371 lines
15 KiB
JavaScript
371 lines
15 KiB
JavaScript
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editor_mode = function (editor) {
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var core = editor.core;
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function editor_mode() {
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this.ids = {
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'loc': 'left2',
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'enemyitem': 'left3',
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'floor': 'left4',
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'tower': 'left5',
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'functions': 'left8',
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'map': 'left',
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'appendpic': 'left1',
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'commonevent': 'left9',
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'plugins': 'left10',
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}
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this._ids = {}
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this.dom = {}
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this.actionList = [];
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this.mode = 'tower'; // 初始默认显示全塔属性
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this.info = {};
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this.appendPic = {};
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this.doubleClickMode = 'change';
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}
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editor_mode.prototype.init = function (callback) {
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if (Boolean(callback)) callback();
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}
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editor_mode.prototype.init_dom_ids = function (callback) {
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Object.keys(editor_mode.ids).forEach(function (v) {
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editor_mode.dom[v] = document.getElementById(editor_mode.ids[v]);
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editor_mode._ids[editor_mode.ids[v]] = v;
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});
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if (Boolean(callback)) callback();
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}
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editor_mode.prototype.indent = function (field) {
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var num = '\t';
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if (field.indexOf("['main']") === 0) return 0;
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if (field === "['special']") return 0;
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return num;
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}
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editor_mode.prototype.addAction = function (action) {
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editor_mode.actionList.push(action);
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}
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editor_mode.prototype.doActionList = function (mode, actionList, callback) {
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if (actionList.length == 0) return;
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printf('修改中...');
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var cb = function (objs_) {
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if (objs_.slice(-1)[0] != null) {
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printe(objs_.slice(-1)[0]);
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throw (objs_.slice(-1)[0])
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}
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;
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var str = '修改成功!';
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if (data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.name == 'template')
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str += '<br/>请注意:全塔属性的name尚未修改,请及时予以设置。';
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if (mode == 'enemyitem') {
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if (editor.info && editor.info.idnum) {
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var block = editor.core.maps.blocksInfo[editor.info.idnum];
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if (block.doorInfo != null && block.doorInfo.keys != null && Object.keys(block.doorInfo.keys).length > 0
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&& block.trigger != 'openDoor') {
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str += "<br/>你修改了门信息,但触发器未改成openDoor,请修改否则无法撞击开门。"
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}
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}
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if (editor_mode.info.images == 'enemys' || editor_mode.info.images == 'enemy48') {
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if (core.getFaceDownId(editor_mode.info.id) != editor_mode.info.id) {
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str += "<br/>绑定行走图朝向后只需要对应设置朝下怪物的属性,会自动同步而无需修改其他朝向的属性。"
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}
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}
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}
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printf(str);
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if (callback) callback();
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}
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switch (mode) {
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case 'loc':
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editor.file.editLoc(editor_mode.pos.x, editor_mode.pos.y, actionList, function (objs_) {
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cb(objs_);
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editor.drawPosSelection();
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});
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break;
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case 'enemyitem':
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if (editor_mode.info.images == 'enemys' || editor_mode.info.images == 'enemy48') {
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editor.file.editEnemy(editor_mode.info.id, actionList, cb);
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} else if (editor_mode.info.images == 'items') {
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editor.file.editItem(editor_mode.info.id, actionList, cb);
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} else {
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editor.file.editMapBlocksInfo(editor_mode.info.idnum, actionList, cb);
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}
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break;
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case 'floor':
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editor.file.editFloor(actionList, cb);
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break;
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case 'tower':
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editor.file.editTower(actionList, cb);
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break;
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case 'functions':
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editor.file.editFunctions(actionList, cb);
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break;
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case 'commonevent':
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editor.file.editCommonEvent(actionList, cb);
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break;
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case 'plugins':
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editor.file.editPlugins(actionList, cb);
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break;
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default:
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break;
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}
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}
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editor_mode.prototype.onmode = function (mode, callback) {
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if (editor_mode.mode != mode) {
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if (mode === 'save') editor_mode.doActionList(editor_mode.mode, editor_mode.actionList, callback);
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if (editor_mode.mode === 'nextChange' && mode) editor_mode.showMode(mode);
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if (mode !== 'save') editor_mode.mode = mode;
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editor_mode.actionList = [];
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}
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}
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editor_mode.prototype.showMode = function (mode) {
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for (var name in this.dom) {
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editor_mode.dom[name].style = 'z-index:-1;opacity: 0;';
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}
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editor_mode.dom[mode].style = '';
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editor_mode.doubleClickMode = 'change';
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// clear
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editor.drawEventBlock();
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if (editor_mode[mode]) editor_mode[mode]();
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editor.dom.editModeSelect.value = mode;
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if (!selectBox.isSelected()) editor.uifunctions.showTips();
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}
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editor_mode.prototype.change = function (value) {
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editor_mode.onmode('nextChange');
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editor_mode.onmode(value);
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if (editor.isMobile) editor.showdataarea(false);
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}
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editor_mode.prototype.checkUnique = function (thiseval) {
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if (!(thiseval instanceof Array)) return false;
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var map = {};
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for (var i = 0; i < thiseval.length; ++i) {
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if (map[thiseval[i]]) {
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alert("警告:存在重复定义!");
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return false;
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}
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map[thiseval[i]] = true;
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}
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return true;
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}
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editor_mode.prototype.checkFloorIds = function (thiseval) {
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if (!editor_mode.checkUnique(thiseval)) return false;
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var oldvalue = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main.floorIds;
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fs.readdir('project/floors', function (err, data) {
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if (err) {
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printe(err);
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throw Error(err);
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}
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var newfiles = thiseval.map(function (v) { return v + '.js' });
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var notExist = '';
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for (var name, ii = 0; name = newfiles[ii]; ii++) {
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if (data.indexOf(name) === -1) notExist = name;
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}
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if (notExist) {
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var discard = confirm('文件' + notExist + '不存在, 保存会导致工程无法打开, 是否放弃更改');
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if (discard) {
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editor.file.editTower([['change', "['main']['floorIds']", oldvalue]], function (objs_) {//console.log(objs_);
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if (objs_.slice(-1)[0] != null) {
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printe(objs_.slice(-1)[0]);
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throw (objs_.slice(-1)[0])
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}
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; printe('已放弃floorIds的修改,请F5进行刷新');
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});
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}
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}
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});
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return true
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}
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editor_mode.prototype.checkImages = function (thiseval, directory) {
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if (!directory) return true;
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if (!editor_mode.checkUnique(thiseval)) return false;
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fs.readdir(directory, function (err, data) {
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if (err) {
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printe(err);
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throw Error(err);
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}
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var notExist = null;
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thiseval.map(function (v) {
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var name = v.indexOf('.') < 0 ? (v+'.png') : v;
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if (data.indexOf(name) < 0) notExist = name;
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return name;
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});
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if (notExist) {
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alert('警告!图片' + notExist + '不存在!保存可能导致工程无法打开,请及时修改!');
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}
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});
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return true;
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}
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editor_mode.prototype.changeDoubleClickModeByButton = function (mode) {
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({
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delete: function () {
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printf('下一次双击表格的项删除,切换下拉菜单可取消;编辑后需刷新浏览器生效。');
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editor_mode.doubleClickMode = mode;
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},
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add: function () {
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printf('下一次双击表格的项则在同级添加新项,切换下拉菜单可取消;编辑后需刷新浏览器生效。');
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editor_mode.doubleClickMode = mode;
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}
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}[mode])();
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}
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/////////////////////////////////////////////////////////////////////////////
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editor_mode.prototype.loc = function (callback) {
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//editor.pos={x: 0, y: 0};
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if (!core.isset(editor.pos)) return;
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editor_mode.pos = editor.pos;
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document.getElementById('pos_a6771a78_a099_417c_828f_0a24851ebfce').innerText = editor_mode.pos.x + ',' + editor_mode.pos.y;
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var objs = [];
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editor.file.editLoc(editor_mode.pos.x, editor_mode.pos.y, [], function (objs_) {
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objs = objs_;
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//console.log(objs_)
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});
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//只查询不修改时,内部实现不是异步的,所以可以这么写
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var tableinfo = editor.table.objToTable(objs[0], objs[1]);
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document.getElementById('table_3d846fc4_7644_44d1_aa04_433d266a73df').innerHTML = tableinfo.HTML;
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tableinfo.listen(tableinfo.guids);
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editor.drawPosSelection();
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if (Boolean(callback)) callback();
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}
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editor_mode.prototype.enemyitem = function (callback) {
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//editor.info=editor.ids[editor.indexs[201]];
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if (!core.isset(editor.info)) return;
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if (Object.keys(editor.info).length !== 0 && editor.info.idnum != 17) editor_mode.info = editor.info;//避免editor.info被清空导致无法获得是物品还是怪物
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if (!core.isset(editor_mode.info.id)) {
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// document.getElementById('table_a3f03d4c_55b8_4ef6_b362_b345783acd72').innerHTML = '';
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document.getElementById('newIdIdnum').style.display = 'block';
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document.getElementById('enemyItemTable').style.display = 'none';
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document.getElementById('changeId').style.display = 'none';
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return;
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}
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document.getElementById('newIdIdnum').style.display = 'none';
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document.getElementById('enemyItemTable').style.display = 'block';
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document.getElementById('changeId').style.display = 'block';
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var objs = [];
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if (editor_mode.info.images == 'enemys' || editor_mode.info.images == 'enemy48') {
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editor.file.editEnemy(editor_mode.info.id, [], function (objs_) {
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objs = objs_;
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//console.log(objs_)
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});
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} else if (editor_mode.info.images == 'items') {
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editor.file.editItem(editor_mode.info.id, [], function (objs_) {
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objs = objs_;
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//console.log(objs_)
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});
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} else {
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/* document.getElementById('table_a3f03d4c_55b8_4ef6_b362_b345783acd72').innerHTML='';
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return; */
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editor.file.editMapBlocksInfo(editor_mode.info.idnum, [], function (objs_) {
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objs = objs_;
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//console.log(objs_)
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});
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}
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//只查询不修改时,内部实现不是异步的,所以可以这么写
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var tableinfo = editor.table.objToTable(objs[0], objs[1]);
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document.getElementById('table_a3f03d4c_55b8_4ef6_b362_b345783acd72').innerHTML = tableinfo.HTML;
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tableinfo.listen(tableinfo.guids);
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if (Boolean(callback)) callback();
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}
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editor_mode.prototype.floor = function (callback) {
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var objs = [];
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editor.file.editFloor([], function (objs_) {
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objs = objs_;
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//console.log(objs_)
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});
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//只查询不修改时,内部实现不是异步的,所以可以这么写
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var tableinfo = editor.table.objToTable(objs[0], objs[1]);
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document.getElementById('table_4a3b1b09_b2fb_4bdf_b9ab_9f4cdac14c74').innerHTML = tableinfo.HTML;
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tableinfo.listen(tableinfo.guids);
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if (Boolean(callback)) callback();
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}
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editor_mode.prototype.tower = function (callback) {
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var objs = [];
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editor.file.editTower([], function (objs_) {
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objs = objs_;
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//console.log(objs_)
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});
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//只查询不修改时,内部实现不是异步的,所以可以这么写
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var tableinfo = editor.table.objToTable(objs[0], objs[1]);
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document.getElementById('table_b6a03e4c_5968_4633_ac40_0dfdd2c9cde5').innerHTML = tableinfo.HTML;
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tableinfo.listen(tableinfo.guids);
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if (Boolean(callback)) callback();
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}
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editor_mode.prototype.functions = function (callback) {
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var objs = [];
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editor.file.editFunctions([], function (objs_) {
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objs = objs_;
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//console.log(objs_)
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});
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//只查询不修改时,内部实现不是异步的,所以可以这么写
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var tableinfo = editor.table.objToTable(objs[0], objs[1]);
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document.getElementById('table_e260a2be_5690_476a_b04e_dacddede78b3').innerHTML = tableinfo.HTML;
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tableinfo.listen(tableinfo.guids);
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if (Boolean(callback)) callback();
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}
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editor_mode.prototype.commonevent = function (callback) {
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var objs = [];
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editor.file.editCommonEvent([], function (objs_) {
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objs = objs_;
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//console.log(objs_)
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});
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//只查询不修改时,内部实现不是异步的,所以可以这么写
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var tableinfo = editor.table.objToTable(objs[0], objs[1]);
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document.getElementById('table_b7bf0124_99fd_4af8_ae2f_0017f04a7c7d').innerHTML = tableinfo.HTML;
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tableinfo.listen(tableinfo.guids);
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if (Boolean(callback)) callback();
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}
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editor_mode.prototype.plugins = function (callback) {
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var objs = [];
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editor.file.editPlugins([], function (objs_) {
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objs = objs_;
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//console.log(objs_)
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});
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//只查询不修改时,内部实现不是异步的,所以可以这么写
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var tableinfo = editor.table.objToTable(objs[0], objs[1]);
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document.getElementById('table_e2c034ec_47c6_48ae_8db8_4f8f32fea2d6').innerHTML = tableinfo.HTML;
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tableinfo.listen(tableinfo.guids);
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if (Boolean(callback)) callback();
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}
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/////////////////////////////////////////////////////////////////////////////
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/**
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* editor.dom.editModeSelect.onchange
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*/
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editor_mode.prototype.editModeSelect_onchange = function () {
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editor_mode.change(editor.dom.editModeSelect.value);
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}
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editor_mode.prototype.listen = function (callback) {
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// 移动至 editor_listen.js -> editor.constructor.prototype.mode_listen
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}
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var editor_mode = new editor_mode();
|
|||
|
editor_mode.init_dom_ids();
|
|||
|
|
|||
|
return editor_mode;
|
|||
|
}
|
|||
|
//editor_mode = editor_mode(editor);
|