2022-10-16 21:58:52 +08:00
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|
|
main.floors.sample1=
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|
|
{
|
2022-10-21 23:04:26 +08:00
|
|
|
|
"floorId": "sample1",
|
|
|
|
|
"title": "样板 1 层",
|
|
|
|
|
"name": "1",
|
|
|
|
|
"canFlyTo": false,
|
|
|
|
|
"canUseQuickShop": true,
|
|
|
|
|
"defaultGround": "grass",
|
|
|
|
|
"images": [
|
|
|
|
|
[
|
|
|
|
|
0,
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|
|
|
|
0,
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|
"bg.jpg",
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|
false
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|
|
|
]
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|
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|
|
],
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|
|
|
|
"weather": [
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|
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|
|
"snow",
|
|
|
|
|
6
|
|
|
|
|
],
|
|
|
|
|
"item_ratio": 1,
|
|
|
|
|
"map": [
|
2022-10-16 21:58:52 +08:00
|
|
|
|
[ 7,131, 8,152, 9,130, 10,152,166,165,132,165,166],
|
|
|
|
|
[ 0, 0, 0, 0, 0, 0, 0,152,165,164, 0,162,165],
|
|
|
|
|
[152,152,152,152,121,152,152,152, 0, 0,229, 0, 0],
|
|
|
|
|
[ 43, 33, 44,151, 0, 0, 0,152,165,161, 0,163,165],
|
|
|
|
|
[ 21, 22, 21,151, 0, 0, 0,152,166,165, 0,165,166],
|
2022-10-21 23:04:26 +08:00
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|
|
|
[151,245,151,151, 0, 87, 0,152,152,152, 85,153,153],
|
|
|
|
|
[ 0,246, 0,151, 0, 0, 0,152,152,221, 0,221,153],
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|
|
|
|
[246, 0,246,151, 0, 0, 0,121, 85, 0, 0, 0,153],
|
|
|
|
|
[151,246,151,151, 0,153,153,153,153,153,153,153,153],
|
2022-10-16 21:58:52 +08:00
|
|
|
|
[ 0, 0, 0, 0, 0, 0, 0,164, 0, 0,163, 0, 0],
|
|
|
|
|
[ 1, 1, 1, 1, 0, 20, 0, 0, 0,162, 0,161, 0],
|
|
|
|
|
[ 1, 0,123, 1, 0, 20,124, 0,121, 0,122, 0,126],
|
2022-10-21 23:04:26 +08:00
|
|
|
|
[ 1, 0, 0, 1, 88, 20, 86, 0, 0, 0, 0, 0, 0]
|
2022-10-16 21:58:52 +08:00
|
|
|
|
],
|
2022-10-21 23:04:26 +08:00
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|
|
"firstArrive": [],
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|
|
|
|
"events": {
|
|
|
|
|
"4,10": [
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|
"\t[样板提示]本层楼将会对各类事件进行介绍。",
|
|
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|
|
"左边是一个仿50层的陷阱做法,上方是商店、快捷商店的使用方法,右上是一个典型的杀怪开门的例子,右下是各类可能的NPC事件。",
|
|
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|
|
"本样板目前支持的事件列表大致有:\ntext: 显示一段文字(比如你现在正在看到的)\ntip: 左上角显示提示\nshow: 使一个事件有效(可见、可被交互)\nhide: 使一个事件失效(不可见、不可被交互)\ntrigger: 触发另一个地点的事件\nanimate: 显示动画\nbattle: 强制和某怪物战斗\nopenDoor: 无需钥匙开门(例如机关门、暗墙)",
|
|
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|
|
"openShop: 打开一个全局商店\ndisableShop: 禁用一个全局商店\nchangeFloor: 传送勇士到某层某位置\nchangePos: 传送勇士到当层某位置;转向\nshowImage: 显示图片\nsetFg: 更改画面色调\nsetWeather: 更改天气\nmove: 移动事件效果\nmoveHero: 移动勇士效果\nplayBgm: 播放某个背景音乐\npauseBgm: 暂停背景音乐\nresumeBgm: 恢复背景音乐的播放\nplaySound: 播放某个音频",
|
|
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|
"if: 条件判断\nchoices: 提供选项\nsetValue: 设置勇士属性道具,或某个变量/flag\nupdate: 更新状态栏和地图显伤\nwin: 获得胜利(游戏通关)\nlose: 游戏失败\nsleep: 等待多少毫秒\nexit: 立刻结束当前事件\nrevisit: 立刻结束事件并重新触发\nfunction: 自定义JS脚本\n\n更多支持的事件还在编写中,欢迎您宝贵的意见。",
|
|
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|
|
"有关各事件的样例,可参见本层一些NPC的写法。\n所有事件样例本层都有介绍。\n\n一个自定义事件处理完后,需要调用{\"type\": \"hide\"}该事件才不会再次出现。",
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|
|
{
|
|
|
|
|
"type": "hide"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"1,5": {
|
|
|
|
|
"enable": false,
|
|
|
|
|
"data": []
|
|
|
|
|
},
|
|
|
|
|
"1,6": {
|
|
|
|
|
"enable": false,
|
|
|
|
|
"data": []
|
|
|
|
|
},
|
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|
|
"0,7": {
|
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|
|
|
"enable": false,
|
|
|
|
|
"data": []
|
|
|
|
|
},
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|
|
"2,7": {
|
|
|
|
|
"enable": false,
|
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|
"data": []
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|
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|
|
},
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|
"1,8": {
|
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|
"enable": false,
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|
"data": []
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|
|
},
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|
|
"1,7": [
|
|
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|
|
{
|
|
|
|
|
"type": "show",
|
|
|
|
|
"loc": [
|
|
|
|
|
1,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
"time": 1500
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "sleep",
|
|
|
|
|
"time": 500
|
|
|
|
|
},
|
|
|
|
|
"\t[redKing]欢迎来到魔塔,你是第一百位挑战者。\n若你能打败我所有的手下,我就与你一对一的决斗。\n现在你必须接受我的安排。",
|
|
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|
|
{
|
|
|
|
|
"type": "show",
|
|
|
|
|
"loc": [
|
|
|
|
|
[
|
|
|
|
|
1,
|
|
|
|
|
6
|
2022-10-16 21:58:52 +08:00
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|
|
|
],
|
2022-10-21 23:04:26 +08:00
|
|
|
|
[
|
2022-10-16 21:58:52 +08:00
|
|
|
|
0,
|
2022-10-21 23:04:26 +08:00
|
|
|
|
7
|
2022-10-16 21:58:52 +08:00
|
|
|
|
],
|
2022-10-21 23:04:26 +08:00
|
|
|
|
[
|
2022-10-16 21:58:52 +08:00
|
|
|
|
1,
|
2022-10-21 23:04:26 +08:00
|
|
|
|
8
|
2022-10-16 21:58:52 +08:00
|
|
|
|
],
|
2022-10-21 23:04:26 +08:00
|
|
|
|
[
|
2022-10-16 21:58:52 +08:00
|
|
|
|
2,
|
|
|
|
|
7
|
|
|
|
|
]
|
2022-10-21 23:04:26 +08:00
|
|
|
|
],
|
|
|
|
|
"time": 500
|
|
|
|
|
},
|
|
|
|
|
"\t[hero]什么?",
|
|
|
|
|
{
|
|
|
|
|
"type": "playSound",
|
|
|
|
|
"name": "attack.ogg"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "status:atk",
|
|
|
|
|
"value": "status:atk/10"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "status:def",
|
|
|
|
|
"value": "status:def/10"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "hide",
|
|
|
|
|
"loc": [
|
|
|
|
|
[
|
|
|
|
|
1,
|
|
|
|
|
6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0,
|
2022-10-16 21:58:52 +08:00
|
|
|
|
7
|
|
|
|
|
],
|
2022-10-21 23:04:26 +08:00
|
|
|
|
[
|
|
|
|
|
2,
|
|
|
|
|
7
|
2022-10-16 21:58:52 +08:00
|
|
|
|
],
|
2022-10-21 23:04:26 +08:00
|
|
|
|
[
|
|
|
|
|
1,
|
|
|
|
|
8
|
2022-10-16 21:58:52 +08:00
|
|
|
|
]
|
2022-10-21 23:04:26 +08:00
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "hide",
|
2022-10-16 21:58:52 +08:00
|
|
|
|
"loc": [
|
2022-10-21 23:04:26 +08:00
|
|
|
|
1,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
"time": 500
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "hide"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setCurtain", "keep": true,
|
|
|
|
|
"color": [
|
|
|
|
|
0,
|
|
|
|
|
0,
|
2022-10-16 21:58:52 +08:00
|
|
|
|
0
|
2022-10-21 23:04:26 +08:00
|
|
|
|
],
|
|
|
|
|
"time": 1250
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "sleep",
|
|
|
|
|
"time": 700
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "changeFloor",
|
|
|
|
|
"floorId": "sample1",
|
|
|
|
|
"loc": [
|
|
|
|
|
1,
|
|
|
|
|
11
|
|
|
|
|
],
|
|
|
|
|
"direction": "right",
|
|
|
|
|
"time": 1000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "trigger",
|
|
|
|
|
"loc": [
|
|
|
|
|
2,
|
|
|
|
|
11
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"2,11": [
|
|
|
|
|
"\t[杰克,thief]喂!醒醒!快醒醒!",
|
|
|
|
|
{
|
|
|
|
|
"type": "setCurtain", "keep": true,
|
|
|
|
|
"time": 1500
|
|
|
|
|
},
|
|
|
|
|
"\t[hero]额,我这是在什么地方?",
|
|
|
|
|
"\t[杰克,thief]你被魔王抓了起来扔进了监狱,和我关在了一起,但是幸运的是我在昨天刚刚挖好一条越狱的暗道!",
|
|
|
|
|
{
|
|
|
|
|
"type": "openDoor",
|
|
|
|
|
"loc": [
|
|
|
|
|
3,
|
|
|
|
|
11
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "sleep",
|
|
|
|
|
"time": 300
|
|
|
|
|
},
|
|
|
|
|
"\t[杰克,thief]我先走了,祝你好运!",
|
|
|
|
|
{
|
|
|
|
|
"type": "move",
|
|
|
|
|
"time": 750,
|
|
|
|
|
"steps": [
|
|
|
|
|
{
|
|
|
|
|
"direction": "right",
|
|
|
|
|
"value": 2
|
|
|
|
|
},
|
|
|
|
|
"down"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"上面是个move事件,可以对NPC等进行移动。\n详见样板中小偷事件的写法。",
|
|
|
|
|
"\t[hero]怎么跑的这么快..."
|
|
|
|
|
],
|
|
|
|
|
"4,2": [
|
|
|
|
|
"\t[老人,man]本塔的商店有两类,全局商店和非全局商店。\n\n所谓非全局商店,就类似于右下角那个卖钥匙的老人一样,一定要碰到才能触发事件。\n\n而全局商店,则能在快捷商店中直接使用。",
|
|
|
|
|
"\t[老人,man]要注册一个全局商店,你需要在 data.js 中,找到 shops,并在内添加你的商店信息。",
|
|
|
|
|
"\t[老人,man]商店信息添加后,可以在需要的事件处调用{\"type\": \"openShop\"}来打开你添加的全局商店。",
|
|
|
|
|
"\t[老人,man]在上面的例子里,左边是一个仿50层的金币商店,右边是一个仿24层的经验商店。\n\n商店被访问后即可在快捷商店中进行使用。",
|
|
|
|
|
"\t[老人,man]如果你需要在某层暂时禁用快捷商店,可以在data.js中设置cannotUseQuickShop。\n如果需要永久禁用商店,请使用{\"type\":\"disableShop\"}",
|
|
|
|
|
{
|
|
|
|
|
"type": "hide",
|
|
|
|
|
"time": 500
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"1,0": [
|
|
|
|
|
{
|
|
|
|
|
"type": "openShop",
|
|
|
|
|
"id": "moneyShop1"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"5,0": [
|
|
|
|
|
{
|
|
|
|
|
"type": "openShop",
|
|
|
|
|
"id": "expShop1"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"7,7": [
|
|
|
|
|
"\t[老人,man]这是一个典型的杀怪开门、强制战斗事件。",
|
|
|
|
|
{
|
|
|
|
|
"type": "hide"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"8,7": {
|
|
|
|
|
"enable": false,
|
|
|
|
|
"data": []
|
|
|
|
|
},
|
|
|
|
|
"9,7": [
|
|
|
|
|
{
|
|
|
|
|
"type": "show",
|
|
|
|
|
"loc": [
|
|
|
|
|
8,
|
|
|
|
|
7
|
2022-10-16 21:58:52 +08:00
|
|
|
|
]
|
|
|
|
|
},
|
2022-10-21 23:04:26 +08:00
|
|
|
|
{
|
|
|
|
|
"type": "hide"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"10,4": [
|
|
|
|
|
"\t[blackKing]你终于还是来了。",
|
|
|
|
|
"\t[hero]放开我们的公主!",
|
|
|
|
|
"\t[blackKing]如果我不愿意呢?",
|
|
|
|
|
"\t[hero]无需多说,拔剑吧!",
|
|
|
|
|
{
|
|
|
|
|
"type": "battle",
|
|
|
|
|
"id": "blackKing"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "hide",
|
|
|
|
|
"loc": [
|
|
|
|
|
10,
|
|
|
|
|
2
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "openDoor",
|
|
|
|
|
"loc": [
|
|
|
|
|
8,
|
|
|
|
|
7
|
|
|
|
|
]
|
2022-10-16 21:58:52 +08:00
|
|
|
|
},
|
2022-10-21 23:04:26 +08:00
|
|
|
|
"\t[blackKing]没想到你已经变得这么强大了... 算你厉害。\n公主就交给你了,请好好对她。",
|
|
|
|
|
{
|
|
|
|
|
"type": "hide"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"10,0": [
|
|
|
|
|
"\t[hero]公主,我来救你了~",
|
|
|
|
|
"\t[公主,princess]快救我出去!我受够这里了!",
|
|
|
|
|
"\t[hero]公主别怕,我们走吧~",
|
|
|
|
|
{
|
|
|
|
|
"type": "win",
|
|
|
|
|
"reason": "救出公主"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"6,12": {
|
|
|
|
|
"enable": false,
|
|
|
|
|
"data": []
|
2022-10-16 21:58:52 +08:00
|
|
|
|
},
|
2022-10-21 23:04:26 +08:00
|
|
|
|
"6,11": [
|
|
|
|
|
"\t[仙子,fairy]通过调用 {\"type\": \"show\"} 可以使隐藏的事件显示出来。\n比如我下面这个机关门。",
|
|
|
|
|
{
|
|
|
|
|
"type": "show",
|
|
|
|
|
"loc": [
|
|
|
|
|
6,
|
|
|
|
|
12
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"\t[仙子,fairy]通过调用 {\"type\": \"openDoor\"} 可以无需钥匙打开一扇门或暗墙。",
|
|
|
|
|
{
|
|
|
|
|
"type": "openDoor",
|
|
|
|
|
"loc": [
|
|
|
|
|
6,
|
|
|
|
|
12
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"\t[仙子,fairy]同时,也可以对其它层进行操作,比如楼下的机关门,现在已经为你打开了。",
|
|
|
|
|
{
|
|
|
|
|
"type": "openDoor",
|
|
|
|
|
"loc": [
|
|
|
|
|
11,
|
|
|
|
|
10
|
|
|
|
|
],
|
|
|
|
|
"floorId": "sample0"
|
|
|
|
|
},
|
|
|
|
|
"\t[仙子,fairy]如果 show 或 hide 指定了 time 参数,则以动画效果显示,指定的参数作为消失时间(毫秒)来计算。",
|
|
|
|
|
"\t[仙子,fairy]现在到楼下来找我吧~",
|
|
|
|
|
{
|
|
|
|
|
"type": "show",
|
|
|
|
|
"loc": [
|
|
|
|
|
12,
|
|
|
|
|
10
|
|
|
|
|
],
|
|
|
|
|
"floorId": "sample0"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "hide",
|
|
|
|
|
"time": 500
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"8,11": [
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "flag:man_times",
|
|
|
|
|
"value": "flag:man_times+1"
|
|
|
|
|
},
|
|
|
|
|
"\t[老人,man]在文字中使用${' ${ '}和 } 可以计算并显示一个表达式的结果。\n",
|
|
|
|
|
"\t[老人,man]例如:\n你的当前攻击力是${status:atk},防御力是${status:def}。\n攻防和的十倍是${10*(status:atk+status:def)},攻防之积是${status:atk*status:def}。\n你有${item:yellowKey}把黄钥匙,${item:blueKey}把蓝钥匙,${item:redKey}把红钥匙。\n你有${item:pickaxe}个破,${item:bomb}个炸,${item:centerFly}个飞。\n这是你第${flag:man_times}次和我对话。",
|
|
|
|
|
"\t[老人,man]同时,你也可以通过{\"type\": \"setValue\"}来设置一个勇士的属性、道具,或某个Flag。",
|
|
|
|
|
"\t[老人,man]例如:\n现在我将让你的攻防提升50%,再将攻防和的十倍加到生命值上。",
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "status:atk",
|
|
|
|
|
"value": "status:atk*1.5"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "status:def",
|
|
|
|
|
"value": "status:def*1.5"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "status:hp",
|
|
|
|
|
"value": "status:hp+10*(status:atk+status:def)"
|
|
|
|
|
},
|
|
|
|
|
"\t[老人,man]再送你500金币,1000经验,1破2炸3飞!",
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "status:money",
|
|
|
|
|
"value": "status:money+500"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "status:exp",
|
|
|
|
|
"value": "status:exp+1000"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "item:pickaxe",
|
|
|
|
|
"value": "item:pickaxe+1"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "item:bomb",
|
|
|
|
|
"value": "item:bomb+2"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "item:centerFly",
|
|
|
|
|
"value": "item:centerFly+3"
|
|
|
|
|
},
|
|
|
|
|
"\t[老人,man]status:xxx 代表勇士的某个属性。\n其中xxx可取hp, atk, def, mdef, money,exp这几项。\n\nitem:xxx 代表勇士的某个道具的个数。\nxxx为道具ID,具体可参见items.js中的定义。\n\nflag:xxx 代表某个自定义Flag或变量。\nxxx为Flag/变量名,可以自行定义,由字母、数字和下划线组成。\n未定义过而直接取用的Flag默认值为false。",
|
|
|
|
|
"\t[老人,man]你现在可以重新和我进行对话,进一步看到属性值的改变。"
|
|
|
|
|
],
|
|
|
|
|
"10,11": [
|
|
|
|
|
{
|
|
|
|
|
"type": "if",
|
|
|
|
|
"condition": "flag:woman_times==0",
|
|
|
|
|
"true": [
|
|
|
|
|
"\t[老人,woman]这是个很复杂的例子,它将教会你如何使用if 语句进行条件判断,以及 choices 提供选项来供用户进行选择。",
|
|
|
|
|
"\t[老人,woman]第一次访问我将显示这段文字;从第二次开始将会向你出售钥匙。\n钥匙价格将随着访问次数递增。\n当合计出售了七把钥匙后,将送你一把大黄门钥匙,并消失不再出现。",
|
|
|
|
|
"\t[老人,woman]这部分的逻辑比较长,请细心看样板的写法,是很容易看懂并理解的。"
|
|
|
|
|
],
|
|
|
|
|
"false": [
|
|
|
|
|
{
|
|
|
|
|
"type": "if",
|
|
|
|
|
"condition": "flag:woman_times==8",
|
|
|
|
|
"true": [
|
|
|
|
|
"\t[老人,woman]你购买的钥匙已经够多了,再继续卖给你的话我会有危险的。",
|
|
|
|
|
"\t[老人,woman]看在你贡献给我这么多钱的份上,送你一把大黄门钥匙吧,希望你能好好用它。",
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "item:bigKey",
|
|
|
|
|
"value": "item:bigKey+1"
|
|
|
|
|
},
|
|
|
|
|
"\t[老人,woman]我先走了,拜拜~",
|
|
|
|
|
{
|
|
|
|
|
"type": "hide",
|
|
|
|
|
"time": 500
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "exit"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"false": [
|
|
|
|
|
{
|
|
|
|
|
"type": "choices",
|
|
|
|
|
"text": "\t[老人,woman]少年,你需要钥匙吗?\n我这里有大把的!",
|
|
|
|
|
"choices": [
|
|
|
|
|
{
|
|
|
|
|
"text": "黄钥匙(${9+flag:woman_times}金币)",
|
|
|
|
|
"action": [
|
|
|
|
|
{
|
|
|
|
|
"type": "if",
|
|
|
|
|
"condition": "status:money>=9+flag:woman_times",
|
|
|
|
|
"true": [
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "status:money",
|
|
|
|
|
"value": "status:money-(9+flag:woman_times)"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "item:yellowKey",
|
|
|
|
|
"value": "item:yellowKey+1"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"false": [
|
|
|
|
|
"\t[老人,woman]你的金钱不足!",
|
|
|
|
|
{
|
|
|
|
|
"type": "revisit"
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"text": "蓝钥匙(${18+2*flag:woman_times}金币)",
|
|
|
|
|
"action": [
|
|
|
|
|
{
|
|
|
|
|
"type": "if",
|
|
|
|
|
"condition": "status:money>=18+2*flag:woman_times",
|
|
|
|
|
"true": [
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "status:money",
|
|
|
|
|
"value": "status:money-(18+2*flag:woman_times)"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "item:blueKey",
|
|
|
|
|
"value": "item:blueKey+1"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"false": [
|
|
|
|
|
"\t[老人,woman]你的金钱不足!",
|
|
|
|
|
{
|
|
|
|
|
"type": "revisit"
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"text": "红钥匙(${36+4*flag:woman_times}金币)",
|
|
|
|
|
"action": [
|
|
|
|
|
{
|
|
|
|
|
"type": "if",
|
|
|
|
|
"condition": "status:money>=36+4*flag:woman_times",
|
|
|
|
|
"true": [
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "status:money",
|
|
|
|
|
"value": "status:money-(36+4*flag:woman_times)"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "item:redKey",
|
|
|
|
|
"value": "item:redKey+1"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"false": [
|
|
|
|
|
"\t[老人,woman]你的金钱不足!",
|
|
|
|
|
{
|
|
|
|
|
"type": "revisit"
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"text": "离开",
|
|
|
|
|
"action": [
|
|
|
|
|
{
|
|
|
|
|
"type": "exit"
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "flag:woman_times",
|
|
|
|
|
"value": "flag:woman_times+1"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "revisit"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"12,11": [
|
|
|
|
|
"\t[老人,womanMagician]使用 {\"type\":\"function\"} 可以写自定义的JS脚本。\n本塔支持的所有主要API会在doc文档内给出。",
|
|
|
|
|
"\t[老人,womanMagician]例如这个例子:即将弹出一个输入窗口,然后会将你的输入结果直接加到你的攻击力上。",
|
|
|
|
|
{
|
|
|
|
|
"type": "input",
|
|
|
|
|
"text": "请输入你要加攻击力的数值:"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "if",
|
|
|
|
|
"condition": "flag:input>0",
|
|
|
|
|
"true": [
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "status:atk",
|
|
|
|
|
"value": "status:atk+flag:input"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "tip",
|
|
|
|
|
"text": "操作成功,攻击+${flag:input}"
|
|
|
|
|
},
|
|
|
|
|
"操作成功,攻击+${flag:input}"
|
|
|
|
|
],
|
|
|
|
|
"false": []
|
|
|
|
|
},
|
|
|
|
|
"\t[老人,womanMagician]具体可参见样板中本事件的写法。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"changeFloor": {
|
|
|
|
|
"4,12": {
|
|
|
|
|
"floorId": "sample0",
|
|
|
|
|
"loc": [
|
|
|
|
|
6,
|
|
|
|
|
0
|
2022-10-16 21:58:52 +08:00
|
|
|
|
]
|
|
|
|
|
},
|
2022-10-21 23:04:26 +08:00
|
|
|
|
"5,5": {
|
|
|
|
|
"floorId": "sample2",
|
|
|
|
|
"stair": "downFloor",
|
|
|
|
|
"direction": "up"
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"afterBattle": {
|
|
|
|
|
"9,6": [
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "flag:door",
|
|
|
|
|
"value": "flag:door+1"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "if",
|
|
|
|
|
"condition": "flag:door==2",
|
|
|
|
|
"true": [
|
|
|
|
|
{
|
|
|
|
|
"type": "openDoor",
|
|
|
|
|
"loc": [
|
|
|
|
|
10,
|
|
|
|
|
5
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"false": []
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"11,6": [
|
|
|
|
|
{
|
|
|
|
|
"type": "setValue",
|
|
|
|
|
"name": "flag:door",
|
|
|
|
|
"value": "flag:door+1"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "if",
|
|
|
|
|
"condition": "flag:door==2",
|
|
|
|
|
"true": [
|
|
|
|
|
{
|
|
|
|
|
"type": "openDoor",
|
|
|
|
|
"loc": [
|
|
|
|
|
10,
|
|
|
|
|
5
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"false": []
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"afterGetItem": {},
|
|
|
|
|
"afterOpenDoor": {},
|
|
|
|
|
"cannotMove": {},"ratio": 1,"ratio": 1,
|
|
|
|
|
"cannotViewMap": true,
|
|
|
|
|
"bgmap": [
|
2022-10-16 21:58:52 +08:00
|
|
|
|
|
|
|
|
|
],
|
2022-10-21 23:04:26 +08:00
|
|
|
|
"fgmap": [
|
2022-10-16 21:58:52 +08:00
|
|
|
|
|
|
|
|
|
],
|
|
|
|
|
}
|