shengqishi/project/floors/MJ1.js

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main.floors.LZ1=
{
"floorId": "LZ1",
"title": "龙族 1 ",
"name": "龙族1",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 512,
"defaultGround": "ground",
"bgm": "bgm.mp3",
"firstArrive": [
{
"type": "if",
"condition": "(flag:hard===4)",
"true": [
"检测到骑士专精,攻击+5防御+4护盾+20生命值+800黄钥匙+5蓝钥匙+2",
{
"type": "setValue",
"name": "status:atk",
"operator": "+=",
"value": "5"
},
{
"type": "setValue",
"name": "status:def",
"operator": "+=",
"value": "4"
},
{
"type": "setValue",
"name": "status:mdef",
"operator": "+=",
"value": "20"
},
{
"type": "setValue",
"name": "status:hp",
"operator": "+=",
"value": "800"
},
{
"type": "setValue",
"name": "item:yellowKey",
"operator": "+=",
"value": "5"
},
{
"type": "setValue",
"name": "item:blueKey",
"operator": "+=",
"value": "2"
}
],
"false": []
}
],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"6,1": {
"floorId": ":before",
"stair": "upFloor"
},
"6,11": {
"floorId": ":next",
"stair": "downFloor"
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[ 1,679, 0,225, 0, 0, 88, 0, 0,212, 0,678, 1],
[ 1, 81, 1, 1, 1, 1, 83, 1, 1, 1, 1, 82, 1],
[ 1,224, 1, 5, 5, 5, 5, 5, 5, 5, 1,212, 1],
[ 1, 0, 1, 5, 5, 5, 5, 5, 5, 5, 1, 0, 1],
[ 1,352, 1, 5, 5, 1, 0, 1, 5, 5, 1, 21, 1],
[ 1, 0, 1, 5, 5, 0,417, 0, 5, 5, 1, 0, 1],
[ 1,227, 1, 5, 5, 1, 0, 1, 5, 5, 1,216, 1],
[ 1, 0, 1, 5, 5, 5, 5, 5, 5, 5, 1, 0, 1],
[ 1,346, 1, 5, 5, 5, 5, 5, 5, 5, 1,347, 1],
[ 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
[ 1,224, 0,680, 0,225, 87,216, 81,680, 0,212, 1],
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"flyPoint": [
6,
1
]
}