828 lines
29 KiB
JavaScript
828 lines
29 KiB
JavaScript
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/// <reference path="./runtime.d.ts" />
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function main () {
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//------------------------ 用户修改内容 ------------------------//
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this.version = "2.10.0"; // 游戏版本号;如果更改了游戏内容建议修改此version以免造成缓存问题。
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this.useCompress = false; // 是否使用压缩文件
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// 当你即将发布你的塔时,请使用“JS代码压缩工具”将所有js代码进行压缩,然后将这里的useCompress改为true。
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// 请注意,只有useCompress是false时才会读取floors目录下的文件,为true时会直接读取libs目录下的floors.min.js文件。
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// 如果要进行剧本的修改请务必将其改成false。
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this.bgmRemote = false; // 是否采用远程BGM
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this.bgmRemoteRoot = "https://h5mota.com/music/"; // 远程BGM的根目录
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this.isCompetition = false; // 是否是比赛模式
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this.savePages = 1000; // 存档页数,每页可存5个;默认为1000页5000个存档
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this.criticalUseLoop = 1; // 循环临界的分界
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//------------------------ 用户修改内容 END ------------------------//
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this.dom = {
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'body': document.body,
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'gameGroup': document.getElementById('gameGroup'),
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'mainTips': document.getElementById('mainTips'),
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'musicBtn': document.getElementById('musicBtn'),
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'enlargeBtn': document.createElement('img'),
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'startPanel': document.getElementById('startPanel'),
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'startTop': document.getElementById('startTop'),
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'startTopProgressBar': document.getElementById('startTopProgressBar'),
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'startTopProgress': document.getElementById('startTopProgress'),
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'startTopLoadTips': document.getElementById('startTopLoadTips'),
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'startBackground': document.getElementById('startBackground'),
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'startLogo': document.getElementById('startLogo'),
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'startButtonGroup': document.getElementById('startButtonGroup'),
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'floorMsgGroup': document.getElementById('floorMsgGroup'),
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'logoLabel': document.getElementById('logoLabel'),
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'versionLabel': document.getElementById('versionLabel'),
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'floorNameLabel': document.getElementById('floorNameLabel'),
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'statusBar': document.getElementById('statusBar'),
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'status': document.getElementsByClassName('status'),
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'toolBar': document.getElementById('toolBar'),
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'tools': document.getElementsByClassName('tools'),
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'gameCanvas': document.getElementsByClassName('gameCanvas'),
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'gif': document.getElementById('gif'),
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'gif2': document.getElementById('gif2'),
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'gameDraw': document.getElementById('gameDraw'),
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'startButtons': document.getElementById('startButtons'),
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'playGame': document.getElementById('playGame'),
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'loadGame': document.getElementById('loadGame'),
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'replayGame': document.getElementById('replayGame'),
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'levelChooseButtons': document.getElementById('levelChooseButtons'),
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'data': document.getElementById('data'),
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'statusLabels': document.getElementsByClassName('statusLabel'),
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'statusTexts': document.getElementsByClassName('statusText'),
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'floorCol': document.getElementById('floorCol'),
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'nameCol': document.getElementById('nameCol'),
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'lvCol': document.getElementById('lvCol'),
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'hpmaxCol': document.getElementById('hpmaxCol'),
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'hpCol': document.getElementById('hpCol'),
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'manaCol': document.getElementById('manaCol'),
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'atkCol': document.getElementById('atkCol'),
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'defCol': document.getElementById('defCol'),
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'mdefCol': document.getElementById('mdefCol'),
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'moneyCol': document.getElementById('moneyCol'),
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'expCol': document.getElementById('expCol'),
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'upCol': document.getElementById('upCol'),
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'keyCol': document.getElementById('keyCol'),
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'pzfCol': document.getElementById('pzfCol'),
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'debuffCol': document.getElementById('debuffCol'),
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'skillCol': document.getElementById('skillCol'),
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'hard': document.getElementById('hard'),
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'statusCanvas': document.getElementById('statusCanvas'),
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'statusCanvasCtx': document.getElementById('statusCanvas').getContext('2d'),
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'inputDiv': document.getElementById('inputDiv'),
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'inputMessage': document.getElementById('inputMessage'),
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'inputBox': document.getElementById('inputBox'),
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'inputYes': document.getElementById('inputYes'),
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'inputNo': document.getElementById('inputNo'),
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'next': document.getElementById('next')
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};
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this.mode = 'play';
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this.loadList = [
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'loader', 'control', 'utils', 'items', 'icons', 'maps', 'enemys', 'events', 'actions', 'data', 'ui', 'extensions', 'core'
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];
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this.pureData = [
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'data', 'enemys', 'icons', 'maps', 'items', 'functions', 'events', 'plugins'
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];
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this.materials = [
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'animates', 'enemys', 'items', 'npcs', 'terrains', 'enemy48', 'npc48', 'icons'
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];
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this.statusBar = {
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'image': {
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'floor': document.getElementById('img-floor'),
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'name': document.getElementById('img-name'),
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'lv': document.getElementById('img-lv'),
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'hpmax': document.getElementById('img-hpmax'),
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'hp': document.getElementById("img-hp"),
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'mana': document.getElementById("img-mana"),
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'atk': document.getElementById("img-atk"),
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'def': document.getElementById("img-def"),
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'mdef': document.getElementById("img-mdef"),
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'money': document.getElementById("img-money"),
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'exp': document.getElementById("img-exp"),
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'up': document.getElementById("img-up"),
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'skill': document.getElementById('img-skill'),
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'book': document.getElementById("img-book"),
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'fly': document.getElementById("img-fly"),
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'toolbox': document.getElementById("img-toolbox"),
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'keyboard': document.getElementById("img-keyboard"),
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'shop': document.getElementById('img-shop'),
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'save': document.getElementById("img-save"),
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'load': document.getElementById("img-load"),
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'settings': document.getElementById("img-settings"),
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'btn1': document.getElementById("img-btn1"),
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'btn2': document.getElementById("img-btn2"),
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'btn3': document.getElementById("img-btn3"),
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'btn4': document.getElementById("img-btn4"),
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'btn5': document.getElementById("img-btn5"),
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'btn6': document.getElementById("img-btn6"),
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'btn7': document.getElementById("img-btn7"),
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'btn8': document.getElementById("img-btn8"),
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},
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'icons': {
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'floor': 0,
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'name': null,
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'lv': 1,
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'hpmax': 2,
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'hp': 3,
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'atk': 4,
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'def': 5,
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'mdef': 6,
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'money': 7,
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'exp': 8,
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'up': 9,
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'book': 10,
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'fly': 11,
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'toolbox': 12,
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'keyboard': 13,
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'shop': 14,
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'save': 15,
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'load': 16,
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'settings': 17,
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'play': 18,
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'pause': 19,
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'stop': 20,
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'speedDown': 21,
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'speedUp': 22,
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'rewind': 23,
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'equipbox': 24,
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'mana': 25,
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'skill': 26,
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'btn1': 27,
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'btn2': 28,
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'btn3': 29,
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'btn4': 30,
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'btn5': 31,
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'btn6': 32,
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'btn7': 33,
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'btn8': 34
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},
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'floor': document.getElementById('floor'),
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'name': document.getElementById('name'),
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'lv': document.getElementById('lv'),
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'hpmax': document.getElementById('hpmax'),
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'hp': document.getElementById('hp'),
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'mana': document.getElementById('mana'),
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'atk': document.getElementById('atk'),
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'def': document.getElementById("def"),
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'mdef': document.getElementById('mdef'),
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'money': document.getElementById("money"),
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'exp': document.getElementById("exp"),
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'up': document.getElementById('up'),
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'skill': document.getElementById('skill'),
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'yellowKey': document.getElementById("yellowKey"),
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'blueKey': document.getElementById("blueKey"),
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'redKey': document.getElementById("redKey"),
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'greenKey': document.getElementById("greenKey"),
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'poison': document.getElementById('poison'),
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'weak': document.getElementById('weak'),
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'curse': document.getElementById('curse'),
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'pickaxe': document.getElementById('pickaxe'),
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'bomb': document.getElementById('bomb'),
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'fly': document.getElementById('fly'),
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'hard': document.getElementById("hard")
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}
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this.floors = {}
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this.canvas = {};
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this.__VERSION__ = "2.10.0";
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this.__VERSION_CODE__ = 510;
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}
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main.prototype.init = function (mode, callback) {
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for (var i = 0; i < main.dom.gameCanvas.length; i++) {
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main.canvas[main.dom.gameCanvas[i].id] = main.dom.gameCanvas[i].getContext('2d');
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}
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main.mode = mode;
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main.loadJs('project', main.pureData, function () {
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var mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main;
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for (var ii in mainData) main[ii] = mainData[ii];
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main.dom.startLogo.style = main.styles.startLogoStyle;
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main.dom.startButtonGroup.style = main.styles.startButtonsStyle;
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main.levelChoose = main.levelChoose || [];
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main.levelChoose.forEach(function (value) {
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var span = document.createElement('span');
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span.setAttribute('class', 'startButton');
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span.innerText = value.title || '';
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(function (span, str_) {
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span.onclick = function () {
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core.events.startGame(str_);
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}
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})(span, value.name || '');
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main.dom.levelChooseButtons.appendChild(span);
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});
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main.createOnChoiceAnimation();
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main.importFonts(main.fonts);
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main.loadJs('libs', main.loadList, function () {
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main.core = core;
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for (i = 0; i < main.loadList.length; i++) {
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var name = main.loadList[i];
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if (name === 'core') continue;
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main.core[name] = new window[name]();
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}
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main.loadFloors(function () {
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var coreData = {};
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["dom", "statusBar", "canvas", "images", "tilesets", "materials",
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"animates", "bgms", "sounds", "floorIds", "floors", "floorPartitions"].forEach(function (t) {
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coreData[t] = main[t];
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})
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main.core.init(coreData, callback);
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main.core.resize();
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// 自动放缩最大化
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if (!data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.flags.autoScale) core.setLocalStorage('autoScale', false)
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else core.setLocalStorage('autoScale', true);
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if (core.getLocalStorage('autoScale') && !core.domStyle.isVertical) {
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try {
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if (main.core) {
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var index = main.core.domStyle.availableScale.indexOf(core.domStyle.scale);
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main.core.control.setDisplayScale(main.core.domStyle.availableScale.length - 1 - index);
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if (!main.core.isPlaying() && main.core.flags.enableHDCanvas) {
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main.core.domStyle.ratio = Math.max(window.devicePixelRatio || 1, main.core.domStyle.scale);
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main.core.resize();
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}
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}
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} catch (e) { console.error(e) };
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}
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});
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});
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});
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}
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////// 动态加载所有核心JS文件 //////
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main.prototype.loadJs = function (dir, loadList, callback) {
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// 加载js
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main.setMainTipsText('正在加载核心js文件...')
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if (this.useCompress) {
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main.loadMod(dir, dir, function () {
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callback();
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})
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}
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else {
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var instanceNum = 0;
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for (var i = 0; i < loadList.length; i++) {
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main.loadMod(dir, loadList[i], function (modName) {
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main.setMainTipsText(modName + '.js 加载完毕');
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instanceNum++;
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if (instanceNum === loadList.length) {
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callback();
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}
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});
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}
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}
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}
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////// 加载某一个JS文件 //////
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main.prototype.loadMod = function (dir, modName, callback, onerror) {
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var script = document.createElement('script');
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var name = modName;
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script.src = dir + '/' + modName + (this.useCompress ? ".min" : "") + '.js?v=' + this.version;
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script.onload = function () {
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callback(name);
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}
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main.dom.body.appendChild(script);
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}
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////// 动态加载所有楼层(剧本) //////
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main.prototype.loadFloors = function (callback) {
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// 加载js
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main.setMainTipsText('正在加载楼层文件...')
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if (this.useCompress) { // 读取压缩文件
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var script = document.createElement('script');
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script.src = 'project/floors.min.js?v=' + this.version;
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main.dom.body.appendChild(script);
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script.onload = function () {
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main.dom.mainTips.style.display = 'none';
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callback();
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}
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return;
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}
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// 高层塔优化
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var script = document.createElement('script');
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script.src = '__all_floors__.js?v=' + this.version + '&id=' + main.floorIds.join(',');
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script.onload = function () {
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main.dom.mainTips.style.display = 'none';
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main.supportBunch = true;
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callback();
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}
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script.onerror = script.onabort = script.ontimeout = function (e) {
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// console.clear();
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for (var i = 0; i < main.floorIds.length; i++) {
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main.loadFloor(main.floorIds[i], function (modName) {
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main.setMainTipsText("楼层 " + modName + '.js 加载完毕');
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if (Object.keys(main.floors).length === main.floorIds.length) {
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main.dom.mainTips.style.display = 'none';
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callback();
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}
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});
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}
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}
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main.dom.body.appendChild(script);
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}
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////// 加载某一个楼层 //////
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main.prototype.loadFloor = function (floorId, callback) {
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var script = document.createElement('script');
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script.src = 'project/floors/' + floorId + '.js?v=' + this.version;
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main.dom.body.appendChild(script);
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script.onload = function () {
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callback(floorId);
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}
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}
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////// 加载过程提示 //////
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main.prototype.setMainTipsText = function (text) {
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main.dom.mainTips.innerHTML = text;
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}
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main.prototype.log = function (e, error) {
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if (e) {
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if (error) return console.error(e);
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if (main.core && main.core.platform && !main.core.platform.isPC) {
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console.log((e.stack || e.toString()));
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|||
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}
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else {
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|||
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console.log(e);
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|||
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}
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|||
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}
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|||
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}
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|||
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main.prototype.createOnChoiceAnimation = function () {
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|||
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var borderColor = main.dom.startButtonGroup.style.caretColor || "rgb(255, 215, 0)";
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|||
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// get rgb value
|
|||
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var rgb = /^rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*\d+\s*)?\)$/.exec(borderColor);
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|||
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if (rgb != null) {
|
|||
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var value = rgb[1] + ", " + rgb[2] + ", " + rgb[3];
|
|||
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var style = document.createElement("style");
|
|||
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style.type = 'text/css';
|
|||
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var keyFrames = "onChoice { " +
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|||
|
"0% { border-color: rgba(" + value + ", 0.9); } " +
|
|||
|
"50% { border-color: rgba(" + value + ", 0.3); } " +
|
|||
|
"100% { border-color: rgba(" + value + ", 0.9); } " +
|
|||
|
"}";
|
|||
|
style.innerHTML = "@-webkit-keyframes " + keyFrames + " @keyframes " + keyFrames;
|
|||
|
document.body.appendChild(style);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
////// 选项 //////
|
|||
|
main.prototype.selectButton = function (index) {
|
|||
|
var select = function (children) {
|
|||
|
index = (index + children.length) % children.length;
|
|||
|
for (var i = 0; i < children.length; ++i) {
|
|||
|
children[i].classList.remove("onChoiceAnimate");
|
|||
|
}
|
|||
|
children[index].classList.add("onChoiceAnimate");
|
|||
|
if (main.selectedButton == index) {
|
|||
|
children[index].click();
|
|||
|
}
|
|||
|
else {
|
|||
|
main.selectedButton = index;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (core.dom.startPanel.style.display != 'block') return;
|
|||
|
|
|||
|
if (main.dom.startButtons.style.display == 'block') {
|
|||
|
select(main.dom.startButtons.children);
|
|||
|
}
|
|||
|
else if (main.dom.levelChooseButtons.style.display == 'block') {
|
|||
|
select(main.dom.levelChooseButtons.children);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
////// 创建字体 //////
|
|||
|
main.prototype.importFonts = function (fonts) {
|
|||
|
if (!(fonts instanceof Array) || fonts.length == 0) return;
|
|||
|
var style = document.createElement('style');
|
|||
|
style.type = 'text/css';
|
|||
|
var html = '';
|
|||
|
fonts.forEach(function (font) {
|
|||
|
html += '@font-face { font-family: "' + font + '"; src: url("project/fonts/' + font + '.ttf") format("truetype"); }';
|
|||
|
});
|
|||
|
style.innerHTML = html;
|
|||
|
document.body.appendChild(style);
|
|||
|
}
|
|||
|
|
|||
|
main.prototype.listen = function () {
|
|||
|
|
|||
|
////// 窗口大小变化时 //////
|
|||
|
window.onresize = function () {
|
|||
|
try {
|
|||
|
main.core.resize();
|
|||
|
} catch (ee) { console.error(ee) }
|
|||
|
}
|
|||
|
|
|||
|
////// 在界面上按下某按键时 //////
|
|||
|
main.dom.body.onkeydown = function (e) {
|
|||
|
if (main.editorOpened) return;
|
|||
|
try {
|
|||
|
if (main.dom.inputDiv.style.display == 'block') return;
|
|||
|
if (main.core && (main.core.isPlaying() || main.core.status.lockControl))
|
|||
|
main.core.onkeyDown(e);
|
|||
|
} catch (ee) { console.error(ee) }
|
|||
|
}
|
|||
|
|
|||
|
////// 在界面上放开某按键时 //////
|
|||
|
main.dom.body.onkeyup = function (e) {
|
|||
|
if (main.editorOpened) return;
|
|||
|
try {
|
|||
|
if (main.dom.startPanel.style.display == 'block' &&
|
|||
|
(main.dom.startButtons.style.display == 'block' || main.dom.levelChooseButtons.style.display == 'block')) {
|
|||
|
if (e.keyCode == 38 || e.keyCode == 33) // up/pgup
|
|||
|
main.selectButton((main.selectedButton || 0) - 1);
|
|||
|
else if (e.keyCode == 40 || e.keyCode == 34) // down/pgdn
|
|||
|
main.selectButton((main.selectedButton || 0) + 1);
|
|||
|
else if (e.keyCode == 67 || e.keyCode == 13 || e.keyCode == 32) // C/Enter/Space
|
|||
|
main.selectButton(main.selectedButton);
|
|||
|
else if (e.keyCode == 27 && main.dom.levelChooseButtons.style.display == 'block') { // ESC
|
|||
|
main.core.showStartAnimate(true);
|
|||
|
}
|
|||
|
e.stopPropagation();
|
|||
|
return;
|
|||
|
}
|
|||
|
if (main.dom.inputDiv.style.display == 'block') {
|
|||
|
if (e.keyCode == 13) {
|
|||
|
setTimeout(function () {
|
|||
|
main.dom.inputYes.click();
|
|||
|
}, 50);
|
|||
|
}
|
|||
|
else if (e.keyCode == 27) {
|
|||
|
setTimeout(function () {
|
|||
|
main.dom.inputNo.click();
|
|||
|
}, 50);
|
|||
|
}
|
|||
|
return;
|
|||
|
}
|
|||
|
if (main.core && main.core.isPlaying && main.core.status &&
|
|||
|
(main.core.isPlaying() || main.core.status.lockControl))
|
|||
|
main.core.onkeyUp(e);
|
|||
|
} catch (ee) { console.error(ee) }
|
|||
|
};
|
|||
|
|
|||
|
[main.dom.startButtons, main.dom.levelChooseButtons].forEach(function (dom) {
|
|||
|
dom.onmousemove = function (e) {
|
|||
|
for (var i = 0; i < dom.children.length; ++i) {
|
|||
|
if (dom.children[i] == e.target && i != (main.selectedButton || 0)) {
|
|||
|
main.selectButton(i);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
});
|
|||
|
|
|||
|
////// 开始选择时 //////
|
|||
|
main.dom.body.onselectstart = function () {
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
////// 鼠标按下时 //////
|
|||
|
main.dom.data.onmousedown = function (e) {
|
|||
|
try {
|
|||
|
e.stopPropagation();
|
|||
|
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
|
|||
|
if (loc == null) return;
|
|||
|
main.core.ondown(loc);
|
|||
|
} catch (ee) { console.error(ee) }
|
|||
|
}
|
|||
|
|
|||
|
////// 鼠标移动时 //////
|
|||
|
main.dom.data.onmousemove = function (e) {
|
|||
|
try {
|
|||
|
e.stopPropagation();
|
|||
|
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
|
|||
|
if (loc == null) return;
|
|||
|
main.core.onmove(loc);
|
|||
|
} catch (ee) { console.error(ee) }
|
|||
|
}
|
|||
|
|
|||
|
////// 鼠标放开时 //////
|
|||
|
main.dom.data.onmouseup = function (e) {
|
|||
|
try {
|
|||
|
e.stopPropagation();
|
|||
|
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
|
|||
|
if (loc == null) return;
|
|||
|
main.core.onup(loc);
|
|||
|
} catch (ee) { console.error(ee) }
|
|||
|
}
|
|||
|
|
|||
|
////// 鼠标滑轮滚动时 //////
|
|||
|
main.dom.data.onmousewheel = function (e) {
|
|||
|
try {
|
|||
|
if (e.wheelDelta)
|
|||
|
main.core.onmousewheel(Math.sign(e.wheelDelta))
|
|||
|
else if (e.detail)
|
|||
|
main.core.onmousewheel(Math.sign(e.detail));
|
|||
|
} catch (ee) { console.error(ee) }
|
|||
|
}
|
|||
|
|
|||
|
////// 手指在触摸屏开始触摸时 //////
|
|||
|
main.dom.data.ontouchstart = function (e) {
|
|||
|
try {
|
|||
|
e.preventDefault();
|
|||
|
var loc = main.core.actions._getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
|
|||
|
if (loc == null) return;
|
|||
|
main.lastTouchLoc = loc;
|
|||
|
main.core.ondown(loc);
|
|||
|
} catch (ee) { console.error(ee) }
|
|||
|
}
|
|||
|
|
|||
|
////// 手指在触摸屏上移动时 //////
|
|||
|
main.dom.data.ontouchmove = function (e) {
|
|||
|
try {
|
|||
|
e.preventDefault();
|
|||
|
var loc = main.core.actions._getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
|
|||
|
if (loc == null) return;
|
|||
|
main.lastTouchLoc = loc;
|
|||
|
main.core.onmove(loc);
|
|||
|
} catch (ee) { console.error(ee) }
|
|||
|
}
|
|||
|
|
|||
|
////// 手指离开触摸屏时 //////
|
|||
|
main.dom.data.ontouchend = function (e) {
|
|||
|
try {
|
|||
|
e.preventDefault();
|
|||
|
if (main.lastTouchLoc == null) return;
|
|||
|
var loc = main.lastTouchLoc;
|
|||
|
delete main.lastTouchLoc;
|
|||
|
main.core.onup(loc);
|
|||
|
} catch (e) {
|
|||
|
console.error(e);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
main.dom.statusCanvas.onclick = function (e) {
|
|||
|
try {
|
|||
|
e.preventDefault();
|
|||
|
main.core.onStatusBarClick(e);
|
|||
|
} catch (e) {
|
|||
|
console.error(e);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
////// 点击状态栏中的怪物手册时 //////
|
|||
|
main.statusBar.image.book.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
|
|||
|
if (core.isReplaying()) {
|
|||
|
core.triggerReplay();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (main.core.isPlaying())
|
|||
|
main.core.openBook(true);
|
|||
|
}
|
|||
|
|
|||
|
////// 点击状态栏中的楼层传送器/装备栏时 //////
|
|||
|
main.statusBar.image.fly.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
|
|||
|
// 播放录像时
|
|||
|
if (core.isReplaying()) {
|
|||
|
core.stopReplay();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (main.core.isPlaying()) {
|
|||
|
if (!main.core.flags.equipboxButton) {
|
|||
|
main.core.useFly(true);
|
|||
|
}
|
|||
|
else {
|
|||
|
main.core.openEquipbox(true)
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
////// 点击状态栏中的工具箱时 //////
|
|||
|
main.statusBar.image.toolbox.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
|
|||
|
if (core.isReplaying()) {
|
|||
|
core.rewindReplay();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (main.core.isPlaying()) {
|
|||
|
main.core.openToolbox(core.status.event.id != 'equipbox');
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
////// 双击状态栏中的工具箱时 //////
|
|||
|
main.statusBar.image.toolbox.ondblclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
|
|||
|
if (core.isReplaying()) {
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (main.core.isPlaying())
|
|||
|
main.core.openEquipbox(true);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
////// 点击状态栏中的虚拟键盘时 //////
|
|||
|
main.statusBar.image.keyboard.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
|
|||
|
if (core.isReplaying()) {
|
|||
|
core.control._replay_book();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (main.core.isPlaying())
|
|||
|
main.core.openKeyBoard(true);
|
|||
|
}
|
|||
|
|
|||
|
////// 点击状态栏中的快捷商店时 //////
|
|||
|
main.statusBar.image.shop.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
|
|||
|
if (core.isReplaying()) {
|
|||
|
core.control._replay_viewMap();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (main.core.isPlaying())
|
|||
|
main.core.openQuickShop(true);
|
|||
|
}
|
|||
|
|
|||
|
////// 点击金币时也可以开启快捷商店 //////
|
|||
|
main.statusBar.image.money.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
|
|||
|
if (main.core.isPlaying())
|
|||
|
main.core.openQuickShop(true);
|
|||
|
}
|
|||
|
|
|||
|
////// 点击楼梯图标也可以浏览地图 //////
|
|||
|
main.statusBar.image.floor.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
|
|||
|
if (main.core && main.core.isPlaying() && !core.isMoving() && !core.status.lockControl) {
|
|||
|
core.ui._drawViewMaps();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
////// 点击状态栏中的存档按钮时 //////
|
|||
|
main.statusBar.image.save.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
|
|||
|
if (core.isReplaying()) {
|
|||
|
core.speedDownReplay();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (main.core.isPlaying())
|
|||
|
main.core.save(true);
|
|||
|
}
|
|||
|
|
|||
|
////// 点击状态栏中的读档按钮时 //////
|
|||
|
main.statusBar.image.load.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
|
|||
|
if (core.isReplaying()) {
|
|||
|
core.speedUpReplay();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (main.core.isPlaying())
|
|||
|
main.core.load(true);
|
|||
|
}
|
|||
|
|
|||
|
////// 点击状态栏中的系统菜单时 //////
|
|||
|
main.statusBar.image.settings.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
|
|||
|
if (core.isReplaying()) {
|
|||
|
core.control._replay_SL();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (main.core.isPlaying())
|
|||
|
main.core.openSettings(true);
|
|||
|
}
|
|||
|
|
|||
|
////// 点击工具栏时 //////
|
|||
|
main.dom.hard.onclick = function () {
|
|||
|
main.core.control.setToolbarButton(!core.domStyle.toolbarBtn);
|
|||
|
}
|
|||
|
|
|||
|
////// 手机端的按钮1-7 //////
|
|||
|
main.statusBar.image.btn1.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
main.core.onkeyUp({ "keyCode": 49, "altKey": core.getLocalStorage('altKey') });
|
|||
|
};
|
|||
|
|
|||
|
main.statusBar.image.btn2.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
main.core.onkeyUp({ "keyCode": 50, "altKey": core.getLocalStorage('altKey') });
|
|||
|
};
|
|||
|
|
|||
|
main.statusBar.image.btn3.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
main.core.onkeyUp({ "keyCode": 51, "altKey": core.getLocalStorage('altKey') });
|
|||
|
};
|
|||
|
|
|||
|
main.statusBar.image.btn4.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
main.core.onkeyUp({ "keyCode": 52, "altKey": core.getLocalStorage('altKey') });
|
|||
|
};
|
|||
|
|
|||
|
main.statusBar.image.btn5.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
main.core.onkeyUp({ "keyCode": 53, "altKey": core.getLocalStorage('altKey') });
|
|||
|
};
|
|||
|
|
|||
|
main.statusBar.image.btn6.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
main.core.onkeyUp({ "keyCode": 54, "altKey": core.getLocalStorage('altKey') });
|
|||
|
};
|
|||
|
|
|||
|
main.statusBar.image.btn7.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
main.core.onkeyUp({ "keyCode": 55, "altKey": core.getLocalStorage('altKey') });
|
|||
|
};
|
|||
|
|
|||
|
main.statusBar.image.btn8.onclick = function (e) {
|
|||
|
e.stopPropagation();
|
|||
|
if (core.getLocalStorage('altKey')) {
|
|||
|
core.removeLocalStorage('altKey');
|
|||
|
core.drawTip("Alt模式已关闭。");
|
|||
|
main.statusBar.image.btn8.style.filter = '';
|
|||
|
}
|
|||
|
else {
|
|||
|
core.setLocalStorage('altKey', true);
|
|||
|
core.drawTip("Alt模式已开启;此模式下1~7按钮视为Alt+1~7。");
|
|||
|
main.statusBar.image.btn8.style.filter = 'sepia(1) contrast(1.5)';
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
////// 点击“开始游戏”时 //////
|
|||
|
main.dom.playGame.onclick = function () {
|
|||
|
main.dom.startButtons.style.display = 'none';
|
|||
|
main.core.control.checkBgm();
|
|||
|
|
|||
|
if (main.levelChoose.length == 0) {
|
|||
|
core.events.startGame("");
|
|||
|
} else {
|
|||
|
main.dom.levelChooseButtons.style.display = 'block';
|
|||
|
main.selectedButton = null;
|
|||
|
main.selectButton(0);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
////// 点击“载入游戏”时 //////
|
|||
|
main.dom.loadGame.onclick = function () {
|
|||
|
main.core.control.checkBgm();
|
|||
|
main.core.load();
|
|||
|
}
|
|||
|
|
|||
|
////// 点击“录像回放”时 //////
|
|||
|
main.dom.replayGame.onclick = function () {
|
|||
|
main.core.control.checkBgm();
|
|||
|
main.core.chooseReplayFile();
|
|||
|
}
|
|||
|
|
|||
|
main.dom.musicBtn.onclick = function () {
|
|||
|
try {
|
|||
|
if (main.core)
|
|||
|
main.core.triggerBgm();
|
|||
|
} catch (ee) { console.error(ee) }
|
|||
|
}
|
|||
|
|
|||
|
window.onblur = function () {
|
|||
|
if (main.core && main.core.control) {
|
|||
|
try {
|
|||
|
main.core.control.checkAutosave();
|
|||
|
} catch (e) { }
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
main.dom.inputYes.onclick = function () {
|
|||
|
main.dom.inputDiv.style.display = 'none';
|
|||
|
var func = core.platform.successCallback;
|
|||
|
core.platform.successCallback = core.platform.errorCallback = null;
|
|||
|
if (func) func(main.dom.inputBox.value);
|
|||
|
}
|
|||
|
|
|||
|
main.dom.inputNo.onclick = function () {
|
|||
|
main.dom.inputDiv.style.display = 'none';
|
|||
|
var func = core.platform.errorCallback;
|
|||
|
core.platform.successCallback = core.platform.errorCallback = null;
|
|||
|
if (func) func(null);
|
|||
|
}
|
|||
|
|
|||
|
}//listen end
|
|||
|
|
|||
|
var main = new main();
|