4243 lines
139 KiB
Plaintext
4243 lines
139 KiB
Plaintext
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// 编辑此文件用的vscode插件: https://marketplace.visualstudio.com/items?itemName=zhaouv.vscode-mota-js-extension
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// 此文件通过antlr-blockly生成编辑器中的图块, 相关帮助说明: https://zhaouv.github.io/antlr-blockly/docs/#/README
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// 添加和修改图块的说明见 _docs/editor.md ~ http://127.0.0.1:1055/_docs/#/editor?id=修改事件编辑器
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/*
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特殊注入demo
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doubleclicktext : EvalString_1
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previewBlock : true
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// [x, y, floorId, forceFloor]
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selectPoint : ["PosString_0", "PosString_1", "IdString_0", true]
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// 自动补全
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allIds : ['EvalString_1']
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allEnemys : ['EvalString_1']
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allItems : ['EvalString_1']
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allImages : ['EvalString_1']
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allAnimates : ['EvalString_1']
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allBgms : ['EvalString_1']
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allSounds : ['EvalString_1']
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allShops : ['EvalString_1']
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allFloorIds : ['EvalString_1']
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// 选择素材
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material : ["./project/animates/", "IdString_0"]
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*/
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grammar MotaAction;
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//===============parser===============
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//===blockly语句===
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common_m
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: '编辑事件' BGNL? Newline action+ BEND
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/* common_m
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tooltip : 编辑事件
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helpUrl : /_docs/#/instruction
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//事件 事件编辑器入口之一
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event_m
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: '事件' BGNL? Newline '覆盖触发器' Bool '启用' Bool '通行状态' B_0_List '显伤' Bool '不透明度' Number BGNL? Newline '该点特效' '虚化' Number '色相' Int '灰度' Number '反色' Bool '阴影' Number BGNL? Newline action+ BEND
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/* event_m
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tooltip : 编辑魔塔的事件
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helpUrl : /_docs/#/instruction
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default : [false,true,null,true,1,0,0,0,false,0,null]
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B_0_List_0=eval(B_0_List_0);
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if (Number_0 < 0 || Number_0 > 1) throw '不透明度需要在0~1之间';
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if (Number_1 < 0) throw '虚化不得小于0;0为完全没有虚化';
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if (Int_0 < 0 || Int_0 >= 360) throw '色相需要在0~359之间';
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if (Number_2 < 0 || Number_2 > 1) throw '灰度需要在0~1之间';
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if (Number_3 < 0) throw '阴影不得小于0;0为完全没有阴影';
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var code = {
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'trigger': Bool_0?'action':null,
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'enable': Bool_1,
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'noPass': B_0_List_0,
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'displayDamage': Bool_2,
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'opacity': Number_0,
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'filter': {
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'blur': Number_1,
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'hue': Int_0,
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'grayscale': Number_2,
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'invert': Bool_3,
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'shadow': Number_3
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},
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'data': 'data_asdfefw'
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}
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if (!Bool_0 && Bool_1 && B_0_List_0===null && Bool_2 && Number_0==1.0 && Number_1==0 && Int_0==0 && Number_2==0 && !Bool_3 && Number_3==0)
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code = 'data_asdfefw';
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code=JSON.stringify(code,null,2).split('"data_asdfefw"').join('[\n'+action_0+']\n');
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return code;
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*/;
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//自动事件 事件编辑器入口之一
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autoEvent_m
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: '自动事件:' '触发条件' EvalString_Multi '优先级' Int BGNL? Newline '仅在本层检测' Bool '事件流中延迟执行' Bool '允许多次执行' Bool BGNL? Newline action+ BEND
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/* autoEvent_m
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tooltip : 自动事件
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helpUrl : /_docs/#/instruction
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default : ["flag:__door__===2",0,true,false,false,null]
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var code = {
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"condition": 'autoEvent_condition', // 条件不可为null
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"currentFloor": Bool_0, // 是否仅在本层检测
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"priority": Int_0, // 优先级
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"delayExecute": Bool_1, // 延迟执行
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"multiExecute": Bool_2, // 是否允许多次执行
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"data": 'autoEvent_asdfefw', // 事件列表
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};
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code=JSON.stringify(code,null,2).replace('autoEvent_condition', EvalString_Multi_0).split('"autoEvent_asdfefw"').join('[\n'+action_0+']\n');
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return code;
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*/;
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//升级 事件编辑器入口之一
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level_m
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: '等级提升' BGNL? Newline levelCase+ BEND
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/* level_m
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tooltip : 升级事件
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helpUrl : /_docs/#/instruction
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var code = '[\n'+levelCase_0+']\n';
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return code;
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*/;
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levelCase
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: '需求' expression '称号' EvalString? '是否扣除经验' Bool BGNL? Newline action+
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/* levelCase
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tooltip : 升级设定
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helpUrl : /_docs/#/instruction
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default : [0,"",false,null]
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colour : this.subColor
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Bool_0 = Bool_0?', "clear": true':'';
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var code = '{"need": "'+expression_0+'", "title": "'+EvalString_0+'"'+Bool_0+', "action": [\n'+action_0+']},\n';
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return code;
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*/;
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//商店 事件编辑器入口之一
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shop_m
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: '全局商店列表' BGNL? Newline shoplist+
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/* shop_m
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tooltip : 全局商店列表
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helpUrl : /_docs/#/instruction
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var code = '['+shoplist_0+']\n';
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return code;
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*/;
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shoplist
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: shopsub
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| shopitem
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| shopcommonevent
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| emptyshop
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;
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emptyshop
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: Newline
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/* emptyshop
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var code = ' \n';
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return code;
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*/;
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shopsub
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: '商店 id' IdString '标题' EvalString? '图像' IdString? BGNL? Newline '文字' EvalString_Multi? BGNL? Newline '快捷名称' EvalString '未开启不显示' Bool '不可预览' Bool BGNL? Newline shopChoices+ BEND
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/* shopsub
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tooltip : 全局商店
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helpUrl : /_docs/#/instruction
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doubleclicktext : EvalString_Multi_0
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allIds : ['IdString_1']
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default : ["shop1","贪婪之神","moneyShop","勇敢的武士啊, 给我${20+2*flag:shop1}金币就可以:","金币商店",false,false]
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var title='';
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if (EvalString_0==''){
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if (IdString_1=='') title='';
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else title='\t['+IdString_1+']';
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} else {
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if (IdString_1=='')title='\t['+EvalString_0+']';
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else title='\t['+EvalString_0+','+IdString_1+']';
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}
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title += EvalString_Multi_0;
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var code = '{\n"id": "'+IdString_0+'",\n"text": "'+title+'",\n"textInList": "'+EvalString_1+'",\n"mustEnable": '+Bool_0+',\n"disablePreview": '+Bool_1+',\n"choices":[\n'+shopChoices_0+']},\n';
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return code;
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*/;
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shopChoices
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: '商店选项' EvalString '使用条件' EvalString BGNL? Newline '图标' IdString? '颜色' ColorString? Colour '出现条件' EvalString? BGNL? Newline action+ BEND
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/* shopChoices
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tooltip : 商店选项
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helpUrl : /_docs/#/instruction
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default : ["攻击+1","status:money>=20+2*flag:shop1","","","rgba(255,255,255,1)",""]
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allIds : ['IdString_0']
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colour : this.subColor
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ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
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EvalString_2 = EvalString_2 && (', "condition": "'+EvalString_2+'"')
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IdString_0 = IdString_0? (', "icon": "'+IdString_0+'"'):'';
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var code = '{"text": "'+EvalString_0+'", "need": "'+EvalString_1+'"'+IdString_0+ColorString_0+EvalString_2+', "action": [\n'+action_0+']},\n';
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return code;
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*/;
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shopitem
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: '道具商店 id' IdString '快捷名称' EvalString '使用' ShopUse_List '未开启不显示' Bool BGNL? Newline shopItemChoices+ BEND
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/* shopitem
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tooltip : 道具商店
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helpUrl : /_docs/#/instruction
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default : ["itemShop","道具商店",false]
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var code = {
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'id': IdString_0,
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'item': true,
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'textInList': EvalString_0,
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'use': ShopUse_List_0 || 'money',
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'mustEnable': Bool_0,
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'choices': 'choices_aqwedsa'
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}
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code=JSON.stringify(code,null,2).split('"choices_aqwedsa"').join('[\n'+shopItemChoices_0+']')+',\n';
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return code;
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*/;
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shopItemChoices
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: '道具名' IdString '存量' IntString? '买入价格' EvalString? '卖出价格' EvalString? '出现条件' EvalString? BEND
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/* shopItemChoices
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tooltip : 道具商店选项,每一项是道具名;买入或卖出可以不填表示只能卖出或买入
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helpUrl : /_docs/#/instruction
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default : ["yellowKey","","10","",""]
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colour : this.subColor
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IntString_0 = IntString_0 ? (', "number": '+IntString_0) : '';
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EvalString_0 = EvalString_0 ? (', "money": "'+EvalString_0+'"') : '';
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EvalString_1 = EvalString_1 ? (', "sell": "'+EvalString_1+'"') : '';
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if (!EvalString_0 && !EvalString_1) throw "买入金额和卖出金额至少需要填写一个";
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EvalString_2 = EvalString_2 ? (', "condition": "'+EvalString_2+'"') : '';
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var code = '{"id": "' + IdString_0 + '"' + IntString_0 + EvalString_0 + EvalString_1 + EvalString_2 + '},\n';
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return code;
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*/;
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shopcommonevent
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: '公共事件商店 id' IdString '快捷名称' EvalString '未开启不显示' Bool BGNL? '执行的公共事件名' EvalString '参数列表' JsonEvalString?
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/* shopcommonevent
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tooltip : 全局商店, 执行一个公共事件
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helpUrl : /_docs/#/instruction
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default : ["shop1","回收钥匙商店",false,"回收钥匙商店",""]
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if (JsonEvalString_0) {
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if (!(JSON.parse(JsonEvalString_0) instanceof Array))
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throw new Error('参数列表必须是个有效的数组!');
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}
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var code = {
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'id': IdString_0,
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'textInList': EvalString_0,
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'mustEnable': Bool_0,
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'commonEvent': EvalString_1
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}
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if (JsonEvalString_0) code.args = JSON.parse(JsonEvalString_0);
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code=JSON.stringify(code,null,2)+',\n';
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return code;
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*/;
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//beforeBattle 事件编辑器入口之一
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beforeBattle_m
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: '战斗开始前' BGNL? Newline action+ BEND
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/* beforeBattle_m
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tooltip : 战斗开始前
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helpUrl : /_docs/#/instruction
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//afterBattle 事件编辑器入口之一
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afterBattle_m
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: '战斗结束后' BGNL? Newline action+ BEND
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/* afterBattle_m
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tooltip : 系统引发的战后
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helpUrl : /_docs/#/instruction
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//afterGetItem 事件编辑器入口之一
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afterGetItem_m
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: '获取道具后' '轻按时不触发' Bool BGNL? Newline action+ BEND
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/* afterGetItem_m
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tooltip : 系统引发的道具后事件
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helpUrl : /_docs/#/instruction
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if (Bool_0) {
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return '{"disableOnGentleClick": true, "data": [\n'+action_0+']\n}';
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} else {
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return '[\n'+action_0+']\n';
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}
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*/;
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//afterOpenDoor 事件编辑器入口之一
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afterOpenDoor_m
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: '打开门后' BGNL? Newline action+ BEND
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/* afterOpenDoor_m
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tooltip : 系统引发的自定义事件
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helpUrl : /_docs/#/instruction
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//firstArrive 事件编辑器入口之一
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firstArrive_m
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: '首次到达楼层' BGNL? Newline action+ BEND
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/* firstArrive_m
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tooltip : 首次到达楼层
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helpUrl : /_docs/#/instruction
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//eachArrive 事件编辑器入口之一
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eachArrive_m
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: '每次到达楼层' BGNL? Newline action+ BEND
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|||
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/* eachArrive_m
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tooltip : 每次到达楼层
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helpUrl : /_docs/#/instruction
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var code = '[\n'+action_0+']\n';
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return code;
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|||
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*/;
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//changeFloor 事件编辑器入口之一
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changeFloor_m
|
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: '楼梯, 传送门' BGNL? Newline Floor_List IdString? Stair_List 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' IntString? '穿透性' IgnoreChangeFloor_List BEND
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|||
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|
|||
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|
|||
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/* changeFloor_m
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tooltip : 楼梯, 传送门, 如果目标楼层有多个楼梯, 写upFloor或downFloor可能会导致到达的楼梯不确定, 这时候请使用loc方式来指定具体的点位置
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|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [null,"MTx",null,"","",null,"",null]
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|||
|
selectPoint : ["PosString_0", "PosString_1", "IdString_0", true]
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allFloorIds : ['IdString_0']
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var toFloorId = IdString_0;
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if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
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|||
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var loc = '';
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|||
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if (PosString_0 && PosString_1) {
|
|||
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loc = ', "loc": ['+PosString_0+', '+PosString_1+']';
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|||
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}
|
|||
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if (Stair_List_0===':now') loc = '';
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|||
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else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
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if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
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|||
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DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
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|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
if (IgnoreChangeFloor_List_0!='null') {
|
|||
|
IgnoreChangeFloor_List_0 = ', "ignoreChangeFloor": '+IgnoreChangeFloor_List_0;
|
|||
|
} else {
|
|||
|
IgnoreChangeFloor_List_0 = '';
|
|||
|
}
|
|||
|
var code = '{"floorId": "'+toFloorId+'"'+loc+DirectionEx_List_0+IntString_0+IgnoreChangeFloor_List_0+' }\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
//commonEvent 事件编辑器入口之一
|
|||
|
commonEvent_m
|
|||
|
: '公共事件' BGNL? Newline action+ BEND
|
|||
|
|
|||
|
|
|||
|
/* commonEvent_m
|
|||
|
tooltip : 公共事件
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
var code = '[\n'+action_0+']\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
//item 事件编辑器入口之一
|
|||
|
item_m
|
|||
|
: '使用道具事件' BGNL? Newline action+ BEND
|
|||
|
|
|||
|
|
|||
|
/* item_m
|
|||
|
tooltip : 使用道具事件
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
var code = '[\n'+action_0+']\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
// levelChoose 事件编辑器入口之一
|
|||
|
levelChoose_m
|
|||
|
: '难度分歧' BGNL? levelChooseList+ BEND
|
|||
|
|
|||
|
|
|||
|
/* levelChoose_m
|
|||
|
tooltip : 难度分歧
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
var code = '[\n'+levelChooseList_0+']\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
levelChooseList
|
|||
|
: levelChooseChoice
|
|||
|
| levelChooseEmpty;
|
|||
|
|
|||
|
levelChooseEmpty
|
|||
|
: Newline
|
|||
|
|
|||
|
/* levelChooseEmpty
|
|||
|
var code = ' \n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
levelChooseChoice
|
|||
|
: '难度分歧项' '名称' EvalString '简写' EvalString '变量:hard值' NInt '颜色' ColorString? Colour BGNL Newline action+ BEND
|
|||
|
|
|||
|
/* levelChooseChoice
|
|||
|
tooltip : 难度分歧项
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ['简单','Easy',1,'']
|
|||
|
ColorString_0 = ColorString_0 ? (', "color": [' + ColorString_0 + ']') : '';
|
|||
|
var code = '{"title": "'+EvalString_0+'", "name": "'+EvalString_1+'", "hard": '+NInt_0+ColorString_0+', "action": [\n'+action_0+']},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
floorPartition_m
|
|||
|
: '高层塔分区管理' BGNL? floorPartitionList+ BEND
|
|||
|
|
|||
|
|
|||
|
/* floorPartition_m
|
|||
|
tooltip : 高层塔分区管理
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
var code = '[\n'+floorPartitionList_0+']\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
floorPartitionList
|
|||
|
: floorPartitionItem
|
|||
|
| floorPartitionEmpty;
|
|||
|
|
|||
|
floorPartitionEmpty
|
|||
|
: Newline
|
|||
|
|
|||
|
/* floorPartitionEmpty
|
|||
|
var code = ' \n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
floorPartitionItem
|
|||
|
: '分区项' '起始楼层ID' IdString '终止楼层ID(不填代表到最后一层)' IdString? BEND
|
|||
|
|
|||
|
/* floorPartitionItem
|
|||
|
tooltip : 难度分歧项
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ['MTx','']
|
|||
|
IdString_1 = IdString_1 ? (', "'+IdString_1+'"') : '';
|
|||
|
var code = '["'+IdString_0+'"'+IdString_1+'],\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
// equip 事件编辑器入口之一
|
|||
|
equip_m
|
|||
|
: '装备' '类型' EvalString '装备动画(第一个装备格有效)' IdString? BGNL? '数值提升项' equipList+ '百分比提升项' equipList+ '穿上时事件' action+ '脱下时事件' action+ '此道具cls须为equips并设置canUseItemEffect' BEND
|
|||
|
|
|||
|
|
|||
|
/* equip_m
|
|||
|
tooltip : 装备
|
|||
|
default : ['0', '']
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
allAnimates : ['IdString_0']
|
|||
|
if (!/^\d+$/.test(EvalString_0)) {
|
|||
|
EvalString_0 = '"' + EvalString_0 + '"';
|
|||
|
}
|
|||
|
IdString_0 = IdString_0 && (', "animate": "'+IdString_0+'"');
|
|||
|
if (action_0.trim()) action_0 = ', "equipEvent": [\n' + action_0 + ']';
|
|||
|
if (action_1.trim()) action_1 = ', "unequipEvent": [\n' + action_1 + ']';
|
|||
|
var code = '{"type": '+EvalString_0+IdString_0+', "value": {\n'+equipList_0+'\n}, "percentage": {\n'+equipList_1+'\n}'+action_0+action_1+'}';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
equipList
|
|||
|
: equipKnown
|
|||
|
| equipUnknown
|
|||
|
| equipEmpty;
|
|||
|
|
|||
|
|
|||
|
equipKnown
|
|||
|
: Equip_List ':' EvalString BEND
|
|||
|
|
|||
|
|
|||
|
/* equipKnown
|
|||
|
tooltip : 装备项
|
|||
|
default : ['atk', 10]
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
if (!/^[+-]?\d+(\.\d+)?$/.test(EvalString_0)) EvalString_0 = '"' + EvalString_0 + '"';
|
|||
|
return '"'+Equip_List_0+'": '+EvalString_0+', ';
|
|||
|
*/;
|
|||
|
|
|||
|
equipUnknown
|
|||
|
: EvalString ':' EvalString BEND
|
|||
|
|
|||
|
|
|||
|
/* equipUnknown
|
|||
|
tooltip : 装备项
|
|||
|
default : ['speed', 10]
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
if (!/^[+-]?\d+(\.\d+)?$/.test(EvalString_1)) EvalString_1 = '"' + EvalString_1 + '"';
|
|||
|
return '"'+EvalString_0+'": '+EvalString_1+', ';
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
equipEmpty
|
|||
|
: Newline
|
|||
|
|
|||
|
/* equipEmpty
|
|||
|
var code = ' \n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
floorImage_m
|
|||
|
: '楼层贴图' BGNL? Newline floorImageList+ BEND
|
|||
|
|
|||
|
|
|||
|
/* floorImage_m
|
|||
|
tooltip : 楼层贴图
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
var code = '[\n'+floorImageList_0+']\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
floorImageList
|
|||
|
: floorOneImage
|
|||
|
| floorEmptyImage;
|
|||
|
|
|||
|
floorOneImage
|
|||
|
: '图片名' EvalString '翻转' Reverse_List '图层' Bg_Fg2_List '绘制坐标' 'x' NInt 'y' NInt '初始禁用' Bool BGNL? Newline
|
|||
|
'裁剪起点坐标' 'x' IntString? 'y' IntString? '宽' IntString? '高' IntString? '帧数' IntString? BEND
|
|||
|
|
|||
|
|
|||
|
/* floorOneImage
|
|||
|
tooltip : 楼层贴图
|
|||
|
default : ["bg.jpg","null","bg",0,0,false,"","","","",""]
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
allImages : ['EvalString_0']
|
|||
|
previewBlock : true
|
|||
|
if (Reverse_List_0 && Reverse_List_0 != 'null') {
|
|||
|
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
|
|||
|
} else Reverse_List_0 = '';
|
|||
|
Bool_0 = Bool_0 ? (', "disable": true') : '';
|
|||
|
IntString_0 = IntString_0 && (', "sx": '+IntString_0);
|
|||
|
IntString_1 = IntString_1 && (', "sy": '+IntString_1);
|
|||
|
IntString_2 = IntString_2 && (', "w": '+IntString_2);
|
|||
|
IntString_3 = IntString_3 && (', "h": '+IntString_3);
|
|||
|
IntString_4 = IntString_4 && (', "frame": '+IntString_4);
|
|||
|
return '{"name": "'+EvalString_0+'"'+Reverse_List_0+', "canvas": "'+Bg_Fg2_List_0+'", "x": '+NInt_0+', "y": '+NInt_1+Bool_0+IntString_0+IntString_1+IntString_2+IntString_3+IntString_4+'},\n';
|
|||
|
*/;
|
|||
|
|
|||
|
floorEmptyImage
|
|||
|
: Newline
|
|||
|
|
|||
|
/* floorEmptyImage
|
|||
|
var code = ' \n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
// doorInfo 事件编辑器入口之一
|
|||
|
doorInfo_m
|
|||
|
: '门信息' '开关门时间' Int '开门音效' EvalString? '关门音效' EvalString? BGNL? Newline '需要钥匙' doorKeyList+ '如需撞到开门还需要把图块触发器改成 openDoor' BGNL? Newline '开门后事件' action+ BEND
|
|||
|
|
|||
|
|
|||
|
/* doorInfo_m
|
|||
|
tooltip : 开门信息
|
|||
|
default : [160, 'door.mp3', 'door.mp3']
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
EvalString_0 = EvalString_0 && (', "openSound": "' + EvalString_0 + '"');
|
|||
|
EvalString_1 = EvalString_1 && (', "closeSound": "' + EvalString_1 + '"');
|
|||
|
if (action_0.trim()) action_0 = ', "afterOpenDoor": [\n' + action_0 + ']';
|
|||
|
var code = '{"time": '+Int_0+EvalString_0+EvalString_1+', "keys": {\n'+doorKeyList_0+'\n}'+action_0.trim()+'}';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
doorKeyList
|
|||
|
: doorKeyKnown
|
|||
|
| doorKeyUnknown
|
|||
|
| doorKeyEmpty;
|
|||
|
|
|||
|
|
|||
|
doorKeyKnown
|
|||
|
: Key_List ':' Int '需要但不消耗' Bool BEND
|
|||
|
|
|||
|
|
|||
|
/* doorKeyKnown
|
|||
|
tooltip : 开门需要钥匙
|
|||
|
default : ['yellowKey', 1, false]
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
if (Bool_0) Key_List_0 += ':o';
|
|||
|
return '"'+Key_List_0+'": '+Int_0+', ';
|
|||
|
*/;
|
|||
|
|
|||
|
doorKeyUnknown
|
|||
|
: IdString ':' Int '需要但不消耗' Bool BEND
|
|||
|
|
|||
|
|
|||
|
/* doorKeyUnknown
|
|||
|
tooltip : 开门需要钥匙
|
|||
|
default : ['orangeKey', 1, false]
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
allItems : ['IdString_0']
|
|||
|
if (Bool_0) IdString_0 += ':o';
|
|||
|
return '"'+IdString_0+'": '+Int_0+', ';
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
doorKeyEmpty
|
|||
|
: Newline
|
|||
|
|
|||
|
/* doorKeyEmpty
|
|||
|
var code = ' \n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
faceIds_m
|
|||
|
: '行走图朝向:' BGNL? Newline '向下ID' IdString? '向左ID' IdString? '向右ID' IdString? '向上ID' IdString? BEND
|
|||
|
|
|||
|
|
|||
|
/* faceIds_m
|
|||
|
tooltip : 行走图朝向
|
|||
|
default : ["","","",""]
|
|||
|
allIds : ['IdString_0','IdString_1','IdString_2','IdString_3']
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
return '{' + [
|
|||
|
IdString_0 && ('"down": "' + IdString_0 +'"'),
|
|||
|
IdString_1 && ('"left": "' + IdString_1 +'"'),
|
|||
|
IdString_2 && ('"right": "' + IdString_2 +'"'),
|
|||
|
IdString_3 && ('"up": "' + IdString_3 +'"'),
|
|||
|
].filter(function (x) { return x; }).join(', ') + '}\n';
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
mainStyle_m
|
|||
|
: '主要样式设置:' '标题界面背景图:' EvalString BGNL? Newline
|
|||
|
'竖屏标题界面背景图:' EvalString BGNL? Newline
|
|||
|
'标题样式;可写 display: none 隐藏标题' EvalString BGNL? Newline
|
|||
|
'标题按钮样式:' EvalString BGNL? Newline
|
|||
|
'横屏状态栏背景;url(...) 0 0/100% 100% no-repeat 可将图片拉伸自适配' BGNL? Newline EvalString BGNL? Newline
|
|||
|
'竖屏状态栏背景:' EvalString BGNL? Newline
|
|||
|
'竖屏工具栏背景:' EvalString BGNL? Newline
|
|||
|
'楼层切换样式:' EvalString BGNL? Newline
|
|||
|
'状态栏颜色' ColorString Colour '边框颜色' ColorString Colour BGNL? Newline
|
|||
|
'选中框颜色' ColorString Colour '全局字体' EvalString BEND
|
|||
|
|
|||
|
/* mainStyle_m
|
|||
|
tooltip : 主要样式设置
|
|||
|
default : ["project/images/bg.jpg", "project/images/bg.jpg", "color: white", "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;", "url(project/materials/ground.png) repeat", "url(project/materials/ground.png) repeat", "url(project/materials/ground.png) repeat", "background-color: black; color: white", "255,255,255,1", "rgba(255,255,255,1)", "204,204,204,1", "rgba(204,204,204,1)", "255,215,0,1", "rgba(255,215,0,1)", "Verdana"]
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
var code = {
|
|||
|
startBackground: EvalString_0,
|
|||
|
startVerticalBackground: EvalString_1,
|
|||
|
startLogoStyle: EvalString_2,
|
|||
|
startButtonsStyle: EvalString_3,
|
|||
|
statusLeftBackground: EvalString_4,
|
|||
|
statusTopBackground: EvalString_5,
|
|||
|
toolsBackground: EvalString_6,
|
|||
|
floorChangingStyle: EvalString_7,
|
|||
|
statusBarColor: JSON.parse('['+ColorString_0+']'),
|
|||
|
borderColor: JSON.parse('['+ColorString_1+']'),
|
|||
|
selectColor: JSON.parse('['+ColorString_2+']'),
|
|||
|
font: EvalString_8
|
|||
|
};
|
|||
|
return JSON.stringify(code);
|
|||
|
*/;
|
|||
|
|
|||
|
nameMap_m
|
|||
|
: '文件别名设置' '(可以游戏中使用此别名代替原始文件名)' BGNL? Newline nameMapList+ BEND
|
|||
|
|
|||
|
/* nameMap_m
|
|||
|
tooltip : 文件别名设置
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
var value = nameMapList_0.trim();
|
|||
|
if (value.startsWith(',')) value = value.substring(1);
|
|||
|
return '{'+value+'}';
|
|||
|
*/;
|
|||
|
|
|||
|
nameMapList
|
|||
|
: nameMapBgm
|
|||
|
| nameMapSoundKnown
|
|||
|
| nameMapSoundUnknown
|
|||
|
| nameMapImage
|
|||
|
| nameMapAnimate
|
|||
|
| nameMapUnknown
|
|||
|
| nameMapEmpty;
|
|||
|
|
|||
|
nameMapBgm
|
|||
|
: '映射背景音乐' '名称' EvalString '映射到文件' EvalString BEND
|
|||
|
|
|||
|
/* nameMapBgm
|
|||
|
tooltip : 映射背景音乐
|
|||
|
default : ['背景音乐', 'bgm.mp3']
|
|||
|
allBgms : ['EvalString_1']
|
|||
|
material : ["./project/bgms/", "EvalString_1"]
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
|
|||
|
*/;
|
|||
|
|
|||
|
nameMapSoundKnown
|
|||
|
: '映射系统音效' '名称' NameMap_List '映射到文件' EvalString BEND
|
|||
|
|
|||
|
/* nameMapSoundKnown
|
|||
|
tooltip : 映射系统音效
|
|||
|
default : ['确定', 'confirm.mp3']
|
|||
|
allSounds : ['EvalString_0']
|
|||
|
material : ["./project/sounds/", "EvalString_0"]
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
return ',"'+NameMap_List_0+'":"'+EvalString_0+'"';
|
|||
|
*/;
|
|||
|
|
|||
|
nameMapSoundUnknown
|
|||
|
: '映射音效' '名称' EvalString '映射到文件' EvalString BEND
|
|||
|
|
|||
|
/* nameMapSoundUnknown
|
|||
|
tooltip : 映射音效
|
|||
|
default : ['攻击', 'attack.mp3']
|
|||
|
allSounds : ['EvalString_1']
|
|||
|
material : ["./project/sounds/", "EvalString_1"]
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
|
|||
|
*/;
|
|||
|
|
|||
|
nameMapImage
|
|||
|
: '映射图片' '名称' EvalString '映射到文件' EvalString BEND
|
|||
|
|
|||
|
/* nameMapImage
|
|||
|
tooltip : 映射图片
|
|||
|
default : ['背景图', 'bg.jpg']
|
|||
|
allImages : ['EvalString_1']
|
|||
|
material : ["./project/images/:images", "EvalString_1"]
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
|
|||
|
*/;
|
|||
|
|
|||
|
nameMapAnimate
|
|||
|
: '映射动画' '名称' EvalString '映射到文件' IdString BEND
|
|||
|
|
|||
|
/* nameMapAnimate
|
|||
|
tooltip : 映射图片
|
|||
|
default : ['领域', 'zone']
|
|||
|
allAnimates : ['IdString_0']
|
|||
|
material : ["./project/animates/", "IdString_0"]
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
return ',"'+EvalString_0+'":"'+IdString_0+'"';
|
|||
|
*/;
|
|||
|
|
|||
|
nameMapUnknown
|
|||
|
: '未知映射' '名称' EvalString '映射到文件' EvalString BEND
|
|||
|
|
|||
|
/* nameMapUnknown
|
|||
|
tooltip : 未知映射
|
|||
|
default : ['文件名', 'file.jpg']
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
|
|||
|
*/;
|
|||
|
|
|||
|
nameMapEmpty
|
|||
|
: Newline
|
|||
|
|
|||
|
/* nameMapEmpty
|
|||
|
return ' \n';
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
splitImages_m
|
|||
|
: '图片切分(你可以将一张png格式的大图切分为若干小图)' BGNL? splitImagesList+ BEND
|
|||
|
|
|||
|
|
|||
|
/* splitImages_m
|
|||
|
tooltip: 图片裁剪
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
var code = '[\n'+splitImagesList_0+']\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
splitImagesList
|
|||
|
: splitImagesOne
|
|||
|
| splitImagesEmpty;
|
|||
|
|
|||
|
|
|||
|
splitImagesOne
|
|||
|
: '图片切分项' '图片名' EvalString '每个小图宽度' Int '高度' Int '生成小图的前缀' EvalString BEND
|
|||
|
|
|||
|
/* splitImagesOne
|
|||
|
tooltip : 图片裁剪项
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ['hero.png', 32, 32, 'hero_']
|
|||
|
material : ["./project/images/:images", "EvalString_0"]
|
|||
|
allImages : ['EvalString_0']
|
|||
|
var code = '{"name": "'+EvalString_0+'", "width": '+Int_0+', "height": '+Int_1+', "prefix": "'+EvalString_1+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
splitImagesEmpty
|
|||
|
: Newline
|
|||
|
|
|||
|
/* splitImagesEmpty
|
|||
|
var code = ' \n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
//为了避免关键字冲突,全部加了_s
|
|||
|
//动作
|
|||
|
action
|
|||
|
: text_0_s
|
|||
|
| text_1_s
|
|||
|
| text_2_s
|
|||
|
| moveTextBox_s
|
|||
|
| clearTextBox_s
|
|||
|
| comment_s
|
|||
|
| autoText_s
|
|||
|
| scrollText_s
|
|||
|
| setText_s
|
|||
|
| tip_s
|
|||
|
| setValue_s
|
|||
|
| setEnemy_s
|
|||
|
| setEnemyOnPoint_s
|
|||
|
| resetEnemyOnPoint_s
|
|||
|
| moveEnemyOnPoint_s
|
|||
|
| moveEnemyOnPoint_1_s
|
|||
|
| setEquip_s
|
|||
|
| setFloor_s
|
|||
|
| setGlobalAttribute_s
|
|||
|
| setGlobalValue_s
|
|||
|
| setGlobalFlag_s
|
|||
|
| setNameMap_s
|
|||
|
| show_s
|
|||
|
| hide_s
|
|||
|
| setBlockOpacity_s
|
|||
|
| setBlockFilter_s
|
|||
|
| trigger_s
|
|||
|
| insert_1_s
|
|||
|
| insert_2_s
|
|||
|
| exit_s
|
|||
|
| setBlock_s
|
|||
|
| turnBlock_s
|
|||
|
| showFloorImg_s
|
|||
|
| hideFloorImg_s
|
|||
|
| showBgFgMap_s
|
|||
|
| hideBgFgMap_s
|
|||
|
| setBgFgBlock_s
|
|||
|
| setHeroIcon_s
|
|||
|
| update_s
|
|||
|
| showStatusBar_s
|
|||
|
| hideStatusBar_s
|
|||
|
| setHeroOpacity_s
|
|||
|
| sleep_s
|
|||
|
| wait_s
|
|||
|
| waitAsync_s
|
|||
|
| stopAsync_s
|
|||
|
| battle_s
|
|||
|
| battle_1_s
|
|||
|
| openDoor_s
|
|||
|
| closeDoor_s
|
|||
|
| changeFloor_s
|
|||
|
| changePos_s
|
|||
|
| setViewport_s
|
|||
|
| setViewport_1_s
|
|||
|
| lockViewport_s
|
|||
|
| useItem_s
|
|||
|
| loadEquip_s
|
|||
|
| unloadEquip_s
|
|||
|
| openShop_s
|
|||
|
| disableShop_s
|
|||
|
| follow_s
|
|||
|
| unfollow_s
|
|||
|
| animate_s
|
|||
|
| animate_1_s
|
|||
|
| stopAnimate_s
|
|||
|
| vibrate_s
|
|||
|
| showImage_s
|
|||
|
| showImage_1_s
|
|||
|
| hideImage_s
|
|||
|
| showTextImage_s
|
|||
|
| moveImage_s
|
|||
|
| rotateImage_s
|
|||
|
| scaleImage_s
|
|||
|
| showGif_s
|
|||
|
| setCurtain_0_s
|
|||
|
| setCurtain_1_s
|
|||
|
| screenFlash_s
|
|||
|
| setWeather_s
|
|||
|
| move_s
|
|||
|
| moveAction_s
|
|||
|
| moveHero_s
|
|||
|
| jump_s
|
|||
|
| jump_1_s
|
|||
|
| jumpHero_s
|
|||
|
| jumpHero_1_s
|
|||
|
| playBgm_s
|
|||
|
| pauseBgm_s
|
|||
|
| resumeBgm_s
|
|||
|
| loadBgm_s
|
|||
|
| freeBgm_s
|
|||
|
| playSound_s
|
|||
|
| playSound_1_s
|
|||
|
| stopSound_s
|
|||
|
| setVolume_s
|
|||
|
| setBgmSpeed_s
|
|||
|
| win_s
|
|||
|
| lose_s
|
|||
|
| restart_s
|
|||
|
| if_s
|
|||
|
| if_1_s
|
|||
|
| switch_s
|
|||
|
| for_s
|
|||
|
| forEach_s
|
|||
|
| while_s
|
|||
|
| dowhile_s
|
|||
|
| break_s
|
|||
|
| continue_s
|
|||
|
| input_s
|
|||
|
| input2_s
|
|||
|
| choices_s
|
|||
|
| confirm_s
|
|||
|
| callBook_s
|
|||
|
| callSave_s
|
|||
|
| autoSave_s
|
|||
|
| forbidSave_s
|
|||
|
| callLoad_s
|
|||
|
| previewUI_s
|
|||
|
| clearMap_s
|
|||
|
| setAttribute_s
|
|||
|
| setFilter_s
|
|||
|
| fillText_s
|
|||
|
| fillBoldText_s
|
|||
|
| drawTextContent_s
|
|||
|
| fillRect_s
|
|||
|
| strokeRect_s
|
|||
|
| drawLine_s
|
|||
|
| drawArrow_s
|
|||
|
| fillPolygon_s
|
|||
|
| strokePolygon_s
|
|||
|
| fillEllipse_s
|
|||
|
| strokeEllipse_s
|
|||
|
| fillArc_s
|
|||
|
| strokeArc_s
|
|||
|
| drawImage_s
|
|||
|
| drawImage_1_s
|
|||
|
| drawIcon_s
|
|||
|
| drawBackground_s
|
|||
|
| drawSelector_s
|
|||
|
| drawSelector_1_s
|
|||
|
| unknown_s
|
|||
|
| function_s
|
|||
|
| pass_s
|
|||
|
;
|
|||
|
|
|||
|
text_0_s
|
|||
|
: '显示文章' ':' EvalString_Multi Newline
|
|||
|
|
|||
|
|
|||
|
/* text_0_s
|
|||
|
tooltip : text:显示一段文字(剧情)
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
previewBlock : true
|
|||
|
default : ["欢迎使用事件编辑器(双击方块可直接预览)"]
|
|||
|
var code = '"'+EvalString_Multi_0+'"';
|
|||
|
if (block.isCollapsed() || !block.isEnabled()) {
|
|||
|
code = '{"type": "text", "text": '+code;
|
|||
|
if (block.isCollapsed()) code += ', "_collapsed": true';
|
|||
|
if (!block.isEnabled()) code += ', "_disabled": true';
|
|||
|
code += '}';
|
|||
|
}
|
|||
|
return code+',\n';
|
|||
|
*/;
|
|||
|
|
|||
|
text_1_s
|
|||
|
: '标题' EvalString? '图像' EvalString? '对话框效果' EvalString? '起点 px' PosString? 'py' PosString? '宽' PosString? '编号' Int '不等待操作' Bool BGNL? Newline EvalString_Multi Newline
|
|||
|
|
|||
|
|
|||
|
/* text_1_s
|
|||
|
tooltip : text:显示一段文字(剧情),选项较多请右键点击帮助
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
previewBlock : true
|
|||
|
allIds : ['EvalString_1']
|
|||
|
default : ["小妖精","fairy","","","","",0,false,"欢迎使用事件编辑器(双击方块可直接预览)"]
|
|||
|
var title='';
|
|||
|
if (EvalString_0==''){
|
|||
|
if (EvalString_1=='' )title='';
|
|||
|
else title='\\t['+EvalString_1+']';
|
|||
|
} else {
|
|||
|
if (EvalString_1=='')title='\\t['+EvalString_0+']';
|
|||
|
else title='\\t['+EvalString_0+','+EvalString_1+']';
|
|||
|
}
|
|||
|
var pos = '';
|
|||
|
if (PosString_0 || PosString_1) {
|
|||
|
if (EvalString_2) throw new Error('对话框效果和起点像素位置只能设置一项!');
|
|||
|
pos = '[' + (PosString_0||0) + ',' + (PosString_1||0);
|
|||
|
if (PosString_2) pos += ',' + PosString_2;
|
|||
|
pos += ']';
|
|||
|
}
|
|||
|
if(EvalString_2 && !(/^(up|center|down|hero|this)(,(hero|null|\d+,\d+|\d+))?$/.test(EvalString_2))) {
|
|||
|
throw new Error('对话框效果的用法请右键点击帮助');
|
|||
|
}
|
|||
|
EvalString_2 = EvalString_2 && ('\\b['+EvalString_2+']');
|
|||
|
var code = '"'+title+EvalString_2+EvalString_Multi_0+'"';
|
|||
|
if (block.isCollapsed() || !block.isEnabled() || pos || Int_0 || Bool_0) {
|
|||
|
code = '{"type": "text", "text": '+code;
|
|||
|
if (pos) code += ', "pos": ' + pos;
|
|||
|
if (Int_0) code += ', "code": ' + Int_0;
|
|||
|
if (Bool_0) code += ', "async": true';
|
|||
|
if (block.isCollapsed()) code += ', "_collapsed": true';
|
|||
|
if (!block.isEnabled()) code += ', "_disabled": true';
|
|||
|
code += '}';
|
|||
|
}
|
|||
|
return code+',\n';
|
|||
|
*/;
|
|||
|
|
|||
|
text_2_s
|
|||
|
: '标题' EvalString? '图像' EvalString? '对话框效果' EvalString? '起点 px' PosString? 'py' PosString? '宽' PosString? '编号' Int '不等待操作' Bool BGNL? Newline EvalString_Multi BGNL? Newline textDrawingList* Newline
|
|||
|
|
|||
|
|
|||
|
/* text_2_s
|
|||
|
tooltip : text:显示一段文字(剧情),选项较多请右键点击帮助
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
previewBlock : true
|
|||
|
allIds : ['EvalString_1']
|
|||
|
default : ["小妖精","fairy","","","","",0,"欢迎使用事件编辑器(双击方块可直接预览)",null]
|
|||
|
var title='';
|
|||
|
if (EvalString_0==''){
|
|||
|
if (EvalString_1=='' )title='';
|
|||
|
else title='\\t['+EvalString_1+']';
|
|||
|
} else {
|
|||
|
if (EvalString_1=='')title='\\t['+EvalString_0+']';
|
|||
|
else title='\\t['+EvalString_0+','+EvalString_1+']';
|
|||
|
}
|
|||
|
var pos = '';
|
|||
|
if (PosString_0 || PosString_1) {
|
|||
|
if (EvalString_2) throw new Error('对话框效果和起点像素位置只能设置一项!');
|
|||
|
pos = '[' + (PosString_0||0) + ',' + (PosString_1||0);
|
|||
|
if (PosString_2) pos += ',' + PosString_2;
|
|||
|
pos += ']';
|
|||
|
}
|
|||
|
if(EvalString_2 && !(/^(up|center|down|hero|this)(,(hero|null|\d+,\d+|\d+))?$/.test(EvalString_2))) {
|
|||
|
throw new Error('对话框效果的用法请右键点击帮助');
|
|||
|
}
|
|||
|
EvalString_2 = EvalString_2 && ('\\b['+EvalString_2+']');
|
|||
|
var code = '"'+title+EvalString_2+textDrawingList_0.replace(/\s/g, '')+EvalString_Multi_0+'"';
|
|||
|
if (block.isCollapsed() || !block.isEnabled() || pos || Int_0 || Bool_0) {
|
|||
|
code = '{"type": "text", "text": '+code;
|
|||
|
if (pos) code += ', "pos": ' + pos;
|
|||
|
if (Int_0) code += ', "code": ' + Int_0;
|
|||
|
if (Bool_0) code += ', "async": true';
|
|||
|
if (block.isCollapsed()) code += ', "_collapsed": true';
|
|||
|
if (!block.isEnabled()) code += ', "_disabled": true';
|
|||
|
code += '}';
|
|||
|
}
|
|||
|
return code+',\n';
|
|||
|
*/;
|
|||
|
|
|||
|
textDrawingList
|
|||
|
: textDrawing
|
|||
|
| textDrawingEmpty;
|
|||
|
|
|||
|
|
|||
|
textDrawing
|
|||
|
: '立绘' EvalString '翻转' Reverse_List '绘制坐标' 'x' IntString 'y' IntString '宽' IntString? '高' IntString? BGNL? Newline
|
|||
|
'裁剪坐标' 'x' IntString? 'y' IntString? '宽' IntString? '高' IntString? '不透明度' EvalString? '旋转角度' IntString?
|
|||
|
|
|||
|
/* textDrawing
|
|||
|
tooltip : 立绘
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["fairy.png","null","0","0","","","","","","","",""]
|
|||
|
colour : this.subColor
|
|||
|
previewBlock : true
|
|||
|
allImages : ['EvalString_0']
|
|||
|
if (Reverse_List_0 && Reverse_List_0 != 'null') EvalString_0 += Reverse_List_0;
|
|||
|
var list = [EvalString_0, IntString_0, IntString_1];
|
|||
|
if (IntString_2 || IntString_3) {
|
|||
|
if (list.length != 3 || !IntString_2 || !IntString_3) {
|
|||
|
throw "绘制的宽和高需同时设置";
|
|||
|
}
|
|||
|
list.push(IntString_2);
|
|||
|
list.push(IntString_3);
|
|||
|
}
|
|||
|
if (IntString_4 || IntString_5 || IntString_6 || IntString_7) {
|
|||
|
if (list.length != 5) throw "如设置裁剪区域,请先设置绘制区域的宽高";
|
|||
|
if (!IntString_4 || !IntString_5 || !IntString_6 || !IntString_7) {
|
|||
|
throw "如设置裁剪区域,请同时设置全部的裁剪坐标和宽高";
|
|||
|
}
|
|||
|
list.splice(1, 0, IntString_4, IntString_5, IntString_6, IntString_7);
|
|||
|
}
|
|||
|
if (EvalString_1) {
|
|||
|
if (list.length != 9) throw "如设置不透明度,需填满所有坐标和宽高";
|
|||
|
var opacity = parseFloat(EvalString_1);
|
|||
|
if (isNaN(opacity) || opacity < 0 || opacity > 1) throw "不合法的不透明度,必须是0到1之间"
|
|||
|
list.push(opacity);
|
|||
|
}
|
|||
|
if (IntString_8) {
|
|||
|
if (list.length != 10) throw "如设置旋转角度,需填满所有坐标和宽高,以及不透明度";
|
|||
|
list.push(IntString_8);
|
|||
|
}
|
|||
|
return "\\f[" + list.join(",")+"]";
|
|||
|
*/;
|
|||
|
|
|||
|
textDrawingEmpty
|
|||
|
: Newline
|
|||
|
|
|||
|
/* textDrawingEmpty
|
|||
|
var code = '';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
moveTextBox_s
|
|||
|
: '移动对话框' ':' Int 'px' PosString 'py' PosString '使用增量' Bool '移动方式' MoveMode_List '动画时间' Int '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
/* moveTextBox_s
|
|||
|
tooltip : 移动对话框
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [1,"0","0",false,'',500,false]
|
|||
|
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
|
|||
|
Bool_0 = Bool_0 ?', "relative": true':'';
|
|||
|
Bool_1 = Bool_1 ?', "async": true':'';
|
|||
|
var code = '{"type": "moveTextBox", "code": '+Int_0+', "loc": ['+PosString_0+','+PosString_1+']'+Bool_0+MoveMode_List_0+', "time": '+Int_1+Bool_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
clearTextBox_s
|
|||
|
: '清除对话框' ':' EvalString? Newline
|
|||
|
|
|||
|
/* clearTextBox_s
|
|||
|
tooltip : 清除对话框
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["1"]
|
|||
|
if (EvalString_0 && !/^\d+(,\d+)*$/.test(EvalString_0)) throw new Error('对话框编号需要以逗号分隔');
|
|||
|
EvalString_0 = EvalString_0 ? (', "code": ['+EvalString_0+']') : '';
|
|||
|
var code = '{"type": "clearTextBox"'+EvalString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
comment_s
|
|||
|
: '添加注释' ':' EvalString_Multi Newline
|
|||
|
|
|||
|
|
|||
|
/* comment_s
|
|||
|
tooltip : comment:添加一段会被游戏跳过的注释内容
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
doubleclicktext : EvalString_Multi_0
|
|||
|
default : ["可以在这里写添加任何注释内容"]
|
|||
|
colour : this.commentColor
|
|||
|
var code = '{"type": "comment", "text": "'+EvalString_Multi_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
autoText_s
|
|||
|
: '自动剧情文本: 标题' EvalString? '图像' EvalString? '对话框效果' EvalString? '时间' Int BGNL? EvalString_Multi Newline
|
|||
|
|
|||
|
|
|||
|
/* autoText_s
|
|||
|
tooltip : autoText:自动剧情文本,用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
doubleclicktext : EvalString_Multi_0
|
|||
|
allIds : ['EvalString_1']
|
|||
|
default : ["小妖精","fairy","",3000,"用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示"]
|
|||
|
var title='';
|
|||
|
if (EvalString_0==''){
|
|||
|
if (EvalString_1=='' )title='';
|
|||
|
else title='\\t['+EvalString_1+']';
|
|||
|
} else {
|
|||
|
if (EvalString_1=='')title='\\t['+EvalString_0+']';
|
|||
|
else title='\\t['+EvalString_0+','+EvalString_1+']';
|
|||
|
}
|
|||
|
if(EvalString_2 && !(/^(up|center|down|hero|this)(,(hero|null|\d+,\d+|\d+))?$/.test(EvalString_2))) {
|
|||
|
throw new Error('对话框效果的用法请右键点击帮助');
|
|||
|
}
|
|||
|
EvalString_2 = EvalString_2 && ('\\b['+EvalString_2+']');
|
|||
|
var code = '{"type": "autoText", "text": "'+title+EvalString_2+EvalString_Multi_0+'", "time": '+Int_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
scrollText_s
|
|||
|
: '滚动剧情文本:' '时间' Int '行距' Number '不等待执行完毕' Bool? BGNL? EvalString_Multi Newline
|
|||
|
|
|||
|
|
|||
|
/* scrollText_s
|
|||
|
tooltip : scrollText:滚动剧情文本,将从下到上进行滚动显示。
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
doubleclicktext : EvalString_Multi_0
|
|||
|
default : [5000,1.4,false,"时间是总时间,可以使用setText事件来控制字体、颜色、大小、偏移量等"]
|
|||
|
Bool_0 = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "scrollText", "text": "'+EvalString_Multi_0+'"'+Bool_0+', "time" :'+Int_0+', "lineHeight": '+Number_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setText_s
|
|||
|
: '设置剧情文本的属性' '位置' SetTextPosition_List '偏移像素' IntString? '对齐' TextAlign_List? '粗体' B_1_List? BGNL? '标题颜色' ColorString? Colour '正文颜色' ColorString? Colour '背景色' EvalString? Colour BGNL? '标题大小' IntString? '正文大小' IntString? '行距' IntString? '打字间隔' IntString? '字符间距' IntString? '淡入淡出时间' IntString? Newline
|
|||
|
|
|||
|
|
|||
|
/* setText_s
|
|||
|
tooltip : setText:设置剧情文本的属性,颜色为RGB三元组或RGBA四元组,打字间隔为剧情文字添加的时间间隔,为整数或不填,字符间距为字符之间的距离,为整数或不填。
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
previewBlock : true
|
|||
|
default : [null,"",null,null,"",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"","","","","",""]
|
|||
|
SetTextPosition_List_0 =SetTextPosition_List_0==='null'?'': ', "position": "'+SetTextPosition_List_0+'"';
|
|||
|
TextAlign_List_0 = TextAlign_List_0==='null'?'': ', "align": "'+TextAlign_List_0+'"';
|
|||
|
var colorRe = MotaActionFunctions.pattern.colorRe;
|
|||
|
IntString_0 = IntString_0 ? (', "offset": '+IntString_0) : '';
|
|||
|
ColorString_0 = ColorString_0 ? (', "title": ['+ColorString_0+']') : '';
|
|||
|
ColorString_1 = ColorString_1 ? (', "text": ['+ColorString_1+']') : '';
|
|||
|
if (EvalString_0) {
|
|||
|
if (colorRe.test(EvalString_0)) {
|
|||
|
EvalString_0 = ', "background": ['+EvalString_0+']';
|
|||
|
}
|
|||
|
else if (/^\w+\.png$/.test(EvalString_0)) {
|
|||
|
EvalString_0 = ', "background": "'+EvalString_0+'"';
|
|||
|
}
|
|||
|
else {
|
|||
|
throw new Error('背景格式错误,必须是形如0~255,0~255,0~255,0~1的颜色,或一个WindowSkin的png图片名称');
|
|||
|
}
|
|||
|
}
|
|||
|
IntString_1 = IntString_1 ? (', "titlefont": '+IntString_1) : '';
|
|||
|
IntString_2 = IntString_2 ? (', "textfont": '+IntString_2) : '';
|
|||
|
IntString_3 = IntString_3 ? (', "lineHeight": '+IntString_3) : '';
|
|||
|
IntString_4 = IntString_4 ? (', "time": '+IntString_4) : '';
|
|||
|
IntString_5 = IntString_5 ? (', "letterSpacing": '+IntString_5) : '';
|
|||
|
IntString_6 = IntString_6 ? (', "animateTime": ' + IntString_6) : '';
|
|||
|
B_1_List_0 = B_1_List_0==='null'?'':', "bold": '+B_1_List_0;
|
|||
|
var code = '{"type": "setText"'+SetTextPosition_List_0+IntString_0+TextAlign_List_0+B_1_List_0+ColorString_0+ColorString_1+EvalString_0+IntString_1+IntString_2+IntString_3+IntString_4+IntString_5+IntString_6+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
tip_s
|
|||
|
: '显示提示' ':' EvalString '图标ID' IdString? Newline
|
|||
|
|
|||
|
|
|||
|
/* tip_s
|
|||
|
tooltip : tip:显示一段提示文字
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
allIds : ['IdString_0']
|
|||
|
default : ["这段话将在左上角以气泡形式显示",""]
|
|||
|
IdString_0 = IdString_0 && (', "icon": "' + IdString_0 + '"');
|
|||
|
var code = '{"type": "tip", "text": "'+EvalString_0+'"'+IdString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setValue_s
|
|||
|
: '数值操作' ':' '名称' idString_e AssignOperator_List expression '不刷新状态栏' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setValue_s
|
|||
|
tooltip : setValue:设置勇士的某个属性、道具个数, 或某个变量/Flag的值
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","","",false]
|
|||
|
colour : this.dataColor
|
|||
|
if (AssignOperator_List_0 && AssignOperator_List_0 != '=') {
|
|||
|
AssignOperator_List_0 = ', "operator": "' + AssignOperator_List_0 + '"';
|
|||
|
} else AssignOperator_List_0 = '';
|
|||
|
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
|
|||
|
var code = '{"type": "setValue", "name": "'+idString_e_0+'"'+AssignOperator_List_0+', "value": "'+expression_0+'"' + Bool_0 + '},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
setEnemy_s
|
|||
|
: '设置怪物属性' ':' '怪物ID' IdString '的' EnemyId_List AssignOperator_List expression '不刷新显伤' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setEnemy_s
|
|||
|
tooltip : setEnemy:设置某个怪物的属性
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["greenSlime", "atk", "=", "", false]
|
|||
|
allEnemys : ['IdString_0']
|
|||
|
colour : this.dataColor
|
|||
|
if (AssignOperator_List_0 && AssignOperator_List_0 != '=') {
|
|||
|
AssignOperator_List_0 = ', "operator": "' + AssignOperator_List_0 + '"';
|
|||
|
} else AssignOperator_List_0 = '';
|
|||
|
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
|
|||
|
var code = '{"type": "setEnemy", "id": "'+IdString_0+'", "name": "'+EnemyId_List_0+'"'+AssignOperator_List_0+', "value": "'+expression_0+'"'+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
setEquip_s
|
|||
|
: '设置装备属性' ':' '装备ID' IdString EquipValueType_List '的' EvalString AssignOperator_List expression Newline
|
|||
|
|
|||
|
|
|||
|
/* setEquip_s
|
|||
|
tooltip : setEquip:设置某个怪物的属性
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["sword1", "value", "atk", "="]
|
|||
|
allEquips : ['IdString_0']
|
|||
|
colour : this.dataColor
|
|||
|
EquipValueType_List_0 = EquipValueType_List_0 == 'percentage' ? ', "valueType": "percentage"' : ', "valueType": "value"';
|
|||
|
if (AssignOperator_List_0 && AssignOperator_List_0 != '=') {
|
|||
|
AssignOperator_List_0 = ', "operator": "' + AssignOperator_List_0 + '"';
|
|||
|
} else AssignOperator_List_0 = '';
|
|||
|
var code = '{"type": "setEquip", "id": "'+IdString_0+'"'+EquipValueType_List_0+', "name": "'+EvalString_0+'"'+AssignOperator_List_0+', "value": "'+expression_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
setEnemyOnPoint_s
|
|||
|
: '设置某点怪物属性' ':' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '的' EnemyPoint_List AssignOperator_List expression '不刷新显伤' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setEnemyOnPoint_s
|
|||
|
tooltip : setEnemyOnPoint:设置某个点上怪物的属性
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["", "", "", "atk", "=", "", false]
|
|||
|
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.dataColor
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
|
|||
|
if (AssignOperator_List_0 && AssignOperator_List_0 != '=') {
|
|||
|
AssignOperator_List_0 = ', "operator": "' + AssignOperator_List_0 + '"';
|
|||
|
} else AssignOperator_List_0 = '';
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
|
|||
|
var code = '{"type": "setEnemyOnPoint"'+floorstr+IdString_0+', "name": "'+EnemyPoint_List_0+'"'+AssignOperator_List_0+', "value": "'+expression_0+'"'+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
resetEnemyOnPoint_s
|
|||
|
: '重置某点怪物属性' ':' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '不刷新显伤' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* resetEnemyOnPoint_s
|
|||
|
tooltip : resetEnemyOnPoint:重置某个点上怪物的属性
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["", "", "", false]
|
|||
|
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.dataColor
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
|
|||
|
var code = '{"type": "resetEnemyOnPoint"'+floorstr+IdString_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
moveEnemyOnPoint_s
|
|||
|
: '移动某点怪物属性' ':' '起点' 'x' PosString? ',' 'y' PosString? '终点' 'x' PosString? 'y' PosString? '楼层' IdString? '不刷新显伤' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* moveEnemyOnPoint_s
|
|||
|
tooltip : moveEnemyOnPoint:移动某个点上怪物的属性到其他点
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["", "", "", "", "", false]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
selectPoint : ["PosString_2", "PosString_3"]
|
|||
|
menu : [['选择起点位置','editor_blockly.selectPoint(block,["PosString_0", "PosString_1"])']]
|
|||
|
colour : this.dataColor
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
var floorstr = PosString_0 && PosString_1 ? ', "from": ['+PosString_0+','+PosString_1+']' : '';
|
|||
|
if (PosString_2 && PosString_3) floorstr += ', "to": ['+PosString_2+','+PosString_3+']'
|
|||
|
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
|
|||
|
var code = '{"type": "moveEnemyOnPoint"'+floorstr+IdString_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
moveEnemyOnPoint_1_s
|
|||
|
: '移动某点怪物属性' ':' '起点' 'x' PosString? ',' 'y' PosString? '增量' 'dx' PosString? 'dy' PosString? '楼层' IdString? '不刷新显伤' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* moveEnemyOnPoint_1_s
|
|||
|
tooltip : moveEnemyOnPoint:移动某个点上怪物的属性到其他点
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["", "", "", "", "", false]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
selectPoint : ["PosString_0", "PosString_1"]
|
|||
|
colour : this.dataColor
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
var floorstr = PosString_0 && PosString_1 ? ', "from": ['+PosString_0+','+PosString_1+']' : '';
|
|||
|
if (PosString_2 && PosString_3) floorstr += ', "dxy": ['+PosString_2+','+PosString_3+']'
|
|||
|
Bool_0 = Bool_0 ? ', "norefresh": true' : '';
|
|||
|
var code = '{"type": "moveEnemyOnPoint"'+floorstr+IdString_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setFloor_s
|
|||
|
: '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '为' JsonEvalString Newline
|
|||
|
|
|||
|
|
|||
|
/* setFloor_s
|
|||
|
tooltip : setFloor:设置楼层属性;该楼层属性和编辑器中的楼层属性一一对应
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["title","","\"新楼层名\""]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.dataColor
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
var code = '{"type": "setFloor", "name": "'+Floor_Meta_List_0+'"'+IdString_0+', "value": '+JsonEvalString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
setGlobalAttribute_s
|
|||
|
: '设置全局属性' ':' Global_Attribute_List '为' EvalString Newline
|
|||
|
|
|||
|
|
|||
|
/* setGlobalAttribute_s
|
|||
|
tooltip : setGlobalAttribute:设置全局属性
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["font","Verdana"]
|
|||
|
colour : this.dataColor
|
|||
|
var code = '{"type": "setGlobalAttribute", "name": "'+Global_Attribute_List_0+'", "value": "'+EvalString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
setGlobalValue_s
|
|||
|
: '设置全局数值' ':' Global_Value_List '为' EvalString Newline
|
|||
|
|
|||
|
|
|||
|
/* setGlobalValue_s
|
|||
|
tooltip : setGlobalValue:设置全局属性
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["lavaDamage","100"]
|
|||
|
colour : this.dataColor
|
|||
|
var code = '{"type": "setGlobalValue", "name": "'+Global_Value_List_0+'", "value": '+EvalString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
setGlobalFlag_s
|
|||
|
: '设置系统开关' ':' Global_Flag_List Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setGlobalFlag_s
|
|||
|
tooltip : setGlobalFlag:设置系统开关
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["s:enableFloor","true"]
|
|||
|
colour : this.dataColor
|
|||
|
var code = '{"type": "setGlobalFlag", "name": "'+Global_Flag_List_0+'", "value": '+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
setNameMap_s
|
|||
|
: '设置文件别名' ':' EvalString '为' EvalString? Newline
|
|||
|
|
|||
|
|
|||
|
/* setNameMap_s
|
|||
|
tooltip : setNameMap:设置文件别名
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["背景音乐",""]
|
|||
|
colour : this.dataColor
|
|||
|
EvalString_1 = EvalString_1 ? (', "value": "' + EvalString_1 + '"') : '';
|
|||
|
var code = '{"type": "setNameMap", "name": "'+EvalString_0+'"'+EvalString_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
show_s
|
|||
|
: '显示事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' IntString? '不等待执行完毕' Bool? Newline
|
|||
|
|
|||
|
|
|||
|
/* show_s
|
|||
|
tooltip : show: 将禁用事件启用,楼层和动画时间可不填,xy可用逗号分隔表示多个点
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","","","",false]
|
|||
|
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
Bool_0 = Bool_0 ?', "async": true':'';
|
|||
|
var code = '{"type": "show"'+floorstr+IdString_0+''+IntString_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
hide_s
|
|||
|
: '隐藏事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '同时删除' Bool '动画时间' IntString? '不等待执行完毕' Bool? Newline
|
|||
|
|
|||
|
|
|||
|
/* hide_s
|
|||
|
tooltip : hide: 隐藏事件,同时可删除
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","","",true,"",false]
|
|||
|
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
Bool_0 = Bool_0 ?', "remove": true':'';
|
|||
|
Bool_1 = Bool_1 ?', "async": true':'';
|
|||
|
var code = '{"type": "hide"'+floorstr+IdString_0+Bool_0+IntString_0+Bool_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setBlockOpacity_s
|
|||
|
: '设置图块不透明度' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '不透明度' Number '动画时间' IntString? '不等待执行完毕' Bool? Newline
|
|||
|
|
|||
|
|
|||
|
/* setBlockOpacity_s
|
|||
|
tooltip : setBlockOpacity: 设置图块不透明度
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","","",1.0,"",false]
|
|||
|
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
|
|||
|
if (Number_0 < 0 || Number_0 > 1) throw new Error('不透明度需要在0~1之间');
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
Bool_0 = Bool_0 ?', "async": true':'';
|
|||
|
var code = '{"type": "setBlockOpacity"'+floorstr+IdString_0+', "opacity": '+Number_0+IntString_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setBlockFilter_s
|
|||
|
: '设置图块特效' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '虚化' Number '色相' Int '灰度' Number '反色' Bool '阴影' Number Newline
|
|||
|
|
|||
|
|
|||
|
/* setBlockFilter_s
|
|||
|
tooltip : setBlockFilter: 设置图块特效
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","","",0,0,0,false,0]
|
|||
|
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
|
|||
|
if (Number_0 < 0) throw '虚化不得小于0;0为完全没有虚化';
|
|||
|
if (Int_0 < 0 || Int_0 >= 360) throw '色相需要在0~359之间';
|
|||
|
if (Number_1 < 0 || Number_1 > 1) throw '灰度需要在0~1之间';
|
|||
|
if (Number_2 < 0) throw '阴影不得小于0;0为完全没有阴影';
|
|||
|
|
|||
|
var code = '{"type": "setBlockFilter"'+floorstr+IdString_0+', "blur": '+Number_0+', "hue": '+Int_0+', "grayscale": '+Number_1+', "invert": '+Bool_0+', "shadow": '+Number_2+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
trigger_s
|
|||
|
: '触发系统事件' 'x' PosString? ',' 'y' PosString? Newline
|
|||
|
|
|||
|
|
|||
|
/* trigger_s
|
|||
|
tooltip : trigger: 立即触发另一个地点的事件
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["",""]
|
|||
|
selectPoint : ["PosString_0", "PosString_1"]
|
|||
|
colour : this.eventColor
|
|||
|
var floorstr = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
var code = '{"type": "trigger"'+floorstr+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
insert_1_s
|
|||
|
: '插入公共事件' EvalString '参数列表' JsonEvalString? Newline
|
|||
|
|
|||
|
|
|||
|
/* insert_1_s
|
|||
|
tooltip : insert: 插入公共事件并执行
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
allEvents : ['EvalString_0']
|
|||
|
default : ["加点事件", ""]
|
|||
|
colour : this.eventColor
|
|||
|
if (JsonEvalString_0) {
|
|||
|
if (!(JSON.parse(JsonEvalString_0) instanceof Array))
|
|||
|
throw new Error('参数列表必须是个有效的数组!');
|
|||
|
JsonEvalString_0 = ', "args": ' +JsonEvalString_0;
|
|||
|
}
|
|||
|
var code = '{"type": "insert", "name": "'+EvalString_0+'"'+JsonEvalString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
insert_2_s
|
|||
|
: '插入事件' 'x' PosString? ',' 'y' PosString? Event_List? '楼层' IdString? '参数列表' JsonEvalString? Newline
|
|||
|
|
|||
|
|
|||
|
/* insert_2_s
|
|||
|
tooltip : insert: 立即插入另一个地点的事件执行,当前事件不会中断,事件坐标不会改变
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["0","0",null,"",""]
|
|||
|
colour : this.eventColor
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
selectPoint : ["PosString_0", "PosString_1", "IdString_0"]
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
if (JsonEvalString_0) {
|
|||
|
if (!(JSON.parse(JsonEvalString_0) instanceof Array))
|
|||
|
throw new Error('参数列表必须是个有效的数组!');
|
|||
|
JsonEvalString_0 = ', "args": ' +JsonEvalString_0;
|
|||
|
}
|
|||
|
if (Event_List_0 && Event_List_0 !=='null')
|
|||
|
Event_List_0 = ', "which": "'+Event_List_0+'"';
|
|||
|
else Event_List_0 = '';
|
|||
|
var floorstr = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
var code = '{"type": "insert"'+floorstr+Event_List_0+IdString_0+JsonEvalString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
exit_s
|
|||
|
: '立刻结束当前事件' Newline
|
|||
|
|
|||
|
|
|||
|
/* exit_s
|
|||
|
tooltip : exit: 立刻结束当前事件
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.eventColor
|
|||
|
var code = '{"type": "exit"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setBlock_s
|
|||
|
: '转变图块为' EvalString 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' IntString? '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setBlock_s
|
|||
|
tooltip : setBlock:设置某个图块,忽略坐标楼层则为当前事件
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.mapColor
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
allIds : ['EvalString_0']
|
|||
|
default : ["yellowDoor","","","","",false]
|
|||
|
selectPoint : ["EvalString_1", "EvalString_2", "IdString_0"]
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_1, EvalString_2);
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
IntString_0 = IntString_0 && (', "time": ' + IntString_0);
|
|||
|
Bool_0 = Bool_0 ? (', "async": true') : '';
|
|||
|
var code = '{"type": "setBlock", "number": "'+EvalString_0+'"'+floorstr+IdString_0+IntString_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
turnBlock_s
|
|||
|
: '事件转向' DirectionEx_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
|||
|
|
|||
|
|
|||
|
/* turnBlock_s
|
|||
|
tooltip : turnBlock:事件转向;自动检索faceIds
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.mapColor
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
default : [null,"","",""]
|
|||
|
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
|
|||
|
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
|
|||
|
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
var code = '{"type": "turnBlock"'+DirectionEx_List_0+floorstr+IdString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
showFloorImg_s
|
|||
|
: '显示贴图' '像素坐标' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
|||
|
|
|||
|
|
|||
|
/* showFloorImg_s
|
|||
|
tooltip : showFloorImg: 显示一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","",""]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
var code = '{"type": "showFloorImg"'+floorstr+IdString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
hideFloorImg_s
|
|||
|
: '隐藏贴图' '像素坐标' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
|||
|
|
|||
|
|
|||
|
/* hideFloorImg_s
|
|||
|
tooltip : hideFloorImg: 隐藏一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","",""]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
var code = '{"type": "hideFloorImg"'+floorstr+IdString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
showBgFgMap_s
|
|||
|
: '显示图层块' Bg_Fg_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
|||
|
|
|||
|
|
|||
|
/* showBgFgMap_s
|
|||
|
tooltip : showBgFgMap: 显示图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["bg","","",""]
|
|||
|
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
var code = '{"type": "showBgFgMap", "name": "' + Bg_Fg_List_0 + '"' +floorstr+IdString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
hideBgFgMap_s
|
|||
|
: '隐藏图层块' Bg_Fg_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
|||
|
|
|||
|
|
|||
|
/* hideBgFgMap_s
|
|||
|
tooltip : hideBgFgMap: 隐藏图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["bg","","",""]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.mapColor
|
|||
|
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_0, EvalString_1);
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
var code = '{"type": "hideBgFgMap", "name": "' + Bg_Fg_List_0 + '"' +floorstr+IdString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setBgFgBlock_s
|
|||
|
: '转变图层块' Bg_Fg_List '为' EvalString 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
|||
|
|
|||
|
|
|||
|
/* setBgFgBlock_s
|
|||
|
tooltip : setBgFgBlock:设置某个图层块,忽略坐标楼层则为当前点
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.mapColor
|
|||
|
selectPoint : ["EvalString_1", "EvalString_2", "IdString_0"]
|
|||
|
allIds : ['EvalString_0']
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
default : ["bg","yellowDoor","","",""]
|
|||
|
var floorstr = MotaActionFunctions.processMultiLoc(EvalString_1, EvalString_2);
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
var code = '{"type": "setBgFgBlock", "name": "' + Bg_Fg_List_0 + '", "number": "'+EvalString_0+'"'+floorstr+IdString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setHeroIcon_s
|
|||
|
: '更改角色行走图' EvalString? '不重绘' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setHeroIcon_s
|
|||
|
tooltip : setHeroIcon:更改角色行走图
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.dataColor
|
|||
|
default : ["hero.png", false]
|
|||
|
allImages : ['EvalString_0']
|
|||
|
material : ["./project/images/:images", "EvalString_0"]
|
|||
|
EvalString_0 = EvalString_0 && (', "name": "'+EvalString_0+'"');
|
|||
|
Bool_0 = Bool_0 ? (', "noDraw": true') : '';
|
|||
|
var code = '{"type": "setHeroIcon"'+EvalString_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
update_s
|
|||
|
: '更新状态栏和地图显伤' '不检查自动事件' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* update_s
|
|||
|
tooltip : update: 立刻更新状态栏和地图显伤
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [false]
|
|||
|
colour : this.dataColor
|
|||
|
Bool_0 = Bool_0 ? (', "doNotCheckAutoEvents": true') : ''
|
|||
|
var code = '{"type": "update"'+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
showStatusBar_s
|
|||
|
: '显示状态栏' Newline
|
|||
|
|
|||
|
|
|||
|
/* showStatusBar_s
|
|||
|
tooltip : showStatusBar: 显示状态栏
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.soundColor
|
|||
|
var code = '{"type": "showStatusBar"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
hideStatusBar_s
|
|||
|
: '隐藏状态栏' '不隐藏竖屏工具栏' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* hideStatusBar_s
|
|||
|
tooltip : hideStatusBar: 隐藏状态栏
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.soundColor
|
|||
|
default : [false]
|
|||
|
Bool_0 = Bool_0?', "toolbox": true':'';
|
|||
|
var code = '{"type": "hideStatusBar"'+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setHeroOpacity_s
|
|||
|
: '设置勇士不透明度' Number '渐变方式' MoveMode_List '动画时间' IntString? '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
/* setHeroOpacity_s
|
|||
|
tooltip : setHeroOpacity: 设置勇士不透明度
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [1,'','',false]
|
|||
|
colour : this.soundColor
|
|||
|
if (Number_0 < 0 || Number_0 > 1) throw new Error('不透明度需要在0~1之间');
|
|||
|
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
|
|||
|
IntString_0 = IntString_0 && (', "time": ' + IntString_0);
|
|||
|
Bool_0 = Bool_0 ? (', "async": true') : '';
|
|||
|
var code = '{"type": "setHeroOpacity", "opacity": '+Number_0+MoveMode_List_0+IntString_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
sleep_s
|
|||
|
: '等待' Int '毫秒' '不可被Ctrl跳过' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* sleep_s
|
|||
|
tooltip : sleep: 等待多少毫秒
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [500, false]
|
|||
|
colour : this.soundColor
|
|||
|
Bool_0 = Bool_0?', "noSkip": true':'';
|
|||
|
var code = '{"type": "sleep", "time": '+Int_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
battle_s
|
|||
|
: '强制战斗' IdString Newline
|
|||
|
|
|||
|
|
|||
|
/* battle_s
|
|||
|
tooltip : battle: 强制战斗
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["greenSlime"]
|
|||
|
allEnemys : ['IdString_0']
|
|||
|
colour : this.dataColor
|
|||
|
var code = '{"type": "battle", "id": "'+IdString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
battle_1_s
|
|||
|
: '强制战斗' 'x' PosString? ',' 'y' PosString? Newline
|
|||
|
|
|||
|
|
|||
|
/* battle_1_s
|
|||
|
tooltip : battle: 强制战斗
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","",""]
|
|||
|
selectPoint : ["PosString_0", "PosString_1"]
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
var code = '{"type": "battle"'+floorstr+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
openDoor_s
|
|||
|
: '开门' 'x' PosString? ',' 'y' PosString? '楼层' IdString? '需要钥匙' Bool? '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* openDoor_s
|
|||
|
tooltip : openDoor: 开门,楼层可不填表示当前层
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","","",false,false]
|
|||
|
selectPoint : ["PosString_0", "PosString_1", "IdString_0"]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.mapColor
|
|||
|
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
|||
|
var floorstr = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
Bool_0 = Bool_0 ? ', "needKey": true' : '';
|
|||
|
Bool_1 = Bool_1 ? ', "async": true' : '';
|
|||
|
var code = '{"type": "openDoor"'+floorstr+IdString_0+Bool_0+Bool_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
closeDoor_s
|
|||
|
: '关门' 'x' PosString? ',' 'y' PosString? 'ID' IdString '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* closeDoor_s
|
|||
|
tooltip : closeDoor: 关门事件,需要该点本身无事件
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","","yellowDoor",false]
|
|||
|
selectPoint : ["PosString_0", "PosString_1"]
|
|||
|
allDoors : ['IdString_0']
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
Bool_0 = Bool_0 ? ', "async": true' : '';
|
|||
|
var code = '{"type": "closeDoor", "id": "'+IdString_0+'"'+floorstr+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
changeFloor_s
|
|||
|
: '楼层切换' Floor_List IdString? Stair_List 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' IntString? Newline
|
|||
|
|
|||
|
|
|||
|
/* changeFloor_s
|
|||
|
tooltip : changeFloor: 楼层切换,动画时间可不填
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [null,"",null,"","",null,"",null]
|
|||
|
selectPoint : ["PosString_0", "PosString_1", "IdString_0", true]
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
colour : this.dataColor
|
|||
|
var toFloorId = IdString_0;
|
|||
|
if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
|
|||
|
toFloorId = toFloorId ? (', "floorId": "' + toFloorId +'"') : '';
|
|||
|
var loc = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
loc = ', "loc": ['+PosString_0+', '+PosString_1+']';
|
|||
|
}
|
|||
|
if (Stair_List_0===':now') loc = '';
|
|||
|
else if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
|
|||
|
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
|
|||
|
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
var code = '{"type": "changeFloor"'+toFloorId+loc+DirectionEx_List_0+IntString_0+' },\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
changePos_s
|
|||
|
: '位置朝向切换' 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List Newline
|
|||
|
|
|||
|
|
|||
|
/* changePos_s
|
|||
|
tooltip : changePos: 当前位置切换
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","",null]
|
|||
|
selectPoint : ["PosString_0", "PosString_1"]
|
|||
|
colour : this.dataColor
|
|||
|
var loc = (PosString_0 && PosString_1) ? (', "loc": ['+PosString_0+','+PosString_1+']') : '';
|
|||
|
if (DirectionEx_List_0 == 'null') DirectionEx_List_0 = '';
|
|||
|
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
|
|||
|
var code = '{"type": "changePos"'+loc+DirectionEx_List_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
useItem_s
|
|||
|
: '使用道具' IdString Newline
|
|||
|
|
|||
|
|
|||
|
/* useItem_s
|
|||
|
tooltip : useItem: 使用道具
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.dataColor
|
|||
|
allItems : ['IdString_0']
|
|||
|
default : ["pickaxe"]
|
|||
|
var code = '{"type": "useItem", "id": "'+IdString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
loadEquip_s
|
|||
|
: '装上装备' IdString Newline
|
|||
|
|
|||
|
|
|||
|
/* loadEquip_s
|
|||
|
tooltip : loadEquip: 装上装备
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.dataColor
|
|||
|
default : ["sword1"]
|
|||
|
allEquips : ['IdString_0']
|
|||
|
var code = '{"type": "loadEquip", "id": "'+IdString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
unloadEquip_s
|
|||
|
: '卸下第' Int '格装备孔的装备' Newline
|
|||
|
|
|||
|
|
|||
|
/* unloadEquip_s
|
|||
|
tooltip : unloadEquip: 卸下装备
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.dataColor
|
|||
|
default : [0]
|
|||
|
var code = '{"type": "unloadEquip", "pos": '+Int_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
openShop_s
|
|||
|
: '启用全局商店' IdString '同时打开' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* openShop_s
|
|||
|
tooltip : 全局商店
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.dataColor
|
|||
|
default : ["shop1", true]
|
|||
|
allShops : ['IdString_0']
|
|||
|
Bool_0 = Bool_0 ? (', "open": true') : '';
|
|||
|
var code = '{"type": "openShop", "id": "'+IdString_0+'"'+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
disableShop_s
|
|||
|
: '禁用全局商店' IdString Newline
|
|||
|
|
|||
|
|
|||
|
/* disableShop_s
|
|||
|
tooltip : 全局商店
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["shop1"]
|
|||
|
allShops : ['IdString_0']
|
|||
|
colour : this.dataColor
|
|||
|
var code = '{"type": "disableShop", "id": "'+IdString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
follow_s
|
|||
|
: '跟随勇士' '行走图' EvalString Newline
|
|||
|
|
|||
|
|
|||
|
/* follow_s
|
|||
|
tooltip : follow: 跟随勇士
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["npc.png"]
|
|||
|
allImages : ['EvalString_0']
|
|||
|
material : ["./project/images/:images", "EvalString_0"]
|
|||
|
colour : this.dataColor
|
|||
|
var code = '{"type": "follow", "name": "'+EvalString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
unfollow_s
|
|||
|
: '取消跟随' '行走图' EvalString? Newline
|
|||
|
|
|||
|
|
|||
|
/* unfollow_s
|
|||
|
tooltip : unfollow: 取消跟随
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [""]
|
|||
|
allImages : ['EvalString_0']
|
|||
|
material : ["./project/images/:images", "EvalString_0"]
|
|||
|
colour : this.dataColor
|
|||
|
EvalString_0 = EvalString_0 ? (', "name": "' + EvalString_0 + '"') : "";
|
|||
|
var code = '{"type": "unfollow"' + EvalString_0 + '},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
vibrate_s
|
|||
|
: '画面震动' '方向' Vibrate_List '时间' Int '速度' Int '振幅' Int '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* vibrate_s
|
|||
|
tooltip : vibrate: 画面震动
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["horizontal",2000,10,10,false]
|
|||
|
colour : this.soundColor
|
|||
|
var async = Bool_0?', "async": true':''
|
|||
|
var code = '{"type": "vibrate", "direction": "'+Vibrate_List_0+'", "time": '+Int_0+', "speed": '+Int_1+', "power": '+Int_2+async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
animate_s
|
|||
|
: '显示动画' EvalString '位置' 'x' PosString? 'y' PosString? '相对窗口坐标' Bool '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* animate_s
|
|||
|
tooltip : animate:显示动画,位置填hero或者1,2形式的位置,或者不填代表当前事件点
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["zone","","",false,false]
|
|||
|
allAnimates : ['EvalString_0']
|
|||
|
material : ["./project/animates/", "EvalString_0"]
|
|||
|
menu : [['选择位置', 'editor_blockly.selectPoint(block, ["PosString_0", "PosString_1"])']]
|
|||
|
colour : this.soundColor
|
|||
|
var loc = PosString_0&&PosString_1?(', "loc": ['+PosString_0+','+PosString_1+']'):'';
|
|||
|
Bool_0 = Bool_0?', "alignWindow": true':'';
|
|||
|
Bool_1 = Bool_1?', "async": true':'';
|
|||
|
var code = '{"type": "animate", "name": "'+EvalString_0+'"'+loc+Bool_0+Bool_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
animate_1_s
|
|||
|
: '显示动画并跟随角色' EvalString '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* animate_1_s
|
|||
|
tooltip : animate:显示动画并跟随角色
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["zone",false]
|
|||
|
allAnimates : ['EvalString_0']
|
|||
|
material : ["./project/animates/", "EvalString_0"]
|
|||
|
colour : this.soundColor
|
|||
|
Bool_0 = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "animate", "name": "'+EvalString_0+'", "loc": "hero"'+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
stopAnimate_s
|
|||
|
: '停止所有动画' '执行动画回调' Bool Newline
|
|||
|
|
|||
|
/* stopAnimate_s
|
|||
|
tooltip : stopAnimate:停止所有动画
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [false]
|
|||
|
colour : this.soundColor
|
|||
|
Bool_0 = Bool_0?', "doCallback": true':'';
|
|||
|
var code = '{"type": "stopAnimate"'+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setViewport_s
|
|||
|
: '设置视角' '左上角坐标' 'x' PosString? ',' 'y' PosString? '移动方式' MoveMode_List '动画时间' Int '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setViewport_s
|
|||
|
tooltip : setViewport: 设置视角
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","","",0,false]
|
|||
|
selectPoint : ["PosString_0", "PosString_1"]
|
|||
|
colour : this.soundColor
|
|||
|
var loc = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
loc = ', "loc": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
Int_0 = Int_0 ?(', "time": '+Int_0):'';
|
|||
|
Bool_0 = Bool_0?', "async": true':'';
|
|||
|
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
|
|||
|
var code = '{"type": "setViewport"'+loc+MoveMode_List_0+Int_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setViewport_1_s
|
|||
|
: '设置视角' '增量坐标' 'dx' PosString? ',' 'dy' PosString? '移动方式' MoveMode_List '动画时间' Int '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setViewport_1_s
|
|||
|
tooltip : setViewport: 设置视角
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["0","0","",0,false]
|
|||
|
colour : this.soundColor
|
|||
|
var loc = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
loc = ', "dxy": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
Int_0 = Int_0 ?(', "time": '+Int_0):'';
|
|||
|
Bool_0 = Bool_0?', "async": true':'';
|
|||
|
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
|
|||
|
var code = '{"type": "setViewport"'+loc+MoveMode_List_0+Int_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
lockViewport_s
|
|||
|
: '是否锁定视角' Bool Newline
|
|||
|
|
|||
|
/* lockViewport_s
|
|||
|
tooltip : lockViewport: 是否锁定视角
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [false]
|
|||
|
colour : this.soundColor
|
|||
|
Bool_0 = Bool_0 ? (', "lock": true') : '';
|
|||
|
var code = '{"type": "lockViewport"'+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
showImage_s
|
|||
|
: '显示图片' '图片编号' NInt '图片' EvalString '翻转' Reverse_List BGNL?
|
|||
|
'绘制的起点像素' 'x' PosString 'y' PosString '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* showImage_s
|
|||
|
tooltip : showImage:显示图片
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [1,"bg.jpg","null","0","0",1,0,false]
|
|||
|
allImages : ['EvalString_0']
|
|||
|
menu : [['选择图片','editor_blockly.selectMaterial(block, ["./project/images/:images", "EvalString_0"])']]
|
|||
|
previewBlock : true
|
|||
|
colour : this.imageColor
|
|||
|
if (Reverse_List_0 && Reverse_List_0 != 'null') {
|
|||
|
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
|
|||
|
} else Reverse_List_0 = '';
|
|||
|
var async = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "showImage", "code": '+NInt_0+', "image": "'+EvalString_0+'"'+Reverse_List_0+', "loc": ['+PosString_0+','+PosString_1+'], "opacity": '+Number_0+', "time": '+Int_0+async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
showImage_1_s
|
|||
|
: '显示图片' '图片编号' NInt '图片' EvalString '翻转' Reverse_List BGNL?
|
|||
|
'裁剪的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '不透明度' Number BGNL?
|
|||
|
'绘制的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '时间' Int '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* showImage_1_s
|
|||
|
tooltip : showImage_1:显示图片
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [1,"bg.jpg","null","0","0","","",1,"0","0","","",0,false]
|
|||
|
allImages : ['EvalString_0']
|
|||
|
menu : [['选择图片','editor_blockly.selectMaterial(block, ["./project/images/:images", "EvalString_0"])']]
|
|||
|
previewBlock : true
|
|||
|
colour : this.imageColor
|
|||
|
if (Reverse_List_0 && Reverse_List_0 != 'null') {
|
|||
|
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
|
|||
|
} else Reverse_List_0 = '';
|
|||
|
var async = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "showImage", "code": '+NInt_0+', "image": "'+EvalString_0+'"'+Reverse_List_0+', '+
|
|||
|
'"sloc": ['+PosString_0+','+PosString_1+','+PosString_2+','+PosString_3+'], '+
|
|||
|
'"loc": ['+PosString_4+','+PosString_5+','+PosString_6+','+PosString_7+'], '+
|
|||
|
'"opacity": '+Number_0+', "time": '+Int_0+async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
showTextImage_s
|
|||
|
: '显示图片化文本' EvalString_Multi BGNL?
|
|||
|
'图片编号' NInt '起点像素' 'x' PosString 'y' PosString '行距' Number '翻转' Reverse_List '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* showTextImage_s
|
|||
|
tooltip : showTextImage:显示图片化文本
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.imageColor
|
|||
|
doubleclicktext : EvalString_Multi_0
|
|||
|
default : ["可以使用setText事件来控制字体、颜色、大小、偏移量等",1,"0","0",1.4,"null",1,0,false]
|
|||
|
if (Reverse_List_0 && Reverse_List_0 != 'null') {
|
|||
|
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
|
|||
|
} else Reverse_List_0 = '';
|
|||
|
var async = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "showTextImage", "code": '+NInt_0+', "text": "'+EvalString_Multi_0+'", "loc": ['+PosString_0+','+PosString_1+'], "lineHeight": '+Number_0+Reverse_List_0+', "opacity": '+Number_1+', "time": '+Int_0+async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
hideImage_s
|
|||
|
: '清除图片' '图片编号' NInt '时间' Int '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* hideImage_s
|
|||
|
tooltip : hideImage:清除图片
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [1,0,false]
|
|||
|
colour : this.imageColor
|
|||
|
var async = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "hideImage", "code": '+NInt_0+', "time": '+Int_0+async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
showGif_s
|
|||
|
: '显示或清除动图' EvalString? '起点像素位置' 'x' PosString? 'y' PosString? Newline
|
|||
|
|
|||
|
|
|||
|
/* showGif_s
|
|||
|
tooltip : showGif:显示动图
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","",""]
|
|||
|
allImages : ['EvalString_0']
|
|||
|
previewBlock : true
|
|||
|
colour : this.imageColor
|
|||
|
EvalString_0 = EvalString_0 ? (', "name": "'+EvalString_0+'"') : '';
|
|||
|
var loc = (PosString_0 && PosString_1) ? (', "loc": ['+PosString_0+','+PosString_1+']') : '';
|
|||
|
var code = '{"type": "showGif"'+EvalString_0+loc+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
moveImage_s
|
|||
|
: '图片移动' '图片编号' NInt '终点像素位置' 'x' PosString? 'y' PosString? BGNL?
|
|||
|
'不透明度' EvalString? '移动方式' MoveMode_List '移动时间' Int '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* moveImage_s
|
|||
|
tooltip : moveImage:图片移动
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [1,'','','','',500,false]
|
|||
|
colour : this.imageColor
|
|||
|
var toloc = '';
|
|||
|
if (PosString_0 && PosString_1)
|
|||
|
toloc = ', "to": ['+PosString_0+','+PosString_1+']';
|
|||
|
EvalString_0 = (EvalString_0!=='') ? (', "opacity": '+EvalString_0):'';
|
|||
|
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
|
|||
|
var async = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "moveImage", "code": '+NInt_0+toloc+MoveMode_List_0+EvalString_0+', "time": '+Int_0+async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
rotateImage_s
|
|||
|
: '图片旋转' '图片编号' NInt '中心点像素' 'x' PosString? 'y' PosString? '移动方式' MoveMode_List BGNL? '旋转度数(正数顺时针,负数逆时针)' NInt '旋转时间' Int '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* rotateImage_s
|
|||
|
tooltip : rotateImage:图片旋转
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [1,'','','',90,500,false]
|
|||
|
colour : this.imageColor
|
|||
|
var loc = '';
|
|||
|
if (PosString_0 && PosString_1)
|
|||
|
loc = ', "center": ['+PosString_0+','+PosString_1+']';
|
|||
|
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
|
|||
|
var async = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "rotateImage", "code": '+NInt_0+loc+', "angle": '+NInt_1+MoveMode_List_0+', "time": '+Int_0+async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
scaleImage_s
|
|||
|
: '图片放缩' '图片编号' NInt '中心点像素' 'x' PosString? 'y' PosString? '移动方式' MoveMode_List BGNL? '放缩比例' Number '动画时间' Int '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* scaleImage_s
|
|||
|
tooltip : scaleImage:图片放缩
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [1,'','','',0.8,0,false]
|
|||
|
colour : this.imageColor
|
|||
|
if (Number_0 <= 0) throw new Error('放缩比例需要大于0');
|
|||
|
var loc = '';
|
|||
|
if (PosString_0 && PosString_1)
|
|||
|
loc = ', "center": ['+PosString_0+','+PosString_1+']';
|
|||
|
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
|
|||
|
var async = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "scaleImage", "code": '+NInt_0+loc+', "scale": '+Number_0+MoveMode_List_0+', "time": '+Int_0+async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setCurtain_0_s
|
|||
|
: '更改画面色调' ColorString Colour '动画时间' IntString? BGNL? Newline '渐变方式' MoveMode_List '持续到下一个本事件' Bool '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setCurtain_0_s
|
|||
|
tooltip : setCurtain: 更改画面色调,动画时间可不填
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["255,255,255,1",'rgba(255,255,255,1)',500,'',true,false]
|
|||
|
colour : this.soundColor
|
|||
|
previewBlock : true
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
|
|||
|
Bool_0 = Bool_0 ? ', "keep": true' : '';
|
|||
|
var async = Bool_1?', "async": true':'';
|
|||
|
var code = '{"type": "setCurtain", "color": ['+ColorString_0+']'+IntString_0+MoveMode_List_0+Bool_0+async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setCurtain_1_s
|
|||
|
: '恢复画面色调' '动画时间' IntString? '渐变方式' MoveMode_List '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setCurtain_1_s
|
|||
|
tooltip : setCurtain: 恢复画面色调,动画时间可不填
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [500,'',false]
|
|||
|
colour : this.soundColor
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
|
|||
|
var async = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "setCurtain"'+IntString_0+MoveMode_List_0 +async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
screenFlash_s
|
|||
|
: '画面闪烁' ColorString Colour '单次时间' Int '执行次数' IntString? '渐变方式' MoveMode_List '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
/* screenFlash_s
|
|||
|
tooltip : screenFlash: 画面闪烁,动画时间可不填
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["255,255,255,1",'rgba(255,255,255,1)',500,1,'',false]
|
|||
|
colour : this.soundColor
|
|||
|
if (ColorString_0 == '') throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
|
|||
|
IntString_0 = IntString_0 ? (', "times": '+IntString_0):'';
|
|||
|
MoveMode_List_0 = (MoveMode_List_0!=='') ? (', "moveMode": "'+MoveMode_List_0+'"'):'';
|
|||
|
var async = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "screenFlash", "color": ['+ColorString_0+'], "time": '+Int_0 +IntString_0+MoveMode_List_0+async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setWeather_s
|
|||
|
: '更改天气' Weather_List '强度' Int '持续到下个本事件' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setWeather_s
|
|||
|
tooltip : setWeather:更改天气
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [null,1,true]
|
|||
|
colour : this.soundColor
|
|||
|
if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间');
|
|||
|
Bool_0 = Bool_0 ? ', "keep": true' : ''
|
|||
|
var code = '{"type": "setWeather", "name": "'+Weather_List_0+'", "level": '+Int_0+Bool_0+'},\n';
|
|||
|
if(Weather_List_0===''||Weather_List_0==='null'||Weather_List_0==null)code = '{"type": "setWeather"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
move_s
|
|||
|
: '移动事件' 'x' PosString? ',' 'y' PosString? '动画时间' IntString? '不消失' Bool '不等待执行完毕' Bool BGNL? moveDirection+ Newline
|
|||
|
|
|||
|
|
|||
|
/* move_s
|
|||
|
tooltip : move: 让某个NPC/怪物移动,位置可不填代表当前事件
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","",500,true,false,null]
|
|||
|
selectPoint : ["PosString_0", "PosString_1"]
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
Bool_0 = Bool_0?', "keep": true':'';
|
|||
|
Bool_1 = Bool_1?', "async": true':'';
|
|||
|
var code = '{"type": "move"'+floorstr+IntString_0+Bool_0+Bool_1+', "steps": ['+moveDirection_0.trim().substring(2)+']},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
moveDirection
|
|||
|
: '移动方向' Move_List '格数' Int Newline
|
|||
|
|
|||
|
/* moveDirection
|
|||
|
tooltip : 移动方向
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["up", 0]
|
|||
|
colour : this.subColor
|
|||
|
if (Move_List_0 == 'speed' && Int_0 < 16) throw '设置的移动速度值不得小于16';
|
|||
|
return ', "' + Move_List_0 + ':' + Int_0 + '"';
|
|||
|
*/;
|
|||
|
|
|||
|
moveAction_s
|
|||
|
: '勇士前进一格或撞击' Newline
|
|||
|
|
|||
|
|
|||
|
/* moveAction_s
|
|||
|
tooltip : moveAction: 前进一格或撞击
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.dataColor
|
|||
|
return '{"type": "moveAction"},\n';
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
moveHero_s
|
|||
|
: '无视地形移动勇士' '动画时间' IntString? '不等待执行完毕' Bool BGNL? moveDirection+ Newline
|
|||
|
|
|||
|
|
|||
|
/* moveHero_s
|
|||
|
tooltip : moveHero:移动勇士,用这种方式移动勇士的过程中将无视一切地形, 无视一切事件, 中毒状态也不会扣血
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["",false,"上右3下2后4左前2"]
|
|||
|
colour : this.mapColor
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
Bool_0 = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "moveHero"'+IntString_0+Bool_0+', "steps": ['+moveDirection_0.trim().substring(2)+']},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
jump_s
|
|||
|
: '跳跃事件' '起始 x' PosString? ',' 'y' PosString? '终止 x' PosString? ',' 'y' PosString? '动画时间' IntString? '不消失' Bool '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* jump_s
|
|||
|
tooltip : jump: 让某个NPC/怪物跳跃
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","","","",500,true,false]
|
|||
|
selectPoint : ["PosString_2", "PosString_3"]
|
|||
|
menu : [['选择起点位置','editor_blockly.selectPoint(block,["PosString_0", "PosString_1"])']]
|
|||
|
colour : this.mapColor
|
|||
|
|
|||
|
var floorstr = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
floorstr += ', "from": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
if (PosString_2 && PosString_3) {
|
|||
|
floorstr += ', "to": ['+PosString_2+','+PosString_3+']';
|
|||
|
}
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
Bool_0 = Bool_0?', "keep": true':'';
|
|||
|
Bool_1 = Bool_1?', "async": true':'';
|
|||
|
var code = '{"type": "jump"'+floorstr+''+IntString_0+Bool_0+Bool_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
jump_1_s
|
|||
|
: '跳跃事件' '起始 x' PosString? ',' 'y' PosString? '增量 dx' PosString? ',' 'dy' PosString? '动画时间' IntString? '不消失' Bool '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* jump_1_s
|
|||
|
tooltip : jump: 让某个NPC/怪物跳跃,给定增量
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","","0","0",500,true,false]
|
|||
|
selectPoint : ["PosString_0", "PosString_1"]
|
|||
|
colour : this.mapColor
|
|||
|
|
|||
|
var floorstr = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
floorstr += ', "from": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
if (PosString_2 && PosString_3) {
|
|||
|
floorstr += ', "dxy": ['+PosString_2+','+PosString_3+']';
|
|||
|
}
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
Bool_0 = Bool_0?', "keep": true':'';
|
|||
|
Bool_1 = Bool_1?', "async": true':'';
|
|||
|
var code = '{"type": "jump"'+floorstr+''+IntString_0+Bool_0+Bool_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
jumpHero_s
|
|||
|
: '跳跃勇士' 'x' PosString? ',' 'y' PosString? '动画时间' IntString? '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* jumpHero_s
|
|||
|
tooltip : jumpHero: 跳跃勇士
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["","",500,false]
|
|||
|
selectPoint : ["PosString_0", "PosString_1"]
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
Bool_0 = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "jumpHero"'+floorstr+IntString_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
jumpHero_1_s
|
|||
|
: '跳跃勇士' '增量 dx' PosString? ',' 'dy' PosString? '动画时间' IntString? '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* jumpHero_1_s
|
|||
|
tooltip : jumpHero: 跳跃勇士,给定增量
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["0","0",500,false]
|
|||
|
colour : this.mapColor
|
|||
|
var floorstr = '';
|
|||
|
if (PosString_0 && PosString_1) {
|
|||
|
floorstr = ', "dxy": ['+PosString_0+','+PosString_1+']';
|
|||
|
}
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
Bool_0 = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "jumpHero"'+floorstr+IntString_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
playBgm_s
|
|||
|
: '播放背景音乐' EvalString '开始播放秒数' Int '持续到下个本事件' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* playBgm_s
|
|||
|
tooltip : playBgm: 播放背景音乐
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["bgm.mp3", 0, true]
|
|||
|
allBgms : ['EvalString_0']
|
|||
|
material : ["./project/bgms/", "EvalString_0"]
|
|||
|
colour : this.imageColor
|
|||
|
Int_0 = Int_0 ? (', "startTime": '+Int_0) : '';
|
|||
|
Bool_0 = Bool_0 ? ', "keep": true' : '';
|
|||
|
var code = '{"type": "playBgm", "name": "'+EvalString_0+'"'+Int_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
pauseBgm_s
|
|||
|
: '暂停背景音乐' Newline
|
|||
|
|
|||
|
|
|||
|
/* pauseBgm_s
|
|||
|
tooltip : pauseBgm: 暂停背景音乐
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.imageColor
|
|||
|
var code = '{"type": "pauseBgm"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
resumeBgm_s
|
|||
|
: '恢复背景音乐' '从暂停位置继续播放' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* resumeBgm_s
|
|||
|
tooltip : resumeBgm: 恢复背景音乐
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.imageColor
|
|||
|
Bool_0 = Bool_0 ? ', "resume": true' : '';
|
|||
|
var code = '{"type": "resumeBgm"' + Bool_0 + '},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
loadBgm_s
|
|||
|
: '预加载背景音乐' EvalString Newline
|
|||
|
|
|||
|
|
|||
|
/* loadBgm_s
|
|||
|
tooltip : loadBgm: 预加载某个背景音乐,之后可以直接播放
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["bgm.mp3"]
|
|||
|
allBgms : ['EvalString_0']
|
|||
|
material : ["./project/bgms/", "EvalString_0"]
|
|||
|
colour : this.imageColor
|
|||
|
var code = '{"type": "loadBgm", "name": "'+EvalString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
freeBgm_s
|
|||
|
: '释放背景音乐的缓存' EvalString Newline
|
|||
|
|
|||
|
|
|||
|
/* freeBgm_s
|
|||
|
tooltip : freeBgm: 释放背景音乐的缓存
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["bgm.mp3"]
|
|||
|
allBgms : ['EvalString_0']
|
|||
|
colour : this.imageColor
|
|||
|
var code = '{"type": "freeBgm", "name": "'+EvalString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
playSound_s
|
|||
|
: '播放音效' EvalString '停止之前音效' Bool? '音调' IntString? '等待播放完毕' Bool? Newline
|
|||
|
|
|||
|
|
|||
|
/* playSound_s
|
|||
|
tooltip : playSound: 播放音效
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["item.mp3",false,"",false]
|
|||
|
colour : this.imageColor
|
|||
|
allSounds : ['EvalString_0']
|
|||
|
material : ["./project/sounds/", "EvalString_0"]
|
|||
|
if (IntString_0) {
|
|||
|
if (parseInt(IntString_0) < 30 || parseInt(IntString_0) > 300) throw '音调设置只能在30-300之间;100为正常音调。';
|
|||
|
IntString_0 = ', "pitch": ' + IntString_0;
|
|||
|
} else IntString_0 = '';
|
|||
|
Bool_0 = Bool_0 ? ', "stop": true' : '';
|
|||
|
Bool_1 = Bool_1 ? ', "sync": true' : '';
|
|||
|
var code = '{"type": "playSound", "name": "'+EvalString_0+'"'+Bool_0+IntString_0+Bool_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
playSound_1_s
|
|||
|
: '播放系统音效' NameMap_List '停止之前音效' Bool? '音调' IntString? '等待播放完毕' Bool? Newline
|
|||
|
|
|||
|
|
|||
|
/* playSound_1_s
|
|||
|
tooltip : playSound: 播放系统音效
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["确定",false,"",false]
|
|||
|
colour : this.imageColor
|
|||
|
if (IntString_0) {
|
|||
|
if (parseInt(IntString_0) < 30 || parseInt(IntString_0) > 300) throw '音调设置只能在30-300之间;100为正常音调。';
|
|||
|
IntString_0 = ', "pitch": ' + IntString_0;
|
|||
|
} else IntString_0 = '';
|
|||
|
Bool_0 = Bool_0 ? ', "stop": true' : '';
|
|||
|
Bool_1 = Bool_1 ? ', "sync": true' : '';
|
|||
|
var code = '{"type": "playSound", "name": "'+NameMap_List_0+'"'+Bool_0+IntString_0+Bool_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
stopSound_s
|
|||
|
: '停止所有音效' Newline
|
|||
|
|
|||
|
|
|||
|
/* stopSound_s
|
|||
|
tooltip : stopSound: 停止所有音效
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.imageColor
|
|||
|
var code = '{"type": "stopSound"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setVolume_s
|
|||
|
: '设置音量' Int '渐变时间' IntString? '不等待执行完毕' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setVolume_s
|
|||
|
tooltip : setVolume: 设置音量
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [90, 500, false]
|
|||
|
colour : this.imageColor
|
|||
|
IntString_0 = IntString_0 ?(', "time": '+IntString_0):'';
|
|||
|
var async = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "setVolume", "value": '+Int_0+IntString_0+async+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
setBgmSpeed_s
|
|||
|
: '设置背景音乐播放速度' Int '同时改变音调' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* setBgmSpeed_s
|
|||
|
tooltip : setSpeed: 设置背景音乐播放速度
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [100, true]
|
|||
|
colour : this.imageColor
|
|||
|
if (Int_0 < 30 || Int_0 > 300) throw '速度只能设置只能在30-300之间;100为正常速度。';
|
|||
|
Bool_0 = Bool_0?', "pitch": true':'';
|
|||
|
var code = '{"type": "setBgmSpeed", "value": '+Int_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
win_s
|
|||
|
: '游戏胜利,结局' ':' EvalString? '不计入榜单' Bool '不结束游戏' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* win_s
|
|||
|
tooltip : win: 获得胜利, 该事件会显示获胜页面, 并重新游戏
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["",false, false]
|
|||
|
Bool_0 = Bool_0?', "norank": 1':'';
|
|||
|
Bool_1 = Bool_1?', "noexit": 1':'';
|
|||
|
var code = '{"type": "win", "reason": "'+EvalString_0+'"'+Bool_0+Bool_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
lose_s
|
|||
|
: '游戏失败,结局' ':' EvalString? Newline
|
|||
|
|
|||
|
|
|||
|
/* lose_s
|
|||
|
tooltip : lose: 游戏失败, 该事件会显示失败页面, 并重新开始游戏
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [""]
|
|||
|
var code = '{"type": "lose", "reason": "'+EvalString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
restart_s
|
|||
|
: '直接回到标题界面' Newline
|
|||
|
|
|||
|
|
|||
|
/* restart_s
|
|||
|
tooltip : restart: 直接回到标题界面
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
var code = '{"type": "restart"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
input_s
|
|||
|
: '接受用户输入数字,提示' ':' EvalString Newline
|
|||
|
|
|||
|
|
|||
|
/* input_s
|
|||
|
tooltip : input:接受用户输入数字, 事件只能接受非负整数输入, 所有非法的输入将全部变成0
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["请输入一个数"]
|
|||
|
colour : this.dataColor
|
|||
|
var code = '{"type": "input", "text": "'+EvalString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
input2_s
|
|||
|
: '接受用户输入文本,提示' ':' EvalString Newline
|
|||
|
|
|||
|
|
|||
|
/* input2_s
|
|||
|
tooltip : input2:接受用户输入文本, 允许用户输入任何形式的文本
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["请输入文本"]
|
|||
|
colour : this.dataColor
|
|||
|
var code = '{"type": "input2", "text": "'+EvalString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
if_s
|
|||
|
: '如果' ':' expression BGNL? Newline action+ '否则' ':' BGNL? Newline action+ BEND Newline
|
|||
|
|
|||
|
|
|||
|
/* if_s
|
|||
|
tooltip : if: 条件判断
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.eventColor
|
|||
|
var code = ['{"type": "if", "condition": "',expression_0,'",',
|
|||
|
block.isCollapsed()?' "_collapsed": true,':'',
|
|||
|
block.isEnabled()?'':' "_disabled": true,',
|
|||
|
'\n"true": [\n',action_0,'],\n',
|
|||
|
'"false": [\n',action_1,']',
|
|||
|
'},\n'].join('');
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
if_1_s
|
|||
|
: '如果' ':' expression BGNL? Newline action+ BEND Newline
|
|||
|
|
|||
|
|
|||
|
/* if_1_s
|
|||
|
tooltip : if: 条件判断
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.eventColor
|
|||
|
var code = ['{"type": "if", "condition": "',expression_0,'",',
|
|||
|
block.isCollapsed()?' "_collapsed": true,':'',
|
|||
|
block.isEnabled()?'':' "_disabled": true,',
|
|||
|
'\n"true": [\n',action_0,']',
|
|||
|
'},\n'].join('');
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
switch_s
|
|||
|
: '多重分歧 条件判定' ':' expression BGNL? Newline switchCase+ BEND Newline
|
|||
|
|
|||
|
|
|||
|
/* switch_s
|
|||
|
tooltip : switch: 多重条件分歧
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["判别值"]
|
|||
|
colour : this.eventColor
|
|||
|
var code = ['{"type": "switch", "condition": "',expression_0,'", ',
|
|||
|
block.isCollapsed()?'"_collapsed": true, ':'',
|
|||
|
block.isEnabled()?'':'"_disabled": true, ',
|
|||
|
'"caseList": [\n',
|
|||
|
switchCase_0,
|
|||
|
'], },\n'].join('');
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
switchCase
|
|||
|
: '如果是' expression '的场合' '不跳出' Bool BGNL? Newline action+
|
|||
|
|
|||
|
|
|||
|
/* switchCase
|
|||
|
tooltip : 选项的选择
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["", false]
|
|||
|
colour : this.subColor
|
|||
|
Bool_0 = Bool_0?', "nobreak": true':'';
|
|||
|
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
|
|||
|
var disabled=block.isEnabled()?'':', "_disabled": true';
|
|||
|
var code = '{"case": "'+expression_0+'"'+Bool_0+collapsed+disabled+', "action": [\n'+action_0+']},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
choices_s
|
|||
|
: '选项' ':' EvalString_Multi? BGNL? '标题' EvalString? '图像' IdString? '超时毫秒数' Int '宽度' IntString? BGNL? Newline choicesContext+ BEND Newline
|
|||
|
|
|||
|
|
|||
|
/* choices_s
|
|||
|
tooltip : choices: 给用户提供选项
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
previewBlock : true
|
|||
|
default : ["","流浪者","trader",0,'']
|
|||
|
allIds : ['IdString_0']
|
|||
|
var title='';
|
|||
|
if (EvalString_0==''){
|
|||
|
if (IdString_0=='')title='';
|
|||
|
else title='\\t['+IdString_0+']';
|
|||
|
} else {
|
|||
|
if (IdString_0=='')title='\\t['+EvalString_0+']';
|
|||
|
else title='\\t['+EvalString_0+','+IdString_0+']';
|
|||
|
}
|
|||
|
EvalString_Multi_0 = title+EvalString_Multi_0;
|
|||
|
EvalString_Multi_0 = EvalString_Multi_0 ?(', "text": "'+EvalString_Multi_0+'"'):'';
|
|||
|
Int_0 = Int_0 ? (', "timeout": '+Int_0) : '';
|
|||
|
IntString_0 = IntString_0 ? (', "width": ' + IntString_0) : '';
|
|||
|
var code = ['{"type": "choices"',EvalString_Multi_0,Int_0,IntString_0,
|
|||
|
block.isCollapsed()?', "_collapsed": true':'',
|
|||
|
block.isEnabled()?'':', "_disabled": true',
|
|||
|
', "choices": [\n',
|
|||
|
choicesContext_0,
|
|||
|
']},\n'].join('');
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
choicesContext
|
|||
|
: '子选项' EvalString '图标' IdString? '颜色' ColorString? Colour '启用条件' EvalString? '出现条件' EvalString? BGNL? Newline action+
|
|||
|
|
|||
|
|
|||
|
/* choicesContext
|
|||
|
tooltip : 选项的选择
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["提示文字:红钥匙","","","",""]
|
|||
|
allIds : ['IdString_0']
|
|||
|
colour : this.subColor
|
|||
|
ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
|
|||
|
EvalString_1 = EvalString_1 && (', "need": "'+EvalString_1+'"');
|
|||
|
EvalString_2 = EvalString_2 && (', "condition": "'+EvalString_2+'"');
|
|||
|
IdString_0 = IdString_0?(', "icon": "'+IdString_0+'"'):'';
|
|||
|
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
|
|||
|
var disabled=block.isEnabled()?'':', "_disabled": true';
|
|||
|
var code = '{"text": "'+EvalString_0+'"'+IdString_0+ColorString_0+EvalString_1+EvalString_2+collapsed+disabled+', "action": [\n'+action_0+']},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
confirm_s
|
|||
|
: '显示确认框' ':' EvalString_Multi '超时毫秒数' Int BGNL? '确定的场合' ':' '(默认选中' Bool ')' BGNL? Newline action+ '取消的场合' ':' BGNL? Newline action+ BEND Newline
|
|||
|
|
|||
|
/* confirm_s
|
|||
|
tooltip : 弹出确认框
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["确认要xxx吗?",0,false]
|
|||
|
previewBlock : true
|
|||
|
Bool_0 = Bool_0?', "default": true':''
|
|||
|
Int_0 = Int_0 ? (', "timeout": '+Int_0) : '';
|
|||
|
var code = ['{"type": "confirm"'+Int_0+Bool_0+', "text": "',EvalString_Multi_0,'",',
|
|||
|
block.isCollapsed()?' "_collapsed": true,':'',
|
|||
|
block.isEnabled()?'':' "_disabled": true,',
|
|||
|
'\n"yes": [\n',action_0,'],\n',
|
|||
|
'"no": [\n',action_1,']\n',
|
|||
|
'},\n'].join('');
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
for_s
|
|||
|
: '循环遍历' ': ' expression '从' EvalString '到' EvalString '步增' EvalString BGNL? Newline action+ BEND Newline
|
|||
|
|
|||
|
/* for_s
|
|||
|
tooltip : for:循环遍历
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.eventColor
|
|||
|
if (!/^temp:[A-Z]$/.test(expression_0)) {
|
|||
|
throw new Error('循环遍历仅允许使用临时变量!');
|
|||
|
}
|
|||
|
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
|
|||
|
var disabled=block.isEnabled()?'':', "_disabled": true';
|
|||
|
return '{"type": "for", "name": "'+expression_0+'", "from": "'+EvalString_0+'", "to": "'+EvalString_1+'", "step": "'+EvalString_2+'"'+collapsed+disabled+',\n"data": [\n'+action_0+']},\n';
|
|||
|
*/;
|
|||
|
|
|||
|
forEach_s
|
|||
|
: '循环遍历' ': 以' expression '逐项读取列表' JsonEvalString BGNL? Newline action+ BEND Newline
|
|||
|
|
|||
|
/* forEach_s
|
|||
|
tooltip : forEach:循环遍历列表
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.eventColor
|
|||
|
if (!/^temp:[A-Z]$/.test(expression_0)) {
|
|||
|
throw new Error('循环遍历仅允许使用临时变量!');
|
|||
|
}
|
|||
|
if (JsonEvalString_0 == '' || !(JSON.parse(JsonEvalString_0) instanceof Array)) {
|
|||
|
throw new Error('参数列表必须是个有效的数组!');
|
|||
|
}
|
|||
|
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
|
|||
|
var disabled=block.isEnabled()?'':', "_disabled": true';
|
|||
|
return '{"type": "forEach", "name": "'+expression_0+'", "list": '+JsonEvalString_0 + collapsed+disabled+',\n"data": [\n'+action_0+']},\n';
|
|||
|
*/;
|
|||
|
|
|||
|
while_s
|
|||
|
: '前置条件循环' ':' '当' expression '时' BGNL? Newline action+ BEND Newline
|
|||
|
|
|||
|
/* while_s
|
|||
|
tooltip : while:前置条件循环
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.eventColor
|
|||
|
var code = ['{"type": "while", "condition": "',expression_0,'",',
|
|||
|
block.isCollapsed()?' "_collapsed": true,':'',
|
|||
|
block.isEnabled()?'':' "_disabled": true,',
|
|||
|
'\n"data": [\n',action_0,'],\n',
|
|||
|
'},\n'].join('');
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
dowhile_s
|
|||
|
: '后置条件循环' ':' BGNL? Newline action+ BEND '当' expression '时' Newline
|
|||
|
|
|||
|
/* dowhile_s
|
|||
|
tooltip : dowhile:后置条件循环
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.eventColor
|
|||
|
var code = ['{"type": "dowhile", "condition": "',expression_0,'",',
|
|||
|
block.isCollapsed()?' "_collapsed": true,':'',
|
|||
|
block.isEnabled()?'':' "_disabled": true,',
|
|||
|
'\n"data": [\n',action_0,'],\n',
|
|||
|
'},\n'].join('');
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
break_s
|
|||
|
: '跳出循环或公共事件' '层数' Int Newline
|
|||
|
|
|||
|
/* break_s
|
|||
|
tooltip : break:跳出循环或公共事件!
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.eventColor
|
|||
|
default : [1]
|
|||
|
if (Int_0 <= 0) throw "层数至少为1!";
|
|||
|
var code = '{"type": "break", "n": '+Int_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
continue_s
|
|||
|
: '提前结束循环或跳出公共事件' '层数' Int Newline
|
|||
|
|
|||
|
/* continue_s
|
|||
|
tooltip : continue:提前结束循环或跳出公共事件,或跳出公共事件!
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.eventColor
|
|||
|
default : [1]
|
|||
|
if (Int_0 <= 0) throw "层数至少为1!";
|
|||
|
var code = '{"type": "continue", "n": '+Int_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
wait_s
|
|||
|
: '等待用户操作并获得按键或点击信息' '仅检测子块' Bool '超时毫秒数' Int BGNL? Newline waitContext* BEND Newline
|
|||
|
|
|||
|
|
|||
|
/* wait_s
|
|||
|
tooltip : wait: 等待用户操作并获得按键或点击信息
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [true,0]
|
|||
|
colour : this.soundColor
|
|||
|
Bool_0 = Bool_0?(', "forceChild": true'):'';
|
|||
|
Int_0 = Int_0?(', "timeout": ' + Int_0):'';
|
|||
|
waitContext_0 = waitContext_0 ? (', "data": [\n' + waitContext_0 + ']') : '';
|
|||
|
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
|
|||
|
var disabled=block.isEnabled()?'':', "_disabled": true';
|
|||
|
var code = '{"type": "wait"' + Bool_0 + Int_0 + collapsed + disabled + waitContext_0 + '},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
waitContext
|
|||
|
: waitContext_1
|
|||
|
| waitContext_2
|
|||
|
| waitContext_3
|
|||
|
| waitContext_4
|
|||
|
| waitContext_empty;
|
|||
|
|
|||
|
|
|||
|
waitContext_1
|
|||
|
: '按键的场合:' '键值(右键查表)' EvalString '不进行剩余判定' Bool BGNL? Newline action+ BEND Newline
|
|||
|
|
|||
|
/* waitContext_1
|
|||
|
tooltip : wait: 等待用户操作并获得按键或点击信息
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.subColor
|
|||
|
default : ["",false]
|
|||
|
menu : [["查询键值表", "editor_blockly.showKeyCodes()"]]
|
|||
|
if (!/^\d+(,\d+)*$/.test(EvalString_0)) {
|
|||
|
throw new Error('键值必须是正整数,可以以逗号分隔');
|
|||
|
}
|
|||
|
Bool_0 = Bool_0?', "break": true':'';
|
|||
|
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
|
|||
|
var disabled=block.isEnabled()?'':', "_disabled": true';
|
|||
|
var code = '{"case": "keyboard", "keycode": "' + EvalString_0 + '"'+Bool_0+collapsed+disabled+', "action": [\n' + action_0 + ']},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
waitContext_2
|
|||
|
: '点击的场合:' '像素x范围' PosString '~' PosString '; y范围' PosString '~' PosString '不进行剩余判定' Bool BGNL? Newline action+ BEND Newline
|
|||
|
|
|||
|
/* waitContext_2
|
|||
|
tooltip : wait: 等待用户操作并获得按键或点击信息
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [0,32,0,32,false]
|
|||
|
previewBlock : true
|
|||
|
colour : this.subColor
|
|||
|
Bool_0 = Bool_0?', "break": true':'';
|
|||
|
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
|
|||
|
var disabled=block.isEnabled()?'':', "_disabled": true';
|
|||
|
var code = '{"case": "mouse", "px": [' + PosString_0 + ',' + PosString_1 + '], "py": [' + PosString_2 + ',' + PosString_3 + ']'+Bool_0+collapsed+disabled+', "action": [\n' + action_0 + ']},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
waitContext_3
|
|||
|
: '自定义条件的场合:' expression '不进行剩余判定' Bool BGNL? Newline action+ BEND Newline
|
|||
|
|
|||
|
/* waitContext_3
|
|||
|
tooltip : wait: 等待用户操作并获得按键或点击信息
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["true",false]
|
|||
|
colour : this.subColor
|
|||
|
Bool_0 = Bool_0?', "break": true':'';
|
|||
|
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
|
|||
|
var disabled=block.isEnabled()?'':', "_disabled": true';
|
|||
|
var code = '{"case": "condition", "condition": "'+expression_0+'"'+Bool_0+collapsed+disabled+', "action": [\n' + action_0 + ']},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
waitContext_4
|
|||
|
: '超时的场合:' '不进行剩余判定' Bool BGNL? Newline action+ BEND Newline
|
|||
|
|
|||
|
/* waitContext_4
|
|||
|
tooltip : wait: 等待用户操作并获得按键或点击信息
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.subColor
|
|||
|
default : [false]
|
|||
|
Bool_0 = Bool_0?', "break": true':'';
|
|||
|
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
|
|||
|
var disabled=block.isEnabled()?'':', "_disabled": true';
|
|||
|
var code = '{"case": "timeout"'+Bool_0+collapsed+disabled+', "action": [\n' + action_0 + ']},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
waitContext_empty : Newline
|
|||
|
|
|||
|
/* waitContext_empty
|
|||
|
return '';
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
waitAsync_s
|
|||
|
: '等待所有异步事件执行完毕' '不等待动画' Bool '等待音效' Bool
|
|||
|
|
|||
|
|
|||
|
/* waitAsync_s
|
|||
|
tooltip : waitAsync: 等待所有异步事件执行完毕
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [false, false]
|
|||
|
colour : this.soundColor
|
|||
|
Bool_0 = Bool_0 ? ', "excludeAnimates": true' : '';
|
|||
|
Bool_1 = Bool_1 ? ', "includeSounds": true' : '';
|
|||
|
var code = '{"type": "waitAsync"'+Bool_0+Bool_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
stopAsync_s
|
|||
|
: '立刻结束所有异步事件' BGNL Newline
|
|||
|
|
|||
|
|
|||
|
/* stopAsync_s
|
|||
|
tooltip : stopAsync: 立刻结束所有异步事件
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.soundColor
|
|||
|
var code = '{"type": "stopAsync"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
callBook_s
|
|||
|
: '呼出怪物手册'
|
|||
|
|
|||
|
|
|||
|
/* callBook_s
|
|||
|
tooltip : callBook: 呼出怪物手册;返回游戏后将继续执行后面的事件
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.soundColor
|
|||
|
var code = '{"type": "callBook"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
callSave_s
|
|||
|
: '呼出存档页面'
|
|||
|
|
|||
|
|
|||
|
/* callSave_s
|
|||
|
tooltip : callSave: 呼出存档页面
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.soundColor
|
|||
|
var code = '{"type": "callSave"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
autoSave_s
|
|||
|
: '自动存档' '读档到触发前' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* autoSave_s
|
|||
|
tooltip : autoSave: 自动存档
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.soundColor
|
|||
|
default : [false]
|
|||
|
Bool_0 = Bool_0 ? (', "removeLast": true') : '';
|
|||
|
var code = '{"type": "autoSave"'+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
forbidSave_s
|
|||
|
: '是否禁止存档' Bool Newline
|
|||
|
|
|||
|
|
|||
|
/* forbidSave_s
|
|||
|
tooltip : forbidSave: 禁止存档
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.soundColor
|
|||
|
default : [false]
|
|||
|
Bool_0 = Bool_0 ? (', "forbid": true') : '';
|
|||
|
var code = '{"type": "forbidSave"'+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
callLoad_s
|
|||
|
: '呼出读档页面' Newline
|
|||
|
|
|||
|
|
|||
|
/* callLoad_s
|
|||
|
tooltip : callLoad: 呼出存档页面;返回游戏后将继续执行后面的事件
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.soundColor
|
|||
|
var code = '{"type": "callLoad"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
previewUI_s
|
|||
|
: 'ui绘制并预览' '(双击此项可进行预览)' BGNL? Newline action+ BEND Newline
|
|||
|
|
|||
|
|
|||
|
/* previewUI_s
|
|||
|
tooltip : previewUI: ui绘制并预览
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
previewBlock : true
|
|||
|
var collapsed=block.isCollapsed()?', "_collapsed": true':'';
|
|||
|
var disabled=block.isEnabled()?'':', "_disabled": true';
|
|||
|
var code = ['{"type": "previewUI"'+collapsed+disabled+', "action": [\n', action_0,']},\n'].join('');
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
clearMap_s
|
|||
|
: '清除画布' '起点像素' 'x' PosString? 'y' PosString? '宽' PosString? '高' PosString? Newline
|
|||
|
|
|||
|
/* clearMap_s
|
|||
|
tooltip : clearMap: 清除画布
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
default : ["", "", "", ""]
|
|||
|
previewBlock : true
|
|||
|
PosString_0 = PosString_0 && (', "x": ' + PosString_0);
|
|||
|
PosString_1 = PosString_1 && (', "y": ' + PosString_1);
|
|||
|
PosString_2 = PosString_2 && (', "width": ' + PosString_2);
|
|||
|
PosString_3 = PosString_3 && (', "height": ' + PosString_3);
|
|||
|
var code = '{"type": "clearMap"'+PosString_0+PosString_1+PosString_2+PosString_3+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
setAttribute_s
|
|||
|
: '设置画布属性' '字体' FontString? '填充样式' ColorString? Colour '边框样式' ColorString? Colour BGNL? '线宽度' IntString? '不透明度' EvalString? '对齐' TextAlign_List '基准线' TextBaseline_List 'z值' IntString? Newline
|
|||
|
|
|||
|
/* setAttribute_s
|
|||
|
tooltip : setAttribute:设置画布属性
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
previewBlock : true
|
|||
|
colour : this.uiColor
|
|||
|
default : ["","",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"","",null,null,""]
|
|||
|
TextAlign_List_0 = TextAlign_List_0==='null'?'': ', "align": "'+TextAlign_List_0+'"';
|
|||
|
TextBaseline_List_0 = TextBaseline_List_0==='null'?'': ', "baseline": "'+TextBaseline_List_0+'"';
|
|||
|
FontString_0 = FontString_0 ? (', "font": "' + FontString_0 + '"') : '';
|
|||
|
ColorString_0 = ColorString_0 ? (', "fillStyle": ['+ColorString_0+']') : '';
|
|||
|
ColorString_1 = ColorString_1 ? (', "strokeStyle": ['+ColorString_1+']') : '';
|
|||
|
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
|||
|
if (EvalString_0) {
|
|||
|
var f = parseFloat(EvalString_0);
|
|||
|
if (isNaN(f) || f<0 || f>1) throw new Error('不透明度必须是0到1的浮点数或不填');
|
|||
|
EvalString_0 = ', "alpha": '+EvalString_0;
|
|||
|
}
|
|||
|
IntString_1 = IntString_1 ? (', "z": '+IntString_1) : '';
|
|||
|
var code = '{"type": "setAttribute"'+FontString_0+ColorString_0+ColorString_1+IntString_0+
|
|||
|
EvalString_0+TextAlign_List_0+TextBaseline_List_0+IntString_1+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
setFilter_s
|
|||
|
: '设置画布特效' '虚化' Number '色相' Int '灰度' Number '反色' Bool '阴影' Number Newline
|
|||
|
|
|||
|
|
|||
|
/* setFilter_s
|
|||
|
tooltip : setFilter: 设置画布特效
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [0,0,0,false,0]
|
|||
|
previewBlock : true
|
|||
|
colour : this.uiColor
|
|||
|
if (Number_0 < 0) throw '虚化不得小于0;0为完全没有虚化';
|
|||
|
if (Int_0 < 0 || Int_0 >= 360) throw '色相需要在0~359之间';
|
|||
|
if (Number_1 < 0 || Number_1 > 1) throw '灰度需要在0~1之间';
|
|||
|
if (Number_2 < 0) throw '阴影不得小于0;0为完全没有阴影';
|
|||
|
var code = '{"type": "setFilter", "blur": '+Number_0+', "hue": '+Int_0+', "grayscale": '+Number_1+', "invert": '+Bool_0+', "shadow": '+Number_2+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
fillText_s
|
|||
|
: '绘制文本' 'x' PosString 'y' PosString '样式' ColorString? Colour '字体' FontString? '最大宽度' IntString? BGNL? EvalString Newline
|
|||
|
|
|||
|
/* fillText_s
|
|||
|
tooltip : fillText:绘制一行文本;可以设置最大宽度进行放缩
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
previewBlock : true
|
|||
|
default : ["0","0","",'rgba(255,255,255,1)',"","","绘制一行文本"]
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
FontString_0 = FontString_0 ? (', "font": "' + FontString_0 + '"') : '';
|
|||
|
IntString_0 = IntString_0 ? (', "maxWidth": '+IntString_0) : '';
|
|||
|
var code = '{"type": "fillText", "x": '+PosString_0+', "y": '+PosString_1+ColorString_0+FontString_0+IntString_0+', "text": "'+EvalString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
fillBoldText_s
|
|||
|
: '绘制描边文本' 'x' PosString 'y' PosString '样式' ColorString? Colour '描边颜色' ColorString? Colour '字体' FontString? BGNL? EvalString Newline
|
|||
|
|
|||
|
/* fillBoldText_s
|
|||
|
tooltip : fillBoldText:绘制一行描边文本
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
previewBlock : true
|
|||
|
default : ["0","0","",'rgba(255,255,255,1)',"",'rgba(0,0,0,1)',"","绘制一行描边文本"]
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
ColorString_1 = ColorString_1 ? (', "strokeStyle": ['+ColorString_1+']') : '';
|
|||
|
FontString_0 = FontString_0 ? (', "font": "' + FontString_0 + '"') : '';
|
|||
|
var code = '{"type": "fillBoldText", "x": '+PosString_0+', "y": '+PosString_1+ColorString_0+ColorString_1+FontString_0+', "text": "'+EvalString_0+'"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
drawTextContent_s
|
|||
|
: '绘制多行文本' EvalString_Multi BGNL? '起点像素' 'x' PosString 'y' PosString '最大宽度' IntString? '颜色' ColorString? Colour BGNL? '对齐' TextAlign_List '字体大小' IntString? '行距' IntString? '粗体' Bool Newline
|
|||
|
|
|||
|
/* drawTextContent_s
|
|||
|
tooltip : drawTextContent:绘制多行文本
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
doubleclicktext : EvalString_Multi_0
|
|||
|
menu : [['预览多行文本','editor_blockly.previewBlock(block)']]
|
|||
|
colour : this.uiColor
|
|||
|
default : ["绘制多行文本\\n可双击编辑","0","0","","",'rgba(255,255,255,1)',null,"","",false]
|
|||
|
TextAlign_List_0 = TextAlign_List_0==='null'?'': ', "align": "'+TextAlign_List_0+'"';
|
|||
|
Bool_0 = Bool_0 ? (', "bold": true') : '';
|
|||
|
IntString_0 = IntString_0 ? (', "maxWidth": '+IntString_0) : '';
|
|||
|
IntString_1 = IntString_1 ? (', "fontSize": '+IntString_1) : '';
|
|||
|
IntString_2 = IntString_2 ? (', "lineHeight": '+IntString_2) : '';
|
|||
|
ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
|
|||
|
var code = '{"type": "drawTextContent", "text": "'+EvalString_Multi_0+'", "left": '+PosString_0+', "top": '+PosString_1+TextAlign_List_0+IntString_0+IntString_1+IntString_2+ColorString_0+Bool_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
fillRect_s
|
|||
|
: '绘制矩形' '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '圆角半径' PosString? '旋转度数' PosString? '颜色' ColorString? Colour Newline
|
|||
|
|
|||
|
/* fillRect_s
|
|||
|
tooltip : fillRect:绘制矩形
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
previewBlock : true
|
|||
|
default : ["0","0","flag:x","300","","","","rgba(255,255,255,1)"]
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
PosString_4 = PosString_4 ? (', "radius": '+PosString_4) : '';
|
|||
|
PosString_5 = PosString_5 ? (', "angle": ' + PosString_5) : '';
|
|||
|
var code = '{"type": "fillRect", "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+PosString_4+PosString_5+ColorString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
strokeRect_s
|
|||
|
: '绘制矩形边框' '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '圆角半径' PosString? '旋转度数' PosString? '颜色' ColorString? Colour '线宽' IntString? Newline
|
|||
|
|
|||
|
/* strokeRect_s
|
|||
|
tooltip : strokeRect:绘制矩形边框
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
previewBlock : true
|
|||
|
default : ["0","0","flag:x","300","","","","rgba(255,255,255,1)",""]
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
|||
|
PosString_4 = PosString_4 ? (', "radius": '+PosString_4) : '';
|
|||
|
PosString_5 = PosString_5 ? (', "angle": ' + PosString_5) : '';
|
|||
|
var code = '{"type": "strokeRect", "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+PosString_4+PosString_5+ColorString_0+IntString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
drawLine_s
|
|||
|
: '绘制线段' '起点像素' 'x' PosString 'y' PosString '终点像素' 'x' PosString 'y' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
|
|||
|
|
|||
|
/* drawLine_s
|
|||
|
tooltip : drawLine:绘制线段
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
previewBlock : true
|
|||
|
default : ["0","0","flag:x","300","","rgba(255,255,255,1)",""]
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
|||
|
var code = '{"type": "drawLine", "x1": '+PosString_0+', "y1": '+PosString_1+', "x2": '+PosString_2+', "y2": '+PosString_3+ColorString_0+IntString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
drawArrow_s
|
|||
|
: '绘制箭头' '起点像素' 'x' PosString 'y' PosString '终点像素' 'x' PosString 'y' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
|
|||
|
|
|||
|
/* drawArrow_s
|
|||
|
tooltip : drawArrow:绘制箭头
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
previewBlock : true
|
|||
|
default : ["0","0","flag:x","300","","rgba(255,255,255,1)",""]
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
|||
|
var code = '{"type": "drawArrow", "x1": '+PosString_0+', "y1": '+PosString_1+', "x2": '+PosString_2+', "y2": '+PosString_3+ColorString_0+IntString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
fillPolygon_s
|
|||
|
: '绘制多边形' '顶点像素列表' 'x' EvalString 'y' EvalString '颜色' ColorString? Colour Newline
|
|||
|
|
|||
|
/* fillPolygon_s
|
|||
|
tooltip : fillPolygon:绘制多边形
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
previewBlock : true
|
|||
|
default : ["0,0,100","0,100,0","","rgba(255,255,255,1)"]
|
|||
|
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
|||
|
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
|||
|
EvalString_0=EvalString_0.split(',');
|
|||
|
EvalString_1=EvalString_1.split(',');
|
|||
|
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
|||
|
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
var code = '{"type": "fillPolygon", "nodes": ['+EvalString_0+']'+ColorString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
strokePolygon_s
|
|||
|
: '绘制多边形边框' '顶点像素列表' 'x' EvalString 'y' EvalString '颜色' ColorString? Colour '线宽' IntString? Newline
|
|||
|
|
|||
|
/* strokePolygon_s
|
|||
|
tooltip : strokePolygon:绘制多边形边框
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
previewBlock : true
|
|||
|
default : ["0,0,100","0,100,0","","rgba(255,255,255,1)",""]
|
|||
|
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
|||
|
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
|||
|
EvalString_0=EvalString_0.split(',');
|
|||
|
EvalString_1=EvalString_1.split(',');
|
|||
|
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
|||
|
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
|||
|
var code = '{"type": "strokePolygon", "nodes": ['+EvalString_0+']'+ColorString_0+IntString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
fillEllipse_s
|
|||
|
: '绘制椭圆' '中心' 'x' PosString 'y' PosString '长半径' PosString '短半径' PosString '旋转度数' PosString? '颜色' ColorString? Colour Newline
|
|||
|
|
|||
|
/* fillEllipse_s
|
|||
|
tooltip : fillEllipse:绘制椭圆
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
previewBlock : true
|
|||
|
default : ["0","0","100","100","0","","rgba(255,255,255,1)"]
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
PosString_4 = PosString_4 ? (', "angle": ' + PosString_4) : '';
|
|||
|
var code = '{"type": "fillEllipse", "x": '+PosString_0+', "y": '+PosString_1+', "a": '+PosString_2+', "b": '+PosString_3+PosString_4+ColorString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
strokeEllipse_s
|
|||
|
: '绘制椭圆边框' '中心' 'x' PosString 'y' PosString '长半径' PosString '短半径' PosString '旋转度数' PosString? '颜色' ColorString? Colour '线宽' IntString? Newline
|
|||
|
|
|||
|
/* strokeEllipse_s
|
|||
|
tooltip : strokeEllipse:绘制椭圆边框
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
previewBlock : true
|
|||
|
default : ["0","0","100","100","0","","rgba(255,255,255,1)",""]
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
|||
|
PosString_4 = PosString_4 ? (', "angle": ' + PosString_4) : '';
|
|||
|
var code = '{"type": "strokeEllipse", "x": '+PosString_0+', "y": '+PosString_1+', "a": '+PosString_2+', "b": '+PosString_3+PosString_4+ColorString_0+IntString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
fillArc_s
|
|||
|
: '绘制扇形' '中心' 'x' PosString 'y' PosString '半径' PosString '起点角度' PosString '终点角度' PosString '颜色' ColorString? Colour Newline
|
|||
|
|
|||
|
/* fillArc_s
|
|||
|
tooltip : fillArc:绘制扇形
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
default : ["0","0","100","0","90","","rgba(255,255,255,1)",""]
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
var code = '{"type": "fillArc", "x": '+PosString_0+', "y": '+PosString_1+', "r": '+PosString_2+', "start": '+PosString_3+', "end": '+PosString_4+ColorString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
strokeArc_s
|
|||
|
: '绘制弧' '中心' 'x' PosString 'y' PosString '半径' PosString '起点角度' PosString '终点角度' PosString '颜色' ColorString? Colour '线宽' IntString? Newline
|
|||
|
|
|||
|
/* strokeArc_s
|
|||
|
tooltip : strokeArc:绘制弧
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
colour : this.uiColor
|
|||
|
default : ["0","0","100","0","90","","rgba(255,255,255,1)",""]
|
|||
|
ColorString_0 = ColorString_0 ? (', "style": ['+ColorString_0+']') : '';
|
|||
|
IntString_0 = IntString_0 ? (', "lineWidth": '+IntString_0) : '';
|
|||
|
var code = '{"type": "strokeArc", "x": '+PosString_0+', "y": '+PosString_1+', "r": '+PosString_2+', "start": '+PosString_3+', "end": '+PosString_4+ColorString_0+IntString_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
drawImage_s
|
|||
|
: '绘制图片' EvalString '翻转' Reverse_List '起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '旋转度数' PosString? Newline
|
|||
|
|
|||
|
|
|||
|
/* drawImage_s
|
|||
|
tooltip : drawImage:绘制图片
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
previewBlock : true
|
|||
|
allImages : ['EvalString_0']
|
|||
|
default : ["bg.jpg","null","0","0","","",""]
|
|||
|
colour : this.uiColor
|
|||
|
if (Reverse_List_0 && Reverse_List_0 != 'null') {
|
|||
|
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
|
|||
|
} else Reverse_List_0 = '';
|
|||
|
PosString_2 = PosString_2 ? (', "w": '+PosString_2) : '';
|
|||
|
PosString_3 = PosString_3 ? (', "h": '+PosString_3) : '';
|
|||
|
PosString_4 = PosString_4 ? (', "angle": ' + PosString_4) : '';
|
|||
|
var code = '{"type": "drawImage", "image": "'+EvalString_0+'"'+Reverse_List_0+', "x": '+PosString_0+', "y": '+PosString_1+PosString_2+PosString_3+PosString_4+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
drawImage_1_s
|
|||
|
: '绘制图片' EvalString '翻转' Reverse_List '裁剪的起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString BGNL?
|
|||
|
'绘制的起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString '旋转度数' PosString? Newline
|
|||
|
|
|||
|
|
|||
|
/* drawImage_1_s
|
|||
|
tooltip : drawImage:绘制图片
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["bg.jpg","null","0","0","32","32","0","0","32","32",""]
|
|||
|
colour : this.uiColor
|
|||
|
allImages : ['EvalString_0']
|
|||
|
previewBlock : true
|
|||
|
if (Reverse_List_0 && Reverse_List_0 != 'null') {
|
|||
|
Reverse_List_0 = ', "reverse": "' + Reverse_List_0 + '"';
|
|||
|
} else Reverse_List_0 = '';
|
|||
|
PosString_8 = PosString_8 ? (', "angle": ' + PosString_8) : '';
|
|||
|
var code = '{"type": "drawImage", "image": "'+EvalString_0+'"'+Reverse_List_0+
|
|||
|
', "x": '+PosString_0+', "y": '+PosString_1+', "w": '+PosString_2+', "h": '+PosString_3+
|
|||
|
', "x1": '+PosString_4+', "y1": '+PosString_5+', "w1": '+PosString_6+', "h1": '+PosString_7+PosString_8+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
drawIcon_s
|
|||
|
: '绘制图标' 'ID' IdString '帧' Int '起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? Newline
|
|||
|
|
|||
|
|
|||
|
/* drawIcon_s
|
|||
|
tooltip : drawIcon:绘制图标
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["yellowKey",0,"0","0","",""]
|
|||
|
previewBlock : true
|
|||
|
allIds : ['IdString_0']
|
|||
|
colour : this.uiColor
|
|||
|
Int_0 = Int_0 ? (', "frame": '+Int_0) : '';
|
|||
|
PosString_2 = PosString_2 ? (', "width": '+PosString_2) : '';
|
|||
|
PosString_3 = PosString_3 ? (', "height": '+PosString_3) : '';
|
|||
|
var code = '{"type": "drawIcon", "id": "'+IdString_0+'"'+Int_0+', "x": '+PosString_0+', "y": '+PosString_1+PosString_2+PosString_3+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
drawBackground_s
|
|||
|
: '绘制背景图' EvalString Colour '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString Newline
|
|||
|
|
|||
|
|
|||
|
/* drawBackground_s
|
|||
|
tooltip : drawBackground:绘制背景
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["winskin.png","rgba(255,255,255,1)","0","0","100","100"]
|
|||
|
colour : this.uiColor
|
|||
|
previewBlock : true
|
|||
|
var colorRe = MotaActionFunctions.pattern.colorRe;
|
|||
|
if (colorRe.test(EvalString_0)) {
|
|||
|
EvalString_0 = ', "background": ['+EvalString_0+']';
|
|||
|
}
|
|||
|
else if (/^\w+\.png$/.test(EvalString_0)) {
|
|||
|
EvalString_0 = ', "background": "'+EvalString_0+'"';
|
|||
|
}
|
|||
|
else {
|
|||
|
throw new Error('背景格式错误,必须是形如0~255,0~255,0~255,0~1的颜色,或一个WindowSkin的png图片名称');
|
|||
|
}
|
|||
|
var code = '{"type": "drawBackground"'+EvalString_0+', "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
drawSelector_s
|
|||
|
: '绘制闪烁光标' EvalString '编号' Int '起点像素' 'x' PosString 'y' PosString '宽' PosString '高' PosString Newline
|
|||
|
|
|||
|
|
|||
|
/* drawSelector_s
|
|||
|
tooltip : drawSelector:绘制闪烁光标
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
previewBlock : true
|
|||
|
default : ["winskin.png","1","0","0","100","100"]
|
|||
|
colour : this.uiColor
|
|||
|
var code = '{"type": "drawSelector", "image": "'+EvalString_0+'", "code": '+Int_0+', "x": '+PosString_0+', "y": '+PosString_1+', "width": '+PosString_2+', "height": '+PosString_3+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
drawSelector_1_s
|
|||
|
: '清除闪烁光标' '编号' Int Newline
|
|||
|
|
|||
|
|
|||
|
/* drawSelector_1_s
|
|||
|
tooltip : drawSelector:清除闪烁光标
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ["1"]
|
|||
|
previewBlock : true
|
|||
|
colour : this.uiColor
|
|||
|
var code = '{"type": "drawSelector", "code": '+Int_0+'},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
unknown_s
|
|||
|
: '自定义事件' BGNL? JsonEvalString
|
|||
|
|
|||
|
/* unknown_s
|
|||
|
tooltip : 通过脚本自定义的事件类型, 以及编辑器不识别的事件类型
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : ['{"type":"test", "data": "这是自定义的参数"}']
|
|||
|
colour : this.dataColor
|
|||
|
try {
|
|||
|
var tempobj = JSON.parse(JsonEvalString_0);
|
|||
|
} catch (e) {throw new Error("不合法的JSON格式!");}
|
|||
|
if (!tempobj.type) throw new Error("自定义事件需要一个type:xxx");
|
|||
|
var code = JSON.stringify(tempobj) +',\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
function_s
|
|||
|
: '自定义JS脚本' '不自动执行下一个事件' Bool BGNL? Newline RawEvalString Newline BEND Newline
|
|||
|
|
|||
|
|
|||
|
/* function_s
|
|||
|
tooltip : 可双击多行编辑,请勿使用异步代码。常见API参见文档附录。
|
|||
|
helpUrl : /_docs/#/instruction
|
|||
|
default : [false,"alert(core.getStatus(\"atk\"));"]
|
|||
|
colour : this.dataColor
|
|||
|
doubleclicktext : RawEvalString_0
|
|||
|
Bool_0 = Bool_0?', "async": true':'';
|
|||
|
var code = '{"type": "function"'+Bool_0+', "function": "function(){\\n'+JSON.stringify(RawEvalString_0).slice(1,-1).split('\\\\n').join('\\n')+'\\n}"},\n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
pass_s
|
|||
|
: Newline
|
|||
|
|
|||
|
|
|||
|
/* pass_s
|
|||
|
var code = ' \n';
|
|||
|
return code;
|
|||
|
*/;
|
|||
|
|
|||
|
statExprSplit : '=== statement ^ === expression v ===' ;
|
|||
|
//===blockly表达式===
|
|||
|
|
|||
|
expression
|
|||
|
: expression Arithmetic_List expression
|
|||
|
| negate_e
|
|||
|
| unaryOperation_e
|
|||
|
| bool_e
|
|||
|
| idFixedList_e
|
|||
|
| idFlag_e
|
|||
|
| idTemp_e
|
|||
|
| idIdList_e
|
|||
|
| idString_e
|
|||
|
| enemyattr_e
|
|||
|
| blockId_e
|
|||
|
| blockNumber_e
|
|||
|
| blockCls_e
|
|||
|
| equip_e
|
|||
|
| nextXY_e
|
|||
|
| isReplaying_e
|
|||
|
| hasVisitedFloor_e
|
|||
|
| isShopVisited_e
|
|||
|
| hasEquip_e
|
|||
|
| canBattle_e
|
|||
|
| damage_e
|
|||
|
| damage_1_e
|
|||
|
| rand_e
|
|||
|
| evalString_e
|
|||
|
|
|||
|
|
|||
|
/* expression_arithmetic_0
|
|||
|
//todo 修改recieveOrder,根据Arithmetic_List_0不同的值设定不同的recieveOrder
|
|||
|
var code = expression_0 + Arithmetic_List_0 + expression_1;
|
|||
|
var ops = {
|
|||
|
'**': 'Math.pow('+expression_0+','+expression_1+')',
|
|||
|
'min': 'Math.min('+expression_0+','+expression_1+')',
|
|||
|
'max': 'Math.max('+expression_0+','+expression_1+')',
|
|||
|
'startsWith': expression_0+'.startsWith('+expression_1+')',
|
|||
|
'endsWith': expression_0+'.endsWith('+expression_1+')',
|
|||
|
'includes': expression_0+'.includes('+expression_1+')',
|
|||
|
}
|
|||
|
if (ops[Arithmetic_List_0])code = ops[Arithmetic_List_0];
|
|||
|
var orders = {
|
|||
|
'+': Blockly.JavaScript.ORDER_ADDITION,
|
|||
|
'-': Blockly.JavaScript.ORDER_SUBTRACTION,
|
|||
|
'*': Blockly.JavaScript.ORDER_MULTIPLICATION,
|
|||
|
'/': Blockly.JavaScript.ORDER_DIVISION,
|
|||
|
'%': Blockly.JavaScript.ORDER_MODULUS,
|
|||
|
'**': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
|
|||
|
'==': Blockly.JavaScript.ORDER_EQUALITY,
|
|||
|
'!=': Blockly.JavaScript.ORDER_EQUALITY,
|
|||
|
'===': Blockly.JavaScript.ORDER_EQUALITY,
|
|||
|
'!==': Blockly.JavaScript.ORDER_EQUALITY,
|
|||
|
'>': Blockly.JavaScript.ORDER_RELATIONAL,
|
|||
|
'<': Blockly.JavaScript.ORDER_RELATIONAL,
|
|||
|
'>=': Blockly.JavaScript.ORDER_RELATIONAL,
|
|||
|
'<=': Blockly.JavaScript.ORDER_RELATIONAL,
|
|||
|
'&&': Blockly.JavaScript.ORDER_LOGICAL_AND,
|
|||
|
'||': Blockly.JavaScript.ORDER_LOGICAL_OR,
|
|||
|
'^': Blockly.JavaScript.ORDER_BITWISE_XOR,
|
|||
|
'min': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
|
|||
|
'max': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
|
|||
|
'startsWith': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
|
|||
|
'endsWith': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
|
|||
|
'includes': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
|
|||
|
}
|
|||
|
return [code, orders[Arithmetic_List_0]];
|
|||
|
*/;
|
|||
|
|
|||
|
negate_e
|
|||
|
: '非' expression
|
|||
|
|
|||
|
|
|||
|
/* negate_e
|
|||
|
//todo 修改recieveOrder : ORDER_LOGICAL_NOT 修改 inputsInline
|
|||
|
var code = '!'+expression_0;
|
|||
|
return [code, Blockly.JavaScript.ORDER_LOGICAL_NOT];
|
|||
|
*/;
|
|||
|
|
|||
|
unaryOperation_e
|
|||
|
: UnaryOperator_List expression
|
|||
|
|
|||
|
|
|||
|
/* unaryOperation_e
|
|||
|
var code = UnaryOperator_List_0 + '(' + expression_0 + ')';
|
|||
|
return [code, Blockly.JavaScript.ORDER_MEMBER];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
bool_e
|
|||
|
: ':' Bool
|
|||
|
|
|||
|
|
|||
|
/* bool_e
|
|||
|
tooltip : 逻辑是否
|
|||
|
var code = Bool_0;
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
idString_e
|
|||
|
: IdString
|
|||
|
|
|||
|
|
|||
|
/* idString_e
|
|||
|
colour : this.idstring_eColor
|
|||
|
default : ["变量:生命"]
|
|||
|
var code = IdString_0;
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
idIdList_e
|
|||
|
: Id_List ':' IdText
|
|||
|
|
|||
|
|
|||
|
/* idIdList_e
|
|||
|
colour : this.idstring_eColor
|
|||
|
default : [null,"自定义flag"]
|
|||
|
var code = MotaActionFunctions.replaceFromName(MotaActionFunctions.replaceToName(Id_List_0+':'+IdText_0));
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
idFixedList_e
|
|||
|
: FixedId_List
|
|||
|
|
|||
|
|
|||
|
/* idFixedList_e
|
|||
|
colour : this.idstring_eColor
|
|||
|
var code = FixedId_List_0;
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
enemyattr_e
|
|||
|
: '怪物' IdString '的' EnemyId_List
|
|||
|
|
|||
|
|
|||
|
/* enemyattr_e
|
|||
|
default : ['greenSlime',"hp"]
|
|||
|
allEnemys : ['IdString_0']
|
|||
|
var code = 'enemy:'+IdString_0+':'+EnemyId_List_0;
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
blockId_e
|
|||
|
: '图块ID:' PosString ',' PosString
|
|||
|
|
|||
|
|
|||
|
/* blockId_e
|
|||
|
default : [0,0]
|
|||
|
if (/^\d+$/.test(PosString_0) && /^\d+$/.test(PosString_1)) {
|
|||
|
return ['blockId:'+PosString_0+','+PosString_1, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
}
|
|||
|
if (PosString_0.startsWith('"')) {
|
|||
|
PosString_0 = PosString_0.substring(1, PosString_0.length - 1);
|
|||
|
}
|
|||
|
if (PosString_1.startsWith('"')) {
|
|||
|
PosString_1 = PosString_1.substring(1, PosString_1.length - 1);
|
|||
|
}
|
|||
|
return ['core.getBlockId('+PosString_0+','+PosString_1+')', Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
blockNumber_e
|
|||
|
: '图块数字:' PosString ',' PosString
|
|||
|
|
|||
|
|
|||
|
/* blockNumber_e
|
|||
|
default : [0,0]
|
|||
|
if (/^\d+$/.test(PosString_0) && /^\d+$/.test(PosString_1)) {
|
|||
|
return ['blockNumber:'+PosString_0+','+PosString_1, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
}
|
|||
|
if (PosString_0.startsWith('"')) {
|
|||
|
PosString_0 = PosString_0.substring(1, PosString_0.length - 1);
|
|||
|
}
|
|||
|
if (PosString_1.startsWith('"')) {
|
|||
|
PosString_1 = PosString_1.substring(1, PosString_1.length - 1);
|
|||
|
}
|
|||
|
return ['core.getBlockNumber('+PosString_0+','+PosString_1+')', Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
blockCls_e
|
|||
|
: '图块类别:' PosString ',' PosString
|
|||
|
|
|||
|
|
|||
|
/* blockCls_e
|
|||
|
default : [0,0]
|
|||
|
if (/^\d+$/.test(PosString_0) && /^\d+$/.test(PosString_1)) {
|
|||
|
return ['blockCls:'+PosString_0+','+PosString_1, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
}
|
|||
|
if (PosString_0.startsWith('"')) {
|
|||
|
PosString_0 = PosString_0.substring(1, PosString_0.length - 1);
|
|||
|
}
|
|||
|
if (PosString_1.startsWith('"')) {
|
|||
|
PosString_1 = PosString_1.substring(1, PosString_1.length - 1);
|
|||
|
}
|
|||
|
return ['core.getBlockCls('+PosString_0+','+PosString_1+')', Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
nextXY_e
|
|||
|
: '前方' NInt '格的' NextXY_List
|
|||
|
|
|||
|
/* nextXY_e
|
|||
|
default : [1, 'nextX']
|
|||
|
var code = NextXY_List_0 == 'nextY' ? ('core.nextY('+NInt_0+')') : ('core.nextX('+NInt_0+')');
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
isReplaying_e
|
|||
|
: '录像播放中'
|
|||
|
|
|||
|
/* isReplaying_e
|
|||
|
var code = 'core.isReplaying()';
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];;
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
hasVisitedFloor_e
|
|||
|
: '访问过楼层' IdString
|
|||
|
|
|||
|
/* hasVisitedFloor_e
|
|||
|
default : ['MT0']
|
|||
|
allFloorIds : ['IdString_0']
|
|||
|
var code = 'core.hasVisitedFloor(\'' + IdString_0 + '\')';
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
isShopVisited_e
|
|||
|
: '开启过商店' IdString
|
|||
|
|
|||
|
/* isShopVisited_e
|
|||
|
default : ['shop1']
|
|||
|
allShops : ['IdString_0']
|
|||
|
var code = 'core.isShopVisited(\'' + IdString_0 + '\')';
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
hasEquip_e
|
|||
|
: '当前正在装备' IdString
|
|||
|
|
|||
|
/* hasEquip_e
|
|||
|
default : ['sword1']
|
|||
|
allEquips : ['IdString_0']
|
|||
|
var code = 'core.hasEquip(\'' + IdString_0 + '\')';
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
canBattle_e
|
|||
|
: '当前能否战斗' IdString
|
|||
|
|
|||
|
/* canBattle_e
|
|||
|
default : ['greenSlime']
|
|||
|
allEnemys : ['IdString_0']
|
|||
|
var code = 'core.canBattle(\'' + IdString_0 + '\')';
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
damage_e
|
|||
|
: '战斗伤害' '怪物ID' IdString
|
|||
|
|
|||
|
/* damage_e
|
|||
|
default : ['greenSlime']
|
|||
|
allEnemys : ['IdString_0']
|
|||
|
var code = 'core.getDamage(\'' + IdString_0 + '\')';
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
damage_1_e
|
|||
|
: '战斗伤害' '点坐标' 'x' PosString 'y' PosString
|
|||
|
|
|||
|
/* damage_1_e
|
|||
|
default : [0, 0]
|
|||
|
if (PosString_0.startsWith('"')) {
|
|||
|
PosString_0 = PosString_0.substring(1, PosString_0.length - 1);
|
|||
|
}
|
|||
|
if (PosString_1.startsWith('"')) {
|
|||
|
PosString_1 = PosString_1.substring(1, PosString_1.length - 1);
|
|||
|
}
|
|||
|
var code = 'core.getDamage(null, ' + PosString_0 + ',' + PosString_1 + ')';
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
rand_e
|
|||
|
: '随机数 [0, ' Int ')'
|
|||
|
|
|||
|
/* rand_e
|
|||
|
default : ['10']
|
|||
|
var code = 'core.rand(' + Int_0 + ')';
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
equip_e
|
|||
|
: '第' Int '格装备孔'
|
|||
|
|
|||
|
|
|||
|
/* equip_e
|
|||
|
default : [0]
|
|||
|
var code = 'equip:'+Int_0;
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
idFlag_e
|
|||
|
: '独立开关' Letter_List
|
|||
|
|
|||
|
|
|||
|
/* idFlag_e
|
|||
|
colour : this.idstring_eColor
|
|||
|
default : ["A"]
|
|||
|
var code = "switch:"+Letter_List_0;
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
idTemp_e
|
|||
|
: '临时变量' Letter_List
|
|||
|
|
|||
|
|
|||
|
/* idTemp_e
|
|||
|
colour : this.idstring_eColor
|
|||
|
default : ["A"]
|
|||
|
var code = "temp:"+Letter_List_0;
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
|
|||
|
evalString_e
|
|||
|
: EvalString_Multi
|
|||
|
|
|||
|
|
|||
|
/* evalString_e
|
|||
|
default : ["值"]
|
|||
|
var code = EvalString_Multi_0;
|
|||
|
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
|||
|
*/;
|
|||
|
|
|||
|
//===============lexer===============
|
|||
|
|
|||
|
IdText
|
|||
|
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
|
|||
|
;
|
|||
|
|
|||
|
RawEvalString
|
|||
|
: 'sdeirughvuiyasdbe'+ //为了被识别为复杂词法规则
|
|||
|
;
|
|||
|
|
|||
|
JsonEvalString
|
|||
|
: 'sdeirughvuiyasdbe'+ //为了被识别为复杂词法规则
|
|||
|
;
|
|||
|
|
|||
|
PosString
|
|||
|
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
|
|||
|
;
|
|||
|
|
|||
|
IntString
|
|||
|
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
|
|||
|
;
|
|||
|
|
|||
|
ColorString
|
|||
|
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
|
|||
|
;
|
|||
|
|
|||
|
FontString
|
|||
|
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
|
|||
|
;
|
|||
|
|
|||
|
Floor_List
|
|||
|
: '楼层ID'|'前一楼'|'后一楼'|'当前楼'
|
|||
|
/*Floor_List ['floorId',':before',':next',':now']*/;
|
|||
|
|
|||
|
Stair_List
|
|||
|
: '坐标'|'上楼梯'|'下楼梯'|'保持不变'|'中心对称点'|'x对称点'|'y对称点'|'楼传落点'
|
|||
|
/*Stair_List ['loc','upFloor','downFloor',':now',':symmetry',':symmetry_x',':symmetry_y','flyPoint']*/;
|
|||
|
|
|||
|
SetTextPosition_List
|
|||
|
: '不改变'|'距离顶部'|'居中'|'距离底部'
|
|||
|
/*SetTextPosition_List ['null','up','center','down']*/;
|
|||
|
|
|||
|
TextAlign_List
|
|||
|
: '不改变'|'左对齐'|'左右居中'|'右对齐'
|
|||
|
/*TextAlign_List ['null','left','center','right']*/;
|
|||
|
|
|||
|
TextBaseline_List
|
|||
|
: '不改变'|'顶部'|'悬挂'|'居中'|'标准值'|'ideographic'|'底部'
|
|||
|
/*TextBaseline_List ['null','top','hanging','middle','alphabetic','ideographic','bottom']*/;
|
|||
|
|
|||
|
Reverse_List
|
|||
|
: '不改变'|'左右翻转'|'上下翻转'|'中心翻转'
|
|||
|
/*Reverse_List ['null',':x',':y',':o']*/;
|
|||
|
|
|||
|
ShopUse_List
|
|||
|
: '金币' | '经验'
|
|||
|
/*ShopUse_List ['money','exp']*/;
|
|||
|
|
|||
|
Arithmetic_List
|
|||
|
: '加'|'减'|'乘'|'除'|'取余'|'乘方'|'等于'|'不等于'|'大于'|'小于'|'大于等于'|'小于等于'|'且'|'或'|'异或'|'取较大'|'取较小'|'弱相等'|'弱不相等'|'开始于'|'结束于'|'包含'
|
|||
|
/*Arithmetic_List ['+','-','*','/','%','**','===','!==','>','<','>=','<=','&&','||','^','max','min','==','!=','startsWith','endsWith','includes']*/;
|
|||
|
|
|||
|
AssignOperator_List
|
|||
|
: '设为'|'增加'|'减少'|'乘以'|'除以'|'乘方'|'除以并取商'|'除以并取余'|'设为不小于'|'设为不大于'
|
|||
|
/*AssignOperator_List ['=','+=','-=','*=','/=','**=','//=','%=','max=','min=']*/;
|
|||
|
|
|||
|
UnaryOperator_List
|
|||
|
: '向下取整'|'向上取整'|'四舍五入'|'整数截断'|'绝对值'|'开方'|'变量类型'
|
|||
|
/*UnaryOperator_List ['Math.floor', 'Math.ceil', 'Math.round', 'Math.trunc', 'Math.abs', 'Math.sqrt', 'typeof']*/;
|
|||
|
|
|||
|
Weather_List
|
|||
|
: '无'|'雨'|'雪'|'晴'|'雾'|'云'
|
|||
|
/*Weather_List ['null','rain','snow','sun','fog','cloud']*/;
|
|||
|
|
|||
|
B_0_List
|
|||
|
: '不改变'|'不可通行'|'可以通行'
|
|||
|
/*B_0_List ['null','true','false']*/;
|
|||
|
|
|||
|
B_1_List
|
|||
|
: '不改变'|'设为粗体'|'取消粗体'
|
|||
|
/*B_1_List ['null','true','false']*/;
|
|||
|
|
|||
|
Bg_Fg_List
|
|||
|
: '背景层'|'前景层'
|
|||
|
/*Bg_Fg_List ['bg','fg']*/;
|
|||
|
|
|||
|
Bg_Fg2_List
|
|||
|
: '背景层'|'前景层'|'自适配'
|
|||
|
/*Bg_Fg2_List ['bg','fg','auto']*/;
|
|||
|
|
|||
|
IgnoreChangeFloor_List
|
|||
|
: '全局默认值' | '可穿透' | '不可穿透'
|
|||
|
/*IgnoreChangeFloor_List ['null','true','false']*/;
|
|||
|
|
|||
|
Event_List
|
|||
|
: '普通事件'|'战前事件'|'战后事件'|'道具后事件'|'开门后事件'
|
|||
|
/*Event_List ['null','beforeBattle','afterBattle','afterGetItem','afterOpenDoor']*/;
|
|||
|
|
|||
|
Floor_Meta_List
|
|||
|
: '楼层中文名'|'状态栏名称'|'能否楼传飞到'|'能否楼传飞出'|'能否打开快捷商店'|'是否不可浏览地图'|'是否不可瞬间移动'|'默认地面ID'|'宝石血瓶效果'|'上楼点坐标'|'下楼点坐标'|'楼传落点坐标'|'背景音乐'|'画面色调'|'天气和强度'|'是否地下层'
|
|||
|
/*Floor_Meta_List ['title','name','canFlyTo', 'canFlyFrom', 'canUseQuickShop', 'cannotViewMap', 'cannotMoveDirectly', 'defaultGround', 'ratio', 'upFloor', 'downFloor', 'flyPoint', 'bgm', 'color', 'weather', 'underGround']*/;
|
|||
|
|
|||
|
Global_Attribute_List
|
|||
|
: '全局字体'|'横屏左侧状态栏背景'|'竖屏上方状态栏背景'|'竖屏下方道具栏背景'|'边框颜色'|'状态栏文字色'|'选中框颜色'|'楼层转换样式'|'装备列表'
|
|||
|
/*Global_Attribute_List ['font','statusLeftBackground','statusTopBackground', 'toolsBackground', 'borderColor', 'statusBarColor', 'selectColor', 'floorChangingStyle', 'equipName']*/;
|
|||
|
|
|||
|
Global_Value_List
|
|||
|
: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'图块每帧时间'|'上下楼时间'
|
|||
|
/*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redGem', 'blueGem', 'greenGem', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'animateSpeed', 'floorChangeTime']*/;
|
|||
|
|
|||
|
|
|||
|
Global_Flag_List
|
|||
|
: '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示生命值'|'显示魔力值'|'显示攻击力'|'显示防御力'|'显示护盾值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示绿钥匙'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'横屏底部工具栏'|'楼梯边才能楼传'|'楼传平面塔模式'|'开启加点'|'开启负伤'|'夹击不超伤害值'|'二分计算临界'|'允许轻按'|'允许走到将死领域'|'允许瞬间移动'|'阻激夹域后禁用快捷商店'|'虚化前景层'
|
|||
|
/*Global_Flag_List ['s:enableFloor','s:enableName','s:enableLv', 's:enableHPMax', 's:enableHP', 's:enableMana', 's:enableAtk', 's:enableDef', 's:enableMDef', 's:enableMoney', 's:enableExp', 's:enableLevelUp', 's:levelUpLeftMode', 's:enableKeys', 's:enableGreenKey', 's:enablePZF', 's:enableDebuff', 's:enableSkill', 'extendToolbar', 'flyNearStair', 'flyRecordPosition', 'enableAddPoint', 'enableNegativeDamage', 'betweenAttackMax', 'useLoop', 'enableGentleClick', 'canGoDeadZone', 'enableMoveDirectly', 'disableShopOnDamage', 'blurFg']*/;
|
|||
|
|
|||
|
NextXY_List
|
|||
|
: '横坐标'|'纵坐标'
|
|||
|
/*NextXY_List ['nextX','nextY']*/;
|
|||
|
|
|||
|
EquipValueType_List
|
|||
|
: '数值项'|'百分比项'
|
|||
|
/*EquipValueType_List ['value','percentage']*/;
|
|||
|
|
|||
|
Vibrate_List
|
|||
|
: '左右'|'上下'|'左上-右下'|'左下-右上'|'随机'
|
|||
|
/*Vibrate_List ['horizontal','vertical','diagonal1','diagonal2','random']*/;
|
|||
|
|
|||
|
Colour
|
|||
|
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
|
|||
|
;
|
|||
|
|
|||
|
Angle
|
|||
|
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
|
|||
|
;
|
|||
|
|
|||
|
Bool: 'TRUE'
|
|||
|
| 'FALSE'
|
|||
|
;
|
|||
|
|
|||
|
Int : '0' | [1-9][0-9]* ; // no leading zeros
|
|||
|
|
|||
|
NInt : '0' | '-'? [1-9][0-9]* ;
|
|||
|
|
|||
|
Letter_List
|
|||
|
: 'A'|'B'|'C'|'D'|'E'|'F'|'G'|'H'|'I'|'J'|'K'|'L'|'M'|'N'|'O'|'P'|'Q'|'R'|'S'|'T'|'U'|'V'|'W'|'X'|'Y'|'Z'
|
|||
|
/*Letter_List ['A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z']*/;
|
|||
|
|
|||
|
|
|||
|
Number
|
|||
|
: '-'? Int '.' Int EXP? // 1.35, 1.35E-9, 0.3, -4.5
|
|||
|
| '-'? Int EXP // 1e10 -3e4
|
|||
|
| '-'? Int // -3, 45
|
|||
|
;
|
|||
|
fragment EXP : [Ee] [+\-]? Int ; // \- since - means "range" inside [...]
|
|||
|
|
|||
|
Direction_List
|
|||
|
: '上'|'下'|'左'|'右'
|
|||
|
/*Direction_List ['up','down','left','right']*/;
|
|||
|
|
|||
|
DirectionEx_List
|
|||
|
: '不变'|'朝上'|'朝下'|'朝左'|'朝右'|'左转'|'右转'|'背对'|'角色同向'|'角色反向'
|
|||
|
/*DirectionEx_List ['null','up','down','left','right',':left',':right',':back',':hero',':backhero']*/;
|
|||
|
|
|||
|
StepString
|
|||
|
: (Direction_List Int?)+
|
|||
|
;
|
|||
|
|
|||
|
IdString
|
|||
|
: [0-9a-zA-Z_][0-9a-zA-Z_:]*
|
|||
|
;
|
|||
|
|
|||
|
FixedId_List
|
|||
|
: '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'黄钥匙'|'蓝钥匙'|'红钥匙'|'金币'|'经验'|'魔力'|'魔力上限'|'当前横坐标'|'当前纵坐标'|'当前朝向'|'攻击增益'|'防御增益'|'护盾增益'
|
|||
|
/*FixedId_List ['status:hp','status:hpmax','status:atk','status:def','status:mdef','item:yellowKey','item:blueKey','item:redKey','status:money','status:exp','status:mana','status:manamax','status:x','status:y','status:direction','buff:atk','buff:def','buff:mdef']*/;
|
|||
|
|
|||
|
Id_List
|
|||
|
: '变量' | '状态' | '物品' | '增益' | '独立开关' | '临时变量' |'全局存储'
|
|||
|
/*Id_List ['flag','status','item', 'buff', 'switch', 'temp', 'global']*/;
|
|||
|
|
|||
|
EnemyId_List
|
|||
|
: '生命'|'攻击'|'防御'|'金币'|'经验'|'加点'|'特殊属性'|'名称'|'映射名'|'属性值'|'退化扣攻'|'退化扣防'|'不可炸'|'九宫格领域'|'领域范围'|'连击数'|'吸血到自身'|'固伤值'
|
|||
|
/*EnemyId_List ['hp','atk','def','money','exp','point','special','name','displayInBook','value','atkValue','defValue','notBomb','zoneSquare','range','n','add','damage']*/;
|
|||
|
|
|||
|
EnemyPoint_List
|
|||
|
: '生命'|'攻击'|'防御'|'金币'|'经验'|'加点'|'名称'
|
|||
|
/*EnemyPoint_List ['hp','atk','def','money','exp','point','name']*/;
|
|||
|
|
|||
|
Equip_List
|
|||
|
: '生命'|'生命上限'|'攻击'|'防御'|'护盾'|'魔力'|'魔力上限'
|
|||
|
/*Equip_List ['hp','hpmax','atk','def','mdef','mana','manamax']*/;
|
|||
|
|
|||
|
Key_List
|
|||
|
: '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙'
|
|||
|
/*Key_List ['yellowKey','blueKey','redKey','greenKey','steelKey']*/;
|
|||
|
|
|||
|
Move_List
|
|||
|
: '上'|'下'|'左'|'右'|'前'|'后'|'左上'|'左下'|'右上'|'右下'|'设置速度'
|
|||
|
/*Move_List ['up','down','left','right','forward','backward','leftup','leftdown','rightup','rightdown','speed']*/;
|
|||
|
|
|||
|
MoveMode_List
|
|||
|
: '匀速移动'|'缓入快出'|'快入缓出'|'缓入缓出'|'随机'
|
|||
|
/*MoveMode_List ['', 'easeIn', 'easeOut', 'easeInOut', 'random']*/;
|
|||
|
|
|||
|
NameMap_List
|
|||
|
: '确定'|'取消'|'操作失败'|'光标移动'|'打开界面'|'读档'|'存档'|'获得道具'|'回血'|'宝石'|'炸弹'|'飞行器'|'开关门'|'上下楼'|'跳跃'|'破墙镐'|'破冰镐'|'阻激夹域'|'穿脱装备'|'商店'
|
|||
|
/*NameMap_List ['确定','取消','操作失败','光标移动','打开界面','读档','存档','获得道具','回血','宝石','炸弹','飞行器','开关门','上下楼','跳跃','破墙镐','破冰镐','阻激夹域','穿脱装备','商店']*/;
|
|||
|
|
|||
|
//转blockly后不保留需要加"
|
|||
|
EvalString
|
|||
|
: Equote_double (ESC_double | ~["\\])* Equote_double
|
|||
|
;
|
|||
|
|
|||
|
EvalString_Multi
|
|||
|
: Equote_double (ESC_double | ~["\\])* Equote_double
|
|||
|
;
|
|||
|
|
|||
|
fragment ESC_double : '\\' (["\\/bfnrt] | UNICODE) ;
|
|||
|
fragment UNICODE : 'u' HEX HEX HEX HEX ;
|
|||
|
fragment HEX : [0-9a-fA-F] ;
|
|||
|
|
|||
|
BGNL
|
|||
|
: 'BGNLaergayergfuybgv'
|
|||
|
;
|
|||
|
|
|||
|
MeaningfulSplit : '=== meaningful ^ ===' ;
|
|||
|
|
|||
|
fragment Equote_double : '"' ;
|
|||
|
|
|||
|
BSTART
|
|||
|
: '开始'
|
|||
|
;
|
|||
|
|
|||
|
BEND: '结束'
|
|||
|
;
|
|||
|
|
|||
|
Newline
|
|||
|
: ('\r' '\n'?| '\n')// -> skip
|
|||
|
;
|
|||
|
|
|||
|
WhiteSpace
|
|||
|
: [ \t]+ -> skip
|
|||
|
;
|
|||
|
|
|||
|
BlockComment
|
|||
|
: '/*' .*? '*/' -> skip
|
|||
|
;
|
|||
|
|
|||
|
LineComment
|
|||
|
: '//' ~[\r\n]* -> skip
|
|||
|
;
|
|||
|
|
|||
|
/* Function_0
|
|||
|
//this.evisitor.recieveOrder='ORDER_NONE';
|
|||
|
this.evisitor.valueColor=330;
|
|||
|
this.evisitor.statementColor=70;
|
|||
|
this.evisitor.entryColor=250;
|
|||
|
|
|||
|
this.evisitor.idstring_eColor=310;
|
|||
|
this.evisitor.subColor=250;
|
|||
|
this.evisitor.dataColor=130;
|
|||
|
this.evisitor.eventColor=220;
|
|||
|
this.evisitor.soundColor=20;
|
|||
|
this.evisitor.commentColor=285;
|
|||
|
this.evisitor.mapColor=175;
|
|||
|
this.evisitor.uiColor=359;
|
|||
|
this.evisitor.imageColor=45;
|
|||
|
*/
|
|||
|
|
|||
|
/* Function_1
|
|||
|
delete(this.block('negate_e').inputsInline);
|
|||
|
this.block('idIdList_e').output='idString_e';
|
|||
|
this.block('idFixedList_e').output='idString_e';
|
|||
|
this.block('idFlag_e').output='idString_e';
|
|||
|
this.block('idTemp_e').output='idString_e';
|
|||
|
*/
|
|||
|
|
|||
|
/* Functions
|
|||
|
|
|||
|
MotaActionParser()
|
|||
|
|
|||
|
*/
|