multiExecute": false, "data": [ { "type": "openDoor" }, { "type": "setValue", "name": "flag:door_MJ5_5_3", "operator": "=", "value": "null" } ] } }, "7,3": { "0": { "condition": "flag:door_MJ5_7_3==1", "currentFloor": true, "priority": 0, "delayExecute": false, "multiExecute": false, "data": [ { "type": "openDoor" }, { "type": "setValue", "name": "flag:door_MJ5_7_3", "operator": "=", "value": "null" } ] }, "1": null }, "6,2": { "0": { "condition": "flag:door_MJ5_6_2==1", "currentFloor": true, "priority": 0, "delayExecute": false, "multiExecute": false, "data": [ { "type": "openDoor" }, { "type": "setValue", "name": "flag:door_MJ5_6_2", "operator": "=", "value": "null" } ] } }, "8,7": { "0": { "condition": "flag:door_MJ5_10_7==1", "currentFloor": true, "priority": 0, "delayExecute": false, "multiExecute": false, "data": [ { "type": "openDoor" }, { "type": "setValue", "name": "flag:door_MJ5_10_7", "operator": "=", "value": "null" } ] }, "1": null } }, "cannotMove": {}, "cannotMoveIn": {}, "map": [ [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [ 4, 4, 4, 4, 4, 4,1115, 4, 4, 4, 4, 4, 4], [ 4, 4,703,703,703, 4, 85, 4,714,714,714, 4, 4], [ 4, 4, 21, 21, 21, 85, 0, 85,349,349,349, 4, 4], [ 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4], [ 4, 4, 4, 4, 4,1161,1170,1162, 4, 4, 4, 4, 4], [ 4, 4, 4, 4, 4,1163,1164,1165, 4, 4, 4, 4, 4], [ 4, 4, 4, 4, 4,1166,1169,1168, 85, 0, 0, 0, 4], [ 4, 4, 4, 4, 4, 4, 83, 4, 4, 4,1135, 0, 4], [ 4, 4, 4, 4, 4, 4,510, 4, 4, 4, 4, 0, 4], [ 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 0, 4], [ 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4,1095, 4], [ 4, 4, 4, 4, 4, 4, 91, 4, 4, 4, 4, 93, 4] ], "bgmap": [ ], "fgmap": [ ], "bg2map": [ ], "fg2map": [ ], "flyPoint": [ 6, 12 ] }