tianta/libs/maps.js

3113 lines
121 KiB
JavaScript
Raw Normal View History

2022-10-16 21:58:52 +08:00
"use strict";
function maps () {
this._init();
}
maps.prototype._init = function () {
this.blocksInfo = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
//delete(maps_90f36752_8815_4be8_b32b_d7fad1d0542e);
}
maps.prototype._initFloors = function (floorId) {
if (!floorId) {
core.floorIds.forEach(function (floorId) {
core.maps._initFloors(floorId);
});
return;
}
// 战前事件兼容性
if (!core.floors[floorId].beforeBattle) core.floors[floorId].beforeBattle = {}
// cannotMoveIn兼容性
if (!core.floors[floorId].cannotMoveIn) core.floors[floorId].cannotMoveIn = {}
}
maps.prototype._resetFloorImages = function () {
for (var floorId in core.status.maps) {
(core.status.maps[floorId].images || []).forEach(function (one) {
var flag = "__floorImg__" + floorId + "_" + one.x + "_" + one.y;
if (core.getFlag(flag) == null) {
if (one.disabled) core.setFlag(flag, true);
}
})
}
}
2023-03-14 23:18:08 +08:00
maps.prototype._setHDCanvasSize = function (ctx, width, height) {
2022-10-16 21:58:52 +08:00
ctx.setTransform(1, 0, 0, 1, 0, 0);
2023-03-14 23:18:08 +08:00
var ratio = core.domStyle.scale;
ratio *= devicePixelRatio;
2022-10-16 21:58:52 +08:00
if (width != null) ctx.canvas.width = width * ratio;
if (height != null) ctx.canvas.height = height * ratio;
ctx.scale(ratio, ratio);
ctx.canvas.setAttribute('isHD', 1);
}
// ------ 加载地图与地图的存档读档(压缩与解压缩) ------ //
////// 加载某个楼层(从剧本或存档中) //////
maps.prototype.loadFloor = function (floorId, map) {
var floor = core.floors[floorId];
if (!map) map = core.cloneArray(floor.map);
if (map instanceof Array) {
map = { "map": map };
}
if (!map.map) map.map = core.cloneArray(floor.map);
var content = {};
var notCopy = this._loadFloor_doNotCopy();
for (var name in floor) {
if (notCopy.indexOf(name) == -1 && floor[name] != null)
content[name] = core.clone(floor[name]);
}
for (var name in map) {
if (notCopy.indexOf(name) == -1 && map[name] != null)
content[name] = core.clone(map[name]);
}
content.map = map.map;
if (main.mode == 'editor') {
this.extractBlocks(content);
}
return content;
}
maps.prototype._loadFloor_doNotCopy = function () {
return [
"firstArrive", "eachArrive", "blocks", "parallelDo", "map", "bgmap", "fgmap",
"events", "changeFloor", "beforeBattle", "afterBattle", "afterGetItem", "afterOpenDoor",
"cannotMove", "cannotMoveIn"
];
}
/// 根据需求解析出blocks
maps.prototype.extractBlocks = function (map) {
map = map || core.status.floorId;
if (typeof map == 'string') map = (core.status.maps || {})[map];
if (!map) return;
if (map.blocks) return;
if (map.deleted) {
map.blocks = [];
return;
}
var floorId = map.floorId;
map.blocks = this._mapIntoBlocks(this.decompressMap(map.map, floorId), core.floors[floorId], floorId);
}
maps.prototype._mapIntoBlocks = function (map, floor, floorId) {
var blocks = [];
var mw = core.floors[floorId].width;
var mh = core.floors[floorId].height;
for (var i = 0; i < mh; i++) {
for (var j = 0; j < mw; j++) {
var number = (map[i] || [])[j] || 0, block;
if (main.mode == 'editor') {
if (!number) continue;
block = { x: j, y: i, id: number, event: this.getBlockByNumber(number).event };
} else {
block = this.initBlock(j, i, number, true, floor);
}
if (block.id != 0 || block.event.trigger)
blocks.push(block);
}
}
return blocks;
}
maps.prototype.extractBlocksForUI = function (map, flags) {
if (!map || map.blocks) return;
if (map.deleted) return map.blocks = [];
var floorId = map.floorId;
var decompressed = this.decompressMap(map.map, floorId);
map.blocks = [];
var floor = core.floors[floorId];
var mw = floor.width;
var mh = floor.height;
for (var i = 0; i < mh; i++) {
for (var j = 0; j < mw; j++) {
var number = (decompressed[i] || [])[j] || 0;
if (!number || number == 17) continue;
var isDisabled = this.isMapBlockDisabled(floorId, j, i, flags);
if (isDisabled) continue;
if (isDisabled == null) {
// 检查是否初始禁用
var event = (floor.events || {})[j + "," + i];
if (event != null && event.enable === false) continue;
}
var opacity = this._getBlockOpacityFromFlag(floorId, j, i, flags);
if (opacity == null) {
// 检查初始不透明度
var event = (floor.events || {})[j + "," + i];
if (event != null && event.opacity != null) opacity = event.opacity;
}
var filter = this._getBlockFilterFromFlag(floorId, j, i, flags);
if (filter == null) {
// 检查初始filter
var event = (floor.events || {})[j + "," + i];
if (event != null && event.filter != null) filter = core.clone(event.filter);
}
map.blocks.push(Object.assign({}, this.getBlockByNumber(number), { x: j, y: i, opacity: opacity, filter: filter }));
}
}
}
////// 从ID获得数字 //////
maps.prototype.getNumberById = function (id) {
id = this.getIdOfThis(id);
core.status.id2number = core.status.id2number || {};
if (core.status.id2number[id] != null) return core.status.id2number[id];
return core.status.id2number[id] = this._getNumberById(id);
}
maps.prototype._getNumberById = function (id) {
for (var number in this.blocksInfo) {
if ((this.blocksInfo[number] || {}).id == id)
return parseInt(number) || 0;
}
// tilesets
if (/^X\d+$/.test(id)) {
if (core.icons.getTilesetOffset(id)) return parseInt(id.substring(1));
}
// 特殊ID
if (id == 'none') return 0;
if (id == 'airwall') return 17;
return 0;
}
maps.prototype.getBlockByNumber = function (number) {
core.status.number2Block = core.status.number2Block || {};
if (core.status.number2Block[number] != null) return core.status.number2Block[number];
return core.status.number2Block[number] = this.initBlock(null, null, number, true);
}
maps.prototype.getBlockById = function (id) {
return this.getBlockByNumber(this.getNumberById(id));
}
maps.prototype.getIdOfThis = function (id) {
if (id != 'this') return id;
if (core.status.event.id != 'action') return id;
if (!core.status.event.data || core.status.event.data.x == null || core.status.event.data.y == null) return id;
return core.getBlockId(core.status.event.data.x, core.status.event.data.y) || id;
}
////// 数字和ID的对应关系 //////
maps.prototype.initBlock = function (x, y, id, addInfo, eventFloor) {
var disable = null;
var opacity = null;
var filter = null;
if (eventFloor != null) {
disable = this.isMapBlockDisabled(eventFloor.floorId, x, y);
opacity = this._getBlockOpacityFromFlag(eventFloor.floorId, x, y);
filter = this._getBlockFilterFromFlag(eventFloor.floorId, x, y);
}
var block = { 'x': x, 'y': y, 'id': id };
if (disable != null) block.disable = disable;
if (opacity != null) block.opacity = opacity;
if (filter != null) block.filter = filter;
if (id == 17) block.event = { "cls": "terrains", "id": "airwall", "cannotIn": ["up", "down", "left", "right"] };
else if (id in this.blocksInfo) block.event = JSON.parse(JSON.stringify(this.blocksInfo[id]));
else if (core.icons.getTilesetOffset(id)) block.event = { "cls": "tileset", "id": "X" + id };
else block.event = { 'cls': 'terrains', 'id': 'none', 'noPass': false };
if (block.event.noPass == null) {
if (block.event.canPass == null) {
block.event.noPass = block.event.cls != 'items';
} else {
block.event.noPass = !block.event.canPass;
}
}
delete block.event.canPass;
// 增加怪物的faceIds
if (block.event.cls.indexOf("enemy") == 0) {
var enemy = core.material.enemys[block.event.id];
if (enemy && enemy.faceIds) {
block.event.faceIds = enemy.faceIds;
}
}
if (addInfo) this._addInfo(block);
if (eventFloor) {
this._addEvent(block, x, y, (eventFloor.events || {})[x + "," + y]);
var changeFloor = (eventFloor.changeFloor || {})[x + "," + y];
if (changeFloor) this._addEvent(block, x, y, { "trigger": "changeFloor", "data": changeFloor });
}
if (main.mode == 'editor') delete block.disable;
return block;
}
////// 添加一些信息到block上 //////
maps.prototype._addInfo = function (block) {
if (block.event.cls.indexOf("enemy") == 0 && !block.event.trigger) {
block.event.trigger = 'battle';
}
if (block.event.cls == 'items' && !block.event.trigger) {
block.event.trigger = 'getItem';
}
if (block.event.animate == null) {
block.event.animate = core.icons._getAnimateFrames(block.event.cls);
}
block.event.height = 32;
if (block.event.cls == 'enemy48' || block.event.cls == 'npc48')
block.event.height = 48;
}
////// 向该楼层添加剧本的自定义事件 //////
maps.prototype._addEvent = function (block, x, y, event) {
if (!event) return;
// event是字符串或数组
if (typeof event == "string") {
event = { "data": [event] };
}
else if (event instanceof Array) {
event = { "data": event };
}
event.data = event.data || [];
// 覆盖enable
if (block.disable == null && event.enable != null) {
block.disable = !event.enable;
}
// 覆盖opacity
if (block.opacity == null && event.opacity != null) {
block.opacity = event.opacity;
}
if (block.filter == null && event.filter != null) {
block.filter = core.clone(event.filter);
}
// 覆盖animate
if (event.animate === false) {
block.event.animate = 1;
}
// 覆盖所有属性
for (var key in event) {
if (key != "enable" && key != "animate" && key != "opacity" && key != "filter" && event[key] != null) {
block.event[key] = core.clone(event[key]);
}
}
// 给无trigger的增加trigger:action
if (!block.event.trigger) {
block.event.trigger = 'action';
}
}
////// 初始化所有地图 //////
maps.prototype._initMaps = function () {
var floorIds = core.floorIds;
var maps = {};
for (var i = 0; i < floorIds.length; i++) {
var floorId = floorIds[i];
maps[floorId] = this.loadFloor(floorId);
}
return maps;
}
////// 压缩地图
maps.prototype.compressMap = function (mapArr, floorId) {
var floorMap = core.floors[floorId].map;
if (core.utils.same(mapArr, floorMap)) return null;
var mw = core.floors[floorId].width;
var mh = core.floors[floorId].height;
for (var x = 0; x < mh; x++) {
if (core.utils.same(mapArr[x], floorMap[x])) {
// 没有改变的行直接删掉记成0
mapArr[x] = 0;
}
else {
for (var y = 0; y < mw; y++) {
if (mapArr[x][y] === floorMap[x][y]) {
// 没有改变的数据记成-1
mapArr[x][y] = -1;
}
}
}
}
return mapArr;
}
maps.prototype._processInvalidMap = function (mapArr, width, height) {
if (mapArr.length == height && mapArr[0].length == width) return mapArr;
var map = [];
for (var i = 0; i < height; ++i) {
map.push(Array(width).fill(0));
}
for (var j = 0; j < height; ++j) {
for (var i = 0; i < width; ++i) {
if (j < mapArr.length && i < mapArr[j].length)
map[j][i] = mapArr[j][i];
}
}
return map;
}
maps.prototype._getBlockOpacityFromFlag = function (floorId, x, y, flags) {
if (flags == null) flags = (core.status.hero || {}).flags;
if (flags == null) return null;
var __opacity__ = flags.__opacity__ || {};
floorId = floorId || core.status.floorId;
if (!floorId) return null;
if ((flags.__removed__ || []).indexOf(floorId) >= 0) return null;
var index = x + y * core.floors[floorId].width;
return (__opacity__[floorId] || {})[index];
}
maps.prototype._getBlockFilterFromFlag = function (floorId, x, y, flags) {
if (flags == null) flags = (core.status.hero || {}).flags;
if (flags == null) return null;
var __filter__ = flags.__filter__ || {};
floorId = floorId || core.status.floorId;
if (!floorId) return null;
if ((flags.__removed__ || []).indexOf(floorId) >= 0) return null;
var index = x + y * core.floors[floorId].width;
return core.clone((__filter__[floorId] || {})[index]);
}
////// 设置某个点的不透明度 //////
maps.prototype.setBlockOpacity = function (opacity, x, y, floorId) {
if (window.flags == null) return;
floorId = floorId || core.status.floorId;
if (!floorId) return;
if (!window.flags.__opacity__) window.flags.__opacity__ = {};
if ((window.flags.__removed__ || []).indexOf(floorId) >= 0) return;
var index = x + y * core.floors[floorId].width;
var __opacity__ = window.flags.__opacity__;
if (!__opacity__[floorId]) __opacity__[floorId] = {};
if (opacity == null) delete __opacity__[floorId][index];
else __opacity__[floorId][index] = opacity;
////// 重绘该点图块
var block = core.getBlock(x, y, floorId, true);
if (block != null) {
block.opacity = opacity;
if (floorId == core.status.floorId && !block.disable) {
if (block.event.cls == 'autotile') {
core.redrawMap();
} else {
core.drawBlock(block);
core.addGlobalAnimate(block);
}
}
}
}
maps.prototype.setBlockFilter = function (filter, x, y, floorId) {
if (window.flags == null) return;
floorId = floorId || core.status.floorId;
if (!floorId) return;
if (!window.flags.__filter__) window.flags.__filter__ = {};
if ((window.flags.__removed__ || []).indexOf(floorId) >= 0) return;
var index = x + y * core.floors[floorId].width;
var __filter__ = window.flags.__filter__;
if (!__filter__[floorId]) __filter__[floorId] = {};
if (filter == null) delete __filter__[floorId][index];
else {
if (!filter.blur && !filter.hue && !filter.shadow && !filter.grayscale && !filter.invert)
delete __filter__[floorId][index];
else __filter__[floorId][index] = core.clone(filter);
}
////// 重绘该点图块
var block = core.getBlock(x, y, floorId, true);
if (block != null) {
block.filter = core.clone(filter);
if (floorId == core.status.floorId && !block.disable) {
if (block.event.cls == 'autotile') {
core.redrawMap();
} else {
core.drawBlock(block);
core.addGlobalAnimate(block);
}
}
}
}
////// 某个点图块是否被强制启用或禁用
maps.prototype.isMapBlockDisabled = function (floorId, x, y, flags) {
if (flags == null) flags = (core.status.hero || {}).flags;
if (flags == null) return null;
var __disabled__ = flags.__disabled__ || {};
floorId = floorId || core.status.floorId;
if (!floorId) return null;
if ((flags.__removed__ || []).indexOf(floorId) >= 0) return null;
var index = x + y * core.floors[floorId].width;
if (!__disabled__[floorId]) return null;
if (__disabled__[floorId][0].indexOf(index) >= 0) return true;
if (__disabled__[floorId][1].indexOf(index) >= 0) return false;
}
////// 设置某个点的图块强制启用/禁用状态
maps.prototype.setMapBlockDisabled = function (floorId, x, y, disabled) {
if (window.flags == null) return;
floorId = floorId || core.status.floorId;
if (!floorId) return null;
if (!window.flags.__disabled__) window.flags.__disabled__ = {};
if ((window.flags.__removed__ || []).indexOf(floorId) >= 0) return;
var __disabled__ = window.flags.__disabled__ || {};
if (!__disabled__[floorId]) __disabled__[floorId] = [[], []];
var index = x + y * core.floors[floorId].width;
__disabled__[floorId][0] = __disabled__[floorId][0].filter(function (x) { return x != index });
__disabled__[floorId][1] = __disabled__[floorId][1].filter(function (x) { return x != index });
if (disabled == null) return;
if (disabled) __disabled__[floorId][0].push(index);
else __disabled__[floorId][1].push(index);
}
////// 解压缩地图
maps.prototype.decompressMap = function (mapArr, floorId) {
var mw = core.floors[floorId].width;
var mh = core.floors[floorId].height;
var floorMap = this._processInvalidMap(core.floors[floorId].map, mw, mh);
if (!mapArr) return core.cloneArray(floorMap);
for (var x = 0; x < mh; x++) {
if (x >= mapArr.length) {
mapArr.push(0);
}
if (mapArr[x] === 0) {
mapArr[x] = core.cloneArray(floorMap[x]);
}
else {
for (var y = 0; y < mw; y++) {
if (y >= mapArr[x].length) mapArr[x].push(-1);
if (mapArr[x][y] === -1) {
mapArr[x][y] = floorMap[x][y];
}
}
}
}
return mapArr;
}
////// 将当前地图重新变成数字,以便于存档 //////
maps.prototype.saveMap = function (floorId) {
var maps = core.status.maps;
if (!floorId) {
var map = {};
for (var id in maps) {
var obj = this.saveMap(id);
if (Object.keys(obj).length > 0) map[id] = obj;
}
return map;
}
// 砍层状态:直接返回
if ((flags.__removed__ || []).indexOf(floorId) >= 0) {
return {};
}
var map = maps[floorId];
var thisFloor = this._compressFloorData(map, core.floors[floorId]);
var mapArr = this.compressMap(map.blocks ? this._getMapArrayFromBlocks(map.blocks, map.width, map.height, true) : map.map, floorId);
if (mapArr != null) thisFloor.map = mapArr;
return thisFloor;
}
maps.prototype._compressFloorData = function (map, floor) {
var thisFloor = {};
var notCopy = this._loadFloor_doNotCopy();
for (var name in map) {
if (notCopy.indexOf(name) == -1) {
var floorData = floor[name];
if (!core.utils.same(map[name], floorData)) {
thisFloor[name] = core.clone(map[name]);
}
}
}
return thisFloor;
}
////// 将存档中的地图信息重新读取出来 //////
maps.prototype.loadMap = function (data, floorId, flags) {
if (!floorId) {
var map = {};
core.floorIds.forEach(function (id) {
if (core.inArray((flags || {}).__removed__, id)) {
data[id] = { deleted: true, canFlyTo: false, canFlyFrom: false, cannotViewMap: true };
}
map[id] = core.maps.loadFloor(id, data[id]);
})
return map;
}
return this.loadFloor(floorId, data[floorId]);
}
////// 更改地图画布的尺寸
maps.prototype.resizeMap = function (floorId) {
floorId = floorId || core.status.floorId;
if (!floorId) return;
core.bigmap.width = core.floors[floorId].width;
core.bigmap.height = core.floors[floorId].height;
core.bigmap.posX = core.bigmap.posY = 0;
core.bigmap.v2 = core.bigmap.width * core.bigmap.height > core.bigmap.threshold;
var width = core.bigmap.v2 ? core._PX_ + 64 : core.bigmap.width * 32;
var height = core.bigmap.v2 ? core._PY_ + 64 : core.bigmap.height * 32;
core.bigmap.canvas.forEach(function (cn) {
if (core.domStyle.hdCanvas.indexOf(cn) >= 0)
core.maps._setHDCanvasSize(core.canvas[cn], width, height);
else {
core.canvas[cn].canvas.width = width;
core.canvas[cn].canvas.height = height;
}
core.canvas[cn].canvas.style.width = width * core.domStyle.scale + "px";
core.canvas[cn].canvas.style.height = height * core.domStyle.scale + "px";
core.canvas[cn].translate(core.bigmap.v2 ? 32 : 0, core.bigmap.v2 ? 32 : 0);
if (main.mode === 'editor' && editor.isMobile) {
core.canvas[cn].canvas.style.width = width / core._PX_ * 96 + "vw";
core.canvas[cn].canvas.style.height = height / core._PY_ * 96 + "vw";
}
});
}
////// 将当前地图重新变成二维数组形式 //////
maps.prototype.getMapArray = function (floorId, noCache) {
floorId = floorId || core.status.floorId;
var map = core.status.maps[floorId];
if (!map.blocks || !noCache) return map.map;
return map.map = this._getMapArrayFromBlocks(map.blocks, map.width, map.height);
}
////// 获得地图上某点的数字
maps.prototype.getMapNumber = function (x, y, floorId, noCache) {
return this.getMapArray(floorId, noCache)[y][x];
}
maps.prototype._updateMapArray = function (floorId, x, y) {
floorId = floorId || core.status.floorId;
var map = core.status.maps[floorId];
if (!map.blocks) return;
if (x == null || y == null) return this.getMapArray(floorId, true);
var block = this.getBlock(x, y, floorId, true);
if (block == null || block.disable) map.map[y][x] = 0;
else map.map[y][x] = block.id;
}
maps.prototype._getMapArrayFromBlocks = function (blockArray, width, height, showDisable) {
var blocks = [];
for (var x = 0; x < height; x++) blocks.push(Array(width).fill(0));
blockArray.forEach(function (block) {
if (showDisable || !block.disable)
blocks[block.y][block.x] = block.id;
});
return blocks;
}
////// 以x,y的形式返回每个点的事件 //////
maps.prototype.getMapBlocksObj = function (floorId, noCache) {
floorId = floorId || core.status.floorId;
if (core.status.mapBlockObjs[floorId] && !noCache)
return core.status.mapBlockObjs[floorId];
var obj = {};
core.extractBlocks(floorId);
core.status.maps[floorId].blocks.forEach(function (block) {
obj[block.x + "," + block.y] = block;
});
return core.status.mapBlockObjs[floorId] = obj;
}
////// 将背景前景层变成二维数组的形式 //////
maps.prototype._getBgFgMapArray = function (name, floorId, noCache) {
floorId = floorId || core.status.floorId;
if (!floorId) return [];
var width = core.floors[floorId].width;
var height = core.floors[floorId].height;
if (!noCache && core.status[name + "maps"][floorId])
return core.status[name + "maps"][floorId];
var arr = (main.mode == 'editor' && !(window.editor && editor.uievent && editor.uievent.isOpen))
? core.cloneArray(editor[name + 'map']) : null;
if (arr == null)
arr = core.cloneArray(core.floors[floorId][name + "map"] || []);
for (var y = 0; y < height; ++y) {
if (arr[y] == null) arr[y] = Array(width).fill(0);
}
(core.getFlag('__' + name + 'v__', {})[floorId] || []).forEach(function (one) {
arr[one[1]][one[0]] = one[2] || 0;
});
(core.getFlag('__' + name + 'd__', {})[floorId] || []).forEach(function (one) {
arr[one[1]][one[0]] = 0;
});
if (main.mode == 'editor') {
for (var x = 0; x < width; x++) {
for (var y = 0; y < height; y++) {
arr[y][x] = arr[y][x].idnum || arr[y][x] || 0;
}
}
}
if (core.status[name + "maps"])
core.status[name + "maps"][floorId] = arr;
return arr;
}
maps.prototype.getBgMapArray = function (floorId) {
return this._getBgFgMapArray('bg', floorId);
}
maps.prototype.getFgMapArray = function (floorId) {
return this._getBgFgMapArray('fg', floorId);
}
maps.prototype._getBgFgNumber = function (name, x, y, floorId) {
if (x == null) x = core.getHeroLoc('x');
if (y == null) y = core.getHeroLoc('y');
return this._getBgFgMapArray(name, floorId)[y][x];
}
maps.prototype.getBgNumber = function (x, y, floorId) {
return this._getBgFgNumber('bg', x, y, floorId);
}
maps.prototype.getFgNumber = function (x, y, floorId) {
return this._getBgFgNumber('fg', x, y, floorId);
}
// ------ 当前能否朝某方向移动,能否瞬间移动 ------ //
////// 生成全图的当前可移动信息 //////
maps.prototype.generateMovableArray = function (floorId) {
floorId = floorId || core.status.floorId;
if (!floorId) return null;
var arrays = this._generateMovableArray_arrays(floorId);
var width = core.floors[floorId].width, height = core.floors[floorId].height;
var array = [];
for (var x = 0; x < width; ++x) {
array[x] = Array(height).fill([]);
}
var v2 = floorId == core.status.floorId && core.bigmap.v2;
var startX = v2 ? Math.max(0, core.bigmap.posX - core.bigmap.extend) : 0;
var endX = v2 ? Math.min(width, core.bigmap.posX + core._WIDTH_ + core.bigmap.extend + 1) : width;
var startY = v2 ? Math.max(0, core.bigmap.posY - core.bigmap.extend) : 0;
var endY = v2 ? Math.min(height, core.bigmap.posY + core._HEIGHT_ + core.bigmap.extend + 1) : height;
for (var x = startX; x < endX; x++) {
for (var y = startY; y < endY; y++) {
array[x][y] = ["left", "down", "up", "right"].filter(function (direction) {
return core.maps._canMoveHero_checkPoint(x, y, direction, floorId, arrays);
});
}
}
return array;
}
maps.prototype._generateMovableArray_arrays = function (floorId) {
return {
bgArray: this.getBgMapArray(floorId),
fgArray: this.getFgMapArray(floorId),
eventArray: this.getMapArray(floorId)
};
}
////// 勇士能否前往某方向 //////
maps.prototype.canMoveHero = function (x, y, direction, floorId) {
if (x == null) x = core.getHeroLoc('x');
if (y == null) y = core.getHeroLoc('y');
direction = direction || core.getHeroLoc('direction');
return this._canMoveHero_checkPoint(x, y, direction, floorId);
}
maps.prototype._canMoveHero_checkPoint = function (x, y, direction, floorId, arrays) {
floorId = floorId || core.status.floorId;
if (!floorId) return false;
arrays = arrays || this._generateMovableArray_arrays(floorId);
// 1. 检查该点 cannotMove
if (core.inArray((core.floors[floorId].cannotMove || {})[x + "," + y], direction))
return false;
var nx = x + core.utils.scan[direction].x, ny = y + core.utils.scan[direction].y;
if (nx < 0 || ny < 0 || nx >= core.floors[floorId].width || ny >= core.floors[floorId].height)
return false;
// 2. 检查下个点的 cannotMoveIn
if (core.inArray((core.floors[floorId].cannotMoveIn || {})[nx + "," + ny], core.turnDirection(":back", direction)))
return false;
// 3. 检查该点素材的 cannotOut 和下一个点的 cannotIn
if (this._canMoveHero_checkCannotInOut(Object.keys(arrays).map(function (name) { return arrays[name][y][x]; }), "cannotOut", direction))
return false;
if (this._canMoveHero_checkCannotInOut(Object.keys(arrays).map(function (name) { return arrays[name][ny][nx]; }), "cannotIn", direction))
return false;
// 4. 检查是否能进将死的领域
if (floorId == core.status.floorId && !core.flags.canGoDeadZone && !core.status.lockControl &&
Math.max(core.status.hero.hp, 1) <= ((core.status.checkBlock.damage || {})[nx + "," + ny] || 0) && arrays.eventArray[ny][nx] == 0)
return false;
return true;
}
maps.prototype._canMoveHero_checkCannotInOut = function (number, name, direction) {
if (number instanceof Array) {
for (var x in number) {
if (this._canMoveHero_checkCannotInOut(number[x], name, direction))
return true;
}
return false;
}
if (name == 'cannotIn') direction = core.turnDirection(":back", direction);
return core.inArray((this.getBlockByNumber(number).event || {})[name], direction);
}
////// 能否瞬间移动 //////
maps.prototype.canMoveDirectly = function (destX, destY) {
return this.canMoveDirectlyArray([[destX, destY]])[0];
}
maps.prototype.canMoveDirectlyArray = function (locs, canMoveArray) {
var ans = [], number = locs.length;
var fromX = core.getHeroLoc('x'), fromY = core.getHeroLoc('y');
if (!this._canMoveDirectly_checkGlobal()) {
for (var i = 0; i < number; ++i) ans.push(-1);
return ans;
}
for (var i = 0; i < number; ++i) {
if (locs[i][0] == fromX && locs[i][1] == fromY) {
ans.push(0);
number--;
}
else if (locs[i][0] < 0 || locs[i][0] >= core.bigmap.width || locs[i][1] < 0 || locs[i][1] >= core.bigmap.height) {
ans.push(-1);
number--;
}
else ans.push(null);
}
if (number == 0) return ans;
// 检查起点事件
if (!this._canMoveDirectly_checkStartPoint(fromX, fromY)) {
for (var i in ans) {
if (ans[i] == null) ans[i] = -1;
}
return ans;
}
return this._canMoveDirectly_bfs(fromX, fromY, locs, number, ans, canMoveArray);
}
maps.prototype._canMoveDirectly_checkGlobal = function () {
// 检查全塔是否禁止瞬间移动
if (!core.flags.enableMoveDirectly) return false;
// 检查该楼层是否不可瞬间移动
if (core.status.thisMap.cannotMoveDirectly) return false;
// flag:cannotMoveDirectly为true不能
if (core.hasFlag('cannotMoveDirectly')) return false;
return true;
}
maps.prototype._canMoveDirectly_checkStartPoint = function (sx, sy) {
if (core.status.checkBlock.damage[sx + "," + sy]) return false;
var block = core.getBlock(sx, sy);
if (block != null) {
// 只有起点是传送点才是能无视
return block.event.trigger == 'changeFloor';
}
return true;
}
maps.prototype._canMoveDirectly_bfs = function (sx, sy, locs, number, ans, canMoveArray) {
canMoveArray = canMoveArray || this.generateMovableArray();
var blocksObj = this.getMapBlocksObj();
// 滑冰
var bgMap = this.getBgMapArray();
var visited = [], queue = [];
visited[sx + "," + sy] = 0;
queue.push(sx + "," + sy);
while (queue.length > 0) {
var now = queue.shift().split(","), x = parseInt(now[0]), y = parseInt(now[1]);
for (var direction in core.utils.scan) {
if (!core.inArray(canMoveArray[x][y], direction)) continue;
var nx = x + core.utils.scan[direction].x, ny = y + core.utils.scan[direction].y, nindex = nx + "," + ny;
if (visited[nindex]) continue;
if (core.onSki(bgMap[ny][nx])) continue;
if (!this._canMoveDirectly_checkNextPoint(blocksObj, nx, ny)) continue;
visited[nindex] = visited[now] + 1;
// if (nx == ex && ny == ey) return visited[nindex];
for (var i in ans) {
if (locs[i][0] == nx && locs[i][1] == ny && ans[i] == null) {
// 不可以绿点为终点
var block = blocksObj[nx + "," + ny];
if (block && !block.disable && block.event.trigger) {
ans[i] = -1;
} else {
ans[i] = visited[nindex];
}
number--;
if (number == 0) return ans;
}
}
queue.push(nindex);
}
}
for (var i in ans) {
if (ans[i] == null) ans[i] = -1;
}
return ans;
}
maps.prototype._canMoveDirectly_checkNextPoint = function (blocksObj, x, y) {
var index = x + "," + y;
var block = blocksObj[index];
// 该点是否不可通行或有脚本
if (block && !block.disable && (block.event.noPass || block.event.script || block.event.event))
return false;
// 该点是否是绿点可触发
if (block && !block.disable && block.event.trigger) {
if (block.event.trigger != 'changeFloor') return false;
var ignore = core.flags.ignoreChangeFloor;
if (block.event.data && block.event.data.ignoreChangeFloor != null)
ignore = block.event.data.ignoreChangeFloor;
if (!ignore) return false;
}
// 是否存在阻激夹域伤害
if (core.status.checkBlock.damage[index]) return false;
if (core.status.checkBlock.repulse[index]) return false;
// 是否存在捕捉
if (core.status.checkBlock.ambush[index]) return false;
return true;
}
////// 自动寻路找寻最优路径 //////
maps.prototype.automaticRoute = function (destX, destY) {
var startX = core.getHeroLoc('x'), startY = core.getHeroLoc('y');
if (destX == startX && destY == startY) return [];
// BFS找寻最短路径
var route = this._automaticRoute_bfs(startX, startY, destX, destY);
if (route[destX + "," + destY] == null) return [];
// 路径数组转换
var ans = [], nowX = destX, nowY = destY;
while (nowX != startX || nowY != startY) {
var dir = route[nowX + "," + nowY];
ans.push({ 'direction': dir, 'x': nowX, 'y': nowY });
nowX -= core.utils.scan[dir].x;
nowY -= core.utils.scan[dir].y;
}
ans.reverse();
return ans;
}
maps.prototype._automaticRoute_bfs = function (startX, startY, destX, destY) {
var route = {}, canMoveArray = this.generateMovableArray();
// 使用优先队列
var queue = new PriorityQueue({ comparator: function (a, b) { return a.depth - b.depth; } });
route[startX + "," + startY] = '';
queue.queue({ depth: 0, x: startX, y: startY });
var blocks = core.getMapBlocksObj();
while (queue.length != 0) {
var curr = queue.dequeue(), deep = curr.depth, nowX = curr.x, nowY = curr.y;
for (var direction in core.utils.scan) {
if (!core.inArray(canMoveArray[nowX][nowY], direction)) continue;
var nx = nowX + core.utils.scan[direction].x;
var ny = nowY + core.utils.scan[direction].y;
if (nx < 0 || nx >= core.bigmap.width || ny < 0 || ny >= core.bigmap.height || route[nx + "," + ny] != null) continue;
// 重点
if (nx == destX && ny == destY) {
route[nx + "," + ny] = direction;
break;
}
// 不可通行
if (core.noPass(nx, ny)) continue;
route[nx + "," + ny] = direction;
queue.queue({ depth: deep + this._automaticRoute_deepAdd(nx, ny, blocks), x: nx, y: ny });
}
if (route[destX + "," + destY] != null) break;
}
return route;
}
maps.prototype._automaticRoute_deepAdd = function (x, y, blocks) {
// 判定每个可通行点的损耗值,越高越应该绕路
var deepAdd = 1;
var block = blocks[x + "," + y];
if (block && !block.disable) {
var id = block.event.id;
// 绕过亮灯
if (id == "light") deepAdd += 100;
// 绕过路障
if (id.endsWith("Net") && !core.hasFlag(id.substring(0, id.length - 3))) deepAdd += 100;
// 绕过血瓶和绿宝石
if (core.hasFlag('__potionNoRouting__') && (id.endsWith("Potion") || id == 'greenGem')) deepAdd += 100;
// 绕过传送点
// if (block.event.trigger == 'changeFloor') deepAdd+=10;
}
// 绕过存在伤害的地方
deepAdd += (core.status.checkBlock.damage[x + "," + y] || 0) * 100;
// 绕过捕捉
if (core.status.checkBlock.ambush[x + "," + y]) deepAdd += 1000;
return deepAdd;
}
// -------- 绘制地图各层图块楼层贴图Autotile -------- //
maps.prototype._getBigImageInfo = function (bigImage, face, animate) {
face = face || "down";
if (["up", "down", "left", "right"].indexOf(face) < 0) face = "down";
var per_width = bigImage.width / 4;
var per_height = bigImage.height / 4;
var sx = animate * per_width, sy;
if (per_height <= per_width / 2) { // 强制视为 1*4 的怪物
per_height = bigImage.height;
sy = 0;
} else {
sy = core.material.icons.hero[face].loc * per_height;
}
var dx, dy;
switch (face) {
case "down": case "up": case "left": case "right": dx = 16 - per_width / 2; dy = 32 - per_height; break;
// case "left": dx = 0; dy = 32 - per_height; break;
// case "right": dx = 32 - per_width; dy = 32 - per_height; break;
}
return { sx: sx, sy: sy, per_width: per_width, per_height: per_height, face: face, dx: dx, dy: dy };
}
////// 绘制一个图块 //////
maps.prototype.drawBlock = function (block, animate, ctx) {
if (block.event.id == 'none') return;
var redraw = animate != null;
if (!redraw) animate = 0;
var x = block.x, y = block.y;
// --- 在界面外的动画不绘制
// 判定是否绘制
if (core.bigmap.v2) {
var posX = core.bigmap.posX, posY = core.bigmap.posY;
if (x < posX - 1 || y < posY - 1 || x > posX + core._WIDTH_ || y > posY + core._HEIGHT_ + 1) { // +1 for 48 height
return;
}
} else {
if (redraw && block.event.animate > 1 &&
(32 * x < core.bigmap.offsetX - 64 || 32 * x > core.bigmap.offsetX + core._PX_ + 32
|| 32 * y < core.bigmap.offsetY - 64 || 32 * y > core.bigmap.offsetY + core._PY_ + 32 + 16)) {
return;
}
}
var blockInfo = this.getBlockInfo(block);
if (blockInfo == null) return;
if (blockInfo.cls != 'tileset') blockInfo.posX = animate % blockInfo.animate;
blockInfo.opacity = block.opacity;
blockInfo.filter = block.filter;
if (!block.name)
this._drawBlockInfo(blockInfo, block.x, block.y, ctx);
else
this._drawBlockInfo_bgfg(blockInfo, block.name, block.x, block.y, ctx);
}
maps.prototype._drawBlockInfo_bigImage = function (blockInfo, x, y, ctx) {
var bigImageInfo = this._getBigImageInfo(blockInfo.bigImage, blockInfo.face, blockInfo.posX);
var per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height, sx = bigImageInfo.sx, sy = bigImageInfo.sy;
var bigImage = blockInfo.bigImage;
if (main.mode == 'editor') {
var px = 32 * x - 32 * core.bigmap.posX;
var py = 32 * y - 32 * core.bigmap.posY;
if (ctx == null) ctx = 'event';
core.clearMap(ctx, px, py, 32, 32);
core.drawImage(ctx, bigImage, sx, sy, per_width, per_height, px, py, 32, 32);
return;
}
var px = 32 * x - core.bigmap.offsetX;
var py = 32 * y - core.bigmap.offsetY;
// 上半部分 - 会遮挡勇士z值高于event2为51
var header = "_bigImage_header_" + x + "_" + y;
// 下半部分 - 会被勇士遮挡z值高于event为31
var body = "_bigImage_body_" + x + "_" + y;
var dx = bigImageInfo.dx, dy = bigImageInfo.dy;
switch (bigImageInfo.face) {
case "down": case "up": case "left": case "right":
core.createCanvas(header, px + dx, py + dy, per_width, -dy, 51);
this._drawBlockInfo_drawWithFilter(blockInfo, header, function () {
core.drawImage(header, bigImage, sx, sy, per_width, -dy, 0, 0, per_width, -dy);
});
core.createCanvas(body, px + dx, py, per_width, 32, 31);
this._drawBlockInfo_drawWithFilter(blockInfo, body, function () {
core.drawImage(body, bigImage, sx, sy - dy, per_width, 32, 0, 0, per_width, 32);
})
break;
/*case "left":
core.createCanvas(header, px + dx, py + dy, per_width, -dy, 51);
this._drawBlockInfo_drawWithFilter(blockInfo, header, function () {
core.drawImage(header, bigImage, sx, sy, per_width, -dy, 0, 0, per_width, -dy);
});
core.createCanvas(body, px + dx, py, per_width, 32, 31);
this._drawBlockInfo_drawWithFilter(blockInfo, body, function () {
core.drawImage(body, bigImage, sx, sy - dy, per_width, 32, 0, 0, per_width, 32);
});
break;
case "right":
core.createCanvas(header, px + dx, py + dy, per_width, -dy, 51);
this._drawBlockInfo_drawWithFilter(blockInfo, header, function () {
core.drawImage(header, bigImage, sx, sy, per_width, -dy, 0, 0, per_width, -dy);
});
core.createCanvas(body, px + dx, py, per_width, per_height / 2 + 16, 31);
this._drawBlockInfo_drawWithFilter(blockInfo, body, function () {
core.drawImage(body, bigImage, sx, sy - dy, per_width, 32, 0, 0, per_width, 32);
});
break;*/
}
if (core.dymCanvas[header]) {
core.dymCanvas[header].canvas.setAttribute('_ox', 32 * x + dx);
core.dymCanvas[header].canvas.setAttribute('_oy', 32 * y + dy);
}
if (core.dymCanvas[body]) {
core.dymCanvas[body].canvas.setAttribute('_ox', 32 * x + dx);
core.dymCanvas[body].canvas.setAttribute('_oy', 32 * y);
}
}
maps.prototype._drawBlockInfo_drawWithFilter = function (blockInfo, ctx, func) {
var alpha = null;
if (blockInfo.opacity != null) alpha = core.setAlpha(ctx, blockInfo.opacity);
core.setFilter(ctx, blockInfo.filter);
func();
core.setFilter(ctx, null);
if (alpha != null) core.setAlpha(ctx, alpha);
}
maps.prototype._drawBlockInfo = function (blockInfo, x, y, ctx) {
if (blockInfo.bigImage) return this._drawBlockInfo_bigImage(blockInfo, x, y, ctx);
var image = blockInfo.image, posX = blockInfo.posX, posY = blockInfo.posY, height = blockInfo.height;
var px = 32 * x - 32 * core.bigmap.posX;
var py = 32 * y - 32 * core.bigmap.posY;
if (ctx == null) ctx = 'event';
this._drawBlockInfo_drawWithFilter(blockInfo, ctx, function () {
core.clearMap(ctx, px, py, 32, 32);
core.drawImage(ctx, image, posX * 32, posY * height + height - 32, 32, 32, px, py, 32, 32);
});
if (height > 32) {
this._drawBlockInfo_drawWithFilter(blockInfo, 'event2', function () {
core.clearMap('event2', px, py + 32 - height, 32, height - 32);
core.drawImage('event2', image, posX * 32, posY * height, 32, height - 32, px, py + 32 - height, 32, height - 32);
});
}
}
maps.prototype._drawBlockInfo_bgfg = function (blockInfo, name, x, y, ctx) {
var image = blockInfo.image, posX = blockInfo.posX, posY = blockInfo.posY, height = blockInfo.height;
var px = 32 * x - 32 * core.bigmap.posX;
var py = 32 * y - 32 * core.bigmap.posY;
if (ctx == null) ctx = name;
core.clearMap(ctx, px, py + 32 - height, 32, height);
if (name == 'bg') {
if (height > 32) {
core.clearMap(ctx, px, py - 32, 32, 32);
core.drawImage(ctx, core.material.groundCanvas.canvas, px, py - 32);
}
core.drawImage(ctx, core.material.groundCanvas.canvas, px, py);
}
var alpha = null;
if (blockInfo.opacity != null) alpha = core.setAlpha(ctx, blockInfo.opacity);
else if (name == 'fg' && this._drawBlockInfo_shouldBlurFg(x, y)) alpha = core.setAlpha(ctx, 0.6);
core.setFilter(ctx, blockInfo.filter);
core.drawImage(ctx, image, posX * 32, posY * height, 32, height, px, py + 32 - height, 32, height);
core.setFilter(ctx, null);
if (alpha != null) core.setAlpha(ctx, alpha);
}
////// 是否应当存在事件时虚化前景层 //////
maps.prototype._drawBlockInfo_shouldBlurFg = function (x, y) {
if (main.mode == 'play' && !core.flags.blurFg) return false;
var block = this.getBlock(x, y);
if (block == null || block.id == 0) return false;
if (block.event.cls == 'autotile' || block.event.cls == 'tileset') return block.event.script || block.event.event;
return true;
}
////// 生成groundPattern //////
maps.prototype.generateGroundPattern = function (floorId) {
// 生成floorId层的groundPattern盒子内的怪物动画
var groundId = ((core.status.maps || core.floors)[floorId || core.status.floorId] || {}).defaultGround || "ground";
var groundInfo = core.getBlockInfo(groundId);
if (groundInfo == null) return;
core.material.groundCanvas.clearRect(0, 0, 32, 32);
core.material.groundCanvas.drawImage(groundInfo.image, 32 * groundInfo.posX, groundInfo.height * groundInfo.posY, 32, 32, 0, 0, 32, 32);
core.material.groundPattern = core.material.groundCanvas.createPattern(core.material.groundCanvas.canvas, 'repeat');
// 如果需要用纯色可以直接将下面代码改成改成
// core.material.groundPattern = '#000000';
}
////// 绘制某张地图 //////
maps.prototype.drawMap = function (floorId) {
floorId = floorId || core.status.floorId;
if (!floorId) return;
core.clearMap('all');
this.generateGroundPattern(floorId);
core.status.floorId = floorId;
core.extractBlocks(floorId);
core.status.thisMap = core.status.maps[floorId];
this._drawMap_drawAll();
if (core.status.curtainColor) {
core.fillRect('curtain', 0, 0, core._PX_, core._PY_, core.arrayToRGBA(core.status.curtainColor));
}
core.drawHero();
core.updateStatusBar();
}
////// 重绘某张地图 //////
maps.prototype.redrawMap = function () {
core.bigmap.canvas.forEach(function (one) {
core.clearMap(one);
});
this._drawMap_drawAll(null, { redraw: true });
core.drawDamage();
}
maps.prototype._drawMap_drawAll = function (floorId, config) {
floorId = floorId || core.status.floorId;
this.drawBg(floorId, config);
this.drawEvents(floorId);
this.drawFg(floorId, config);
}
maps.prototype._drawMap_drawBlockInfo = function (ctx, block, blockInfo, arr, config) {
if (blockInfo == null) return;
var onMap = config.onMap;
if (onMap && core.bigmap.v2) {
// 判定是否绘制
var posX = core.bigmap.posX, posY = core.bigmap.posY;
if (block.x < posX - 1 || block.y < posY - 1 || block.x > posX + core._WIDTH_ || block.y > posY + core._HEIGHT_ + 1) { // +1 for 48 height
return;
}
}
if (blockInfo.cls == 'autotile') { // Autotile单独处理
var alpha = null;
if (block.opacity != null) alpha = core.setAlpha(ctx, block.opacity);
core.setFilter(ctx, block.filter);
this._drawAutotile(ctx, arr, block, 32, 0, 0, 0, onMap);
core.setFilter(ctx, null);
if (alpha != null) core.setAlpha(ctx, alpha);
if (onMap) this.addGlobalAnimate(block);
return;
}
if (!onMap) {
var height = blockInfo.height;
if (blockInfo.bigImage) {
config.postDraw.push(function () {
var bigImageInfo = core.maps._getBigImageInfo(blockInfo.bigImage, blockInfo.face, 0);
var per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height;
core.maps._drawBlockInfo_drawWithFilter(block, ctx, function () {
core.drawImage(ctx, blockInfo.bigImage, bigImageInfo.sx, bigImageInfo.sy, per_width, per_height,
32 * block.x + bigImageInfo.dx, 32 * block.y + bigImageInfo.dy, per_width, per_height);
});
});
return;
}
this._drawBlockInfo_drawWithFilter(block, ctx, function () {
core.drawImage(ctx, blockInfo.image, 32 * blockInfo.posX, height * blockInfo.posY, 32, height, 32 * block.x, 32 * block.y + 32 - height, 32, height);
});
return;
}
this.drawBlock(block, null, ctx);
this.addGlobalAnimate(block);
}
////// 绘制背景层 //////
// config绘制的参数可包含如下项
// redraw - 是否是重绘ctx - 要绘制到的画布(仅限缩略图使用);
maps.prototype.drawBg = function (floorId, config) {
floorId = floorId || core.status.floorId;
if (config == null) config = {};
if (typeof config == 'string' || config.canvas) config = { ctx: config };
config = Object.assign({}, config);
if (config.ctx == null) {
config.onMap = true;
config.ctx = 'bg';
core.clearMap('bg');
core.status.floorAnimateObjs = this._getFloorImages(floorId);
}
var toDrawCtx = core.getContextByName(config.ctx);
if (!toDrawCtx) return;
var cacheCtx = toDrawCtx;
if (config.onMap) {
cacheCtx = core.bigmap.cacheCanvas;
cacheCtx.canvas.width = toDrawCtx.canvas.width;
cacheCtx.canvas.height = toDrawCtx.canvas.height;
if (core.bigmap.v2) cacheCtx.translate(32, 32);
}
this._drawBg_draw(floorId, toDrawCtx, cacheCtx, config);
if (config.onMap) cacheCtx.translate(0, 0);
}
maps.prototype._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
config.ctx = cacheCtx;
core.maps._drawBg_drawBackground(floorId, config);
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。
core.maps._drawFloorImages(floorId, config.ctx, 'bg', null, null, config.onMap);
core.maps._drawBgFgMap(floorId, 'bg', config);
if (config.onMap) core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
config.ctx = toDrawCtx;
}
maps.prototype._drawBg_drawBackground = function (floorId, config) {
var groundId = (core.status.maps || core.floors)[floorId].defaultGround || "ground";
var groundInfo = core.getBlockInfo(groundId);
var onMap = config.onMap;
if (groundInfo != null) {
var start = onMap && core.bigmap.v2 ? -1 : 0;
var endX = onMap && core.bigmap.v2 ? core._WIDTH_ + 1 : core.floors[floorId].width;
var endY = onMap && core.bigmap.v2 ? core._HEIGHT_ + 1 : core.floors[floorId].height;
var patternCanvas = document.createElement('canvas');
patternCanvas.width = patternCanvas.height = 32;
var patternCtx = patternCanvas.getContext('2d');
core.drawImage(patternCtx, groundInfo.image, 32 * groundInfo.posX, groundInfo.height * groundInfo.posY, 32, 32, 0, 0, 32, 32)
core.fillRect(config.ctx, 32 * start, 32 * start, 32 * (endX - start), 32 * (endY - start), patternCtx.createPattern(patternCanvas, 'repeat'));
}
}
////// 绘制事件层 //////
maps.prototype.drawEvents = function (floorId, blocks, config) {
floorId = floorId || core.status.floorId;
if (config == null) config = {};
if (typeof config == 'string' || config.canvas) config = { ctx: config };
config = Object.assign({}, config);
if (config.ctx == null) {
config.onMap = true;
config.ctx = 'event';
core.clearMap('event');
core.clearMap('event2');
}
var toDrawCtx = core.getContextByName(config.ctx);
if (!toDrawCtx) return;
var cacheCtx = toDrawCtx;
if (config.onMap) {
cacheCtx = core.bigmap.cacheCanvas;
cacheCtx.canvas.width = toDrawCtx.canvas.width;
cacheCtx.canvas.height = toDrawCtx.canvas.height;
if (core.bigmap.v2) cacheCtx.translate(32, 32);
}
var arr = null;
if (!blocks) {
core.extractBlocks(floorId);
blocks = core.status.maps[floorId].blocks;
arr = this.getMapArray(floorId, !config.redraw)
} else {
arr = this._getMapArrayFromBlocks(blocks, core.floors[floorId].width, core.floors[floorId].height);
}
config.postDraw = [];
blocks.filter(function (block) {
if (config.onMap && core.bigmap.v2) {
// 判定是否绘制
var posX = core.bigmap.posX, posY = core.bigmap.posY;
if (block.x < posX - 1 || block.y < posY - 1 || block.x > posX + core._WIDTH_ || block.y > posY + core._HEIGHT_ + 1) { // +1 for 48 height
return false;
}
}
return block.event && !block.disable;
}).forEach(function (block) {
core.maps._drawMap_drawBlockInfo(cacheCtx, block, core.maps.getBlockInfo(block), arr, config);
});
config.postDraw.forEach(function (v) { v(); });
delete config.postDraw;
if (config.onMap) {
core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
cacheCtx.translate(0, 0);
}
}
////// 绘制前景层 //////
// config绘制的参数可包含如下项
// redraw - 是否是重绘ctx - 要绘制到的画布(仅限缩略图使用);
maps.prototype.drawFg = function (floorId, config) {
floorId = floorId || core.status.floorId;
if (config == null) config = {};
if (typeof config == 'string' || config.canvas) config = { ctx: config };
config = Object.assign({}, config);
if (config.ctx == null) {
config.onMap = true;
config.ctx = 'fg';
core.clearMap('fg');
}
var toDrawCtx = core.getContextByName(config.ctx);
if (!toDrawCtx) return;
var cacheCtx = toDrawCtx;
if (config.onMap) {
cacheCtx = core.bigmap.cacheCanvas;
cacheCtx.canvas.width = toDrawCtx.canvas.width;
cacheCtx.canvas.height = toDrawCtx.canvas.height;
if (core.bigmap.v2) cacheCtx.translate(32, 32);
}
this._drawFg_draw(floorId, toDrawCtx, cacheCtx, config);
if (config.onMap) cacheCtx.translate(0, 0);
}
maps.prototype._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
config.ctx = cacheCtx;
// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制前景图块;后绘制的覆盖先绘制的。
core.maps._drawFloorImages(floorId, config.ctx, 'fg', null, null, config.onMap);
core.maps._drawBgFgMap(floorId, 'fg', config);
if (config.onMap) core.drawImage(toDrawCtx, cacheCtx.canvas, core.bigmap.v2 ? -32 : 0, core.bigmap.v2 ? -32 : 0);
config.ctx = toDrawCtx;
}
////// 实际的背景/前景图块的绘制 //////
maps.prototype._drawBgFgMap = function (floorId, name, config) {
floorId = floorId || core.status.floorId;
if (!floorId) return;
var width = core.floors[floorId].width;
var height = core.floors[floorId].height;
if (!core.status[name + "maps"])
core.status[name + "maps"] = {};
var startX = config.onMap && core.bigmap.v2 ? Math.max(0, core.bigmap.posX - 1) : 0;
var endX = config.onMap && core.bigmap.v2 ? Math.min(width, core.bigmap.posX + core._WIDTH_ + 1) : width;
var startY = config.onMap && core.bigmap.v2 ? Math.max(0, core.bigmap.posY - 1) : 0;
var endY = config.onMap && core.bigmap.v2 ? Math.min(height, core.bigmap.posY + core._HEIGHT_ + 2) : height;
var arr = this._getBgFgMapArray(name, floorId, !config.redraw);
config.postDraw = [];
for (var x = startX; x < endX; x++) {
for (var y = startY; y < endY; y++) {
if (arr[y][x] == 0) continue;
var block = this.initBlock(x, y, arr[y][x], true);
block.name = name;
var blockInfo = this.getBlockInfo(block);
if (!blockInfo) continue;
this._drawMap_drawBlockInfo(config.ctx, block, blockInfo, arr, config);
}
}
config.postDraw.forEach(function (v) { v(); });
delete config.postDraw;
}
////// 绘制楼层贴图 //////
maps.prototype._drawFloorImages = function (floorId, ctx, name, images, currStatus, onMap) {
floorId = floorId || core.status.floorId;
if (!images) images = this._getFloorImages(floorId);
var redraw = currStatus != null;
images.forEach(function (one) {
var image = core.material.images.images[core.getMappedName(one.name)];
var frame = one.frame || 1;
if (!image) return;
var flag = "__floorImg__" + floorId + "_" + one.x + "_" + one.y;
if (core.hasFlag(flag)) return;
if (redraw && frame == 1) return; // 不重绘
if (/.*\.gif/i.test(one.name)) {
if (redraw) return;
this._drawFloorImages_gif(image, one.x, one.y);
return;
}
this._drawFloorImage(ctx, name, one, image, currStatus, onMap);
}, this);
}
maps.prototype._getFloorImages = function (floorId) {
return ((core.status.maps || core.floors)[floorId || core.status.floorId] || {}).images || [];
}
maps.prototype._drawFloorImages_gif = function (image, dx, dy) {
core.dom.gif.innerHTML = "";
var gif = new Image();
gif.src = image.src;
gif.style.position = 'absolute';
gif.style.left = (dx * core.domStyle.scale) + "px";
gif.style.top = (dy * core.domStyle.scale) + "px";
gif.style.width = image.width * core.domStyle.scale + "px";
gif.style.height = image.height * core.domStyle.scale + "px";
core.dom.gif.appendChild(gif);
return;
}
maps.prototype._drawFloorImage = function (ctx, name, one, image, currStatus, onMap) {
var height = image.height;
var imageName = one.name + (one.reverse || '');
var width = parseInt((one.w == null ? image.width : one.w) / (one.frame || 1));
var height = one.h == null ? image.height : one.h;
var sx = (one.sx || 0) + (currStatus || 0) % (one.frame || 1) * width;
var sy = one.sy || 0;
var x = one.x || 0, y = one.y || 0;
if (onMap && core.bigmap.v2) {
if (x > 32 * core.bigmap.posX + core._PX_ + 32 || x + width < 32 * core.bigmap.posX - 32
|| y > 32 * core.bigmap.posX + core._PY_ + 32 || y + height < 32 * core.bigmap.posY - 32) {
return;
}
x -= 32 * core.bigmap.posX;
y -= 32 * core.bigmap.posY;
}
if (one.canvas != 'auto' && one.canvas != name) return;
if (one.canvas != 'auto') {
if (currStatus != null) core.clearMap(ctx, x, y, width, height);
core.drawImage(ctx, imageName, sx, sy, width, height, x, y, width, height);
} else {
if (name == 'bg') {
if (currStatus != null) core.clearMap(ctx, x, y + height - 32, width, 32);
core.drawImage(ctx, imageName, sx, sy + height - 32, width, 32, x, y + height - 32, width, 32);
} else if (name == 'fg') {
if (currStatus != null) core.clearMap(ctx, x, y, width, height - 32);
core.drawImage(ctx, imageName, sx, sy, width, height - 32, x, y, width, height - 32);
}
}
}
////// 绘制Autotile //////
maps.prototype._drawAutotile = function (ctx, mapArr, block, size, left, top, status, onMap) {
var xx = block.x, yy = block.y;
var autotile = core.material.images['autotile'][block.event.id];
status = status || 0;
status %= parseInt(autotile.width / 96);
var done = {};
var isGrass = function (x, y) {
if (core.maps._drawAutotile_getAutotileAroundId(mapArr[yy][xx], x, y, mapArr)) {
return 1;
} else {
return 0;
}
}
var iG = [];
[-1, 0, 1].forEach(function (_x) {
iG[_x] = [];
[-1, 0, 1].forEach(function (_y) {
iG[_x][_y] = isGrass(xx + _x, yy + _y);
})
});
if (iG[-1][-1] + iG[0][-1] + iG[0][0] + iG[-1][0] == 3 && !iG[-1][-1]) {
this._drawAutotile_render(ctx, xx * size + left, yy * size + top, size, autotile, status, 16, null, onMap);
done[0] = true;
}
if (iG[0][-1] + iG[1][-1] + iG[1][0] + iG[0][0] == 3 && !iG[1][-1]) {
this._drawAutotile_render(ctx, xx * size + left + size / 2, yy * size + top, size, autotile, status, 17, null, onMap);
done[1] = true;
}
if (iG[0][0] + iG[1][0] + iG[1][1] + iG[0][1] == 3 && !iG[1][1]) {
this._drawAutotile_render(ctx, xx * size + left + size / 2, yy * size + top + size / 2, size, autotile, status, 18, null, onMap);
done[3] = true;
}
if (iG[0 - 1][0] + iG[0][0] + iG[0][1] + iG[-1][1] == 3 && !iG[-1][1]) {
this._drawAutotile_render(ctx, xx * size + left, yy * size + top + size / 2, size, autotile, status, 19, null, onMap);
done[2] = true;
}
var _id = iG[0][-1] + 2 * iG[-1][0] + 4 * iG[0][1] + 8 * iG[1][0];
this._drawAutotile_render(ctx, xx * size, yy * size, size, autotile, status, _id, done, onMap);
}
maps.prototype._drawAutotile_render = function (canvas, x, y, size, autotile, status, index, done, onMap) {
if (onMap) {
x -= 32 * core.bigmap.posX;
y -= 32 * core.bigmap.posY;
}
var indexData = [[[96 * status, 0, 32, 32, x, y, size, size],],
[[96 * status, 3 * 32, 16, 32, x, y, size / 2, size], [96 * status + 2 * 32 + 16, 3 * 32, 16, 32, x + size / 2, y, size / 2, size],],
[[96 * status + 2 * 32, 32, 32, 16, x, y, size, size / 2], [96 * status + 2 * 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],],
[[96 * status + 2 * 32, 3 * 32, 32, 32, x, y, size, size],],
[[96 * status, 32, 16, 32, x, y, size / 2, size], [96 * status + 2 * 32 + 16, 32, 16, 32, x + size / 2, y, size / 2, size],],
[[96 * status, 2 * 32, 16, 32, x, y, size / 2, size], [96 * status + 2 * 32 + 16, 2 * 32, 16, 32, x + size / 2, y, size / 2, size],],
[[96 * status + 2 * 32, 32, 32, 32, x, y, size, size],],
[[96 * status + 2 * 32, 2 * 32, 32, 32, x, y, size, size],],
[[96 * status, 32, 32, 16, x, y, size, size / 2], [96 * status, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],],
[[96 * status, 3 * 32, 32, 32, x, y, size, size],],
[[96 * status + 32, 32, 32, 16, x, y, size, size / 2], [96 * status + 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2],],
[[96 * status + 32, 3 * 32, 32, 32, x, y, size, size],],
[[96 * status, 32, 32, 32, x, y, size, size],],
[[96 * status, 2 * 32, 32, 32, x, y, size, size],],
[[96 * status + 32, 32, 32, 32, x, y, size, size],],
[[96 * status + 32, 2 * 32, 32, 32, x, y, size, size],],
[[96 * status + 2 * 32, 0, 16, 16, x, y, size / 2, size / 2],],
[[96 * status + 2 * 32 + 16, 0, 16, 16, x, y, size / 2, size / 2],],
[[96 * status + 2 * 32 + 16, 16, 16, 16, x, y, size / 2, size / 2],],
[[96 * status + 2 * 32, 16, 16, 16, x, y, size / 2, size / 2],],
];
var data = indexData[index];
if (index >= 16) { // 拐角直接绘制
core.drawImage(canvas, autotile, data[0][0], data[0][1], data[0][2], data[0][3], data[0][4], data[0][5], size / 2, size / 2);
} else { // 非拐角要根据是否已经绘制进行切分后绘制
this._drawAutotile_renderCut(canvas, autotile, x, y, size, data, done);
}
}
maps.prototype._drawAutotile_renderCut = function (canvas, autotile, x, y, size, data, done) {
var drawData = [];
done = done || {};
if (data.length == 2) {
var idx = 0;
var cut = 0;
for (var i in data) {
if (data[i][2] % 32) { // 是否纵切
cut = 0;
}
else if (data[i][3] % 32) { // 是否横切
cut = 1;
}
if (data[i][0] % 32 || data[i][1] % 32) { // right down
idx = 1;
} else { // left top
idx = 0;
}
if (cut) {
idx *= 2;
if (!done[idx]) drawData[idx] = [data[i][0], data[i][1]];
if (!done[idx + 1]) drawData[idx + 1] = [parseInt(data[i][0]) + 16, data[i][1]];
} else {
if (!done[idx]) drawData[idx] = [data[i][0], data[i][1]];
if (!done[idx + 2]) drawData[idx + 2] = [data[i][0], parseInt(data[i][1]) + 16];
}
}
} else {
if (!done[0]) drawData[0] = [data[0][0], data[0][1]];
if (!done[1]) drawData[1] = [data[0][0] + 16, data[0][1]];
if (!done[2]) drawData[2] = [data[0][0], data[0][1] + 16];
if (!done[3]) drawData[3] = [data[0][0] + 16, data[0][1] + 16];
}
for (var i = 0; i < 4; i++) {
var dt = drawData[i]; if (!dt) continue;
core.drawImage(canvas, autotile, dt[0], dt[1], 16, 16, x + (i % 2) * size / 2, y + parseInt(i / 2) * size / 2, size / 2, size / 2);
};
}
maps.prototype._drawAutotile_drawBlockByIndex = function (ctx, dx, dy, autotileImg, index, size, status) {
//index为autotile的图块索引1-48
var sx = 16 * ((index - 1) % 6), sy = 16 * (~~((index - 1) / 6));
status = status || 0;
status %= parseInt(autotileImg.width / 96);
core.drawImage(ctx, autotileImg, sx + 96 * status, sy, 16, 16, dx, dy, size / 2, size / 2);
}
maps.prototype._drawAutotile_getAutotileAroundId = function (currId, x, y, mapArr) {
if (x < 0 || y < 0 || x >= mapArr[0].length || y >= mapArr.length) return 1;
else return (core.material.autotileEdges[currId] || []).indexOf(mapArr[y][x]) >= 0;
}
maps.prototype._drawAutotile_checkAround = function (x, y, mapArr) {
// 得到周围四个32*32块周围每块都包含当前块的1/4不清楚的话画下图你就明白的数组索引
var currId = mapArr[y][x];
var pointBlock = [];
for (var i = 0; i < 4; i++) {
var bsum = 0;
var offsetx = i % 2, offsety = ~~(i / 2);
for (var j = 0; j < 4; j++) {
var mx = j % 2, my = ~~(j / 2);
var b = this._drawAutotile_getAutotileAroundId(currId, x + offsetx + mx - 1, y + offsety + my - 1, mapArr);
bsum += b * (Math.pow(2, 3 - j));
}
pointBlock.push(bsum);
}
return pointBlock;
}
maps.prototype._drawAutotile_getAutotileIndexs = function (x, y, mapArr, indexArrs) {
var indexArr = [];
var pointBlocks = this._drawAutotile_checkAround(x, y, mapArr);
for (var i = 0; i < 4; i++) {
var arr = indexArrs[pointBlocks[i]]
indexArr.push(arr[3 - i]);
}
return indexArr;
}
maps.prototype._drawAutotileAnimate = function (block, animate) {
var x = block.x, y = block.y;
// ------ 界面外的动画不绘制
if (core.bigmap.v2) {
var posX = core.bigmap.posX, posY = core.bigmap.posY;
if (x < posX - 1 || y < posY - 1 || x > posX + core._WIDTH_ || y > posY + core._HEIGHT_) {
return;
}
} else {
if (32 * x < core.bigmap.offsetX - 64 || 32 * x > core.bigmap.offsetX + core._PX_ + 32
|| 32 * y < core.bigmap.offsetY - 64 || 32 * y > core.bigmap.offsetY + core._PY_ + 32 + 16) {
return;
}
}
var cv = block.name ? core.canvas[block.name] : core.canvas.event;
cv.clearRect(32 * x - 32 * core.bigmap.posX, 32 * y - 32 * core.bigmap.posY, 32, 32);
var alpha = null;
if (block.opacity != null) alpha = core.setAlpha(cv, block.opacity);
core.setFilter(cv, block.filter);
if (block.name) {
if (block.name == 'bg')
core.drawImage('bg', core.material.groundCanvas.canvas, 32 * x - 32 * core.bigmap.posX, 32 * y - 32 * core.bigmap.posY);
this._drawAutotile(cv, this._getBgFgMapArray(block.name), block, 32, 0, 0, animate, true);
}
else {
this._drawAutotile(cv, this.getMapArray(), block, 32, 0, 0, animate, true);
}
core.setFilter(cv, null);
if (alpha != null) core.setAlpha(cv, alpha);
}
////// 为autotile判定边界 //////
maps.prototype._makeAutotileEdges = function () {
var autotileIds = Object.keys(core.material.images.autotile);
core.material.autotileEdges = {};
var canvas = document.createElement("canvas"), ctx = canvas.getContext('2d');
canvas.width = canvas.height = 32;
ctx.mozImageSmoothingEnabled = false;
ctx.webkitImageSmoothingEnabled = false;
ctx.msImageSmoothingEnabled = false;
ctx.imageSmoothingEnabled = false;
var first = {}, second = {};
autotileIds.forEach(function (t) {
var n = core.maps.getNumberById(t);
core.clearMap(ctx, 0, 0, 32, 32);
core.drawImage(ctx, core.material.images.autotile[t], 0, 0, 32, 32, 0, 0, 32, 32);
first[n] = canvas.toDataURL("image/png");
core.clearMap(ctx, 0, 0, 32, 32);
core.drawImage(ctx, core.material.images.autotile[t], 32, 0, 32, 32, 0, 0, 32, 32);
second[n] = canvas.toDataURL("image/png");
});
for (var n in first) {
n = parseInt(n);
core.material.autotileEdges[n] = [n];
for (var n2 in second) {
n2 = parseInt(n2);
if (n == n2) continue;
if (first[n] == second[n2]) {
core.material.autotileEdges[n].push(n2);
}
}
}
}
////// 绘制缩略图 //////
// 此函数将绘制一个缩略图floorId为目标floorIdblocks为地图的图块可为null使用floorId对应默认的
// options为绘制选项可为null包括
// heroLoc: 勇士位置heroIcon勇士图标默认当前勇士damage是否绘制显伤flags当前的flags存读档时使用
// ctx要绘制到的画布x,y起点横纵坐标默认0size大小默认416/480
// all是否绘制全图默认falsecenterX,centerY截取中心默认为地图正中心
// noHD不使用高清绘制避免存读档界面出问题
maps.prototype.drawThumbnail = function (floorId, blocks, options) {
floorId = floorId || core.status.floorId;
if (!floorId) return;
options = options || {};
if (typeof options == 'string' || options.canvas) options = { ctx: options };
var ctx = options.ctx;
// Step1绘制到tempCanvas上
this._drawThumbnail_drawTempCanvas(floorId, blocks, options);
options.ctx = ctx;
// Step2从tempCanvas绘制到对应的画布上
this._drawThumbnail_drawToTarget(floorId, options);
}
maps.prototype._drawThumbnail_drawTempCanvas = function (floorId, blocks, options) {
var width = core.floors[floorId].width;
var height = core.floors[floorId].height;
// 绘制到tempCanvas上面
var tempCanvas = core.bigmap.tempCanvas;
// 如果是大地图模式?
if (options.all) {
// 计算比例
if (options.noHD) {
2023-03-14 23:18:08 +08:00
tempCanvas.canvas.width = width * 32;
tempCanvas.canvas.height = height * 32;
tempCanvas.canvas.removeAttribute('isHD');
} else {
core.maps._setHDCanvasSize(tempCanvas, width * 32, height * 32);
}
2022-10-16 21:58:52 +08:00
} else if (width * height > core.bigmap.threshold) {
options.v2 = true;
if (options.noHD) {
tempCanvas.canvas.width = core._PX_;
tempCanvas.canvas.height = core._PY_;
2023-03-14 23:18:08 +08:00
tempCanvas.canvas.removeAttribute('isHD');
} else core.maps._setHDCanvasSize(tempCanvas, width * 32, height * 32);
2022-10-16 21:58:52 +08:00
var centerX = options.centerX, centerY = options.centerY;
if (centerX == null) centerX = Math.floor(width / 2);
if (centerY == null) centerY = Math.floor(height / 2);
var offsetX = core.clamp(centerX - core._HALF_WIDTH_, 0, width - core._WIDTH_),
offsetY = core.clamp(centerY - core._HALF_HEIGHT_, 0, height - core._HEIGHT_);
tempCanvas.translate(-32 * offsetX, -32 * offsetY, false, true);
} else {
options.v2 = false;
if (options.noHD) {
tempCanvas.canvas.width = width * 32;
tempCanvas.canvas.height = height * 32;
2023-03-14 23:18:08 +08:00
tempCanvas.canvas.removeAttribute('isHD');
} else core.maps._setHDCanvasSize(tempCanvas, width * 32, height * 32);
2022-10-16 21:58:52 +08:00
}
options.ctx = tempCanvas;
// 地图过大的缩略图不绘制显伤
if (width * height > core.bigmap.threshold)
options.damage = false;
// --- 暂存 flags
var hasHero = core.status.hero != null, flags = null;
if (options.flags) {
if (!hasHero) core.status.hero = {};
flags = core.status.hero.flags;
core.status.hero.flags = options.flags;
}
this._drawThumbnail_realDrawTempCanvas(floorId, blocks, options);
// --- 恢复 flags
if (!hasHero) delete core.status.hero;
else if (flags != null) core.status.hero.flags = flags;
tempCanvas.setTransform(1, 0, 0, 1, 0, 0);
}
maps.prototype._drawThumbnail_realDrawTempCanvas = function (floorId, blocks, options) {
// 缩略图:背景
this.drawBg(floorId, options);
// 缩略图:事件
this.drawEvents(floorId, blocks, options);
// 缩略图:勇士
if (options.heroLoc) {
options.heroIcon = options.heroIcon || core.status.hero.image || 'hero.png';
options.heroIcon = core.getMappedName(options.heroIcon);
var icon = core.material.icons.hero[options.heroLoc.direction];
var height = core.material.images.images[options.heroIcon].height / 4;
var width = (core.material.images.images[options.heroIcon].width || 128) / 4;
core.drawImage(options.ctx, core.material.images.images[options.heroIcon], icon.stop * width, icon.loc * height, width, height,
32 * options.heroLoc.x + 32 - width, 32 * options.heroLoc.y + 32 - height, width, height);
}
// 缩略图:前景
this.drawFg(floorId, options);
// 缩略图:显伤
if (options.damage && core.hasItem('book')) {
core.updateCheckBlock(floorId);
core.control.updateDamage(floorId, options.ctx);
}
}
maps.prototype._drawThumbnail_drawToTarget = function (floorId, options) {
var ctx = core.getContextByName(options.ctx);
if (ctx == null) return;
var x = options.x || 0, y = options.y || 0, size = options.size || 1;
// size的含义改为(0,1]范围的系数以适配长方形默认为1楼传为3/4SL界面为0.3
var w = Math.ceil(size * core._PX_), h = Math.ceil(size * core._PY_);
// 特判是否为编辑器编辑器中长宽均采用core.js的遗留正方形像素边长以保证下面的绘制正常
if (main.mode == 'editor') w = h = size * core.__PIXELS__;
var width = core.floors[floorId].width, height = core.floors[floorId].height;
var centerX = options.centerX, centerY = options.centerY;
if (centerX == null) centerX = Math.floor(width / 2);
if (centerY == null) centerY = Math.floor(height / 2);
var tempCanvas = core.bigmap.tempCanvas;
2023-03-14 23:18:08 +08:00
const scale = core.domStyle.scale * devicePixelRatio;
2022-10-16 21:58:52 +08:00
if (options.all) {
var tempWidth = tempCanvas.canvas.width, tempHeight = tempCanvas.canvas.height;
// 绘制全景图
if (tempWidth <= tempHeight) {
var realHeight = h, realWidth = realHeight * tempWidth / tempHeight;
var side = (w - realWidth) / 2;
core.fillRect(ctx, x, y, side, realHeight, '#000000');
core.fillRect(ctx, x + w - side, y, side, realHeight);
core.drawImage(ctx, tempCanvas.canvas, 0, 0, tempWidth, tempHeight, x + side, y, realWidth, realHeight);
}
else {
var realWidth = w, realHeight = realWidth * tempHeight / tempWidth;
var side = (h - realHeight) / 2;
core.fillRect(ctx, x, y, realWidth, side, '#000000');
core.fillRect(ctx, x, y + h - side, realWidth, side);
core.drawImage(ctx, tempCanvas.canvas, 0, 0, tempWidth, tempHeight, x, y + side, realWidth, realHeight);
}
}
else {
// 只绘制可见窗口
2023-03-14 23:18:08 +08:00
var pw = core._PX_,
ph = core._PY_,
hw = core._HALF_WIDTH_,
hh = core._HALF_HEIGHT_,
W = core._WIDTH_,
H = core._HEIGHT_;
if (main.mode == 'editor') {
pw = ph = core.__PIXELS__;
hw = hh = core.__HALF_SIZE__;
W = H = core.__SIZE__;
}
2022-10-16 21:58:52 +08:00
if (options.v2) {
2023-03-14 23:18:08 +08:00
if (options.noHD) core.drawImage(ctx, tempCanvas.canvas, 0, 0, pw, ph, x, y, w, h);
else core.drawImage(ctx, tempCanvas.canvas, 0, 0, pw * scale, ph * scale, x, y, w, h);
2022-10-16 21:58:52 +08:00
} else {
var offsetX = core.clamp(centerX - hw, 0, width - W),
2023-03-14 23:18:08 +08:00
offsetY = core.clamp(centerY - hh, 0, height - H);
2022-10-16 21:58:52 +08:00
if (options.noHD) {
core.drawImage(ctx, tempCanvas.canvas, offsetX * 32, offsetY * 32, pw, ph, x, y, w, h);
2023-03-14 23:18:08 +08:00
} else {
core.drawImage(ctx, tempCanvas.canvas, offsetX * 32 * scale, offsetY * 32 * scale, pw * scale, ph * scale, x, y, w, h);
2022-10-16 21:58:52 +08:00
}
}
}
}
// -------- 获得某个点的图块信息 -------- //
////// 某个点是否不可通行 //////
maps.prototype.noPass = function (x, y, floorId) {
var block = core.getBlock(x, y, floorId);
if (block == null) return false;
return block.event.noPass;
}
////// 某个点是否存在NPC //////
maps.prototype.npcExists = function (x, y, floorId) {
var block = this.getBlock(x, y, floorId);
if (block == null) return false;
return block.event.cls.indexOf('npc') == 0;
}
////// 某个点是否存在(指定的)地形 //////
maps.prototype.terrainExists = function (x, y, id, floorId) {
var block = this.getBlock(x, y, floorId);
if (block == null) return false;
return block.event.cls == 'terrains' && (id ? block.event.id == id : true);
}
////// 某个点是否存在楼梯 //////
maps.prototype.stairExists = function (x, y, floorId) {
var blockId = this.getBlockId(x, y, floorId);
if (blockId == null) return false;
var ids = ['upFloor', 'downFloor'];
ids = ids.concat(['leftPortal', 'rightPortal', 'upPortal', 'downPortal', 'portal', 'starPortal']);
return ids.indexOf(blockId) >= 0;
}
////// 当前位置是否在楼梯边 //////
maps.prototype.nearStair = function () {
var x = core.getHeroLoc('x'), y = core.getHeroLoc('y');
return this.stairExists(x, y) || this.stairExists(x - 1, y) || this.stairExists(x, y - 1) || this.stairExists(x + 1, y) || this.stairExists(x, y + 1);
}
////// 某个点是否存在(指定的)怪物 //////
maps.prototype.enemyExists = function (x, y, id, floorId) {
var block = this.getBlock(x, y, floorId);
if (block == null) return false;
return block.event.cls.indexOf('enemy') == 0 && (id ? block.event.id == id : true);
}
////// 获得某个点的block //////
maps.prototype.getBlock = function (x, y, floorId, showDisable) {
floorId = floorId || core.status.floorId;
if (!floorId) return null;
core.extractBlocks(floorId);
var blockObjs = this.getMapBlocksObj(floorId);
var block = blockObjs[x + "," + y];
if (block && (showDisable || !block.disable)) return block;
return null;
}
////// 获得某个点的blockId //////
maps.prototype.getBlockId = function (x, y, floorId, showDisable) {
var block = core.getBlock(x, y, floorId, showDisable);
return block == null ? null : block.event.id;
}
////// 获得某个点的数字 //////
maps.prototype.getBlockNumber = function (x, y, floorId, showDisable) {
var block = core.getBlock(x, y, floorId, showDisable);
return block == null ? null : block.id;
}
////// 获得某个点的blockCls //////
maps.prototype.getBlockCls = function (x, y, floorId, showDisable) {
var block = core.getBlock(x, y, floorId, showDisable);
return block == null ? null : block.event.cls;
}
////// 获得某个点的不透明度 //////
maps.prototype.getBlockOpacity = function (x, y, floorId, showDisable) {
var block = core.getBlock(x, y, floorId, showDisable);
if (block == null) return null;
if (block.opacity == null) return 1.0;
return block.opacity == null ? 1.0 : block.opacity;
}
////// 获得某个点的filter //////
maps.prototype.getBlockFilter = function (x, y, floorId, showDisable) {
var block = core.getBlock(x, y, floorId, showDisable);
if (block == null) return null;
if (block.filter == null) return { blur: 0, hue: 0, grayscale: 0, invert: false, shadow: 0 };
return core.clone(block.filter);
}
////// 获得某个图块或素材的信息,包括 IDcls图片坐标faceIds 等等 //////
maps.prototype.getBlockInfo = function (block) {
if (!block) return null;
if (typeof block == 'string') { // 参数是ID
block = this.getNumberById(block);
}
if (typeof block == 'number') { // 参数是数字
if (block == 0) return null;
block = this.getBlockByNumber(block);
}
var number = block.id, id = block.event.id, cls = block.event.cls, name = block.event.name,
image = null, posX = 0, posY = 0, animate = block.event.animate, doorInfo = block.event.doorInfo,
height = block.event.height || 32, faceIds = {}, face = 'down', bigImage = null;
if (id == 'none') return null;
else if (id == 'airwall') {
if (!core.material.images.airwall) return null;
image = core.material.images.airwall;
name = "空气墙";
}
else if (cls == 'tileset') {
var offset = core.icons.getTilesetOffset(id);
if (offset == null) return null;
posX = offset.x;
posY = offset.y;
image = core.material.images.tilesets[offset.image];
}
else if (cls == 'autotile') {
image = core.material.images.autotile[id];
}
else {
image = core.material.images[cls];
posY = core.material.icons[cls][id];
faceIds = block.event.faceIds || {};
for (var f in faceIds) {
if (faceIds[f] == id) {
face = f;
break;
}
}
if (block.event.bigImage) bigImage = core.material.images.images[block.event.bigImage];
if (core.material.enemys[id]) {
name = core.material.enemys[id].name;
bigImage = core.material.images.images[core.material.enemys[id].bigImage];
} else if (core.material.items[id]) {
name = core.material.items[id].name;
}
// 非门效果则强制变成四帧动画
if (!doorInfo && bigImage != null) animate = 4;
}
return {
number: number, id: id, cls: cls, name: name, image: image, posX: posX, doorInfo: doorInfo,
posY: posY, height: height, faceIds: faceIds, animate: animate, face: face, bigImage: bigImage
};
}
////// 搜索某个图块出现的所有位置 //////
maps.prototype.searchBlock = function (id, floorId, showDisable) {
if (typeof id == 'number') id = this.getBlockByNumber(id).event.id;
floorId = floorId || core.status.floorId;
var result = [];
if (floorId instanceof Array) {
floorId.forEach(function (floorId) {
result = result.concat(core.searchBlock(id, floorId, showDisable));
});
return result;
}
core.extractBlocks(floorId);
for (var i = 0; i < core.status.maps[floorId].blocks.length; ++i) {
var block = core.status.maps[floorId].blocks[i];
if ((showDisable || !block.disable) && (core.matchWildcard(id, block.event.id) || core.matchRegex(id, block.event.id))) {
result.push({ floorId: floorId, x: block.x, y: block.y, block: block });
}
}
return result;
}
////// 给定筛选函数,搜索某个图块出现的所有位置 //////
maps.prototype.searchBlockWithFilter = function (blockFilter, floorId, showDisable) {
floorId = floorId || core.status.floorId;
var result = [];
if (floorId instanceof Array) {
floorId.forEach(function (floorId) {
result = result.concat(core.searchBlockWithFilter(blockFilter, floorId, showDisable));
});
return result;
}
core.extractBlocks(floorId);
for (var i = 0; i < core.status.maps[floorId].blocks.length; ++i) {
var block = core.status.maps[floorId].blocks[i];
if ((showDisable || !block.disable) && blockFilter(block)) {
result.push({ floorId: floorId, x: block.x, y: block.y, block: block });
}
}
return result;
}
////// 获得某个图块其行走图朝向朝下的图块ID //////
maps.prototype.getFaceDownId = function (block) {
if (block == null) return null;
if (typeof block == 'string') { // 参数是ID
block = this.getNumberById(block);
}
if (typeof block == 'number') { // 参数是数字
if (block == 0) return null;
block = this.getBlockByNumber(block);
}
if (!block.event) return null;
return (block.event.faceIds || {}).down || block.event.id;
}
// -------- 启用/禁用图块,楼层贴图 -------- //
////// 将某个块从禁用变成启用状态 //////
maps.prototype.showBlock = function (x, y, floorId) {
floorId = floorId || core.status.floorId;
if (!floorId) return;
var block = core.getBlock(x, y, floorId, true);
if (block == null) return; // 不存在
// 本身是禁用事件,启用之
if (block.disable) {
block.disable = false;
core.setMapBlockDisabled(floorId, x, y, false);
this._updateMapArray(floorId, block.x, block.y);
// 在本层,添加动画
if (floorId == core.status.floorId) {
if (block.event.cls == 'autotile') {
core.redrawMap();
} else {
core.drawBlock(block);
core.addGlobalAnimate(block);
core.updateStatusBar(false, true);
}
}
}
}
////// 只隐藏但不删除某块 //////
maps.prototype.hideBlock = function (x, y, floorId) {
floorId = floorId || core.status.floorId;
if (!floorId) return;
var block = core.getBlock(x, y, floorId, true);
if (block == null) return; // 不存在
block.disable = true;
core.setMapBlockDisabled(floorId, block.x, block.y, true);
this._updateMapArray(floorId, block.x, block.y);
// 删除动画,清除地图
this._removeBlockFromMap(floorId, block);
}
////// 根据图块的索引来隐藏图块 //////
maps.prototype.hideBlockByIndex = function (index, floorId) {
floorId = floorId || core.status.floorId;
if (!floorId) return;
core.extractBlocks(floorId);
var blocks = core.status.maps[floorId].blocks, block = blocks[index];
block.disable = true;
core.setMapBlockDisabled(floorId, block.x, block.y, true);
this._updateMapArray(floorId, block.x, block.y);
}
////// 一次性隐藏多个block //////
maps.prototype.hideBlockByIndexes = function (indexes, floorId) {
indexes.sort(function (a, b) {
return b - a;
}).forEach(function (index) {
core.hideBlockByIndex(index, floorId);
});
}
maps.prototype._removeBlockFromMap = function (floorId, block) {
if (floorId != core.status.floorId) return;
var filter = block.filter || {};
if (block.event.cls == 'autotile' || filter.blur > 0 || filter.shadow > 0) {
core.redrawMap();
} else {
var x = block.x, y = block.y;
var px = 32 * x - core.bigmap.posX * 32;
var py = 32 * y - core.bigmap.posY * 32;
core.removeGlobalAnimate(x, y);
core.clearMap('event', px, py, 32, 32);
var height = block.event.height || 32;
if (height > 32) core.clearMap('event2', px, py + 32 - height, 32, height - 32);
// 删除大怪物
core.deleteCanvas("_bigImage_header_" + x + "_" + y);
core.deleteCanvas("_bigImage_body_" + x + "_" + y);
core.updateStatusBar();
}
}
////// 删除某个图块 //////
maps.prototype.removeBlock = function (x, y, floorId) {
floorId = floorId || core.status.floorId;
if (!floorId) return false;
core.extractBlocks(floorId);
for (var i in core.status.maps[floorId].blocks) {
var block = core.status.maps[floorId].blocks[i];
if (block.x == x && block.y == y) {
this.removeBlockByIndex(i, floorId);
this._removeBlockFromMap(floorId, block);
return true;
}
}
return false;
}
////// 根据block的索引尽可能删除该块 //////
maps.prototype.removeBlockByIndex = function (index, floorId) {
floorId = floorId || core.status.floorId;
if (!floorId) return;
core.extractBlocks(floorId);
var blocks = core.status.maps[floorId].blocks, block = blocks[index];
blocks.splice(index, 1);
if (core.status.mapBlockObjs[floorId])
delete core.status.mapBlockObjs[floorId][block.x + "," + block.y];
core.setMapBlockDisabled(floorId, block.x, block.y, true);
this._updateMapArray(floorId, block.x, block.y);
}
////// 一次性删除多个block //////
maps.prototype.removeBlockByIndexes = function (indexes, floorId) {
indexes.sort(function (a, b) {
return b - a;
}).forEach(function (index) {
core.removeBlockByIndex(index, floorId);
});
}
////// 显示前景/背景地图 //////
maps.prototype.showBgFgMap = function (name, loc, floorId, callback) {
this._triggerBgFgMap('show', name, loc, floorId, callback);
}
////// 隐藏前景/背景地图 //////
maps.prototype.hideBgFgMap = function (name, loc, floorId, callback) {
this._triggerBgFgMap('hide', name, loc, floorId, callback);
}
////// 设置前景/背景地图的显示状态 //////
maps.prototype._triggerBgFgMap = function (type, name, loc, floorId, callback) {
if (type != 'show') type = 'hide';
if (!name || (!name.startsWith('bg') && !name.startsWith('fg'))) return;
if (typeof loc[0] == 'number' && typeof loc[1] == 'number')
loc = [loc];
floorId = floorId || core.status.floorId;
if (!floorId) return;
if (loc.length == 0) return;
var disabled = core.getFlag('__' + name + 'd__', {});
disabled[floorId] = disabled[floorId] || [];
loc.forEach(function (t) {
if (type == 'hide') {
disabled[floorId].push([t[0], t[1]]);
} else {
disabled[floorId] = disabled[floorId].filter(function (one) { return one[0] != t[0] || one[1] != t[1] });
}
})
core.setFlag('__' + name + 'd__', disabled);
core.status[name + "maps"][floorId] = null;
if (floorId == core.status.floorId) {
core.redrawMap();
}
if (callback) callback();
}
////// 显示一个楼层贴图 //////
maps.prototype.showFloorImage = function (loc, floorId, callback) {
this._triggerFloorImage('show', loc, floorId, callback);
}
////// 隐藏一个楼层贴图 //////
maps.prototype.hideFloorImage = function (loc, floorId, callback) {
this._triggerFloorImage('hide', loc, floorId, callback);
}
///// 设置贴图显示状态 //////
maps.prototype._triggerFloorImage = function (type, loc, floorId, callback) {
if (type != 'show') type = 'hide';
if (typeof loc[0] == 'number' && typeof loc[1] == 'number')
loc = [loc];
floorId = floorId || core.status.floorId;
if (!floorId) return;
if (loc.length == 0) return;
loc.forEach(function (t) {
var x = t[0], y = t[1];
var flag = "__floorImg__" + floorId + "_" + x + "_" + y;
if (type == 'hide') core.setFlag(flag, true);
else core.removeFlag(flag);
})
if (floorId == core.status.floorId) {
core.redrawMap();
}
if (callback) callback();
}
////// 改变图块 //////
maps.prototype.setBlock = function (number, x, y, floorId) {
floorId = floorId || core.status.floorId;
if (!floorId || number == null || x == null || y == null) return;
if (x < 0 || x >= core.floors[floorId].width || y < 0 || y >= core.floors[floorId].height) return;
if (typeof number == 'string') {
if (/^\d+$/.test(number)) number = parseInt(number);
else number = core.getNumberById(number);
}
var block = this.initBlock(x, y, number, true, core.floors[floorId]);
if (block.id == 0 && !block.event.trigger) {
// 转变图块为0且该点无事件视为删除
core.removeBlock(x, y, floorId);
return;
}
var originBlock = core.getBlock(x, y, floorId, true);
var originEvent = originBlock == null ? null : originBlock.event;
if (originBlock == null) {
core.status.maps[floorId].blocks.push(block);
if (core.status.mapBlockObjs[floorId])
core.status.mapBlockObjs[floorId][block.x + "," + block.y] = block;
core.setMapBlockDisabled(floorId, block.x, block.y, false);
delete block.disable;
}
else {
originBlock.id = number;
originBlock.event = block.event;
block = originBlock;
}
this._updateMapArray(floorId, x, y);
if (floorId == core.status.floorId) {
// 有任何一个是autotile直接重绘地图
if ((originEvent != null && originEvent.cls == 'autotile') || block.event.cls == 'autotile') {
core.redrawMap();
} else {
if (originEvent != null) {
this._removeBlockFromMap(floorId, { x: x, y: y, event: originEvent });
}
if (!block.disable) {
core.drawBlock(block);
core.addGlobalAnimate(block);
core.updateStatusBar();
}
}
}
}
maps.prototype.animateSetBlock = function (number, x, y, floorId, time, callback) {
floorId = floorId || core.status.floorId;
time = time || 0;
if (floorId != core.status.floorId || time == 0) {
// 不在当前楼层,直接忽略
this.setBlock(number, x, y, floorId);
if (callback) callback();
return;
}
if (typeof number == 'string') {
if (/^\d+$/.test(number)) number = parseInt(number);
else number = core.getNumberById(number);
}
var originBlock = core.getBlock(x, y, floorId, true);
var block = this.initBlock(x, y, number, true, core.floors[floorId]);
// 如果原本是启用的
if (originBlock != null && !originBlock.disable) {
return this._animateSetBlock_originEnabled(block, number, x, y, floorId, time, callback);
}
// 如果原本不存在
if (originBlock == null) {
return this._animateSetBlock_originNotExists(block, number, x, y, floorId, time, callback);
}
// 如果原本存在且禁用;应当直接设置,没有动画
if (originBlock != null && originBlock.disable) {
return this._animateSetBlock_originDisabled(number, x, y, floorId, callback);
}
if (callback) callback();
}
maps.prototype._animateSetBlock_originEnabled = function (block, number, x, y, floorId, time, callback) {
// 情况1设置到0
if (block.id == 0) {
// 如果该点红点没有事件 - 直接删除
if (!block.event.trigger) {
return this.animateBlock([x, y], 'remove', time, callback);
} else {
// 如果该点红点有事件则设置到0但是需启用
return this.animateBlock([x, y], 'hide', time, function () {
core.setBlock(0, x, y, floorId);
core.showBlock(x, y, floorId);
if (callback) callback();
});
}
}
// 情况2设置到非0
else {
return this.animateBlock([x, y], 'hide', time / 2, function () {
core.setBlock(number, x, y, floorId);
core.animateBlock([x, y], 'show', time / 2, callback);
})
}
}
maps.prototype._animateSetBlock_originNotExists = function (block, number, x, y, floorId, time, callback) {
// 情况1设置到0没有动画效果
if (block.id == 0) {
core.setBlock(number, x, y, floorId);
if (callback) callback();
}
else {
// 情况2设置到非0有淡入动画
core.setBlock(number, x, y, floorId);
core.hideBlock(x, y, floorId);
core.animateBlock([x, y], 'show', time, callback);
return;
}
}
maps.prototype._animateSetBlock_originDisabled = function (number, x, y, floorId, callback) {
core.setBlock(number, x, y, floorId);
if (callback) callback();
}
maps.prototype.animateSetBlocks = function (number, locs, floorId, time, callback) {
if (!(locs instanceof Array)) {
if (callback) callback();
return;
}
if (typeof locs[0] == 'number' && typeof locs[1] == 'number')
locs = [locs];
var count = locs.length;
var _afterSet = function () {
count--;
if (count == 0) {
if (callback) callback();
}
}
locs.forEach(function (loc) {
core.animateSetBlock(number, loc[0], loc[1], floorId, time, _afterSet);
});
}
////// 事件转向 //////
maps.prototype.turnBlock = function (direction, x, y, floorId) {
var id = core.getBlockId(x, y, floorId, true);
var blockInfo = core.getBlockInfo(id);
if (blockInfo == null) return;
var faceIds = blockInfo.faceIds || {};
var currDirection = null;
for (var dir in core.utils.scan) {
if (faceIds[dir] == id) {
currDirection = dir;
}
}
if (currDirection == null) return;
var nextDirection = core.turnDirection(direction, currDirection);
var nextId = faceIds[nextDirection];
if (nextId != null && nextId != id) {
this.setBlock(nextId, x, y, floorId);
}
}
////// 将地图中所有某个图块替换成另一个图块 //////
maps.prototype.replaceBlock = function (fromNumber, toNumber, floorId) {
floorId = floorId || core.status.floorId;
if (floorId instanceof Array) {
floorId.forEach(function (floorId) {
core.replaceBlock(fromNumber, toNumber, floorId);
});
return;
}
var toBlock = this.getBlockByNumber(toNumber, true);
core.extractBlocks(floorId);
core.status.maps[floorId].blocks.forEach(function (block) {
if (block.id == fromNumber) {
block.id = toNumber;
for (var one in toBlock.event) {
block.event[one] = core.clone(toBlock.event[one]);
}
this._updateMapArray(floorId, block.x, block.y);
}
}, this);
if (floorId == core.status.floorId) core.redrawMap();
}
////// 改变前景背景的图块 //////
maps.prototype.setBgFgBlock = function (name, number, x, y, floorId) {
floorId = floorId || core.status.floorId;
if (!floorId || number == null || x == null || y == null) return;
if (x < 0 || x >= core.floors[floorId].width || y < 0 || y >= core.floors[floorId].height) return;
if (!name || (!name.startsWith('bg') && !name.startsWith('fg'))) return;
if (typeof number == 'string') {
if (/^\d+$/.test(number)) number = parseInt(number);
else number = core.getNumberById(number);
}
var values = core.getFlag('__' + name + 'v__', {});
values[floorId] = (values[floorId] || []).filter(function (one) { return one[0] != x || one[1] != y });
values[floorId].push([x, y, number]);
core.setFlag('__' + name + 'v__', values);
core.status[name + "maps"][floorId] = null;
this._getBgFgMapArray(name, floorId, true);
if (floorId == core.status.floorId) {
core.clearMap(name);
if (name.startsWith('bg')) core.drawBg(floorId);
else core.drawFg(floorId);
}
}
////// 重置地图 //////
maps.prototype.resetMap = function (floorId) {
floorId = floorId || core.status.floorId;
if (!floorId) return;
if (typeof floorId == 'string') floorId = [floorId];
var needRefresh = false;
floorId.forEach(function (t) {
core.status.maps[t] = core.maps.loadFloor(t);
// 重置本层的全部独立事件
Object.keys(core.status.hero.flags).forEach(function (one) {
if (one.startsWith(floorId + '@')) delete core.status.hero.flags[one];
})
// 重置本层的图块删除信息
delete (flags.__disabled__ || {})[t];
delete (core.status.mapBlockObjs || {})[t];
if (t == core.status.floorId) needRefresh = true;
});
if (needRefresh) this.redrawMap();
core.drawTip("地图重置成功");
}
// -------- 移动/跳跃图块,图块的淡入淡出 -------- //
////// 初始化独立的block canvas //////
maps.prototype._initDetachedBlock = function (blockInfo, x, y, displayDamage) {
var headCanvas = null, bodyCanvas = '__body_' + x + "_" + y, damageCanvas = null;
// head
if (!blockInfo.bigImage && blockInfo.height > 32) {
headCanvas = "__head_" + x + "_" + y;
core.createCanvas(headCanvas, 0, 0, 32, blockInfo.height - 32, 55);
}
// body
if (blockInfo.bigImage) {
var bigImageInfo = this._getBigImageInfo(blockInfo.bigImage, blockInfo.face, blockInfo.posX);
core.createCanvas(bodyCanvas, 0, 0, bigImageInfo.per_width, bigImageInfo.per_height, 35);
} else {
core.createCanvas(bodyCanvas, 0, 0, 32, 32, 35);
}
// damage
var damage = null, damageColor = null;
if (blockInfo.cls.indexOf('enemy') == 0 && core.hasItem('book') && displayDamage) {
var damageString = core.enemys.getDamageString(blockInfo.id, x, y);
damage = damageString.damage;
damageColor = damageString.color;
}
if (damage != null) {
damageCanvas = "__damage_" + x + "_" + y;
var ctx = core.createCanvas(damageCanvas, 0, 0, 32, 32, 65);
ctx.textAlign = 'left';
ctx.font = "bold 11px Arial";
core.fillBoldText(ctx, damage, 1, 31, damageColor);
if (core.flags.displayCritical) {
var critical = core.enemys.nextCriticals(blockInfo.id);
if (critical.length > 0) critical = critical[0];
critical = core.formatBigNumber(critical[0], true);
if (critical == '???') critical = '?';
core.fillBoldText(ctx, critical, 1, 21, '#FFFFFF');
}
}
return {
"headCanvas": headCanvas,
"bodyCanvas": bodyCanvas,
"damageCanvas": damageCanvas
}
}
////// 移动独立的block canvas //////
maps.prototype._moveDetachedBlock = function (blockInfo, nowX, nowY, opacity, canvases) {
var height = blockInfo.height, posX = blockInfo.posX, posY = blockInfo.posY, image = blockInfo.image;
var headCanvas = canvases.headCanvas, bodyCanvas = canvases.bodyCanvas, damageCanvas = canvases.damageCanvas;
if (headCanvas) {
core.dymCanvas[headCanvas].clearRect(0, 0, 32, height);
core.dymCanvas[headCanvas].drawImage(image, posX * 32, posY * height, 32, height - 32, 0, 0, 32, height - 32);
core.relocateCanvas(headCanvas, nowX - core.bigmap.offsetX, nowY + 32 - height - core.bigmap.offsetY);
core.setOpacity(headCanvas, opacity);
}
if (bodyCanvas) {
if (blockInfo.bigImage) {
var face = blockInfo.face;
if (!blockInfo.faceIds) face = 'down';
else if (!blockInfo.faceIds[face]) {
// 维持此时朝向
face = 'down';
for (var f in blockInfo.faceIds) {
if (blockInfo.faceIds[f] == blockInfo.id) {
face = f;
}
}
}
var bigImageInfo = this._getBigImageInfo(blockInfo.bigImage, face, blockInfo.posX);
var per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height;
core.dymCanvas[bodyCanvas].clearRect(0, 0, bigImageInfo.per_width, bigImageInfo.per_height);
core.dymCanvas[bodyCanvas].drawImage(blockInfo.bigImage, bigImageInfo.sx, bigImageInfo.sy, per_width, per_height, 0, 0, per_width, per_height);
core.relocateCanvas(bodyCanvas, nowX - core.bigmap.offsetX + bigImageInfo.dx, nowY - core.bigmap.offsetY + bigImageInfo.dy);
core.setOpacity(bodyCanvas, opacity);
} else {
core.dymCanvas[bodyCanvas].clearRect(0, 0, 32, 32);
core.dymCanvas[bodyCanvas].drawImage(image, posX * 32, posY * height + height - 32, 32, 32, 0, 0, 32, 32);
core.relocateCanvas(bodyCanvas, nowX - core.bigmap.offsetX, nowY - core.bigmap.offsetY);
core.setOpacity(bodyCanvas, opacity);
}
}
if (damageCanvas) {
core.relocateCanvas(damageCanvas, nowX - core.bigmap.offsetX, nowY - core.bigmap.offsetY);
core.setOpacity(damageCanvas, opacity);
}
}
////// 删除独立的block canvas //////
maps.prototype._deleteDetachedBlock = function (canvases) {
core.deleteCanvas(canvases.headCanvas);
core.deleteCanvas(canvases.bodyCanvas);
core.deleteCanvas(canvases.damageCanvas);
}
maps.prototype._getAndRemoveBlock = function (x, y) {
var block = core.getBlock(x, y);
if (block == null) return null;
var blockInfo = this.getBlockInfo(block);
if (blockInfo == null) return;
core.removeBlock(x, y);
return [block, blockInfo];
}
////// 显示移动某块的动画,达到{“type”:”move”}的效果 //////
maps.prototype.moveBlock = function (x, y, steps, time, keep, callback) {
if (core.status.replay.speed == 24) time = 1;
time = time || 500;
var blockArr = this._getAndRemoveBlock(x, y);
if (blockArr == null) {
if (callback) callback();
return;
}
var block = blockArr[0], blockInfo = blockArr[1];
var moveSteps = (steps || []).map(function (t) {
return [t.split(':')[0], parseInt(t.split(':')[1] || "1")];
}).filter(function (t) {
return ['up', 'down', 'left', 'right', 'forward', 'backward', 'leftup', 'leftdown', 'rightup', 'rightdown', 'speed'].indexOf(t[0]) >= 0
&& !(t[0] == 'speed' && t[1] < 16)
});
var canvases = this._initDetachedBlock(blockInfo, x, y, block.event.animate !== false);
this._moveDetachedBlock(blockInfo, 32 * x, 32 * y, 1, canvases);
var moveInfo = {
sx: x, sy: y, x: x, y: y, px: 32 * x, py: 32 * y, opacity: 1, keep: keep, lastDirection: null, offset: 1,
moveSteps: moveSteps, step: 0, per_time: time / 16 / core.status.replay.speed
}
this._moveBlock_doMove(blockInfo, canvases, moveInfo, callback);
}
maps.prototype._moveBlock_doMove = function (blockInfo, canvases, moveInfo, callback) {
var animateTotal = blockInfo.animate, animateTime = 0;
// 强制npc48行走时使用四帧动画
if (!blockInfo.doorInfo && !blockInfo.bigImage && blockInfo.cls == 'npc48') animateTotal = 4;
var _run = function () {
var cb = function () {
core.maps._deleteDetachedBlock(canvases);
// 不消失
if (moveInfo.keep) {
core.setBlock(blockInfo.number, moveInfo.x, moveInfo.y);
core.showBlock(moveInfo.x, moveInfo.y);
core.moveEnemyOnPoint(moveInfo.sx, moveInfo.sy, moveInfo.x, moveInfo.y);
}
if (callback) callback();
}
var animate = window.setInterval(function () {
if (blockInfo.cls != 'tileset') {
animateTime += moveInfo.per_time;
if (animateTime > core.values.animateSpeed) {
animateTime = 0;
blockInfo.posX = (blockInfo.posX + 1) % animateTotal;
}
}
if (moveInfo.moveSteps.length != 0) {
if (core.maps._moveBlock_updateSpeed(moveInfo)) {
clearInterval(animate);
delete core.animateFrame.asyncId[animate];
_run();
}
else core.maps._moveBlock_moving(blockInfo, canvases, moveInfo);
}
else
core.maps._moveJumpBlock_finished(blockInfo, canvases, moveInfo, animate, cb);
}, moveInfo.per_time);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = cb;
}
_run();
}
maps.prototype._moveBlock_updateSpeed = function (moveInfo) {
if (moveInfo.step == 0 && moveInfo.moveSteps[0][0] == 'speed' && moveInfo.moveSteps[0][1] >= 16) {
moveInfo.per_time = moveInfo.moveSteps[0][1] / 16 / core.status.replay.speed;
moveInfo.moveSteps.shift();
return true;
}
return false;
}
maps.prototype._moveBlock_updateDirection = function (blockInfo, moveInfo) {
moveInfo.offset = 1;
var curr = moveInfo.moveSteps[0];
// 展开forward和backward
if ((curr[0] == 'backward' || curr[0] == 'forward') && curr[1] > 1) {
moveInfo.moveSteps.shift();
for (var i = 0; i < curr[1]; ++i) {
moveInfo.moveSteps.unshift([curr[0], 1]);
}
return this._moveBlock_updateDirection(blockInfo, moveInfo);
}
if (moveInfo.lastDirection == null) {
for (var d in blockInfo.faceIds) {
if (blockInfo.faceIds[d] == blockInfo.id) {
moveInfo.lastDirection = d;
break;
}
}
}
if (curr[0] == 'forward' || curr[0] == 'backward') {
if (moveInfo.lastDirection == null) {
moveInfo.moveSteps.shift();
return false;
}
if (curr[0] == 'backward')
moveInfo.offset = -1;
curr[0] = moveInfo.lastDirection;
}
moveInfo.lastDirection = curr[0];
// 根据faceIds修改朝向
var faceDirection = curr[0];
if (faceDirection == 'leftup' || faceDirection == 'leftdown') faceDirection = 'left';
if (faceDirection == 'rightup' || faceDirection == 'rightdown') faceDirection = 'right';
var currid = blockInfo.faceIds[faceDirection];
blockInfo.face = faceDirection;
if (currid) {
var posY = core.material.icons[blockInfo.cls][currid];
if (posY != null) {
blockInfo.number = core.getNumberById(currid) || blockInfo.number;
blockInfo.posY = posY;
}
}
// 处理 left:0 的情况,仅转向
if (curr[1] <= 0) {
moveInfo.moveSteps.shift();
return false;
}
moveInfo.x += core.utils.scan2[curr[0]].x * moveInfo.offset;
moveInfo.y += core.utils.scan2[curr[0]].y * moveInfo.offset;
return true;
}
maps.prototype._moveBlock_moving = function (blockInfo, canvases, moveInfo) {
if (moveInfo.step == 0) {
if (!this._moveBlock_updateDirection(blockInfo, moveInfo)) return;
}
var curr = moveInfo.moveSteps[0];
moveInfo.step++;
moveInfo.px += core.utils.scan2[curr[0]].x * 2 * moveInfo.offset;
moveInfo.py += core.utils.scan2[curr[0]].y * 2 * moveInfo.offset;
this._moveDetachedBlock(blockInfo, moveInfo.px, moveInfo.py, moveInfo.opacity, canvases);
if (moveInfo.step == 16) {
moveInfo.step = 0;
moveInfo.moveSteps[0][1]--;
if (moveInfo.moveSteps[0][1] <= 0) {
moveInfo.moveSteps.shift();
}
}
}
////// 显示跳跃某块的动画,达到{"type":"jump"}的效果 //////
maps.prototype.jumpBlock = function (sx, sy, ex, ey, time, keep, callback) {
time = time || 500;
var blockArr = this._getAndRemoveBlock(sx, sy);
if (blockArr == null) {
if (callback) callback();
return;
}
var block = blockArr[0], blockInfo = blockArr[1];
var canvases = this._initDetachedBlock(blockInfo, sx, sy, block.event.animate !== false);
this._moveDetachedBlock(blockInfo, 32 * sx, 32 * sy, 1, canvases);
var jumpInfo = this.__generateJumpInfo(sx, sy, ex, ey, time);
jumpInfo.keep = keep;
this._jumpBlock_doJump(blockInfo, canvases, jumpInfo, callback);
}
maps.prototype.__generateJumpInfo = function (sx, sy, ex, ey, time) {
var dx = ex - sx, dy = ey - sy, distance = Math.round(Math.sqrt(dx * dx + dy * dy));
var jump_peak = 6 + distance, jump_count = jump_peak * 2;
time /= Math.max(core.status.replay.speed, 1)
return {
sx: sx, sy: sy, x: sx, y: sy, ex: ex, ey: ey, px: 32 * sx, py: 32 * sy, opacity: 1,
jump_peak: jump_peak, jump_count: jump_count,
step: 0, per_time: time / jump_count
};
}
maps.prototype._jumpBlock_doJump = function (blockInfo, canvases, jumpInfo, callback) {
var cb = function () {
core.maps._deleteDetachedBlock(canvases);
// 不消失
if (jumpInfo.keep) {
core.setBlock(blockInfo.number, jumpInfo.ex, jumpInfo.ey);
core.showBlock(jumpInfo.ex, jumpInfo.ey);
core.moveEnemyOnPoint(jumpInfo.sx, jumpInfo.sy, jumpInfo.ex, jumpInfo.ey);
}
if (callback) callback();
}
var animate = window.setInterval(function () {
if (jumpInfo.jump_count > 0)
core.maps._jumpBlock_jumping(blockInfo, canvases, jumpInfo)
else
core.maps._moveJumpBlock_finished(blockInfo, canvases, jumpInfo, animate, cb);
}, jumpInfo.per_time);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = cb;
}
maps.prototype.__updateJumpInfo = function (jumpInfo) {
jumpInfo.jump_count--;
jumpInfo.x = (jumpInfo.x * jumpInfo.jump_count + jumpInfo.ex) / (jumpInfo.jump_count + 1.0);
jumpInfo.y = (jumpInfo.y * jumpInfo.jump_count + jumpInfo.ey) / (jumpInfo.jump_count + 1.0);
jumpInfo.px = 32 * jumpInfo.x;
var delta = Math.abs(jumpInfo.jump_count - jumpInfo.jump_peak);
jumpInfo.py = 32 * jumpInfo.y - (jumpInfo.jump_peak * jumpInfo.jump_peak - delta * delta) / 2;
}
maps.prototype._jumpBlock_jumping = function (blockInfo, canvases, jumpInfo) {
this.__updateJumpInfo(jumpInfo);
core.maps._moveDetachedBlock(blockInfo, jumpInfo.px, jumpInfo.py, jumpInfo.opacity, canvases);
}
maps.prototype._moveJumpBlock_finished = function (blockInfo, canvases, info, animate, cb) {
if (info.keep) info.opacity = 0;
else info.opacity -= 0.06;
if (info.opacity <= 0) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
cb();
}
else {
this._moveDetachedBlock(blockInfo, info.px, info.py, info.opacity, canvases);
}
}
////// 显示/隐藏某个块时的动画效果 //////
maps.prototype.animateBlock = function (loc, type, time, callback) {
if (core.status.replay.speed == 24) time = 1;
if (typeof loc[0] == 'number' && typeof loc[1] == 'number')
loc = [loc];
if (type != 'show' && type != 'hide' && type != 'remove' && typeof type != 'number') {
if (callback) callback();
}
// --- 检测所有是0的点
var list = this._animateBlock_getList(loc, type);
if (list.length == 0) {
if (callback) callback();
return;
}
this._animateBlock_drawList(list, 0);
time /= Math.max(core.status.replay.speed, 1)
this._animateBlock_doAnimate(loc, list, type, time, callback);
}
maps.prototype._animateBlock_doAnimate = function (loc, list, type, time, callback) {
var step = 0, steps = Math.max(parseInt(time / 10), 1);
var cb = function () {
list.forEach(function (t) {
if (t.blockInfo)
core.maps._deleteDetachedBlock(t.canvases);
});
loc.forEach(function (t) {
if (type == 'show') core.showBlock(t[0], t[1]);
else if (type == 'hide') core.hideBlock(t[0], t[1]);
else if (type == 'remove') core.removeBlock(t[0], t[1]);
else {
core.setBlockOpacity(type, t[0], t[1]);
core.showBlock(t[0], t[1]);
}
});
if (callback) callback();
}
var animate = setInterval(function () {
step++;
core.maps._animateBlock_drawList(list, step / steps);
if (step == steps) {
delete core.animateFrame.asyncId[animate];
clearInterval(animate);
cb();
}
}, 10);
core.animateFrame.lastAsyncId = animate;
core.animateFrame.asyncId[animate] = cb;
}
maps.prototype._animateBlock_getList = function (loc, type) {
var list = [];
loc.forEach(function (t) {
var block = core.getBlock(t[0], t[1], null, true);
if (block == null) return;
var fromOpacity = block.opacity;
if (fromOpacity == null) fromOpacity = 1.0;
var blockInfo = core.maps.getBlockInfo(block);
if (blockInfo == null) {
list.push({ 'x': t[0], 'y': t[1] });
return;
}
if (typeof type == 'number' && block.disable) return;
// 该点是否已经被启用/删除
if ((type == 'show' && !block.disable) || ((type == 'hide' || type == 'remove') && block.disable)) {
list.push({ 'x': t[0], 'y': t[1] });
return;
}
var toOpacity = type;
if (type == 'show') {
toOpacity = fromOpacity;
fromOpacity = 0.0;
}
else if (type == 'hide' || type == 'remove') {
core.hideBlock(t[0], t[1]); // 暂时先隐藏
toOpacity = 0.0;
}
else {
core.hideBlock(t[0], t[1]); // 暂时先隐藏
}
var canvases = core.maps._initDetachedBlock(blockInfo, t[0], t[1], block.event.displayDamage !== false);
list.push({
'x': t[0], 'y': t[1], 'blockInfo': blockInfo, 'canvases': canvases,
'fromOpacity': fromOpacity, 'toOpacity': toOpacity,
});
});
return list;
}
maps.prototype._animateBlock_drawList = function (list, progress) {
list.forEach(function (t) {
if (t.blockInfo)
core.maps._moveDetachedBlock(t.blockInfo, t.x * 32, t.y * 32, t.fromOpacity + progress * (t.toOpacity - t.fromOpacity), t.canvases);
});
}
// ------ 全局动画控制,动画绘制 ------ //
////// 添加一个全局动画 //////
maps.prototype.addGlobalAnimate = function (block) {
if (!block || !block.event) return;
this.removeGlobalAnimate(block.x, block.y, block.name);
if (block.event.cls == 'autotile') {
var id = block.event.id, img = core.material.images.autotile[id];
if (!img || img.width == 96) return;
core.status.autotileAnimateObjs.push(block);
}
else {
if (!block.event.bigImage && (!block.event.animate || block.event.animate == 1)) return;
core.status.globalAnimateObjs.push(block);
}
}
////// 删除一个或所有全局动画 //////
maps.prototype.removeGlobalAnimate = function (x, y, name) {
// 没有定义xy则全部删除
if (x == null || y == null) {
core.status.globalAnimateStatus = 0;
core.status.globalAnimateObjs = [];
core.status.autotileAnimateObjs = [];
core.status.floorAnimateObjs = [];
return;
}
core.status.globalAnimateObjs = core.status.globalAnimateObjs.filter(function (block) {
return block.x != x || block.y != y || block.name != name;
});
// 检查Autotile
core.status.autotileAnimateObjs = core.status.autotileAnimateObjs.filter(function (block) {
return block.x != x || block.y != y || block.name != name;
});
}
////// 绘制UI层的box动画 //////
maps.prototype.drawBoxAnimate = function () {
if (core.status.boxAnimateObjs.length == 0) return;
// check ui2
if (main.mode == 'play' && core.status.boxAnimateObjs.filter(function (one) { return one.bigImage }).length > 0 && !core.dymCanvas.ui2) {
core.createCanvas('ui2', 0, 0, core._PX_, core._PY_, 142);
}
core.clearMap('ui2');
core.status.boxAnimateObjs.forEach(function (obj) {
if (obj.bigImage) {
var ctx = obj.ctx || 'ui2';
var bigImageInfo = core.maps._getBigImageInfo(obj.bigImage, obj.face, core.status.globalAnimateStatus % 4);
var sx = bigImageInfo.sx, sy = bigImageInfo.sy, per_width = bigImageInfo.per_width, per_height = bigImageInfo.per_height;
var actual_width = Math.min(per_width, obj.max_width || per_width), actual_height = per_height * actual_width / per_width;
var x = obj.centerX - actual_width / 2, y = obj.centerY - actual_height / 2;
core.clearMap(ctx, x, y, actual_width, actual_height);
core.fillRect(ctx, x, y, actual_width, actual_height, core.material.groundPattern);
core.strokeRect(ctx, x, y, actual_width, actual_height, 'gold', 2);
core.drawImage(ctx, obj.bigImage, sx, sy, per_width, per_height,
obj.centerX - actual_width / 2, obj.centerY - actual_height / 2, actual_width, actual_height);
} else {
var ctx = obj.ctx || 'ui';
core.clearMap(ctx, obj.bgx, obj.bgy, obj.bgWidth, obj.bgHeight);
core.fillRect(ctx, obj.bgx, obj.bgy, obj.bgWidth, obj.bgHeight, core.material.groundPattern);
core.drawImage(ctx, obj.image, core.status.globalAnimateStatus % obj.animate * 32, obj.pos,
32, obj.height, obj.x, obj.y, obj.dw || 32, obj.dh || obj.height);
}
});
if (main.mode != 'play') core.status.boxAnimateObjs = [];
}
////// 绘制动画 //////
maps.prototype.drawAnimate = function (name, x, y, alignWindow, callback) {
name = core.getMappedName(name);
// 正在播放录像:不显示动画
if (core.isReplaying() || !core.material.animates[name] || x == null || y == null) {
if (callback) callback();
return -1;
}
// 开始绘制
var animate = core.material.animates[name], centerX = 32 * x + 16, centerY = 32 * y + 16;
if (alignWindow) {
centerX += core.bigmap.offsetX;
centerY += core.bigmap.offsetY;
}
animate.se = animate.se || {};
if (typeof animate.se == 'string') animate.se = { 1: animate.se };
var id = setTimeout(null);
core.status.animateObjs.push({
"name": name,
"id": id,
"animate": animate,
"centerX": centerX,
"centerY": centerY,
"index": 0,
"callback": callback
});
return id;
}
////// 绘制一个跟随勇士的动画 //////
maps.prototype.drawHeroAnimate = function (name, callback) {
name = core.getMappedName(name);
// 正在播放录像或动画不存在:不显示动画
if (core.isReplaying() || !core.material.animates[name]) {
if (callback) callback();
return -1;
}
// 开始绘制
var animate = core.material.animates[name];
animate.se = animate.se || {};
if (typeof animate.se == 'string') animate.se = { 1: animate.se };
var id = setTimeout(null);
core.status.animateObjs.push({
"name": name,
"id": id,
"animate": animate,
"hero": true,
"index": 0,
"callback": callback
});
return id;
}
////// 获得当前正在播放的所有指定动画的id列表 //////
maps.prototype.getPlayingAnimates = function (name) {
return (core.status.animateObjs || []).filter(function (one) {
return name == null || one.name == name;
}).map(function (one) { return one.id });
}
////// 绘制动画的某一帧 //////
maps.prototype._drawAnimateFrame = function (name, animate, centerX, centerY, index) {
var ctx = core.getContextByName(name);
if (!ctx) return;
var frame = animate.frames[index % animate.frame];
core.playSound((animate.se || {})[index % animate.frame + 1], (animate.pitch || {})[index % animate.frame + 1]);
var ratio = animate.ratio;
frame.forEach(function (t) {
var image = animate.images[t.index];
if (!image) return;
var realWidth = image.width * ratio * t.zoom / 100;
var realHeight = image.height * ratio * t.zoom / 100;
core.setAlpha(ctx, t.opacity / 255);
var cx = centerX + t.x, cy = centerY + t.y;
var ix = cx - realWidth / 2 - core.bigmap.offsetX,
iy = cy - realHeight / 2 - core.bigmap.offsetY;
var mirror = t.mirror ? 'x' : null;
var angle = t.angle ? -t.angle * Math.PI / 180 : null;
core.drawImage(ctx, image, ix, iy, realWidth, realHeight, null, null, null, null, angle, mirror);
core.setAlpha(ctx, 1);
})
}
////// 停止动画 //////
maps.prototype.stopAnimate = function (id, doCallback) {
for (var i = 0; i < core.status.animateObjs.length; i++) {
var obj = core.status.animateObjs[i];
if (id == null || obj.id == id) {
if (doCallback) {
(function (callback) {
setTimeout(function () {
if (callback) callback();
});
})(obj.callback);
}
}
}
core.status.animateObjs = core.status.animateObjs.filter(function (x) { return id != null && x.id != id });
if (core.status.animateObjs.length == 0)
core.clearMap('animate');
}