tianta/project/floors/huxiao1.js

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main.floors.huxiao1=
{
"floorId": "huxiao1",
"title": "天塔第10层",
"name": "天塔第10层",
"canFlyTo": false,
"canUseQuickShop": true,
"cannotViewMap": true,
"images": [
{
"name": "huxiao1.png",
"canvas": "bg",
"x": 0,
"y": 0
}
],
"item_ratio": 1,
"firstArrive": [],
"events": {
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"1,0": [
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{
"type": "setCurtain",
"time": 500
},
{
"type": "setText",
"position": "up",
"background": [
0,
0,
0,
1
]
},
"\r[red]从今天起,嗜骨,你就是我们妖社的中坚力量了。",
"\r[red]你很好强,各方面素质都很不错。",
"\r[red]我相信你能够胜任你的位置。",
"\r[purple]魔龙大人!我嗜骨就算天打雷劈也要严守岗位!",
"\r[purple]不论来者是强还是弱!只要我还有口气在!",
"\r[purple]就绝对不允许联盟和外人对我们妖社不利!",
"\r[purple].........",
"\r[red]........但愿吧。",
"\r[red]嗜骨........你知道我们为什么要暗地与联盟作时吗",
"\r[purple]....这.......因为他们是........",
"\r[red]不........天塔本身就不是为了我们魔物而建造的。",
"\r[red]建造天塔的本性在于封印【那个人】",
"\r[red]我们只是在天塔里后出现的罢了。",
"\r[purple].............",
"\r[red]刚开始我们魔物族群很弱小...........",
"\r[red]【那个人】本来是主张把我们赶尽杀绝的。",
"\r[purple]........啊.........",
"\r[red]....但她阻止了他......并救下了奄奄一息的我。",
"\r[purple].....您在说...谁?她.....是谁?",
"\r[red]她是个善良的人.......我不想让她卷入这场纷争。",
"\r[purple]...........",
"\r[red]如果没有她..........恐怕现在天塔就不会是这个样子......",
"\r[red]..........",
"\r[red]你现在知道我们妖社为什么要暗地与联盟做对了吧?",
"\r[purple.........",
"\r[purple]......因为我们魔物也要生存.........",
"\r[purple]我们必须有足够抗衡联盟的力量才行.......",
"\r[red]没错........现在联盟并不把主要心思放在我们身上",
"\r[red]这正是我们拓展地位的好时机。",
"\r[purple]啊...他们关注的是......天枢城么......",
"\r[red]没错.....嗜骨......你了解到肩上的重任了吧。",
"\r[red]你的那几句保证......可不能只是说说而已啊......",
"\r[purple]........",
"\r[red].....对了......在这里还习惯吧?",
"\r[red]和毒尾相处的如何?",
"\r[purple].......",
"\r[purple]......这个........还好吧。。",
"\r[red]......呵呵,别急。终究要在一起生活。",
"\r[red]......互相理解和包容,毕竟才是最重要的。",
"\r[purple].....是.......",
"\r[red].......对了.......还有一个问题,必须提醒你一下。",
"\r[red]你在天塔上面一定会受到海骑士的管制吧",
"\r[red]要小心点那个家伙.....",
"\r[red]那家伙精得很,别说漏了什么......",
"\r[purple]魔龙大人请放心,我一定不辜负您的重托!",
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
],
"time": 500,
"keep": true
},
{
"type": "changeFloor",
"floorId": "huxiao2",
"loc": [
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0,
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-1
],
"time": 0
},
{
"type": "trigger",
"loc": [
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1,
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0
]
}
]
},
"changeFloor": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"ratio": 1,
"map": [
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],
"bgmap": [
],
"fgmap": [
],
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"width": 15,
"height": 15,
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"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {}
}